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Changed line(s) 18,19 (click to see context) from:
Cannot tell when MissionControlIsOffItsMeds and when it's helping? - Check.
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Cannot tell when MissionControlIsOffItsMeds and when it's its helping? - Check.
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Changed line(s) 26,27 (click to see context) from:
This is particularly necessary when dealing with random [[TheMaze maze sections]], determining RelationshipValues, or trying to achieve HundredPercentCompletion (to avoid having anything LostForever).
to:
This is particularly necessary when dealing with random [[TheMaze maze sections]], determining RelationshipValues, or trying to achieve HundredPercentCompletion (to avoid having anything LostForever).
missing PermanentlyMissableContent).
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Changed line(s) 30,31 (click to see context) from:
Most of these examples are basically just poor design, where the manual or in-game instructions just fail to elaborate on some things. There were also some more sinister versions where the developers ''wanted'' you to spend money by calling their hotline or buying their hintbook or [[Magazine/NintendoPower Magazine]]. Now that GameFAQs, {{walkthrough}}s, forums, and even dedicated wikis are ubiquitous and easily accessible, this practice has died out.
to:
Most of these examples are basically just poor design, where the manual or in-game instructions just fail to elaborate on some things. There were also some more sinister versions where the developers ''wanted'' you to spend money by calling their hotline or buying their hintbook or [[Magazine/NintendoPower Magazine]]. Now that GameFAQs, Website/GameFAQs, {{walkthrough}}s, forums, and even dedicated wikis are ubiquitous and easily accessible, this practice has died out.
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None
Changed line(s) 30,31 (click to see context) from:
Most of these examples are basically just poor design, where the manual or in-game instructions just fail to elaborate on some things. There were also some more sinister versions where the developers ''wanted'' you to spend money by calling their hotline or buying their hintbook or [[Magazine/NintendoPower Magazine]]. Now that GameFAQs,{{walkthrough}}s, forums, and even dedicated wikis are ubiquitous and easily accessible, this practice has died out.
to:
Most of these examples are basically just poor design, where the manual or in-game instructions just fail to elaborate on some things. There were also some more sinister versions where the developers ''wanted'' you to spend money by calling their hotline or buying their hintbook or [[Magazine/NintendoPower Magazine]]. Now that GameFAQs,{{walkthrough}}s, GameFAQs, {{walkthrough}}s, forums, and even dedicated wikis are ubiquitous and easily accessible, this practice has died out.
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Changed line(s) 7 (click to see context) from:
->''They make it so you can't defeat Zurg unless you buy this book! It's ''extortion'', that's what it is!''
to:
->''They make it so you can't defeat Zurg unless you buy this book! It's ''extortion'', extortion, that's what it is!''
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I think its safe to say this practice is as dead as disco
Changed line(s) 30,31 (click to see context) from:
Most of these examples are basically just poor design, where the manual or in-game instructions just fail to elaborate on some things. There were also some more sinister versions where the developers ''wanted'' you to spend money by calling their hotline or buying their hintbook or [[Magazine/NintendoPower Magazine]]. Now that GameFAQs and {{walkthrough}}s are more common, this practice has pretty much stopped.
to:
Most of these examples are basically just poor design, where the manual or in-game instructions just fail to elaborate on some things. There were also some more sinister versions where the developers ''wanted'' you to spend money by calling their hotline or buying their hintbook or [[Magazine/NintendoPower Magazine]]. Now that GameFAQs GameFAQs,{{walkthrough}}s, forums, and {{walkthrough}}s even dedicated wikis are more common, ubiquitous and easily accessible, this practice has pretty much stopped.died out.
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Probably this for ESP? Please don\'t use obscure abbreviations.
Changed line(s) 14,15 (click to see context) from:
Inventory decisions must be made with ESP? - Check.
to:
Inventory decisions must be made with ESP? extrasensory perception? - Check.
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Changed line(s) 30,31 (click to see context) from:
Most of these examples are basically just poor design, where the manual or in-game instructions just fail to elaborate on some things. There were also some more sinister versions where the developers ''wanted'' you to spend money by calling their hotline or buying their hintbook or [[Magazine/NintendoPower Magazine]]. Now that GameFAQs is more common, this practice has pretty much stopped.
to:
Most of these examples are basically just poor design, where the manual or in-game instructions just fail to elaborate on some things. There were also some more sinister versions where the developers ''wanted'' you to spend money by calling their hotline or buying their hintbook or [[Magazine/NintendoPower Magazine]]. Now that GameFAQs is and {{walkthrough}}s are more common, this practice has pretty much stopped.
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Added space after dash, see Trope Entry Template for details on how to construct quotes
Changed line(s) 8,9 (click to see context) from:
-->--'''Rex''', ''WesternAnimation/ToyStory2''
to:
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Changed line(s) 39 (click to see context) from:
** GuideDangIt/TheLegendOfZelda
to:
** GuideDangIt/TheLegendOfZelda''GuideDangIt/TheLegendOfZelda''
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Changed line(s) 22,23 (click to see context) from:
Instead of doing something within the actual game, [[BreakingTheFourthWall the player themself]] [[InterfaceScrew has to mess around with the game interface?]] - Check plus.
to:
Instead of doing something things within the actual game, [[BreakingTheFourthWall the player themself]] player]] [[InterfaceScrew has to mess around with the game interface?]] interface itself?]] - Check plus.
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Changed line(s) 20,23 (click to see context) from:
Cryptic puzzles that [[MoonLogicPuzzle betray common sense]], like resetting the game to move on when normal logic would dictate that doing so means losing all your progress? - Check.
Similarly, out-of-the-box puzzles that require you to think beyond the confines of what you can do inside the game and may involve [[BreakingTheFourthWall the player personally]] [[InterfaceScrew messing around with the game interface itself when such was never an integral part of the game?]] - Check plus.
Similarly, out-of-the-box puzzles that require you to think beyond the confines of what you can do inside the game and may involve [[BreakingTheFourthWall the player personally]] [[InterfaceScrew messing around with the game interface itself when such was never an integral part of the game?]] - Check plus.
to:
Cryptic puzzles that [[MoonLogicPuzzle betray common sense]], [[DamnYouMuscleMemory what you've learned to expect]], like resetting the game to move on when normal logic would dictate that doing so means losing all your progress? - Check.
Similarly, out-of-the-box puzzles that require you to think beyond Instead of doing something within the confines of what you can do inside the game and may involve actual game, [[BreakingTheFourthWall the player personally]] themself]] [[InterfaceScrew messing has to mess around with the game interface itself when such was never an integral part of the game?]] interface?]] - Check plus.
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Changed line(s) 24,25 (click to see context) from:
After you get used to seeing a menu or message pop up as part of the game, [[PoisonMushroom a deceptively phony version of it pops up to catch you off guard]] and [[FissionMailedand you might overlook it?]] - Check plus plus.
to:
After you get used to seeing a menu or message pop up as part of the game, [[PoisonMushroom a deceptively phony version of it pops up to catch you off guard]] and [[FissionMailedand [[FissionMailed and you might overlook it?]] it, causing a disastrous outcome?]] - Check plus plus.
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Changed line(s) 16,17 (click to see context) from:
TalkToEveryone and TryEverything 3 times or you will miss crucial stuff? - Check.
to:
TalkToEveryone and TryEverything 3 times or you will miss crucial stuff? - Check.
Check.
Added DiffLines:
Cryptic puzzles that [[MoonLogicPuzzle betray common sense]], like resetting the game to move on when normal logic would dictate that doing so means losing all your progress? - Check.
Similarly, out-of-the-box puzzles that require you to think beyond the confines of what you can do inside the game and may involve [[BreakingTheFourthWall the player personally]] [[InterfaceScrew messing around with the game interface itself when such was never an integral part of the game?]] - Check plus.
After you get used to seeing a menu or message pop up as part of the game, [[PoisonMushroom a deceptively phony version of it pops up to catch you off guard]] and [[FissionMailedand you might overlook it?]] - Check plus plus.
Similarly, out-of-the-box puzzles that require you to think beyond the confines of what you can do inside the game and may involve [[BreakingTheFourthWall the player personally]] [[InterfaceScrew messing around with the game interface itself when such was never an integral part of the game?]] - Check plus.
After you get used to seeing a menu or message pop up as part of the game, [[PoisonMushroom a deceptively phony version of it pops up to catch you off guard]] and [[FissionMailedand you might overlook it?]] - Check plus plus.
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Changed line(s) 7,9 (click to see context) from:
->''"[[DeadpanSnarker It's not that hard.]] You just have to use abilities they won't discuss and techniques they haven't entirely taught you via controls they never quite explain."''
-->--'''[[WebComic/PennyArcade Tycho]]''', ''[[http://www.penny-arcade.com/comic/2011/05/25/ Penny Arcade]]''
-->--'''[[WebComic/PennyArcade Tycho]]''', ''[[http://www.penny-arcade.com/comic/2011/05/25/ Penny Arcade]]''
to:
-->--'''[[WebComic/PennyArcade Tycho]]''', ''[[http://www.penny-arcade.com/comic/2011/05/25/ Penny Arcade]]''
-->--'''Rex''', ''WesternAnimation/ToyStory2''
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** ''[[GuideDangIt/DarkSouls Demon's/Dark Souls]]''
** ''GuideDangIt/{{Suikoden}}''
Deleted line(s) 39 (click to see context) :
** ''[[GuideDangIt/DarkSouls Demon's/Dark Souls]]''
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Added DiffLines:
** ''[[GuideDangIt/DarkSouls Demon's/Dark Souls]]''
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Fixed Penny Arcade link - New site backend means you have to add a 0 before month numbers 1-9 to get to the page
Changed line(s) 8,9 (click to see context) from:
-->--'''[[WebComic/PennyArcade Tycho]]''', ''[[http://www.penny-arcade.com/comic/2011/5/25/ Penny Arcade]]''
to:
-->--'''[[WebComic/PennyArcade Tycho]]''', ''[[http://www.penny-arcade.com/comic/2011/5/25/ com/comic/2011/05/25/ Penny Arcade]]''
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Changed line(s) 24,25 (click to see context) from:
Most of these examples are basically just poor design, where the manual or in-game instructions just fail to elaborate on some things. There were also some more sinister versions where the developers ''wanted'' you to spend money by calling their hotline or buying their hintbook or [[NintendoPower Magazine]]. Now that GameFAQs is more common, this practice has pretty much stopped.
to:
Most of these examples are basically just poor design, where the manual or in-game instructions just fail to elaborate on some things. There were also some more sinister versions where the developers ''wanted'' you to spend money by calling their hotline or buying their hintbook or [[NintendoPower [[Magazine/NintendoPower Magazine]]. Now that GameFAQs is more common, this practice has pretty much stopped.
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None
Changed line(s) 8,9 (click to see context) from:
-->--'''[[WebComic/PennyArcade Tycho]]''', ''[[http://www.penny-arcade.com/comic/2011/5/25/ Penny Arcade']]''
to:
-->--'''[[WebComic/PennyArcade Tycho]]''', ''[[http://www.penny-arcade.com/comic/2011/5/25/ Penny Arcade']]''
Arcade]]''
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Changed line(s) 8,9 (click to see context) from:
-->--'''[[WebComic/PennyArcade Tycho]]''', ''[[http://www.penny-arcade.com/comic/2011/5/25/ Witchin']]''
to:
-->--'''[[WebComic/PennyArcade Tycho]]''', ''[[http://www.penny-arcade.com/comic/2011/5/25/ Witchin']]''
Penny Arcade']]''
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Changed line(s) 14,17 (click to see context) from:
Inventory decisions must be made with ESP? - Check.
TalkToEveryone and TryEverything 3 times or you will miss crucial stuff? - Check.
TalkToEveryone and TryEverything 3 times or you will miss crucial stuff? - Check.
to:
Inventory decisions must be made with ESP? - Check.
Check.
TalkToEveryone and TryEverything 3 times or you will miss crucial stuff? -Check.
Check.
TalkToEveryone and TryEverything 3 times or you will miss crucial stuff? -
Changed line(s) 24,25 (click to see context) from:
Most of these examples are basically just poor design where the manual or in-game instructions just fail to elaborate on some things, there were often some more sinister versions where the developers ''wanted'' you to spend money by calling their hotline or buying their hintbook or [[NintendoPower Magazine]]. Now that GameFAQs is more common, this practice pretty much stopped.
to:
Most of these examples are basically just poor design design, where the manual or in-game instructions just fail to elaborate on some things, there things. There were often also some more sinister versions where the developers ''wanted'' you to spend money by calling their hotline or buying their hintbook or [[NintendoPower Magazine]]. Now that GameFAQs is more common, this practice has pretty much stopped.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
->''"[[DeadPanSnarker It's not that hard.]] You just have to use abilities they won't discuss and techniques they haven't entirely taught you via controls they never quite explain."''
to: