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* In ''Discworld/ColourOfMagic'', Rincewind gets the spell Atavarr's Personal Gravitational Upset cast upon him, and spends the next few hours standing on a wall.
* Subverted in ''[[Literature/NurseryCrimes The Big Over Easy]]'': Upon entering one of the rooms in Spongg Manor, the most famous [[{{Bizarchitecture}} surrealist building]] in Britain, Jack is baffled to find himself sent flying into a wall and then finding himself standing on the ceiling. He eventually figures out nothing's happening to gravity -- the room ''rotates''.

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* In ''Discworld/ColourOfMagic'', ''Discworld/TheColourOfMagic'', Rincewind gets the spell Atavarr's Personal Gravitational Upset cast upon him, and spends the next few hours standing on a wall.
* Subverted in ''[[Literature/NurseryCrimes In ''[[Literature/NurseryCrime The Big Over Easy]]'': Easy]]'' has a Rotating Castle version. Upon entering one of the rooms in Spongg Manor, the most famous [[{{Bizarchitecture}} surrealist building]] in Britain, Jack is baffled to find himself sent flying into a wall and then finding himself standing on the ceiling. He eventually figures out nothing's happening to gravity -- the room ''rotates''.is spinning on an axis.


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* The ''Webcomic/{{xkcd}}'' strip "[[https://xkcd.com/417/ The Man Who Fell Sideways]]", which is about [[ExactlyWhatItSaysOnTheTin a man who falls sideways]].
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* In ''Discworld/ColourOfMagic'', Rincewind gets the spell Atavarr's Personal Gravitational Upset cast upon him, and spends the next few hours standing on a wall.
* Subverted in ''[[Literature/NurseryCrimes The Big Over Easy]]'': Upon entering one of the rooms in Spongg Manor, the most famous [[{{Bizarchitecture}} surrealist building]] in Britain, Jack is baffled to find himself sent flying into a wall and then finding himself standing on the ceiling. He eventually figures out nothing's happening to gravity -- the room ''rotates''.

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[[folder: {{Music}}]]
* In the video for Lionel Ritchie's "Dancing on the Ceiling", a rotating set was used to allow Ritchie and a whole roomful of party-goers to do ExactlyWhatItSaysOnTheTin. Doubles as a ShoutOut to the Astaire example above.
* OK Go hired the "Vomit Comet" to film their video for "Upside Down & Inside Out".
[[/folder]]

[[folder:Live Action TV]]
* ''Series/StargateSG1'':
** In the season 6 episode titled "Abyss", the System Lord Ba'al is shown to be experimenting with gravity. Ba'al's fortress has prison cells which at first appear to be long hallways, however, once a prisoner is added to said cell, Ba'al turns on some artificial gravity in the cell and the far wall becomes the new floor. Any prisoner within said cell then sees their cell as a 50 foot tall pit with sheer walls and no doors. The only way to escape said cell to power down the entire fortress, thus turning off the artificial gravity.
* ''Series/StarTrekEnterprise''. The "sweet spot", located halfway between the bow plate and the artificial gravity generator, is the one place on the NX-01 Enterprise where you can sit on the ceiling. Captain Archer uses it in one episode to get the drop on some aliens who decided that AllYourBaseAreBelongToUs.

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[[folder: {{Music}}]]
* In the video for Lionel Ritchie's "Dancing on the Ceiling", a rotating set was used to allow Ritchie and a whole roomful of party-goers to do ExactlyWhatItSaysOnTheTin. Doubles as a ShoutOut to the Astaire example above.
* OK Go hired the "Vomit Comet" to film their video for "Upside Down & Inside Out".
[[/folder]]

[[folder:Live Action TV]]
* ''Series/StargateSG1'':
** In the season 6 episode titled "Abyss", the System Lord Ba'al is shown to be experimenting with gravity. Ba'al's fortress has prison cells which at first appear to be long hallways, however, once a prisoner is added to said cell, Ba'al turns on some artificial gravity in the cell and the far wall becomes the new floor. Any prisoner within said cell then sees their cell as a 50 foot tall pit with sheer walls and no doors. The only way to escape said cell to power down the entire fortress, thus turning off the artificial gravity.
* ''Series/StarTrekEnterprise''. The "sweet spot", located halfway between the bow plate and the artificial gravity generator, is the one place on the NX-01 Enterprise where you can sit on the ceiling. Captain Archer uses it in one episode to get the drop on some aliens who decided that AllYourBaseAreBelongToUs.
[[folder:Live-Action TV]]



* ''Series/MythBusters'' filmed part of one episode on a zero-G airplane similar to the Vomit Comet. They used a lunar gravity equivalent to test several of the running motions used on the lunar surface. Jamie pointed out the downside of using such an airplane: you go from zero G (or, in their case, 1/6 G) to 2G ''many'' times.



* An episode of ''Series/DoctorWho'' had the TARDIS materialise on its side, with the door uppermost. Gravity inside the TARDIS was therefore at ninety degrees to gravity operating in the world outside. The Doctor and his assistant did not realise this until they opened the door and tried to step out through the interface between the two gravities. Interesting things happened.
** The Doctor used a similar trick to save an assistant who was falling to their death -- by parking the TARDIS perpendicular to the nearest surface, so they felt straight in and got caught by the TARDIS's [[InertialDampening internal gravity]]. An awkward landing, but a nonfatal one.

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* ''Series/DoctorWho'':
**
An episode of ''Series/DoctorWho'' had the TARDIS materialise on its side, with the door uppermost. Gravity inside the TARDIS was therefore at ninety degrees to gravity operating in the world outside. The Doctor and his assistant companion did not realise this until they opened the door and tried to step out through the interface between the two gravities. Interesting things happened.
** The Doctor used uses a similar trick to save an assistant who was River Song when she's falling to their her death -- in [[Recap/DoctorWhoS32E2DayOfTheMoon "Day of the Moon"]] by parking the TARDIS perpendicular to the nearest surface, so they felt she fell straight in and got caught by the TARDIS's [[InertialDampening internal gravity]]. An awkward landing, but a nonfatal one.one.
* ''Series/MythBusters'' filmed part of one episode on a zero-G airplane similar to the Vomit Comet. They used a lunar gravity equivalent to test several of the running motions used on the lunar surface. Jamie pointed out the downside of using such an airplane: you go from zero G (or, in their case, 1/6 G) to 2G ''many'' times.
* ''Series/StargateSG1'':
** In the season 6 episode titled "Abyss", the System Lord Ba'al is shown to be experimenting with gravity. Ba'al's fortress has prison cells which at first appear to be long hallways, however, once a prisoner is added to said cell, Ba'al turns on some artificial gravity in the cell and the far wall becomes the new floor. Any prisoner within said cell then sees their cell as a 50 foot tall pit with sheer walls and no doors. The only way to escape said cell to power down the entire fortress, thus turning off the artificial gravity.
* ''Series/StarTrekEnterprise''. The "sweet spot", located halfway between the bow plate and the artificial gravity generator, is the one place on the NX-01 Enterprise where you can sit on the ceiling. Captain Archer uses it in one episode to get the drop on some aliens who decided that AllYourBaseAreBelongToUs.



[[folder:Music]]
* In the video for Lionel Ritchie's "Dancing on the Ceiling", a rotating set was used to allow Ritchie and a whole roomful of party-goers to do ExactlyWhatItSaysOnTheTin. Doubles as a ShoutOut to the Astaire example above.
* OK Go hired the "Vomit Comet" to film their video for "Upside Down & Inside Out".
[[/folder]]



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* In the forest temple of DT3 there are crystals that reverse the gravity of large rooms. Turning the whole place into some sort of weird [[https://www.youtube.com/watch?v=yDfx-PHZdYg 'which way do I need gravity to go now']] puzzle.

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* In the forest temple of DT3 ''VideoGame/DistortedTravesty 3'' there are crystals that reverse the gravity of large rooms. Turning the whole place into some sort of weird [[https://www.youtube.com/watch?v=yDfx-PHZdYg 'which way do I need gravity to go now']] puzzle.



** ''VideoGame/MegaMan 5'' had Gravity Man's level (variable gravity) and Star Man's level (low gravity).
** ''V'' in the Game Boy series has Saturn's level, with examples of high and low gravity.
** Cyber Peacock's level in ''VideoGame/MegaManX 4'' had buttons that flipped the stage (gravity still pointed downwards) every so often.
** Gravity Antonion's stage in ''X8''. Dark Dizzy's level in X5 has a similar gimmick.

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** ''VideoGame/MegaMan 5'' ''VideoGame/MegaMan5'' had Gravity Man's level (variable gravity) and Star Man's level (low gravity).
** ''V'' ''VideoGame/MegaManV'' in the Game Boy series has Saturn's level, with examples of high and low gravity.
** Cyber Peacock's level in ''VideoGame/MegaManX 4'' ''VideoGame/MegaManX4'' had buttons that flipped the stage (gravity still pointed downwards) every so often.
** Gravity Antonion's stage in ''X8''. ''[[VideoGame/MegaManX8 X8]]''. Dark Dizzy's level in X5 ''[[VideoGame/MegaManX5 X5]]'' has a similar gimmick.



** ''[[VideoGame/MegamanBattleNetwork Megaman Network Transmission]]'' has the Strange Grav Area, which is basically a Variable Gravity Chamber [[labelnote:Details]]This network has Heavy Zone areas, some stronger than others, along with Reverse Gravity areas.[[/labelnote]], and the No Grav Area, which works as a Light Zone throughout. The given HandWave for Gravity Screw in CyberSpace is that these areas affect Navis' processing speeds.
* ''VideoGame/{{Rosenkreuzstilette}}'' had a level late in the game that worked just like Gravity Man's level, with flipping gravity. Given that the game was a tribute to ''VideoGame/MegaMan'' and ''Franchise/{{Castlevania}}'' games, it's no surprise, really.

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** ''[[VideoGame/MegamanBattleNetwork Megaman ''[[VideoGame/MegaManBattleNetwork Mega Man Network Transmission]]'' has the Strange Grav Area, which is basically a Variable Gravity Chamber [[labelnote:Details]]This network has Heavy Zone areas, some stronger than others, along with Reverse Gravity areas.[[/labelnote]], and the No Grav Area, which works as a Light Zone throughout. The given HandWave for Gravity Screw in CyberSpace is that these areas affect Navis' processing speeds.
* ''VideoGame/{{Rosenkreuzstilette}}'' had a level late in the game that worked just like Gravity Man's level, with flipping gravity. Given that the game was a tribute to ''VideoGame/MegaMan'' ''Franchise/MegaMan'' and ''Franchise/{{Castlevania}}'' games, it's no surprise, really.
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** In the season 6 episode titled "Abyss", the System Lord Ba'al is shown to be experimenting with gravity. Ba'als fortress has prison cells which at first appear to be long hallways, however, once a prisoner is added to said cell, Ba'al turns on some artificial gravity in the cell and the far wall becomes the new floor. Any prisoner within said cell then sees their cell as a 50 foot tall pit with sheer walls and no doors. The only way to escape said cell to power down the entire fortress thus turning off the artificial gravity.

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** In the season 6 episode titled "Abyss", the System Lord Ba'al is shown to be experimenting with gravity. Ba'als Ba'al's fortress has prison cells which at first appear to be long hallways, however, once a prisoner is added to said cell, Ba'al turns on some artificial gravity in the cell and the far wall becomes the new floor. Any prisoner within said cell then sees their cell as a 50 foot tall pit with sheer walls and no doors. The only way to escape said cell to power down the entire fortress fortress, thus turning off the artificial gravity.
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* The [[EldritchLocation Reverse World]] in Anime/{{Pokemon}} is a place where RealityIsOutToLunch and gravity doesn't seem to abide by any particular rules. A researcher who's been there for years seems to have memorized where gravity is normal, lessened, heightened, or nonexistent, but because there's really no pattern to it, no one else can figure it out (including the viewers).

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* The [[EldritchLocation Reverse World]] in Anime/{{Pokemon}} ''Anime/{{Pokemon}}'' is a place where RealityIsOutToLunch and gravity doesn't seem to abide by any particular rules. A researcher who's been there for years seems to have memorized where gravity is normal, lessened, heightened, or nonexistent, but because there's really no pattern to it, no one else can figure it out (including the viewers).
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* ''TheMagicSchoolBus Explores The Solar System'' computer game features Heavy Zone/Light Zone gravity for the planet-based platforming levels in the game. Planets with less gravity, like Mercury and Pluto, would allow you to jump really high, while planets with a lot of gravity, like Jupiter (or rather, its moon Io) and Saturn('s rings) would make it so you could barely jump at all. (There were also items that would increase or decrease your jumping ability.)

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* ''TheMagicSchoolBus ''Literature/TheMagicSchoolBus Explores The Solar System'' computer game features Heavy Zone/Light Zone gravity for the planet-based platforming levels in the game. Planets with less gravity, like Mercury and Pluto, would allow you to jump really high, while planets with a lot of gravity, like Jupiter (or rather, its moon Io) and Saturn('s rings) would make it so you could barely jump at all. (There were also items that would increase or decrease your jumping ability.)
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* ''VideoGame/TheMissingJJMacfieldAndTheIslandOfMemories'' has this as part of the induced body-horror of the game. If the player gets J.J.'s neck broken, gravity will tilt by 180°. This is required to progress at certain points or to complete certain puzzles.
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How To Write An Example - Don't Write Reviews


* ''Film/{{Inception}}'' has several scenes in the dreamworld where gravity is sideways, rotating, or simply doesn't exist. This is because whatever the character's bodies are feeling in one dream level (or reality) is carried over to the next lower level. The fact that the dreamers' [[YearInsideHourOutside perception of time is accelerated in each dream level]] only heightens the experience. Thus, the centrifugal force of driving around a corner results in the dreamers sliding across a hotel's hallway, several seconds of freefall allow a few minutes of weightlessness, and a van rolling down a hill results in an [[CrowningMomentOfAwesome absolutely awesome fight scene]].

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* ''Film/{{Inception}}'' has several scenes in the dreamworld where gravity is sideways, rotating, or simply doesn't exist. This is because whatever the character's bodies are feeling in one dream level (or reality) is carried over to the next lower level. The fact that the dreamers' [[YearInsideHourOutside perception of time is accelerated in each dream level]] only heightens the experience. Thus, the centrifugal force of driving around a corner results in the dreamers sliding across a hotel's hallway, several seconds of freefall allow a few minutes of weightlessness, and a van rolling down a hill results in an [[CrowningMomentOfAwesome absolutely awesome fight scene]].scene.



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* ''WebAnimation/DeadFantasy'' Part II features a running/falling battle down the side of a miles-high stone tower. And it is ''[[CrowningMomentOfAwesome awesome.]]''

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* ''WebAnimation/DeadFantasy'' Part II features a running/falling battle down the side of a miles-high stone tower. And it is ''[[CrowningMomentOfAwesome awesome.]]''



[[folder:WesternAnimation]]

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[[folder:WesternAnimation]][[folder:Western Animation]]
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* ''VideoGame/{{Lawbreakers}}'': The first rule to be broken after the apocalypse was gravity. Maps have special gravity wells that pull characters in or up, and some classes can control gravity on a limited scale.
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* In ''VideoGame/TheSpectrumRetreat'', the 4th floor puzzle rooms introduce wall pads that, when you lean against them, change your gravity so that you're standing on top of them.
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Expanding Sonic the Hedgehog examples.

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** In ''VideoGame/SonicHeroes'', there are switches in [[BigBoosHaunt Hang Castle]] and [[MultiMookMelee Robot Storm]] that invert the gravity when pressed. The former stage has two different pieces of background music that change depending on if the gravity is upside-down or right-side up.
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* In ''VideoGame/{{Colobot}}'', the planet of Tropica has strange plants that emit a strong gravity field around them. You cannot fly while inside these fields.
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* Kael'thas Sunstrider in ''WorldOfWarcraft'' turns the gravity off completely, leaving players "swimming" in the air.

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* Kael'thas Sunstrider in ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' turns the gravity off completely, leaving players "swimming" in the air.
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* The main way you can move Locorocos left and right in ''LocoRoco'' is based on that.

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* The main way you can move Locorocos left and right in ''LocoRoco'' ''VideoGame/LocoRoco'' is based on that.
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* In the video for Lionel Ritchie's "Dancing on the Ceiling", a rotating set was used to allow Ritchie and a whole roomful of party-goers to do ExactlyWhatItSaysOnTheTin.

to:

* In the video for Lionel Ritchie's "Dancing on the Ceiling", a rotating set was used to allow Ritchie and a whole roomful of party-goers to do ExactlyWhatItSaysOnTheTin. Doubles as a ShoutOut to the Astaire example above.
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* ''TabletopGame/Warhammer40K'': Space Hulks are the result of derelict ships crashing into each other in the Warp (and often melding into each other) then emerging in realspace. Moving through a hulk may often require walking on walls and climbing down corridors the closer/further one gets from various gravity generator (those that still work, anyway).
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* A third of the levels in ''{{Elebits}}'' have no gravity, and any user-made level can have weakened gravity.

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* A third of the levels in ''{{Elebits}}'' ''VideoGame/{{Elebits}}'' have no gravity, and any user-made level can have weakened gravity.
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* ''WesternAnimation/LesShadoks'': Planet Shadok is inhabited by two kinds of Shadoks - one kind with right-side-up legs, which live on the top of the planet; and the other kind with upside-down legs, which live on the underside of the planet.
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* In ''Videogame/FromTheDepths'', gravity begins to gradually drop off in strength at high altitude. There's a region of a few hundred meters of zero gravity, but above that gravity starts to ''increase'' - rapidly - causing spaceships that fly too high to get yanked back to the surface. Part of this is to prevent the ComplacentGamingSyndrome of launching a BeamSpam-toting KillSat that hovers beyond the range of ground-based cannons.
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* ''VideoGame/TriOfFriendshipAndMadness'' has a '''lot''' of fun with this trope. Nearly every chapter incorporates some form of gravity defiance, and almost all examples in the trope's list are covered in this game. You'll be scaling walls and ceilings with the TRI and dealing with the constant shifting gravity of cylindrical rooms, misty hallways, and planets.

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* ''VideoGame/TriOfFriendshipAndMadness'' ''VideoGame/TRIOfFriendshipAndMadness'' has a '''lot''' of fun with this trope. Nearly every chapter incorporates some form of gravity defiance, and almost all examples in the trope's list are covered in this game. You'll be scaling walls and ceilings with the TRI and dealing with the constant shifting gravity of cylindrical rooms, misty hallways, and planets.

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* Two Stands from Manga/JojosBizarreAdventure have the power to mess with gravity, one of them can create a zero gravity environment in any closed place, and the other can make things fall away from him, making it seem like if the floor were a wall.

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* Two Stands from Manga/JojosBizarreAdventure Manga/JoJosBizarreAdventure have the power to mess with gravity, one of them can create a zero gravity environment in any closed place, and the other can make things fall away from him, making it seem like if the floor were a wall.



* Later on in ''VideoGame/SystemShock2'', you make it into the UNN Rickenbacker, where the artificial gravity has flipped upside down. Fighting cyborg assassins [[WhatDoYouMeanItsNotSymbolic in an inverted chapel]] is a rather creepy experience. And by reversing the gravity, you have most likely caused the death of a certain character by dropping him unexpectedly on the ceiling.

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* Later on in ''VideoGame/SystemShock2'', you make it into the UNN Rickenbacker, where the artificial gravity has flipped upside down. Fighting cyborg assassins [[WhatDoYouMeanItsNotSymbolic [[FauxSymbolism in an inverted chapel]] is a rather creepy experience. And by reversing the gravity, you have most likely caused the death of a certain character by dropping him unexpectedly on the ceiling.



* In ''Rogue Legacy'' if your character is "born" with vertigo, ''every bloody room'' is upside-down. This is about as much fun as it sounds and makes an already {{Nintendo Hard}} game so much more difficult that deliberately suiciding isn't uncommon.

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* In ''Rogue Legacy'' if your character is "born" with vertigo, ''every bloody room'' is upside-down. This is about as much fun as it sounds and makes an already {{Nintendo Hard}} NintendoHard game so much more difficult that deliberately suiciding isn't uncommon.



* ''[[{{VideoGame/TriOfFriendshipAndMadness}} TRI: Of Friendship and Madness]]'' has a '''lot''' of fun with this trope. Nearly every chapter incorporates some form of gravity defiance, and almost all examples in the trope's list are covered in this game. You'll be scaling walls and ceilings with the TRI and dealing with the constant shifting gravity of cylindrical rooms, misty hallways, and planets.
* The first level of the planet Fog in ''VideoGame/BlenderBros'' takes place in the planet's rings, and has low gravity to go along with it.

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* ''[[{{VideoGame/TriOfFriendshipAndMadness}} TRI: Of Friendship and Madness]]'' ''VideoGame/TriOfFriendshipAndMadness'' has a '''lot''' of fun with this trope. Nearly every chapter incorporates some form of gravity defiance, and almost all examples in the trope's list are covered in this game. You'll be scaling walls and ceilings with the TRI and dealing with the constant shifting gravity of cylindrical rooms, misty hallways, and planets.
* The first level of the planet Fog in ''VideoGame/BlenderBros'' takes place in the planet's rings, and has low gravity to go along with it. it.
* In ''VideoGame/{{Cuphead}}'', there are pink, floating cards with up/down arrows that, when parried, can reverse gravity (and some of the controls with it) at certain points in Funhouse Frazzle, which may be useful if you want to avoid anything bad coming at you.
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** In ''VideoGame/SonicForces'', the entirety of Capital City has [[spoiler: Infinite using the Phantom Ruby to distort the gravity of the stage.]]
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* An OlderThanPrint example: At the end of "Inferno" in ''Literature/TheDivineComedy'', Dante (the character) and Virgil first have to climb down Satan's back before gravity inverts at the center of the Earth where Satan is buried. It's a bit of a MindScrew to go with the GravityScrew.
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* The ''TabletopGame/{{Paranoia}}'' adventure ''Clones in Space'' has a space station with gravity towards the exterior. This being ''Paranoia'', it's used for cheap jokes.
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** The Doctor used a similar trick to save an assistant who was falling to their death -- by parking the TARDIS perpendicular to the nearest surface, so they felt straight in and got caught by the TARDIS's [[InertialDampening internal gravity]]. An awkward landing, but a nonfatal one.
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I want to cut the Main redirect.


* Two examples from ''[[LOLCats I Can Has Cheezburger]]'' are "[[http://cheezburger.com/1577846528 Up yours, gravity!]]" and "[[http://cheezburger.com/533046016 Turn gravity back on QUICK!]]."

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* Two examples from ''[[LOLCats ''[[WebOriginal/LOLCats I Can Has Cheezburger]]'' are "[[http://cheezburger.com/1577846528 Up yours, gravity!]]" and "[[http://cheezburger.com/533046016 Turn gravity back on QUICK!]]."
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[[folder:Advertising]]
*A car advert of the very [[TheNineties late nineties]]-early TurnOfTheMillennium featured inverted gravity, with scenes as some guys playing basketball in the ceiling of a bridge just to have the ball falling into the sky, while the car that protagonized the spot went upside down (ie, as it should be)
[[/folder]]
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Added an exemple in Video Game folder (Klonoa 2: Lunatea's Veil)

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* In the second game of ''VideoGame/Klonoa'' franchise, there's the level Moonlight Museum where the gravity reverses depending on your position (arrows and colors are present in the background).
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* ''[[VideoGame/TheAngryVideoGameNerdAdventures The Angry Video Game Nerd II: ASSimilation]]'' has "Shitty Security Breach", where switches control the direction of gravity, and "[=WhyWhyWhyWhyWhyWhy=]", a parody of ''VideoGame/{{VVVVVV}}'', where gravity flips with every press of the Jump key.

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* ''[[VideoGame/TheAngryVideoGameNerdAdventures The Angry Video Game Nerd II: ASSimilation]]'' ''VideoGame/TheAngryVideoGameNerdIIAssimilation'' has "Shitty Security Breach", where switches control the direction of gravity, and "[=WhyWhyWhyWhyWhyWhy=]", a parody of ''VideoGame/{{VVVVVV}}'', where gravity flips with every press of the Jump key.

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