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* ''VideoGame/MiniRobotWars'' two {{Mini Game}}s where you control a robot whose only ability is to GoombaStomp his opponents. The first time, you get water to land on. The second time, you don't, and falling down equals an instant loss, so you're forced to use this trope to reach the end.
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** Double jumps in the {{Metroidvania}} entries of Castlevania (with the exception of ''[[CastlevaniaCircleOfTheMoon Circle of the Moon]]''; also, ''[[CastlevaniaChroniclesOfSorrow Aria of Sorrow]]'' requires a secondary ability) tend to allow a variation: After the second jump, you can do a kick move that will propel you upward when you contact a foe or destructible object, after which you can do ''another'' midair jump. As long as you have enemies and/or destructible objects to propel yourself off of, you can continue "climbing" upward in this manner, though it does require some skill to pull off successfully.
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* In ''FancyPantsAdventures'', employing this trope can get you an achievement or allows you to complete a trial; for example, from the first game, you have to continuously spring from one spider to the next to reach the top of a room.
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** In ''VideoGame/SuperMarioBros3'', this can be exploited with the raccoon suit to gain extra lives. On the second level, infinite Goombas come out of a pipe at regular intervals. If you time it right, you can stomp enemies one after another, jumping up and floating down onto the next one without touching the ground. After you do this enough, you start getting a 1up for each enemy you stomp. If the level wasn't timed, you could do this indefinitely.

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** In ''VideoGame/SuperMarioBros3'', this can be exploited with the raccoon suit to gain extra lives. On the second level, infinite Goombas come out of a pipe at regular intervals. If you time it right, you can stomp enemies one after another, jumping up and floating down onto the next one without touching the ground. After you do this enough, you start getting a 1up for each enemy you stomp. If the level wasn't weren't timed, you could do this indefinitely.
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-->-- '''Lt. Gaia''', ''MobileSuitGundam''

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-->-- '''Lt. Gaia''', ''MobileSuitGundam''
''Anime/MobileSuitGundam''



* A primary puzzle element in ''{{Braid}}'', which clues you in on this trope by the springy sound made when you bounce off the enemies. [[spoiler:(And also, when they bounce off you...)]]

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* A primary puzzle element in ''{{Braid}}'', ''VideoGame/{{Braid}}'', which clues you in on this trope by the springy sound made when you bounce off the enemies. [[spoiler:(And also, when they bounce off you...)]]
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* The DoubleJump method used in {{Klonoa}}. You pick up an enemy, carry him around, and then jump off of him while in midair. Requires less precision, but more planning, and it's typically mandatory from stage 1 onwards.

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* The DoubleJump method used in {{Klonoa}}.VideoGame/{{Klonoa}}. You pick up an enemy, carry him around, and then jump off of him while in midair. Requires less precision, but more planning, and it's typically mandatory from stage 1 onwards.
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* ''NewSuperMarisaLand'' allows you to do this with most enemies.
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* Quite common in ''{{Mario}}'' games... but absent in the first ''SuperMarioBros.'', where you gain very little height at all from a stomp.

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* Quite common in ''{{Mario}}'' ''SuperMarioBros'' games... but absent in the first ''SuperMarioBros.'', ''VideoGame/SuperMarioBros'', where you gain very little height at all from a stomp.



* Appears in ''SuperSmashBros. Brawl'' as the [[http://www.smashbros.com/en_us/howto/technique/technique03.html Footstool Jump]] technique.

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* Appears in ''SuperSmashBros. ''VideoGame/SuperSmashBros Brawl'' as the [[http://www.smashbros.com/en_us/howto/technique/technique03.html Footstool Jump]] technique.



** Sonic Spinball forces you to use this on the second level.

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** Sonic Spinball ''SonicSpinball'' forces you to use this on the second level.



* ''{{Castlevania}}: PortraitOfRuin'' has a variant - defeating the first boss gives you a powerup where you can jump on your partner's head to get more height. The DoubleJump comes not much later, and you can combine them for a triple jump.

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* ''{{Castlevania}}: PortraitOfRuin'' ''CastlevaniaPortraitOfRuin'' has a variant - defeating the first boss gives you a powerup where you can jump on your partner's head to get more height. The DoubleJump comes not much later, and you can combine them for a triple jump.
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* ''IWannaBeTheGuy'' lets you GoombaSpringboard off of some Bullets Bill in one screen. These are the only enemies in the game you can GoombaStomp, and for just this reason.

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* ''IWannaBeTheGuy'' lets you GoombaSpringboard Goomba Springboard off of some Bullets Bill in one screen. These are the only enemies in the game you can GoombaStomp, and for just this reason.
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* ''{{Eversion}}'' allows you to do this with the [[CaptainErsatz pseudo-goombas]], and it's needed to reach all the gems.
* In ''[[VideoGame/YoshisIsland'' Super Mario World 2: Yoshi's Island]]'', Yoshi can do a more powerful version of the Flutter Jump after landing on an enemy.

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* ''{{Eversion}}'' ''VideoGame/{{Eversion}}'' allows you to do this with the [[CaptainErsatz pseudo-goombas]], and it's needed to reach all the gems.
* In ''[[VideoGame/YoshisIsland'' ''[[VideoGame/YoshisIsland Super Mario World 2: Yoshi's Island]]'', Yoshi can do a more powerful version of the Flutter Jump after landing on an enemy.



* The Sega Genesis version of ''Ghostbusters''--a platform game--featured a helpful ghost called Bouncing Buddy, who could get you out of a tight spot by bouncing you back up to where you fell (!).

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* The Sega Genesis version of ''Ghostbusters''--a ''{{Ghostbusters}}''--a platform game--featured a helpful ghost called Bouncing Buddy, who could get you out of a tight spot by bouncing you back up to where you fell (!).



* In ''{{Purple}}'', there's a lot of goodies on high cliffs that need the player to bounce off a chain of mooks to reach them.

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* In ''{{Purple}}'', ''VideoGame/{{Purple}}'', there's a lot of goodies on high cliffs that need the player to bounce off a chain of mooks to reach them.
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Moving to appropriate namespace.


** In ''SuperMarioBros3'', this can be exploited with the raccoon suit to gain extra lives. On the second level, infinite Goombas come out of a pipe at regular intervals. If you time it right, you can stomp enemies one after another, jumping up and floating down onto the next one without touching the ground. After you do this enough, you start getting a 1up for each enemy you stomp. If the level wasn't timed, you could do this indefinitely.

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** In ''SuperMarioBros3'', ''VideoGame/SuperMarioBros3'', this can be exploited with the raccoon suit to gain extra lives. On the second level, infinite Goombas come out of a pipe at regular intervals. If you time it right, you can stomp enemies one after another, jumping up and floating down onto the next one without touching the ground. After you do this enough, you start getting a 1up for each enemy you stomp. If the level wasn't timed, you could do this indefinitely.
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** Actually ''required'' in World 5-2 of ''NewSuperMarioBrosWii'', with giant Wigglers.

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** Actually ''required'' in World 5-2 of ''NewSuperMarioBrosWii'', ''VideoGame/NewSuperMarioBrosWii'', with giant Wigglers.
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** In ''Super Mario Bros 3'', this can be exploited with the raccoon suit to gain extra lives. On the second level, infinite Goombas come out of a pipe at regular intervals. If you time it right, you can stomp enemies one after another, jumping up and floating down onto the next one without touching the ground. After you do this enough, you start getting a 1up for each enemy you stomp. If the level wasn't timed, you could do this indefinitely.

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** In ''Super Mario Bros 3'', ''SuperMarioBros3'', this can be exploited with the raccoon suit to gain extra lives. On the second level, infinite Goombas come out of a pipe at regular intervals. If you time it right, you can stomp enemies one after another, jumping up and floating down onto the next one without touching the ground. After you do this enough, you start getting a 1up for each enemy you stomp. If the level wasn't timed, you could do this indefinitely.



** Especially common in the infinite number of NintendoHard [=ROMhacks=] of ''SuperMarioWorld''.

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** Especially common in the infinite number of NintendoHard [=ROMhacks=] of ''SuperMarioWorld''.''VideoGame/SuperMarioWorld''.

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->"Hey! Did you just step on me?!''"
-->-Lt. Gaia, ''MobileSuitGundam''.

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->"Hey! ->''"Hey! Did you just step on me?!''"
-->-Lt. Gaia, ''MobileSuitGundam''.
me?!"''
-->-- '''Lt. Gaia''', ''MobileSuitGundam''
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* The entire point of the flash game Indestructo Tank.
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* In ''[[{{ptitlegt572gjxnjtp}} Super Mario World 2: Yoshi's Island]]'', Yoshi can do a more powerful version of the Flutter Jump after landing on an enemy.

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* In ''[[{{ptitlegt572gjxnjtp}} ''[[VideoGame/YoshisIsland'' Super Mario World 2: Yoshi's Island]]'', Yoshi can do a more powerful version of the Flutter Jump after landing on an enemy.
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* In ''LegacyOfTheWizard'', jumping off enemies for greater height is an essential part of strategy, despite the CollisionDamage this usually entails.

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** Actually ''required'' in World 5-2 of ''NewSuperMarioBrosWii'', with giant Wigglers.



* Actually ''required'' in World 5-2 of ''NewSuperMarioBrosWii'', with giant Wigglers.
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* In the ''{{Disgaea}}'' series, tossing a character onto a friendly monster unit's head will bounce them in the direction the monster is facing. While the technique is called "pass and receive", the best monsters for it are mostly ones that look like they'd have a springy body composition, as opposed to the big, brawny ones, which seems to imply that the characters are simply bouncing off them.
** One of said monsters, the Eryngya (A mushroom), exists in the ''[[PrinnyCanIReallyBeTheHero Prinny]]'' games as little more then a springboard, as it simply stands there and waits to be stomped on, launching you to great heights while remaining unharmed. There is [[BonusBoss one particular one]] that uses this springiness against you, though.
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* ''{{VideoGame/Bug}}!'' has several segments with them. Some of them are optional but lead to nice goodies, while others are ''mandatory''. And over a giant chasm.

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* ''{{VideoGame/Bug}}!'' has several segments with them. Some of them are optional but lead to nice goodies, while others are ''mandatory''. And over a giant chasm.chasm (See this video [[http://www.youtube.com/watch?v=SNLXdxO28Vk#t=02m10s here]]).
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* ''{{Bug}}!'' has several segments with them. Some of them are optional but lead to nice goodies, while others are ''mandatory''. And over a giant chasm.

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* ''{{Bug}}!'' ''{{VideoGame/Bug}}!'' has several segments with them. Some of them are optional but lead to nice goodies, while others are ''mandatory''. And over a giant chasm.

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* Castlevania: PortraitOfRuin has a variant - defeating the first boss gives you a powerup where you can jump on your partner's head to get more height. The DoubleJump comes not much later, and you can combine them for a triple jump.

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* Castlevania: PortraitOfRuin ''{{Castlevania}}: PortraitOfRuin'' has a variant - defeating the first boss gives you a powerup where you can jump on your partner's head to get more height. The DoubleJump comes not much later, and you can combine them for a triple jump.


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* ''IWannaBeTheGuy'' lets you GoombaSpringboard off of some Bullets Bill in one screen. These are the only enemies in the game you can GoombaStomp, and for just this reason.
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* ''{{Bug}}!'' has several segments with them. Some of them are optional but lead to nice goodies, while others are ''mandatory''. And over a giant chasm.
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->"Hey! Did you just step on me?!''"
-->-Lt. Gaia, ''MobileSuitGundam''.
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** However, this is averted with actual Goombas in the Subspace Emissary mode, with you getting less and less height from each bounce.

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A peculiar property of JumpPhysics and the GoombaStomp, where stomping on an enemy - ''any'' enemy - lets you bounce upwards to greater height than your normal jump permits. Enemies in these games must have rubber bones or something.

Sometimes, performing a second Goomba Stomp from one of these jumps gets you even more height.

If the game designer has a penchant for puzzles, expect there to be more than a few situations where you need to shepherd enemies to a certain unscalable cliff so you can springboard off them to reach the top.

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A peculiar property of JumpPhysics and the GoombaStomp, where stomping on an enemy - ''any'' enemy - lets you bounce upwards to greater height than your normal jump permits. Enemies in these games must have rubber bones or something.

Sometimes, performing Typically, to perform this technique, the player must be holding the Jump button when the character lands on the {{Mook}}. Though in some games, the player may have to do a second Goomba Stomp from one of these jumps gets you even more height.[[TimedHits timely button press]] as he lands on it or almost immediately after for this to work.

Sometimes, performing a second Goomba Stomp from one of these jumps gets you even more height.

If the game designer has a penchant for puzzles, expect there to be more than a few situations where you need to shepherd enemies to a certain unscalable cliff so you can springboard off them to reach the top. \n And in harder platformers such as the ''DonkeyKongCountry'' series, expect to find instances where you have to chain bounce off of a string of Mooks ([[NintendoHard or maybe even a fast-moving single Mook]]) just to cross a sufficiently large chasm.
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* In ''{{Purple}}'', puts lot of goodies on high cliffs and need the player to bounce off a chain of mooks to reach them.

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* In ''{{Purple}}'', puts there's a lot of goodies on high cliffs and that need the player to bounce off a chain of mooks to reach them.
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* In ''{{Purple}}'', puts lot of goodies on high cliffs and need the player to bounce off a chain of mooks to reach them.

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Compare to CraniumRide where it's about riding on enemies, not jumping from them.

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Compare to CraniumRide where it's about riding on enemies, not jumping from them. One of the methods to do a SpringJump.



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* Castlevania: PortraitOfRuin has a variant - defeating the first boss gives you a powerup where you can jump on your partner's head to get more height. The DoubleJump comes not much later, and you can combine them for a triple jump.

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