History Main / GoombaSpringboard

16th Jun '16 7:01:25 AM erforce
Is there an issue? Send a Message


* ''VideoGame/DonkeyKongCountry'' often involved bouncing off flying enemies to reach secret places. In ''Returns'', it's no longer automatic: You have to press the jump button with the right timing, or you'll barely bounce.

to:

* ''VideoGame/DonkeyKongCountry'' often involved bouncing off flying enemies to reach secret places. In ''Returns'', ''VideoGame/DonkeyKongCountryReturns'', it's no longer automatic: You have to press the jump button with the right timing, or you'll barely bounce.
11th Jun '16 12:15:36 PM Prfnoff
Is there an issue? Send a Message


* In ''Holy Umbrella'', jumping off mummies to gain height is the only way to land a hit on Donderasphinx.

to:

* In ''Holy Umbrella'', ''VideoGame/HolyUmbrella'', jumping off mummies to gain height is the only way to land a hit on Donderasphinx.
22nd May '16 1:01:59 PM erforce
Is there an issue? Send a Message


* The UsefulNotes/SegaGenesis version of ''VideoGame/{{Ghostbusters}}''--a platform game--featured a helpful ghost called Bouncing Buddy, who could get you out of a tight spot by bouncing you back up to where you fell (!).

to:

* The UsefulNotes/SegaGenesis version of ''VideoGame/{{Ghostbusters}}''--a game ''VideoGame/{{Ghostbusters 1990}}''--a platform game--featured a helpful ghost called Bouncing Buddy, who could get you out of a tight spot by bouncing you back up to where you fell (!).
21st May '16 5:08:31 PM erforce
Is there an issue? Send a Message


* The UsefulNotes/SegaGenesis version of ''Film/{{Ghostbusters}}''--a platform game--featured a helpful ghost called Bouncing Buddy, who could get you out of a tight spot by bouncing you back up to where you fell (!).

to:

* The UsefulNotes/SegaGenesis version of ''Film/{{Ghostbusters}}''--a ''VideoGame/{{Ghostbusters}}''--a platform game--featured a helpful ghost called Bouncing Buddy, who could get you out of a tight spot by bouncing you back up to where you fell (!).
19th Mar '16 2:50:00 PM LarryLikesPencils
Is there an issue? Send a Message


* ''VideoGame/CrashBandicoot1996'' did this with certain enemies to reach extra lives. Some enemies were stunned by a jump attack, allowing you to jump on them over and over again - this was actually required for box completion in Level 1.
** That's a bit of an understatement. Goomba Springboard is used in many levels (in the various sequels) to get all the crates in a level - sometimes with enemies that die after being bounced on once. If at first you don't succeed... you have to restart the entire level.

to:

* ''VideoGame/CrashBandicoot1996'' did this with certain enemies to reach extra lives. Some enemies were stunned by a jump attack, allowing you to jump on them over and over again - this was actually required for box completion in Level 1.
** That's a bit of an understatement. Goomba Springboard is used in
1, as well as many levels (in other stages in the various sequels) to get all the crates in a level - sometimes with enemies that die after being bounced on once. If at first you don't succeed... you have to restart the entire level.sequels.


Added DiffLines:

*In ''VideoGame/KirbysDreamLand3'', the Animal Buddies Rick, Kine, and Nago have this ability.
16th Feb '16 4:21:47 PM DarkMask
Is there an issue? Send a Message


* The titular witch of the ''{{VideoGame/Bayonetta}}'' series can do this, if she's airborne and approaches an enemy she can jump off of their heads to stay in the air. This isn't ever used for any platforming purposes, can is a very useful for some of the side missions, in particular challenges which require Bayonetta to defeat a number of enemies while not letting her feet touch the ground.

to:

* The titular witch of the ''{{VideoGame/Bayonetta}}'' series can do this, if she's airborne and approaches an enemy she can jump off of their heads to stay in the air. This isn't ever used for any platforming purposes, can but is a very useful for some of the side missions, in particular challenges which require Bayonetta to defeat a number of enemies while not letting her feet touch the ground.
15th Feb '16 10:52:57 PM DarkMask
Is there an issue? Send a Message


* The titular witch of the ''{{VideoGame/Bayonetta}}'' series can do this, if she's airborne and approached an enemy she can jump off of their heads to stay in the air. This isn't ever used for any platforming purposes, can is a very useful for some of the side missions, in particular challenges which require Bayonetta to defeat a number of enemies while not letting her feet touch the ground.

to:

* The titular witch of the ''{{VideoGame/Bayonetta}}'' series can do this, if she's airborne and approached approaches an enemy she can jump off of their heads to stay in the air. This isn't ever used for any platforming purposes, can is a very useful for some of the side missions, in particular challenges which require Bayonetta to defeat a number of enemies while not letting her feet touch the ground.
15th Feb '16 10:52:18 PM DarkMask
Is there an issue? Send a Message

Added DiffLines:

* The titular witch of the ''{{VideoGame/Bayonetta}}'' series can do this, if she's airborne and approached an enemy she can jump off of their heads to stay in the air. This isn't ever used for any platforming purposes, can is a very useful for some of the side missions, in particular challenges which require Bayonetta to defeat a number of enemies while not letting her feet touch the ground.
13th Dec '15 5:07:39 AM DeepRed
Is there an issue? Send a Message


* One of the earliest examples can be found in the 1985 8-bit game ''Zorro'' by Datasoft. One part of the game involves getting a guy drunk enough to fall asleep so that Zorro can jump on his stomach and reach a building's roof. In another part, Zorro can do the same by picking up a trumpet that he plays, causing a guard to be distracted and fall on a springboard that Zorro stands on.

to:

* One of the earliest examples can be found in the 1985 8-bit game ''Zorro'' ''[[VideoGame/{{Zorro1985}} Zorro]]'' by Datasoft. One part of the game involves getting a guy drunk enough to fall asleep so that Zorro can jump on his stomach and reach a building's roof. In another part, Zorro can do the same by picking up a trumpet that he plays, causing a guard to be distracted and fall on a springboard that Zorro stands on.
13th Dec '15 5:02:57 AM DeepRed
Is there an issue? Send a Message

Added DiffLines:

* One of the earliest examples can be found in the 1985 8-bit game ''Zorro'' by Datasoft. One part of the game involves getting a guy drunk enough to fall asleep so that Zorro can jump on his stomach and reach a building's roof. In another part, Zorro can do the same by picking up a trumpet that he plays, causing a guard to be distracted and fall on a springboard that Zorro stands on.
This list shows the last 10 events of 69. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.GoombaSpringboard