History Main / GoombaSpringboard

24th Aug '16 11:11:31 AM dotchan
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** ''Videogame/CastlevaniaHarmonyOfDespair'': One of the (many) advantages of having multiple players is that they can act as each other's springboards and indulge in some creative SequenceBreaking.
8th Aug '16 11:22:45 PM DastardlyDemolition
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* The John Woo-inspired GunFu [[ThirdPersonShooter shooter]] ''Double Action: Boogaloo'', has the "stunt button" that allows for stylish jumps off any surface, up to and including your opponents' faces. If you score a headshot as your jump off you gain more "style points".

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* The John Woo-inspired Creator/JohnWoo-inspired GunFu [[ThirdPersonShooter shooter]] ''Double Action: Boogaloo'', has the "stunt button" that allows for stylish jumps off any surface, up to and including your opponents' faces. If you score a headshot as your jump off you gain more "style points".
8th Aug '16 10:55:28 PM DastardlyDemolition
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* The John Woo-inspired GunFu [[ThirdPersonShooter shooter]] ''Double Action: Boogaloo'', has the "stunt button" that allows for stylish jumps off any surface, up to and including your opponents' faces. If you score a headshot as your jump off you gain more "style points".
11th Jul '16 1:35:32 PM ViperAcidZX
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* Beck from ''VideoGame/MightyNo9'' is able to bounce off enemies and use them as improvised platforms when using Seismic's ramming attack. He can also jump higher by holding the Jump buttons when jumping on them.
16th Jun '16 7:01:25 AM erforce
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* ''VideoGame/DonkeyKongCountry'' often involved bouncing off flying enemies to reach secret places. In ''Returns'', it's no longer automatic: You have to press the jump button with the right timing, or you'll barely bounce.

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* ''VideoGame/DonkeyKongCountry'' often involved bouncing off flying enemies to reach secret places. In ''Returns'', ''VideoGame/DonkeyKongCountryReturns'', it's no longer automatic: You have to press the jump button with the right timing, or you'll barely bounce.
11th Jun '16 12:15:36 PM Prfnoff
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* In ''Holy Umbrella'', jumping off mummies to gain height is the only way to land a hit on Donderasphinx.

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* In ''Holy Umbrella'', ''VideoGame/HolyUmbrella'', jumping off mummies to gain height is the only way to land a hit on Donderasphinx.
22nd May '16 1:01:59 PM erforce
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* The UsefulNotes/SegaGenesis version of ''VideoGame/{{Ghostbusters}}''--a platform game--featured a helpful ghost called Bouncing Buddy, who could get you out of a tight spot by bouncing you back up to where you fell (!).

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* The UsefulNotes/SegaGenesis version of ''VideoGame/{{Ghostbusters}}''--a game ''VideoGame/{{Ghostbusters 1990}}''--a platform game--featured a helpful ghost called Bouncing Buddy, who could get you out of a tight spot by bouncing you back up to where you fell (!).
21st May '16 5:08:31 PM erforce
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* The UsefulNotes/SegaGenesis version of ''Film/{{Ghostbusters}}''--a platform game--featured a helpful ghost called Bouncing Buddy, who could get you out of a tight spot by bouncing you back up to where you fell (!).

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* The UsefulNotes/SegaGenesis version of ''Film/{{Ghostbusters}}''--a ''VideoGame/{{Ghostbusters}}''--a platform game--featured a helpful ghost called Bouncing Buddy, who could get you out of a tight spot by bouncing you back up to where you fell (!).
19th Mar '16 2:50:00 PM LarryLikesPencils
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* ''VideoGame/CrashBandicoot1996'' did this with certain enemies to reach extra lives. Some enemies were stunned by a jump attack, allowing you to jump on them over and over again - this was actually required for box completion in Level 1.
** That's a bit of an understatement. Goomba Springboard is used in many levels (in the various sequels) to get all the crates in a level - sometimes with enemies that die after being bounced on once. If at first you don't succeed... you have to restart the entire level.

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* ''VideoGame/CrashBandicoot1996'' did this with certain enemies to reach extra lives. Some enemies were stunned by a jump attack, allowing you to jump on them over and over again - this was actually required for box completion in Level 1.
** That's a bit of an understatement. Goomba Springboard is used in
1, as well as many levels (in other stages in the various sequels) to get all the crates in a level - sometimes with enemies that die after being bounced on once. If at first you don't succeed... you have to restart the entire level.sequels.


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*In ''VideoGame/KirbysDreamLand3'', the Animal Buddies Rick, Kine, and Nago have this ability.
16th Feb '16 4:21:47 PM DarkMask
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* The titular witch of the ''{{VideoGame/Bayonetta}}'' series can do this, if she's airborne and approaches an enemy she can jump off of their heads to stay in the air. This isn't ever used for any platforming purposes, can is a very useful for some of the side missions, in particular challenges which require Bayonetta to defeat a number of enemies while not letting her feet touch the ground.

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* The titular witch of the ''{{VideoGame/Bayonetta}}'' series can do this, if she's airborne and approaches an enemy she can jump off of their heads to stay in the air. This isn't ever used for any platforming purposes, can but is a very useful for some of the side missions, in particular challenges which require Bayonetta to defeat a number of enemies while not letting her feet touch the ground.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.GoombaSpringboard