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* Appears in ''[[VideoGame/SuperSmashBros Super Smash Bros.]]'' games after ''Brawl'' as the [[http://www.ssbwiki.com/Footstool_Jump Footstool Jump]] technique. A good way to keep enemies from recovering is to do this in mid-air, while -- [[EasterEgg though it rarely comes up in actual competitive gameplay]] -- the Piranha Plant can [[TheSpiny bite anyone who attempts this on then]] if the Plant is "crouching" in its pot. [[VideoGame/FireEmblemThreeHouses Byleth's]] Up Special also invokes this if it catches another player.

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* Appears in ''[[VideoGame/SuperSmashBros Super Smash Bros.]]'' ''VideoGame/SuperSmashBros'' games after ''Brawl'' as the [[http://www.ssbwiki.com/Footstool_Jump Footstool Jump]] technique. A good way to keep enemies from recovering is to do this in mid-air, while -- [[EasterEgg though it rarely comes up in actual competitive gameplay]] -- the Piranha Plant can [[TheSpiny bite anyone who attempts this on then]] if the Plant is "crouching" in its pot. [[VideoGame/FireEmblemThreeHouses Byleth's]] Up Special also invokes this if it catches another player.



* The faster Sonic is falling in the 2D ''VideoGame/SonicTheHedgehog'' games when he attacks an enemy from above, the higher he bounces. Sonic can jump reeeally high by using this technique. It also works on item boxes.

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* The faster Sonic is falling in the 2D ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' games when he attacks an enemy from above, the higher he bounces. Sonic can jump reeeally high by using this technique. It also works on item boxes.
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* ''VideoGame/{{Bug}}'' has several segments with them. Some of them are optional but lead to nice goodies, while others are ''mandatory''. And over a giant chasm (See this video [[https://www.youtube.com/watch?v=SNLXdxO28Vk#t=02m10s here]]).

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* ''VideoGame/{{Bug}}'' ''VideoGame/{{Bug|1995}}'' has several segments with them. Some of them are optional but lead to nice goodies, while others are ''mandatory''. And over a giant chasm (See this video [[https://www.youtube.com/watch?v=SNLXdxO28Vk#t=02m10s here]]).
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Compare to CraniumRide or BodySled where it's about riding on enemies, not jumping from them. One of the methods to do a SpringJump. See LivingCrashpad when a character's fall is cushioned by another character.

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Compare to CraniumRide or BodySled where it's about riding on enemies, not jumping from them.them, and FrozenFoePlatform, where enemies are frozen to use as solid platforms. One of the methods to do a SpringJump. See LivingCrashpad when a character's fall is cushioned by another character.
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** ''VideoGame/AllNightNipponSuperMarioBros'' retroactively adds this to the levels of the original game, since the game uses the engine from ''The Lost Levels''.
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Typically, to perform this technique, the player must be holding the Jump button when the character lands on the {{Mook}}. Though in some games, the player may have to do a [[TimedHits timely button press]] as he lands on it or almost immediately after for this to work.

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Typically, to perform this technique, the player must be holding the Jump button when the character lands on the {{Mook}}. Though in some games, the player may have to do a [[TimedHits [[ActionCommands timely button press]] as he lands on it or almost immediately after for this to work.
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* [[BladeOnAStick Insect Glaive]] users in ''VideoGame/MonsterHunter4'' and onward can use their spear to jump off of a monster mid-vault up to five times, dealing damage and possibly allowing them to mount the monster. If their Kinsect has [[PowerParasite brought back Red extract,]] the aerial attack gets stronger, gains more airtime, and hits the monster more.

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* [[BladeOnAStick Insect Glaive]] Glaive users in ''VideoGame/MonsterHunter4'' and onward can use their spear to jump off of a monster mid-vault up to five times, dealing damage and possibly allowing them to mount the monster. If their Kinsect has [[PowerParasite brought back Red extract,]] the aerial attack gets stronger, gains more airtime, and hits the monster more.
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* Quite common in ''Franchise/SuperMarioBros'' games... but absent in the first ''VideoGame/SuperMarioBros'', where you gain very little height at all from a stomp.

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* Quite common in ''Franchise/SuperMarioBros'' games... but absent in the first ''VideoGame/SuperMarioBros'', ''VideoGame/SuperMarioBros1'', where you gain very little height at all from a stomp.
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Bonus Boss was renamed by TRS


** One of said monsters, the Eryngya (A mushroom), exists in the ''VideoGame/{{Prinny|CanIReallyBeTheHero}}'' games as little more than a springboard, as it simply stands there and waits to be stomped on, launching you to great heights while remaining unharmed. There is [[BonusBoss one particular one]] that uses this springiness against you, though.

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** One of said monsters, the Eryngya (A mushroom), exists in the ''VideoGame/{{Prinny|CanIReallyBeTheHero}}'' games as little more than a springboard, as it simply stands there and waits to be stomped on, launching you to great heights while remaining unharmed. There is [[BonusBoss [[OptionalBoss one particular one]] that uses this springiness against you, though.

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Natter. Also crosswicked an example


** In ''VideoGame/SuperMarioBros3'', this can be exploited with the raccoon suit to gain extra lives. On the second level, infinite Goombas come out of a pipe at regular intervals. If you time it right, you can stomp enemies one after another, jumping up and floating down onto the next one without touching the ground. After you do this enough, you start getting a 1up for each enemy you stomp. If the level weren't timed, you could do this indefinitely.
*** In the UsefulNotes/GameBoyAdvance remake, you can ''re-enter the level'' immediately after completing it, AND the {{Cap}} for lives is raised from 99 to 999.

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** In ''VideoGame/SuperMarioBros3'', ''VideoGame/SuperMarioBrosTheLostLevels'' is the first game in the series to omplement this mechanic, and is possibly the TropeMaker. Certain pitfalls can only be overcome by jumping onto a Paratroopa and using the momentum to cross the deadly distance.
** ''VideoGame/SuperMarioBros3'': This
can be exploited with the raccoon suit to gain extra lives. On the second level, infinite Goombas come out of a pipe at regular intervals. If you time it right, you can stomp enemies one after another, jumping up and floating down onto the next one without touching the ground. After you do this enough, you start getting a 1up for each enemy you stomp. If the level weren't timed, you could do this indefinitely.
*** In the UsefulNotes/GameBoyAdvance remake, you can ''re-enter the level'' immediately after completing it, AND the {{Cap}} for lives is raised from 99 to 999.
indefinitely.



** Also required in ''VideoGame/SuperMarioBrosTheLostLevels'', which introduced the mechanic into the series and is possibly the TropeMaker.


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** ''VideoGame/MarioParty9'': In Buddy Bounce, players can bounce on top of another player's head in order to gain extra height. Doing so is the only way to reach the 10-point balloons, which are otherwise too high up.
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Compare to CraniumRide where it's about riding on enemies, not jumping from them. One of the methods to do a SpringJump. See LivingCrashpad when a character's fall is cushioned by another character.

to:

Compare to CraniumRide or BodySled where it's about riding on enemies, not jumping from them. One of the methods to do a SpringJump. See LivingCrashpad when a character's fall is cushioned by another character.
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None


** Double jumps in the {{Metroidvania}} entries of ''Castlevania'' (with the exception of ''[[VideoGame/CastlevaniaCircleOfTheMoon Circle of the Moon]]''; also, ''[[VideoGame/CastlevaniaChroniclesOfSorrow Aria of Sorrow]]'' requires a secondary ability) tend to allow a variation: After the second jump, you can do a kick move that will propel you upward when you contact a foe or destructible object, after which you can do ''another'' midair jump. As long as you have enemies and/or destructible objects to propel yourself off of, you can continue "climbing" upward in this manner, though it does require some skill to pull off successfully.
** Soma, in the games where he appears,[[note]]''VideoGame/CastlevaniaChroniclesOfSorrow'' and ''VideoGame/CastlevaniaHarmonyOfDespair''[[/note]] can gain the Yorick soul, where he tosses a skull that can then be used for goomba springboarding.

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** Double jumps in the {{Metroidvania}} entries of ''Castlevania'' (with the exception of ''[[VideoGame/CastlevaniaCircleOfTheMoon Circle of the Moon]]''; also, ''[[VideoGame/CastlevaniaChroniclesOfSorrow Aria of Sorrow]]'' ''VideoGame/CastlevaniaAriaOfSorrow'' requires a secondary ability) tend to allow a variation: After the second jump, you can do a kick move that will propel you upward when you contact a foe or destructible object, after which you can do ''another'' midair jump. As long as you have enemies and/or destructible objects to propel yourself off of, you can continue "climbing" upward in this manner, though it does require some skill to pull off successfully.
** Soma, in the games where he appears,[[note]]''VideoGame/CastlevaniaChroniclesOfSorrow'' appears,[[note]]''VideoGame/CastlevaniaAriaOfSorrow'', ''VideoGame/CastlevaniaDawnOfSorrow'' and ''VideoGame/CastlevaniaHarmonyOfDespair''[[/note]] can gain the Yorick soul, where he tosses a skull that can then be used for goomba springboarding.
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* [[BladeOnAStick Insect Glaive]] users in ''VideoGame/MonsterHunter'' can use their spear to jump off of a monster mid-vault up to five times, dealing damage and possibly allowing them to mount the monster. If their Kinsect has [[PowerParasite brought back Red extract,]] the aerial attack gets stronger, gains more airtime, and hits the monster more.

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* [[BladeOnAStick Insect Glaive]] users in ''VideoGame/MonsterHunter'' ''VideoGame/MonsterHunter4'' and onward can use their spear to jump off of a monster mid-vault up to five times, dealing damage and possibly allowing them to mount the monster. If their Kinsect has [[PowerParasite brought back Red extract,]] the aerial attack gets stronger, gains more airtime, and hits the monster more.
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* In SNES port of ''Aladdin'', you can somersault off the enemies by jumping on them.
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* The Knight in ''VideoGame/HollowKnight'' is able to attack downwards while jumping. Doing this successfully will propels them slightly into the air, a maneuver called [[FanNickname "pogo-jumping" by the fans]]. They can also do this with obstacles like spikes, letting the player reach some areas before having the intended powerup for it. Additionally, a successful pogo will also reset the Knight's air dash and double jump ability, something that is crucial to know in the [[PlatformHell Path of Pain]] optional area.
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* ''VideoGame/BiomechanicalToy'' have plenty of AirborneMooks in several areas, which allows the player to stomp on them in order to land on hard-to-reach ledges, hidden secrets, and get more points. There are also floating balloons (a StationaryEnemy-type) who usually appears in a row, with power-ups floating right above their heads which the player can jump on.
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Crosswicking/Updating DMC examples in the trope pages.


* ''Videogame/DevilMayCry:'' Jumping off enemies' heads (including in midair) is one of the techniques Dante (or other playable characters) can learn. This is useful for keeping yourself in the air for extended amounts of time.

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* ''Videogame/DevilMayCry:'' Jumping In the ''VideoGame/DevilMayCry'' series, this ability is originally known as "Kick Jump", but later renamed to "Enemy Step" from ''VideoGame/DevilMayCry3DantesAwakening'' onwards. Playable characters can jump off enemies' heads (including those in midair) is one of the techniques Dante (or other playable characters) can learn. This mid-air), which allows more advanced gimmicks such as "Jump Cancel", and is useful for keeping yourself in the air for extended amounts of time.time. This is tied to the WallJump mechanic in ''[[VideoGame/DevilMayCry1 DMC1]]'' and ''[=DMC3=]'', but the latter game gave it a specific term and also contains a Secret Mission centered around it. In ''VideoGame/DevilMayCry4'' onwards, "Enemy Step" became a purchasable ability separate from "[[WallJump Kick Jump]]".
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added Star Allies

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** ''VideoGame/KirbyStarAllies'' brings back the Animal Buddies, though Rick is the only one with the ability to stomp on enemies this time around.
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* [[BladeOnAStick Insect Glaive]] users in ''VideoGame/MonsterHunter'' can use their spear to jump off of a monster mid-vault up to five times, dealing damage and possibly allowing them to mount the monster. If their Kinsect has [[PowerParasite brought back Red extract,]] the aerial attack gets stronger, gains more airtime, and hits the monster more.
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* In ''VideoGame/CastleOfIllusion'', Mickey can gain lots of height by {{Goomba Stomp}}ing enemies.
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Added an example

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* In ''VideoGame/DeepRockGalactic'', falling on another character's head will completely nullify fall damage. Additionally, if the character underneath jumps while another one is above will be sent way further up than could normally be done. Additionally, if a dwarf lands on the side of a head that is turning wildly, he will be launched with an oblique angle at extreme distances.
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* ''Videogame/DevilMayCry:'' Jumping off enemies' heads (including in midair) is one of the techniques Dante (or other playable characters) can learn. This is useful for keeping yourself in the air for extended amounts of time.
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None


* Appears in ''[[VideoGame/SuperSmashBros Super Smash Bros.]]'' games after ''Brawl'' as the [[http://www.ssbwiki.com/Footstool_Jump Footstool Jump]] technique. A good way to keep enemies from recovering is to do this in mid-air, while -- [[EasterEgg though it rarely comes up in actual competitive gameplay]] -- the Piranha Plant can [[TheSpiny bite anyone who attempts this on then]] if the Plant is "crouching" in its pot.

to:

* Appears in ''[[VideoGame/SuperSmashBros Super Smash Bros.]]'' games after ''Brawl'' as the [[http://www.ssbwiki.com/Footstool_Jump Footstool Jump]] technique. A good way to keep enemies from recovering is to do this in mid-air, while -- [[EasterEgg though it rarely comes up in actual competitive gameplay]] -- the Piranha Plant can [[TheSpiny bite anyone who attempts this on then]] if the Plant is "crouching" in its pot. [[VideoGame/FireEmblemThreeHouses Byleth's]] Up Special also invokes this if it catches another player.

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