Is there an issue? Send a MessageReason:
None
Deleted line(s) 90,93 (click to see context) :
[[folder:Toys]]
* Featured in the pinball ''Pinball/ElviraAndThePartyMonsters'', where the play field skull's eye sockets light up as balls are locked.
[[/folder]]
* Featured in the pinball ''Pinball/ElviraAndThePartyMonsters'', where the play field skull's eye sockets light up as balls are locked.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* In ''WesternAnimation/TheBookOfLife'', the spirits have yellow ones.
Is there an issue? Send a MessageReason:
None
Changed line(s) 70 (click to see context) from:
[[folder:Pinball]]
to:
Changed line(s) 72 (click to see context) from:
* ''Pinball/ElviraAndThePartyMonsters''has a laughing skull with glowing green eyes which is used to lock the player's pinballs.
to:
* ''Pinball/ElviraAndThePartyMonsters''has ''Pinball/ElviraAndThePartyMonsters'' has a laughing skull with glowing green eyes which is used to lock the player's pinballs.
Changed line(s) 105 (click to see context) from:
* ''Franchise/TheLegendOfZelda''
to:
* ''Franchise/TheLegendOfZelda''''Franchise/TheLegendOfZelda'':
Changed line(s) 116 (click to see context) from:
* Jericho Cross of VideoGame/DarkWatch has only one eye, the other marred by a nasty scar. The scar begins to glow red when he is turned into a vampire.
to:
* Jericho Cross of VideoGame/DarkWatch ''VideoGame/DarkWatch'' has only one eye, the other marred by a nasty scar. The scar begins to glow red when he is turned into a vampire.
Is there an issue? Send a MessageReason:
None
Changed line(s) 18 (click to see context) from:
* [[BigBad Wise Man]] of the "Chronicles of Nemesis" arc, R season from the ''Manga/SailorMoon''
to:
* [[BigBad Wise Man]] of the "Chronicles of Nemesis" arc, R season from the ''Manga/SailorMoon''''Manga/SailorMoon'' manga and anime respectively.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* [[BigBad Wise Man]] of the "Chronicles of Nemesis" arc, R season from the ''Manga/SailorMoon''
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* In ''VideoGame/ZackAndWikiQuestForBarbarosTreasure'', Bonelich von Skeleski, when wearing the red or blue powdered wigs, gets [[CurtainsMatchTheWindows matching-colored glowing eyes]].
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[folder:Pinball]]
* ''Pinball/BoneBusters'' has One-Eye, a disembodied skull who taunts the player, and his one remaining eyeball glows.
* ''Pinball/ElviraAndThePartyMonsters''has a laughing skull with glowing green eyes which is used to lock the player's pinballs.
[[/folder]]
* ''Pinball/BoneBusters'' has One-Eye, a disembodied skull who taunts the player, and his one remaining eyeball glows.
* ''Pinball/ElviraAndThePartyMonsters''has a laughing skull with glowing green eyes which is used to lock the player's pinballs.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''TabletopGame/{{Zombicide}}'' artwork depicts zombies like this.
Is there an issue? Send a MessageReason:
None
Changed line(s) 109 (click to see context) from:
* Jericho Cross of DarkWatch has only one eye, the other marred by a nasty scar. The scar begins to glow red when he is turned into a vampire.
to:
* Jericho Cross of DarkWatch VideoGame/DarkWatch has only one eye, the other marred by a nasty scar. The scar begins to glow red when he is turned into a vampire.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* The indie horror game ''VideoGame/BlackRose'' has a ghost that stalks you at three different points throughout the game. A note found in the cellar tells the player not to look into the eyes. [[spoiler: Looking into the ghost's eyes for too long will get you killed.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 51 (click to see context) from:
* In SimonRGreen's ''Literature/{{Nightside}}'' series, Merlin Satanspawn has empty eye sockets filled with flames. He's the Devil's son, and every time these eyes are mentioned it's commented that "he has his father's eyes". He's first met as an undead, but when his live version is encountered (while time traveling to the era of ArthurianLegend in ''Paths Not Taken'') he already has the freaky flaming eye-sockets.
to:
* In SimonRGreen's Creator/SimonRGreen's ''Literature/{{Nightside}}'' series, Merlin Satanspawn has empty eye sockets filled with flames. He's the Devil's son, and every time these eyes are mentioned it's commented that "he has his father's eyes". He's first met as an undead, but when his live version is encountered (while time traveling to the era of ArthurianLegend in ''Paths Not Taken'') he already has the freaky flaming eye-sockets.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* Raziel in ''VideoGame/LegacyofKain'', in cutscenes. It's not properly rendered ingame until Defiance.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
!!Examples
to:
Changed line(s) 70 (click to see context) from:
* ''TabletopGame/DungeonsAndDragons''
to:
* ''TabletopGame/DungeonsAndDragons''''TabletopGame/DungeonsAndDragons'':
Changed line(s) 118 (click to see context) from:
* ''[[TheWitchsHouse The Witch's House]]'': The Witch [[JumpScare displays these if she catches you]], due to having no eyes. What makes it worse is that she also has no legs - making a loud '''SQUELCH''' noise every time she drags herself closer - and she's only ''13''.
to:
* ''[[TheWitchsHouse The Witch's House]]'': ''VideoGame/TheWitchsHouse'': The Witch [[JumpScare displays these if she catches you]], due to having no eyes. What makes it worse is that she also has no legs - -- making a loud '''SQUELCH''' noise every time she drags herself closer - -- and she's only ''13''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 118 (click to see context) from:
* ''[[TheWitchsHouse The Witch's House]]'': The Witch [[JumpScare displays these if she catches you]], due to having no eyes. What makes it worse is that she also has no legs - making a loud '''SQUELCH'' noise every time she drags herself closer - and she's only ''13''.
to:
* ''[[TheWitchsHouse The Witch's House]]'': The Witch [[JumpScare displays these if she catches you]], due to having no eyes. What makes it worse is that she also has no legs - making a loud '''SQUELCH'' '''SQUELCH''' noise every time she drags herself closer - and she's only ''13''.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''[[TheWitchsHouse The Witch's House]]'': The Witch [[JumpScare displays these if she catches you]], due to having no eyes. What makes it worse is that she also has no legs - making a loud '''SQUELCH'' noise every time she drags herself closer - and she's only ''13''.
Is there an issue? Send a MessageReason:
Adding the new trope \"Ghostly Gape\"
Changed line(s) 6,7 (click to see context) from:
Compare GlowingEyesOfDoom and GhostLights.
to:
Compare GlowingEyesOfDoom and GhostLights.
GhostLights. Compare too with GhostlyGape, with which this may be paired to create pinprick eyelights in gaping black hollows.
Is there an issue? Send a MessageReason:
None
Changed line(s) 117 (click to see context) from:
* ''[[{{VideoGame/Penumbra}} Penumbra: Overture]]'''s zombie dogs have an inexplicable green glow to their eyes.
to:
* ''[[{{VideoGame/Penumbra}} ''[[VideoGame/{{Penumbra}} Penumbra: Overture]]'''s zombie dogs have an inexplicable green glow to their eyes.
Added DiffLines:
** The bone golem made from Roy's body has green eyelights.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''Literature/SalemsLot'', the film version always depicted the vampires this way. Bit more noticeable in the 2004 remake.
* ''Film/VanHelsing'': Aleera, one of Dracula's brides, is normally seen doing this.
* ''Film/VanHelsing'': Aleera, one of Dracula's brides, is normally seen doing this.
Is there an issue? Send a MessageReason:
None
Changed line(s) 48 (click to see context) from:
* In ''Literature/TheLaundrySeries'' by CharlesStross, infection by one of the gibbering extradimensional horrors the Laundry fights against is marked by eyes full of what appear to be glowing, seething worms.
to:
* In ''Literature/TheLaundrySeries'' by CharlesStross, Creator/CharlesStross, infection by one of the gibbering extradimensional horrors the Laundry fights against is marked by eyes full of what appear to be glowing, seething worms.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
*''[[{{VideoGame/Penumbra}} Penumbra: Overture]]'''s zombie dogs have an inexplicable green glow to their eyes.
Is there an issue? Send a MessageReason:
None
Changed line(s) 133 (click to see context) from:
* ''WesternAnimation/HeManAndTheMastersOfTheUniverse'': Although he isn't undead, Skeletor has no soft tissues above his collarbones. In the 2002 series, he pulled off the glowing eyes whenever he was really angry.
to:
* ''WesternAnimation/HeManAndTheMastersOfTheUniverse'': ''WesternAnimation/HeManAndTheMastersOfTheUniverse2002'': Although he isn't undead, Skeletor has no soft tissues above his collarbones. In the 2002 series, he He pulled off the glowing eyes whenever he was really angry.
Is there an issue? Send a MessageReason:
Correct wick now
Changed line(s) 125 (click to see context) from:
* In ''Webcomic/TheZombieHunters'', [[OurZombiesAreDifferent all classes]] of TheUndead have [[BlackEyesOfCrazy black sclerae]] with glowing white irises, excepting the [[SuperpoweredMooks Basilisk]], a class with a [[DeadlyGlare paralyzing gaze]] and bioluminescent [[RedEyesTakeWarning red irises]]. Charlie, a [[HalfHumanHybrid partially]] [[HumanityEnsues revived]] zombie restored to sentience, has one undead eye, which he [[RedRightHand hides]] with a contact lens.
to:
* In ''Webcomic/TheZombieHunters'', [[OurZombiesAreDifferent all classes]] of TheUndead have [[BlackEyesOfCrazy black sclerae]] with glowing white irises, excepting the [[SuperpoweredMooks Basilisk]], a class with a [[DeadlyGlare [[DeadlyGaze paralyzing gaze]] and bioluminescent [[RedEyesTakeWarning red irises]]. Charlie, a [[HalfHumanHybrid partially]] [[HumanityEnsues revived]] zombie restored to sentience, has one undead eye, which he [[RedRightHand hides]] with a contact lens.
Is there an issue? Send a MessageReason:
Changed line(s) 125 (click to see context) from:
* In ''Webcomic/TheZombieHunters'', [[OurZombiesAreDifferent all classes]] of TheUndead have [[BlackEyesOfCrazy black sclerae]] with glowing white irises, excepting the [[SuperpoweredMooks Basilisk]], a class with a [[EvilEye paralyzing gaze]] and bioluminescent [[RedEyesTakeWarning red irises]]. Charlie, a [[HalfHumanHybrid partially]] [[HumanityEnsues revived]] zombie restored to sentience, has one undead eye, which he [[RedRightHand hides]] with a contact lens.
to:
* In ''Webcomic/TheZombieHunters'', [[OurZombiesAreDifferent all classes]] of TheUndead have [[BlackEyesOfCrazy black sclerae]] with glowing white irises, excepting the [[SuperpoweredMooks Basilisk]], a class with a [[EvilEye [[DeadlyGlare paralyzing gaze]] and bioluminescent [[RedEyesTakeWarning red irises]]. Charlie, a [[HalfHumanHybrid partially]] [[HumanityEnsues revived]] zombie restored to sentience, has one undead eye, which he [[RedRightHand hides]] with a contact lens.
Is there an issue? Send a MessageReason:
None
Changed line(s) 15 (click to see context) from:
* The Skull Knight from ''{{Manga/Berserk}}.'' [[AsYouKnow As you might have already guessed]], he's a skeleton, soooo....
to:
* The Skull Knight from ''{{Manga/Berserk}}.''Manga/{{Berserk}}.'' [[AsYouKnow As you might have already guessed]], he's a skeleton, soooo....
Changed line(s) 98 (click to see context) from:
** [[spoiler: Lanaryu]], from ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''. When Link meets him in the present time, he's little more than a decaying skull surrounded by the rotting [[spoiler: rather, rusting]] remains of his helpers. Attempts to communicate with him result in his empty sockets lighting with a sickly yellow. You get the chance to change that, however.
to:
** [[spoiler: Lanaryu]], [[spoiler:Lanaryu]], from ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''. When Link meets him in the present time, he's little more than a decaying skull surrounded by the rotting [[spoiler: rather, rusting]] remains of his helpers. Attempts to communicate with him result in his empty sockets lighting with a sickly yellow. You get the chance to change that, however.
* ''Webcomic/AntiHeroes'', another ''D&D''-inspired StickFigureComic, has Finx the lich. His design is quite similar to Xykon, but he's a lot less scary.
Changed line(s) 131 (click to see context) from:
* ''WesternAnimation/{{He-Man and the Masters of the Universe}}'': Although he isn't undead, Skeletor has no soft tissues above his collarbones. In the 2002 series, he pulled off the glowing eyes whenever he was really angry.
to:
* ''WesternAnimation/{{He-Man and the Masters of the Universe}}'': ''WesternAnimation/HeManAndTheMastersOfTheUniverse'': Although he isn't undead, Skeletor has no soft tissues above his collarbones. In the 2002 series, he pulled off the glowing eyes whenever he was really angry.
Added DiffLines:
Is there an issue? Send a MessageReason:
None
Changed line(s) 36 (click to see context) from:
* The Helghasts in the ''Literature/LoneWolf'' gamebook series, as shown with the image above. Note that they are [[{{Humanshifting}} shapeshifters]], and thus their eyes don't glow while in human form, as it would give them away. (The glow may be a side effect of the psychic attack that a Helghast is trying to ''melt your brain'' with...) Most other undeads in the series avert this. The skeletal Vordaks still have [[TheDeadHaveEyes human eyeballs]], while some zombies either have eyes or just rotting eye sockets.
to:
* The Helghasts Helghast (plural) in the ''Literature/LoneWolf'' gamebook series, as shown with the image above. Note that they are [[{{Humanshifting}} shapeshifters]], and thus their eyes don't glow while in human form, as it would give them away. (The glow may be a side effect of the psychic attack that a Helghast is trying to ''melt your brain'' with...) Most other undeads undead in the series avert this. The skeletal Vordaks still have [[TheDeadHaveEyes human eyeballs]], while some zombies either have eyes or just rotting eye sockets.
Is there an issue? Send a MessageReason:
None
Changed line(s) 27 (click to see context) from:
* The Witch-King of Angmar, from the [[SoBadItsGood Animated Adaptation]] of ''WesternAnimation/TheReturnOfTheKing''. He also [[http://www.youtube.com/watch?v=hWjt6LGhHsI talks like Skeletor.]] [[AdaptationDisplacement Ironically]], the Witch-King's Glowing Eyelights of Undeath are accurate to [[TheLordOfTheRings the book]]. They are the only thing visible except his crown.
to:
* The Witch-King of Angmar, from the [[SoBadItsGood Animated Adaptation]] of ''WesternAnimation/TheReturnOfTheKing''. He also [[http://www.youtube.com/watch?v=hWjt6LGhHsI talks like Skeletor.]] [[AdaptationDisplacement Ironically]], the Witch-King's Glowing Eyelights of Undeath are accurate to [[TheLordOfTheRings [[Literature/TheLordOfTheRings the book]]. They are the only thing visible except his crown.
Deleted line(s) 66,69 (click to see context) :
[[folder:Pinball]]
* Featured in ''Pinball/ElviraAndThePartyMonsters'', where the play field skull's eye sockets light up as balls are locked.
[[/folder]]
* Featured in ''Pinball/ElviraAndThePartyMonsters'', where the play field skull's eye sockets light up as balls are locked.
[[/folder]]
[[folder:Toys]]
* Featured in the pinball ''Pinball/ElviraAndThePartyMonsters'', where the play field skull's eye sockets light up as balls are locked.
[[/folder]]
* Featured in the pinball ''Pinball/ElviraAndThePartyMonsters'', where the play field skull's eye sockets light up as balls are locked.
[[/folder]]
Changed line(s) 124,125 (click to see context) from:
* {{Justified}} in {{Unsounded}} by explaining [[OurZombiesAreDifferent Duane's]] eyes are enchanted pyramics and will occasionally glow when he's exceptionally overwhelmed, or generally too distracted to ensure their proper functionality at the moment.
to:
* {{Justified}} {{Justified|Trope}} in {{Unsounded}} ''Webcomic/{{Unsounded}}'' by explaining [[OurZombiesAreDifferent Duane's]] eyes are enchanted pyramics and will occasionally glow when he's exceptionally overwhelmed, or generally too distracted to ensure their proper functionality at the moment.
moment.
Is there an issue? Send a MessageReason:
None
Changed line(s) 123 (click to see context) from:
* In ''Webcomic/TheZombieHunters'', [[OurZombiesAreDifferent all classes]] of TheUndead have [[BlackEyesOfCrazy black sclerae]] with glowing white irises, excepting the [[SuperpoweredMooks Basilisk]], a class with a [[EvilEye paralyzing gaze]] and bioluminescent [[RedEyesTakeWarning red irises]]. Charlie, a [[HalfHumanHybrid partially]] [[HumanityEnsues revived]] zombie restored to sentience, has [[MismatchedEyes one undead eye]], which he [[RedRightHand hides]] with a contact lens.
to:
* In ''Webcomic/TheZombieHunters'', [[OurZombiesAreDifferent all classes]] of TheUndead have [[BlackEyesOfCrazy black sclerae]] with glowing white irises, excepting the [[SuperpoweredMooks Basilisk]], a class with a [[EvilEye paralyzing gaze]] and bioluminescent [[RedEyesTakeWarning red irises]]. Charlie, a [[HalfHumanHybrid partially]] [[HumanityEnsues revived]] zombie restored to sentience, has [[MismatchedEyes has one undead eye]], eye, which he [[RedRightHand hides]] with a contact lens.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[folder:Pinball]]
* Featured in ''Pinball/ElviraAndThePartyMonsters'', where the play field skull's eye sockets light up as balls are locked.
[[/folder]]
* Featured in ''Pinball/ElviraAndThePartyMonsters'', where the play field skull's eye sockets light up as balls are locked.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 120 (click to see context) from:
* {{Justified}} in {{Unsounded}} by explaining Duane's eyes are enchanted pyramics and occasionally glow when he's overwhelmed, focused on casting other spells, or generally too distracted to ensure their proper functionality at the time being.
to:
* {{Justified}} in {{Unsounded}} by explaining Duane's [[OurZombiesAreDifferent Duane's]] eyes are enchanted pyramics and will occasionally glow when he's exceptionally overwhelmed, focused on casting other spells, or generally too distracted to ensure their proper functionality at the time being. moment.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* {{Justified}} in {{Unsounded}} by explaining Duane's eyes are enchanted pyramics and occasionally glow when he's overwhelmed, focused on casting other spells, or generally too distracted to ensure their proper functionality at the time being.