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* The evil Mutant Rangers in ''Series/MightyMorphinPowerRangers'' are just morphed Putty Patrollers and three of them (the Green, Blue, and Black ones, specifically) are grown to giant size and fight the Zords.
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Up To Eleven is a defunct trope


** [[spoiler:Fura]] is what happens when this trope gets turned UpToEleven, as it's not just the largest Hollow seen, it barfs up Gillians like fodder.

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** [[spoiler:Fura]] is what happens when this trope gets turned UpToEleven, as it's not just the largest Hollow seen, it barfs up Gillians like fodder.



* ''Franchise/SuperSentai'' turns this trope UpToEleven with HumongousMecha-sized Mooks:

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* ''Franchise/SuperSentai'' turns this trope UpToEleven with has HumongousMecha-sized Mooks:
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* ''Anime/DoraemonNobitasSecretGadgetMuseum'' have the robot gadget, the Medusa Head, and a DX version of the same gadget, a giant Medusa Head tall enough to reach the ceiling. The latter activates and attempts petrifying Nobita and gang after mistaking them for intruders.
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Knife Nut isn't a trope anymore.


* In ''Film/TheExpendables3'', there's one large fellow with a huge knife who ''sprints'' into the climatic battle and tries to take [[TheLancer Lee]] [[KnifeNut Christmas]] one-on-one. He actually manages to last several times as long as his comrades... but only because he's tough enough to take several times ''the beating'' and otherwise doesn't cause any serious damage.

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* In ''Film/TheExpendables3'', there's one large fellow with a huge knife who ''sprints'' into the climatic battle and tries to take [[TheLancer Lee]] [[KnifeNut Lee Christmas]] one-on-one. He actually manages to last several times as long as his comrades... but only because he's tough enough to take several times ''the beating'' and otherwise doesn't cause any serious damage.
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trope in-universe only


* In ''Film/EscapeFromNewYork'', [[AwesomeMcCoolName Snake Plissken]] is forced to fight a giant mook in gladiatorial-style combat.

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* In ''Film/EscapeFromNewYork'', [[AwesomeMcCoolName Snake Plissken]] Plissken is forced to fight a giant mook in gladiatorial-style combat.
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* ''Film/{{Clegg}}'': When Harry attempts to leave Wildman's estate, he is ambushed by a huge thug (listed in the credits as 'Dirty Giant') whom is only able to defeat by [[CarFu ramming him repeatedly with his car]].
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* ''Film/GodOfGamblers'' have a huge, oversized brute appearing alongside other enemies during the carpark shootout. As Lung took down multiple enemies, the brute managed to grab Lung from behind in a choke-hold; Lung managed to turn his pistol around and shoot the huge brute in the gut, but upon death the brute tightens his grip and leaves Lung trapped as several other mooks approaches. Luckily Ko Chun at that point had regained his memories - cue his BigDamnHeroes moment.
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* The FatBastard main villain from ''Film/TheBloodRules'' have a pair of hulking Australian wrestlers as his personal bodyguards, specifically hired to deal with the hero, Mike. In the final battle Mike managed to kill the first, only to run out of bullets and struggle with the second which he eventually defeats via NeckSnap after getting thrashed and flung around for several minutes.
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Revised the entry - it was either very outdated or simply inaccurate


** Da Orks play this trope straight -- since Orks actually grow in size and muscle mass based on their social status, the "Nobz" who lead squads/mobz are noticeably bigger than their underlings, though not as big as the Warboss in command of the army. The biggest and the baddest bully the smaller and the less bad into following them which they do happily. This also applies to Killa Kans and Deff Dreads with both Ork and Gretchin in them as since they're bigger and stronger they can now pummel other Orks.

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** Da Orks play this trope straight -- since Orks actually grow in size and muscle mass based on their gain social status, status as they grow larger and stronger, the "Nobz" who lead squads/mobz are noticeably bigger than their underlings, though not as big as the Warboss in command of the army. The biggest and the baddest bully the smaller and the less bad into following them which they do happily. This also applies to Killa Kans and Deff Dreads with both Ork and Gretchin in them as since they're bigger and stronger they can now pummel other Orks.army.
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YMMV


** One rather memorable scene in ''Film/RaidersOfTheLostArk'' is where Indy encounters [[TheBrute a really big German guy]] (called [[FanNickname "the Nazi mechanic"]] by most movie buffs) who wants to do some GoodOldFisticuffs with him. Indy opens with a GroinAttack, which is subverted rather painfully when the guy shrugs it off and decks him with one punch. [[spoiler:He's finally defeated by judicious use of a TurbineBlender.]]

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** One rather memorable scene in ''Film/RaidersOfTheLostArk'' is where Indy encounters [[TheBrute a really big German guy]] (called [[FanNickname "the Nazi mechanic"]] by most movie buffs) who wants to do some GoodOldFisticuffs with him. Indy opens with a GroinAttack, which is subverted rather painfully when the guy shrugs it off and decks him with one punch. [[spoiler:He's finally defeated by judicious use of a TurbineBlender.]]
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** ''Film/IndianaJonesAndTheTempleOfDoom'' has the Thuggee Chief Guard, [[TheDragon Mola Ram's top enforcer]], who fights Indy on top of a ConveyorBeltODoom that leads to a rock crusher. Indy's attempts to gain the upper hand are repeatedly thwarted when another villain uses a voodoo doll to paralyze him at inopportune moments. Indy eventually manages to come out on top, though the fight ends with the guard accidentally getting dragged into the rock crusher and [[GroundByGears dying very painfully]].
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* ''Series/{{Leverage}}'': The random security guard from "The Schaherezaede Job". Standing roughly OneHeadTaller than the rest of [[VillainOfTheWeek Alexander Moto's]] security detail, he gives Eliot a surprisingly tough fight and is knocked out. He then wakes up and attacks him again, forcing Eliot and Parker to blow him up, dropping him thirty feet into a vault and knocking him unconscious. Again. The plan goes wrong, Moto rushes in, and just as you're thinking it can't get any worse, the {{Mook}} wakes up, dusts himself off, and ''[[{{Determinator}} proceeds to ready himself for a rematch]]''. Moto got his money's worth with [[BossInMooksClothing this guy]].

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* ''Series/{{Leverage}}'': The random security guard from "The Schaherezaede Job". Standing roughly OneHeadTaller than the rest of [[VillainOfTheWeek Alexander Moto's]] security detail, he gives Eliot a surprisingly tough fight and is knocked out. He then wakes up and attacks him again, forcing Eliot and Parker to blow him up, dropping him thirty feet into a vault and knocking him unconscious. Again. The plan goes wrong, Moto rushes in, and just as you're thinking it can't get any worse, the {{Mook}} wakes up, dusts himself off, and ''[[{{Determinator}} proceeds to ready himself for a rematch]]''. Moto got his money's worth with [[BossInMooksClothing [[BossInMookClothing this guy]].
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** Bit part as Hotblack Desiato's bodyguard in the TV version of ''Series/TheHitchhikersGuideToTheGalaxy''.

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** Bit part as Hotblack Desiato's bodyguard in the TV version of ''Series/TheHitchhikersGuideToTheGalaxy''.''Series/TheHitchhikersGuideToTheGalaxy1981''.



* ''Series/TheHitchhikersGuideToTheGalaxy:'' The towering and muscular Creator/DavidProwse makes a brief but memorable appearance as the guy who literally guards Hotblack Desiado's body.

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* ''Series/TheHitchhikersGuideToTheGalaxy:'' ''Series/TheHitchhikersGuideToTheGalaxy1981'': The towering and muscular Creator/DavidProwse makes a brief but memorable appearance as the guy who literally guards Hotblack Desiado's body.
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** John's first fight in ''JohnWickChapter3Parabellum'' is against Ernest, a colossal assassin played by 7'3 basketball star Boban Marjanović. The difference in size is large enough for Ernest to grab Wick from outside of his own reach, and slam him around.

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** John's first fight in ''JohnWickChapter3Parabellum'' ''Film/JohnWickChapter3Parabellum'' is against Ernest, a colossal assassin played by 7'3 basketball star Boban Marjanović. The difference in size is large enough for Ernest to grab Wick from outside of his own reach, and slam him around.
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** John's first fight in ''JohnWickChapter3Parabellum'' is against Ernest, a colossal assassin played by 7'3 basketball star Boban Marjanović. The difference in size is large enough for Ernest to grab Wick from outside of his own reach, and slam him around.


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** ''Film/TheExpendables2'' has Barney and Christmas walk into a BadGuyBar to get information, where they are confronted by a ''huge'' thug... before they immediatly take him out of the fight by sucker punching him with brass knuckles.

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[[folder:Web Comics]]
* ''Webcomic/TheAdventuresOfDrMcNinja'': Dr. [=McNinja=] fights one wielding [[ChainsawGood chainsaw-nunchuks.]]

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[[folder:Web Comics]]
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[[folder:Webcomics]]
%%*
''Webcomic/TheAdventuresOfDrMcNinja'': Dr. [=McNinja=] fights one wielding [[ChainsawGood chainsaw-nunchuks.]]chainsaw-nunchuks]].%%ZCE



* Ogres and Gyclopses from ''Webcomic/{{Homestuck}}''. They're huge and tough, and a danger for new players, but they're still Underlings who will be mowed over by those same players soon enough.
* The demon Bubbamonicus plays this role in the "That Which Redeems" arc of ''Webcomic/SluggyFreelance''. He's actually part of the demon aristocracy, but some of the other demons don't even know this, basically because of his lack of characterisation, which is of course a rather mooky thing.
* ''Webcomic/ZebraGirl'': [[http://zebragirl.net/?date=2010-08-13 "Iyam a ]][[http://zebragirl.net/?date=2010-09-06 gigantic hired thug."]]

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* ''Webcomic/{{Homestuck}}'':
**
Ogres and Gyclopses from ''Webcomic/{{Homestuck}}''. are this among the Underlings that the players fight. They're huge and tough, tough -- the Ogres in particular are essentially gigantic versions of the common Imps -- and a danger for new players, but they're still Underlings who will be mowed over by those same players soon enough.
** Among the Dersite and Prospitian forces warring on the Battlefield, Rooks are essentially gigantic, grotesquely overmuscled versions of the common Pawn troops.
* ''Webcomic/SluggyFreelance'': The demon Bubbamonicus plays this role in the "That Which Redeems" arc of ''Webcomic/SluggyFreelance''.arc. He's actually part of the demon aristocracy, but some of the other demons don't even know this, basically because of his lack of characterisation, which is of course a rather mooky thing.
* %%* ''Webcomic/ZebraGirl'': [[http://zebragirl.net/?date=2010-08-13 "Iyam a ]][[http://zebragirl.net/?date=2010-09-06 gigantic hired thug."]]"]]%%ZCE. Links aren't context.

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[[index]]
* GiantMook/VideoGames
[[/index]]



[[folder:Video Games]]
* Two types of giant enemies shows up in ''VideoGame/{{Apocalypse}}'', the [[RodentsOfUnusualSize giant rats]] from the sewer levels and the {{Hellhound}}s from the graveyard and the final stages. They are larger in size than the player hero, and are capable of soaking several rocket and grenade rounds before dying.
* The [[MightyGlacier war elephants]] in ''VideoGame/{{Age of Empires|I}}'' could be considered this [[PlayerMooks if they’re]] on opponent’s side.
* ''VideoGame/AgeOfWar'' had the Trolls used by the Mountain Orc faction and walking trees used by the Dark Elves.
* ''VideoGame/AlanWake'' had the Assault Taken, which wielded axes or [[ChainsawGood chainsaws]] and were taller and bulkier than others, but nothing unrealistic. ''VideoGame/AlanWakesAmericanNightmare'', however, had an aptly named Giant Taken, which were 3 meter tall and fought with buzzsaws.
* In ''VideoGame/AlienHallway'', the third planet has giant mooks in MiniMecha suits.
* ''VideoGame/AliceMadnessReturns'' had the Menacing Ruins, which were about 8-9 feet tall and were fought in [[SequentialBoss two stages]]. First stage lobbed volleys of fireballs and required them to be [[AttackReflector reflected backwards at it]] to melt its doll arms and get it to stop. Second stage fought with a single Ruin arm and could [[GroundPound slam into the ground]] to produce line of explosions and CatchAndReturn your bullets with it. This was in addition to the regular punches and the FoeTossingCharge. Luckily, all of its attacks were widely telegraphed.
* ''VideoGame/AnarchyReigns'' has the mutants and executioners, who are massive man-eating... er, [[ShapedLikeItself mutants]] which are considerably deadlier than the Killseekers and come in various flavours, including the boss-level Berserker Mutants, who can kill a player in a few swipes.
* ''VideoGame/BlacksiteArea51'' had the Alien Scouts, which were actually MiniMecha walkers with heavy shoulder-mounted weapons.
* In ''VideoGame/AstroBoyOmegaFactor'', the first few things to see after you progress through the first stage are giant version of mooks in the first screen.
* Karnov appears as the Stage 1 boss in ''VideoGame/BadDudes'' and [[DegradedBoss re-appears]] as a mook in a green-colored variant named Kusamochi Karnov (a possible [[ShoutOut reference]] to the Green Abobo in ''VideoGame/DoubleDragon'').
* ''Videogame/BatmanArkhamSeries''
** ''VideoGame/BatmanArkhamOrigins'' has Enforcers, thugs who tower over even Batman. Even bare-chested, they can take a ton of punishment and dish it out as well. And if they weren't scary enough, you encounter a few Armoured Enforcers.
** ''VideoGame/BatmanArkhamKnight'' has Brutes which not only need to be beat down with RapidFireFisticuffs, but can also take on various roles you expect from regular sized mooks like blades, shields and electric mooks which have to be dealt with the usual ways before you can hit them.
* ''VideoGame/{{Bayonetta}}'' gives us the Beloved, a white-and-gold giant that dwarfs Bayonetta in size. However, [[FakeUltimateMook they are much weaker than most of the examples, with marginally better health than common mooks and powerful, yet obviously telegraphed attacks]]. Thus, they’re one of the first enemies fought in the game.
* In ''VideoGame/TheBannerSaga'', a seven-foot tall, [[HeavilyArmoredMook armor-clad]] from foot to toe monstrosity is what a ''regular'' Dredge looks like. The Dredge Stoneguards are even larger and combine this trope with ShieldBearingMook to devastating effect. The Varl are also this when they’re on the enemy’s side.
* The Giant Soldier in ''VideoGame/BionicCommando''. ExactlyWhatItSaysOnTheTin. First appears as the boss of Area 6, [[DegradedBoss then later as a normal enemy.]]
* ''VideoGame/BioShock'':
** For the first two games, the [[MascotMook now-iconic]] Big Daddies, which are used to ensure no Splicer (or protagonist) dares to mess with their Little Sisters, and are several metres in height and clad in armored diving suits for this purpose. Came in two varieties in the original: drill-wielding Bouncer that will rapidly charge anyone it sees and [[MeaningfulName Rosie]], which uses proximity mines and a gun that shoots whole rivets instead.
** ''VideoGame/BioShock2'' added Rumblers with seeking rocket launchers and mini-turrets and Alpha Series, which used whatever weapon [[MirrorMatch you had at hand]] plus random plasmids. Its ''Minerva’s Den'' DLC also had Lancers with [[EnergyWeapon Ion Lasers]], who could overcharge them to create a blinding flash. Finally, there were Brutes, big muscular splicers which are as strong as a Big Daddy and will throw any object at hand at your persona.
** ''VideoGame/BioShockInfinite'' had the Handymen as an alternate-universe replacement of Big Daddies. These only fought in melee, but were very fast and acrobatic, would throw objects at hand were smart enough to use actual tactics of sorts. Thankfully, they had [[AttackItsWeakPoint exposed hearts]] and could be manipulated by getting onto the sky-wires, leaping off when they jumped up to grab it and shooting them on the ground for several seconds with impunity.
* The Stone Gargoyles in ''VideoGame/{{Blood}}''.
* ''VideoGame/{{Borderlands}}''
** Bandits are the most common enemy type. Their big guys are Bruisers, who look like bodybuilders, carry heavier weapons, and have higher health but no shield. Then there's the [[EliteMooks Badass]] Bruiser, which is even bigger and is ''extremely'' difficult to kill. Though Bruisers return in [[VideoGame/{{Borderlands 2}} the sequel]], they're largely replaced by Goliaths, massive strongman types who DualWield machine guns and go ballistic if you shoot their helmets off, and Nomads, who aside from being large and burly, yell out orders for other bandits and may carry almost impenetrable handheld shields on top of toting the {{deflector|Shields}} kind. Other types of enemies have their own Giant Mook versions, such as Alpha Skags and [[MeaningfulName WAR Loaders]].
** In any ''Borderlands'' game, one common enemy theme is the occasional "Badass" enemy. Badass enemies are typically larger, stronger, more durable, and better-equipped than their normal counterparts. Badass Loaders, Badass Marauders, Badass Buzzards, Badass Psycho's, Badass Varkids; nearly every enemy has a badass variant.
* The ''Franchise/BreathOfFire'' series is fond of placing giant versions of basic enemies (generally, Eye Goos) as [[PinataEnemy experience pinatas]]. That's not to say that they are harmless, but they generally are worth every bit of trouble taking them down (that is, unless they have some glaring weakness, such as being highly vulnerable to Death spells as some of these Giants are).
* ''VideoGame/{{Bug}}!'' had the only MiniBoss in the game, a giant version of the (literal) Army Ants you were fighting throughout the level. It took only five hits to kill it, but it fired out five times the amount of grenades that the normal ones could.
* ''VideoGame/TheBureauXCOMDeclassified'' had Mutons, which were at least ten feet tall and so heavily armored that armour needed to be shot off them in sections before they could be hurt. They also had the [[EliteMooks elite]] variety with a jetpack, that used them to rapidly move around and perfrom a powerful ShockwaveStomp.
* ''VideoGame/CallOfDuty4ModernWarfare'' and its sequels had two ways of ratcheting up interest. First was to throw in a helicopter boss. Second was to send in a guy in Juggernaut armored suit.
* ''VideoGame/CarriesOrderUp'' sometimes throws larger marine life at you, like whales or particularly chubby fish. They aren't any harder to avoid than the regular customers, but [[EverythingsBetterWithSpinning spinning past them]] consumes considerably more of your SprintMeter.
* The ''Franchise/{{Castlevania}}'' series has its share of Giant Mooks; Giant [[GoddamnedBats Bat]] the RecurringBoss, giant skeletons, Peeping Big, just to name a few.
* ''VideoGame/{{Chasm}}'' has large trolls who slam their clubs into the ground to create a shockwave. There are also large suits of knight's armor that carry halberds.
* ''Franchise/TheChroniclesOfRiddick'': ''VideoGame/AssaultOnDarkAthena'' had the unusually tall space pirates encased in PoweredArmor and wielding a combo of machine gun and a rocket launcher.
* ''[[VideoGame/CommandAndConquer Command And Conquer 3]]'' had the Mutant Mercenaries either faction could hire if they captured the relevant building on the map. These were so large they comfortably carried mini-guns, being the only unit in the game effective against both infantry and aircraft.
* Late in ''[[VideoGame/{{Cryostasis}} Cryostasis: Sleep of Reason]]'', you would occasionally encounter seven feet tall monsters in black hooded parkas. Besides being exceedingly hard to kill, they also [[DualWielding dual-wielded]] the [=PPSh=] submachine guns.
* In ''VideoGame/DarkestDungeon'', each of the enemy "fractions" has a creature that is large enough to occupy two spots in the party formation, and is thus strong enough and tough enough for two.
** Brigand Bloodletters. Like all brigands, they can be encountered in any area, and the first one is fought in the prologue. If they are in the front row, they can do a point-blank shot from their pistol at your frontliner. Otherwise, they'll hit either one target or the entire party with their whip, doing much less damage (especially if it's the all-party Rain of Whips), but inflicting bleed and minor stress.
** Ghouls - can be encountered in any area. Will either Rend with their claws for hefty damage and Bleed, toss a skull for mediocre damage and a lot of stress, or Howl to stress everyone out.
** Bone Captains/Generals in the Ruins. Have an unremarkable mace attack, but can literally GroundPound as well, which doesn't do too much damage but can potentially stun the entire party and so leave it defenceless for the next turn.
** Unclean Giants of the Weald, who are unclean because of all the fungus growing in their back. These are the most random of all giant creatures. Usually, they'll start off with launching Confusion Spores, which reorder your entire party and thus screw up strategy (unless you have four of the same class), but deal no damage at all. If you are lucky, they might just keep on launching these spores for the next few turns. They may also launch Poison Spores, and while this may blight the whole party and cause a host of problems, it still deals no damage on its own at first. However, they may just finally do a Treebranch Smackdown, which is the most damaging single-target attack in the game, and is often bound to leave its target on a Death's Door.
** Warrens are patrolled by the Swinetaurs, which are literally horse-sized pigs with a man's body extending like that of a classical Centaur, and dressed in gladiator-style armour. Their spear charges are highly damaging; luckily, an ally standing in front is required to pull it off. If in front, they'll often just retreat to the rear to charge next turn, instead of settling for the mediocre backhand attack. This can be abused to keep them from ever attacking, especially if they are accompanied by Meathookers, who'll automatically retreat after every attack.
** The enormous crabs known as Uca Crushers/Savages that inhabit the Cove. They may stun someone with Tidal Slam, but what they are really known for is their Arterial Pinch, which lands 10 points of Bleed a turn.
** The "Colors of Madness" [=DLC=] also introduced the Crystalline faction, whose two-tile unit is a humble Plow Horse, now mutated with crystals. Like Swinetaurs, their most powerful attack is also a charge, and it also requires a warm-up turn, regardless of their position, though "Paw the Ground" also has the benefit of making them impossible to hit until they finish the charge. Their other attacks are a stunning Rearing Strike on the people in the first two rows, and the unnerving Bestial Scream.
*** All of these besides Ghouls, Bloodletters and Plow Horses are also restricted to Veteran and Champion dungeons because of their power.
* ''VideoGame/DeadSpace'' had the aptly named Brute Necromorphs, which were large, tough and very fast. This being Dead Space, they only died if their two arms were removed. Dismembering their legs resulted in them sitting down and lobbing explosive grenade-like things from the exposed hole in their stomach. For some reason, ''VideoGame/DeadSpace3'' replaced them with similarly-functioning Alien Necromorphs.
* The very first enemy encountered in ''VideoGame/DeathsGambit'' is a Hallowed Knight of stone, wielding a sword and a round shield.
** The Obsidian Vale has the Amarog, who look like wolf-faced giants. Some of those have spears, others sabers and shields, and others wield hammers, and can slam them straight down into the ground and have spikes of obsidian emerge nearby.
** Yl'noth, Corpse City [[spoiler:available only after dying enough times]] has the axe-wielding undead creatures.
** [[spoiler:Garde Tum]] has large undead giants who attack with [[spoiler:laser swords]].
* There are the [[DemonicSpiders Giant Depraved Ones]] in the [[ThatOneLevel Valley of Defilement]] in ''VideoGame/DemonsSouls'', which have a a ton of health, run incredibly fast, [[TheComputerIsACheatingBastard can run through the swamp unhindered]]. and can kill you in one hit on NewGamePlus..
* In ''VideoGame/DeusExHumanRevolution'', there were the Belltower Spec-Ops Ogres, which received extensive mechanical augmentations to be 8 feet tall and extra strong. As such, they obviously had a truckload of health, and would also [[GatlingGood carry miniguns]].
* ''VideoGame/DevilMayCry4'' has Mega Scarecrows: these are larger and tougher than normal Scarecrows, but are also a lot slower and so not especially dangerous
* ''VideoGame/{{Diablo}}'' has the horned demons appearing halfway through the game, and megademons on the later levels that are quite deadly and come in large numbers. ''VideoGame/DiabloII'' gives us [[FakeUltimateMook sasquatches]], Blunderbores (massive brutes that wield corpses like clubs), giant walking trees, and also brings the magademons back from the first game. The goatmen appearing in all three games, while roughly human sized, are still pretty large and imposing considering most opponents you encounter before meeting them for the first time.
* Monsters in ''VideoGame/{{Disgaea 4|A Promise Unforgotten}}'' have the ability to [[FusionDance fuse]] with another monster to supersize them, granting them increased stats, a larger range and/or radius on their attacks, and the ability to push normal-sized characters out of the way while moving, among other things. They're also gigantic to begin with in some situations, though [[TheComputerIsACheatingBastard never in the player's case]].
* Every Snowmad enemy in ''VideoGame/DonkeyKongCountryTropicalFreeze'' has one, minus the walruses, and each one of them must be jumped on three times to be beaten.
* The Baron of Hell/Hellknight monsters in the ''VideoGame/{{Doom}}'' series are perhaps the foremost examples of this role.
* The classic video game example would be Abobo from ''VideoGame/DoubleDragon''. He was a recurring sub-boss in the arcade version, where there's a KingMook head-swap variant with a mohawk and beard.
* After the [[WakeUpCallBoss first one]], the Ogres in ''VideoGame/DragonAgeOrigins'' tend to act as giant [[SmashMook SmashMooks]]. There are also the Sylvans (demon-possessed trees), which are even larger and tougher than ogres, and can trap your party members for a long time by entangling them in their roots.
** ''VideoGame/DragonAgeII'' makes it even more apparent with these enemies, and reduces Revenant, a former BossInMookClothing, to this status.
* ''{{VideoGame/Drakan}}'' had the giants. Besides the typical SmashMook attacks, they were large enough to potentially fall onto the player and crush them at death, thus forcing them to be careful.
* The Warlord enemy type in ''VideoGame/DukeNukem3D''.
* ''Franchise/TheElderScrolls'':
** Throughout the series, [[ElementalEmbodiment Frost and Storm]] Atronoches, two types of [[OurDemonsAreDifferent Lesser Daedra]], are quite large and powerful foes. However, they also subvert it as they rely on magic to deal most of their damage.
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'':
*** The humanoid [[OurDwarvesAreDifferent Dwemer]] Steam Centurions, the largest of their standard MechaMooks who tower over even the tallest playable races. The pack quite the punch and literally blow off steam prior to keeling over when they are finally defeated.
*** Ogrim are a massive form of lesser Daedra, and are [[DumbMuscle as dim-witted as they are strong]]. They are the largest of the lesser Daedra, and border on being {{Smash Mook}}s, with no other means of attack than their strong physical attacks.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'':
*** [[OurOgresAreHungrier Ogres]] and [[ALoadOfBull Minotaurs]]. Each are nearly double the size of the playable races while also serving as {{Smash Mook}}s.
*** Daedroths, a [[NeverSmileAtACrocodile crocodilian]] form of [[OurDemonsAreDifferent lesser Daedra]] typically associated with the [[OurGodsAreDifferent Daedric Prince]] [[GodOfEvil Molag]] [[TheCorrupter Bal]], serve this role in BigBad [[DestroyerDeity Mehrunes Dagon]]'s LegionsOfHell here. They're larger (and less intelligent) than all of his other troops save [[EliteMooks Xivilai]].
*** The ''Knights of the Nine'' expansion adds the Aurorans, lesser Daedra aligned with [[FallenAngel Meridia]] who serve the expansion's BigBad in this capacity. They stand at least a full head taller than any of the playable races and use [[AnAxeToGrind battlexes]] as their favored weapon, which they [[OneHandedZweihander wield one-handed]].
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'':
*** Played with it in regards to [[OurGiantsAreBigger Giants]]. While there are mentions of historical and OffScreenVillainy, the Giants in-game are typically {{Gentle Giant}}s who will not attack unless provoked. That said, if they do attack, they make for very formidable and hard-hitting foes.
*** Dwemer Steam Centurions return, and are even larger and more powerful. They also now possess a ranged attack of concentrated steam.
*** In the ''Dragonborn'' DLC, Lurkers, a type of [[FishPeople fish-like]] lesser Daedra in service to Hermaeus Mora, the Daedric Prince of [[KeeperOfForbiddenKnowledge Knowledge]], are this. Lurkers stand much taller than even the tallest of the playable races, roughly as tall as Giants, on average. They have powerful physical attacks, can use a ShockwaveStomp, and have [[SuperSpit Acid Spit]].
** ''[[VideoGame/TheElderScrollsOnline Online]]'' brings back many of the aforementioned examples in different regions of the game world.
** In the series backstory, there once existed a race of giant [[OurGoblinsAreDifferent Goblins]] native to the Alik'r Desert in Hammerfell. Typical Goblins are more {{Mook}} like, standing 3-5 feet tall and are usually only threatening in [[ZergRush overwhelming numbers]]. The giant Goblins stood over 8 feet tall and, while they were eventually exterminated, managed to kill the ancient Redguard hero [[MasterSwordsman Frandar Hunding]] in battle.
* ''VideoGame/EpicBattleFantasy'' has Giant Slimes, Kitten Forts (for cats) and now Giant Bushes. Until ''4'' the first were by far the strongest, up to BossInMookClothing levels, but now they're (somewhat) weakened and the Kitten Forts are gone except as SummonMagic, but now the new kinds of slime all have their own giant varieties and there's a new, stronger species of bush with its own giant version (the first de-facto MiniBoss of level 4, the second being the first dragons).
* ''VideoGame/EternalDarkness'' has Horrors, frightfully powerful enemies who come with lots of health as well as close-up ''and'' ranged attacks, forcing you to keep on your toes around them. Once you learn the [[DivideAndConquer Bind]] spell, though, you might actually enjoy having them around.
* ''VideoGame/EternalSenia'': In both ''VideoGame/EternalSenia1'' and ''VideoGame/EternalSeniaHydrangeaAfterTheRain'', they're stronger than the regular variants, and drop special items to upgrade weapons with.
* ''VideoGame/{{Evolve}}'' has various large wildlife that you can encounter throughout the match. These are harder to take down then the smaller animals but are still weaker than the Monster.
* Regular Super-Mutants would already count when measured up to regular humans. However, ''VideoGame/{{Fallout 3}}'' also has five or so [[http://fallout.wikia.com/wiki/Super_mutant_behemoth#Super_mutant_behemoth Super mutant behemoths]] that are around 20 foot tall and are correspondingly tough. There are also the 4-5 m long Giant Radscorpions.
** ''VideoGame/FalloutNewVegas'' has had the Securitron robots, which were large, tough and equipped with machine guns and rockets. Then, there are also the DLC opponents like the robo-scorpions in the ''Old World Blues'' DLC.
** ''VideoGame/{{Fallout 4}}'' has Mirelurk Queens, who are Behemoth-sized {{Giant Enemy Crab}}s that spit deadly [[ArmorPiercingAttack armor-penetrating]] acid up to 100 feet.
* ''VideoGame/FarCry1'' has 8-9 feet tall mutants with rocket launchers. Luckily, they were frequently encountered on coasts, where it was possible to just [[ArtificialStupidity lure them into water]] and [[SuperDrowningSkills enjoy the result]].
* ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'' and its expansion packs feature 1 to 2 6.5-foot tall Replica Heavy Armor soldiers per level. They speak solely in howls and wear heavy metal plate armor that lets them absorb more than full drum mag of assault rifle fire before finally going down. That, and unlike many other examples, they’re pThey're pretty rare, though, limited to only 1 or 2 per level. The expansion packs introduce a new version of the Heavy Armor who also carries a minigun.
* ''Franchise/FinalFantasy'' had some at least some of variant of these in every game. Of note are the ''Defender II'' robots in ''VideoGame/FinalFantasyX'' and ''VideoGame/FinalFantasyX2'' games.
* Another popular beat-'em-up example is "Andore" and all his PaletteSwap relatives (no points in guessing [[Wrestling/AndreTheGiant who]] he is [[NoCelebritiesWereHarmed derived from]]) in the ''VideoGame/FinalFight'' series.
* ''VideoGame/GearsOfWar'' has 11-foot tall Boomers, giant Locusts with several times as much health as a standard Drone, who are armed with "boomshot" rocket launchers that kill you in a single hit.
* ''VideoGame/GetOffMyLawn2009'' has the Gluttons. They grow in size over time, and can become quite enormous at maximum sizes, making them rather tough to defeat.
* In the Unholy Parish in ''VideoGame/{{Gloom}}'', there's already a giant dreamer about thrice as tall as you are, who attacks with a ShockwaveStomp and through causing explosive orbs to rain down from the sky. And just like any other enemy in the game, it can teleport by phasing in and out at different locations around the screen; it'll usually begin a stomp even before it finishes phasing in, to discourage you from getting cheap hits.
** The Quagmire level features a giant version of the diving Tidal One as well. These can also create shockwaves through slamming their elbows into the piers you are fighting on.
* ''VideoGame/GobletGrotto'' had several varieties. There were Yetis, which were visibly larger but [[OneHitPointWonder still died in one hit]]. The dinosaurs and dwarven automatons actually required 6-7 hits to kill and so were reasonably dangerous. Finally, you could occasionally meet [[ImplacableMan Red Grogan]], which was large and completely immune too your blows.
* ''VideoGame/GodHand'' has two giant mooks: The Sensei, a young Japanese-speaking Samurai that attacked Gene in Stage 7 and Tiger Joe, a kickboxer seemingly based on Sagat from StreetFighter fame who apppeared a few times in the latter levels.
* In ''VideoGame/{{Golvellius}}'', early enemies include snakes, bats, giant snakes and giant bats.
* The final stage of ''VideoGame/{{Gradius}} Gaiden'' has the third-to-last boss, Heavy [[SpellMyNameWithAnS Dakker/Ducker]], a giant version of those walking robots that walk on the floors and ceilings of some stages. By no means do the differences end at sizes; the Heavy Ducker packs several unique and deadly weapons of its own.
* The Striders of ''VideoGame/HalfLife2'' are either Giant Mooks or [[BossBattle bosses]], depending on the terrain, number, and how much rocket amo you have available. In the first game, you take out a whole horde of Striders in the latter stages, while ''Epsiode 1'' uses a single Strider as a final boss fight. ''Episode 2'' culminates in a [[spoiler:BossBattle against a whole horde of Striders.]] ''Episode 2'' also introduces the Hunters, which are tripodal bluegreen mechanoids which fire explosive flechettes (it's actually possible to kill a Hunter with its own flechettes), are extremely fast and agile, and have an excess of health. [[spoiler:They work as support for the Striders in the final sequence.]]
* ''Franchise/{{Halo}}'':
** Hunters started off as fairly common tag-teams of Giant Mooks in the original ''VideoGame/HaloCombatEvolved'', but from ''VideoGame/Halo3'' onward, they become BossInMookClothing encounters due to their rarity and the amount of power and toughness they possess.
** The Brutes are kind of this as well; they're the largest and most resilient non-Hunter Covenant race, but are fairly common and often fought in large groups.
** The Sentinel Enforcers in ''VideoGame/Halo2''; they're giant floating robots with forward-facing shields who can launch rockets and pick up tanks and crush them.
** Flood Tank Forms in ''VideoGame/Halo3'', who're big but slow monstrosities with powerful melee attacks.
** The physically imposing Promethean Knights border between this, EliteMooks, and BossInMookClothing.
* In ''VideoGame/HeroesOfMightAndMagic3'', the ultimate unit of each faction was either a dragon, an angel/demon or one of these.
** For more common high-tier units, the Citadel faction had rock-throwing Cyclopi, which could substitute for catapults in smashing down walls if needed. The Elemental faction had 10 feet tall Earth Elementals, the Dungeon faction had Minatours, Elves had walking trees, Inferno used Pain Demons and Dungeon had Minatours.
* ''VideoGame/{{Iji}}'' had the Tasen Commanders, which were more than 3 m tall and bulkier than regular Tasen. They had a powerful melee attack and wielded rocket launchers but weren’t much of a threat, as their rockets could be harmlessly avoided by simply ducking down, and having an indestructible crate in between protected from their melee attacks.
** The Tasen Elites have the rocket launcher and the melee attack, but they also wield even more powerful Devastator and advanced machine gun in addition to being even larger and tougher. This means you can’t avoid all damage by simply ducking behind crates and so they actually provide a decent challenge.
* ''VideoGame/JediAcademy'' has the large cyborg hazard troopers, wearing heavy armour that protects them from normal weapons and makes them able to take several hits from a lightsaber, and usually carrying Stouker concussion rifles, which are perhaps the most deadly ranged weapon in enemy hands in the game. By the time you encounter these, [[JediMindTrick a simple, elegant method]] of dealing with them is available.
* ''VideoGame/JusticeLeagueHeroesTheFlash'' has giant bomb-shooting robots that double as EliteMooks.
* ''VideoGame/{{killer7}}'' introduces the Giant Smile enemy type in its third stage. Mostly identical to the ordinary Heaven Smiles, only at least six or seven metres tall and near-completely impervious to bullets, [[GoForTheEye except in its single eye]].
* ''VideoGame/KillerIsDead'''s Big Guard: a giant, tough [[OurZombiesAreDifferent Wire]], that carries a [[CarryABigStick large mace]] with buzz-saw like blades, either swinging it horizontally or smashing with a downward strike, as well as being able to block. However, they’re still not hard due to protagonist’s supernatural reflexes, so the game introduces [[EliteMooks armored]] ones. These use an electrified mace and are tougher, have more endurance, faster attacks (thus harder to dodge), and can only be killed with a "Adrenaline Burst" when weakened enough.
* ''VideoGame/{{KillingFloor}}'' had Husks and Scrakes, the former being a big rocket-launcher wielding mook and the later turning out to be a big mook with a chainsaw. Both of them are somewhat dangerous, but not particularly hard to take down.
* ''VideoGame/{{Killzone}}'' had Helghast troops in bulky PoweredArmor and with miniguns.
* ''Franchise/KingdomHearts'':
** The Large Body Heartless from ''VideoGame/KingdomHeartsI'' are so fat, they resist all physical attacks from the front and require several hits in the back or magic to kill, while also able to perform {{Foe Tossing Charge}}s and {{Shockwave Stomp}}s. Agrabah has the Fat Bandits, which can all that as well as turning around as soon as you can get behind them and being able to [[BreathWeapon breath fire]]. Also in this game are the aptly-named Aquatanks from Atlantica.
** ''VideoGame/KingdomHearts358DaysOver2'' has the Mega Shadows, gigantic versions of the [[TheGoomba Shadow]] heartless, and the Bully Dogs and the Snapper Dogs, both larger versions of the Rabid Dog/Bad Dog.
** ''VideoGame/KingdomHearts3DDreamDropDistance'' has giant versions of the Wheeflower dream eater as a one-time enemy. They spend more time running away from you then fighting, however, as their deaths remove thorns that bar the way forward. Some recurring ones include the Kooma Panda, Zolephant, and Tyranto Rex, who dwarf most of the other dream eater varieties and are so big, they actually need to be scaled down while you're interacting with them in the Spirit menu so they don't completely monopolize the screen.
* ''VideoGame/Kirby64TheCrystalShards'' has numerous boss fights against giant versions of regular mooks.
** ''VideoGame/KirbyAndTheAmazingMirror'' also has Big Waddle Dees, which are harder to inhale than normal Waddle Dees, but are just as weak to ability moves.
** In ''VideoGame/KirbyTripleDeluxe'' and ''VideoGame/KirbyPlanetRobobot'', Big Waddle Dees are replaced by brown and furry Grand Dees to better distinguish them from their smaller cousins and are considerably more durable. The extra modes also add giant versions of virtually every standard enemy to levels, though their size is the only major difference.
** ''VideoGame/TeamKirbyClashDeluxe'' and ''VideoGame/SuperKirbyClash'' has Colossal versions of enemies to serve as bosses in a few Quests; Colossal (Spear) Waddle Dee, Colossal Kabu, Colossal Hot Head and, in the latter, Colossal Driblee.
* The ''VideoGame/{{Klonoa}}'' games feature giant versions of many types of enemies. They can be inflated like normal enemies with wind bullets, but this only immobilizes them; it doesn't let Klonoa pick up and throw them. They can only be defeated by throwing other enemies into them.
* There’s the Tank in ''VideoGame/Left4Dead'', a monstrous Infected that is essentially what the Hulk would be if he was zombified, charging around and throwing cars like there’s no tomorrow.
** ''VideoGame/Left4Dead2'' complemented him with a weaker, but still dangerous Charger, who had a grotesquely oversized arm with which he could do much damage.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' produces one when you slaughter one too many standard enemies. It's easiest to do with Guays and Stalchilds. The bigger ones are no stronger then the normal ones however and go down just as fast. They keep getting bigger however if you keep killing the smaller Mooks... except for the Leevers. If you kill too many of them, the resulting giant Leever is blue, has much higher HP, and will repeatedly attack you rather than just charging at you once.
** ''VideoGame/TheLegendOfZeldaTheMinishCap'' turns this on its head with its first and fourth bosses, a giant Green Chuchu and Octorok respectively. They're actually perfectly ordinary members of [[TheGoomba their species]] -- but ''you're'' about the size of a thumbnail.
** In ''VideoGame/HyruleWarriors'', the Lizalfos and Dinolfos Chieftains are noticeably larger than their basic Elite Mook counterparts.
* ''VideoGame/MachineHunter'' has giant alien grubs, which is roughly twelve times larger than the players (even if they're inhabiting a machine) and can spit acid or launch energy bolts. However, they're slow, couldn't launch their ranged attacks if players are underneath their chins, and can be pushed backwards so they fall into LavaPit obstacles.
* ''VideoGame/MajinAndTheForsakenKingdom'' had the Dark Warrior Brutes, which were evenly matched with [[GentleGiant your majin]], being around ten feet tall and only vulnerable to magic or attacks on their face-mask.
* Hulks and Juggernauts in the ''VideoGame/{{Marathon}}'' series. Hunters and Cyborgs also have giant PaletteSwap variations. And there's the giant gray Fighters and Troopers in the penultimate level of ''Infinity'', which also has upgraded Giant Hunters that shoot homing bolts and it takes a lot of rockets to kill them all.
* In the ''Franchise/MassEffect'' series:
** ''VideoGame/MassEffect1'' has the geth's Giant Mooks overlap with their EliteMooks, in the form of the appropriately named Destroyers (2.5 m tall, tough, wield shotguns and love to spam Carnage plasma projectiles) and Juggernauts (same, but with missile launchers). Geth Primes are outright [[BossInMookClothing Bosses in Mook Clothing]], being hellishly tough, wielding rocket launchers and boosting the surrounding geth to boot. There's also geth Armatures and Colossi, which count as giant walking tanks. Outside of the geth, there's Rachni Brood Warriors in one side quest, which are bigger versions of the standard Rachni. In addition to having lots of health and spitting acid, they also employ high-level biotics like Singularity and Stasis.
** ''VideoGame/MassEffect2'' marked the return of Geth Primes and Colossi, and introduced the YMIR Mech, which has enormous health and [[DeflectorShields shielding]] and is equipped with a machine gun and a missile launcher. The Collectors also used 7+ feet tall Scions, which attack with a very powerful biotic shockwave cannon, and the [[BossInMookClothing Praetorians]], apparently made by fusing ''thirty'' husks. Finally, some side missions have you face the [[GiantEnemyCrab klixen]].
** In ''VideoGame/MassEffect3'', the Reapers introduce Brutes, a reaper-fied fusion of Turians and Krogans, that is very tough, very fast, and rapidly pummels you to death. There’s also Banshees, a reaper-fied version of Asari [[HornyDevils Ardat-Yakshi]] and Cerberus Atlas mechs, which are outright mini-bosses: the former teleports, uses {{Roboteching}} biotics and insta-kills you in close combat, while Atlases will cover their buddies in combat with smoke grenades, takes more punishment than anything else in the game (especially if Engineers are on hand to repair it) and will also insta-kill anyone that gets too close. Luckily, the latter can [[VehicularTurnabout hijacked]] and piloted by Shepard.
* ''VideoGame/TheMatrixPathOfNeo'' has a giant mook in Club Hel that's about 6'5 or more.
* Appears in the final levels of ''VideoGame/MedalOfHonorAirborne'', of all places. As [[WebAnimation/ZeroPunctuation Ben "Yahtzee" Croshaw]] puts it, "I'm no historian, but I'm pretty sure there wasn't an elite branch of stormtroopers who [[GasMaskMooks wore gas masks]], wielded miniguns, and could take three sniper bullets to the forehead before they died."
* In ''VideoGame/MegaManStarForce'', you'll sometimes find "G", or giant, versions of regular enemies. The only difference between them is that they have more HP and attack power. There's a whole sort of BossRush very late into the game where you have to fight off giant versions of nearly every enemy variant in the game.
* ''[[VideoGame/MetalGearSolid Metal Gear Solid: VR Missions]]'' featured the Genolla, who is literally a Godzilla-sized Genome Soldier. There's also the Mecha Genolla and the Gurlugon (a giant Gurlukovich Mercenary) in ''[[VideoGame/MetalGearSolid2SonsOfLiberty Metal Gear Solid 2: Substance]]''.
* ''VideoGame/MordheimCityOfTheDamned'' introduces Impressive units, distinct from the tabletop game. Impressives are much larger than any of the other units, limited to 1 per deployment, and monstrously powerful and durable in combat. Only other Impressives can go toe-to-toe with them and win. However their size means they can't navigate ruins too easily, nor can they enter buildings. They're also quite vulnerable targets to sharpshooters with bows or guns. The Impressives are as follows: [[OurOgresAreHungrier Ogres]] for the [[BadassNormal Reikland Mercenaries]], [[TouchedByVorlons Maidens of Sigmar]] for the [[AmazonBrigade Sisters]], [[DumbMuscle Rat Ogres]] for the [[RatMen Skaven]], [[BodyHorror Chaos Spawn]] for the [[ReligionOfEvil Chaos Cultists]], [[StoutStrength Executioners]] for the [[ChurchMilitant Witch Hunters]], and [[OurGhoulsAreCreepier Crypt Horrors]] for [[TheUndead the Undead]].
* ''Ninja-kun: Ashura no Shou'' has three recurring giant enemies: a DarumaDoll, a skeletal swordsman and an armored guardian. Each is many times larger than both the player character and most enemies.
* ''VideoGame/NinjaSenki'' had the [[TheGoomba basic red ninja]] (called Mushi [[AllThereInTheManual in the credits]]) appear in most levels and go down with [[OneHitPointWonder zero challenge]] compared to some [[GoddamnedBats other]] [[DemonicSpiders enemies]]. Then, the last two levels had the ''Megamushi'' appear, who is exactly the same but about four times larger (which is reflected in its health – it goes down after four shurikens instead of one). Psychological shock value aside, they’re still not challenging compared to the [[AirborneMook Airborne]] and KungFuProofMook|s on the level. However, the last level than goes to introduce a similarly giant version of the common AirborneMook|s, which are ''very'' hard to kill without sustaining some damage.
* ''VideoGame/NinjaSpirit'' has the boss Hanzo the Fiend, an enemy ninja twice as tall as the player character, wielding an equally oversized sword with ease.
* Downplayed in ''VideoGame/NoMoreHeroes2'', where one of the mook types are really fat guys armed [[ChainsawGood with chainsaws]]. They lack finesse to block or counter-attack, but take a lot of damage before they flinch and dish out plenty of it in return.
* Creator/JakeClover’s short game ''VideoGame/NotAugust'' had especially large enemy planes appear throughout its three levels. There were two varieties: one with two regular machine-guns and another with a rapid-fire side-mounted one. Then there was the truly huge BossInMookClothing version of each, with doubled health and number of guns.
* ''[[{{VideoGame/Parodius}} Gokujou Parodius]]'' has the 16-Bit Block, whose hit points are shown to be 65535 (2[[superscript:16]]-1).
* Any giant (insert name of your favorite ''VideoGame/{{Touhou}}'' character here) that shows up in the fan-made game ''VideoGame/PatchCon''.
* In ''VideoGame/{{Persona 3}}'', as the party [[ItsAllUpstairsFromHere climbs]] [[EvilTowerOfOminousness Tartarus]], it will occasionally encounter special "Tower Bosses." These bosses are generally more powerful versions of the common enemy Shadows found on other floors and may even share some of the same weaknesses. However, they are often completely invulnerable to one or more types of attacks, meaning that you can sometimes waste turns trying to figure out exactly what those weaknesses are.
* In ''VideoGame/{{Persona 5}}'', almost ''all'' of the mini-bosses are regular Shadows / Demons you see in random encounters, but with upgraded stats and elemental protections. And even the ones that aren't can be recruited via fusion as one of your Personas, though usually without their upgraded abilities.
* ''VideoGame/PlantsVsZombies'' has the Gargantuar, which is a huge muscular zombie with a [[MadeOfIron lot of health]], and can [[OneHitKill instantly crush one of your plants in a single attack]]. Fortunately, [[MightyGlacier he's kinda slow]].
* The Politician in level 6 of ''VideoGame/PrinceOfPersia1'', and the Gatekeeper who replaces him in the remake.
* Shamblers and Vores in ''VideoGame/{{Quake}}''.
** The Tank/Tank Commander in ''VideoGame/QuakeII''.
* ''VideoGame/RememberMe'' had the Skinner Leapers, which were taller and ''much'' bulkier than regular Leapers, with corresponding health. They didn’t have any special attacks, but received significant buffs from the presence of other Leapers. That, and they blocked all regular attacks, requiring either the use of power moves or the activation of [[SuperMode Fury]].
* ''VideoGame/ResidentEvil4'' features several different giant mooks, including large Ganados wearing potato sacks on their heads and carrying chainsaws, tall blind armored Ganados with WolverineClaws, large Ganados carrying [[GatlingGood miniguns]], and large Ganados with bulletproof metal sheets nailed to parts of their bodies, making them invincible from the front. The biggest giant mooks are the recurring minibosses called El Gigante that are the size of elephants.
** ''VideoGame/ResidentEvil5'' has its own giant mooks in the form of the "Fat Man" and "Tall Man" Majini. The high-pitched ululating from the tall one is borderline terror. There's also Ndesu, an even bigger cousin to the aforementioned El Gigante.
* The rival gangs in ''VideoGame/SaintsRowTheThird'' employ eight-foot Brutes that attack you with heavy weapons like chainguns or flamethrowers, or simply by smashing you to bits and throwing cars at you. If you do enough damage to them, they got stunned and could be [[FinishingMove finished off]] by [[FeedItABomb stuffing a grenade in their mouth]]. The flamethrower brutes could also be killed by simply [[FlamethrowerBackfire shooting their fuel tank]].
* ''VideoGame/SeriousSam'' had many of those. Of note are the Zum’buul, equipped with twin fast-travelling plasma launchers, the laser-spamming Biomechanoids Minor and the extremely accurate chaingun-firing Arachnids. Larger Lava Golems and Biomechanoids Major straddled the line between these and BossInMookClothing.
* ''VideoGame/ShrekTheThird'' tie-in game had the living trees, which had considerably greater health than other enemies ([[ItsEasySoItSucks not that it’s saying much]]) and some could also throw their fruit as projectiles. Then, there were the [[DegradedBoss infrequent]] cyclopi in the prison levels.
* ''VideoGame/SilentHill3'' had the grotesquely fat and deformed, 10-feet tall Insane Cancers. Besides being fast and dealing great damage, these took up to eight shotgun blasts to kill. ''VideoGame/SilentHillHomecoming'' had the slightly weaker Siams, which consisted of a male and female body fused together and had the female body at the back as its weak spot.
** The prequel ''VideoGame/SilentHillOrigins'' had three non-humanoid ones: the broken-legged, bovine large Carrion, which attacked by [[GroundPound slamming its body in the ground]], the DegradedBoss Caliban, and the BossInMookClothing Two-Back, which spat powerful acid bursts and had a charge concluding with a grapple attack.
** Finally, ''VideoGame/SilentHillDownpour'' had Prisoner Juggernauts which were just enlarged versions of weaker Prisoner Minions.
* ''[[VideoGame/Sonic3AndKnuckles Sonic and Knuckles]]''' final boss is a giant version of the one in ''Sonic 2''. And that was already pretty big. However, it's much easier.
** Some ''VideoGame/SonicHeroes'' enemies are also pretty big and difficult to take down without a team blast or plenty of level ups for the power characters -- the speed and flying types can't hurt them except to knock them over (crucial for the helmeted ones, to remove the helmet, though a speed character can do a tornado attack to remove them too).
** A similar type appears in ''Sonic Rush'', taking 3 hits, but aren't too annoying, and don't have helmeted versions.
** The Werehog stages in ''VideoGame/SonicUnleashed'' include enemies like the Titan and the Big Mother. They're true to their namesake and are often placed at the end of a stage.
** When you first meet Motobugs in the original game, they roughly come up to Sonic's waist. In ''VideoGame/SonicColors'', they're suddenly much larger than you, and led by even ''bigger'' ones.
* ''VideoGame/SpaceRangers'' had the Klissans' biological ships come in five sizes. The smallest two were MiniMooks, the third was evenly matched with your and other rangers’ ships, and the fifth was literal BossInMookClothing. This left the fourth type as this trope, with a whole lot of health, and unique Shockwave attack only it and the largest Klissan ship can use.
* ''VideoGame/SpecOpsTheLine'' has the 33rd Battalion Heavy Troopers. These are all uniformly 7' tall and wear [[ImprovisedArmour Juggernaut-like bomb suits with segments of personal body armour duct-taped to it in crucial spots, with an aviation helmet on their head]]. As such, [[MightyGlacier they can barely move, but are so well protected they can tank an ungodly amout of punishment]][[labelnote:*]]for example, a whole magazine of assault rifle fire, three hand grenades or two underslung launcher grenades[[/labelnote]]. Oh, and they all wield {{BFG}}'s – either [[MoreDakka M249 light machine guns]] or [[StuffBlowingUp AA-12 automatic shotguns with FRAG-12 explosive slugs]]. Not only that, but they're very much aware of their impairments and how big the bullseye painted on them is: they ''very'' rarely attack alone, and request covering fire all the time, more than any other enemy.
* ''VideoGame/SpiderManPS4'' has Brutes, who appear in various factions and are resistant to many of Spider-Man's attacks, requiring specific techniques to be put down without outside interference.
* In ''VideoGame/Splatoon2'''s [[MultiMookMelee Salmon Run]], the Cohock can soak up multiple hits from even the heaviest weapons, and can OneHitKO players who get too close to them.
* ''VideoGame/SpyroTheDragon'':
** ''VideoGame/SpyroYearofTheDragon'' has the level Charmed Ridge, where the enemies are spear-bearing rhynocs with metal armour, crossbow-wielding rhynocs with no armour, and cat wizards who do a variety of things, including moving steps, throwing rocks, trying to drop a statue on Spyro, throwing magical attacks at him, and making the other two enemies bigger. Making them bigger doesn't do much though- they can be killed with the attack used to kill their smaller forms. Killing the wizard makes them smaller instantly, for the record.
** All of Spyro games have some giant mooks are a type of enemy. [[KillItWithFire Kill them using your fire breath]], because your charge won't hurt them. Two exceptions you encounter in the first game, which wear armor, which keeps them from being hurt by fire. One type of giant armored enemy's back is unguarded, while another is fully armor-clad but the armor makes their feet slippery so you charge them to knock them off a cliff.
* Dapang, Wong's primary bodyguard from ''VideoGame/{{Stranglehold}}'', who is also Wong's [[TheDragon Dragon]]. Tequila encounters him early on in the game, but doesn't actually fight him until midway through the final showdown with Wong.
* ''VideoGame/TheSuffering'' had Festers: tall, fat lumbering re-incarnations of slave owners who locked the slaves in their ship and let them get eaten by rats when it was stranded on shore. As such, they could release [[ActionBomb explosive rats]] from their stomach during the fight, the whole swarm going loose [[LastBreathBullet at their death]]. They also had bulletproof skin, and required either Molotov cocktails or melee attacks to go down. Did I mention they used the slave ball on chain as a flail, performing a GroundPound with [=AoE=] of around 5 metres?
** Its sequel ''The Suffering: Ties That Bind'' replaced them with Isolationists, the re-incarnations of either the prisoners who spent years in solitary confinement on death row before getting the electric chair or (more likely, given the nature of the game) those who executed them. As such, they had electrical shockwaves and summoned cockroaches instead of rats. They were no longer bulletproof and compensated for that by firing charged pebbles from makeshift crutches.
** Finally, Ties That Bind also introduced Gorger as a more powerful accompaniment to Slayers. They were rather tough, could block melee attacks and had a grappling move where they pinned Torque down and literally tried to eat him alive. If they struck a finishing move, they would literally bite his upper torso off. Thankfully, they were weak to [[ShotgunsAreJustBetter full-length shotgun]], only taking one shot to go down, and could be comfortably managed with medium-range melee weapons like the [[BatterUp bat]].
* ''Super Mario Advance'', a remake of ''VideoGame/SuperMarioBros2'', has giant Shy Guys and Ninjis. They take a lot longer to pick up and throwing them on the ground [[GameBreaker always produces hearts]].
** [[InvertedTrope Inversion]]: Some games in the ''Franchise/SuperMarioBros'' franchise (starting with ''VideoGame/SuperMarioBros3'') have the [[MiniMook Micro-Goomba]], a smaller (and ''much'' more annoying) version of the usual MascotMook. ''VideoGame/SuperMarioWorld'' has the Thwimps, which are tiny versions of Thwomps.
** Almost all the platform games also play this straight, though. [[MacroZone World 4]] in ''[=SMB3=]'' is almost entirely populated by giant mooks, the [[DemonicSpiders most dangerous]] of which are the Sledge Brothers, giant Hammer Brothers who [[ShockwaveStomp shake the ground]] when they jump.
** ''VideoGame/SuperMarioWorld'' has the Banzai Bills. ''VideoGame/SuperMario64'' has Tiny-Huge Island, which inverted it and played it straight.
* ''VideoGame/SuperSmashBros'' tends to use these. Extra-large versions of the normal characters have popped up ever since the original game, and are usually strong enough that players get allies in order to keep balance together. Brawl's Subspace Emissary mode uses giant versions of non-playable enemies -- they aren't particularly difficult, unless you have problems [[GoombaStomp stepping on a Goomba]] six times rather than one.
* ''VideoGame/TeamFortress2'': Mann Versus Machine mode has waves of "Super" versions of the regular robot classes, and in addition to being bigger, they're usually harder to kill and deadlier as well.
* ''VideoGame/TransformersCybertronAdventures'' bring us the Destroyers, larger-than-average soldiers who are heavily armored and serve as the occasional mini boss. They are armed either with an Gatling gun [[ImperialStormtrooperMarksmanshipAcademy which they wield inefficiently]], or an missile launcher that fires several rockets in quick succession.
* ''VideoGame/Uncharted2AmongThieves'' has a fairly tame, mundane example with the overweight shotgun Mooks. They are larger than others and harder to kill (you have to shoot the helmet off, then shoot the head, or just hit them with a lot of bullets after shearing off some of their armor plates), but they are still just over normal human size. The biggest problem with them is they completely ignore melee attacks.
** Then there are even bigger ones who carry the miniguns. They must be seven feet tall at least, are referred to as "mutants" and are really hard to kill. Headshots don't work on them, inflicting the same amount of damage as a normal bullet, and the one time you're ''expected'' to kill them in the campaign, you have access to lots and lots of explosive weapons (it ''still'' takes three rockets to take them out).
** ''VideoGame/Uncharted3DrakesDeception'' plays it straight with big burly mooks who engage you solely in hand to hand combat.
* The Brute in ''VideoGame/{{Unreal}}'', is one of these. Then, the 3 Human and 1 Skaarj factions in ''VideoGame/UnrealIITheAwakening'' all field Heavy Power Armor soldiers that fit this trope.
* ''VideoGame/{{Unworthy}}'' features Sentinels, which are [[{{Golem}} golems]] twice as tall as a man, and with man-sized swords. Luckily, they do not violate SquareCubeLaw, and so their great health and damage output is offset by their slow movement and attacks. Oh, and some of them have developed enough sentience over time to forge [[ShieldBearingMook tower shields]] for themselves as well, which have to be destroyed with the [[DropTheHammer hammer]] of [[{{Irony}} their creator]] before they can be damaged from the front.
* ''VideoGame/{{Warcraft}}'' has many giant mooks are units. ''VideoGame/WarcraftIII'' includes many giant mooks, some of which are huge even compared to others.
* True to [[TabletopGame/{{Warhammer 40000}} the source material]], Ork Nobz in ''VideoGame/Warhammer40000SpaceMarine''. Chaos Marines also serve as Giant Mooks to hordes of cultists and Bloodletters.
* ''VideoGame/WarioLand 2'' has a multitude of Giant Gooms scattered across the later levels that act as sort of mini bosses for individual levels.
* ''VideoGame/XenobladeChronicles1'' has M104 Fortress Units which have a distance of 30 to 40 Meters tall. The tallest ones are [[spoiler:Magestic Mordred and Michevious Naberius]]. All M104 Fortress Units can also be considered [[BossInMooksClothing Bosses in Mook's Clothing]] as they are as strong as the bosses in the area.
* ''ZombieArmyTrilogy'' features Elites, 7-foot-tall zombie Nazi stormtroopers clad in [[BadassLongcoat black trenchcoats]] and wielding MG-42 machine-guns which will shred you to dead meat at close range. The worst thing about them, though, is their ridiculous durability - they're able to shrug off dynamite exploding at their feet, survive a direct hit from a ''Panzerfaust'', and take several headshots from the most powerful rifle in the game to bring down.
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* ''VideoGame/EternalSenia'': In both ''VideoGame/EternalSenia1'' and ''VideoGame/EternalSeniaHydrangeaAfterTheRain'', they're stronger than the regular variants, and drop special items to upgrade weapons with.
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''([[https://www.youtube.com/watch?v=RWqgueA6H80 punches Frank through a brick wall]])''

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''([[https://www.youtube.com/watch?v=RWqgueA6H80 punches ''(punches Frank through a brick wall]])''wall)''
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* ''VideoGame/SpiderManPS4'' has Brutes, who appear in various factions and are resistant to many of Spider-Man's attacks, requiring specific techniques to be put down without outside interference.
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* Two types of giant enemies shows up in ''VideoGame/{{Apocalypse}}'', the [[RodentsOfUnusualSize giant rats]] from the sewer levels and the {{Hellhound}}s from the graveyard and the final stages. They are larger in size than the player hero, and are capable of soaking several rocket and grenade rounds before dying.
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* ''VideoGame/{{Xenoblade}}'' has M104 Fortress Units which have a distance of 30 to 40 Meters tall. The tallest ones are [[spoiler:Magestic Mordred and Michevious Naberius]]. All M104 Fortress Units can also be considered [[BossInMooksClothing Bosses in Mook's Clothing]] as they are as strong as the bosses in the area.

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* ''VideoGame/{{Xenoblade}}'' ''VideoGame/XenobladeChronicles1'' has M104 Fortress Units which have a distance of 30 to 40 Meters tall. The tallest ones are [[spoiler:Magestic Mordred and Michevious Naberius]]. All M104 Fortress Units can also be considered [[BossInMooksClothing Bosses in Mook's Clothing]] as they are as strong as the bosses in the area.
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* ''Ninja-kun: Ashura no Shou'' has three recurring giant enemies: a daruma doll, a skeletal swordsman and an armored guardian. Each is many times larger than both the player character and most enemies.

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* ''Ninja-kun: Ashura no Shou'' has three recurring giant enemies: a daruma doll, DarumaDoll, a skeletal swordsman and an armored guardian. Each is many times larger than both the player character and most enemies.
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** Prior to the Giant Squad, there were Oimo and Kashi among the Enies Lobby guards. While they batted aside the less members of the Franky Family (including the Mighty Destroyers, who are large-size humans rather than true Giants) with laughable ease, once the Galley-La foremen and the [[NominalImportance named]] members of the Franky Family arrived the tide quickly turned and they were rather brutally defeated.

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** Prior to the Giant Squad, there were Oimo and Kashi among the Enies Lobby guards. While they batted aside the less lesser members of the Franky Family (including the Mighty Destroyers, who are large-size humans rather than true Giants) with laughable ease, once the Galley-La foremen and the [[NominalImportance named]] members of the Franky Family arrived arrived, the tide quickly turned and they were rather brutally defeated.
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** Yl'noth, Corpse City [[spoiler: available only after dying enough times]] has the axe-wielding undead creatures.
** [[spoiler: Garde Tum]] has large undead giants who attack with [[spoiler: laser swords]].

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** Yl'noth, Corpse City [[spoiler: available [[spoiler:available only after dying enough times]] has the axe-wielding undead creatures.
** [[spoiler: Garde [[spoiler:Garde Tum]] has large undead giants who attack with [[spoiler: laser [[spoiler:laser swords]].



* The Large Body Heartless from ''VideoGame/KingdomHeartsI'' was so fat, it resisted all physical attacks from the front and required several hit in the back or magic to kill, while also able to perform FoeTossingCharge and ShockwaveStomp. Aladdin levels had Fat Bandits, which could all that as well as turning around as soon as you could behind them and being able to [[BreathWeapon breath fire]].
** Aptly-named Aquatanks from Atlantica level also counts. The final mix version adds the Mega Shadow, which as the name might imply, is simply a gigantic version of the [[TheGoomba Shadow]] heartless.
* ''VideoGame/KingdomHearts358DaysOver2'' also gives us the Bully Dog and the Snapper Dog, both larger versions of the Rabid Dog/Bad Dog.
* ''VideoGame/KingdomHearts3DDreamDropDistance'' has giant versions of the Wheeflower dream eater as a one-time enemy. They spend more time running away from you then fighting, however, as their deaths remove thorns that bar the way forward. Some recurring ones include the Kooma Panda, Zolephant, and Tyranto Rex, who dwarf most of the other dream eater varieties and are so big, they actually need to be scaled down while you're interacting with them in the Spirit menu so they don't completely monopolize the screen.

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* ''Franchise/KingdomHearts'':
**
The Large Body Heartless from ''VideoGame/KingdomHeartsI'' was are so fat, it resisted they resist all physical attacks from the front and required require several hit hits in the back or magic to kill, while also able to perform FoeTossingCharge {{Foe Tossing Charge}}s and ShockwaveStomp. Aladdin levels had {{Shockwave Stomp}}s. Agrabah has the Fat Bandits, which could can all that as well as turning around as soon as you could can get behind them and being able to [[BreathWeapon breath fire]].
** Aptly-named
fire]]. Also in this game are the aptly-named Aquatanks from Atlantica level also counts. The final mix version adds the Mega Shadow, which as the name might imply, is simply a gigantic version of the [[TheGoomba Shadow]] heartless.
*
Atlantica.
**
''VideoGame/KingdomHearts358DaysOver2'' also gives us has the Mega Shadows, gigantic versions of the [[TheGoomba Shadow]] heartless, and the Bully Dog Dogs and the Snapper Dog, Dogs, both larger versions of the Rabid Dog/Bad Dog.
* ** ''VideoGame/KingdomHearts3DDreamDropDistance'' has giant versions of the Wheeflower dream eater as a one-time enemy. They spend more time running away from you then fighting, however, as their deaths remove thorns that bar the way forward. Some recurring ones include the Kooma Panda, Zolephant, and Tyranto Rex, who dwarf most of the other dream eater varieties and are so big, they actually need to be scaled down while you're interacting with them in the Spirit menu so they don't completely monopolize the screen.



* In ''VideoGame/MassEffect1'', the geth's Giant Mooks overlap with their EliteMooks, in the form of the appropriately named Destroyers (2.5 m tall, tough, wield shotguns and love to spam Carnage plasma projectiles) and Juggernauts (same, but with missile launchers). Geth Prime is an outright BossInMookClothing, being hell tough, wielding rocket launcher and boosting the surrounding geth to boot. There's also geth Armatures and Collossi, which count as giant walking tanks.
** There are also Rachni Brood Warriors in one side quest, which are bigger versions of the standard Rachni. In addition to have huge health and spitting acid, they also employ high-level biotics like Singularity and Stasis (which pull.
** ''VideoGame/MassEffect2'' marked the return of Geth Primes and Collossi, and introduced the YMIR Mech, which had very large health and [[DeflectorShields shielding]] and was equipped with a machine gun and a missile launcher. The Collectors also used 7 + feet tall Scions, which attacked with a very powerful biotic shockwave cannon, and the [[BossInMookClothing Praetorians]], apparently made by fusing ''thirty'' husks. Finally, some side missions had you face the [[GiantEnemyCrab klixen]].
** In ''VideoGame/MassEffect3'', the Reapers introduce Brutes, a reaper-fied fusion of Turians and Krogans, that is very tough, very fast, and rapidly pummels you to death. There’s also Banshee, a reaper-fied version of Asari [[HornyDevils Ardat-Yakshi]] and Cerberus Atlas mechs, which are outright mini-bosses: the former teleports, uses {{Roboteching}} biotics and insta-kills you in close combat,while Atlas, will cover its buddies in combat with smoke grenades, takes more punishment than anything else in the game (especially if engineers are on hand to repair it) and will also insta-kill anyone that gets too close. Luckily, the latter can [[VehicularTurnabout hijacked]] and piloted by Shepard.

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* In ''VideoGame/MassEffect1'', the ''Franchise/MassEffect'' series:
** ''VideoGame/MassEffect1'' has
the geth's Giant Mooks overlap with their EliteMooks, in the form of the appropriately named Destroyers (2.5 m tall, tough, wield shotguns and love to spam Carnage plasma projectiles) and Juggernauts (same, but with missile launchers). Geth Prime is an Primes are outright BossInMookClothing, [[BossInMookClothing Bosses in Mook Clothing]], being hell hellishly tough, wielding rocket launcher launchers and boosting the surrounding geth to boot. There's also geth Armatures and Collossi, Colossi, which count as giant walking tanks.
** There are also
tanks. Outside of the geth, there's Rachni Brood Warriors in one side quest, which are bigger versions of the standard Rachni. In addition to have huge having lots of health and spitting acid, they also employ high-level biotics like Singularity and Stasis (which pull.Stasis.
** ''VideoGame/MassEffect2'' marked the return of Geth Primes and Collossi, Colossi, and introduced the YMIR Mech, which had very large has enormous health and [[DeflectorShields shielding]] and was is equipped with a machine gun and a missile launcher. The Collectors also used 7 + 7+ feet tall Scions, which attacked attack with a very powerful biotic shockwave cannon, and the [[BossInMookClothing Praetorians]], apparently made by fusing ''thirty'' husks. Finally, some side missions had have you face the [[GiantEnemyCrab klixen]].
** In ''VideoGame/MassEffect3'', the Reapers introduce Brutes, a reaper-fied fusion of Turians and Krogans, that is very tough, very fast, and rapidly pummels you to death. There’s also Banshee, Banshees, a reaper-fied version of Asari [[HornyDevils Ardat-Yakshi]] and Cerberus Atlas mechs, which are outright mini-bosses: the former teleports, uses {{Roboteching}} biotics and insta-kills you in close combat,while Atlas, combat, while Atlases will cover its their buddies in combat with smoke grenades, takes more punishment than anything else in the game (especially if engineers Engineers are on hand to repair it) and will also insta-kill anyone that gets too close. Luckily, the latter can [[VehicularTurnabout hijacked]] and piloted by Shepard.

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Adding Team Kirby Clash examples to this page.


** In ''VideoGame/KirbysReturnToDreamLand'' and [[VideoGame/KirbyTripleDeluxe following]] [[VideoGame/KirbyPlanetRobobot games]], Big Waddle Dees are replaced by brown and furry Grand Dees to better distinguish them from their smaller cousins and are considerably more durable. The extra modes also add giant versions of virtually every standard enemy to levels, though their size is the only major difference.

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** In ''VideoGame/KirbysReturnToDreamLand'' ''VideoGame/KirbyTripleDeluxe'' and [[VideoGame/KirbyTripleDeluxe following]] [[VideoGame/KirbyPlanetRobobot games]], ''VideoGame/KirbyPlanetRobobot'', Big Waddle Dees are replaced by brown and furry Grand Dees to better distinguish them from their smaller cousins and are considerably more durable. The extra modes also add giant versions of virtually every standard enemy to levels, though their size is the only major difference.difference.
** ''VideoGame/TeamKirbyClashDeluxe'' and ''VideoGame/SuperKirbyClash'' has Colossal versions of enemies to serve as bosses in a few Quests; Colossal (Spear) Waddle Dee, Colossal Kabu, Colossal Hot Head and, in the latter, Colossal Driblee.
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* ''VideoGame/MachineHunter'' has giant alien grubs, which is roughly twelve times larger than the players (even if they're inhabiting a machine) and can spit acid or launch energy bolts. However, they're slow, couldn't launch their ranged attacks if players are underneath their chins, and can be pushed backwards so they fall into LavaPit obstacles.
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* ''Film/MotherlessBrooklyn'': One of Minna's killers is an enormous, mean-spirited brute who chases Lionel and Laura even after being shot through the foot.

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Added the Splatoon 2 entry, and realphabetized the Shrek The Third entry.


* ''VideoGame/SeriousSam'' had many of those. Of note are the Zum’buul, equipped with twin fast-travelling plasma launchers, the laser-spamming Biomechanoids Minor and the extremely accurate chaingun-firing Arachnids. Larger Lava Golems and Biomechanoids Major straddled the line between these and BossInMookClothing.



* ''VideoGame/SeriousSam'' had many of those. Of note are the Zum’buul, equipped with twin fast-travelling plasma launchers, the laser-spamming Biomechanoids Minor and the extremely accurate chaingun-firing Arachnids. Larger Lava Golems and Biomechanoids Major straddled the line between these and BossInMookClothing.


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* In ''VideoGame/Splatoon2'''s [[MultiMookMelee Salmon Run]], the Cohock can soak up multiple hits from even the heaviest weapons, and can OneHitKO players who get too close to them.

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* Tales abound throughout military history of soldiers so big and strong they were [[SuperStrength capable of such feats as using squad support weapons as rifles]]. There was supposedly one fellow in the Red Army during the Great Patriotic War who was said to be able to [[GunsAkimbo doublefist]] squad machine guns, though this may be an exaggeration. Supposedly one such soldier named Mariolle was found in Napoleon's army, where he obeyed the order to salute by raising a 4" cannon to his shoulder instead of a rifle. While the Emperor congratulated him, this incident was PlayedForLaughs and [[WhatCouldHaveBeen didn't quite result in 19th century squad support weapons]]. Even today, a common French idiom, "cessez de faire le mariolle" (stop doing the Mariolle thing) means "stop clowning around".

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* Tales abound throughout military history of soldiers so big and strong they were [[SuperStrength capable of such feats as using squad support weapons as rifles]]. rifles]].
**
There was supposedly one fellow in the Red Army during the Great Patriotic War who was said to be able to [[GunsAkimbo doublefist]] squad machine guns, though this may be an exaggeration. exaggeration.
**
Supposedly one such soldier named Mariolle was found in Napoleon's army, where he obeyed the order to salute by raising a 4" cannon to his shoulder instead of a rifle. While the Emperor congratulated him, this incident was PlayedForLaughs and [[WhatCouldHaveBeen didn't quite result in 19th century squad support weapons]]. Even today, a common French idiom, "cessez de faire le mariolle" (stop doing the Mariolle thing) means "stop clowning around".around".
** Creator/AlexandreDumas' father was a general in the French Revolutionary Army, who according to legend could lift up a gun with one finger by sticking his finger in the barrel.

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