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* VagueStatValues
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Added my page.

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* FactorBreakdown
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* VanillaUnit: A unit defined by how it only has stats -- no special ability.
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* CharacterClassSystem
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* VagueHitPoints
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* StatDeath
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It's being cut.


** {{CAWs}}
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fixing wick


Stats (short for Statistics) are basically the numbers that represent your character's abilities, and they're used to calculate how well your character will do at various different tasks (e.g., {{Strength}} being used to determine jumping height, damage dealt on attacks, or the number of objects that can be carried at once). They're mostly associated with combat-oriented gameplay, although any genre that offers goals and a chance of success or failure can have them (e.g., a DatingSim). While some stats are common to the point of being almost universal, there's no actual law determining what or how many stats a game uses in its system. A given game can have anywhere from 1 to over 400, and chart anything from HitPoints to [[Webcomic/ProblemSleuth Pulchritude]].

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Stats (short for Statistics) are basically the numbers that represent your character's abilities, and they're used to calculate how well your character will do at various different tasks (e.g., {{Strength}} {{JustForFun/Strength}} being used to determine jumping height, damage dealt on attacks, or the number of objects that can be carried at once). They're mostly associated with combat-oriented gameplay, although any genre that offers goals and a chance of success or failure can have them (e.g., a DatingSim). While some stats are common to the point of being almost universal, there's no actual law determining what or how many stats a game uses in its system. A given game can have anywhere from 1 to over 400, and chart anything from HitPoints to [[Webcomic/ProblemSleuth Pulchritude]].
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removing JFF wicks


** {{Strength}}
** {{Dexterity}}
** {{Constitution}}
** {{Intelligence}}
** {{Wisdom}}
** {{Charisma}}
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* StatsDissonance
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* HonestRollsChacter: When your stats are determined entirely by UsefulNotes/RandomNumberGenerator.

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* HonestRollsChacter: HonestRollsCharacter: When your stats are determined entirely by UsefulNotes/RandomNumberGenerator.
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* HonestRollsChacter: When your stats are determined entirely by UsefulNotes/RandomNumberGenerator.
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** {{CAWs}}
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* JobSystem

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cleaning


Not to be confused with LiesDamnedLiesAndStatistics. See also UsefulNotes/RolePlayingGameTerms.

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See also UsefulNotes/RolePlayingGameTerms and StatMeters. Not to be confused with LiesDamnedLiesAndStatistics. See also UsefulNotes/RolePlayingGameTerms.LiesDamnedLiesAndStatistics.



[floatboxright:
Related categories:
+ StatMeters
]
* CharacterCustomization



* {{Charisma}}
* {{Constitution}}
* {{Dexterity}}



* {{Intelligence}}



* {{Strength}}
* TheSixStats (Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma)
* TechTree (Also called a Skill Tree)

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* {{Strength}}
* TheSixStats (Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma)
TheSixStats
** {{Strength}}
** {{Dexterity}}
** {{Constitution}}
** {{Intelligence}}
** {{Wisdom}}
** {{Charisma}}
* TechTree (Also (also called a Skill Tree)



* {{Wisdom}}


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* CharacterCustomization

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[floatboxright:
Related categories:
+ StatMeters
]



* StatMeters

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* {{Charisma}}



* {{Dexterity}}



* HitPoints

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* HitPoints HitPoints
* {{Intelligence}}



* VideoGameWeaponStats

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* VideoGameWeaponStats VideoGameWeaponStats
* {{Wisdom}}

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* CharacterCustomization



* CharacterCustomization
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* TechPoints

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* ThreeStatSystem



* MasterOfAll

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* * MasterOfAll
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* MasterOfAll

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* SkillPointReset.

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* SkillPointReset. SkillPointReset
* SurplusDamageBonus
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* TheSixStats (Strength, Constitution, Intelligence, Wisdom, Dexterity, and Charm)

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* TheSixStats (Strength, Dexterity, Constitution, Intelligence, Wisdom, Dexterity, and Charm) Charisma)
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Not to be confused with LiesDamnedLiesAndStatistics.

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Not to be confused with LiesDamnedLiesAndStatistics. See also UsefulNotes/RolePlayingGameTerms.

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* {{Mana}}

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* {{Mana}} {{Mana}}


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* MoraleMechanic
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Stats (short for Statistics) are basically the numbers that represent your character's abilities, and they're used to calculate how well your character will do at various different tasks (e.g., {{Strength}} being used to determine jumping height, damage dealt on attacks, or the number of objects that can be carried at once). They're mostly associated with combat-oriented gameplay, although any genre that offers goals and a chance of success or failure can have them (e.g., a DatingSim). While some stats are common to the point of being almost universal, there's no actual law determining what or how many stats a game uses in its system. A given game can have anywhere from 1 to over 400, and chart anything from HitPoints to [[HomeStuck Pulchritude]].

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Stats (short for Statistics) are basically the numbers that represent your character's abilities, and they're used to calculate how well your character will do at various different tasks (e.g., {{Strength}} being used to determine jumping height, damage dealt on attacks, or the number of objects that can be carried at once). They're mostly associated with combat-oriented gameplay, although any genre that offers goals and a chance of success or failure can have them (e.g., a DatingSim). While some stats are common to the point of being almost universal, there's no actual law determining what or how many stats a game uses in its system. A given game can have anywhere from 1 to over 400, and chart anything from HitPoints to [[HomeStuck [[Webcomic/ProblemSleuth Pulchritude]].

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!!Types of Stats

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\n----
!!Types of Stats Stats
[[index]]




!!Stat-Related Tropes

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\n[[/index]]

!!Stat-Related Tropes Tropes
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* NonstandardSkillLearning

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indexing fix


Not to be confused with LiesDamnedLiesAndStatistics

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Not to be confused with LiesDamnedLiesAndStatistics
LiesDamnedLiesAndStatistics.



* CharacterLevel and/or ExperiencePoints

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* CharacterLevel and/or ExperiencePoints CharacterLevel



* ExperiencePoints



[[/index]]

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[[/index]][[/index]]
----
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LAUNCHED

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Some games are simple affairs when it comes to PlayerCharacters: you rush toward your enemies, your InfinityPlusOneSword held aloft, and either they die or you do. This is the basic premise of the OneHitPointWonder. Other PlayerCharacters, though, are a bit more complicated.

How many more hits can your guy take before it's GameOver? How high can he jump? How much damage will his Incantation of Incineration inflict? If these answers aren't fixed or completely random, then they're most likely determined by your character's Stats.

Stats (short for Statistics) are basically the numbers that represent your character's abilities, and they're used to calculate how well your character will do at various different tasks (e.g., {{Strength}} being used to determine jumping height, damage dealt on attacks, or the number of objects that can be carried at once). They're mostly associated with combat-oriented gameplay, although any genre that offers goals and a chance of success or failure can have them (e.g., a DatingSim). While some stats are common to the point of being almost universal, there's no actual law determining what or how many stats a game uses in its system. A given game can have anywhere from 1 to over 400, and chart anything from HitPoints to [[HomeStuck Pulchritude]].

Not to be confused with LiesDamnedLiesAndStatistics

!!Types of Stats
* CharacterLevel and/or ExperiencePoints
* CharacterCustomization
*{{Constitution}}
*DumpStat
*HitPoints
*LuckStat
*{{Mana}}
*OneStatToRuleThemAll
*SkillScoresAndPerks
*{{Strength}}
*TheSixStats (Strength, Constitution, Intelligence, Wisdom, Dexterity, and Charm)
* TechTree (Also called a Skill Tree)
*VideoGameWeaponStats

!!Stat-Related Tropes
[[index]]
* AntiGrinding
* ClassAndLevelSystem
* ClassChangeLevelReset
*CompetitiveBalance
* EmptyLevels
* ForcedLevelGrinding
* JackOfAllStats
* LevelDrain
* LevelScaling
* LevelUpFillUp
* LowLevelAdvantage
* MinMaxing
*NoStatAtrophy
* PointBuildSystem
*SkillPointReset.
* StatGrinding
*StatMeters
[[/index]]

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