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* NonstandardGameOver
** "It's clear you're struggling today, you've gotten so many questions wrong that it's now impossible for you to catch up ... so why don't we end things right now and award the game to our champion."
** "It's clear you're struggling today, you've gotten so many questions wrong that it's now impossible for you to catch up ... so why don't we end things right now and award the game to our champion."
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* WhatAnIdiot
** "Who is the Father of Our Country?" followed by contestant drawing a blank. (Not explicitly a game show trope, but plenty of these moments have led to game shows' all-time funniest, greatest moments. It goes on the YMMV link for the specific shows.)
** "Who is the Father of Our Country?" followed by contestant drawing a blank. (Not explicitly a game show trope, but plenty of these moments have led to game shows' all-time funniest, greatest moments. It goes on the YMMV link for the specific shows.)
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* EpicFail
** Wow – you didn't even get one answer right in the bonus round. Not explicitly a game show trope, but occasionally appears.
** Sometimes combined with WhatAnIdiot, where a contestant gives an obviously bad answer, if they're able to even answer (e.g., "Man, that was such an easy puzzle; I can't believe you missed it that badly!")
** Wow – you didn't even get one answer right in the bonus round. Not explicitly a game show trope, but occasionally appears.
** Sometimes combined with WhatAnIdiot, where a contestant gives an obviously bad answer, if they're able to even answer (e.g., "Man, that was such an easy puzzle; I can't believe you missed it that badly!")
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* AudienceGame
** We don't have enough time left for a new game; would ''you'' like to win a crockpot?
** We don't have enough time left for a new game; would ''you'' like to win a crockpot?
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* ImmoralRealityShow
** Forcing contestants to do humiliating and possibly harmful things may be morally dubious, but it makes for sky-high audience ratings!
** Forcing contestants to do humiliating and possibly harmful things may be morally dubious, but it makes for sky-high audience ratings!
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Changed line(s) 23 (click to see context) from:
** If you can find the flag in this giant snot-filled nose, you win a car! (Not just limited to game shows, but was a ''staple'' of kids' game shows and their spinoffs in the late 80s-mid 90s.)
to:
** If you can find the flag in this giant snot-filled nose, you win a car! (Not just limited to game shows, but was a ''staple'' of kids' children's game shows and their spinoffs in the late 80s-mid 90s.1980s-mid 1990s.)
Changed line(s) 31 (click to see context) from:
** When game shows collide with fiction. Usually makes no difference in the characters and keeps the Status Quo intact, but on occasion will set up a plot thread or change a character for the better (or worse).
to:
** When game shows collide with fiction. Usually makes no difference in the characters and keeps the Status Quo intact, but on occasion occasionally will set up a plot thread or change a character for the better (or worse).
Changed line(s) 35 (click to see context) from:
** What, you think you have an advantage just because you won the first nine rounds out of ten? (This trope shows up outside of game shows as well.)
to:
** What, you think you have an advantage just because you won the first nine rounds out of ten? (This trope shows (Shows up outside of game shows as well.)
Changed line(s) 47 (click to see context) from:
** Could be something good, could be a Klunk, could be $25,000 in cash... (Most commonly recognized from its use in ''Deal Or No Deal'', although it was certainly not the first game to use the idea.)
to:
** Could be something good, could be a Klunk, could be $25,000 in cash... (Most commonly recognized from its use in ''Deal Or No Deal'', although it was certainly not wasn't the first game to use the idea.)
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Changed line(s) 23 (click to see context) from:
** If you can find the flag in this giant snot-filled nose, you win a car!!! (Not just limited to game shows, but was a ''staple'' of kids' game shows and their spinoffs in the late 80s-mid 90s.)
to:
** If you can find the flag in this giant snot-filled nose, you win a car!!! car! (Not just limited to game shows, but was a ''staple'' of kids' game shows and their spinoffs in the late 80s-mid 90s.)
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Added \"Covered in Gunge\" as it has its own game show section.
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* CoveredInGunge
** If you can find the flag in this giant snot-filled nose, you win a car!!! (Not just limited to game shows, but was a ''staple'' of kids' game shows and their spinoffs in the late 80s-mid 90s.)
** If you can find the flag in this giant snot-filled nose, you win a car!!! (Not just limited to game shows, but was a ''staple'' of kids' game shows and their spinoffs in the late 80s-mid 90s.)
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Removed incorrect placement of information
Changed line(s) 83 (click to see context) from:
* {{Zonk}} with the wall of stuff, people would get cards that would send them to a pie contraption
to:
* {{Zonk}} with the wall of stuff, people would get cards that would send them to a pie contraption{{Zonk}}
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Changed line(s) 83 (click to see context) from:
* {{Zonk}}
to:
* {{Zonk}}{{Zonk}} with the wall of stuff, people would get cards that would send them to a pie contraption
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** LovelyAssistant
*** Shows off the toasters, cars, and swimsuits. Or maybe just stands around as something to make sitting through the horrible format/emcee/contestants worthwhile.
*** Shows off the toasters, cars, and swimsuits. Or maybe just stands around as something to make sitting through the horrible format/emcee/contestants worthwhile.
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** TheVanna
*** Shows off the toasters, cars, and swimsuits. Or maybe just stands around as something to make sitting through the horrible format/emcee/contestants worthwhile.
*** Shows off the toasters, cars, and swimsuits. Or maybe just stands around as something to make sitting through the horrible format/emcee/contestants worthwhile.
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Changed line(s) 38 (click to see context) from:
* [[{{Ptitlefkpij48d}} Let's Just See What WOULD Have Happened]]
to:
* [[{{Ptitlefkpij48d}} Let's Just See What WOULD Have Happened]]LetsJustSeeWhatWouldHaveHappened
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''"This is [[TheAnnouncer Tropey McGregious]] speaking for '''Game Show Tropes''' — a [[ThisVeryWiki TV Tropes]] Production! This program was edited for broadcast."''
to:
''"This is [[TheAnnouncer Tropey McGregious]] speaking for '''Game Show Tropes''' — a [[ThisVeryWiki TV Tropes]] Production! This program was edited for broadcast."''"''
----
----
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Changed line(s) 27 (click to see context) from:
** Stop at $5,000 + One Spin! (Not explicitly a game show Trope, but still very common on them.)
to:
** Stop at $5,000 + One Spin! (Not explicitly a game show Trope, trope, but still very common on them.)
Changed line(s) 33 (click to see context) from:
** What, you think you have an advantage just because you won the first nine rounds out of ten? (This Trope shows up outside of game shows as well.)
to:
** What, you think you have an advantage just because you won the first nine rounds out of ten? (This Trope trope shows up outside of game shows as well.)
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Changed line(s) 4,84 (click to see context) from:
* AllOrNothing
** One wrong move and you walk away with bupkis.
* AudienceParticipation
** Come On Down! You're the next contestant on ''The Trope Is Hung''!
* BigWinSirens
** Clang-clang-clang (whoop, WHOOP, ''WHOOOOOOP!!!'').
* BonusRound
** You've won the game, now here's your chance to make some more money!
* BonusSpace
** Stop at Get $5,000 Regardless Of Outcome!
* CarriedByTheHost
** There really isn't much of a game here, so let's get a ''really'' solid host who can make drying paint entertaining.
* CelebrityEdition
** Hey, it's that guy! And he's playing for charity! (Producers who value their handiwork should ''not'' adopt this full-time on a game usually played by civilians. It's been tried several times, and on every occasion the show in question was canned within a year.)
* ConfettiDrop
** Let's dump a bunch of stuff on the winner!
* ConsolationPrize
** Well, you just had bad luck today, but you're not leaving empty-handed — you'll receive a supply of Rice-A-Roni, the San Francisco Treat! (''ding-ding!'')
* DeadlyGame
** This one's a real killer.
* DoubleTheDollars
** It's time for Round 2, where all the prizes and penalties are doubled.
* ExtraTurn
** Stop at $5,000 + One Spin! (Not explicitly a game show Trope, but still very common on them.)
* GameShowAppearance
** When game shows collide with fiction. Usually makes no difference in the characters and keeps the Status Quo intact, but on occasion will set up a plot thread or change a character for the better (or worse).
* GameShowWinningsCap
** You can only win so much, or stay for so long. Be wary of shows that could very well make you a one-and-done champion with -$250.
* GoldenSnitch
** What, you think you have an advantage just because you won the first nine rounds out of ten? (This Trope shows up outside of game shows as well.)
* HomeGame
** All the fun of the game (hopefully), without the fear of cameras or a large audience. Or the pleasure of actually boosting your bank account.
* HomeParticipationSweepstakes
** Call, send in postcards, or go to our website for your chance to win!
* [[{{Ptitlefkpij48d}} Let's Just See What WOULD Have Happened]]
** This has absolutely no bearing on the outcome of the game, but we're gonna do it anyway because we have to fill a half-hour. Or an hour, sometimes.
* {{Lifelines}}
** Don't know the answer? Call someone who does!
* LosingHorns
** BZZZZZZZZZZ! Ba-bum-da-bummmm...''AWWWWWWWWWWWW''.
* MysteryBox
** Could be something good, could be a Klunk, could be $25,000 in cash... (Most commonly recognized from its use in ''Deal Or No Deal'', although it was certainly not the first game to use the idea.)
* Personnel:
** TheAnnouncer
*** Introduces the host (and sometimes contestants), describes everything you could win, and describes everything you've won. Typically the first to be heard and the last to speak.
** GameShowHost
*** Asks questions, hands out money, and (if you're lucky) makes fun of bad contestants.
** StudioAudience
*** Smile! Laugh! Applaud!
** TheVanna
*** Shows off the toasters, cars, and swimsuits. Or maybe just stands around as something to make sitting through the horrible format/emcee/contestants worthwhile.
* ProductPlacement
** You've landed on the Hot Pockets JACKPOT space, brought to you by Hot Pockets!
* ProgressiveJackpot
** You lost today, but if you win tomorrow it'll be worth even more!
* PromotionalConsideration
** [=HeadOn=], apply directly to the forehead!
* RetiredGameShowElement
** Professor Price is gonna help you all he can, and that's good because he has ''all the answers''.
* RulesSpiel
** Here's how we play the game...
* ShowTheFolksAtHome
** Let's reveal who today's Secret Square is...
* SoundProofBooth
** Your partner is offstage, where they can't see or hear your answers.
* SpeedRound
** This will decide the game. Put 60 seconds on the clock, please. (''ding'') Time starts...now.
* ThingOMeter
** How much did the audience like your handiwork? Most notably seen on ''Queen For A Day'' (Applause Meter), although a few other games used similar ideas.
* ThinkMusic
** While you ponder on an answer to the question we just asked, here's your musical timer. (Most notably used on ''Jeopardy!'', although it's hardly unique.)
* UndesirablePrize
** What the hell ''is'' that thing, anyway? Did they really think someone would want this?
* UnexpectedlyObscureAnswer
** What the hell is Liederkranz?!
* {{Whammy}}
** I cannot tell a lie — you lose!
* WhoWantsToBeWhoWantsToBeAMillionaire
** How many different ways ''can'' you say "Is that your final answer?"
* {{Zonk}}
** And let's show you what's behind Curtain #3, it's a live raccoon!
** One wrong move and you walk away with bupkis.
* AudienceParticipation
** Come On Down! You're the next contestant on ''The Trope Is Hung''!
* BigWinSirens
** Clang-clang-clang (whoop, WHOOP, ''WHOOOOOOP!!!'').
* BonusRound
** You've won the game, now here's your chance to make some more money!
* BonusSpace
** Stop at Get $5,000 Regardless Of Outcome!
* CarriedByTheHost
** There really isn't much of a game here, so let's get a ''really'' solid host who can make drying paint entertaining.
* CelebrityEdition
** Hey, it's that guy! And he's playing for charity! (Producers who value their handiwork should ''not'' adopt this full-time on a game usually played by civilians. It's been tried several times, and on every occasion the show in question was canned within a year.)
* ConfettiDrop
** Let's dump a bunch of stuff on the winner!
* ConsolationPrize
** Well, you just had bad luck today, but you're not leaving empty-handed — you'll receive a supply of Rice-A-Roni, the San Francisco Treat! (''ding-ding!'')
* DeadlyGame
** This one's a real killer.
* DoubleTheDollars
** It's time for Round 2, where all the prizes and penalties are doubled.
* ExtraTurn
** Stop at $5,000 + One Spin! (Not explicitly a game show Trope, but still very common on them.)
* GameShowAppearance
** When game shows collide with fiction. Usually makes no difference in the characters and keeps the Status Quo intact, but on occasion will set up a plot thread or change a character for the better (or worse).
* GameShowWinningsCap
** You can only win so much, or stay for so long. Be wary of shows that could very well make you a one-and-done champion with -$250.
* GoldenSnitch
** What, you think you have an advantage just because you won the first nine rounds out of ten? (This Trope shows up outside of game shows as well.)
* HomeGame
** All the fun of the game (hopefully), without the fear of cameras or a large audience. Or the pleasure of actually boosting your bank account.
* HomeParticipationSweepstakes
** Call, send in postcards, or go to our website for your chance to win!
* [[{{Ptitlefkpij48d}} Let's Just See What WOULD Have Happened]]
** This has absolutely no bearing on the outcome of the game, but we're gonna do it anyway because we have to fill a half-hour. Or an hour, sometimes.
* {{Lifelines}}
** Don't know the answer? Call someone who does!
* LosingHorns
** BZZZZZZZZZZ! Ba-bum-da-bummmm...''AWWWWWWWWWWWW''.
* MysteryBox
** Could be something good, could be a Klunk, could be $25,000 in cash... (Most commonly recognized from its use in ''Deal Or No Deal'', although it was certainly not the first game to use the idea.)
* Personnel:
** TheAnnouncer
*** Introduces the host (and sometimes contestants), describes everything you could win, and describes everything you've won. Typically the first to be heard and the last to speak.
** GameShowHost
*** Asks questions, hands out money, and (if you're lucky) makes fun of bad contestants.
** StudioAudience
*** Smile! Laugh! Applaud!
** TheVanna
*** Shows off the toasters, cars, and swimsuits. Or maybe just stands around as something to make sitting through the horrible format/emcee/contestants worthwhile.
* ProductPlacement
** You've landed on the Hot Pockets JACKPOT space, brought to you by Hot Pockets!
* ProgressiveJackpot
** You lost today, but if you win tomorrow it'll be worth even more!
* PromotionalConsideration
** [=HeadOn=], apply directly to the forehead!
* RetiredGameShowElement
** Professor Price is gonna help you all he can, and that's good because he has ''all the answers''.
* RulesSpiel
** Here's how we play the game...
* ShowTheFolksAtHome
** Let's reveal who today's Secret Square is...
* SoundProofBooth
** Your partner is offstage, where they can't see or hear your answers.
* SpeedRound
** This will decide the game. Put 60 seconds on the clock, please. (''ding'') Time starts...now.
* ThingOMeter
** How much did the audience like your handiwork? Most notably seen on ''Queen For A Day'' (Applause Meter), although a few other games used similar ideas.
* ThinkMusic
** While you ponder on an answer to the question we just asked, here's your musical timer. (Most notably used on ''Jeopardy!'', although it's hardly unique.)
* UndesirablePrize
** What the hell ''is'' that thing, anyway? Did they really think someone would want this?
* UnexpectedlyObscureAnswer
** What the hell is Liederkranz?!
* {{Whammy}}
** I cannot tell a lie — you lose!
* WhoWantsToBeWhoWantsToBeAMillionaire
** How many different ways ''can'' you say "Is that your final answer?"
* {{Zonk}}
** And let's show you what's behind Curtain #3, it's a live raccoon!
to:
*
* {{Lifelines}}
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Changed line(s) 38 (click to see context) from:
* LetsJustSeeWhatWouldHaveHappened
to:
* LetsJustSeeWhatWouldHaveHappened[[{{Ptitlefkpij48d}} Let's Just See What WOULD Have Happened]]
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no game show examples on that page
Deleted line(s) 51,52 (click to see context) :
** TheJudge
*** The people who ring the bells when you're right, sound the buzzers when you're wrong, and decide close calls otherwise. (Not to be confused with the posers on ''Donnymid'' who refused to give credit if the category title wasn't said verbatim.)
*** The people who ring the bells when you're right, sound the buzzers when you're wrong, and decide close calls otherwise. (Not to be confused with the posers on ''Donnymid'' who refused to give credit if the category title wasn't said verbatim.)
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Progressive jackpot
Added DiffLines:
* ProgressiveJackpot
** You lost today, but if you win tomorrow it'll be worth even more!
** You lost today, but if you win tomorrow it'll be worth even more!
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Deleted line(s) 28,29 (click to see context) :
* FlokatiRug
** What the hell ''is'' that thing, anyway? Did they really think someone would want this?
** What the hell ''is'' that thing, anyway? Did they really think someone would want this?
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* UndesirablePrize
** What the hell ''is'' that thing, anyway? Did they really think someone would want this?
** What the hell ''is'' that thing, anyway? Did they really think someone would want this?
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Changed line(s) 60 (click to see context) from:
** You've landed on the Hot Pockets JACKPOT space [[DepartmentOfRedundancyDepartment brought to you by]] Hot Pockets!
to:
** You've landed on the Hot Pockets JACKPOT space [[DepartmentOfRedundancyDepartment space, brought to you by]] by Hot Pockets!
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Changed line(s) 60 (click to see context) from:
** You've landed on the Hot Pockets JACKPOT space!
to:
** You've landed on the Hot Pockets JACKPOT space!space [[DepartmentOfRedundancyDepartment brought to you by]] Hot Pockets!
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Changed line(s) 1 (click to see context) from:
''Describe for your partner these Tropes Associated With {{Game Show}}s. You need six to get into the Winner's Circle. Ready? GO!''
to:
Changed line(s) 62 (click to see context) from:
** [=HeadOn=], apply directly to the forehead...
to:
** [=HeadOn=], apply directly to the forehead...forehead!
Changed line(s) 64 (click to see context) from:
** You've landed on Double Play!
to:
** You've landed on Double Play!Professor Price is gonna help you all he can, and that's good because he has ''all the answers''.
Changed line(s) 70 (click to see context) from:
** Your partner is offstage, where they can't see or hear your answers...
to:
** Your partner is offstage, where they can't see or hear your answers...answers.
Changed line(s) 74 (click to see context) from:
** How much did the audience like your handiwork? Most notably seen on ''Queen For A Day'' (Applause Meter), although several other games used similar meters.
to:
** How much did the audience like your handiwork? Most notably seen on ''Queen For A Day'' (Applause Meter), although several a few other games used similar meters.ideas.
Changed line(s) 87 (click to see context) from:
''This is [[TheAnnouncer Tropey McGregious]] speaking for '''Game Show Tropes''' — a [[ThisVeryWiki TV Tropes]] Production! This program was edited for broadcast.''
to:
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Added DiffLines:
* DoubleTheDollars
** It's time for Round 2, where all the prizes and penalties are doubled.
** It's time for Round 2, where all the prizes and penalties are doubled.
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Changed line(s) 73,74 (click to see context) from:
* ThinkMusic
** ''Jeopardy!'' has the most known example, but it's hardly unique.
** ''Jeopardy!'' has the most known example, but it's hardly unique.
to:
**
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Added DiffLines:
* ThinkMusic
** ''Jeopardy!'' has the most known example, but it's hardly unique.
** ''Jeopardy!'' has the most known example, but it's hardly unique.
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Deleted line(s) 73,74 (click to see context) :
* ThinkMusic
** While you ponder on an answer to the question we just asked, here's your musical timer. (First used during the radio-quiz era, then transferred to late-1950s contestants in isolation booths. [[{{Jeopardy}} The most famous example]] came in 1964, followed in 1973 by [[MatchGame the second-most recognizable]]. [[WhoWantsToBeAMillionaire More recently]], this has become "heartbeat sounds".)
** While you ponder on an answer to the question we just asked, here's your musical timer. (First used during the radio-quiz era, then transferred to late-1950s contestants in isolation booths. [[{{Jeopardy}} The most famous example]] came in 1964, followed in 1973 by [[MatchGame the second-most recognizable]]. [[WhoWantsToBeAMillionaire More recently]], this has become "heartbeat sounds".)
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Changed line(s) 74 (click to see context) from:
** Music played to indicate someone on stage is pondering an answer. Begun during the radio quiz show, it transfered to music played as '50s contestants sweated it out in isolation booths; with the 70s came the most [[{{Jeopardy}} famous example]] followed by the [[MatchGame second most recongnisable]]; and finally transforming into the heartbeat sounds heard during modern era [[WhoWantsToBeAMillionaire shows]].
to:
** Music played While you ponder on an answer to indicate someone on stage is pondering an answer. Begun the question we just asked, here's your musical timer. (First used during the radio quiz show, it transfered radio-quiz era, then transferred to music played as '50s late-1950s contestants sweated it out in isolation booths; with the 70s came the most booths. [[{{Jeopardy}} The most famous example]] came in 1964, followed in 1973 by the [[MatchGame second most recongnisable]]; and finally transforming into the heartbeat sounds heard during modern era second-most recognizable]]. [[WhoWantsToBeAMillionaire shows]].More recently]], this has become "heartbeat sounds".)
Changed line(s) 76 (click to see context) from:
** What the hell is Liederkranz?
to:
** What the hell is Liederkranz?Liederkranz?!
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Added DiffLines:
* ThinkMusic
** Music played to indicate someone on stage is pondering an answer. Begun during the radio quiz show, it transfered to music played as '50s contestants sweated it out in isolation booths; with the 70s came the most [[{{Jeopardy}} famous example]] followed by the [[MatchGame second most recongnisable]]; and finally transforming into the heartbeat sounds heard during modern era [[WhoWantsToBeAMillionaire shows]].
** Music played to indicate someone on stage is pondering an answer. Begun during the radio quiz show, it transfered to music played as '50s contestants sweated it out in isolation booths; with the 70s came the most [[{{Jeopardy}} famous example]] followed by the [[MatchGame second most recongnisable]]; and finally transforming into the heartbeat sounds heard during modern era [[WhoWantsToBeAMillionaire shows]].
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Changed line(s) 17 (click to see context) from:
** Hey, it's that guy! And he's playing for charity! (Producers who value their handiwork should ''not'' adopt this full-time on a game usually played by civilians. It's been tried several times, and on every single occasion the show in question was canned within a year.)
to:
** Hey, it's that guy! And he's playing for charity! (Producers who value their handiwork should ''not'' adopt this full-time on a game usually played by civilians. It's been tried several times, and on every single occasion the show in question was canned within a year.)
Changed line(s) 38 (click to see context) from:
* [[{{ptitlefkpij48d}} Let's Just See What WOULD Have Happened...]]
to:
* [[{{ptitlefkpij48d}} Let's Just See What WOULD Have Happened...]]LetsJustSeeWhatWouldHaveHappened
Changed line(s) 45 (click to see context) from:
** Could be something good, could be a Klunk, could be $25,000 in cash... (Most commonly recognized from its use in ''Deal Or No Deal'', although it wasn't the first game to use the idea.)
to:
** Could be something good, could be a Klunk, could be $25,000 in cash... (Most commonly recognized from its use in ''Deal Or No Deal'', although it wasn't was certainly not the first game to use the idea.)
Changed line(s) 52 (click to see context) from:
*** The people who ring the bells when you're right and buzz the buzzers when you're wrong.
to:
*** The people who ring the bells when you're right and buzz right, sound the buzzers when you're wrong.wrong, and decide close calls otherwise. (Not to be confused with the posers on ''Donnymid'' who refused to give credit if the category title wasn't said verbatim.)
Changed line(s) 72 (click to see context) from:
** How much did the audience like your handiwork? Most notably seen on ''Queen For A Day'' (the Applause-O-Meter), although several other games used similar meters.
to:
** How much did the audience like your handiwork? Most notably seen on ''Queen For A Day'' (the Applause-O-Meter), (Applause Meter), although several other games used similar meters.
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Added DiffLines:
** TheJudge
*** The people who ring the bells when you're right and buzz the buzzers when you're wrong.
*** The people who ring the bells when you're right and buzz the buzzers when you're wrong.