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crosswicking


* In ''VideoGame/{{APICO}}'', you're still stuck on March 2, 1994[[note]]the date on Nana Beelia's postcard is written in DD/MM/YY format[[/note]], the day you arrived on APICO Islands, even if you receive Director Bumblemore's letter about your first rehabilitated solitary bee species several in-game days later, because it's dated on that same day.



* ''VideoGame/NoUmbrellasAllowed'': Despite being a good friend of Nari, Bokho will still erase her signature if you ask him to because it's "Unidentifiable" and thus lowers her artwork's value.

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* ''VideoGame/NoUmbrellasAllowed'': ''VideoGame/NoUmbrellasAllowed'':
**
Despite being a good friend of Nari, Bokho will still erase her signature if you ask him to because it's "Unidentifiable" and thus lowers her artwork's value.value.
** Overusing the Private Slots will get you reported for using it to scam customers into buying their items for cheaper, even if you've been using them to hide cards that ''lower'' their appraisal value, especially towards customers who refuse to accept them even if they're correct.
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* The ''VideoGame/WarioWare'' series sees you helping the employees of the titular company overcome everyday problems by playing through a bunch of microgames[[note]] Minigames that last only about 4 seconds and give you only a simple word/phrase for your objective[[/note]] in quick succession... despite the fact that said microgames are {{Non Sequitur}}s to each other and the problem at hand. In-universe, these microgames are the creations of the employees themselves. But it doesn't really make sense why failing at them causes them to fail their task, or vice-versa. The only game to avert this is ''Get it Together'', in which the gang must enter their games themselves to hunt down and eliminate bugs.

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* The ''VideoGame/WarioWare'' series sees you helping takes this trope to its LogicalExtreme. Each stage has a main character, an intro cutscene that sets up their goal for the employees of stage (which range from standard video game fare, like Ashley fighting her way to a demonic overlord, to the titular company overcome everyday problems weird, like Wario trying to escape from a boombox he merged with, to the mundane, like Dr. Crygor using the toilet), followed by playing through a bunch of several microgames[[note]] Minigames that last only about 4 seconds and give you only a simple word/phrase for your objective[[/note]] in quick succession... despite the fact that said succession. Said microgames are {{Non Sequitur}}s to each other and the problem at hand.hand and star either a FirstPersonGhost, a FlatCharacter specific to that microgame, a RecurringExtra, or [[CompanyCrossReferences a character from a completely different video game]]. In-universe, these microgames are the creations of the employees themselves. But it doesn't really make sense why failing at them causes them to fail their task, or vice-versa. The only game to avert this is ''Get it Together'', in which the gang must enter their games themselves to hunt down and eliminate bugs.
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I know it doesn't have a page yet, but still

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* ''VideoGame/NoUmbrellasAllowed'': Despite being a good friend of Nari, Bokho will still erase her signature if you ask him to because it's "Unidentifiable" and thus lowers her artwork's value.
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Inserted a missing space


* The ''VideoGame/WarioWare'' series sees you helping the employees of the titular company overcome everyday problems by playing through a bunch of microgames[[note]] Minigames that last only about 4 seconds and give you only a simple word/phrase for your objective[[/note]] in quick succession... despite the fact that said microgames are {{NonSequitur}}s to each other and the problem at hand. In-universe, these microgames are the creations of the employees themselves. But it doesn't really make sense why failing at them causes them to fail their task, or vice-versa. The only game to avert this is ''Get it Together'', in which the gang must enter their games themselves to hunt down and eliminate bugs.

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* The ''VideoGame/WarioWare'' series sees you helping the employees of the titular company overcome everyday problems by playing through a bunch of microgames[[note]] Minigames that last only about 4 seconds and give you only a simple word/phrase for your objective[[/note]] in quick succession... despite the fact that said microgames are {{NonSequitur}}s {{Non Sequitur}}s to each other and the problem at hand. In-universe, these microgames are the creations of the employees themselves. But it doesn't really make sense why failing at them causes them to fail their task, or vice-versa. The only game to avert this is ''Get it Together'', in which the gang must enter their games themselves to hunt down and eliminate bugs.

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Fixed a ZCE and moved it to a more appropriate folder


[[folder:Party Game]]
* Some games, such as the ''VideoGame/WarioWare'' series, take this to such a blatant extreme that it starts making sense again by having the gameplay and the story literally have nothing to do with each other.
[[/folder]]


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* The ''VideoGame/WarioWare'' series sees you helping the employees of the titular company overcome everyday problems by playing through a bunch of microgames[[note]] Minigames that last only about 4 seconds and give you only a simple word/phrase for your objective[[/note]] in quick succession... despite the fact that said microgames are {{NonSequitur}}s to each other and the problem at hand. In-universe, these microgames are the creations of the employees themselves. But it doesn't really make sense why failing at them causes them to fail their task, or vice-versa. The only game to avert this is ''Get it Together'', in which the gang must enter their games themselves to hunt down and eliminate bugs.
Is there an issue? Send a MessageReason:


** In ''VideoGame/ProfessorLaytonVsPhoenixWrightAceAttorney'', often during a trial it's made fully clear the accused is not really a witch early. But gameplay-wise the game still needs game overs. So no matter what happens during a trial, when you run out of shields and get a game over, the person accused for being a witch will be sentenced to death. This is extremely egregious during the last trial where even long after it's been made fully clear that there is no such thing as magic, the town is a project, and Espella is not a witch, you can still get Espella sentenced to death if you mess up and get a Game Over while playing as Layton, even though he's on the PROSECUTION'S side at this point.
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It's always just the last level with a safe.


* ''VideoGame/SlyCooperAndTheThieviusRaccoonus'' has a jarring example at game's end. One of the safes containing a page of the Thievius Racoonus can only be opened by defeating the game's final boss, and the level containing the safe must be replayed to actually get to the safe. For some reason, the level is also one of the few levels in the game where Sly encounters [[SympatheticInspectorAntagonist Carmelita Fox]]. Therefore, if the player wishes to collect all of the pages in a game, then Sly and Carmelita have the same conversation twice, with it making absolutely no sense the second time around.
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The parasite has to fully mature for Saddler to be able to exert that level of control. That's why he's only able to do so to a limited extent late in the game before Leon can get it removed..


*** Leon himself is also infected with the Las Plagas parasite, giving Saddler control over his body. However, outside of cutscenes, the parasite seemingly doesn't exist, as Saddler does not just make Leon lock himself in a makeshift cell until his plan has come to fruition.
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*** The plot of ''Revelations'' repeatedly insists that Corrin [[TechnicalPacifist doesn't kill anyone in combat]], with multiple plot points hinging on Corrin's refusal to use lethal force and characters joining Corrin due to being spared. This isn't shown at all in-game, where Corrin functions just like everyone else as a combat unit, hacks their way through the enemy in the same fashion as any other warrior, and shows off ''plenty'' of lethal-looking moves in their animations.

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*** The plot of ''Revelations'' repeatedly insists that Corrin [[TechnicalPacifist doesn't kill anyone in combat]], with multiple plot points hinging on Corrin's refusal to use lethal force and characters joining Corrin due to being spared. This isn't shown at all in-game, where Corrin functions just like everyone else as a combat unit, hacks their way through the enemy in the same fashion as any other warrior, and shows off ''plenty'' of lethal-looking moves in their animations.
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** A recurring one in the series is "Matthis Syndrome", a reference to the iconic example in the first game: Matthis can only be recruited by having his sister Lena talk to him, at which he'll have a HeelRealization and switch sides. His battle quote when he engages a unit is about how he only wants to see his sister again. You'd expect from this that Matthis would avoid attacking his sister. You would be wrong. In fact, since she's a SquishyWizard, it's extremely likely for him to kill her outright! There are many other examples of this throughout the series of characters attacking their siblings, lovers, parents, or children, because the game didn't bother to code in an exception to their AI.

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** A recurring one in the series is "Matthis Syndrome", a reference to the iconic example in the first game: Matthis can only be recruited by having his sister Lena talk to him, at which he'll have a HeelRealization and switch sides. His battle quote when he engages a unit is about how he only wants to see his sister again. You'd expect from this that Matthis would avoid attacking his sister. You would be wrong. In fact, since she's a SquishyWizard, it's extremely likely not at all impossible for him to kill her outright! There are many other examples of this throughout the series of characters attacking their siblings, lovers, parents, or children, because the game didn't bother to code in an exception to their AI.
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* In the game version of ''The Texas Chainsaw Massacre'', the family's grandfather is immobilised in a wheelchair, but has the power to detect victims and pass their locations on to the Family players. Victims can prevent this by attacking Grandpa. There is nothing in the plot to explain the grandfather's apparently supernatural ability nor to suggest that the victims know about it, so within the story, the victims are taking a break from fleeing the house in which they were tortured to stab a defenseless old man.
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** In the ''Shadows Of Change'' DownloadableContent Tzaangors are introduced, complete with a background lore blurb. Said lore includes how they "impale opponents with savage horns and beaks", which the in-game tzaangors don't possess due to cost cutting making the models, despite the DLC's [[CrackIsCheaper 150% markup]] compared to earlier Lord Packs.
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** You can go on a mass-murdering destructive rampage, literally killing hundreds of civilians, police officers, SWAT officers, and US military personnel. Whether you get shot down or captured, you immediately get away with it, either by just being released from the hospital or, the even funnier part, being ''released on bail.'' ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'' at least implies that the police force and legal system are so corrupt that your mafia ties and crooked lawyer companion get you off. In ''GTA 2'', when you got arrested, you respawned riding in the back of a cop car, and you had to jump out and run away from the cops.

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** You can go on a mass-murdering destructive rampage, literally killing hundreds of civilians, police officers, SWAT officers, and US military personnel. Whether you get shot down or captured, you immediately get away with it, either by just being released from the hospital or, the even funnier part, being ''released on bail.'' ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'' at least implies that the police force and legal system are so corrupt that your mafia ties and crooked lawyer companion get you off. In ''GTA 2'', when you got arrested, you respawned riding in the back of a cop car, and you had to jump out and run away from the cops. The other games have no such justification.
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mariofan you fecked up the formatting


[[folder: Visual Novel]]

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[[folder: Visual [[folder:Visual Novel]]




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[[/folder]]

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[[folder: Visual Novel]]
* ''Franchise/AceAttorney'':
** In general, it's somewhat common for the player's client to still get a Guilty verdict even ''after'' it's been decisively proven that they couldn't have done the murder. While this is usually because [[GuiltyUntilSomeoneElseIsGuilty the true murderer still hasn't been found]], it occasionally results in situations where even ''after'' the defendant is cleared and another suspect is being tried, running down the penalty bar will still result in your client getting a Guilty verdict. Examples include 2-4 (namely, after [[spoiler: [[ProfessionalKiller De Killer]] falsely testifies that Adrian Andrews hired him]] and 3-5.
** In ''VisualNovel/TheGreatAceAttorney'', it is possible to change costumes for Ryunosuke Naruhodo, Susato Mikotoba and Herlock Sholmes for the second game, giving the former two more Western-style clothing instead of their school uniform and kimono with hakama, and givng the latter a Japanese outfit instead of his IconicOutfit. This ordinarily doesn't cause too many problems, except for the first case. In that case, Susato is [[spoiler:disguised as a man, "Ryutaro Naruhodo," in order to defend her friend Rei]], and temporarily changes clothes accordingly. Her unlockable costume [[spoiler:does not conceal her gender at all]], but no one notices if the player has her wear it (granted, her father, Rei and even the judge were in on it, but the prosecutor and witnesses weren't).



* In ''VisualNovel/TheGreatAceAttorney'', it is possible to change costumes for Ryunosuke Naruhodo, Susato Mikotoba and Herlock Sholmes for the second game, giving the former two more Western-style clothing instead of their school uniform and kimono with hakama, and givng the latter a Japanese outfit instead of his IconicOutfit. This ordinarily doesn't cause too many problems, except for the first case. In that case, Susato is [[spoiler:disguised as a man, "Ryutaro Naruhodo," in order to defend her friend Rei]], and temporarily changes clothes accordingly. Her unlockable costume [[spoiler:does not conceal her gender at all]], but no one notices if the player has her wear it(granted, her father, Rei and even the judge were in on it, but the prosecutor and witnesses weren't).
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* ''VideoGame/AlienIsolation'': Since at the start of the game the Torrens was to orbit the station for at most 24 hours, the entire story is contained within this time limit. After the initial cutscene Taylor gets severely injured by debrus during the EVA and can't stand up. Samuels states that he can't move her and she needs medical supplies, which we search for most of the following levels. Taylor gets hospitalized at the beginning of Mission 10, then during Mission 11 we discover that she's gone. Soon later it is revealed that she woke up, released Marlow and attempted to bargain with him without a hussle, only to end up at the Anesidora apparently in health to follow our instructions.

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* ''VideoGame/AlienIsolation'': Since at the start of the game the Torrens was to orbit the station for at most 24 hours, the entire story is contained within this time limit. After the initial cutscene Taylor gets severely injured by debrus debris during the EVA and can't stand up. Samuels states that he can't move her and she needs medical supplies, which we search for most of the following levels. Taylor gets hospitalized at the beginning of Mission 10, then during Mission 11 we discover that she's gone. Soon later it is revealed that she woke up, released Marlow and attempted to bargain with him without a hussle, only to end up at the Anesidora apparently in health to follow our instructions.
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None

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* ''VideoGame/AlienIsolation'': Since at the start of the game the Torrens was to orbit the station for at most 24 hours, the entire story is contained within this time limit. After the initial cutscene Taylor gets severely injured by debrus during the EVA and can't stand up. Samuels states that he can't move her and she needs medical supplies, which we search for most of the following levels. Taylor gets hospitalized at the beginning of Mission 10, then during Mission 11 we discover that she's gone. Soon later it is revealed that she woke up, released Marlow and attempted to bargain with him without a hussle, only to end up at the Anesidora apparently in health to follow our instructions.
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None


* ''VideoGame/MythTheFallenLords'': The ending cinematic cutscene shows an explosion and several body parts flying towards the point of view, including the head of Alric - or at least an avatar but he was the only one left at that point. However, the final mission didn't involve him at all, having stayed on the field of the second-to-last mission after teleporting his soldiers thousands of kilometers away, and the sequel shows that he is alive.

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* ''VideoGame/MythTheFallenLords'': The ending cinematic cutscene shows an explosion in the site of the final mission and several body parts flying towards the point of view, including the head of Alric - or at least an avatar but he was the only one left at that point. However, the final mission didn't involve him at all, having stayed on the field of the second-to-last mission after teleporting his soldiers thousands of kilometers away, and the sequel shows that he is alive.
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* ''VideoGame/MythTheFallenLords'': The ending cinematic cutscene shows an explosion and several body parts flying towards the point of view, including the head of Alric - or at least an avatar but he was the only one left at that point. However, the final mission didn't involve him at all, having stayed on the field of the second-to-last mission after teleporting his soldiers thousands of kilometers away, and the sequel shows that he is alive.
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None


* ''VideoGame/MythIISoulblighter'': At the end of Mission 22, the Deceiver kills Shiver, who in the process magically explodes, [[TakingYouWithMe killing also the former on spot]]. Despite the Deceiver being a major character, his death is not referenced at all in the following briefings. Possibly justified in the case of Mission 23 since it takes place on the same day and the narrator likely doesn't know the outcome of the duel yet, but but the briefing for Mission 22 stated that the protagonists would have continued only after Shiver's death. And still no mention in Mission 24 or even the Epilogue.

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* ''VideoGame/MythIISoulblighter'': At the end of Mission 22, the Deceiver kills Shiver, Shiver who in the process magically explodes, [[TakingYouWithMe killing also the former on spot]]. Despite the Deceiver being a major character, his death is not referenced at all in the following briefings. Possibly justified in the case of Mission 23 since it takes place on the same day and the narrator likely doesn't know the outcome of the duel yet, yet; but but the level depicts an assault that, according to the briefing for Mission 22 stated that the protagonists would have continued 22, was planned to be launched only after Shiver's death. And there is still no mention in Mission 24 or even the Epilogue.
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* ''VideoGame/MythIISoulblighter'': At the end of Mission 22, the Deceiver kills Shiver, who in the process releases a powerful magic surge which then explodes, killing the former on spot. Despite the Deceiver being a major character, his death is not referenced at all in the following briefings. Possibly justified in the case of Mission 23 since it takes place on the same day and the narrator likely doesn't know the outcome of the duel yet, but but the briefing for Mission 22 stated that the protagonists would have continued only after Shiver's death. And still no mention in Mission 24 or even the Epilogue.

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* ''VideoGame/MythIISoulblighter'': At the end of Mission 22, the Deceiver kills Shiver, who in the process releases a powerful magic surge which then magically explodes, [[TakingYouWithMe killing also the former on spot.spot]]. Despite the Deceiver being a major character, his death is not referenced at all in the following briefings. Possibly justified in the case of Mission 23 since it takes place on the same day and the narrator likely doesn't know the outcome of the duel yet, but but the briefing for Mission 22 stated that the protagonists would have continued only after Shiver's death. And still no mention in Mission 24 or even the Epilogue.
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None


* ''VideoGame/MythIISoulblighter'': At the end of Mission 22, the Deceiver kills Shiver. In the process she releases a powerful magic surge which then explodes, killing on spot the Deceiver. Despite the latter being a major character, his death is not referenced at all in the following briefings. Possibly justified in the case of Mission 23 since it takes place on the same day and the narrator likely doesn't know the outcome of the duel yet, but but the briefing for Mission 22 stated that the protagonists would have continued only after Shiver's death. And still no mention in Mission 24 or even the Epilogue.

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* ''VideoGame/MythIISoulblighter'': At the end of Mission 22, the Deceiver kills Shiver. In Shiver, who in the process she releases a powerful magic surge which then explodes, killing on spot the Deceiver. former on spot. Despite the latter Deceiver being a major character, his death is not referenced at all in the following briefings. Possibly justified in the case of Mission 23 since it takes place on the same day and the narrator likely doesn't know the outcome of the duel yet, but but the briefing for Mission 22 stated that the protagonists would have continued only after Shiver's death. And still no mention in Mission 24 or even the Epilogue.
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None


* ''VideoGame/MythIISoulblighter'': At the end of Mission 22, the Deceiver kills Shiver. In the process she releases a powerful spell in the air which after falling down explodes, killing on spot the Deceiver on spot. Despite the latter being a major character, his death is not referenced at all in the following briefings. Possibly justified in the case of Mission 23 since it takes place on the same day and the narrator likely doesn't know the outcome of the duel yet, but in effect for Mission 24 and the Epilogue.

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* ''VideoGame/MythIISoulblighter'': At the end of Mission 22, the Deceiver kills Shiver. In the process she releases a powerful spell in the air magic surge which after falling down then explodes, killing on spot the Deceiver on spot.Deceiver. Despite the latter being a major character, his death is not referenced at all in the following briefings. Possibly justified in the case of Mission 23 since it takes place on the same day and the narrator likely doesn't know the outcome of the duel yet, but in effect but the briefing for Mission 22 stated that the protagonists would have continued only after Shiver's death. And still no mention in Mission 24 and or even the Epilogue.
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None


* ''VideoGame/MythIISoulblighter'': At the end of Mission 22, the Deceiver kills Shiver. In the process she releases a powerful spell in the air which after falling down explodes, killing the Deceiver on spot (it's not impossible to make him survive but it's really hard and it involves micromanaging and metaknowledge of the explosion). Despite the latter being a major character, his death is not referenced at all in the following briefings. Possibly justified in the case of Mission 23 since it takes place on the same day and the narrator likely doesn't know the outcome of the duel yet, but in effect for Mission 24 and the Epilogue.

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* ''VideoGame/MythIISoulblighter'': At the end of Mission 22, the Deceiver kills Shiver. In the process she releases a powerful spell in the air which after falling down explodes, killing on spot the Deceiver on spot (it's not impossible to make him survive but it's really hard and it involves micromanaging and metaknowledge of the explosion).spot. Despite the latter being a major character, his death is not referenced at all in the following briefings. Possibly justified in the case of Mission 23 since it takes place on the same day and the narrator likely doesn't know the outcome of the duel yet, but in effect for Mission 24 and the Epilogue.
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None


* ''VideoGame/MythIISoulblighter'': At the end of Mission 22, the Deceiver kills Shiver. In the process she releases a powerful spell in the air which after falling down explodes, killing the Deceiver on spot. Despite the latter being a major character, his death is not referenced at all in the following missions. On the contrary, the briefing of mission 23 states that Soulblighter can't flee because the Deceiver is in possess of one of his magical crows, as if he was still alive. Considering that it is not impossible to make the Deceiver avoid the explosion, though hard to time, it might be that his death was an oversight by developers. However, the following mission takes place in the same day, and it might also be that the narrator is simply telling the briefing without knowing the outcome of the previous mission because they are happening at the same time.

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* ''VideoGame/MythIISoulblighter'': At the end of Mission 22, the Deceiver kills Shiver. In the process she releases a powerful spell in the air which after falling down explodes, killing the Deceiver on spot. spot (it's not impossible to make him survive but it's really hard and it involves micromanaging and metaknowledge of the explosion). Despite the latter being a major character, his death is not referenced at all in the following missions. On briefings. Possibly justified in the contrary, the briefing case of mission Mission 23 states that Soulblighter can't flee because the Deceiver is in possess of one of his magical crows, as if he was still alive. Considering that since it is not impossible to make the Deceiver avoid the explosion, though hard to time, it might be that his death was an oversight by developers. However, the following mission takes place in on the same day, day and it might also be that the narrator is simply telling the briefing without knowing likely doesn't know the outcome of the previous mission because they are happening at duel yet, but in effect for Mission 24 and the same time.
Epilogue.
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* ''VideoGame/MythIISoulblighter'': At the end of Mission 22, the Deceiver kills Shiver. In the process she releases a powerful spell in the air which after falling down explodes, killing the Deceiver on spot. Despite the latter being a major character, his death is not referenced at all in the following missions. On the contrary, the briefing of mission 23 states that Soulblighter can't flee because the Deceiver is in possess of one of his magical crows, as if he was still alive. Considering that it is not impossible to make the Deceiver avoid the explosion, though hard to time, it might be that his death was an oversight by developers.

to:

* ''VideoGame/MythIISoulblighter'': At the end of Mission 22, the Deceiver kills Shiver. In the process she releases a powerful spell in the air which after falling down explodes, killing the Deceiver on spot. Despite the latter being a major character, his death is not referenced at all in the following missions. On the contrary, the briefing of mission 23 states that Soulblighter can't flee because the Deceiver is in possess of one of his magical crows, as if he was still alive. Considering that it is not impossible to make the Deceiver avoid the explosion, though hard to time, it might be that his death was an oversight by developers.
developers. However, the following mission takes place in the same day, and it might also be that the narrator is simply telling the briefing without knowing the outcome of the previous mission because they are happening at the same time.
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[[folder:Real-Time Tactics]]
* ''VideoGame/MythIISoulblighter'': At the end of Mission 22, the Deceiver kills Shiver. In the process she releases a powerful spell in the air which after falling down explodes, killing the Deceiver on spot. Despite the latter being a major character, his death is not referenced at all in the following missions. On the contrary, the briefing of mission 23 states that Soulblighter can't flee because the Deceiver is in possess of one of his magical crows, as if he was still alive. Considering that it is not impossible to make the Deceiver avoid the explosion, though hard to time, it might be that his death was an oversight by developers.

[[/folder]]
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** The opinion meter with the Hammerites and the Pagan is also irrelevant during side missions and not influenced by your behavior in them. You can max the opinion with one of the faction and travel in the City without ever being bothered by them, even if you killed all of them in one of the missions.

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** The opinion meter with the Hammerites and the Pagan is also only effective in the urban hub. It is irrelevant during side missions and not influenced by your behavior in them. You can max the opinion with one of the faction factions and travel in the City without ever being bothered by them, even if you killed all of them in one of the missions.
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** The opinion meter with the Hammerites and the Pagan is also irrelevant during side missions and not influenced by your behavior in them. You can max the opinion with one of the faction and travel in the City without ever being bothered by them, even if you killed all of them in one of the missions.
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[[folder:Stealth Game]]
* ''VideoGame/ThiefDeadlyShadows'': At some point you get framed for killing a Keeper, and you have to infiltrate their compound to find evidence that you are innocent. During the mission, if you want you can freely kill Keepers when you meet them.
[[/folder]]

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