History Main / GamePlayAndStorySegregation

9th Sep '16 5:01:56 PM TheJollyJordan
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** The thing that made Final Fantasy X different from the other Final Fantasy games (besides the Sphere Grid system) was the ability to switch Yuna's seven guardians between the three battle line spots to the four reserve spots. Even though the cast have valiantly fought together side by side in cutscenes, if the three main battle contenders are K'Oed, then it doesn't matter how strong or healthy your reserve members are, [[LazyBum the entire world is doomed because they couldn't be bothered to toss you over a Phoenix Down.....]]
4th Sep '16 5:44:57 AM N8han11
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* In the VideoGameAdaption of ''Shrek 2'' even if Shrek get knocked unconscious near the beginning of the Prince Charming level, at the end Prince Charming says "I'll get you, Shrek!" and Shrek laughs triumphantly.

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* In the VideoGameAdaption VideoGameAdaptation of ''Shrek 2'' even if Shrek get knocked unconscious near the beginning of the Prince Charming level, at the end Prince Charming says "I'll get you, Shrek!" and Shrek laughs triumphantly.
17th Aug '16 12:05:24 AM JMQwilleran
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* In ''VideoGame/EternalSonata'' people who suffer from incurable illnesses develop the ability to use magic. As you advance into the game, you see that in fact everyone in your party is capable of using magic in battle; each character has "Magic" as a value in their stats. Still, the game says that just Polka and Chopin are ill and the only ones in your party that can use magic. Some characters even praise that capacity.

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* In ''VideoGame/EternalSonata'' people ''VideoGame/EternalSonata''
** People
who suffer from incurable illnesses develop the ability to use magic. As you advance into the game, you see that in fact everyone in your party is capable of using magic in battle; each character has "Magic" as a value in their stats. Still, the game says that just Polka and Chopin are ill and the only ones in your party that can use magic. Some characters even praise that capacity.capacity.
** It's said that nobody is buying floral powder from Tenuto anymore because of the cheapness of the mineral powder. Yet just about every store in the game that sells items to your party carries healing powers that are described as powders made from flowers from Tenuto. This sort of segregation is probably also the reason why, once your party has a massive amount of Gold, Allegretto and Beat don't hand a bunch of it over to the kids in the sewers so they don't have to live there anymore.
** This is also the main reason why Allegretto can't stop mocking Beat's obsession with photography, even though 12 haphazard shots of any random monster nets you more Gold than he's probably seen in a year, maybe even his entire life.
** Even if you go through the trouble of [[spoiler:getting Claves back from the bonus dungeon Mysterious Unison]], the game basically acts as if [[spoiler:she isn't there]] for any few remaining scenes in which [[spoiler:her presence]] would be a factor, including the game's ending sequence. In fact, the only time this isn't true is in the UpdatedRerelease exclusive bonus dungeon in which you can get an altered scene with [[spoiler:her presence in the party.]]
14th Aug '16 1:24:46 PM StyxD
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** When traversing a corridor, it's possible to make the characters walk backwards, towards the door through which they entered. Doing so will prompt them to become concerned that they may be ambushed like that and inflict stress penalties. However, as the game is not programmed to be able to spawn enemies that attack the party from the back, it's one of the few occasions when the party is actually completely safe.
14th Aug '16 1:13:26 PM StyxD
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* From ''VideoGame/DarkestDungeon'':
** The game's [[WizardNeedsFoodBadly hunger system]] is implemented as a random event which forces the characters to consume food or face health / stress damage. Food can also be consumed outside of that to restore health - but the hunger system completely disregards that. You can eat till the character refuses to take any more because they're full, and ''the next moment'' their hunger event strikes.
** The torchlight system is mostly just a straightforward way to manage risk / reward: you're safer in the light, but can get better rewards in the dark. Some of the ways in which it's implemented make sense, like getting better scouting events in the light or being at a bigger risk of an ambush in the dark; some really don't, for example finding more loot in the dark (as if it's easier to find stuff when you can't see it) or having a higher chance of ambushing enemies in the light (somehow it's harder to notice you approaching if you carry a bright torch).
12th Aug '16 4:47:25 AM longWriter
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Even given the above, [[StopHelpingMe Helpful]] [=NPCs=] will constantly remind you that you "need" to keep going.

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Even given the above, [[StopHelpingMe [[AnnoyingVideoGameHelper Helpful]] [=NPCs=] will constantly remind you that you "need" to keep going.
5th Aug '16 10:42:04 PM UmbrellasWereAwesome
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** All the weapons are much more lethal in the books. The plasma pistol melts huge holes in flesh and can kill anything in one hit, and the needler does exactly what one would expect a weapon that fires exploding glass to do. In the actual game, though, they're the two weakest weapons; the plasma pistol is only good against shields and the needler only becomes a real threat if you shoot out half a clip. Gameplay-wise, even a standard marine or grunt can take plasma pistol and needler shots ''to the face'' and not be all that harmed by it.
** Canonically, the [[SuperSoldier Spartans]] in [[PoweredArmor Mjolnir armor]] are capable of running upwards of 60 miles per hour, jumping 15 feet in the air, protection in both a vacuum and under water, survive ''atmospheric re-entry'', and punch holes in vehicles. In game your default speed is well under 30 MPH and you die instantly if you fall more than a few dozen meters or go into the deep part of a river, which acts as a barrier against SequenceBreaking and {{Unwinnable}} situations. In ODST, where you play as just elite soldiers (although BadassNormal), the differences in gameplay are very minor. Halo 4 and 5 made the effort to avoid this, giving the Spartans more in-game superhuman feats like climbing up ledges and natural sprinting, alongside {{Action Command}} sequences that lets you pry open doors and handle heavy items that isn't a widely used option.
** Cutscenes tend to override any weapon selection your character may have had prior to it. In ''VideoGame/Halo3ODST'', Romeo fires three shots at an enemy, and when gameplay starts, he's missing three rounds. But at the end of that segment, the cutscene has him wielding a sniper rifle, regardless of what he was using an instant earlier during gameplay. This is necessary for the Rookie to be able to find the [[WreckedWeapon broken rifle]] later. This is especially odd as sometimes you aren't using a gun of any sort, but perhaps a giant [[DropTheHammer melee hammer]].

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** All the weapons are much more lethal in the books. The plasma pistol melts huge holes in flesh and can kill anything in one hit, and the needler does exactly what one would expect a weapon that fires exploding glass to do. In the actual game, though, they're the often two of weakest weapons; the plasma pistol is usually only good against shields and the needler tends to only becomes become a real threat if you shoot out half a clip. Gameplay-wise, even a standard marine or grunt can take a plasma pistol and or needler shots shot ''to the face'' and not be all that harmed by it.
** Canonically, the [[SuperSoldier Spartans]] in [[PoweredArmor Mjolnir MJOLNIR armor]] are capable of running upwards of 60 miles per hour, jumping 15 feet in the air, protection in surviving both in a vacuum and under water, survive underwater, surviving ''atmospheric re-entry'', and punch punching holes in vehicles. In game In-game your default speed is well under 30 MPH MPH, and you die instantly if you fall more than a few dozen meters or go into the deep part of a river, which acts as a barrier against SequenceBreaking and {{Unwinnable}} situations. In ODST, ''VideoGame/Halo3ODST'', where you play as just BadassNormal elite soldiers (although BadassNormal), soldiers, the differences in gameplay are very minor. Halo 4 ''VideoGame/{{Halo 4}}'' and 5 ''VideoGame/Halo5Guardians'' made the effort to avoid this, this trope, giving the Spartans more in-game superhuman feats like climbing up ledges and natural sprinting, alongside {{Action Command}} sequences that lets let you pry open doors and handle heavy items that isn't a widely used option.items.
** Cutscenes tend to override any weapon selection your character may have had prior to it. In ''VideoGame/Halo3ODST'', Romeo fires three shots at an enemy, and when gameplay starts, he's missing three rounds. But at the end of that segment, the cutscene has him wielding a sniper rifle, regardless of what he was using an instant earlier during gameplay. This is necessary for the Rookie to be able to find the [[WreckedWeapon broken rifle]] later. This is especially odd as sometimes on occasions where you aren't using a gun of any sort, but perhaps something like a giant [[DropTheHammer melee hammer]].
24th Jul '16 1:16:29 AM FurtiveSire
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* ''VideoGame/AssassinsCreedBrotherhood'' has the mission 'Gatekeeper', in which Ezio and Bartolomeo scout the French fortress, with Bart stating that the walls cannot be climbed and that the fortress is thick with French troops. Immediately after the cutscene ends, the player is able to scale the walls with relative ease and walk around the fortress in full Assassin armor without raising any attention to himself. Couple this with the fact that Ezio is also a OneManArmy and Bart's statement becomes completely null and void.
21st Jul '16 10:54:43 PM CapitanHappyFace
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** Although most characters in the game have the same skills in the lore and in the game, the exception, for balance, seems to be Reaper, who in the official comics and shorts is seemly indestructible and is inmune to the sleeping darts of Ana.
21st Jul '16 10:29:25 PM ZombieAladdin
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* ''VideoGame/RhythmHeaven Megamix'' may be the first game in the series to have a story, but it makes no attempt whatsoever to tie the stages themselves into the story, only that they need to be cleared in order to progress. Considering that the stage can be about anything and can have you playing as anyone and anything (one moment you could be a high school girl performing her cheerleading routine, and the next you could be a cat clapping to get some fish), there isn't really a way to tie any of these together anyway.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.GamePlayAndStorySegregation