History Main / GamePlayAndStorySegregation

13th Feb '18 9:53:06 PM Bearmarshal
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*** Averted in ''VideoGame/Halo2'', where the character does retain the weapon selection in the cutscene. However, it is always wielded as if it was the default weapon, causing some weapons to clip into the character model in certain scenes.
11th Feb '18 8:29:45 PM nombretomado
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* The opening scene of ''PhantomDust'' has a team of espers scorch scores of monsters with single attacks when two of said monsters would be challenging to the player. This may be justified by the fact that some of the monsters look a little more sickly they do in the game proper. Another example is characters performing feats like telekinetically hurling what appears to be half a sky scraper at you when the player, who is easily the most powerful esper in the game, has no such abilities.

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* The opening scene of ''PhantomDust'' ''VideoGame/PhantomDust'' has a team of espers scorch scores of monsters with single attacks when two of said monsters would be challenging to the player. This may be justified by the fact that some of the monsters look a little more sickly they do in the game proper. Another example is characters performing feats like telekinetically hurling what appears to be half a sky scraper at you when the player, who is easily the most powerful esper in the game, has no such abilities.
11th Feb '18 11:22:59 AM Steven
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** In the story mode of the first ''Budokai'' game, certain characters will transform and will start the fight in that state. However, they can still lose their transformations if they lose enough energy and get knocked down. From a gameplay perspective, this is perfectly normal. From a story perspective, it makes no sense and it makes even less sense when, for a example, a character that entered their SuperMode before the fight starts will still be in that form after the fight is over whether or not they lost that form during the battle.
4th Feb '18 10:36:11 AM N8han11
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** In the final dungeon in Twilight Princess, Link is rescued by his allies from an arrow to the face and about four mooks, despite the fact that by now Link has destroyed entire hordes of enemies and has been hit by more arrows than a practice dummy.

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** In the final dungeon in Twilight Princess, ''VideoGame/TheLegendOfZeldaTwilightPrincess'', Link is rescued by his allies from an arrow to the face and about four mooks, despite the fact that by now Link has destroyed entire hordes of enemies and has been hit by more arrows than a practice dummy.
4th Feb '18 10:33:59 AM N8han11
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* In the VideoGameAdaptation of ''Shrek 2'' even if Shrek get knocked unconscious near the beginning of the Prince Charming level, at the end Prince Charming says "I'll get you, Shrek!" and Shrek laughs triumphantly.
29th Jan '18 11:23:25 PM Pinokio
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* ''Dinosaur Hunt'' is about loading maps and shooting waves of dinosaurs. In between maps, the game tells the story of a hidden island, an elite military team, a secret scientific organization, a love interest, and weaponized dinosaurs.
22nd Jan '18 7:16:09 PM Zuxtron
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* ''VideoGame/JoJosBizarreAdventureAllStarBattle'' averts this. It follows the manga so closely that similar to the Yamcha example above, if two characters use story-specific moves against each other, they will play out as they did, such as [[spoiler:Dio's steamroller being countered by Jotaro's time-stop.]]
** Yoshikage Kira's super will [[spoiler:send any characters who transform(like Kars, or Enrico Pucci) back to stage one, due to the [[GroundhogDayLoop time loop]] created by his stand's third bomb]].

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* ''VideoGame/JoJosBizarreAdventureAllStarBattle'' averts zig-zags this. It follows the manga so closely that similar to the Yamcha example above, if two does have several unique interactions between certain characters use story-specific moves against each other, they will play out (such as they did, such as [[spoiler:Dio's steamroller being countered by Jotaro's time-stop.]]
** Yoshikage
[[spoiler:Jotaro using his time-stop to escape from Dio's road roller attack]] and Kira's third bomb [[spoiler:creating a GroundhogDayLoop which also resets any transformations his opponent may have undergone]]. However, it also has many aspects that don't fit canon. For example, everyone can see Stands, even though one of the basic rules of Stands is that they can only be seen by other Stand users. And some characters, such as Kira, Fugo, and Funny Valentine, have attacks which ought to be a OneHitKill (the latter two even show the victim being disintegrated during their super will [[spoiler:send any characters who transform(like Kars, or Enrico Pucci) back to stage one, due to the [[GroundhogDayLoop time loop]] created by his stand's third bomb]]. moves), but [[SlapOnTheWristNuke merely inflict normal damage.]]


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* ''VideoGame/InjusticeGodsAmongUs'': everyone in the game that doesn't already have SuperToughness has their durability improved by Kryptonian nanotech pills, making them as strong as Superman. This should mean that Batman's batarangs and Green Arrow's arrows, for example, should merely bounce off their opponent's body, but they're somehow still able to deal damage. One cutscene even shows the Joker being shot by a machine gun without getting a scratch, but gun-users can still hurt him in-game.
22nd Jan '18 6:09:06 PM DragonQuestZ
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8th Jan '18 2:14:01 PM MBG159
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* In the ''Dead Money'' expansion of ''VideoGame/FalloutNewVegas'', Dean Domino describes himself as [[TheLoad the third wheel of the group]], noting that while Dog/God has brawn and Christine has brains, he doesn't have much of either. In actual gameplay, though, Dean is easily the best of the trio, as he's the only one who has a gun by default, and being a companion, it has infinite ammo.
1st Jan '18 5:36:35 PM Valiona
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** In ''VideoGame/FireEmblemFates'', Takumi is said to be about as skilled of a swordsman as he is an archer, to the point at which he defeated Ryoma during a sparring match in their A support. As an Archer, he has no sword proficiency unless he reclasses.
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