History Main / GamePlayAndStorySegregation

20th May '17 10:45:30 AM nombretomado
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* ''Franchise/{{Ultima}}'':

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* ''Franchise/{{Ultima}}'':''VideoGame/{{Ultima}}'':
19th May '17 12:39:10 PM Crino37
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** Several of the Grand Theft Auto games have missions involving recurring [[NPC NPCs]] that end with you dropping them off somewhere and them leaving. During the brief period after dropping them off, when the mission is considered complete but before they actually disappear, you can do anything to them, including killing them, and nothing will happen - and they'll be back for the next mission. This becomes surreal when Trevor can thank a lady for a date by blasting her in the face with a shotgun after dropping her off, causing her to collapse in a pool of her own blood, and she'll not only be fine next time but won't remember it and will date him again.

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** Several of the Grand Theft Auto games have missions involving recurring [[NPC [[NonPlayerCharacter NPCs]] that end with you dropping them off somewhere and them leaving. During the brief period after dropping them off, when the mission is considered complete but before they actually disappear, you can do anything to them, including killing them, and nothing will happen - and they'll be back for the next mission. This becomes surreal when Trevor can thank a lady for a date by blasting her in the face with a shotgun after dropping her off, causing her to collapse in a pool of her own blood, and she'll not only be fine next time but won't remember it and will date him again.
19th May '17 12:33:22 PM Crino37
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** Also in ''VideoGame/GrandTheftAutoIV'', is possible to the player to kill Luis Fernando Lopez in the mission "Three Leaf Clover" without ffailing it, which would create a huge PlotHole considering that Luis is the protagonist of ''VideoGame/GrandTheftAutoIVTheBalladOfGayTony'' (which takes place after this mission) and also make Luis apparence in "Museum Piece", a later mission, completely illogical as well.
** Several of the Grand Theft Auto games have missions involving recurring NPCs that end with you dropping them off somewhere and them leaving. During the brief period after dropping them off, when the mission is considered complete but before they actually disappear, you can do anything to them, including killing them, and nothing will happen - and they'll be back for the next mission. This becomes surreal when Trevor can thank a lady for a date by blasting her in the face with a shotgun after dropping her off, causing her to collapse in a pool of her own blood, and she'll not only be fine next time but won't remember it and will date him again.

to:

** Also in ''VideoGame/GrandTheftAutoIV'', is possible to the player to kill Luis Fernando Lopez in the mission "Three Leaf Clover" without ffailing failing it, which would create a huge PlotHole considering that Luis is the protagonist of ''VideoGame/GrandTheftAutoIVTheBalladOfGayTony'' (which takes place after this mission) and also make Luis apparence in "Museum Piece", a later mission, completely illogical as well.
** Several of the Grand Theft Auto games have missions involving recurring NPCs [[NPC NPCs]] that end with you dropping them off somewhere and them leaving. During the brief period after dropping them off, when the mission is considered complete but before they actually disappear, you can do anything to them, including killing them, and nothing will happen - and they'll be back for the next mission. This becomes surreal when Trevor can thank a lady for a date by blasting her in the face with a shotgun after dropping her off, causing her to collapse in a pool of her own blood, and she'll not only be fine next time but won't remember it and will date him again.
19th May '17 12:31:09 PM Crino37
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** Also in ''VideoGame/GrandTheftAutoIV'', is possible to the player to kill Luis Fernando Lopez in the mission "Three Leaf Clover" without ffailing it, which would create a huge PlotHole considering that Luis is the protagonist of ''VideoGame/GrandTheftAutoIVTheBalladOfGayTony'' (which takes place after this mission) and also make Luis apparence in "Museum Piece", a later mission, completely illogical as well.
14th May '17 9:44:20 AM nombretomado
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* ''Franchise/StarCraft'':

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* ''Franchise/StarCraft'':''VideoGame/StarCraft'':
23rd Apr '17 7:38:40 PM tealmage
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* In ''VideoGame/GeneForge'', Shapers are barred from ever making certain Creations, but nobody will comment on you wandering around Shaper cities with a small army of illegal creations in tow. Indeed, you can march right into a city of Drayks and Drakons who are rebelling against the headship or even equality with humans, and go and chat with Drayks about how little they're being respected, and they won't bat an eye if you happen to have a force of obedient cannon fodder servant Drayks at your heels.



* In ''VideoGame/GeneForge'', Shapers are barred from ever making certain Creations, but nobody will comment on you wandering around Shaper cities with a small army of illegal creations in tow. Indeed, you can march right into a city of Drayks and Drakons who are rebelling against the headship or even equality with humans, and go and chat with Drayks about how little they're being respected, and they won't bat an eye if you happen to have a force of obedient cannon fodder servant Drayks at your heels.
23rd Apr '17 2:53:10 PM nombretomado
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* The ''Franchise/TalesSeries'' is generally pretty bad about plot-based injuries and the fact that you're usually carrying around a ton of medicine or food items that you can cook with. It's often {{Hand Wave}}d by the healers, trying First Aid for a couple seconds and going "there's nothing I can do" or "they're too far gone." And then all the games have their own little quirks...

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* The ''Franchise/TalesSeries'' ''VideoGame/TalesSeries'' is generally pretty bad about plot-based injuries and the fact that you're usually carrying around a ton of medicine or food items that you can cook with. It's often {{Hand Wave}}d by the healers, trying First Aid for a couple seconds and going "there's nothing I can do" or "they're too far gone." And then all the games have their own little quirks...
22nd Apr '17 8:18:35 PM ImpudentInfidel
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*** The Third War for Armageddon event for ''Warhammer 40,000'' was a bit of a disappointing stalemate, but the Eye of Terror campaign produced more dramatic results, with the forces of Chaos overrunning the defenders of the pivotal fortress world of Cadia, the Dark Eldar getting soundly defeated to the extent of having their capital sealed away in another dimension, and Orks and the Tau expanding all but unopposed. Yet in all subsequent material this attack from the Eye of Terror is only discussed in conjectural terms - the campaign occured in the final days of the year 40,999, and since the game isn't called ''Warhammer 4'''1''',000'', we'll never see it happen in canon. Then in the Fall of Medusa V campaign, Games Workshop declared the Space Marines the winning faction even though they ''failed'' their objectives, causing fans to accuse GW of favoring its mascot faction past the point of reason.

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*** The Third War for Armageddon event for ''Warhammer 40,000'' was a bit of a disappointing stalemate, but the Eye of Terror campaign produced more dramatic results, with the forces of Chaos overrunning the defenders of the pivotal fortress world of Cadia, the Dark Eldar getting soundly defeated to the extent of having their capital sealed away in another dimension, and Orks and the Tau expanding all but unopposed. Yet in all for years subsequent material this attack from the Eye of Terror is only discussed in conjectural terms - the campaign occured in the final days of the year 40,999, 40,999... until the ''Gathering Storm'' books advanced the narrative, starting with the fall of Cadia and since the game isn't called ''Warhammer 4'''1''',000'', we'll never see it happen Eldar being overrun in canon.several places. Then in the Fall of Medusa V campaign, Games Workshop declared the Space Marines the winning faction even though they ''failed'' their objectives, causing fans to accuse GW of favoring its mascot faction past the point of reason.
22nd Apr '17 8:08:47 PM ImpudentInfidel
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** Enemies you defeat bare handed are always treated injured but alive. Even if the finishing move used against them clearly snapped their spine.
22nd Apr '17 7:59:14 PM ImpudentInfidel
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** The Krogan treat fighting a Thresher Maw on foot like it's a big thing. In the first game, a sufficiently well-grinded character can defeat like a dozen of them on foot over the course of the game.

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** The Krogan treat fighting a Thresher Maw on foot like it's a big thing. In the first game, a sufficiently well-grinded character can defeat like a dozen of them on foot over the course of the game. A somewhat marginal example, since Shepard is acknowledged as possibly the greatest warrior who ever lived by the Krogan.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.GamePlayAndStorySegregation