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* In the ''[[LegoCrossoverGame Lego]] {{The Lord Of The Rings}}'' game, it repeats Gimili's "You'll have to toss me - don't tell the elf." part during the Battle Of Helm's Deep, which is well and good... expect for the fact that ''throwing Gimili is a gameplay mechanic'' (you even ''defeat a boss'' using it), and by that point Gimili has most likely been thrown all over the place by all manner of characters.

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* In the ''[[LegoCrossoverGame Lego]] {{The Lord Of The Rings}}'' game, it repeats Gimili's "You'll have to toss me - don't tell the elf." part during the Battle Of Helm's Deep, which is all well and good... expect for the fact that ''throwing Gimili is a gameplay mechanic'' (you even ''defeat a boss'' using it), and by that point Gimili has most likely been thrown all over the place by all manner of characters.
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* In the ''[[LegoCrossoverGame Lego]] {{The Lord Of The Rings}}'' game, it repeats Gimili's "You'll have to toss me - don't tell the elf." part during the Battle Of Helm's Deep, which is well and good... expect for the fact that ''throwing Gimili is a gameplay mechanic'' (you even ''defeat a boss'' using it), and by that point Gimili has most likely been thrown all over the place by all manner of characters.

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** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', a big deal is made about how Khajiit are ''strictly'' forbidden from so much as setting foot in a Hold's capitol city. If the player is of either race, they can freely enter and exit even ''Windhelm'' (where even Argonians aren't allowed) without any trouble aside from the occasional rude comment.

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** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', a big deal is made about how Khajiit are ''strictly'' forbidden from so much as setting foot in a Hold's capitol city. If However if the player is of either race, a Khajiit, they can freely enter and exit even ''Windhelm'' (where even Argonians aren't allowed) without any trouble aside from the occasional rude comment.


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** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'''s ''Dawnguard'' DLC, one quest of the vampire questline involves turning [[spoiler:the moth priest]] into your thrall. The player uses vampire's seduction and then feeds on him to make him a thrall. The player can feed on almost any NPC like this, but it never makes a thrall.
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*** Then again, it has been speculated that at least a few of the Pokedex entries are either exaggerated or made up.

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*** Then again, it has been speculated that at least a few of the Pokedex entries are either exaggerated or made up. Ya know, since Professor Oak IS sending kids out to collect all this information.
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There are three types listed here; straight examples, aversions (that you could term gameplay and story integration), and back-and-forth examples, where a game includes major straight examples and major aversions at the same time.

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There are three types listed here; straight examples, aversions (that you could term gameplay Gameplay and story integration), Story Integration, and back-and-forth examples, where a game includes major straight examples and major aversions at the same time.



!!Aversions

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!!Aversions
!!Gameplay and Story Integration
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since Gameplay And Story Integrations redirects to this page, I figured \"why not?\"
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If the story is instead well-joined, the inversion is the {{internal subtrope}} '''Gameplay And Story Integration'''.

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If the story is instead well-joined, the inversion is the {{internal Administrivia/{{internal subtrope}} '''Gameplay And Story Integration'''.
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If the story is instead well-joined, the inversion is '''GameplayAndStoryIntegration.'''

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If the story is instead well-joined, the inversion is '''GameplayAndStoryIntegration.'''the {{internal subtrope}} '''Gameplay And Story Integration'''.
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** ''VideoGame/ResidentEvil2'' and ''VideoGame/ResidentEvil3Nemesis'' both show the police in cutscenes attacking zombies with strong weapons like shotguns and machine guns, yet the zombies barely flinch as they make their move on their victims. In the actual gameplay, your shotgun can greatly stagger zombies ([[YourHeadAsplode or make their heads explode with a headshot]]) and machine gun type weapons can shred zombies in three seconds while pushing them back. Because of those factors, zombies appear to be stronger in cutscenes than actual gameplay.

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* In ''VideoGame/{{Warcraft}} III'', Arthas sells his soul in exchange for power by picking up the runeblade Frostmourne. In spite of this however, he goes from being a level 10 Paladin in the last human mission to being a level 1 Death Knight in the first undead level, leading to a massive drop in in-game stats. Similarly, Illidan also sells his soul for power by consuming the Skull of Gul'dan. When he shows up later in ''Frozen Throne'', his appearance has changed and he boasts about how powerful he is...but his stats aren't any different from that of a typical level 10 Demon Hunter.
* According to the backstory of ''DefenseOfTheAncients'', some of the heroes should be nearly invincible, and most of them should all already have tons (in some cases, literally eons) of battle experience. Yet they all start at level 1 with almost no spells available.



* According to the backstory of ''DefenseOfTheAncients'', some of the heroes should be nearly invincible, and most of them should all already have tons (in some cases, literally eons) of battle experience. Yet they all start at level 1 with almost no spells available.
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* In ''{{VideoGame/LA Noire}}'', in one homicide case you are presented with two suspects for a woman's brutal and sexually violent murder - her husband and a local pedophile. Though the evidence all points to the husband, your commanding officer orders you to charge the pedophile with the crime, reasoning that the pedophile is an ongoing threat to the community. If you disobey his orders and charge the husband, it is impossible to get the 5 star case rating (and the associated achievements) because he is furious at the insubordination.
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** Though this could be because if it was useable in the game, it would be a serious GameBreaker.
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If the story is instead well-joined, the inversion is '''GameplayAndStoryIntegration.'''
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** Adell is the only human being in [[{{Disgaea2}} Veldime!]] Except for, you know, those humans that his sister [[{{DLC}} summoned.]] But they don't count, nor are they turned into Demons by the Curse.

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** {{Disgaea2}}: Adell is the only human being in [[{{Disgaea2}} Veldime!]] Veldime! Except for, you know, those humans that his sister [[{{DLC}} summoned.]] But they don't count, nor are they turned into Demons by the Curse.
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* In ''{{Warhammer40000}}'', the Eldar are supposed to have the most powerful psykers, with the ''possible'' exception of Chaos. In ''Rites of War'', however, the Eldar have the ''weakest'' psykers. Eldar psykers have to get to level 8 before they can use all four Eldar psyker powers, but SpaceMarine librarians can use all four of their psyker powers at level 1, as can Tyranid magi, zoanthropes, and hive tyrants. Granted, once an Eldar psyker has been [[LevelGrinding leveled up]], the four Eldar psyker abilities are comparable in power to the abilities of the other factions. Also, arguably justified since the Eldar are the player race, at least in the campaign mode. Still, it's a little weird, since you eventually get to recruit SpaceMarine librarians, which are more powerful at level one than your own psykers are at level seven.
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* It's a plot point in ''{{STALKER}}: Call of Pripiyat'' that anomalies move. In the game itself, however, none of them ever leave their positions.

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* It's a plot point in ''{{STALKER}}: ''VideoGame/{{STALKER}}: Call of Pripiyat'' that anomalies move. In the game itself, however, none of them ever leave their positions.
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* Averted rather oddly in DragonBallZBudokai3 with Yamcha. Likely as a shoutout to his death in the manga, and a similar death in the story mode, Yamcha is programmed to die instantly during a fight if a Saibamen opponent manages to use it's SuicideAttack on him regardless of his health, while every other fighter will survive it if they have enough health. This is also the only attack in the game which will instantly kill the person it was used on like it did in the anime.
** A recurring factor in any DBZ game that has a story mode is that you have to play through most of the fights that happen in the series. The issue is that it's entirely possible that the difficulty won't match what "should" happen: your character should be able to win the fight in their sleep but it's [[ThatOneBoss infuriatingly difficult]] only to then continue on like nothing happened; alternately, you win a fight in 13 seconds with a "PERFECT!" rating, only to immediately view a cutscene with your character on the edge of death and the enemy wondering "Is that all?"

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* Averted rather oddly in DragonBallZBudokai3 ''VideoGame/DragonBallZBudokai 3'' with Yamcha. Likely as a shoutout to his death in the manga, and a similar death in the story mode, Yamcha is programmed to die instantly during a fight if a Saibamen opponent manages to use it's SuicideAttack on him regardless of his health, while every other fighter will survive it if they have enough health. This is also the only attack in the game which will instantly kill the person it was used on like it did in the anime.
** A recurring factor in any DBZ ''DragonBallZ'' game that has a story mode is that you have to play through most of the fights that happen in the series. The issue is that it's entirely possible that the difficulty won't match what "should" happen: your character should be able to win the fight in their sleep but it's [[ThatOneBoss infuriatingly difficult]] only to then continue on like nothing happened; alternately, you win a fight in 13 seconds with a "PERFECT!" rating, only to immediately view a cutscene with your character on the edge of death and the enemy wondering "Is that all?"
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*** This problem is addressed somewhat in some later quests involving healing NPCs, in which you are given items that can heal their wounds, but also told you can use your healing skills if you so desire.

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*** This problem is addressed somewhat in some later quests involving healing NPCs, [=NPCs=], in which you are given items that can heal their wounds, but also told you can use your healing skills if you so desire.
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* ''VideoGame/StarWarsTheOldRepublic'' allows Sith characters to use Force Choke and Force LIghtning in battle. Naturally, during dialogue options, occasionally the player will be given the option to "Choke / shock them" or "Force Choke / Lightning" to kill an NPC. FridgeBrilliance also kicks in - They're relatively ''minor'' attacks that deal very little damage. When you use them to kill an NPC, they are at low health from a previous fight (or had low health to begin with) so naturally you can finish them off with just a minor crowd control ability. Yet when you use it to punish or torture people, they're at a higher health so they can't ''die'' from Force Choke or Lightning!
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** Similar to the ''KnightsOfTheOldRepublic'' example above, the Quarian fleet only allows Tali, Shepard and one other squadmate[[hottip:note:Standard for a loyalty mission; the squadmate in question must be present]] to board their flagship. You know, the race known for being the most extreme germophobes in the universe? Shepard has to wear his/her helmet at all times, and most of the squadmates do the same - except for a select few (Jack, Samara, Miranda, Jacob) that are apparently able to waltz onboard with nothing more than a breathing mask, walk around without anyone commenting and sit in the middle of the crowd during Tali's exile hearing.

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** Similar to the ''KnightsOfTheOldRepublic'' example above, the Quarian fleet only allows Tali, Shepard and one other squadmate[[hottip:note:Standard squadmate[[note]]Standard for a loyalty mission; the squadmate in question must be present]] present[[/note]] to board their flagship. You know, the race known for being the most extreme germophobes in the universe? Shepard has to wear his/her helmet at all times, and most of the squadmates do the same - except for a select few (Jack, Samara, Miranda, Jacob) that are apparently able to waltz onboard with nothing more than a breathing mask, walk around without anyone commenting and sit in the middle of the crowd during Tali's exile hearing.



* In ''VideoGame/DwarfFortress'', according to the story[[hottip:*:which comes from WordOfGod rather than being in the game ''or'' the manual]] the only things that [[spoiler:demons]] can't bust through are [[spoiler:semi-molten rock and raw [[{{Unobtanium}} adamantine]]]], since that's what [[spoiler:the gods used to trap the demons in hell]]. However, once you [[spoiler:release the demons from hell]], walls made of anything will stop them short (even walls made out of ''soap'').

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* In ''VideoGame/DwarfFortress'', according to the story[[hottip:*:which story[[note]]which comes from WordOfGod rather than being in the game ''or'' the manual]] manual[[/note]] the only things that [[spoiler:demons]] can't bust through are [[spoiler:semi-molten rock and raw [[{{Unobtanium}} adamantine]]]], since that's what [[spoiler:the gods used to trap the demons in hell]]. However, once you [[spoiler:release the demons from hell]], walls made of anything will stop them short (even walls made out of ''soap'').



* In ''DeadRising'', during the second boss fight an {{NPC}} ally can handily survive dozens of hits from a rifle that, in real life, is known to be able to tear a man in half with one shot.[[hottip:note: It's an anti-materiel rifle, which means it's meant for use against things like jeeps or tanks, and is thus ludicrously overkill against unarmored humans like your ally.]] In the cutscene immediately after said fight he is shot in the leg with a pistol and unable to walk, and the very next task set for the player is to acquire a first aid kit to treat him - for a ''fever''. Which becomes '''lethal''' if you don't find the first aid kit in time.

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* In ''DeadRising'', during the second boss fight an {{NPC}} ally can handily survive dozens of hits from a rifle that, in real life, is known to be able to tear a man in half with one shot.[[hottip:note: [[note]] It's an anti-materiel rifle, which means it's meant for use against things like jeeps or tanks, and is thus ludicrously overkill against unarmored humans like your ally.]] [[/note]] In the cutscene immediately after said fight he is shot in the leg with a pistol and unable to walk, and the very next task set for the player is to acquire a first aid kit to treat him - for a ''fever''. Which becomes '''lethal''' if you don't find the first aid kit in time.
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Either that example is unrelated to Phantasy Star II or it\'s just too vaguely written to tell.


** Semi-averted in this case. You have to use a MacGuffin to be able to crack the boss in question's barrier, and if you don't do that, his attack remains just as lethal as it was the first time you fought him - One shot, one kill. Of course, anyone killed in this manner in ''this'' fight can be just as easily brought back, hence only semi-averted.
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** During gameplay, [[VideoGame/FinalFantasyII the Emperor]]'s ground Flare is a [[PainfullySlowProjectile painfully slow]], [[HomingProjectile homing]] projectile, yet in Chapter 4 of the 12th cycle in ''Dissidia 012'', he fires one at Yuna during a cutscene that flies out ''much'' faster than usual. If that's how the Flares worked gameplay-wise, the Emperor would easily be one of [[GameBreaker the most broken characters in the game]].

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** During gameplay, [[VideoGame/FinalFantasyII the Emperor]]'s ground Flare is a [[PainfullySlowProjectile painfully slow]], [[HomingProjectile homing]] projectile, yet in Chapter 4 of the 12th cycle in ''Dissidia 012'', he fires one at Yuna [[VideoGame/FinalFantasyX Yuna]] during a cutscene that flies out ''much'' faster than usual. If that's how the Flares worked gameplay-wise, the Emperor would easily be one of [[GameBreaker the most broken characters in the game]].
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* This trope is a common criticism of the [[BaseBreaker fourth edition]] of DungeonsAndDragons, which is chock full of effects where the rules text ("crunch") doesn't match the descriptive text ("fluff"). For instance, an inspiring speech that gives you a buff even if you cannot hear it; an InstantDeathAttack that deals exactly as much damage as other attacks of the same level; a particular swordfighting maneuver that you can only do once per day for no reason, and can never learn to do twice; an infamous spell that lets you teleport an enemy into hell, but only if you teleport him right back (again, doing exactly as much damage as other attacks of the same level); and numerous archery moves and bolt spells that allow you to shoot at two creatures, but never at the same creature twice. That some people mind this and other people don't is precisely why it's a BaseBreaker, of course.

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* This trope is a common criticism of the [[BaseBreaker fourth edition]] of DungeonsAndDragons, which is chock full of effects where the rules text ("crunch") doesn't match the descriptive text ("fluff"). For instance, an inspiring speech that gives you a buff even if you cannot hear it; an InstantDeathAttack OneHitKill that deals exactly as much damage as other attacks of the same level; a particular swordfighting maneuver that you can only do once per day for no reason, and can never learn to do twice; an infamous spell that lets you teleport an enemy into hell, but only if you teleport him right back (again, doing exactly as much damage as other attacks of the same level); and numerous archery moves and bolt spells that allow you to shoot at two creatures, but never at the same creature twice. That some people mind this and other people don't is precisely why it's a BaseBreaker, of course.

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* At the end of the second part of ''ArTonelico: Melody of Elemia'', Lady Shurelia sings Suspend, a spell that shuts down the Tower except for basic environmental and self-maintenance, and Aurica and Misha confirm that they can no longer use song magic. Shortly thereafter they HandWave magic as simply "much weaker," but even when you do use it in Phase 3 before reawakening the Tower, spells are no less powerful than before and you can even still use one that involves painting a target lock for the Tower's own energy cannons.

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* At the end of the second part of ''ArTonelico: Melody of Elemia'', Lady Shurelia sings Suspend, a spell that shuts down the Tower except for basic environmental and self-maintenance, and Aurica and Misha confirm that they can no longer use song magic. Shortly thereafter they HandWave magic as simply "much weaker," but even when you do use it in Phase 3 before reawakening the Tower, spells are no less powerful than before and you can even still use one that involves painting a target lock for the Tower's own energy cannons.



* Crushingly averted in ''VideoGame/FinalFantasyV'', where the party members attempt to use the strongest healing items and spells at their disposal on a character who has been KilledOffForReal to no avail. Fighting at 0 HP rendered him DeaderThanDead.
** On the other hand, it's possible for characters in that cutscene to try to use Curaga and Raise on [[spoiler:Galuf]] even if they haven't gained a single level in any White Magic-related jobs. Or to use Pheonix Downs even if you don't currently have any in your inventory. As for how they got that far out without white magic...[[UnwinnableByInsanity who'd actually try that?]]
*** [[FridgeBrilliance They can]] [[JobSystem change jobs at will]], remember?

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* Crushingly averted in ''VideoGame/FinalFantasyV'', where the party members attempt to use the strongest healing items and spells at their disposal on a character who has been KilledOffForReal suffered CharacterDeath to no avail. Fighting at 0 HP rendered him DeaderThanDead.
**
DeaderThanDead. On the other hand, it's possible for characters in that cutscene to try to use Curaga and Raise on [[spoiler:Galuf]] even if they haven't gained a single level in any White Magic-related jobs. Or jobs or to use Pheonix Downs even if you don't currently have any in your inventory. As for how they got that far out without white magic...[[UnwinnableByInsanity who'd actually try that?]]
*** [[FridgeBrilliance They can]] [[JobSystem change jobs at will]], remember?
inventory.



** In ''VideoGame/TalesOfTheAbyss'', when you use [[WaifProphet Ion's]] extension of Luke's first mystic arte, he'll waver and collapse instead of just disappearing. If Anise is in the party, [[GuiltBasedGaming she calls for him, and he stutters "I-I'm... fine..."]].
*** Additionally, if you don't have Luke and Jade in your party, when Anise uses Final Fury, she yells "I'll kill you bastards!" Instead of the usual "O ravaging tragedy!"
** A minor but rather powerful aversion in ''VideoGame/TalesOfSymphonia'': When Colette loses her voice for plot reasons, she stops [[CallingYourAttacks Calling Her Attacks]] in battle as well, and the victory quotes for her aren't shown.
*** Another subtle one is in the AI - Tropers have actually noticed that Kratos actually loves to spam healing and support spells on Lloyd the most - and this isn't an issue of him being the tank; even if Colette is in melee range, he'll use it on Lloyd first. [[spoiler: Because it's actually an act of a father-looking out for his son]].
*** A somewhat lighter version from Symphonia with [[TheCasanova Zelos Wilder.]] Story-wise, his reputation for [[MemeticSexGod debauchery and seduction]] are known throughout Tethe'alla, as pointed out by Regal. Gameplay-wise, you can abuse this as a Personal EX Skill; if Zelos is your onscreen character, women will give you ''healing items, food, and money just for talking to them.''

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** In ''VideoGame/TalesOfTheAbyss'', when ''VideoGame/TalesOfTheAbyss'',
*** When
you use [[WaifProphet Ion's]] extension of Luke's first mystic arte, he'll waver and collapse instead of just disappearing. If Anise is in the party, [[GuiltBasedGaming she calls for him, and he stutters "I-I'm... fine..."]].
*** Additionally, if ** If you don't have Luke and Jade in your party, when Anise uses Final Fury, she yells "I'll kill you bastards!" Instead of the usual "O ravaging tragedy!"
** A ''VideoGame/TalesOfSymphonia''
***A
minor but rather powerful aversion in ''VideoGame/TalesOfSymphonia'': one: When Colette loses her voice for plot reasons, she stops [[CallingYourAttacks Calling Her Attacks]] in battle as well, and the victory quotes for her aren't shown.
*** Another subtle one is in the AI - Tropers have actually noticed that Kratos actually loves to spam healing and support spells on Lloyd the most - and this isn't an issue of him being the tank; even if Colette is in melee range, he'll use it on Lloyd first. [[spoiler: Because it's actually an act of a father-looking father looking out for his son]].
*** A somewhat lighter version from Symphonia with [[TheCasanova Zelos Wilder.]] Story-wise, his reputation for [[MemeticSexGod debauchery and seduction]] are known throughout Tethe'alla, as pointed out by Regal. Gameplay-wise, you can abuse this as a Personal EX Skill; if Zelos is your onscreen character, women will give you ''healing items, food, and money just for talking to them.''
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This trope occurs whenever there is inconsistency in how things work or behave between the gameplay and storyline sections of a video game, the latter of which consists of {{cutscene}}s and dialogue. While this trope is generally forgivable due to technological limitations, {{egregious}} instances can result in the shattering of the player's WillingSuspensionOfDisbelief. (Of late, games journalism has taken to calling this feeling "[[SesquipedalianLoquaciousness ludonarrative dissonance]].") Typically, it's done to try and make a more interesting game, since simply hitting OneHitKO all the time like in that cutscene would be utterly boring, while having a person who actually ''can't'' open doors like in that last cutscene would make the game [[FakeDifficulty needlessly frustrating]]. Accordingly, it's sometimes excused by AcceptableBreaksFromReality, but by no stretch does that justification cover all of the flat-out weird mismatches perpetrated by game makers over the years.

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This trope occurs whenever there is inconsistency in how things work or behave between the gameplay and storyline sections of a video game, the latter of which consists of {{cutscene}}s and dialogue. While this trope is generally forgivable due to technological limitations, {{egregious}} instances can result in the shattering of the player's WillingSuspensionOfDisbelief. (Of late, games journalism has taken to calling this feeling "[[SesquipedalianLoquaciousness ludonarrative dissonance]].") Typically, it's done to try and make a more interesting game, since simply hitting OneHitKO all the time like in that cutscene would be utterly boring, while having a person who actually ''can't'' open doors like in that last cutscene would make the game [[FakeDifficulty needlessly frustrating]]. Accordingly, it's sometimes excused by AcceptableBreaksFromReality, but by no stretch does that justification cover all of the flat-out weird mismatches perpetrated by game makers over the years.



The technical term for this is "ludonarrative dissonance": ludonarrative is the portion of the story told through the gameplay, so ludonarrative dissonance is when there are logical inconsistencies between what is conveyed through the gameplay and what is conveyed through the story, or when the gameplay is presenting one message while the story is presenting another.

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The technical term for this is "ludonarrative dissonance": "[[SesquipedalianLoquaciousness ludonarrative dissonance]]". It was coined by game journalists. "ludonarrative" is the portion of the story told through the gameplay, so ludonarrative dissonance is when there are logical inconsistencies between what is conveyed through the gameplay and what is conveyed through the story, or when the gameplay is presenting one message while the story is presenting another.
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* In {{''Demonophobia''}}, a game with [[TheManyDeathsOfYou a lot of]] [[{{Gorn}} interesting ways]] [[TrialAndErrorGameplay to die]], [[spoiler: you don't 'die and respawn' in the usual way; instead, the protagonist is revived some time later, with no memories of her deaths. This becomes important at the end of the game, where these memories are [[DespairEventHorizon returned to her]].]]

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* In {{''Demonophobia''}}, ''Demonophobia'', a game with [[TheManyDeathsOfYou a lot of]] [[{{Gorn}} interesting ways]] [[TrialAndErrorGameplay to die]], [[spoiler: you don't 'die and respawn' in the usual way; instead, the protagonist is revived some time later, with no memories of her deaths. This becomes important at the end of the game, where these memories are [[DespairEventHorizon returned to her]].]]
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* In ''Demonophobia'', a game with [[TheManyDeathsOfYou a lot of]] [[{{Gorn}} interesting ways]] [[TrialAndErrorGameplay to die]], [[spoiler: you don't 'die and respawn' in the usual way; instead, the protagonist is revived some time later, with no memories of her deaths. This becomes important at the end of the game, where these memories are [[DespairEventHorizon returned to her]].]]

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* In ''Demonophobia'', {{''Demonophobia''}}, a game with [[TheManyDeathsOfYou a lot of]] [[{{Gorn}} interesting ways]] [[TrialAndErrorGameplay to die]], [[spoiler: you don't 'die and respawn' in the usual way; instead, the protagonist is revived some time later, with no memories of her deaths. This becomes important at the end of the game, where these memories are [[DespairEventHorizon returned to her]].]]
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Apparently I\'m blind.


** In a reversal, cutscenes after the player acquires the Solid Eye will almost always show Snake wearing it even when the player doesn't actually have it equipped.
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** In a reversal, cutscenes after the player acquires the Solid Eye will almost always show Snake wearing it even when the player doesn't actually have it equipped.
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** Leon in ''VideoGame/ResidentEvil2'' gets shot by Annette in a cut scene and passes out from the shock. When he wakes up some time later, he can run around perfectly fine and his health doesn't get lowered from the gunshot wound, despite the fact that Leon was hit in the chest. Leon does collapse from his wound moments later, but he gets [[WorstAid patched up with bandages]] and is fine for the rest of the game.

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