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*** ''[[https://hazelspooder.github.io/lunarfluorite/3airmods/stone3.html Agent Stone in Sonic 3 A.I.R.]]'' adapts Agent Stone from [[Film/SonicTheHedgehog2020 the]] [[Film/SonicTheHedgehog22022 movies]] as another antagonist to deal with alongside Eggman and Knuckles. This mod not only reworks the minibosses into machines controlled by Stone, but it also has him control the Egg Cannon in place of Eggman, and he replaces Eggrobo in Knuckles's version of the game. There are even custom boss battles, some of which exclusive to Knuckles (though certain Extra Slot characters can fight them as well). Note that the mod is currently only available as a demo. [[https://shc.zone/entries/contest2022/605 The mod originally debuted in the 2022 Sonic Hacking Contest]], with only up to Launch Base Zone changed. It won trophies for best graphical work and best new or modified boss design, as well getting an honorable mention among the contest's media panelists as one of the best mods overall for the 2D PC category. [[https://shc.zone/entries/contest2023/802 It returned the following year]], this time with changes up to Lave Reef Zone.

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*** ''[[https://hazelspooder.github.io/lunarfluorite/3airmods/stone3.html Agent Stone in Sonic 3 A.I.R.]]'' adapts Agent Stone from [[Film/SonicTheHedgehog2020 the]] [[Film/SonicTheHedgehog22022 movies]] as another antagonist to deal with alongside Eggman and Knuckles. This mod not only reworks the minibosses into machines controlled by Stone, but it also has him control the Egg Cannon in place of Eggman, and he replaces Eggrobo in Knuckles's version of the game. There are even custom boss battles, some of which exclusive to Knuckles (though certain Extra Slot characters can fight them as well). Note that the mod is currently only available as a demo. [[https://shc.zone/entries/contest2022/605 The mod originally debuted in the 2022 Sonic Hacking Contest]], with only up to Launch Base Zone changed. It won trophies for best graphical work and best new or modified boss design, as well getting an honorable mention among the contest's media panelists as one of the best mods overall for the 2D PC category. [[https://shc.zone/entries/contest2023/802 It returned the following year]], this time with changes up to Lave Lava Reef Zone.


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** ''[[https://gamebanana.com/mods/452036 Sonic Origins Ultrafix]]'' is a mod of ''[[CompilationRerelease Sonic Origins]]'' designed to modify all four main games in the collection both mechanically and visually in order to address underlying issues and make things more consistent between games. The Classic Modes have also been modified to be more faithful to their original sources (for example, you can no longer access the Hidden Palace through Mystic Cave Zone Act 2 in ''Sonic 2''[='=]s Classic Mode).
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### ''[[VideoGame/{{The}} 'the]]'' and ''[[https://www.smwcentral.net/?p=viewthread&t=59067&page=1&pid=958878 Call of Cthulhu]]'' are horror-themed hacks.

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### ''[[VideoGame/{{The}} 'the]]'' 'the]]'', ''VideoGame/{{Eyeless}}'', ''VideoGame/GameDotBps'' and ''[[https://www.smwcentral.net/?p=viewthread&t=59067&page=1&pid=958878 Call of Cthulhu]]'' are horror-themed hacks.
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* The RhythmGame ''VideoGame/FridayNightFunkin'' has ''extremely'' large modding community, to the point it might be one of the largest in the entire video game community (as well as [[ComeForTheGameStayForTheMods being known as popular than the video game itself]]). The reason for this is that it's very simple to do, modders like to add/replace characters and sometimes change the storyline whatever they want.

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* The RhythmGame ''VideoGame/FridayNightFunkin'' has an ''extremely'' large modding community, to the point that it might be one of the largest in the entire video game gaming community (as well as [[ComeForTheGameStayForTheMods for being known as more popular than the video game itself]]). The reason for this is that it's very simple to do, letting the modders like to add/replace characters and sometimes change the storyline whatever they want.to their hearts' content.
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FNF is pretty much the king of mods, yet it doesn't even show up in this trope. Ironic, isn't?

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* The RhythmGame ''VideoGame/FridayNightFunkin'' has ''extremely'' large modding community, to the point it might be one of the largest in the entire video game community (as well as [[ComeForTheGameStayForTheMods being known as popular than the video game itself]]). The reason for this is that it's very simple to do, modders like to add/replace characters and sometimes change the storyline whatever they want.
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** ''VideoGame/MarioKartDS'' has a few full-on hacks. One of the first complete ones is Ermii Kart DS, featuring 32 brand new tracks, 6 brand new battle tracks, 12 custom characters [[note]] [[AuthorAvatar Ermii]], [[VideoGame/StarFox Fox McCloud]], [[VideoGame/HyruleWarriors Lana]], Yawshi, [[Literature/HaruhiSuzumiya Haruhi]], [[VideoGame/DonkeyKong64 Lanky Kong]], WesternAnimation/{{Shrek}}, Bowser in his Kyaru Pamyu Pamyu outfit, Rosalina, Mr. Bones, [[VideoGame/AceAttorney Phoenix Wright]], and Doge. And that's just their base form, some of them have alternate costumes. [[/note]] and more.

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** ''VideoGame/MarioKartDS'' has a few full-on hacks. One of the first complete ones is Ermii Kart DS, featuring 32 brand new tracks, 6 brand new battle tracks, 12 custom characters [[note]] [[AuthorAvatar Ermii]], [[VideoGame/StarFox [[Franchise/StarFox Fox McCloud]], [[VideoGame/HyruleWarriors Lana]], Yawshi, [[Literature/HaruhiSuzumiya Haruhi]], [[VideoGame/DonkeyKong64 Lanky Kong]], WesternAnimation/{{Shrek}}, Bowser in his Kyaru Pamyu Pamyu outfit, Rosalina, Mr. Bones, [[VideoGame/AceAttorney Phoenix Wright]], and Doge. And that's just their base form, some of them have alternate costumes. [[/note]] and more.
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*** The ''[[https://sonic3air.boards.net/thread/29/extra-slot-mighty Extra Slot Mighty]]'' & ''[[https://sonic3air.boards.net/thread/30/extra-slot-ray Extra Slot Ray]]'' mods adapt Mighty the Armadillo and Ray the Flying Squirrel from ''VideoGame/SonicMania'' as playable characters in Sonic 3 A.I.R. The most significant selling point of the mod is that Mighty and Ray don't overwrite any of the already playable characters in the game, using [[https://sonic3air.boards.net/thread/28/esu-framework a special framework designed for that purpose]]. Mighty plays like he did in Sonic Mania, with the ability to ignore damage from spiky objects while rolling. His hammer drop move that originated from Sonic Mania, and his wall climb move from ''VideoGame/KnucklesChaotix''. In addition, an alternate wall slide move inspired by the Sonic Mania mod, Sonic Megamix Mania. On top of this, Mighty has new character-exclusive levels in Angel Island Zone and Lava Reef Zone. Ray plays similarly to how he handled in Sonic Mania, with the ability to gain extra height if the player presses up on the Gamepad. If the player desires, they can have Ray replace Tails as the partner character for everyone except Tails. Note: while both play fine right now, the creator claims there'll be updates in the near future, with plans to add Amy and Metal Sonic Kai as playable characters. [[https://shc.zone/entries/contest2022/690 A special version of the mods were showcased at the 2022 Sonic Hacking Contest]], where Mighty and Ray are combined into one mod. It won trophies for 2nd best and best character implementation in the 2D PC category.
*** ''[[https://hazelspooder.github.io/lunarfluorite/3airmods/stone3.html Agent Stone in Sonic 3 A.I.R.]]'' adapts Agent Stone from [[Film/SonicTheHedgehog2020 the]] [[Film/SonicTheHedgehog22022 movies]] as another antagonist to deal with alongside Eggman and Knuckles. This mod not only reworks the minibosses into machines controlled by Stone, but it also has him control the Egg Cannon in place of Eggman, and he replaces Eggrobo in Knuckles's version of the game. There's even a custom boss battle exclusive to Knuckles, which is adapted from the fangame ''VideoGame/SonicHoshi''. Note that the mod is currently only available as a demo, which doesn't affect the ''Sonic & Knuckles'' half of the game. [[https://shc.zone/entries/contest2022/605 The mod originally debuted in the 2022 Sonic Hacking Contest]], where it won trophies for best graphical work and best new or modified boss design, as well getting an honorable mention among the contest's media panelists as one of the best mods overall for the 2D PC category.

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*** The ''[[https://sonic3air.boards.net/thread/29/extra-slot-mighty Extra Slot Mighty]]'' & Mighty]]'', ''[[https://sonic3air.boards.net/thread/30/extra-slot-ray Extra Slot Ray]]'' Ray]]'', and ''[[https://sonic3air.boards.net/thread/274/new-update-extra-slot-amy Extra Slot Amy]]'' mods adapt Mighty the Armadillo and Ray the Flying Squirrel from ''VideoGame/SonicMania'' alongside Amy Rose as playable characters in Sonic ''Sonic 3 A.I.R. '' The most significant selling point of the mod mods is that Mighty and Ray don't none of the characters overwrite any of the already playable characters in the game, using [[https://sonic3air.boards.net/thread/28/esu-framework a special framework designed for that purpose]]. Mighty plays like he did in Sonic Mania, ''Sonic Mania'', with the ability to ignore damage from spiky objects while rolling. His hammer drop move that originated from Sonic Mania, ''Sonic Mania'', and his wall climb move from ''VideoGame/KnucklesChaotix''. In addition, an alternate wall slide move inspired by the Sonic Mania ''Sonic Mania'' mod, Sonic ''Sonic Megamix Mania.Mania''. On top of this, Mighty has new character-exclusive levels in Angel Island Zone and Lava Reef Zone. Ray plays similarly to how he handled in Sonic Mania, ''Sonic Mania'', with the ability to gain extra height if the player presses up on the Gamepad. If the player desires, they can have Ray replace Tails as the partner character for everyone except Tails. Amy takes inspiration from ''VideoGame/{{Antonblast}}'' with new bouncing abilities. Note: while both all play fine right now, the creator claims there'll be updates in the near future, with plans to add Amy and Metal Sonic Kai as a playable characters.character. [[https://shc.zone/entries/contest2022/690 A special version of the mods were showcased at the 2022 Sonic Hacking Contest]], where Mighty and Ray are combined into one mod. It won trophies for 2nd best and best character implementation in the 2D PC category.
*** ''[[https://hazelspooder.github.io/lunarfluorite/3airmods/stone3.html Agent Stone in Sonic 3 A.I.R.]]'' adapts Agent Stone from [[Film/SonicTheHedgehog2020 the]] [[Film/SonicTheHedgehog22022 movies]] as another antagonist to deal with alongside Eggman and Knuckles. This mod not only reworks the minibosses into machines controlled by Stone, but it also has him control the Egg Cannon in place of Eggman, and he replaces Eggrobo in Knuckles's version of the game. There's There are even a custom boss battle battles, some of which exclusive to Knuckles, which is adapted from the fangame ''VideoGame/SonicHoshi''. Knuckles (though certain Extra Slot characters can fight them as well). Note that the mod is currently only available as a demo, which doesn't affect the ''Sonic & Knuckles'' half of the game.demo. [[https://shc.zone/entries/contest2022/605 The mod originally debuted in the 2022 Sonic Hacking Contest]], where it with only up to Launch Base Zone changed. It won trophies for best graphical work and best new or modified boss design, as well getting an honorable mention among the contest's media panelists as one of the best mods overall for the 2D PC category.category. [[https://shc.zone/entries/contest2023/802 It returned the following year]], this time with changes up to Lave Reef Zone.
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* ''VideoGame/RedAlert3Paradox'' was a highly ambitious Red Alert 3 mod notable for it`s accompanying wiki project, which is slowly building a detailed 1960s Cold War world out of the highly limited basis of the original game.

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* ''VideoGame/RedAlert3Paradox'' ''WebOriginal/RedAlert3Paradox'' was a highly ambitious Red Alert 3 ''VideoGame/CommandAndConquerRedAlert3'' mod notable for it`s its accompanying wiki project, which is slowly building a detailed 1960s Cold War world out of the highly limited basis of the original game.
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** ''VideoGame/FinalFantasyXIV'' is just as equally gray in handling mods like its older brother ''Final Fantasy XI'', but sees a flourishing community regardless, with the responsible players following a strict "don't ask, don't show, don't tell" code. The mostly benign mods such as cosmetic and animation alterations are often turned a blind eye, but those that skirt gameplay such as parsers are liable to get you in trouble, with cases including harassing players for low damage output (and subsequently outing yourself to using a parser). There have been a few cases where such flagrant usage of mods have caused the team to step in and chastise the players for doing so, with one particularly outrageous scenario caused a raiding team to forfeit their rewards or get ''banned'' for not complying.
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### ''[[https://www.smwcentral.net/?a=details&id=14059&p=section New Super Mario World 1: The Twelve Magic Orbs.]] It's one of the most famous ROM hacks ever made, thanks to its impressive visuals, soundtrack and levels.
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* ''VideoGame/TinyLife'': Has an extensive modding API detailed [[here https://docs.tinylifegame.com/]]
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** [[https://gamebanana.com/mods/437536 One mod]] that replaces [[WaddlingHead the Toppins]] with {{Moe Anthropomorphi|sm}}c versions designed by RuleThirtyFour artist minus8. The mod is very thorough, altering every graphic featuring to Toppins in some way.

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** [[https://gamebanana.com/mods/437536 One mod]] that replaces [[WaddlingHead the Toppins]] with {{Moe Anthropomorphi|sm}}c versions designed by RuleThirtyFour artist minus8. The mod is very thorough, altering every graphic featuring to Toppins in some way.
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* ''MegaMan Star Force DX'' is a mod that greatly improves upon the original experience by restoring cut content, adding quality of life enhancements, and new postgame content. Enough so that it's been compared to ''Kingdom Hearts II: Final Mix'' in terms of quality. Can be found on the [[https://forums.therockmanexezone.com/mega-man-star-force-dx-t16546-s440.html#p353015 Rockman EXE Zone]].

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* ''MegaMan Star Force DX'' ''VideoGame/MegaManStarForceDX'' is a mod that greatly improves upon the original experience by restoring cut content, adding quality of life enhancements, and introducing new postgame content. Enough so that it's It's even been compared to ''Kingdom Hearts II: Final Mix'' in terms of re-release quality. Can be found on the [[https://forums.therockmanexezone.com/mega-man-star-force-dx-t16546-s440.html#p353015 Rockman EXE Zone]].

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Heard about the Ni GHTS mod and I saw gameplay with the Eevee mod.


* ''VideoGame/PizzaTower'' has [[https://gamebanana.com/mods/437536 a mod]] that replaces [[WaddlingHead the Toppins]] with {{Moe Anthropomorphi|sm}}c versions designed by RuleThirtyFour artist minus8. The mod is very thorough, altering every graphic featuring to Toppins in some way.

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* ''VideoGame/PizzaTower'' has ''VideoGame/PizzaTower''
**
[[https://gamebanana.com/mods/437536 a One mod]] that replaces [[WaddlingHead the Toppins]] with {{Moe Anthropomorphi|sm}}c versions designed by RuleThirtyFour artist minus8. The mod is very thorough, altering every graphic featuring to Toppins in some way.way.
** Other aesthetic mods replace Peppino with characters such as VideoGame/{{NiGHTS|IntoDreams}} and [[Franchise/{{Pokemon}} an Eevee]]. These mods can be quite thorough, even reanimating cutscenes, rank screens, and the opening, and they go so far as to give side character Gustavo the same treatment.
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* ''VideoGame/YandereSimulator'' has a fairly active modding community, particularly on Website/YouTube, where many creators make mods to show off their concepts about what they think the finished game might look like.
** ''VideoGame/AcademyHigh'' is a full scale playable mod of the game, with both a fully complete 2020s and 1980s mode, featuring the same gameplay as the main game, but with a brand new cast at a college in New York.
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### ''[[https://www.smwcentral.net/?p=section&a=details&id=27001 R-ACK]]'' and its interquel ''[[https://www.smwcentral.net/?p=section&a=details&id=35050 ~omh~]]'' are a duo of collaboration hacks by "Team JANK". Offering a variety of levels designed to be either good, bad, or questionable; the games together tell the story of an abstract being called "The Plumber" journeying through the lands of R-ACK and Omhland, eventually discovering a group of {{Level Goal}}s plotting to resurrect their fallen leader.


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* ''VideoGame/PizzaTower'' has [[https://gamebanana.com/mods/437536 a mod]] that replaces [[WaddlingHead the Toppins]] with {{Moe Anthropomorphi|sm}}c versions designed by RuleThirtyFour artist minus8. The mod is very thorough, altering every graphic featuring to Toppins in some way.

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* A mod for the PC version of ''VideoGame/StreetFighterIV'' called ''[[https://web.archive.org/web/20170809034823/http://forums.shoryuken.com/discussion/133097?threads/street-fighter-iv-koryu-pc-mod-release-thread.133097/ Street Fighter IV Koryu]]'' basically pays homage to the above.

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* ''VideoGame/StreetFighterIV'':
**
A mod for the PC version of ''VideoGame/StreetFighterIV'' called ''[[https://web.archive.org/web/20170809034823/http://forums.shoryuken.com/discussion/133097?threads/street-fighter-iv-koryu-pc-mod-release-thread.133097/ Street Fighter IV Koryu]]'' basically pays homage to the above.''SFII'' bootlegs.

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* ''VideoGame/StreetFighterII'' had various hacked bootleg versions in the arcade such as ''Rainbow Edition'' and ''Koryu'' that modified many of the games properties, allowing for mid air fireballs, dragon punches that spammed fireball and instant character swapping in game. ''Hyper Fighting'' was developed by Capcom as a response to these hacks, being intended as a legal, saner version of them. (IE: Chun-Li gains a projectile and Ryu and Ken gain the ability to use their Tatsu in the air, but there's no character swapping or aerial fireballs.)

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* ''VideoGame/StreetFighterII'' ''VideoGame/StreetFighterII'':
** The game
had various hacked bootleg versions in the arcade such as ''Rainbow Edition'' and ''Koryu'' that modified many of the games properties, allowing for mid air fireballs, dragon punches that spammed fireball and instant character swapping in game. ''Hyper Fighting'' was developed by Capcom as a response to these hacks, being intended as a legal, saner version of them. (IE: Chun-Li gains a projectile and Ryu and Ken gain the ability to use their Tatsu in the air, but there's no character swapping or aerial fireballs.))
** ''[[https://github.com/originalgrego/ssf2xjtb Super Street Fighter 2X: The Tournament Battle]]'' is a mod of the Japanese version of ''Super Street Fighter II Turbo'' that restores full functionality to the DummiedOut tournament mode by porting the network code from the ''Super Street Fighter II'' and getting the unique gameplay mechanics of ''Turbo'' to function properly within this mode.
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** A particularly, "unique" mod exists for Combat Evolved known as VideoGame/CursedHalo, and it certainly lives up to its name, with bizarre changes such as reconstructing the GameBreaker Magnum into a reverse-pistol that shoots you when you pull the trigger that instead has to be thrown as a makeshift bludgeon, the addition of several dozen esoteric vehicle variants ranging from miniature Warthogs that effectively function as a Mongoose or Wraiths whose main plasma mortar is replaced with the [[Franchise/DarkSouls Homing Soulmass sorcery]], ''[[VideoGame/Minecraft functioning Minecraft weapons]]'', or most disturbingly, [[GunsAkimbo a pair]] [[ArsonMurderAndJaywalking of completely normal]] [[GameBreaker Magnums.]]

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** A particularly, "unique" mod exists for Combat Evolved known as VideoGame/CursedHalo, and it certainly lives up to its name, with bizarre changes such as reconstructing the GameBreaker Magnum into a reverse-pistol that shoots you when you pull the trigger that instead has to be thrown as a makeshift bludgeon, the addition of several dozen esoteric vehicle variants ranging from miniature Warthogs that effectively function as a Mongoose or Wraiths whose main plasma mortar is replaced with the [[Franchise/DarkSouls [[VideoGame/DarkSouls Homing Soulmass sorcery]], ''[[VideoGame/Minecraft ''[[VideoGame/{{Minecraft}} functioning Minecraft weapons]]'', or most disturbingly, [[GunsAkimbo a pair]] [[ArsonMurderAndJaywalking of completely normal]] [[GameBreaker Magnums.]]
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** A particularly, "unique" mod exists for Combat Evolved known as VideoGame/CursedHalo, and it certainly lives up to its name, with bizarre changes such as reconstructing the GameBreaker Magnum into a reverse-pistol that shoots you when you pull the trigger that instead has to be thrown as a makeshift bludgeon, the addition of several dozen esoteric vehicle variants ranging from miniature Warthogs that effectively function as a Mongoose or Wraiths whose main plasma mortar is replaced with the [[Franchise/DarkSouls Homing Soulmass sorcery]], ''[[VideoGame/Minecraft functioning Minecraft weapons]]'', or most disturbingly, [[GunsAkimbo a pair]] [[ArsonMurderAndJaywalking of completely normal]] [[GameBreaker Magnums.]]
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** The [[TheWikiRule Wiki]] has a [[http://dwarffortresswiki.org/index.php/40d:List_of_mods more]] [[http://dwarffortresswiki.org/index.php/v0.31:List_of_mods extensive]] [[http://dwarffortresswiki.org/index.php/DF2012:List_of_mods list]].

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** The [[TheWikiRule Wiki]] wiki has a [[http://dwarffortresswiki.org/index.php/40d:List_of_mods more]] [[http://dwarffortresswiki.org/index.php/v0.31:List_of_mods extensive]] [[http://dwarffortresswiki.org/index.php/DF2012:List_of_mods list]].
Tabs MOD

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Obvious Beta is YMMV. Cleanup: (re)moving wick from trope/work example lists


* Killap's ''VideoGame/Fallout2 Restoration Project'' adds tons of material, mostly stuff that was cut because it couldn't be completed on time (such as rescuing Sulik's sister, the EPA, a secret [[DoesThisRemindYouOfAnything Hubologist]] compound with loot, and several ending messages including a positive end for the deathclaws), but also [[ObviousBeta multiple bug fixes]] and various minor improvements. The only problem with the Megamod and the Restoration Project is that ''VideoGame/Fallout1'' and ''[[VideoGame/Fallout2 2]]'' were not designed with mods in mind, so the mods are somewhat unstable... but at any rate still better than [[ObviousBeta unpatched]] Fallout 2.

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* Killap's ''VideoGame/Fallout2 Restoration Project'' adds tons of material, mostly stuff that was cut because it couldn't be completed on time (such as rescuing Sulik's sister, the EPA, a secret [[DoesThisRemindYouOfAnything Hubologist]] compound with loot, and several ending messages including a positive end for the deathclaws), but also [[ObviousBeta multiple bug fixes]] fixes and various minor improvements. The only problem with the Megamod and the Restoration Project is that ''VideoGame/Fallout1'' and ''[[VideoGame/Fallout2 2]]'' were not designed with mods in mind, so the mods are somewhat unstable... but at any rate still better than [[ObviousBeta unpatched]] unpatched Fallout 2.



* The ObviousBeta release of Warcraft III Reforged removed a lot of well-liked features, chiefly the ability to play custom campaigns. The [[https://www.hiveworkshop.com/threads/quenching-mod-latest-v1-9.331686/ Quenching mod]] was made in response to that particular issue.

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* The ObviousBeta release of Warcraft III Reforged removed a lot of well-liked features, chiefly the ability to play custom campaigns. The [[https://www.hiveworkshop.com/threads/quenching-mod-latest-v1-9.331686/ Quenching mod]] was made in response to that particular issue.
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** There are numerous mods for ''VideoGame/MedievalIITotalWar'', some of the most popular being ''[[http://www.twcenter.net/forums/forumdisplay.php?f=314 Stainless Steel]]'', ''[[http://www.twcenter.net/forums/forumdisplay.php?f=346 Broken Crescent]]'', and ''[[http://www.twcenter.net/forums/forumdisplay.php?f=654 Third Age: Total War]]''. ''Third Age'' has become what many consider to be one of the biggest and most comprehensive mods ever. It transports the base game from medieval Europe to Middle-earth, complete with hundreds of new units, generals, and game mechanics meant to simulate Middle-earth.

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** There are numerous mods for ''VideoGame/MedievalIITotalWar'', some of the most popular being ''[[http://www.twcenter.net/forums/forumdisplay.php?f=314 Stainless Steel]]'', ''[[http://www.twcenter.net/forums/forumdisplay.php?f=346 Broken Crescent]]'', and ''[[http://www.twcenter.net/forums/forumdisplay.php?f=654 Third Age: Total War]]''.''VideoGame/ThirdAgeTotalWar''. ''Third Age'' has become what many consider to be one of the biggest and most comprehensive mods ever. It transports the base game from medieval Europe to Middle-earth, complete with hundreds of new units, generals, and game mechanics meant to simulate Middle-earth.
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* ''VideoGame/{{Blood}}'' has a prolific modding scene:

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* ''VideoGame/{{Blood}}'' ''VideoGame/Blood1997'' has a prolific modding scene:
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What Do You Mean It Wasn't Made On Drugs has been depreciated, this example needs a better description.


** Whoever made ''[[http://www.moddb.com/mods/grand-theft-auto-anderius GTA Anderius]]'' [[WhatDoYouMeanItWasntMadeOnDrugs should be on shrooms]]. [[NoExportForYou Only available in Russian though.]]

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%% ** Whoever made ''[[http://www.moddb.com/mods/grand-theft-auto-anderius GTA Anderius]]'' [[WhatDoYouMeanItWasntMadeOnDrugs should be on shrooms]].shrooms. [[NoExportForYou Only available in Russian though.]]
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* Alex "[=trap15=]" Marshall produced some well-known hacks of various shmups (notably, he would later make official ArrangeModes of some CAVE games for their exA-Arcadia [[UpdatedRerelease Updated Re-releases]]):

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* Alex "[=trap15=]" Marshall produced some well-known ArrangeMode hacks of various shmups (notably, he would later make official ArrangeModes [[PromotedFanboy official]] arrange modes of some CAVE games for their exA-Arcadia [[UpdatedRerelease Updated Re-releases]]):
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* Alex "[=trap15=]" Marshall produced some well-known hacks of various shmups:

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* Alex "[=trap15=]" Marshall produced some well-known hacks of various shmups:shmups (notably, he would later make official ArrangeModes of some CAVE games for their exA-Arcadia [[UpdatedRerelease Updated Re-releases]]):

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* ''Heboris'' started off as a simple clone of ''VideoGame/TetrisTheGrandMaster 2 -- The Absolute PLUS''. Official development of it stagnated in 2002, but 2ch posters decided to take it upon themselves to add many mods to it such as more rotation systems and more modes. These additions were collaborated into ''Heboris Unofficial Expansion''. Unfortunately, development has stopped because the code--a mix of C++ and a Japanese game script--has turned into a complete mess, and attempts to expand on it have proven futile. For this reason (somewhat), a new ''Tetris'' clone, ''[=NullpoMino=]'', has been produced, and is much more add-on friendly. Many mods for ''[=NullpoMino=]'', such as the ''[[GaidenGame Tetris: The Grand Master ACE]]'' modes and the infamous Phantom Mania mode, were incorporated by the author into later releases, with credit given to the original modders.

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* ''Heboris'' started off as a simple clone of ''VideoGame/TetrisTheGrandMaster 2 -- The Absolute PLUS''. Official development of it stagnated in 2002, but 2ch posters decided to take it upon themselves to add many mods to it such as more rotation systems and more modes. These additions were collaborated into ''Heboris Unofficial Expansion''. Unfortunately, development has stopped because the code--a mix of C++ and a Japanese game script--has turned into a complete mess, and attempts to expand on it have proven futile. For this reason (somewhat), a new ''Tetris'' clone, ''[=NullpoMino=]'', ''VideoGame/NullpoMino'', has been produced, and is much more add-on friendly.friendly due to the game data being more modular. Many mods for ''[=NullpoMino=]'', such as the ''[[GaidenGame Tetris: The Grand Master ACE]]'' modes and the infamous Phantom Mania mode, were incorporated by the author into later releases, with credit given to the original modders.



* ''[[http://daifukkat.su/hacks/ketarr/ Ketsui Arrange]]'' is a ROM hack of ''VideoGame/{{Ketsui}}'' that adds [[AttackDrone option]] formation control like in ''VideoGame/BattleGaregga'' and [[DynamicDifficulty rank]] control and rewards for turning up rank like in ''VideoGame/DoDonPachi Resurrection Black Label''. The mod received considerable attention within the shmup community and some fans even burned the mod onto actual ''Ketsui'' arcade boards.

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* Alex "[=trap15=]" Marshall produced some well-known hacks of various shmups:
**
''[[http://daifukkat.su/hacks/ketarr/ Ketsui Arrange]]'' is a ROM hack of ''VideoGame/{{Ketsui}}'' that adds [[AttackDrone option]] formation control like in ''VideoGame/BattleGaregga'' and [[DynamicDifficulty rank]] control and rewards for turning up rank like in ''VideoGame/DoDonPachi Resurrection Black Label''. The mod received considerable attention within the shmup community and some fans even burned the mod onto actual ''Ketsui'' arcade boards.boards.
** ''[[http://daifukkat.su/hacks/samenew/ Same! Same! Same! NEW VER!]]'' is a hack of ''VideoGame/FireShark'' (''Same! Same! Same!'' being the [[MarketBasedTitle original Japanese title]]) that aims to alleviete some of the game's more frustrating mechanics, such as built-in autofire that correctly interacts with the flamethrower weapon, starting the player's ship off at a faster speed and eliminating speed-up items, and only requiring one 'P' token to PowerUp instead of three.
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* ''VideoGame/NeedForSpeed''

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* ''VideoGame/NeedForSpeed''''VideoGame/NeedForSpeed'':



*** ''VideoGame/NeedForSpeedHighStakes'' largely uses the same file formats as its predecessor, so many vehicles and tracks were carried over from ''III: Hot Pursuit''. But it was soon discovered (and made a lot use of) that ''High Stakes'' has got a much more powerful engine, so especially the car-building style itself changed. For one, ''High Stakes'' supports visual damage to vehicles which many car makers include in their vehicles. But they quickly went beyond the vehicles that came with the game, replaced the opaque black windows with clear ones, modeled the cars' interiors and switched from 2D-shaded low-poly to detailed hi-poly carbodies and from textured to modeled wheels. Since few racing games offer this degree of modding, mods for ''High Stakes'' are still being made. And it's still a pity that the game supports no more than 49 vehicles at a time.
** The second-generation games of the franchise, particularly ''[[VideoGame/NeedForSpeedUnderground Underground 2]]'', ''[[VideoGame/NeedForSpeedMostWanted Most Wanted]]'' and ''Carbon'', have equally received attention from the modding community with numerous mods that range from graphic reworks to add-on vehicles. ''Carbon'', however, received by far the biggest mod out of the available in the form of ''[[https://nfsmods.xyz/mod/1211 Battle Royale]]'', a complete revamp of the Career mode with new events, more interaction with rival Crews and new vehicles. Similarly, ''Most Wanted'' got a massive mod in the form of the meme-themed ''[[https://nfsmods.xyz/mod/2163 Pepega Edition]]'', which completely revamps the Challenge Series (now called the Cancer Series), has 15 new Blacklist racers in the Career mode, new vehicles, new pursuit heat levels and (starting with V2) new race layouts.
** Even the more recent titles, from ''2015'' to ''[[VideoGame/NeedForSpeedHeat Heat]]'', have gotten notable mods, which are now condensed into the gigantic Project Unite. Which is the biggest mod pack for the Ghost Game's Need For Speed games created by a Norwegian student under the name SRK online. These mod packs usually include expanded customization options, revised car sounds, improved graphics and textures, improved handling models, and revised pursuit systems. Unite 2015 can be found [[https://nfsmods.xyz/mod/2335 here]], while Unite Heat can be downloaded from [[https://nfsmods.xyz/mod/2106 here.]]

to:

*** ''VideoGame/NeedForSpeedHighStakes'' ''[[VideoGame/NeedForSpeedHighStakes High Stakes]]'' largely uses the same file formats as its predecessor, so predecessor, ''III: Hot Pursuit'', as many vehicles and tracks were carried over from ''III: Hot Pursuit''.it. But it was soon discovered (and made a lot use of) that ''High Stakes'' has got a much more powerful engine, so especially the car-building style itself changed. For one, ''High Stakes'' supports visual damage to vehicles which many car makers include in their vehicles. But they quickly went beyond the vehicles that came with the game, replaced the opaque black windows with clear ones, modeled the cars' interiors and switched from 2D-shaded low-poly to detailed hi-poly carbodies and from textured to modeled wheels. Since few racing games offer this degree of modding, mods for ''High Stakes'' are still being made. And it's still a pity that the game supports no more than 49 vehicles at a time.
** The second-generation games of the franchise, particularly ''[[VideoGame/NeedForSpeedUnderground Underground 2]]'', ''[[VideoGame/NeedForSpeedMostWanted Most Wanted]]'' and ''Carbon'', ''[[VideoGame/NeedForSpeedCarbon Carbon]]'', have equally received attention from the modding community with numerous mods that range from graphic reworks to add-on vehicles. ''Carbon'', however, received by far the biggest mod out of the available in the form of ''[[https://nfsmods.xyz/mod/1211 Battle Royale]]'', a complete revamp of the Career mode with new events, more interaction with rival Crews and new vehicles. Similarly, ''Most Wanted'' got a massive mod in the form of the meme-themed ''[[https://nfsmods.xyz/mod/2163 Pepega Edition]]'', which completely revamps the Challenge Series (now called the Cancer Series), has 15 new Blacklist racers in the Career mode, new vehicles, new pursuit heat levels and (starting with V2) new race layouts.
** Even the more recent titles, from ''2015'' [[VideoGame/NeedForSpeed2015 the 2015 reboot]] to ''[[VideoGame/NeedForSpeedHeat Heat]]'', have gotten notable mods, which are now condensed into the gigantic Project Unite. Which is the biggest mod pack for the Ghost Game's Need For Speed ''Need for Speed'' games created by a Norwegian student under the name SRK online. These mod packs usually include expanded customization options, revised car sounds, improved graphics and textures, improved handling models, and revised pursuit systems. Unite 2015 can be found [[https://nfsmods.xyz/mod/2335 here]], while Unite Heat can be downloaded from [[https://nfsmods.xyz/mod/2106 here.]]

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* Early ''VideoGame/NeedForSpeed'' games quickly had their vehicle data reverse-engineered which made it able to modify them to an extent. Starting with ''Need for Speed III: Hot Pursuit'', the modding scene really kicked off for a number of reasons. One was that ''[=NFS3=]'' allowed for adding more cars than what it came with. This was intended for downloadable official bonus vehicles, but not limited to these, also because Creator/ElectronicArts never made enough vehicles to fill all 50 slots in the game. The fans made ''way'' more than that, so even "car managers" were developed that allowed for quickly switching between sets of cars outside the game. Also, upon learning about the car maker scene around ''[=NFS3=]'', Creator/ElectronicArts released their own car-building tools to the public. At least one ''[=NFS3=]'' car maker was [[PromotedFanboy hired by EA]] to work on future ''NFS'' games. But it wasn't only the cars that the scene dealt with: They quickly also cracked the track files and not only modded existing tracks, but successfully converted and imported ''[=NFS2:SE=]'' tracks into ''[=NFS3=]''.\\
''Need for Speed IV: High Stakes'' largely uses the same file formats as its predecessor, so many vehicles and tracks were carried over from ''[=NFS3=]''. But it was soon discovered (and made a lot use of) that ''[=NFS4=]'' has got a much more powerful engine, so especially the car-building style itself changed. For one, ''[=NFS4=]'' supports visual damage to vehicles which many car makers include in their vehicles. But they quickly went beyond the vehicles that came with the game, replaced the opaque black windows with clear ones, modeled the cars' interiors and switched from 2D-shaded low-poly to detailed hi-poly carbodies and from textured to modeled wheels. Since few racing games offer this degree of modding, mods for ''[=NFS4=]'' are still being made. And it's still a pity that the game supports no more than 49 vehicles at a time.

to:

* ''VideoGame/NeedForSpeed''
**
Early ''VideoGame/NeedForSpeed'' ''Need for Speed'' games quickly had their vehicle data reverse-engineered which made it able to modify them to an extent. Starting with ''Need for Speed III: Hot Pursuit'', ''VideoGame/NeedForSpeedIIIHotPursuit'', the modding scene really kicked off for a number of reasons. One was that ''[=NFS3=]'' ''III: Hot Pursuit'' allowed for adding more cars than what it came with. This was intended for downloadable official bonus vehicles, but not limited to these, also because Creator/ElectronicArts never made enough vehicles to fill all 50 slots in the game. The fans made ''way'' more than that, so even "car managers" were developed that allowed for quickly switching between sets of cars outside the game. Also, upon learning about the car maker scene around ''[=NFS3=]'', ''III: Hot Pursuit'', Creator/ElectronicArts released their own car-building tools to the public. At least one ''[=NFS3=]'' ''III: Hot Pursuit'' car maker was [[PromotedFanboy hired by EA]] to work on future ''NFS'' ''Need for Speed'' games. But it wasn't only the cars that the scene dealt with: They quickly also cracked the track files and not only modded existing tracks, but successfully converted and imported ''[=NFS2:SE=]'' ''VideoGame/NeedForSpeedII'' tracks into ''[=NFS3=]''.\\
''Need for Speed IV: High Stakes''
''III: Hot Pursuit''.
*** ''VideoGame/NeedForSpeedHighStakes''
largely uses the same file formats as its predecessor, so many vehicles and tracks were carried over from ''[=NFS3=]''. ''III: Hot Pursuit''. But it was soon discovered (and made a lot use of) that ''[=NFS4=]'' ''High Stakes'' has got a much more powerful engine, so especially the car-building style itself changed. For one, ''[=NFS4=]'' ''High Stakes'' supports visual damage to vehicles which many car makers include in their vehicles. But they quickly went beyond the vehicles that came with the game, replaced the opaque black windows with clear ones, modeled the cars' interiors and switched from 2D-shaded low-poly to detailed hi-poly carbodies and from textured to modeled wheels. Since few racing games offer this degree of modding, mods for ''[=NFS4=]'' ''High Stakes'' are still being made. And it's still a pity that the game supports no more than 49 vehicles at a time.

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** ''VideoGame/HalfLife2'' has a third-party mod called ''VideoGame/GarrysMod'', which provides the page image above. It allows you to walk around the map, spawn items & put them together, move them, animate props, and even script events; in short, a WideOpenSandbox. {{Machinima}} and even comic strips have been done using Garry's Mod (see ''Webcomic/{{Concerned}}'' and ''Fanfic/HalfLifeFullLifeConsequences'').
*** Which itself has its own devoted mod community, making gamemodes (such as ''VideoGame/TroubleInTerroristTown'' and ''VideoGame/PropHunt''), as well as porting models, building custom maps, and making weapons, entities, vehicles, [=NPCs=], and tools. You can also save games, as well as make "dupes" (short for duplications), which are creations which can be easily duplicated.
*** It's gotten to the point where there's been [[https://steamcommunity.com/app/4000/workshop/ mods for mods for Garry's Mod.]]
*** Most player-made dupes for Gmod require Wiremod, which allows for more advanced contraptions. Then, there are mods which serve as bases for other mods, such as TFA Base for weapons, as well as VJ Base and [=DrG=] Base for [=NPCs=].

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** Another highly successful mod is ''VideoGame/GarrysMod'' (pictured above), a mod for ''VideoGame/HalfLife2'' has a third-party mod called ''VideoGame/GarrysMod'', which provides that turns the page image above. It allows you to walk around game into a WideOpenSandbox, allowing for nigh-complete control of the map, spawn items & put them together, move them, animate props, and even script events; in short, a WideOpenSandbox. Source engine. {{Machinima}} and even comic strips have been done using Garry's Mod the game (see ''Webcomic/{{Concerned}}'' and ''Fanfic/HalfLifeFullLifeConsequences'').
''Fanfic/HalfLifeFullLifeConsequences''). The mod's developer Garry Newman eventually struck a publishing deal with Valve, allowing for it to be released on their platform ''UsefulNotes/{{Steam}}'' as a standalone game.
*** Which ''Garry's Mod'' itself has its own devoted mod a vast modding community, making with over ''1.7 million'' mods available on the game's Steam Workshop. Mods for [=GMod=] are typically divided into three categories: addons[[note]]Fully scripted, most similar to regular game mods[[/note]], dupes[[note]]Short for duplications, these are player-made structures and contraptions[[/note]], and saves[[note]]Similar to dupes, but are map-exclusive[[/note]]. In addition to the base sandbox, a variety of other gamemodes have been created for the game (such as ''VideoGame/TroubleInTerroristTown'' and ''VideoGame/PropHunt''), as well as porting models, building custom ''VideoGame/PropHunt''). Other forms of addons typically consist of custom-made maps, and making weapons, entities, vehicles, weapons (often known as [=SWEPs=]), [=NPCs=], and tools. You can also save games, as well as make "dupes" (short for duplications), which are creations which can be easily duplicated.
*** It's gotten to the point where there's been [[https://steamcommunity.com/app/4000/workshop/ mods for mods for Garry's Mod.]]
*** Most player-made dupes for Gmod require Wiremod, which allows for more advanced contraptions. Then, there are mods which serve as bases for other mods, such as TFA Base for weapons, as well as VJ Base and [=DrG=] Base for [=NPCs=].
player models.

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