History Main / GameMod

17th Jun '17 5:34:43 PM LordInsane
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** One of the most ambitious ''Morrowind'' mods of all time, the ''VideoGame/TamrielRebuilt'' mod aims to add the entirety of the titular province as a playable area. An ongoing project since 2003, the mod is still being actively updated, having seen its last major release in 2014. To date, its roughly ''tripled'' the size of the game world, and it still has 3 more (out of a total 6) landmasses to complete. About the only two mods that can beat it in the ambition department are the two other semi-related (partly overlapping developers, a willingness to talk and share resources) province mods: ''Skyrim: Home of the Nords'' (aims to add the province of Skyrim as a playable area) and ''Province: Cyrodiil'' (aims to add the entirety of Cyrodiil as a playable area). Having begun much later, those two have thus far only released smaller showcase areas.

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** One of the most ambitious ''Morrowind'' mods of all time, the ''VideoGame/TamrielRebuilt'' mod aims to add the entirety of the titular province as a playable area. An ongoing project since 2003, the mod is still being actively updated, having seen its last major release in 2014.2016. To date, its roughly ''tripled'' the size of the game world, and it still has 3 more (out of a total 6) landmasses to complete. About the only two mods that can beat it in the ambition department are the two other semi-related (partly overlapping developers, a willingness to talk and share resources) province mods: ''Skyrim: Home of the Nords'' (aims to add the province of Skyrim as a playable area) and ''Province: Cyrodiil'' (aims to add the entirety of Cyrodiil as a playable area). Having begun much later, those two have thus far only released smaller showcase areas.
15th Jun '17 10:49:35 AM HighCrate
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** There are two hacks that allow you to catch ''every'' single Pokémon in it, by giving any Pokémon species some place to be found in. Said hacks are namely ''[[http://www.youtube.com/watch?v=yR9SQut1qkQ Pokémon Emerald 386]]'' for ''[[VideoGame/PokemonRubyAndSapphire Pokemon Emerald]]'' and ''[[http://www.youtube.com/watch?v=GJOGbbp2KJM Pokémon Platinum: Enhanced Edition]]'' for ''[[VideoGame/PokemonDiamondAndPearl Pokémon Platinum]]''. While ''386'' adds nothing (aside from the aforementioned possibility to catch every pogey in-game) to its source material, ''Enhanced Edition'' is the original game turned UpToEleven[[note]] however, the hack doesn't feature the pogeys' locations in their Pokédex entries, such as, say, Squirtle's whereabouts being listed as "Unknown area", while ''386'' included every Pokémon's location instead[[/note]]: more challenging, with several trainers other than you [[TookALevelInBadass taking a level in badass as well]], thus requiring players to be at least strategically skilled and with a good enough knowledge of the good ol' ElementalRockPaperScissors. This includes being able to catch wild Mewtwo(s) ''even before getting to Victory Road'', [[GenreSavvy Route 201 entirely devoted to catch]] [[FanNickname HM slaves]], and the rematch against Cynthia revealing [[spoiler: ''a party entirely made of OlympusMons'']].

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** There are two hacks that allow you to catch ''every'' single Pokémon in it, by giving any Pokémon species some place to be found in. Said hacks are namely ''[[http://www.youtube.com/watch?v=yR9SQut1qkQ Pokémon Emerald 386]]'' for ''[[VideoGame/PokemonRubyAndSapphire Pokemon Emerald]]'' and ''[[http://www.youtube.com/watch?v=GJOGbbp2KJM Pokémon Platinum: Enhanced Edition]]'' for ''[[VideoGame/PokemonDiamondAndPearl Pokémon Platinum]]''. While ''386'' adds nothing (aside from the aforementioned possibility to catch every pogey in-game) to its source material, ''Enhanced Edition'' is the original game turned UpToEleven[[note]] however, the hack doesn't feature the pogeys' locations in their Pokédex entries, such as, say, Squirtle's whereabouts being listed as "Unknown area", while ''386'' included every Pokémon's location instead[[/note]]: more challenging, with several trainers other than you [[TookALevelInBadass taking a level in badass as well]], thus requiring players to be at least strategically skilled and with a good enough knowledge of the good ol' ElementalRockPaperScissors. This includes being able to catch wild Mewtwo(s) ''even before getting to Victory Road'', [[GenreSavvy Route 201 entirely devoted to catch]] catch [[FanNickname HM slaves]], and the rematch against Cynthia revealing [[spoiler: ''a party entirely made of OlympusMons'']].
31st May '17 4:29:11 PM kazokuhouou
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** While mods of the 3DS games are harder to come by, one of the better ones known out there is a mod that allows randomization of classes and the order one receives units. There's also the 'Gay Awakening' and 'Gay Fates' mod that, despite the name, allows for same-sex marriage supports and other marriage supports that otherwise wouldn't be possible in game (such as Chrom/Cordelia and any marriage with a character that only marries the Avatar normally).

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** While mods of the 3DS games are harder to come by, by (mostly due to Nintendo's [[RuleOfCautiousEditingJudgement policy on homebrew]]), one of the better ones known out there is a mod that allows randomization of classes and the order one receives units. There's also the 'Gay Awakening' and 'Gay Fates' mod that, despite the name, allows for same-sex marriage supports and other marriage supports that otherwise wouldn't be possible in game (such as Chrom/Cordelia and any marriage with a character that only marries the Avatar normally).
29th May '17 8:48:46 PM nombretomado
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* The sheer number of mods released for ''[[VideoGame/{{Tribes}} Starsiege: Tribes]]'' and ''Tribes 2'' (both of which are now freeware by {{Sierra}} releasing and abandoning it) is fairly astounding, not to mention what's been done with the vehicle systems.

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* The sheer number of mods released for ''[[VideoGame/{{Tribes}} Starsiege: Tribes]]'' and ''Tribes 2'' (both of which are now freeware by {{Sierra}} {{Creator/Sierra}} releasing and abandoning it) is fairly astounding, not to mention what's been done with the vehicle systems.
11th May '17 6:12:47 PM bigyihsuan
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* ''VideoGame/{{Factorio}}'', by design from the devs, is highly moddable through Lua. Modders are able to easily create new prototypes and scripts by writing them in the mod's Lua files. These mods range from quality-of-life mods, such as extended reach, automatic research, and a creative mode, to [[NintendoHard difficulty-increasing]] mods such as Bob's Mods, Angel's Mods, and Marathon. All of these mods are hosted are on the [[http://mods.factorio.com official mod portal]].

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* ''VideoGame/{{Factorio}}'', by design from the devs, is highly moddable through Lua. Modders are able to easily create new prototypes and scripts by writing them in the mod's Lua files. These mods range from quality-of-life mods, such as extended reach, automatic research, and a creative mode, to [[NintendoHard difficulty-increasing]] mods such as [[ComplexityAddiction Bob's Mods, Angel's Mods, and Marathon.Marathon]]. All of these mods are hosted are on the [[http://mods.factorio.com official mod portal]].
11th May '17 6:07:44 PM bigyihsuan
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* ''Videogame/Factorio'', by design from the devs, is highly moddable through Lua. Modders are able to easily create new prototypes and scripts by writing them in the mod's Lua files. These mods range from quality-of-life mods, such as extended reach, automatic research, and a creative mode, to [[NintendoHard difficulty-increasing]] mods such as Bob's Mods, Angel's Mods, and Marathon. All of these mods are hosted are on the [[http://mods.factorio.com official mod portal]].

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* ''Videogame/Factorio'', ''VideoGame/{{Factorio}}'', by design from the devs, is highly moddable through Lua. Modders are able to easily create new prototypes and scripts by writing them in the mod's Lua files. These mods range from quality-of-life mods, such as extended reach, automatic research, and a creative mode, to [[NintendoHard difficulty-increasing]] mods such as Bob's Mods, Angel's Mods, and Marathon. All of these mods are hosted are on the [[http://mods.factorio.com official mod portal]].
11th May '17 6:07:01 PM bigyihsuan
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* ''VideoGame/Factorio'', by design from the devs, is highly moddable through Lua. Modders are able to easily create new prototypes and scripts by writing them in the mod's Lua files. These mods range from quality-of-life mods, such as extended reach, automatic research, and a creative mode, to [[NintendoHard difficulty-increasing]] mods such as Bob's Mods, Angel's Mods, and Marathon. All of these mods are hosted are on the [[http://mods.factorio.com official mod portal]].

to:

* ''VideoGame/Factorio'', ''Videogame/Factorio'', by design from the devs, is highly moddable through Lua. Modders are able to easily create new prototypes and scripts by writing them in the mod's Lua files. These mods range from quality-of-life mods, such as extended reach, automatic research, and a creative mode, to [[NintendoHard difficulty-increasing]] mods such as Bob's Mods, Angel's Mods, and Marathon. All of these mods are hosted are on the [[http://mods.factorio.com official mod portal]].
11th May '17 5:51:38 PM bigyihsuan
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* ''VideoGame/Factorio'', by design from the devs, is highly moddable through Lua. Modders are able to easily create new prototypes and scripts by writing them in the mod's Lua files. These mods range from quality-of-life mods, such as extended reach, automatic research, and a creative mode, to [[NintendoHard difficulty-increasing]] mods such as Bob's Mods, Angel's Mods, and Marathon. All of these mods are hosted are on the [[http://mods.factorio.com official mod portal]].
7th May '17 4:15:23 PM nombretomado
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* A strangely popular pursuit is taking one RTS game and making a total conversion mod to essentially turn it into another RTS game 'as seen through the first game's engine'. For example, there are mods that turn ''VideoGame/CommandAndConquerRedAlert2'' into ''Red Alert'', ''VideoGame/TotalAnnihilation'' into ''Red Alert'', ''Total Annihilation: Kingdoms'' into ''VideoGame/CossacksEuropeanWars'', and so on and so forth. Attempts are being made to make ''StarCraft'' run on Linux by using the Strategus engine. Strategus doesn't support free-roaming units, idle animation, critters, or many of the mechanisms used in {{Easter Egg}}s at all, and the creep, Pylon power, and building liftoffs would require at ''least'' some minor modifications to the engine itself... [[PortingDisaster good luck with that]].

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* A strangely popular pursuit is taking one RTS game and making a total conversion mod to essentially turn it into another RTS game 'as seen through the first game's engine'. For example, there are mods that turn ''VideoGame/CommandAndConquerRedAlert2'' into ''Red Alert'', ''VideoGame/TotalAnnihilation'' into ''Red Alert'', ''Total Annihilation: Kingdoms'' into ''VideoGame/CossacksEuropeanWars'', and so on and so forth. Attempts are being made to make ''StarCraft'' ''VideoGame/StarCraft'' run on Linux by using the Strategus engine. Strategus doesn't support free-roaming units, idle animation, critters, or many of the mechanisms used in {{Easter Egg}}s at all, and the creep, Pylon power, and building liftoffs would require at ''least'' some minor modifications to the engine itself... [[PortingDisaster good luck with that]].



* VideoGame/{{Starcraft}} has several mods as well, with the Franchise/{{Gundam}}-inspired Gundam Century (ultimately having gotten killed while still in beta from a combination of disillusionment on the part of the creator and a cease-and-desist letter on the part of Bandai) being only one of them. VideoGame/{{Huncraft}} is an Hungarian-exclusive game mod, that works in the spirit of an actual expansion pack, only with fully translated unit speeches, menus and tooltips.

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* VideoGame/{{Starcraft}} ''VideoGame/StarCraft'' has several mods as well, with the Franchise/{{Gundam}}-inspired Gundam Century (ultimately having gotten killed while still in beta from a combination of disillusionment on the part of the creator and a cease-and-desist letter on the part of Bandai) being only one of them. VideoGame/{{Huncraft}} is an Hungarian-exclusive game mod, that works in the spirit of an actual expansion pack, only with fully translated unit speeches, menus and tooltips.
29th Apr '17 6:21:59 AM MidnightMan
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* ''Minetest'' is an open-world voxel game similar to ''VideoGame/{{Minecraft}}'' and even more moddable. It has had a "modding API" from the very beginning, also because its own built-in contents are connected over this API instead of being hard-coded. Essentially, ''Minetest'' itself is only an engine, but it comes with a game named ''minetest_game'' that takes its elements out of "mods". This means that you can not only add more mods to ''minetest_game'', but you can also install wholly new games completely independent from ''minetest_game'', ranging from countless more or less faithful ''VideoGame/{{Minecraft}}'' clones for those who complain that everything that makes ''Minetest'' different from ''VideoGame/{{Minecraft}}'' [[TheyChangedItNowItSucks suck]] to games that simulate [[LandDownUnder Australia]] or [[AfterTheEnd post-apocalyptic wastelands]] to ''Lord of the Test'' that takes you to [[Creator/JRRTolkien Middle Earth]].\\
Starting with version 0.4, the focus on modding grew when the new Minetest developers threw lots of features out of ''minetest_game'', making it fully playable but somewhat bare-bone, and leaving it to the community to soup it up with mods. Even with ''minetest_game'', ''Minetest'' has been turned into a modding platform.



* The mid-90s game ''VideoGame/TransportTycoonDeluxe'' no longer even ''works'' on most computers without the help of UsefulNotes/DOSBox, due to its DOS-based format. However, ''[=OpenTTD=]'' is an open source emulation that still attracts lots of Game Mods, from replacement graphics to entire new industry chains, alterations to the interface and even whole new modes of transport (tramways recently added to complement the buses/trucks, trains/monorails/maglevs, planes and boats already in the game). One of the mods, to begin with, replaces the locomotives' in-game names with the real ones (e.g. "TIM" and "[=AsiaStar=]" are replaced with "TGV" and "Eurostar").

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* The mid-90s game ''VideoGame/TransportTycoonDeluxe'' no longer even ''works'' on most computers without the help of UsefulNotes/DOSBox, due to its DOS-based format. However, ''[=OpenTTD=]'' is an open source emulation that still attracts lots of Game Mods, Mods called [=NewGRFs=], from replacement graphics to entire new industry chains, alterations to the interface and even whole new modes of transport (tramways recently added to complement the buses/trucks, trains/monorails/maglevs, planes and boats already in the game). One of the mods, simpler [=NewGRFs=], to begin with, replaces the locomotives' in-game names with the real ones (e.g. "TIM" and "[=AsiaStar=]" are replaced with "TGV" and "Eurostar"). Other [=NewGRFs=] include train sets (sometimes at "encyclopedic" scales), landscape sets, town building sets and such inspired by certain parts of the world so you can make your ''[=OpenTTD=]'' game look and feel like North America, Australia, Japan or even more like England.
** One of the requirements for the 1.0 release was that ''[=OpenTTD=]'' have full graphics, sound and music of its own under free and open licenses. From a ''VideoGame/TransportTycoonDeluxe'' viewpoint, ''[=OpenTTD=]'' is fully modded by default. This can be reversed, however. Also, multiple alternate music sets have become available meanwhile.
** If [=NewGRFs=], AI scripts, game scripts and such don't cut it, and you need changes that require modifications to ''[=OpenTTD=]'''s code, there are so many patches for it that there have been and still are several patch packs that usually come with pre-compiled Windows binaries. Some past patches have found their way into the official trunk meanwhile, most notably Cargo Distribution.


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* Early ''VideoGame/NeedForSpeed'' games quickly had their vehicle data reverse-engineered which made it able to modify them to an extent. Starting with ''Need for Speed III: Hot Pursuit'', the modding scene really kicked off for a number of reasons. One was that ''[=NFS3=]'' allowed for adding more cars than what it came with. This was intended for downloadable official bonus vehicles, but not limited to these, also because Creator/ElectronicArts never made enough vehicles to fill all 50 slots in the game. The fans made ''way'' more than that, so even "car managers" were developed that allowed for quickly switching between sets of cars outside the game. Also, upon learning about the car maker scene around ''[=NFS3=]'', Creator/ElectronicArts released their own car-building tools to the public. At least one ''[=NFS3=]'' car maker was [[PromotedFanboy hired by EA]] to work on future ''NFS'' games. But it wasn't only the cars that the scene dealt with: They quickly also cracked the track files and not only modded existing tracks, but successfully converted and imported ''[=NFS2:SE=]'' tracks into ''[=NFS3=]''.\\
''Need for Speed IV: High Stakes'' largely uses the same file formats as its predecessor, so many vehicles and tracks were carried over from ''[=NFS3=]''. But it was soon discovered (and made a lot use of) that ''[=NFS4=]'' has got a much more powerful engine, so especially the car-building style itself changed. For one, ''[=NFS4=]'' supports visual damage to vehicles which many car makers include in their vehicles. But they quickly went beyond the vehicles that came with the game, replaced the opaque black windows with clear ones, modeled the cars' interiors and switched from 2D-shaded low-poly to detailed hi-poly carbodies and from textured to modeled wheels. Since few racing games offer this degree of modding, mods for ''[=NFS4=]'' are still being made. And it's still a pity that the game supports no more than 49 vehicles at a time.
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