History Main / GameMod

25th Jun '16 9:07:06 PM nombretomado
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** ''Big World Project'': An insanely ambitious mod still in production, the BWP is less a mod and more of a toolset with a number of utilities designed to do no less than let the player download and install any combination of hundreds of available mods, resolve all conflicts between them, patch some mods with others, and debug the entire shebang. The BWP downloads the mods for you, installs them for you, debugs and deconflicts them for you, and despite still being in development, can install several gigs worth of [=WeiDU-based=] mods with minimum difficulty. Though if you're installing any appreciable number, the entire process can take several hours to complete. It is, quite simply, the ultimate in ease-of-use, hands free mod installation for the BaldursGate series.
** ''Infinity Animations'': Less a single mod and more a BaldursGate modding sub-community in of itself. Infinity Animations is group of graphics modders dedicated to improving the appearance and quality of the many paper dolls and creature animations throughout the game. They are also responsible for importing creatures from the graphically superior IcewindDale and PlanescapeTorment games to take the place of their outdated ''Baldur's Gate'' counterparts. Thanks to their work, there are now paper dolls reflecting the many race, gender, and equipment combinations available, allowing for a truly customizable character appearance. [=IA=] also serves as a central clearinghouse for mod-created creatures, ensuring that there are no duplicate creature creations in the database and designating unique file assignments so there are no overlapping file names, allowing a player to download any number of IA-approved mods without having to worry about deconfliction issues.

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** ''Big World Project'': An insanely ambitious mod still in production, the BWP is less a mod and more of a toolset with a number of utilities designed to do no less than let the player download and install any combination of hundreds of available mods, resolve all conflicts between them, patch some mods with others, and debug the entire shebang. The BWP downloads the mods for you, installs them for you, debugs and deconflicts them for you, and despite still being in development, can install several gigs worth of [=WeiDU-based=] mods with minimum difficulty. Though if you're installing any appreciable number, the entire process can take several hours to complete. It is, quite simply, the ultimate in ease-of-use, hands free mod installation for the BaldursGate ''Franchise/BaldursGate'' series.
** ''Infinity Animations'': Less a single mod and more a BaldursGate ''Baldur's Gate'' modding sub-community in of itself. Infinity Animations is group of graphics modders dedicated to improving the appearance and quality of the many paper dolls and creature animations throughout the game. They are also responsible for importing creatures from the graphically superior IcewindDale and PlanescapeTorment games to take the place of their outdated ''Baldur's Gate'' counterparts. Thanks to their work, there are now paper dolls reflecting the many race, gender, and equipment combinations available, allowing for a truly customizable character appearance. [=IA=] also serves as a central clearinghouse for mod-created creatures, ensuring that there are no duplicate creature creations in the database and designating unique file assignments so there are no overlapping file names, allowing a player to download any number of IA-approved mods without having to worry about deconfliction issues.
13th Jun '16 4:57:13 AM RezaMaulana98
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* ''VideoGame/GrandPrixLegends'' continues to survive thanks to gradual improvements and hundreds of modded tracks and new car sets.

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* ''VideoGame/GrandPrixLegends'' by Creator/PapyrusDesignGroup continues to survive thanks to gradual improvements and hundreds of modded tracks and new car sets.sets.
* ''NASCAR Racing 2003 Season'', also created by Creator/PapyrusDesignGroup, has its own dedicated fanbase that continues to make mods 13 years after the original was released. Even though its a UsefulNotes/{{NASCAR}} simulation, it also has mods for other racing series, due to the physics engine the game had is realistic enough that it still managed to rival the physics engine from other racing simulation games released much later than [[FanNickname [=NR2003=]]].
5th Jun '16 12:43:31 AM TheFortuneTeller
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It's much easier to mod a computer game than a hard-coded console game, but creative adjustments to a save file (and, with the most recent generation of games, console hard drive content) and/or use of a VideoGame/GameShark allow determined amateur programmers to mod with the best of them. Most often, however, mods of console games are edits of the ROM files used in UsefulNotes/{{Emulation}}. These tend to be referred to as "ROM hacks" and are usually considered a separate thing from mods, even though when you get right down to it, they're really the same.

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It's much easier to mod a computer game than a hard-coded console game, but creative adjustments to a save file (and, with the most recent generation of games, console hard drive content) and/or use of a VideoGame/GameShark allow determined amateur programmers to mod with the best of them. Most often, however, mods of console games are edits of the ROM files used in UsefulNotes/{{Emulation}}. These tend to be referred to as "ROM hacks" and are usually considered a separate thing from mods, even though when you get right down to it, they're really as running a mod is intended behavior of the same.
original software, while playing a ROM hack requires patching the game's binaries (or performing some other kind of hack).
4th Jun '16 4:53:27 PM Pinokio
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* ''[[VideoGame/StreetFighterII Street Fighter II′: Champion Edition]]'' had several hacks in the arcades, with Hadoukens moving diagonally, in waves, homing, multiplying, or turning red, the Shoryuken and Tatsumaki Senpukyaku sped up, moving further or moving diagonally, and other moves sped up or having different movement paths. Lettering on the title screen often had a different color palette. These versions became known as Rainbow Edition or Black Belt Edition, and inspired Capcom to release the official ''Street Fighter II′ Turbo: Hyper Fighting'' with faster move speeds and more moves.
4th Jun '16 4:50:57 PM Pinokio
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* ''[[VideoGame/StreetFighterII Street Fighter II′: Champion Edition]]'' had several hacks in the arcades, with Hadoukens moving diagonally, in waves, homing, multiplying, or turning red, the Shoryuken and Tatsumaki Senpukyaku sped up, moving further or moving diagonally, and other moves sped up or having different movement paths. Lettering on the title screen often had a different color palette. These versions became known as Rainbow Edition or Black Belt Edition, and inspired Capcom to release the official ''Street Fighter II′ Turbo: Hyper Fighting'' with faster move speeds and more moves.
* ''Vs. Skate Kid Bros'', by Two-Bit Score Amusements, is a 1988 arcade add-on for ''[[VideoGame/SuperMarioBros1 Vs. Super Mario Bros.]]''. Changes to the game sprites include Mario being replaced with a guy on a skateboard who turns into a man in a red wifebeater and boxer shorts after picking up a quarter, who also collects soda cans, stomps on tanks, and infiltrates the castles of America to defeat football players and pick up hot babes until one finally takes off her top and invites seven of her friends.
4th Jun '16 8:05:33 AM nombretomado
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* ''VideoGame/VectorThrust'' is designed ground up for mods with text-based game configuration files, extremely adaptive AI that can learn how to use custom-made weapons, and fully functional mission, map and campaign editors. Being a SpiritualSuccessor to AceCombat, it's practically begging for its fans to churn out remakes of the classic PS2 series.

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* ''VideoGame/VectorThrust'' is designed ground up for mods with text-based game configuration files, extremely adaptive AI that can learn how to use custom-made weapons, and fully functional mission, map and campaign editors. Being a SpiritualSuccessor to AceCombat, it's practically begging for its fans to churn out remakes of the classic PS2 [=PS2=] series.



* ''Franchise/TombRaider'' has a level editor, which was released [[LongRunners back in 2000]], but to this day still has many users developing content for it. It is easy to use due to its InvisibleGrid system, but this is somewhat restrictive and gives a very "blocky" appearance. The level editor is for an old [=PS1=] game engine, but modifications and patching have allowed for almost-PS2 quality graphics. Notable levelsets include:

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* ''Franchise/TombRaider'' has a level editor, which was released [[LongRunners back in 2000]], but to this day still has many users developing content for it. It is easy to use due to its InvisibleGrid system, but this is somewhat restrictive and gives a very "blocky" appearance. The level editor is for an old [=PS1=] game engine, but modifications and patching have allowed for almost-PS2 almost-[=PS2=] quality graphics. Notable levelsets include:
29th May '16 7:13:50 PM nombretomado
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* Both the arcade and Playstation2 versions ''VideoGame/InTheGroove'' can be hacked to include custom themes and songs. As it is based on a VideoGame/DanceDanceRevolution [[VideoGame/{{Stepmania}} simulator]] which requires fan-made content to play, it is very easy to port content made for ''VideoGame/{{Stepmania}}'' over to ''VideoGame/InTheGroove''. Even without hacking, the arcade version allows players to play custom songs and custom stepcharts for pre-existing songs.

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* Both the arcade and Playstation2 UsefulNotes/Playstation2 versions ''VideoGame/InTheGroove'' can be hacked to include custom themes and songs. As it is based on a VideoGame/DanceDanceRevolution [[VideoGame/{{Stepmania}} simulator]] which requires fan-made content to play, it is very easy to port content made for ''VideoGame/{{Stepmania}}'' over to ''VideoGame/InTheGroove''. Even without hacking, the arcade version allows players to play custom songs and custom stepcharts for pre-existing songs.
28th May '16 10:19:31 PM nombretomado
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* ''Franchise/TombRaider'' has a level editor, which was released [[LongRunners back in 2000]], but to this day still has many users developing content for it. It is easy to use due to its InvisibleGrid system, but this is somewhat restrictive and gives a very "blocky" appearance. The level editor is for an old PS1 game engine, but modifications and patching have allowed for almost-PS2 quality graphics. Notable levelsets include:

to:

* ''Franchise/TombRaider'' has a level editor, which was released [[LongRunners back in 2000]], but to this day still has many users developing content for it. It is easy to use due to its InvisibleGrid system, but this is somewhat restrictive and gives a very "blocky" appearance. The level editor is for an old PS1 [=PS1=] game engine, but modifications and patching have allowed for almost-PS2 quality graphics. Notable levelsets include:
16th May '16 10:22:02 AM N8han11
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* ''VideoGame/TheSimpsonsHitAndRun'' has the [[https://donutteam.com Donut Mod]], as well as many other mods.
9th May '16 10:07:05 PM Assassin-sensei
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* Unofficial mods for ''VisualNovel/AtomGrrrl'', ''VisualNovel/GrisaiaNoKajisu'', ''Nekopara'', and ''Littlewitch Romanesque'' have been released that restore the adult content removed from their Steam versions.

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* Unofficial mods for ''VisualNovel/AtomGrrrl'', ''VisualNovel/GrisaiaNoKajisu'', ''VisualNovel/GrisaiaNoKajitsu'', ''Nekopara'', and ''Littlewitch Romanesque'' have been released that restore the adult content removed from their Steam versions.
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