History Main / GameMod

21st Aug '16 2:58:07 PM Assassin-sensei
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* ''[[VideoGame/Postal Postal 2]]'' had a game mod created in response to complaints about the Apocalypse Weekend add-on entitled "A Week in Paradise", which fixed various issues, added new weapons/gore, and increased the difficulty. This mod was so successful the developer officially released it in the "Fudge Pack".

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* ''[[VideoGame/Postal ''[[VideoGame/{{Postal}} Postal 2]]'' had a game mod created in response to complaints about the Apocalypse Weekend add-on entitled "A Week in Paradise", which fixed various issues, added new weapons/gore, and increased the difficulty. This mod was so successful the developer officially released it in the "Fudge Pack".
21st Aug '16 2:57:47 PM Assassin-sensei
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* ''[[VideoGame/Postal Postal 2]]'' had a game mod created in response to complaints about the Apocalypse Weekend add-on entitled "A Week in Paradise", which fixed various issues, added new weapons/gore, and increased the difficulty. This mod was so successful the developer officially released it in the "Fudge Pack".
14th Aug '16 10:40:50 AM nombretomado
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* ''VideoGame/{{Angband}}'' has been repeatedly modded into an entire family of {{Roguelike}}s: [[SteamPunk Steamband]], [[{{Anime}} Animeband]], ''VideoGame/ZAngband'', [[TheDivineComedy Hellband]], ''VideoGame/TalesOfMajEyal'' and so on.

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* ''VideoGame/{{Angband}}'' has been repeatedly modded into an entire family of {{Roguelike}}s: [[SteamPunk Steamband]], [[{{Anime}} Animeband]], ''VideoGame/ZAngband'', [[TheDivineComedy [[Literature/TheDivineComedy Hellband]], ''VideoGame/TalesOfMajEyal'' and so on.
13th Aug '16 6:54:26 PM UmbrellasWereAwesome
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** There was a Generals-to-Red-Alert-2 TC but when news of ''Red Alert 3'' came out, development ceased. Another promising project was Halogen, a Generals TC to Halo -- however, ExecutiveMeddling on the part of Microsoft (more specifically a cease-and-desist letter, [[CorruptCorporateExecutive no doubt due to ''VideoGame/HaloWars'' being in development]]) destroyed all trace of it.

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** There was a Generals-to-Red-Alert-2 TC but when news of ''Red Alert 3'' came out, development ceased. Another promising project was Halogen, a Generals TC to Halo ''Franchise/{{Halo}}'' -- however, ExecutiveMeddling on the part of Microsoft (more specifically a cease-and-desist letter, [[CorruptCorporateExecutive no doubt due to to]] ''VideoGame/HaloWars'' being in development]]) development) destroyed all trace of it.
8th Aug '16 8:09:05 AM BillyMT
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** A particularly impressive mod that's been made for ''VideoGame/{{Fallout 3}}'' and ''[[VideoGame/FalloutNewVegas New Vegas]]'' is RTS, where you can take virtually any NPC or object and move them to a town that you build yourself. Essentially making it into an incredibly violent post-apocalyptic ''Franchise/TheSims''-style game.

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** A particularly impressive mod that's been made for ''VideoGame/{{Fallout 3}}'' and ''[[VideoGame/FalloutNewVegas New Vegas]]'' is RTS, ''[[http://www.nexusmods.com/newvegas/mods/36922 RTS - Real Time Settler]]'', where you can take virtually any NPC or object and move them to a town that you build yourself. Essentially making it into an incredibly violent post-apocalyptic ''Franchise/TheSims''-style game.
31st Jul '16 1:23:23 PM roboe
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* The ''VideoGame/MicrosoftFlightSimulator'' series was built around this, with the default game providing a bare-bones world and developers stepping up to provide more detailed options. ''VideoGame/MicrosoftFlight'' being completely closed off to third-party developers had a huge part in its FanonDiscontinuity status amongst die-hard flightsimmers.
12th Jul '16 12:59:48 AM jormis29
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** The sequels are getting their own sets of mods, too, an example being ''VideoGame/FirstStrike'', a highly Battlefront-reminiscent Star Wars mod with both planetary and space combat for ''Battlefield 2142''.

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** The sequels are getting their own sets of mods, too, an example being ''VideoGame/FirstStrike'', a highly Battlefront-reminiscent Star Wars mod with both planetary and space combat for ''Battlefield 2142''.''VideoGame/Battlefield2142''.
25th Jun '16 9:07:06 PM nombretomado
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** ''Big World Project'': An insanely ambitious mod still in production, the BWP is less a mod and more of a toolset with a number of utilities designed to do no less than let the player download and install any combination of hundreds of available mods, resolve all conflicts between them, patch some mods with others, and debug the entire shebang. The BWP downloads the mods for you, installs them for you, debugs and deconflicts them for you, and despite still being in development, can install several gigs worth of [=WeiDU-based=] mods with minimum difficulty. Though if you're installing any appreciable number, the entire process can take several hours to complete. It is, quite simply, the ultimate in ease-of-use, hands free mod installation for the BaldursGate series.
** ''Infinity Animations'': Less a single mod and more a BaldursGate modding sub-community in of itself. Infinity Animations is group of graphics modders dedicated to improving the appearance and quality of the many paper dolls and creature animations throughout the game. They are also responsible for importing creatures from the graphically superior IcewindDale and PlanescapeTorment games to take the place of their outdated ''Baldur's Gate'' counterparts. Thanks to their work, there are now paper dolls reflecting the many race, gender, and equipment combinations available, allowing for a truly customizable character appearance. [=IA=] also serves as a central clearinghouse for mod-created creatures, ensuring that there are no duplicate creature creations in the database and designating unique file assignments so there are no overlapping file names, allowing a player to download any number of IA-approved mods without having to worry about deconfliction issues.

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** ''Big World Project'': An insanely ambitious mod still in production, the BWP is less a mod and more of a toolset with a number of utilities designed to do no less than let the player download and install any combination of hundreds of available mods, resolve all conflicts between them, patch some mods with others, and debug the entire shebang. The BWP downloads the mods for you, installs them for you, debugs and deconflicts them for you, and despite still being in development, can install several gigs worth of [=WeiDU-based=] mods with minimum difficulty. Though if you're installing any appreciable number, the entire process can take several hours to complete. It is, quite simply, the ultimate in ease-of-use, hands free mod installation for the BaldursGate ''Franchise/BaldursGate'' series.
** ''Infinity Animations'': Less a single mod and more a BaldursGate ''Baldur's Gate'' modding sub-community in of itself. Infinity Animations is group of graphics modders dedicated to improving the appearance and quality of the many paper dolls and creature animations throughout the game. They are also responsible for importing creatures from the graphically superior IcewindDale and PlanescapeTorment games to take the place of their outdated ''Baldur's Gate'' counterparts. Thanks to their work, there are now paper dolls reflecting the many race, gender, and equipment combinations available, allowing for a truly customizable character appearance. [=IA=] also serves as a central clearinghouse for mod-created creatures, ensuring that there are no duplicate creature creations in the database and designating unique file assignments so there are no overlapping file names, allowing a player to download any number of IA-approved mods without having to worry about deconfliction issues.
13th Jun '16 4:57:13 AM RezaMaulana98
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* ''VideoGame/GrandPrixLegends'' continues to survive thanks to gradual improvements and hundreds of modded tracks and new car sets.

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* ''VideoGame/GrandPrixLegends'' by Creator/PapyrusDesignGroup continues to survive thanks to gradual improvements and hundreds of modded tracks and new car sets.sets.
* ''NASCAR Racing 2003 Season'', also created by Creator/PapyrusDesignGroup, has its own dedicated fanbase that continues to make mods 13 years after the original was released. Even though its a UsefulNotes/{{NASCAR}} simulation, it also has mods for other racing series, due to the physics engine the game had is realistic enough that it still managed to rival the physics engine from other racing simulation games released much later than [[FanNickname [=NR2003=]]].
5th Jun '16 12:43:31 AM TheFortuneTeller
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It's much easier to mod a computer game than a hard-coded console game, but creative adjustments to a save file (and, with the most recent generation of games, console hard drive content) and/or use of a VideoGame/GameShark allow determined amateur programmers to mod with the best of them. Most often, however, mods of console games are edits of the ROM files used in UsefulNotes/{{Emulation}}. These tend to be referred to as "ROM hacks" and are usually considered a separate thing from mods, even though when you get right down to it, they're really the same.

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It's much easier to mod a computer game than a hard-coded console game, but creative adjustments to a save file (and, with the most recent generation of games, console hard drive content) and/or use of a VideoGame/GameShark allow determined amateur programmers to mod with the best of them. Most often, however, mods of console games are edits of the ROM files used in UsefulNotes/{{Emulation}}. These tend to be referred to as "ROM hacks" and are usually considered a separate thing from mods, even though when you get right down to it, they're really as running a mod is intended behavior of the same.
original software, while playing a ROM hack requires patching the game's binaries (or performing some other kind of hack).
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