History Main / GameMod

11th Feb '17 9:42:15 PM jormis29
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** One of the most ambitious ''Morrowind'' mods of all time, the Tamriel Rebuilt mod aims to add the entirety of the titular province as a playable area. An ongoing project since 2003, the mod is still being actively updated, having seen its last major release in 2014. To date, its roughly ''tripled'' the size of the game world, and it still has 3 more (out of a total 6) landmasses to complete. About the only two mods that can beat it in the ambition department are the two other semi-related (partly overlapping developers, a willingness to talk and share resources) province mods: ''Skyrim: Home of the Nords'' (aims to add the province of Skyrim as a playable area) and ''Province: Cyrodiil'' (aims to add the entirety of Cyrodiil as a playable area). Having begun much later, those two have thus far only released smaller showcase areas.

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** One of the most ambitious ''Morrowind'' mods of all time, the Tamriel Rebuilt ''VideoGame/TamrielRebuilt'' mod aims to add the entirety of the titular province as a playable area. An ongoing project since 2003, the mod is still being actively updated, having seen its last major release in 2014. To date, its roughly ''tripled'' the size of the game world, and it still has 3 more (out of a total 6) landmasses to complete. About the only two mods that can beat it in the ambition department are the two other semi-related (partly overlapping developers, a willingness to talk and share resources) province mods: ''Skyrim: Home of the Nords'' (aims to add the province of Skyrim as a playable area) and ''Province: Cyrodiil'' (aims to add the entirety of Cyrodiil as a playable area). Having begun much later, those two have thus far only released smaller showcase areas.
28th Jan '17 11:45:39 PM Xtifr
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* ''VideoGame/{{Minecraft}}'', having been open to modders since the beginning, has a very large modding community with lots of mods to add on. Some add simple things like improved crafting recipes, others add [[TheAether entire new worlds]].

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* ''VideoGame/{{Minecraft}}'', having been open to modders since the beginning, has a very large modding community with lots of mods to add on. Some add simple things like improved crafting recipes, others add [[TheAether [[VideoGame/TheAether entire new worlds]].
8th Jan '17 7:05:01 PM eowynjedi
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* ''VideoGame/FireEmblem'' games -- particularly the UsefulNotes/GameBoyAdvance installments -- are very mod friendly as far as non-PC games go, to the point where there are [[http://www.feshrine.net/hacking/nightmare.php entire sets]] [[http://www.feshrine.net/hacking/utilities.php of tools]] that help make modding them even easier. Some hacks are simply translations of games that didn't get exported, but some are a [[http://www.feshrine.net/hacking/patches.php little more complicated.]] Perhaps the most ambitious currently active modding effort is ''VideoGame/ElibianNights'', an extensive MissionPackSequel to ''[[VideoGame/FireEmblemElibe Blazing Sword]]''.

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* ''VideoGame/FireEmblem'' games -- particularly the UsefulNotes/GameBoyAdvance installments -- are very mod friendly as far as non-PC games go, to the point where there are [[http://www.feshrine.net/hacking/nightmare.php entire sets]] [[http://www.feshrine.net/hacking/utilities.php of tools]] that help make modding them even easier. Some hacks are simply translations of games that didn't get exported, but some are a [[http://www.feshrine.net/hacking/patches.php little more complicated.]] Perhaps the most ambitious currently active modding effort is ''VideoGame/ElibianNights'', an extensive MissionPackSequel to ''[[VideoGame/FireEmblemElibe Blazing Sword]]''. And then there's [[http://vilkalizer.tumblr.com/post/150360116337/it-continues Dorcas Emblem]]....
5th Dec '16 5:02:59 AM rfgamefanatic
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** ''VideoGame/RockmanCX'' far outclasses the above, with a revamped gameplay style reminiscent of Mega Man X, even more new gimmicks, a completely new set of Robot Masters, a great soundtrack, and a new plot revolving around Mega Man's EvilCounterpart, Rockman CX. It really must be seen to be believed.
21st Oct '16 4:19:11 PM harryflcl
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Some games are deliberately designed to be easy to modify, including a "construction set" of sorts to build levels, weapons, etc., and whole modding communities spring up as a result. However, some types of mods are discouraged, or even cracked down on, for good reason: a mod in the hands of a player but not his opponent usually means an unfair advantage. (Some GodModders will use these anyway and hope they aren't caught.)

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Some games are deliberately designed to be easy to modify, including a "construction set" of sorts to build levels, weapons, etc., and whole modding communities spring up as a result. However, some types of mods are discouraged, or even cracked down on, for good reason: a mod in the hands of a player but not his their opponent usually means an unfair advantage. (Some GodModders will use these anyway and hope they aren't caught.)
20th Oct '16 2:07:45 PM Dribbleondo
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** In ''VideoGame/TeamFortress2'', there are fans out there who love to make texture hacks to change the appearance of weapons, hats, character models, etc. to further add hilarity to their game experience. [[http://tf2.gamebanana.com/skins Game Banana]] has a ton of skins for your perusal.

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** In ''VideoGame/TeamFortress2'', there are fans out there who love to make texture hacks to change the appearance of weapons, hats, character models, etc. to further add hilarity to their game experience. [[http://tf2.gamebanana.com/skins Game Banana]] has a ton of skins for your perusal. Texture hacks unfortunately don't work on Valve's own servers, to stop cheaters from..well...seeing through walls.
*** Sound Modding is also relatively popular, mostly due to the fact that, while some sounds are blocked on Valves own servers (generally speaking it's the gun-noises and footsteps), modders have free reign to edit pretty much any sound in the game, and it'll work in most cases, whereas custom Models and Textures won't for the above reason.
18th Oct '16 6:20:32 PM Meyers07TheTroper
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* The infamous Hot Coffee mod for ''VideoGame/GrandTheftAutoSanAndreas''. In the game, CJ can have sex with various women, but the depiction is limited to seeing them entering the woman's house. Hot Coffee re-enables a DummiedOut sequence where the player not only gets to watch but controls the action to a degree. It was later patched. The discovery led to a brief revival of the [[NewMediaAreEvil Games Are Evil]] panic. Incidentally, PC players tend to avoid said patch not because they want to enable it but rather because it interferes with ''actual'' mods.

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* The While ''Franchise/GrandTheftAuto'' is very well known for its moddability for the PC version, most famously realistic cars replacing the fictional, low-detailed cars in III, Vice City, and San Andreas, it also gained infamy in 2005 with the infamous Hot Coffee mod for ''VideoGame/GrandTheftAutoSanAndreas''. In the game, CJ can have sex with various women, but the depiction is limited to seeing them entering the woman's house. Hot Coffee re-enables a DummiedOut sequence where the player not only gets to watch but controls the action to a degree. It was later patched. The discovery led to a brief revival of the [[NewMediaAreEvil Games Are Evil]] panic. Incidentally, PC players tend to avoid said patch not because they want to enable it but rather because it interferes with ''actual'' mods.disables all modding function (although it has since been reversed). The Steam version of GTA San Andreas are pre-patched.



** The ''VideoGame/GrandTheftAuto'' series of games has always appeared to be ripe for multiplayer, but it was never implemented by the designers. Enter ''Multi Theft Auto'', a mod that allowed for the player of the PC version to play multiplayer with large numbers of players and its own custom game modes. Multi Theft Auto was released for ''[[VideoGame/GrandTheftAutoIII GTA III]]'', ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'', and ''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]'', and is massively popular with the PC players for all of them. Rockstar got the hint with the PSP version of ''[[VideoGame/GrandTheftAutoLibertyCityStories Liberty City Stories]]'', which had online multiplayer for up to six players. They completely polished it for GTA IV, with 16-player (32 for the PC) support and 15 game modes. GTA IV's multiplayer has some similarities to MTA, including customizable character models, the whole city to explore and fight in, and some game modes.

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** The ''VideoGame/GrandTheftAuto'' series of games has always appeared to be ripe for multiplayer, but it was never implemented by the designers. Enter ''Multi Theft Auto'', a mod that allowed for the player of the PC version to play multiplayer with large numbers of players and its own custom game modes. Multi Theft Auto was released for ''[[VideoGame/GrandTheftAutoIII GTA III]]'', ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'', and ''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]'', and is massively popular with the PC players for all of them. Rockstar got the hint with the PSP version of ''[[VideoGame/GrandTheftAutoLibertyCityStories Liberty City Stories]]'', which had online multiplayer for up to six players. They completely polished it for GTA IV, with 16-player (32 for the PC) support and 15 game modes. GTA IV's multiplayer has some similarities to MTA, including customizable character models, the whole city to explore and fight in, and some game modes. Later for Grand Theft Auto V there are huge focus on online mode post-release, even more so than the single player story mode!



** Everyone? ''[[http://www.atpspage.com/pages/grand-theft-auto-united.php GTA United]]''.

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** Everyone? ''[[http://www.atpspage.com/pages/grand-theft-auto-united.php GTA United]]''.United]]'' tried to make Liberty City, Vice City, and San Andreas accessible in one game. Unfortunately it's a PerpetualBeta that is long since abandoned.


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** Also "GTA: Criminal Russia" has an all-new 90s post-CCCP fictional Russian city and countryside, complete with contemporary cars and music.
9th Oct '16 9:28:50 AM Mullon
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** Similarly, someone on [[ImageBoards /m/]] has started a [=FireRed=] hack that replaces Pokémon with various HumongousMecha, changing the names of types (for instance "FIRE" become "HotBlooded") and moves.

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** Similarly, someone on [[ImageBoards [[Website/FourChan /m/]] has started a [=FireRed=] hack that replaces Pokémon with various HumongousMecha, changing the names of types (for instance "FIRE" become "HotBlooded") and moves.
22nd Sep '16 1:00:37 AM jormis29
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* A strangely popular pursuit is taking one RTS game and making a total conversion mod to essentially turn it into another RTS game 'as seen through the first game's engine'. For example, there are mods that turn ''VideoGame/CommandAndConquer: Red Alert 2'' into ''Red Alert'', ''VideoGame/TotalAnnihilation'' into ''Red Alert'', ''Total Annihilation: Kingdoms'' into ''VideoGame/{{Cossacks}}: European Wars'', and so on and so forth. Attempts are being made to make ''StarCraft'' run on Linux by using the Strategus engine. Strategus doesn't support free-roaming units, idle animation, critters, or many of the mechanisms used in {{Easter Egg}}s at all, and the creep, Pylon power, and building liftoffs would require at ''least'' some minor modifications to the engine itself... [[PortingDisaster good luck with that]].

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* A strangely popular pursuit is taking one RTS game and making a total conversion mod to essentially turn it into another RTS game 'as seen through the first game's engine'. For example, there are mods that turn ''VideoGame/CommandAndConquer: Red Alert 2'' ''VideoGame/CommandAndConquerRedAlert2'' into ''Red Alert'', ''VideoGame/TotalAnnihilation'' into ''Red Alert'', ''Total Annihilation: Kingdoms'' into ''VideoGame/{{Cossacks}}: European Wars'', ''VideoGame/CossacksEuropeanWars'', and so on and so forth. Attempts are being made to make ''StarCraft'' run on Linux by using the Strategus engine. Strategus doesn't support free-roaming units, idle animation, critters, or many of the mechanisms used in {{Easter Egg}}s at all, and the creep, Pylon power, and building liftoffs would require at ''least'' some minor modifications to the engine itself... [[PortingDisaster good luck with that]].
20th Sep '16 9:51:55 PM jormis29
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* A strangely popular pursuit is taking one RTS game and making a total conversion mod to essentially turn it into another RTS game 'as seen through the first game's engine'. For example, there are mods that turn ''VideoGame/CommandAndConquer: Red Alert 2'' into ''Red Alert'', ''VideoGame/TotalAnnihilation'' into ''Red Alert'', ''Total Annihilation: Kingdoms'' into ''Cossacks: European Wars'', and so on and so forth. Attempts are being made to make ''StarCraft'' run on Linux by using the Strategus engine. Strategus doesn't support free-roaming units, idle animation, critters, or many of the mechanisms used in {{Easter Egg}}s at all, and the creep, Pylon power, and building liftoffs would require at ''least'' some minor modifications to the engine itself... [[PortingDisaster good luck with that]].

to:

* A strangely popular pursuit is taking one RTS game and making a total conversion mod to essentially turn it into another RTS game 'as seen through the first game's engine'. For example, there are mods that turn ''VideoGame/CommandAndConquer: Red Alert 2'' into ''Red Alert'', ''VideoGame/TotalAnnihilation'' into ''Red Alert'', ''Total Annihilation: Kingdoms'' into ''Cossacks: ''VideoGame/{{Cossacks}}: European Wars'', and so on and so forth. Attempts are being made to make ''StarCraft'' run on Linux by using the Strategus engine. Strategus doesn't support free-roaming units, idle animation, critters, or many of the mechanisms used in {{Easter Egg}}s at all, and the creep, Pylon power, and building liftoffs would require at ''least'' some minor modifications to the engine itself... [[PortingDisaster good luck with that]].
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