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*ZigZagged in ''[[TabletopGame/{{Warhammer40000}} Warhammer 40K]]''; normal shooting cannot hit your own units (the justification being that the units find the right lines of fire to not shoot their comrades). Template weapons such as frag missiles, certain heavy weapons and grenades, on the other hand, can hurt friendly units if they scatter into their ranks.
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** ''CommandAndConquerTiberianSun'' has three OneHitPolykill units in the form of Ghoststalker with his handheld railgun, the Mammoth Mark II with it's mecha-sized railgun and the disruptor's sonic beams which will not discriminate fellow GDI units in their firing lines, save for the distruptors which are immune to other distruptors, making a rush with them quite viable.
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*** ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'' both have friendly fire turned on, the later has a feat that makes you less likely to hit your allies. Non-essential NPC's, however, can accidentally be hit and will subsequently turn hostile along with their allies.

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*** ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'' both have friendly fire turned on, the later latter has a feat perk that makes you less likely to hit your allies. Non-essential NPC's, however, can accidentally be hit and will subsequently turn hostile along with their allies.
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* Completely and often infuriatingly averted in ''DeadRising''; your attacks can and will hurt the [[EscortMission Survivors in your group]]. Combine this with the game's [[ArtificialStupidity Infamous AI]] and you have a recipe for disaster.

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* Completely and often infuriatingly averted in ''DeadRising''; ''VideoGame/DeadRising''; your attacks can and will hurt the [[EscortMission Survivors in your group]]. Combine this with the game's [[ArtificialStupidity Infamous AI]] and you have a recipe for disaster.



*** In ''DeadRising2'' most attacks won't be a survivor deadly as the first one.

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*** In ''DeadRising2'' ''VideoGame/DeadRising2'' most attacks won't be a survivor deadly as the first one.
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** One fun thing to do is set up three computers vs you and turn on [[FriendlyFireIndex Friendly Fire]]. Most of the time, all you have to do is stay out of range and watch as HilarityEnsues.

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** One fun thing to do is set up three computers vs you and turn on [[FriendlyFireIndex Friendly Fire]].{{Friendly Fire|Index}}. Most of the time, all you have to do is stay out of range and watch as HilarityEnsues.



** ''VideoGame/FinalFantasyTacticsA2'' has the Scholar, basically an Illusionist without FriendlyFireproof mechanics. Fortunately, the right equipment setup can negate the damage on part of your own party members or even [[HealingShiv turn it into healing]].

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** ''VideoGame/FinalFantasyTacticsA2'' has the Scholar, basically an Illusionist without FriendlyFireproof Friendly Fireproof mechanics. Fortunately, the right equipment setup can negate the damage on part of your own party members or even [[HealingShiv turn it into healing]].
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* In ''VideoGame/StarFox Assault'', your wing men are immune to your own blasts. This wouldn't necessarily be a problem, but when they fly into your line of fire and being taking the shots meant for the enemy (and they will), chances are you'll want to hurl your controller through the screen.
** The other games in the series, however, make it possible to hurt your wingmen (but a few supportive characters are immune) -- Peppy, in particular, would answer with an angry "Knock it off, Fox!!!". As little help as they tended to be, they still had to be alive by the end of the mission if you wanted to score a medal in VideoGame/StarFox ''64''.

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* In the original SNES ''VideoGame/StarFox'' as well as ''VideoGame/StarFox Assault'', your wing men teammates are immune to your own blasts. This wouldn't necessarily be a problem, but when they fly into your line of fire and being start taking the shots meant for the enemy (and they will), chances are you'll want to hurl your controller through the screen.
** The other games in the series, however, series do make it possible to hurt harm your wingmen (but a few supportive characters are immune) -- Peppy, in particular, would answer with an angry "Knock it off, Fox!!!". As little help as they tended to be, they still had to be alive by the end of the mission allies. In ''VideoGame/StarFox64'', you can damage your teammates if you wanted to score shoot them, though if you're going for a medal in VideoGame/StarFox ''64''.you're going to want to keep them as far away as possible from dying. Also while your teammates aren't usually good for much, you're going to want to have them around as meat shields if you happen to be going into a fight with Star Wolf.
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* In ''{{Westworld}}'', the guns are fitted with a module that prevents you from using them on other human beings; only the androids can be shot.

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* In ''{{Westworld}}'', ''Film/{{Westworld}}'', the guns are fitted with a module that prevents you from using them on other human beings; only the androids can be shot.
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* Averted in S.W.A.T4, where not only can you shoot and kill allies, it only takes one or two bullets to kill anything. Not checking your aim can result in killing a civilian or an enemy who's surrendered, killing your squadmates, or (in worst cases) your squadmate shooting you in the back of the head.

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* Averted in S.W.A.T4, VideoGame/{{SWAT 4}}, where not only can you shoot and kill allies, it only takes one or two bullets to kill anything. Not checking your aim can result in killing a civilian or an enemy who's surrendered, killing your squadmates, or (in worst cases) your squadmate shooting you in the back of the head.
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** This trope is then played straight in the spin-off ''VideoGame/AgeOfMythology''. Becomes a bit more laughable when you have myth units spraying poison, fire, and also making the earth quake with no more then their steps.
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* It's standard in almost every MultiplayerOnlineBattleArena that your character's spells will ignore your allies, though it's possible to force your attacks to hit allied [[RedShirtArmy creeps]] or structures, which actually does have a purpose[[note]]Killing them yourself denies your opponent the gold and experience bonuses of landing the killing blow themselves[[/note]].

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* It's standard in almost every MultiplayerOnlineBattleArena that your character's spells will ignore your allies, though it's possible to force your attacks to hit allied [[RedShirtArmy creeps]] or structures, which actually does have a purpose[[note]]Killing them yourself denies your opponent the gold and experience bonuses of landing the killing blow themselves[[/note]].themselves. Such a process is actually known as "denying"[[/note]].
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* Used happily in Resistance2. In co-op and smaller PvP battles, the levels are small enough that you don't really need to check your aim (and some characters NEED to shoot allies in co-op!). However, you will be thankful for this in the *30 vs. 30 man team matches!*
* Averted in S.W.A.T4, where not only can you shoot and kill allies, it only takes one or two bullets to kill anything. Not checking your aim can result in killing a civilian or an enemy who's surrendered, killing your squadmates, or (in worst cases) your squadmate shooting you in the back of the head.
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* In ''VideoGame/SuperSmashBros'', you won't harm your partner if you hit him during team battles. You can turn this option off, though.

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* In ''VideoGame/SuperSmashBros'', you won't harm your partner if you hit him during team battles. You can turn this option off, though. Anything you can harm yourself with, such as Link's bombs, can also harm your teammates.
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* In ''Videogame/SuperHeroSquadOnline'', heroes cannot hurt heroes and enemies cannot hurt minions, except when Mind Control is applied.
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* Done in all the Mario RPGs, your own/your allies powerful attacks will only ever do anything to your opponents, not the party. Especially amusing in VideoGame/MarioAndLuigiDreamTeam, where the Luiginary Typhoon can literally suck up Mario like an enemy but does nothing to his HP.

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* Done in all the Mario RPGs, [=RPGs=], your own/your allies powerful attacks will only ever do anything to your opponents, not the party. Especially amusing in VideoGame/MarioAndLuigiDreamTeam, where the Luiginary Typhoon can literally suck up Mario like an enemy but does nothing to his HP.
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* Present in ''VideoGame/Warframe'', flame weapons and AOE uber attacks cause no damage to Tenno. In the recent Gravidius Divide event, this extends even to factions the Tenno are temporarily allied with.
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Prevents FriendOrFoe becoming an issue. Subtrope of DamageDiscrimination.

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Prevents FriendOrFoe becoming an issue.issue, as well as needing an ArbitraryMinimumRange when shooting near allies. Subtrope of DamageDiscrimination.
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* ''Literature/CodexAlera'''s [[WolfMan Canim]] carry bloodstones that render them immune to their own side's very nasty, very large-scale battlefield BloodMagic. Things get [[TheWorfBarrage interesting]] when [[CrazyAwesome Tavi]] gets his hand on one.
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* Done in all the Mario RPGs, your own/your allies powerful attacks will only ever do anything to your opponents, not the party. Especially amusing in VideoGame/MarioAndLuigiDreamTeam, where the Luiginary Typhoon can literally suck up Mario like an enemy but does nothing to his HP.
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*** With the weapons in the Engineer update, the Engineer can control his sentry and fire rockets with secondary fire. This allows the engineer to rocket jump and access places that only Demomen and Soldiers could rocket/sticky jump to.

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*** With the weapons in the Engineer update, the Engineer can control his sentry and fire rockets with secondary fire. This allows the engineer to rocket jump and access places that only Demomen and Soldiers could rocket/sticky jump to. A clever Spy can also trick a Sentry into killing its own Engineer, who does take damage from it even with Friendly Fire turned off.
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* Some of the area-effect "[=MAP=]" attacks in the ''SuperRobotWars'' series will target everyone in the line of fire, friend or foe, some won't. If you're lucky, the game will have a way to let you know which one it is ''before'' you let loose with it.

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* Some of the area-effect "[=MAP=]" attacks in the ''SuperRobotWars'' ''VideoGame/SuperRobotWars'' series will target everyone in the line of fire, friend or foe, some won't. If you're lucky, the game will have a way to let you know which one it is ''before'' you let loose with it.
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hottip cleanup / removal


* ''The HouseOfTheDead III'' has occasional "rescue your partner from zombies" scenarios. Shooting your partner has no effect, so feel free to open fire on or extremely close to them if it'll save them[[hottip:*:or rather, the potential life bonus and bonus room if you (and the 2nd player if any) haven't failed any rescue scenarios yet; your partner cannot take damage or die from a failed rescue]] from a zombie within critical proximity.

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* ''The HouseOfTheDead III'' has occasional "rescue your partner from zombies" scenarios. Shooting your partner has no effect, so feel free to open fire on or extremely close to them if it'll save them[[hottip:*:or them[[note]]or rather, the potential life bonus and bonus room if you (and the 2nd player if any) haven't failed any rescue scenarios yet; your partner cannot take damage or die from a failed rescue]] rescue[[/note]] from a zombie within critical proximity.



* It's standard in almost every MultiplayerOnlineBattleArena that your character's spells will ignore your allies, though it's possible to force your attacks to hit allied [[RedShirtArmy creeps]] or structures, which actually does have a purpose[[hottip:*:Killing them yourself denies your opponent the gold and experience bonuses of landing the killing blow themselves]].

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* It's standard in almost every MultiplayerOnlineBattleArena that your character's spells will ignore your allies, though it's possible to force your attacks to hit allied [[RedShirtArmy creeps]] or structures, which actually does have a purpose[[hottip:*:Killing purpose[[note]]Killing them yourself denies your opponent the gold and experience bonuses of landing the killing blow themselves]].themselves[[/note]].

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* ''VideoGame/MassEffect'' abused this trope quite thoroughly. Apparently, your guns, biotics, tech mines, et cetera, could distinguish between friend and foe. Strangely for a game that usually explains everything, this wasn't even handwaved If you shot something that exploded, however, you could hurt yourself and your allies.
** It was ''sort of'' handwaved - your shots would bounce off your allies' shields, although this wouldn't have any actual effect on said shields.
*** Fortunately, it works both ways. THEIR shots bounce off YOUR shields as well without doing any damage. As you're the perpetual pointman unless you specifically order them ahead, and they will in fact try to shoot an enemy behind you, this is a good thing. Except, of course, that the shield impacts DO bounce your aim around, making sniping basically impossible while your allies are shooting you.

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* ''VideoGame/MassEffect'' ''Franchise/MassEffect'' abused this trope quite thoroughly. thoroughly.
**
Apparently, your guns, biotics, tech mines, et cetera, could distinguish between friend and foe. Strangely for a game that usually explains everything, this wasn't even handwaved If you shot something that exploded, however, you could hurt yourself and your allies.
**
allies. It was ''sort of'' handwaved - your shots would bounce off your allies' shields, although this wouldn't have any actual effect on said shields.
*** ** Fortunately, it works both ways. THEIR shots bounce off YOUR shields as well without doing any damage. As you're the perpetual pointman unless you specifically order them ahead, and they will in fact try to shoot an enemy behind you, this is a good thing. Except, of course, that the shield impacts DO bounce your aim around, making sniping basically impossible while your allies are shooting you.



* Annoyingly absent in ''VideoGame/TheElderScrollsIVOblivion'' where three accidental hits will turn allies into enemies, usually because they keep getting in the way.
** However, you can "yield" to them and if their disposition to you is high enough they will back off.
*** However, AI characters cannot yield to each other, and even AIs in the same faction will fight each other to the death if they hit each other 3 times. Some players take advantage of this by crafting a spell or bow of Command Humanoid up to Level 25, to make the enemies take each other out while you laugh and point from the shadows.

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* Annoyingly absent in ''VideoGame/TheElderScrollsIVOblivion'' where three accidental hits will turn allies into enemies, usually because they keep getting in the way.
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way. However, you can "yield" to them and if their disposition to you is high enough they will back off.
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off. However, AI characters cannot yield to each other, and even AIs in the same faction will fight each other to the death if they hit each other 3 times. Some players take advantage of this by crafting a spell or bow of Command Humanoid up to Level 25, to make the enemies take each other out while you laugh and point from the shadows.

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More info for Empire at War


* It is 100% impossible to hurt your own units with anything in ''Star Wars: Empire at War'' and its Expansion. Which is a good thing, considering how often units are packed right up against each other. Especially in Space combat, where fighters often fly around capital ships during battle, as said capital ships attempt (and fail) to shoot down the fighters with their turbolasers. It would be quite annoying if these turbolaser shots then damaged your own capital ships.

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* In ''[[VideoGame/EmpireAtWar Star Wars: Empire at War]]'' and its Expansion, It is 100% impossible to hurt your own units with anything in ''Star Wars: Empire at War'' and its Expansion.anything. Which is a good thing, considering how often units are packed right up against each other. Especially in Space combat, where fighters often fly around capital ships during battle, as said capital ships attempt (and fail) to shoot down the fighters with their turbolasers. It would be quite annoying if these turbolaser shots then damaged your own capital ships.


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**If you're in a heated ground battle with the enemy, one tactic is to call in a bombing run ''right on top of you''! The end result is that your enemies will be decimated and you'll be completely unscathed.
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Wick Namespace Migration and attempting to clean up grammar


* In {{Terraria}}'s PVP mode, players on the same team can't hurt each other, also players who have PVP turned off can't be harmed by other players.However, this only applies to melee weapons and bullets (both physical and magical), but not to environmental damage, that will damage any players (including the one who triggered it) regardless of their status.Oh, and explosives of any kind, rolling boulders and arrow turrets are treated as environmental damage.

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* In {{Terraria}}'s ''VideoGame/{{Terraria}}'''s PVP mode, players on the same team can't hurt each other, also other and players who have PVP turned off can't be harmed by other players.However, this only players. This applies to melee weapons and bullets (both physical and magical), but not to environmental damage, that which will damage any players (including the one who triggered it) regardless of their status.Oh, and explosives status. Explosives of any kind, rolling boulders boulders, and arrow turrets are treated as environmental damage.
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* Taking advantage of this is almost necessary at times in ''VideoGame/KillingFloor''. Your explosives can hurt you, but not your allies. Your weapons will never hurt you or your allies. Teammate being swarmed by [[NotUsingTheZedWord Specimens]]? Eh, toss a grenade in there or just hose him down with a flamethrower. He won't so much as blink, but it'll get him free real fast. At higher levels, the [[CombatMedic Medic]] gets healing ''grenades'' in addition to his standard HealingShiv, meaning you can toss a grenade and heal multiple allies at once while still doing damage to any enemies that get caught in it.
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* ''{{Brigandine}}'' has this for its "geno" area-of-effect spells (Geno-Frost, Geno-Flame), and the slightly wider but slightly weaker "Holy Word". You don't have to fear harming your allies, and the enemy needs to be a bit more cautious when placing all its troops around you. However, the game also includes several area-of-effect spells that ''do'' harm your allies - and, while a few of the stronger tank-type heroes have the a-o-e spells, they're mostly found on weaker heroes who shouldn't be toe-to-toe with the enemy, making the spell's range a little less impressive.

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* ''{{Brigandine}}'' ''VideoGame/{{Brigandine}}'' has this for its "geno" area-of-effect spells (Geno-Frost, Geno-Flame), and the slightly wider but slightly weaker "Holy Word". You don't have to fear harming your allies, and the enemy needs to be a bit more cautious when placing all its troops around you. However, the game also includes several area-of-effect spells that ''do'' harm your allies - and, while a few of the stronger tank-type heroes have the a-o-e spells, they're mostly found on weaker heroes who shouldn't be toe-to-toe with the enemy, making the spell's range a little less impressive.
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** Averted in ''VideoGame/{{Borderlands 2}}'' with Krieg, who has a skill that actually makes him susceptible to friendly fire. This goes with skills that buff him as he takes damage, and more levels in the skill that enables him to take friendly fire reduce the damage taken more and more.

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** Averted in ''VideoGame/{{Borderlands 2}}'' with Krieg, who has a skill that actually makes him susceptible to friendly fire. This goes with skills that buff him as he takes damage, and more levels in the skill that enables him to take friendly fire reduce the damage taken more and more. Fortunately, it does not cancel out Maya's ability to heal with bullets.
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** In the ''Dragonborn'' [[DownloadableContent DLC]] of ''VideoGame/TheElderScrollsVSkyrim'', there is a perk [[spoiler:obtained through the use of a [[TomeOfEldritchLore Black Book]]]] that makes it so that followers don't take damage from your attacks, spells, and shouts while in combat.
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** Averted in ''VideoGame/{{Borderlands 2}}'' with Krieg, who has a skill that actually makes him susceptible to friendly fire.

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** Averted in ''VideoGame/{{Borderlands 2}}'' with Krieg, who has a skill that actually makes him susceptible to friendly fire. This goes with skills that buff him as he takes damage, and more levels in the skill that enables him to take friendly fire reduce the damage taken more and more.
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** Averted in ''VideoGame/{{Borderlands 2}}'' with Krieg, who has a skill that actually makes him susceptible to friendly fire.

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