History Main / FriendlyFireproof

10th Sep '16 9:03:36 AM Psychopompos007
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* ''Mother Russia Bleeds'' offers the option for the players characters (in coop or if playing with an allied bot) to not hurt themselves, but the feature must be manually enabled before starting a level.

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* ''Mother Russia Bleeds'' ''VideoGame/MotherRussiaBleeds'' offers the option for the players characters (in coop or if playing with an allied bot) to not hurt themselves, but the feature must be manually enabled before starting a level.
9th Sep '16 8:26:23 AM Psychopompos007
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Added DiffLines:

* ''Mother Russia Bleeds'' offers the option for the players characters (in coop or if playing with an allied bot) to not hurt themselves, but the feature must be manually enabled before starting a level.
1st Sep '16 12:21:29 PM Morgenthaler
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* Heavily featured in ''WorldOfWarcraft'', where swinging blades, fire and ice and arrows and holy wrath coming down from the heavens all ignore each other and allies. Even [[StatusBuff buffs]] with two-edged effects can be removed in case they would be a disadvantage in that situation. In spite of this, it is remarkably easy to get everyone killed.

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* Heavily featured in ''WorldOfWarcraft'', ''VideoGame/WorldOfWarcraft'', where swinging blades, fire and ice and arrows and holy wrath coming down from the heavens all ignore each other and allies. Even [[StatusBuff buffs]] with two-edged effects can be removed in case they would be a disadvantage in that situation. In spite of this, it is remarkably easy to get everyone killed.



* Averted in ''WorldOfTanks''. Your own shells will quite happily damage or destroy your teammates and poorly aimed or timed friendly artillery fire is also a danger. The occasional mishap is considered part of the game, but deliberate Team Killers are quickly flagged by the automatic system and it's open season on them from then on.

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* Averted in ''WorldOfTanks''.''VideoGame/WorldOfTanks''. Your own shells will quite happily damage or destroy your teammates and poorly aimed or timed friendly artillery fire is also a danger. The occasional mishap is considered part of the game, but deliberate Team Killers are quickly flagged by the automatic system and it's open season on them from then on.
9th Aug '16 7:50:27 PM Ripburger
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* Averted in the ''{{X-COM}}'' series. Explosives can do damage to friendly units too close to the blast, as do stray rounds from standard weapons.

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* Averted in the ''{{X-COM}}'' ''{{VideoGame/XCOM}}'' series. Explosives can do damage to friendly units too close to the blast, as do stray rounds from standard weapons.
5th Aug '16 10:04:32 PM UmbrellasWereAwesome
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* Averted in a chillingly realistic fashion in ''VideoGame/HaloCombatEvolved'', where a squad of highly aggressive Marines will hunt you down and terminate you with extreme prejudice if you should happen to accidentally [[IJustShotMarvinInTheFace discharge a fully loaded firearm in Captain Keyes' face.]] [[ThereIsNoKillLikeOverKill Twice.]]
** This is highly averted in most of the ''Franchise/{{Halo}}'' series, annoyingly enough. This made certain gametypes hard to play, especially to completion, since most Halo games (''VideoGame/{{Halo 3}}'' and ''VideoGame/HaloReach'') had the boot-button which most players used whenever it appeared. This makes a lot of lengthy gametypes a pain, and a game of VideoGameCaringPotential, which is difficult with incompetent teammates.
*** Friendly fire and the boot-button can be a kick to the nads, at times. Especially during Invasion, or a gametype where you're kicking ass.
** This is why most Halo players play with their friends so it fills up a whole team for certain gametypes. Mostly Team Slayer, where the friendly casualties are highest, and teammates are usually 4-5 players (which can screw you over even if just one teammate quits/gets booted).

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* ''Franchise/{{Halo}}'':
**
Averted in a chillingly realistic fashion in ''VideoGame/HaloCombatEvolved'', where a squad of highly aggressive Marines will hunt you down and terminate you with extreme prejudice if you should happen to accidentally [[IJustShotMarvinInTheFace discharge a fully loaded firearm in Captain Keyes' face.]] [[ThereIsNoKillLikeOverKill Twice.]]
** This is highly averted in a more annoying fashion in most of the ''Franchise/{{Halo}}'' series, annoyingly enough. series. This made can make certain gametypes hard to play, especially to completion, since most Halo the games (''VideoGame/{{Halo from ''VideoGame/{{Halo 3}}'' and ''VideoGame/HaloReach'') had onward have the boot-button which most many players used will use whenever it appeared. This makes a lot of appears; lengthy gametypes in particular can be a pain, and a game of VideoGameCaringPotential, which is difficult especially with incompetent teammates.
*** Friendly
teammates. In general, friendly fire and the boot-button can be a kick to the nads, at times. Especially especially during Invasion, or a gametype any match where you're kicking ass.
** This aversion is why most Halo ''Halo'' players play with their enough friends so it fills to fill up a whole team for certain gametypes. Mostly Team Slayer, where the friendly casualties are highest, and teammates teams are usually 4-5 players (which can screw you over even if just one teammate quits/gets booted).
23rd Apr '16 12:39:38 PM MadCat221
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[[caption-width-right:350:It didn't even toast his sandvich!]]

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[[caption-width-right:350:It didn't even toast his sandvich!]]
[[caption-width-right:350:Heavy and Sandvich both passed their Spy Check.]]
23rd Apr '16 12:36:13 PM MadCat221
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->'''Dorian''': Cole, you should be careful dancing around with those daggers when I'm throwing fire.
'''Cole''': It won't hurt me. It's friendly fire.

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->'''Dorian''': Cole, you should be careful dancing around with those daggers when I'm throwing fire.
fire.\\
'''Cole''': It won't hurt me. It's friendly fire.\\
23rd Apr '16 12:36:00 PM MadCat221
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->''*Booker shoots Rosalind*''\\
'''Rosalind''': You missed.
-->-- ''VideoGame/BioShockInfinite''


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->''*Booker shoots Rosalind*''\\
'''Rosalind''': You missed.
->'''Dorian''': Cole, you should be careful dancing around with those daggers when I'm throwing fire.
'''Cole''': It won't hurt me. It's friendly fire.
'''Dorian''': That doesn't always mean what you think it means.
-->-- ''VideoGame/BioShockInfinite''

''VideoGame/DragonAgeInquisition''

5th Mar '16 2:52:33 AM Morgenthaler
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* In SergeyLukyanenko's ''LineOfDelirium'', when preparing to [[StormingTheCastle storm]] an [[TheEmpire Imperial]] military base, the main character decides to arm his teenage companion with an "intellectual" weapon, which will not fire (or even aim) at an ally (or a child).

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* In SergeyLukyanenko's ''LineOfDelirium'', Creator/SergeyLukyanenko's ''Literature/LineOfDelirium'', when preparing to [[StormingTheCastle storm]] an [[TheEmpire Imperial]] military base, the main character decides to arm his teenage companion with an "intellectual" weapon, which will not fire (or even aim) at an ally (or a child).



* Averted in ''MutantsAndMasterminds'' for their Area powers. They can be made Selective although it is more expensive for actual attacks than for effects that do something like impose concealment. [=GMs=] are also encouraged in the manual to be stingy in allowing this modifier because it removes a good deal of the balance involved in area attacks vs. single-player attacks. Also, attacks can only be selective where the attacker is aware of the targets to be excluded. Dependent on descriptors, selective attacks may miss hidden enemies or hit hidden allies.
* Averted in ''{{GURPS}}'' unless the attacks says otherwise. The Selective Area enhancement can make guns that seemingly bend bullets around friendly people.

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* Averted in ''MutantsAndMasterminds'' ''TabletopGame/MutantsAndMasterminds'' for their Area powers. They can be made Selective although it is more expensive for actual attacks than for effects that do something like impose concealment. [=GMs=] are also encouraged in the manual to be stingy in allowing this modifier because it removes a good deal of the balance involved in area attacks vs. single-player attacks. Also, attacks can only be selective where the attacker is aware of the targets to be excluded. Dependent on descriptors, selective attacks may miss hidden enemies or hit hidden allies.
* Averted in ''{{GURPS}}'' ''TabletopGame/{{GURPS}}'' unless the attacks says otherwise. The Selective Area enhancement can make guns that seemingly bend bullets around friendly people.
3rd Mar '16 9:22:42 AM Morgenthaler
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* The original ''StarCraft'' is rather weird when it comes to this trope. Some sources of splash damage, like the Siege Tank and Spider Mine, will hurt your units as well as enemies indiscriminately. Others however, like the Firebat and Reaver, will not harm your units if they get caught in the area of effect, but they ''will'' damage units belonging to friendly players. The more powerful area of effect attacks, like the nuke and psionic storm, deal damage indiscriminately.

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* The original ''StarCraft'' ''VideoGame/StarCraft'' is rather weird when it comes to this trope. Some sources of splash damage, like the Siege Tank and Spider Mine, will hurt your units as well as enemies indiscriminately. Others however, like the Firebat and Reaver, will not harm your units if they get caught in the area of effect, but they ''will'' damage units belonging to friendly players. The more powerful area of effect attacks, like the nuke and psionic storm, deal damage indiscriminately.



* Averted in ''TotalAnnihilation'' and its 3D spin-off ''VideoGame/{{Spring}}'': explosions will damage everything. However, friendly fire will actually go ''straight through'' friendly units (though this is mod-dependent in Spring), which means that technically you can fire at a friendly unit all you like and it will go unharmed so long as the missiles / lasers / whatevers don't explode on the ground next to them.

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* Averted in ''TotalAnnihilation'' ''VideoGame/TotalAnnihilation'' and its 3D spin-off ''VideoGame/{{Spring}}'': explosions will damage everything. However, friendly fire will actually go ''straight through'' friendly units (though this is mod-dependent in Spring), which means that technically you can fire at a friendly unit all you like and it will go unharmed so long as the missiles / lasers / whatevers don't explode on the ground next to them.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.FriendlyFireproof