History Main / FriendlyFireproof

17th Jan '17 6:17:42 PM nombretomado
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* Averted in ''MagicalBattleArena''. Thankfully in some cases, since this meant that there's a chance that [[MultiMookMelee your enemies might accidentally blow their companions up]] trying to get at you, but be very wary if someone like, say... [[{{LightNovel/Slayers}} Lina]] or [[MagicalGirlLyricalNanoha Nanoha]] is your ally. If you hear the [[KamehameHadoken Dragon Slave]] chant or the words "[[CatchPhrase Zenryoku Zenkai]]", that should be your signal to fly [[SphereOfDestruction far away from their target]].

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* Averted in ''MagicalBattleArena''.''VideoGame/MagicalBattleArena''. Thankfully in some cases, since this meant that there's a chance that [[MultiMookMelee your enemies might accidentally blow their companions up]] trying to get at you, but be very wary if someone like, say... [[{{LightNovel/Slayers}} Lina]] or [[MagicalGirlLyricalNanoha Nanoha]] is your ally. If you hear the [[KamehameHadoken Dragon Slave]] chant or the words "[[CatchPhrase Zenryoku Zenkai]]", that should be your signal to fly [[SphereOfDestruction far away from their target]].
17th Jan '17 12:09:25 AM EbrithilBowser
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** There are some combinations of wild Pokémon, such as Zangoose and Seviper or Zobiris and Carbink, that always attack each other instead of the player if they use single-target moves.
10th Jan '17 7:11:24 AM erforce
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* As does ''VideoGame/MedalOfHonor: Airborne'', which is a good thing since your Allied allies have a seemingly suicidal tendency to run right in front of your gun while you're blasting at the enemy.

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* As does ''VideoGame/MedalOfHonor: Airborne'', ''VideoGame/MedalOfHonorAirborne'', which is a good thing since your Allied allies have a seemingly suicidal tendency to run right in front of your gun while you're blasting at the enemy.



** ''Call of Duty: World at War'' plays the trope straight (at least in single player). Especially bad when you can shoot napalm straight through your squad to hit the enemies on the other side... And with one of the Death Cards, you can heal teammates in co-op by shooting them.

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** ''Call of Duty: World at War'' ''VideoGame/CallOfDutyWorldAttWar'' plays the trope straight (at least in single player). Especially bad when you can shoot napalm straight through your squad to hit the enemies on the other side... And with one of the Death Cards, you can heal teammates in co-op by shooting them.
31st Dec '16 1:17:32 AM ThePocket
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* ''VideoGame/Left4Dead'' averts this. There is ''no'' option of turning friendly fire off, and it's easy to shoot teammate because you jumped after some infected suddenly appear.

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* ''VideoGame/Left4Dead'' averts this. There is ''no'' option of turning friendly fire off, and it's easy to shoot a teammate because you jumped after some infected suddenly appear.


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* Mostly the case for enemies in ''VideoGame/TheBindingOfIsaac'', with a couple of noteworthy exceptions: Enemies that hurl green explosive puke are immune to explosive puke... [[ApeShallNeverKillApe but only from their own kind]]. So presumably this immunity was more to protect them from their own explosives than to prevent friendly fire. Also, those invincible spiky squares that chase you when you're at the edge of the room? Yeah, they can kill monsters. Quite handily, in fact, compared to your own attacks. [[HilarityEnsues Hilarity can ensue]] when you encounter the Headless Horseman's head in a room full of the things and he just charges full-tilt into a pair of them and dies.
16th Nov '16 9:55:11 PM Chabal2
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* ''Inverted'' in the ''TabletopGame/{{Warhammer 40000}}'' RTS ''VideoGame/DawnOfWar'': Imperial Guard Commissars can raise the morale of all nearby friendly units by executing one of their own men during battle. In addition, certain artillery units also do damage to nearby friendly units.

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* ''Inverted'' in the ''TabletopGame/{{Warhammer 40000}}'' RTS ''VideoGame/DawnOfWar'': Imperial Guard Commissars can raise the morale of all nearby friendly units by executing one of their own men during battle. In addition, certain artillery units also do damage to nearby friendly units.units, but grenades target only enemies.
13th Oct '16 10:45:48 AM Pysiewicz
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* Also averted in ''TabletopGame/TheWitcherGameOfImagination''. All sorts of projectiles, spells and signs will hit, hurt and kill whatever ended up as their final target or around it. Which renders area-of-effect spells - aka most of them - virtually useless in the heat of combat.
2nd Oct '16 10:40:42 AM DavidCowie
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* ''VideoGame/DivinityOriginalSin:'' Your arrows and magical missiles will pass through party members without harming them, but grenades and most area of effect spells will hit everyone.
10th Sep '16 9:03:36 AM Psychopompos007
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* ''Mother Russia Bleeds'' offers the option for the players characters (in coop or if playing with an allied bot) to not hurt themselves, but the feature must be manually enabled before starting a level.

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* ''Mother Russia Bleeds'' ''VideoGame/MotherRussiaBleeds'' offers the option for the players characters (in coop or if playing with an allied bot) to not hurt themselves, but the feature must be manually enabled before starting a level.
9th Sep '16 8:26:23 AM Psychopompos007
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* ''Mother Russia Bleeds'' offers the option for the players characters (in coop or if playing with an allied bot) to not hurt themselves, but the feature must be manually enabled before starting a level.
1st Sep '16 12:21:29 PM Morgenthaler
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* Heavily featured in ''WorldOfWarcraft'', where swinging blades, fire and ice and arrows and holy wrath coming down from the heavens all ignore each other and allies. Even [[StatusBuff buffs]] with two-edged effects can be removed in case they would be a disadvantage in that situation. In spite of this, it is remarkably easy to get everyone killed.

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* Heavily featured in ''WorldOfWarcraft'', ''VideoGame/WorldOfWarcraft'', where swinging blades, fire and ice and arrows and holy wrath coming down from the heavens all ignore each other and allies. Even [[StatusBuff buffs]] with two-edged effects can be removed in case they would be a disadvantage in that situation. In spite of this, it is remarkably easy to get everyone killed.



* Averted in ''WorldOfTanks''. Your own shells will quite happily damage or destroy your teammates and poorly aimed or timed friendly artillery fire is also a danger. The occasional mishap is considered part of the game, but deliberate Team Killers are quickly flagged by the automatic system and it's open season on them from then on.

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* Averted in ''WorldOfTanks''.''VideoGame/WorldOfTanks''. Your own shells will quite happily damage or destroy your teammates and poorly aimed or timed friendly artillery fire is also a danger. The occasional mishap is considered part of the game, but deliberate Team Killers are quickly flagged by the automatic system and it's open season on them from then on.
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