History Main / FriendlyFireproof

9th Feb '16 4:41:14 PM Sammettik
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Namespace.
* DemonsSouls: Friendly [=NPCs=] can be hit with any of your weapons. Fortunately (and/or gamebreakingly), most of them will hold off retaliating before you deal significant damage to them. On the other hand, you can't hurt Blue Phantoms, so Friendly PC Fire is off.
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* DemonsSouls: Friendly [=NPCs=] in ''VideoGame/DemonsSouls'' can be hit with any of your weapons. Fortunately (and/or gamebreakingly), most of them will hold off retaliating before you deal significant damage to them. On the other hand, you can't hurt Blue Phantoms, so Friendly PC Fire is off.
9th Feb '16 4:39:40 PM Sammettik
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Natter and some carelessness.
** YMMV. One of the most famous in-universe tactics in Star Wars is the Ackbar slash, which is pretty much what was described. To some players being able to use tactics like that (and other similar tactics) would make up for the annoyance of friendly fire.

* ''VideoGame/{{Fallout}}'' %%* VideoGame/{{Fallout1}}: Stop shooting me in the back, Ian!
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* ''VideoGame/{{Fallout}}'' %%* VideoGame/{{Fallout1}}: Stop shooting me in the back, Ian!''VideoGame/{{Fallout}}'' series:
4th Feb '16 8:52:02 AM Waddle
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** Friendly Fire is almost always on in competitive play to prevent horribly abusive strategies (especially involving firing projectiles through your partner).
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** Friendly Fire is almost always on in competitive play to prevent horribly abusive strategies (especially involving firing projectiles through your partner). It can be used as [[https://youtu.be/6Ao4_syqHWU a last second save]] by skilled players (for example a hit player can do another recovery move), but sometimes it just ends up [[https://youtu.be/s8vwj56Db8Y badly]].
4th Feb '16 8:41:54 AM Waddle
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** The blog for ''Brawl'' discussed strategies that can be used if the Friendly Fire setting is on, such as having a teammate throw projectiles into [[http://www.smashbros.com/en_us/characters/hidden08.html Mr. Game & Watch's Oil Panic bucket.]]
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** The blog for ''Brawl'' discussed strategies that can be used if the Friendly Fire setting is on, such as having a teammate throw projectiles into [[http://www.smashbros.com/en_us/characters/hidden08.com/wii/en_us/characters/hidden08.html Mr. Game & Watch's Oil Panic bucket.]]
31st Jan '16 6:50:07 PM nombretomado
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** ''TacticsOgre'' did something similar: area spells would usually hit anyone within range, and the enemy had [[TheComputerIsACheatingBastard the annoying habit of knowing when you were going to cast healing spells]].
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** ''TacticsOgre'' ''VideoGame/TacticsOgre'' did something similar: area spells would usually hit anyone within range, and the enemy had [[TheComputerIsACheatingBastard the annoying habit of knowing when you were going to cast healing spells]].
13th Jan '16 5:42:43 PM Someoneman
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* [[VideoGame/{{Fallout1}} Stop shooting me in the back, Ian!]] ** The sequel has many [=NPCs=] capable of using automatic weapons, from [=SMGs=] to automatic shotguns to [[GatlingGood miniguns]]. Every last one of them will fire unhesitatingly into the little cluster of PowerFist -wielding maniacs surrounding you. *** Note that unlike the original, ''VideoGame/{{Fallout 2}}'' allows you to talk to you allies and tell them when burst fire is acceptable. Options range from "don't use burst fire if I'm in the way" to "Use burst fire even if I'm in the way", and everything in between (that option being "only use burst fire if you're sure you won't hit me"). ''This does absolutely nothing to prolong your life''. *** ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'' both have friendly fire turned on, the latter has a perk that makes you less likely to hit your allies. Non-essential NPC's, however, can accidentally be hit and will subsequently turn hostile along with their allies.
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* [[VideoGame/{{Fallout1}} ''VideoGame/{{Fallout}}'' %%* VideoGame/{{Fallout1}}: Stop shooting me in the back, Ian!]] Ian! ** The sequel ''VideoGame/{{Fallout2}}'' has many [=NPCs=] capable of using automatic weapons, from [=SMGs=] to automatic shotguns to [[GatlingGood miniguns]]. Every last one of them will fire unhesitatingly into the little cluster of PowerFist -wielding maniacs surrounding you. *** Note that unlike the original, ''VideoGame/{{Fallout 2}}'' allows you. The game tries to help by allowing you to talk to you allies and tell them when burst fire is acceptable. Options range from "don't use burst fire if I'm in the way" to "Use burst fire even if I'm in the way", and everything in between (that option being "only use burst fire if you're sure you won't hit me"). ''This does absolutely nothing to prolong your life''. *** ** ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'' both have friendly fire turned on, the latter has a perk that makes you less likely to hit your allies. Non-essential NPC's, however, can accidentally be hit and will subsequently turn hostile along with their allies.
6th Jan '16 8:06:58 PM BattleMaster
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** ''VideoGame/{{Fallout4}}'' adds a perk, Inspirational, that gives you immunity to friendly fire from your companion at rank one, and gives them immunity to friendly fire from you at rank two. It's very useful when you're fighting in narrow confines.
5th Jan '16 8:26:55 PM Steven
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* Averted for the ''VideoGame/FinalFantasyTactics'' series where any attack can harm your own party if they just happen to be in the way. Summon magic can also harm your party as well, even though summons in other Final Fantasy games normally teleport your party to safety first. ''VideoGame/FinalFantasyTacticsA2'' have Espers, a stronger version of summoning, that only targets enemies, but there is one Esper that will hit everyone regardless.
5th Jan '16 8:01:50 PM Steven
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* ''VideoGame/PAYDAYTheHeist'' has no friendly fire by design and for good reason; with all the crazy shootouts you get into against the cops, the last thing you need to worry about is watching where you aim. You can still hurt yourself and teammates with splash damage from grenades and trip mines, however. AI teammates take it to the next level as they are not only immune to your bullets, but unlike human teammates they actually ''stop'' those bullets rather than letting them pass through and still hit who you're actually aiming at.
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* ''VideoGame/PAYDAYTheHeist'' has no friendly fire by design and for good reason; with all the crazy shootouts you get into against the cops, the last thing you need to worry about is watching where you aim. You can still hurt yourself and teammates with splash damage from grenades and trip mines, however. AI teammates take it to the next level as they are not only immune to your bullets, but unlike human teammates they actually ''stop'' those bullets rather than letting them pass through and still hit who you're actually aiming at. While the sequel retains the same friendly fire mechanics, the addition of more powerful weapons like the rocket launcher, frag grenades, and molotov cocktails gives players more ways to cause friendly fire damage by accident or [[{{Griefer}} on purpose]]. Bullets still cannot harm players for friendly fire damage.
3rd Jan '16 10:35:56 AM nombretomado
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* The Majin Hunter in ''SoulEater'' doesn't harm {{Muggle}}s, so Maka has free reign to [[spoiler: rip Medusa's soul right out of the innocent little girl she's occupying]].
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* The Majin Hunter in ''SoulEater'' ''Manga/SoulEater'' doesn't harm {{Muggle}}s, so Maka has free reign to [[spoiler: rip Medusa's soul right out of the innocent little girl she's occupying]].
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