History Main / FriendlyFireproof

23rd Apr '16 12:39:38 PM MadCat221
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[[caption-width-right:350:It didn't even toast his sandvich!]]

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[[caption-width-right:350:It didn't even toast his sandvich!]]
[[caption-width-right:350:Heavy and Sandvich both passed their Spy Check.]]
23rd Apr '16 12:36:13 PM MadCat221
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->'''Dorian''': Cole, you should be careful dancing around with those daggers when I'm throwing fire.
'''Cole''': It won't hurt me. It's friendly fire.

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->'''Dorian''': Cole, you should be careful dancing around with those daggers when I'm throwing fire.
fire.\\
'''Cole''': It won't hurt me. It's friendly fire.\\
23rd Apr '16 12:36:00 PM MadCat221
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->''*Booker shoots Rosalind*''\\
'''Rosalind''': You missed.
-->-- ''VideoGame/BioShockInfinite''


to:

->''*Booker shoots Rosalind*''\\
'''Rosalind''': You missed.
->'''Dorian''': Cole, you should be careful dancing around with those daggers when I'm throwing fire.
'''Cole''': It won't hurt me. It's friendly fire.
'''Dorian''': That doesn't always mean what you think it means.
-->-- ''VideoGame/BioShockInfinite''

''VideoGame/DragonAgeInquisition''

5th Mar '16 2:52:33 AM Morgenthaler
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* In SergeyLukyanenko's ''LineOfDelirium'', when preparing to [[StormingTheCastle storm]] an [[TheEmpire Imperial]] military base, the main character decides to arm his teenage companion with an "intellectual" weapon, which will not fire (or even aim) at an ally (or a child).

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* In SergeyLukyanenko's ''LineOfDelirium'', Creator/SergeyLukyanenko's ''Literature/LineOfDelirium'', when preparing to [[StormingTheCastle storm]] an [[TheEmpire Imperial]] military base, the main character decides to arm his teenage companion with an "intellectual" weapon, which will not fire (or even aim) at an ally (or a child).



* Averted in ''MutantsAndMasterminds'' for their Area powers. They can be made Selective although it is more expensive for actual attacks than for effects that do something like impose concealment. [=GMs=] are also encouraged in the manual to be stingy in allowing this modifier because it removes a good deal of the balance involved in area attacks vs. single-player attacks. Also, attacks can only be selective where the attacker is aware of the targets to be excluded. Dependent on descriptors, selective attacks may miss hidden enemies or hit hidden allies.
* Averted in ''{{GURPS}}'' unless the attacks says otherwise. The Selective Area enhancement can make guns that seemingly bend bullets around friendly people.

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* Averted in ''MutantsAndMasterminds'' ''TabletopGame/MutantsAndMasterminds'' for their Area powers. They can be made Selective although it is more expensive for actual attacks than for effects that do something like impose concealment. [=GMs=] are also encouraged in the manual to be stingy in allowing this modifier because it removes a good deal of the balance involved in area attacks vs. single-player attacks. Also, attacks can only be selective where the attacker is aware of the targets to be excluded. Dependent on descriptors, selective attacks may miss hidden enemies or hit hidden allies.
* Averted in ''{{GURPS}}'' ''TabletopGame/{{GURPS}}'' unless the attacks says otherwise. The Selective Area enhancement can make guns that seemingly bend bullets around friendly people.
3rd Mar '16 9:22:42 AM Morgenthaler
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* The original ''StarCraft'' is rather weird when it comes to this trope. Some sources of splash damage, like the Siege Tank and Spider Mine, will hurt your units as well as enemies indiscriminately. Others however, like the Firebat and Reaver, will not harm your units if they get caught in the area of effect, but they ''will'' damage units belonging to friendly players. The more powerful area of effect attacks, like the nuke and psionic storm, deal damage indiscriminately.

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* The original ''StarCraft'' ''VideoGame/StarCraft'' is rather weird when it comes to this trope. Some sources of splash damage, like the Siege Tank and Spider Mine, will hurt your units as well as enemies indiscriminately. Others however, like the Firebat and Reaver, will not harm your units if they get caught in the area of effect, but they ''will'' damage units belonging to friendly players. The more powerful area of effect attacks, like the nuke and psionic storm, deal damage indiscriminately.



* Averted in ''TotalAnnihilation'' and its 3D spin-off ''VideoGame/{{Spring}}'': explosions will damage everything. However, friendly fire will actually go ''straight through'' friendly units (though this is mod-dependent in Spring), which means that technically you can fire at a friendly unit all you like and it will go unharmed so long as the missiles / lasers / whatevers don't explode on the ground next to them.

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* Averted in ''TotalAnnihilation'' ''VideoGame/TotalAnnihilation'' and its 3D spin-off ''VideoGame/{{Spring}}'': explosions will damage everything. However, friendly fire will actually go ''straight through'' friendly units (though this is mod-dependent in Spring), which means that technically you can fire at a friendly unit all you like and it will go unharmed so long as the missiles / lasers / whatevers don't explode on the ground next to them.
9th Feb '16 4:41:14 PM Sammettik
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* DemonsSouls: Friendly [=NPCs=] can be hit with any of your weapons. Fortunately (and/or gamebreakingly), most of them will hold off retaliating before you deal significant damage to them. On the other hand, you can't hurt Blue Phantoms, so Friendly PC Fire is off.

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* DemonsSouls: Friendly [=NPCs=] in ''VideoGame/DemonsSouls'' can be hit with any of your weapons. Fortunately (and/or gamebreakingly), most of them will hold off retaliating before you deal significant damage to them. On the other hand, you can't hurt Blue Phantoms, so Friendly PC Fire is off.
9th Feb '16 4:39:40 PM Sammettik
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** YMMV. One of the most famous in-universe tactics in Star Wars is the Ackbar slash, which is pretty much what was described. To some players being able to use tactics like that (and other similar tactics) would make up for the annoyance of friendly fire.



* ''VideoGame/{{Fallout}}''
%%* VideoGame/{{Fallout1}}: Stop shooting me in the back, Ian!

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* ''VideoGame/{{Fallout}}''
%%* VideoGame/{{Fallout1}}: Stop shooting me in the back, Ian!
''VideoGame/{{Fallout}}'' series:
4th Feb '16 8:52:02 AM Waddle
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** Friendly Fire is almost always on in competitive play to prevent horribly abusive strategies (especially involving firing projectiles through your partner).

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** Friendly Fire is almost always on in competitive play to prevent horribly abusive strategies (especially involving firing projectiles through your partner). It can be used as [[https://youtu.be/6Ao4_syqHWU a last second save]] by skilled players (for example a hit player can do another recovery move), but sometimes it just ends up [[https://youtu.be/s8vwj56Db8Y badly]].
4th Feb '16 8:41:54 AM Waddle
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** The blog for ''Brawl'' discussed strategies that can be used if the Friendly Fire setting is on, such as having a teammate throw projectiles into [[http://www.smashbros.com/en_us/characters/hidden08.html Mr. Game & Watch's Oil Panic bucket.]]

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** The blog for ''Brawl'' discussed strategies that can be used if the Friendly Fire setting is on, such as having a teammate throw projectiles into [[http://www.smashbros.com/en_us/characters/hidden08.com/wii/en_us/characters/hidden08.html Mr. Game & Watch's Oil Panic bucket.]]
31st Jan '16 6:50:07 PM nombretomado
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** ''TacticsOgre'' did something similar: area spells would usually hit anyone within range, and the enemy had [[TheComputerIsACheatingBastard the annoying habit of knowing when you were going to cast healing spells]].

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** ''TacticsOgre'' ''VideoGame/TacticsOgre'' did something similar: area spells would usually hit anyone within range, and the enemy had [[TheComputerIsACheatingBastard the annoying habit of knowing when you were going to cast healing spells]].
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