History Main / FreeRotatingCamera

24th Dec '17 9:58:03 AM nombretomado
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* ''EpicMickey'' uses "Rotation And Tilt".

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* ''EpicMickey'' ''VideoGame/EpicMickey'' uses "Rotation And Tilt".
17th Nov '17 3:01:03 AM Cryoclaste
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* The first ''SpyroTheDragon'' game did "Rotation Alone" with two of the shoulder buttons, and the other two were strafing (by way of rolling). But for some reason, the next two did rotation for the other two shoulder buttons as well. Later games did "Rotation And Tilt" or "Rotation And Zoom".

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* The first ''SpyroTheDragon'' ''VideoGame/SpyroTheDragon'' game did "Rotation Alone" with two of the shoulder buttons, and the other two were strafing (by way of rolling). But for some reason, the next two did rotation for the other two shoulder buttons as well. Later games did "Rotation And Tilt" or "Rotation And Zoom".
30th Oct '17 6:54:42 AM BeerBaron
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* In ''Franchise/TheElderScrolls'' series' games following the [[VideoGame3DLeap 3D Leap]] in ''Morrowind'', 1st Person and 3rd Person (in the AlwaysOverTheShoulder fashion) are both options. The games have the Rotate and Zoom version when standing still in 3rd Person view, which lets you admire your character customization and gear, but if you move or draw your weapons the camera will [[CameraLockOn snap right back]] over the shoulder.
20th May '17 1:27:23 PM nombretomado
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* ''VagrantStory'' uses rotation only.

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* ''VagrantStory'' ''VideoGame/VagrantStory'' uses rotation only.
17th Dec '16 5:40:19 PM Androgeos
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[[AC:ACTION]]

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[[AC:ACTION]][[AC:Action]]
5th Feb '16 2:01:02 PM NativeJovian
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* ''CrystalBearers'' uses "Rotation And Tilt".

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* ''CrystalBearers'' ''VideoGame/FinalFantasyCrystalChroniclesTheCrystalBearers'' uses "Rotation And Tilt".
1st Feb '16 5:54:52 AM EarlOfSandvich
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* ''NoMoreHeroes'' and its sequel use "Rotation And Tilt".
* ''SaintsRow'' uses "Rotation And Tilt" unless in aiming modes.

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* ''NoMoreHeroes'' ''VideoGame/NoMoreHeroes'' and its sequel ''VideoGame/NoMoreHeroes2DesperateStruggle'' use "Rotation And Tilt".
* ''SaintsRow'' ''VideoGame/SaintsRow'' uses "Rotation And Tilt" unless in aiming modes.
15th Dec '15 5:08:42 PM MarkLungo
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The ability to rotate the camera independently around the player character in a third person 3D video game. The purpose is to allow the camera to face any direction the player chooses, no matter where the PC is facing. This flexibility has made it one of the most popular camera controls implemented to avoid CameraScrew (especially since it can just be [[StockControlSettings mapped]] to [[GeneralGamingGamepads the shoulder buttons or second analog stick]]).

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The ability to rotate the camera independently around the player character in a third person 3D video game. The purpose is to allow the camera to face any direction the player chooses, no matter where the PC is facing. This flexibility has made it one of the most popular camera controls implemented to avoid CameraScrew (especially since it can just be [[StockControlSettings mapped]] to [[GeneralGamingGamepads [[UsefulNotes/GeneralGamingGamepads the shoulder buttons or second analog stick]]).
7th Nov '15 8:22:12 PM DragonQuestZ
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* '''"Rotation, Tilt, And Zoom":''' Including all three forms can be very useful in certain games, such as strategy games where the field and terrain necessity every possible view. This shows up a lot in {{Strategy RPG}}s.

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* '''"Rotation, Tilt, And Zoom":''' Including all three forms can be very useful in certain games, such as strategy games where the field and terrain necessity necessitate every possible view. This shows up a lot in {{Strategy RPG}}s.



Compare {{Orbital Shot}}s in movies, AlwaysOverTheShoulder (the camera rotates with the player).

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Compare {{Orbital Shot}}s OrbitalShot (rotation used in movies, movies), AlwaysOverTheShoulder (the camera rotates with the player).



* ''VideoGame/FinalFantasyXII''
* ''VideoGame/FinalFantasyXIII''

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* ''VideoGame/FinalFantasyXII''
''VideoGame/FinalFantasyXII'' uses "Rotation And Tilt".
* ''VideoGame/FinalFantasyXIII''''VideoGame/FinalFantasyXIII'' uses "Rotation And Tilt".



* ''VideoGame/GrandTheftAuto'' games use II since ''VideoGame/GrandTheftAutoSanAndreas''.
* ''NoMoreHeroes'', II
* ''SaintsRow'' uses II unless in aiming modes.

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* ''VideoGame/GrandTheftAuto'' games use II since ''VideoGame/GrandTheftAutoSanAndreas''.
''VideoGame/GrandTheftAutoSanAndreas'' use "Rotation And Tilt".
* ''NoMoreHeroes'', II
''NoMoreHeroes'' and its sequel use "Rotation And Tilt".
* ''SaintsRow'' uses II "Rotation And Tilt" unless in aiming modes.



* ''VideoGame/BraveFencerMusashi'' did this in a few areas.
* ''CrystalBearers''
* ''VagrantStory''

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* ''VideoGame/BraveFencerMusashi'' did this used rotation only in a few some areas.
* ''CrystalBearers''
''CrystalBearers'' uses "Rotation And Tilt".
* ''VagrantStory''
''VagrantStory'' uses rotation only.
7th Nov '15 3:58:48 PM Prfnoff
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* ''KnightsOfTheOldRepublic'' series use "Rotation Alone".

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* ''KnightsOfTheOldRepublic'' ''VideoGame/KnightsOfTheOldRepublic'' series use "Rotation Alone".



* ''BraveFencerMusashi'' did this in a few areas.

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* ''BraveFencerMusashi'' ''VideoGame/BraveFencerMusashi'' did this in a few areas.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.FreeRotatingCamera