History Main / FreeRotatingCamera

5th Feb '16 2:01:02 PM NativeJovian
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* ''CrystalBearers'' uses "Rotation And Tilt".

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* ''CrystalBearers'' ''VideoGame/FinalFantasyCrystalChroniclesTheCrystalBearers'' uses "Rotation And Tilt".
1st Feb '16 5:54:52 AM EarlOfSandvich
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* ''NoMoreHeroes'' and its sequel use "Rotation And Tilt".
* ''SaintsRow'' uses "Rotation And Tilt" unless in aiming modes.

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* ''NoMoreHeroes'' ''VideoGame/NoMoreHeroes'' and its sequel ''VideoGame/NoMoreHeroes2DesperateStruggle'' use "Rotation And Tilt".
* ''SaintsRow'' ''VideoGame/SaintsRow'' uses "Rotation And Tilt" unless in aiming modes.
15th Dec '15 5:08:42 PM MarkLungo
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The ability to rotate the camera independently around the player character in a third person 3D video game. The purpose is to allow the camera to face any direction the player chooses, no matter where the PC is facing. This flexibility has made it one of the most popular camera controls implemented to avoid CameraScrew (especially since it can just be [[StockControlSettings mapped]] to [[GeneralGamingGamepads the shoulder buttons or second analog stick]]).

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The ability to rotate the camera independently around the player character in a third person 3D video game. The purpose is to allow the camera to face any direction the player chooses, no matter where the PC is facing. This flexibility has made it one of the most popular camera controls implemented to avoid CameraScrew (especially since it can just be [[StockControlSettings mapped]] to [[GeneralGamingGamepads [[UsefulNotes/GeneralGamingGamepads the shoulder buttons or second analog stick]]).
7th Nov '15 8:22:12 PM DragonQuestZ
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* '''"Rotation, Tilt, And Zoom":''' Including all three forms can be very useful in certain games, such as strategy games where the field and terrain necessity every possible view. This shows up a lot in {{Strategy RPG}}s.

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* '''"Rotation, Tilt, And Zoom":''' Including all three forms can be very useful in certain games, such as strategy games where the field and terrain necessity necessitate every possible view. This shows up a lot in {{Strategy RPG}}s.



Compare {{Orbital Shot}}s in movies, AlwaysOverTheShoulder (the camera rotates with the player).

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Compare {{Orbital Shot}}s OrbitalShot (rotation used in movies, movies), AlwaysOverTheShoulder (the camera rotates with the player).



* ''VideoGame/FinalFantasyXII''
* ''VideoGame/FinalFantasyXIII''

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* ''VideoGame/FinalFantasyXII''
''VideoGame/FinalFantasyXII'' uses "Rotation And Tilt".
* ''VideoGame/FinalFantasyXIII''''VideoGame/FinalFantasyXIII'' uses "Rotation And Tilt".



* ''VideoGame/GrandTheftAuto'' games use II since ''VideoGame/GrandTheftAutoSanAndreas''.
* ''NoMoreHeroes'', II
* ''SaintsRow'' uses II unless in aiming modes.

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* ''VideoGame/GrandTheftAuto'' games use II since ''VideoGame/GrandTheftAutoSanAndreas''.
''VideoGame/GrandTheftAutoSanAndreas'' use "Rotation And Tilt".
* ''NoMoreHeroes'', II
''NoMoreHeroes'' and its sequel use "Rotation And Tilt".
* ''SaintsRow'' uses II "Rotation And Tilt" unless in aiming modes.



* ''VideoGame/BraveFencerMusashi'' did this in a few areas.
* ''CrystalBearers''
* ''VagrantStory''

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* ''VideoGame/BraveFencerMusashi'' did this used rotation only in a few some areas.
* ''CrystalBearers''
''CrystalBearers'' uses "Rotation And Tilt".
* ''VagrantStory''
''VagrantStory'' uses rotation only.
7th Nov '15 3:58:48 PM Prfnoff
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* ''KnightsOfTheOldRepublic'' series use "Rotation Alone".

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* ''KnightsOfTheOldRepublic'' ''VideoGame/KnightsOfTheOldRepublic'' series use "Rotation Alone".



* ''BraveFencerMusashi'' did this in a few areas.

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* ''BraveFencerMusashi'' ''VideoGame/BraveFencerMusashi'' did this in a few areas.
4th Jul '15 7:00:20 PM DragonQuestZ
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Compare 360-degree steadycam shots in movies, AlwaysOverTheShoulder (the camera rotates with the player).

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Compare 360-degree steadycam shots {{Orbital Shot}}s in movies, AlwaysOverTheShoulder (the camera rotates with the player).
4th Jul '15 6:58:04 PM DragonQuestZ
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There are three main types of rotating (depending on control availability or designer choices):

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There are three four main types variations of rotating (depending on control availability or designer choices):




A lot of {{Strategy RPG}}s let you rotate the field, tilt the view, and zoom.

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\nA * '''"Rotation, Tilt, And Zoom":''' Including all three forms can be very useful in certain games, such as strategy games where the field and terrain necessity every possible view. This shows up a lot of in {{Strategy RPG}}s let you rotate the field, tilt the view, and zoom.
RPG}}s.
18th Sep '14 5:22:30 AM HeaG
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Added DiffLines:

[[AC:ACTION]]
* ''VideoGame/TheMatrixPathOfNeo'' has the "Rotation and Tilt" variety of camera.
2nd Jul '14 7:13:29 AM SeptimusHeap
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* ''WolfQuest'' gives you the option of "Rotation Alone".

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* ''WolfQuest'' ''VideoGame/WolfQuest'' gives you the option of "Rotation Alone".
11th Aug '13 4:11:46 PM nombretomado
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* ''VideoGame/DragonQuestVIII'' uses "Rotation And Tilt". Other games use "Rotation Alone", like ''VideoGame/DragonQuestVII'' and ''DragonQuestIX''.

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* ''VideoGame/DragonQuestVIII'' uses "Rotation And Tilt". Other games use "Rotation Alone", like ''VideoGame/DragonQuestVII'' and ''DragonQuestIX''.''VideoGame/DragonQuestIX''.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.FreeRotatingCamera