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* The Binding of Isaac has enemies flashing deep red when hit while the player character has a subtle flash and MercyInvincibility. The [[PaletteSwap multicoloured]] [[UndergroundMonkey Champion]] variants of regular enemies will flash in whatever colour contrasts their body the most.
to:
* The Binding of Isaac ''Videogame/TheBindingOfIsaac'' has enemies flashing deep red when hit while the player character has a subtle flash and MercyInvincibility. The [[PaletteSwap multicoloured]] [[UndergroundMonkey Champion]] variants of regular enemies will flash in whatever colour contrasts their body the most.
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* In ''VideoGame/{{Gradius}} [=ReBirth=]'', shots that inflict damage will have red explosions, while shots that inflict no damage will have blue explosions.
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* ''VideoGame/ThunderForce'', like ''Gradius'' above, uses red bursts for damaging shots and blue bursts for shots that fail to inflict damage. However, the Blade weapon in ''Thunder Force IV'' [[InterfaceScrew creates red bursts for EVERY hit even if it doesn't do damage]].
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The Flash of Pain will definitely be used on a boss that is ImmuneToFlinching, because it conveys that the player's attacks are actually landing damage. Especially important if the boss has a [[AttackItsWeakPoint weak point on its body]] that must be hit in order to cause any damage (in which case usually just the weak part of the enemy will flash). Sometimes the player also flashes in a different color when hit, when the game doesn't feature MercyInvincibility.
to:
The Flash of Pain will definitely be used on a boss that is ImmuneToFlinching, because it conveys that the player's attacks are actually landing damage. Especially important if the boss has a [[AttackItsWeakPoint weak point on its body]] that must be hit in order to cause any damage (in which case usually just the weak part of the enemy will flash). Absence of this feature is nowadays considered FakeDifficulty. Sometimes the player also flashes in a different color when hit, when the game doesn't feature MercyInvincibility.
MercyInvincibility.
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* Most bosses in ''{{Kirby}}'' games, along with some stronger enemies.
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* Most bosses in ''{{Kirby}}'' ''Franchise/{{Kirby}}'' games, along with some stronger enemies.
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- reason behind the choice
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In many video games, enemies that don't die from one hit will blink a different colour when damaged. Most of the time, it tends to be white, although it may come in different variants, like red.
to:
In many video games, enemies that don't die from one hit will blink a different colour when damaged. Most of the time, it tends to be white, although it may come in different variants, like red.
red. This particular effect was chosen because it is achieved with a simple PaletteSwap, a cheap operation for early video hardware.
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* Most mobs in ''{{Minecraft}}'' jump back a bit and flash red when you hit them, including players.
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* Most mobs in ''{{Minecraft}}'' ''VideoGame/{{Minecraft}}'' jump back a bit and flash red when you hit them, including players.
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* ''VideoGame/TeamFortress2'': The screen will flash red in the approximate direction that you've taken damage (or, in the case of being set on fire, a subtle red ring will appear and continue to flash).
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* In many of the FinalFantasy games, enemies will "flash" or otherwise demonstrate that they'd been attacked with a special effect. Even as early as the original VideoGame/FinalFantasyI for NES, the flashes would be color-coordinated to the type of weapon or spell used.
to:
* In many of the FinalFantasy ''Franchise/FinalFantasy'' games, enemies will "flash" or otherwise demonstrate that they'd been attacked with a special effect. Even as early as the original VideoGame/FinalFantasyI ''VideoGame/FinalFantasyI'' for NES, the flashes would be color-coordinated to the type of weapon or spell used.
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* Many {{Konami}} games do this when bosses are hit combined with [[TurnsRed turning red]] such as ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame'', ''VideoGame/TheSimpsons'', and ''VideoGame/{{X-Men}}''.
to:
* Many {{Konami}} games do this when bosses are hit combined with [[TurnsRed turning red]] such as ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame'', ''VideoGame/TheSimpsons'', and ''VideoGame/{{X-Men}}''.
''VideoGame/XMen''.
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** In ''MarvelVsCapcom'', certain characters, like the Hulk, could take a shot without flinching, flashing red to show they did this. Hidden character Mecha-Zangief could take an infinite number of shots at the cost of being unable to block.
to:
** In ''MarvelVsCapcom'', ''VideoGame/MarvelVsCapcom'', certain characters, like the Hulk, could take a shot without flinching, flashing red to show they did this. Hidden character Mecha-Zangief could take an infinite number of shots at the cost of being unable to block.
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* The enemies in ''Batman: Return of the Joker'' blink red and crates blink white after getting hit.
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* The enemies in ''Batman: ''[[VideoGame/BatmanSunsoft Batman: Return of the Joker'' Joker]]'' for the NES blink red and crates blink white after getting hit.
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In some cases when a boss TurnsRed, it will look the same as the Flash Of Pain, except it will flash repeatedly on its own.
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* Characters in ''VideoGame/{{Mushihimesama}}'' series flash yellow though.
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* Characters in ''VideoGame/{{Mushihimesama}}'' ''VideoGame/MushihimeSama'' series flash yellow though.
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A related analogue occurs in first-person videogames, where because the player is [[FirstPersonGhost unable to see their own character]], if the player takes a hit the ''entire screen'' will flash momentarily to indicate damage.
to:
A related analogue occurs in first-person videogames, where - because the player is [[FirstPersonGhost unable to see their own character]], character]] - if the player takes a hit hit, the ''entire screen'' will flash momentarily to indicate damage.
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Changed line(s) 7,8 (click to see context) from:
The Flash of Pain will definitely be used on a boss that is ImmuneToFlinching, because it conveys that the player's attacks are actually landing damage. Especially important if the boss has a [[AttackItsWeakPoint weak point on its body]] that must be hit in order to cause any damage (in which case usually just the weak part of the enemy will flash). Sometimes player can flash in a different color too when hit, when the game doesn't feature MercyInvincibility.
to:
The Flash of Pain will definitely be used on a boss that is ImmuneToFlinching, because it conveys that the player's attacks are actually landing damage. Especially important if the boss has a [[AttackItsWeakPoint weak point on its body]] that must be hit in order to cause any damage (in which case usually just the weak part of the enemy will flash). Sometimes the player can flash also flashes in a different color too when hit, when the game doesn't feature MercyInvincibility.
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Added two examples and alphabetised.
* The Binding of Isaac has enemies flashing deep red when hit while the player character has a subtle flash and MercyInvincibility. The [[PaletteSwap multicoloured]] [[UndergroundMonkey Champion]] variants of regular enemies will flash in whatever colour contrasts their body the most.
* The enemies in the original ''VideoGame/BlasterMaster'' games do this.
* The enemies in the original ''VideoGame/BlasterMaster'' games do this.
* ''{{Lagoon}}'' applies this to the player character, Nasir, as well as enemies.
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* The enemies in the original ''VideoGame/BlasterMaster'' games do this.
* ''{{Lagoon}}'' applies this to the player character, Nasir, as well as enemies.
* ''{{Lagoon}}'' applies this to the player character, Nasir, as well as enemies.
* Larger enemies, bosses and walls in ''HeavyBarrel''
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* Larger enemies, bosses and walls in ''HeavyBarrel''
* Enemies and bosses in ''Spin Master'' blink red when hit.
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* Enemies and bosses in ''Spin Master'' blink red when hit.
to:
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* The ''VideoGame/MegaMan'' series of games: regular enemies with flash invisible for about 2 frames, while bosses and Mega Man himself flash white.
* Many enemies in ''VideoGame/{{Metroid}}''. Sometimes, a boss will flash yellow when an attack will just stun it, and red when attacks start to damage it for real.
* Most bosses in ''{{Kirby}}'' games, along with some stronger enemies.
* Many enemies in ''VideoGame/{{Metroid}}''. Sometimes, a boss will flash yellow when an attack will just stun it, and red when attacks start to damage it for real.
* Most bosses in ''{{Kirby}}'' games, along with some stronger enemies.
to:
* Bosses in the first ''VideoGame/AdventureIsland'' game blink purple when hit. Subsequent games use white color instead.
* The''VideoGame/MegaMan'' series of games: regular enemies with flash invisible for about 2 frames, while bosses and Mega Man himself flash white.
* Manyenemies in ''VideoGame/{{Metroid}}''. Sometimes, a boss will flash yellow when an attack will just stun it, ''Batman: Return of the Joker'' blink red and red when attacks start to damage it for real.
crates blink white after getting hit.
*Most Strangely enough, enemies and bosses in ''{{Kirby}}'' games, along with some stronger enemies.''VideoGame/{{Bug}}!'' only flash red in the Sega Saturn version. The PC version averts this.
* The
* Many
*
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* If a boss in ''VideoGame/MoonCrystal'' is hit, the entire screen flashes white.
* Bosses and some other things with multiple hitpoints seem to blink white in 2D ''SonicTheHedgehog'' games.
** Any fight with Robotnik changes his sprite, making him look directly at the player, mouth open screaming with a more frayed mustache upon being hit.
* Bosses and some other things with multiple hitpoints seem to blink white in 2D ''SonicTheHedgehog'' games.
** Any fight with Robotnik changes his sprite, making him look directly at the player, mouth open screaming with a more frayed mustache upon being hit.
to:
* If a boss Enemies in ''VideoGame/MoonCrystal'' is hit, the entire screen flashes white.
* Bosses and some other things with multiple hitpoints seem to blink''DynamiteHeaddy'' always flash white in 2D ''SonicTheHedgehog'' games.
** Any fightwith Robotnik changes his sprite, making him look directly at the player, mouth open screaming with a more frayed mustache upon being hit. same little sound effect whenever they take damage without dying.
* Bosses and some other things with multiple hitpoints seem to blink
** Any fight
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* The enemies in ''Batman: Return of the Joker'' blink red and crates blink white after getting hit.
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* Bosses in the first ''VideoGame/AdventureIsland'' game blink purple when hit. Subsequent games use white color instead.
* Strangely enough, enemies and bosses in ''VideoGame/{{Bug}}!'' only flash red in the Sega Saturn version. The PC version subverts this.
* Enemies in ''DynamiteHeaddy'' always flash white with the same little sound effect whenever they take damage without dying.
* Strangely enough, enemies and bosses in ''VideoGame/{{Bug}}!'' only flash red in the Sega Saturn version. The PC version subverts this.
* Enemies in ''DynamiteHeaddy'' always flash white with the same little sound effect whenever they take damage without dying.
to:
* Bosses in the first ''VideoGame/AdventureIsland'' game blink purple when hit. Subsequent games use white color instead.
* Strangely enough, enemies andMost bosses in ''VideoGame/{{Bug}}!'' only ''{{Kirby}}'' games, along with some stronger enemies.
* The ''VideoGame/MegaMan'' series of games: regular enemies with flash invisible for about 2 frames, while bosses and Mega Man himself flash white.
* Many enemies in ''VideoGame/{{Metroid}}''. Sometimes, a boss will flash yellow when an attack will just stun it, and red when attacks start to damage it for real.
* If a boss in ''VideoGame/MoonCrystal'' is hit, theSega Saturn version. The PC version subverts this.
entire screen flashes white.
*Enemies in ''DynamiteHeaddy'' always [[PlayerCharacter Hayate]] will flash white with the same little sound effect whenever they take damage without dying.in ''VideoGame/NinjaSenki'', but other enemies don't flash much.
* Strangely enough, enemies and
* The ''VideoGame/MegaMan'' series of games: regular enemies with flash invisible for about 2 frames, while bosses and Mega Man himself flash white.
* Many enemies in ''VideoGame/{{Metroid}}''. Sometimes, a boss will flash yellow when an attack will just stun it, and red when attacks start to damage it for real.
* If a boss in ''VideoGame/MoonCrystal'' is hit, the
*
* Bosses and some other things with multiple hitpoints seem to blink white in 2D ''SonicTheHedgehog'' games.
** Any fight with Robotnik changes his sprite, making him look directly at the player, mouth open screaming with a more frayed mustache upon being hit.
** Any fight with Robotnik changes his sprite, making him look directly at the player, mouth open screaming with a more frayed mustache upon being hit.
* Bosses and some enemies in arcade ''Bells And Whistles'' flash when hit.
* Enemies in ''VideoGame/{{Dogyuun}}'' flash yellow when damaged.
* Enemies in ''VideoGame/DonPachi'' series have been known to flash different color depending on game. In one game, they flash blue while in the other, they flash gold color.
* Characters in ''VideoGame/{{Mushihimesama}}'' series flash yellow though.
* Enemies in ''VideoGame/{{Dogyuun}}'' flash yellow when damaged.
* Enemies in ''VideoGame/DonPachi'' series have been known to flash different color depending on game. In one game, they flash blue while in the other, they flash gold color.
* Characters in ''VideoGame/{{Mushihimesama}}'' series flash yellow though.
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* Character in ''VideoGame/{{Mushihimesama}}'' series flash yellow though.
* Enemies in ''VideoGame/DonPachi'' series have been known to flash different color depending on game. In one game, they flash blue while in the other, they flash gold color.
* Enemies in ''VideoGame/DonPachi'' series have been known to flash different color depending on game. In one game, they flash blue while in the other, they flash gold color.
* Bosses in ''[[VideoGame/SpaceInvaders Super Space Invaders / Majestic Twelve]]'' flash when hit on a vulnerable area.
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* Bosses in ''[[VideoGame/SpaceInvaders Super Space Invaders / Majestic Twelve]]'' flash when hit on a vulnerable area.
* Bosses and some enemies in arcade ''Bells And Whistles'' flash when hit.
* Enemies in ''VideoGame/{{Dogyuun}}'' flash yellow when damaged.
* Bosses and some enemies in arcade ''Bells And Whistles'' flash when hit.
* Enemies in ''VideoGame/{{Dogyuun}}'' flash yellow when damaged.
to:
* Bosses and some enemies in arcade ''Bells And Whistles'' flash when hit.
* Enemies in ''VideoGame/{{Dogyuun}}'' flash yellow when damaged.
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* One of the few Mario examples, are the bosses in ''VideoGame/SuperMarioBros2'' a.k.a ''Super Mario USA'' mainly due to it ''not originally'' being a Mario game...
to:
* One of the few Mario examples, are the bosses in ''VideoGame/SuperMarioBros2'' a.k.a ''Super Mario USA'' mainly due to it ''not originally'' being a Mario game...
game. Enemies requiring multiple hits will flash in the dominant color of the character you're using.
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...
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* Most mobs in ''{{Minecraft}}'' jump back a bit and flash white when you hit them, including players.
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* Most mobs in ''{{Minecraft}}'' jump back a bit and flash white red when you hit them, including players.
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Namespaces
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* Enemies in ''RadiantSilvergun'' flash white when hit.
to:
* Enemies in ''RadiantSilvergun'' ''VideoGame/RadiantSilvergun'' flash white when hit.
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* Enemies in ''DonPachi'' series have been known to flash different color depending on game. In one game, they flash blue while in the other, they flash gold color.
* In ''Spheres Of Chaos'', it's possible to add an option for the whole screen to flash when a black hole is hit.
* Enemies and bosses in ''{{Zanac}} Neo''.
* Flashes of pain often happen in ''ZeroWing''.
* Bosses in ''[[SpaceInvaders Super Space Invaders / Majestic Twelve]]'' flash when hit on a vulnerable area.
* In ''Spheres Of Chaos'', it's possible to add an option for the whole screen to flash when a black hole is hit.
* Enemies and bosses in ''{{Zanac}} Neo''.
* Flashes of pain often happen in ''ZeroWing''.
* Bosses in ''[[SpaceInvaders Super Space Invaders / Majestic Twelve]]'' flash when hit on a vulnerable area.
to:
* Enemies in ''DonPachi'' ''VideoGame/DonPachi'' series have been known to flash different color depending on game. In one game, they flash blue while in the other, they flash gold color.
* In''Spheres Of Chaos'', ''VideoGame/SpheresOfChaos'', it's possible to add an option for the whole screen to flash when a black hole is hit.
* Enemies and bosses in''{{Zanac}} ''VideoGame/{{Zanac}} Neo''.
* Flashes of pain often happen in''ZeroWing''.
''VideoGame/ZeroWing''.
* Bosses in''[[SpaceInvaders ''[[VideoGame/SpaceInvaders Super Space Invaders / Majestic Twelve]]'' flash when hit on a vulnerable area.
* In
* Enemies and bosses in
* Flashes of pain often happen in
* Bosses in
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* The ''VideoGame/MegaMan'' series of games; usually they will flash white.
to:
* The ''VideoGame/MegaMan'' series of games; usually they will games: regular enemies with flash invisible for about 2 frames, while bosses and Mega Man himself flash white.
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* Most mobs in ''{{Minecraft}}'' jump back a bit and flash white when you hit them.
to:
* Most mobs in ''{{Minecraft}}'' jump back a bit and flash white when you hit them.
them, including players.
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* Bosses and enemies in ''{{Shantae}}'' series either flash when damaged or not.
to:
* Bosses and enemies in ''{{Shantae}}'' series either flash when damaged or not.play a "taking damage" animation.
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to:
* One of the few Mario examples, are the bosses in ''VideoGame/SuperMarioBros2'' a.k.a ''Super Mario USA'' mainly due to it ''not originally'' being a Mario game...
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Added DiffLines:
* In many of the FinalFantasy games, enemies will "flash" or otherwise demonstrate that they'd been attacked with a special effect. Even as early as the original VideoGame/FinalFantasyI for NES, the flashes would be color-coordinated to the type of weapon or spell used.
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to:
* ''Skeleton Krew'' had certain obstacles moving along a set path that displayed the same flash that enemies did when shot. However, those obstacles are really indestructible, and the flash is meaningless in their case.
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* ''VideoGame/MassEffect2'' has a variation: your squadmates' status bar icons flash red when they take health damage, rather than the squadmates themselves.
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** Any fight with Robotnik changes his sprite, making him look directly at the player, mouth open screaming with a more frayed mustache upon being hit.
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* Enemies with multiple hitpoints and bosses in ''[[BattleCity Tank Force]]'' flash white.
* Bosses blink white ''LastAlert''.
* Bosses blink white ''LastAlert''.
to:
* Enemies with multiple hitpoints and bosses in ''[[BattleCity ''[[VideoGame/BattleCity Tank Force]]'' flash white.
* Bosses blink white''LastAlert''.in ''VideoGame/LastAlert''.
* Bosses blink white
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Fixed the red links.
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* Enemies and bosses in ''SpinMaster'' blink red when hit.
to:
* Enemies and bosses in ''SpinMaster'' ''Spin Master'' blink red when hit.
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* Many enemies in ''VideoGmae/{{Metroid}}''. Sometimes, a boss will flash yellow when an attack will just stun it, and red when attacks start to damage it for real.
to:
* Many enemies in ''VideoGmae/{{Metroid}}''.''VideoGame/{{Metroid}}''. Sometimes, a boss will flash yellow when an attack will just stun it, and red when attacks start to damage it for real.
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* All of the ''VideoGmae/{{Contra}}'' games have the enemies flash when your shots are dealing damage, but in ''Contra: Hard Corps'' the bosses and minibosses go through an almost psychedelic pattern of colors while taking damage. It's especially unsettling with the larger bosses.
* If a boss in ''VideoGmae/MoonCrystal'' is hit, the entire screen flashes white.
* If a boss in ''VideoGmae/MoonCrystal'' is hit, the entire screen flashes white.
to:
* All of the ''VideoGmae/{{Contra}}'' ''VideoGame/{{Contra}}'' games have the enemies flash when your shots are dealing damage, but in ''Contra: Hard Corps'' the bosses and minibosses go through an almost psychedelic pattern of colors while taking damage. It's especially unsettling with the larger bosses.
* If a boss in''VideoGmae/MoonCrystal'' ''VideoGame/MoonCrystal'' is hit, the entire screen flashes white.
* If a boss in
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* Bosses and some enemies in arcade ''BellsAndWhistles'' flash when hit.
to:
* Bosses and some enemies in arcade ''BellsAndWhistles'' ''Bells And Whistles'' flash when hit.
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* The Kooma Panda and Ursa Circus dream eaters in ''VideoGame/KingdomHearts3D'' flash red when struck with weak attacks to indicate that they're ImmuneToFlinching. Oddly, the multitudes of other enemies with the same ability don't flash at all.
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%% Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1342127393026823500
%% Please do not change or remove without starting a new thread.
[[quoteright:308:[[VideoGame/StarTropics http://static.tvtropes.org/pmwiki/pub/images/flash-of-pain3_star-tropics_7671.png]]]]
%% Please do not change or remove without starting a new thread.
[[quoteright:308:[[VideoGame/StarTropics http://static.tvtropes.org/pmwiki/pub/images/flash-of-pain3_star-tropics_7671.png]]]]
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* Bosses in ''Franchise/TheLegendOfZelda'' games.
** Link flashes in red, too.
** Link flashes in red, too.
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* Bosses Both Link and bosses in ''Franchise/TheLegendOfZelda'' games.
** Link flashes in red, too.games.
** Link flashes in red, too.
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