History Main / FlashofPain

15th Oct '16 7:20:27 AM __Vano
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In many video games, enemies that don't die from one hit will blink a different colour when damaged. Most of the time, it tends to be white, although it may come in different variants, like red. This particular effect was chosen because it is achieved with a simple PaletteSwap, a cheap operation for early video hardware.

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In many video games, enemies that don't die from one hit will blink a different colour when damaged. Most of the time, it tends to be white, although it may come in different variants, like red. This particular effect was chosen because it is achieved with a simple PaletteSwap, a cheap operation for early video hardware.
hardware.[[note]]Using palette swap means that there cannot be more than one such enemy on screen at a time (or they'll flicker, too) or the other ones must use other entires in the palette table (which is problematic due to its very limited size). That's why it's virtually always reserved for bosses and/or the player character.[[/note]]
24th Sep '16 11:39:48 AM nombretomado
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* This shows up occasionally in the CapcomVsWhatever series.

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* This shows up occasionally in the CapcomVsWhatever VideoGame/CapcomVsWhatever series.
9th Jun '16 5:45:02 AM TheOneWhoTropes
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* The enemies in platforming parts of ''ActRaiser'' blink red and white when hit. Even those which require single hit, blink red before exploding. In town building parts, the enemies blink white when hit.

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* The enemies in platforming parts of ''ActRaiser'' ''VideoGame/ActRaiser'' blink red and white when hit. Even those which require single hit, blink red before exploding. In town building parts, the enemies blink white when hit.
15th Dec '15 2:50:17 AM Morgenthaler
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* ''{{Lagoon}}'' applies this to the player character, Nasir, as well as enemies.
* Bosses and enemies in ''{{Shantae}}'' series either flash when damaged or play a "taking damage" animation.
* ''{{Snailiad}}'' uses this.

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* ''{{Lagoon}}'' ''VideoGame/{{Lagoon}}'' applies this to the player character, Nasir, as well as enemies.
* Bosses and enemies in ''{{Shantae}}'' ''VideoGame/{{Shantae}}'' series either flash when damaged or play a "taking damage" animation.
* ''{{Snailiad}}'' ''VideoGame/{{Snailiad}}'' uses this.
1st Nov '15 9:12:19 PM nombretomado
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* Enemies in ''RatchetAndClank'' flash red when damaged.

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* Enemies in ''RatchetAndClank'' ''Franchise/RatchetAndClank'' flash red when damaged.
27th Sep '15 12:03:32 PM WillBGood
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* The Binding of Isaac has enemies flashing deep red when hit while the player character has a subtle flash and MercyInvincibility. The [[PaletteSwap multicoloured]] [[UndergroundMonkey Champion]] variants of regular enemies will flash in whatever colour contrasts their body the most.

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* The Binding of Isaac ''Videogame/TheBindingOfIsaac'' has enemies flashing deep red when hit while the player character has a subtle flash and MercyInvincibility. The [[PaletteSwap multicoloured]] [[UndergroundMonkey Champion]] variants of regular enemies will flash in whatever colour contrasts their body the most.
21st Jul '15 4:01:15 PM LucaEarlgrey
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Added DiffLines:

* In ''VideoGame/{{Gradius}} [=ReBirth=]'', shots that inflict damage will have red explosions, while shots that inflict no damage will have blue explosions.


Added DiffLines:

* ''VideoGame/ThunderForce'', like ''Gradius'' above, uses red bursts for damaging shots and blue bursts for shots that fail to inflict damage. However, the Blade weapon in ''Thunder Force IV'' [[InterfaceScrew creates red bursts for EVERY hit even if it doesn't do damage]].
16th Jul '15 1:14:23 AM Medinoc
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The Flash of Pain will definitely be used on a boss that is ImmuneToFlinching, because it conveys that the player's attacks are actually landing damage. Especially important if the boss has a [[AttackItsWeakPoint weak point on its body]] that must be hit in order to cause any damage (in which case usually just the weak part of the enemy will flash). Sometimes the player also flashes in a different color when hit, when the game doesn't feature MercyInvincibility.

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The Flash of Pain will definitely be used on a boss that is ImmuneToFlinching, because it conveys that the player's attacks are actually landing damage. Especially important if the boss has a [[AttackItsWeakPoint weak point on its body]] that must be hit in order to cause any damage (in which case usually just the weak part of the enemy will flash). Absence of this feature is nowadays considered FakeDifficulty. Sometimes the player also flashes in a different color when hit, when the game doesn't feature MercyInvincibility.
MercyInvincibility.
24th Jun '15 6:49:20 PM nombretomado
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* Most bosses in ''{{Kirby}}'' games, along with some stronger enemies.

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* Most bosses in ''{{Kirby}}'' ''Franchise/{{Kirby}}'' games, along with some stronger enemies.
13th May '15 5:52:30 AM __Vano
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In many video games, enemies that don't die from one hit will blink a different colour when damaged. Most of the time, it tends to be white, although it may come in different variants, like red.

to:

In many video games, enemies that don't die from one hit will blink a different colour when damaged. Most of the time, it tends to be white, although it may come in different variants, like red.
red. This particular effect was chosen because it is achieved with a simple PaletteSwap, a cheap operation for early video hardware.
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