History Main / FlashofPain

26th Feb '17 2:30:55 PM nombretomado
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* Many {{Konami}} games do this when bosses are hit combined with [[TurnsRed turning red]] such as ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame'', ''VideoGame/TheSimpsons'', and ''VideoGame/XMen''.

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\n* Many {{Konami}} {{Creator/Konami}} games do this when bosses are hit combined with [[TurnsRed turning red]] such as ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame'', ''VideoGame/TheSimpsons'', and ''VideoGame/XMen''.
''VideoGame/XMen''.
















































2nd Feb '17 3:57:42 AM Morgenthaler
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* Enemies with multiple hitpoints and bosses in ''[[VideoGame/BattleCity Tank Force]]'' flash white.

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* Enemies with multiple hitpoints and bosses in ''[[VideoGame/BattleCity Tank Force]]'' flash white.



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2nd Feb '17 3:56:50 AM Morgenthaler
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* Enemies in ''DynamiteHeaddy'' always flash white with the same little sound effect whenever they take damage without dying.
* ''{{Gish}}'' flashes red in his game when he is damaged.
* The enemies in ''JourneyToSilius'' flash pink after getting hit for some reason.

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* Enemies in ''DynamiteHeaddy'' ''VideoGame/DynamiteHeaddy'' always flash white with the same little sound effect whenever they take damage without dying.
* ''{{Gish}}'' ''VideoGame/{{Gish}}'' flashes red in his game when he is damaged.
* The enemies in ''JourneyToSilius'' ''VideoGame/JourneyToSilius'' flash pink after getting hit for some reason.
15th Oct '16 7:20:27 AM __Vano
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In many video games, enemies that don't die from one hit will blink a different colour when damaged. Most of the time, it tends to be white, although it may come in different variants, like red. This particular effect was chosen because it is achieved with a simple PaletteSwap, a cheap operation for early video hardware.

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In many video games, enemies that don't die from one hit will blink a different colour when damaged. Most of the time, it tends to be white, although it may come in different variants, like red. This particular effect was chosen because it is achieved with a simple PaletteSwap, a cheap operation for early video hardware.
hardware.[[note]]Using palette swap means that there cannot be more than one such enemy on screen at a time (or they'll flicker, too) or the other ones must use other entires in the palette table (which is problematic due to its very limited size). That's why it's virtually always reserved for bosses and/or the player character.[[/note]]
24th Sep '16 11:39:48 AM nombretomado
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* This shows up occasionally in the CapcomVsWhatever series.

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* This shows up occasionally in the CapcomVsWhatever VideoGame/CapcomVsWhatever series.
9th Jun '16 5:45:02 AM TheOneWhoTropes
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* The enemies in platforming parts of ''ActRaiser'' blink red and white when hit. Even those which require single hit, blink red before exploding. In town building parts, the enemies blink white when hit.

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* The enemies in platforming parts of ''ActRaiser'' ''VideoGame/ActRaiser'' blink red and white when hit. Even those which require single hit, blink red before exploding. In town building parts, the enemies blink white when hit.
15th Dec '15 2:50:17 AM Morgenthaler
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* ''{{Lagoon}}'' applies this to the player character, Nasir, as well as enemies.
* Bosses and enemies in ''{{Shantae}}'' series either flash when damaged or play a "taking damage" animation.
* ''{{Snailiad}}'' uses this.

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* ''{{Lagoon}}'' ''VideoGame/{{Lagoon}}'' applies this to the player character, Nasir, as well as enemies.
* Bosses and enemies in ''{{Shantae}}'' ''VideoGame/{{Shantae}}'' series either flash when damaged or play a "taking damage" animation.
* ''{{Snailiad}}'' ''VideoGame/{{Snailiad}}'' uses this.
1st Nov '15 9:12:19 PM nombretomado
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* Enemies in ''RatchetAndClank'' flash red when damaged.

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* Enemies in ''RatchetAndClank'' ''Franchise/RatchetAndClank'' flash red when damaged.
27th Sep '15 12:03:32 PM WillBGood
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* The Binding of Isaac has enemies flashing deep red when hit while the player character has a subtle flash and MercyInvincibility. The [[PaletteSwap multicoloured]] [[UndergroundMonkey Champion]] variants of regular enemies will flash in whatever colour contrasts their body the most.

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* The Binding of Isaac ''Videogame/TheBindingOfIsaac'' has enemies flashing deep red when hit while the player character has a subtle flash and MercyInvincibility. The [[PaletteSwap multicoloured]] [[UndergroundMonkey Champion]] variants of regular enemies will flash in whatever colour contrasts their body the most.
21st Jul '15 4:01:15 PM LucaEarlgrey
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* In ''VideoGame/{{Gradius}} [=ReBirth=]'', shots that inflict damage will have red explosions, while shots that inflict no damage will have blue explosions.


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* ''VideoGame/ThunderForce'', like ''Gradius'' above, uses red bursts for damaging shots and blue bursts for shots that fail to inflict damage. However, the Blade weapon in ''Thunder Force IV'' [[InterfaceScrew creates red bursts for EVERY hit even if it doesn't do damage]].
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