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* The Dalish [[OurElvesAreBetter elves]] in the ''Franchise/DragonAge'' universe are trying to reclaim their past, after their homeland was destroyed by humans (twice). ''Inquisition'' reveals that [[spoiler:the Elves destroyed their first homeland themselves in a civil war]]. A sidequest reveals that the second time they lost their homeland [[spoiler:was sparked by a horrible misunderstanding in which both elves and humans were at fault.]]

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* The Dalish [[OurElvesAreBetter [[OurElvesAreDifferent elves]] in the ''Franchise/DragonAge'' universe are trying to reclaim their past, after their homeland was destroyed by humans (twice). ''Inquisition'' reveals that [[spoiler:the Elves destroyed their first homeland themselves in a civil war]]. A sidequest reveals that the second time they lost their homeland [[spoiler:was sparked by a horrible misunderstanding in which both elves and humans were at fault.]]
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* The German and Italian antifascists fighting for the Republic in ''VideoGame/COD2SpanishCivilWarMod''. [[spoiler: Mario and a few other Italian soldiers become this after deserting from the Volunteer Corps and joining the Republican forces.]]
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* In the history of the ''TabletopGame/{{GURPS}}'' fantasy setting book ''TabletopGame/{{Banestorm}}'', probably the majority of off-world groups who were brought to the world of Yrth by the titular Banestorm (Including human beings and several other races) ended up fighting For somewhere to live. They couldn’t get home, after all, and the place was in chaos. One notable instance was the group of reptile men Who were told by a new human emperor that if they could conquer a certain island, they could keep it. They did, and subsequently provided his dynasty with a ferociously loyal guard force.

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* In the history of the ''TabletopGame/{{GURPS}}'' fantasy setting book ''TabletopGame/{{Banestorm}}'', probably the majority of off-world groups who were brought to the world of Yrth by the titular Banestorm (Including (including human beings and several other races) ended up fighting For for somewhere to live. They couldn’t get home, after all, and the place was in chaos. One notable instance was the group of reptile men Who who were told by a new human emperor that if they could conquer a certain island, they could keep it. They did, and subsequently provided his dynasty with a ferociously loyal guard force.CadreOfForeignBodyguards.

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* ''TabletopGame/{{Eberron}}'' sees this trope a lot. The people of Cyre in particular, as the Day of Mourning which ended the Last War created [[{{Mordor}} the Mournland]] out of their former home. The main settlement of Cyran survivors has internal tension about ''how'' they should go about it -- some want to claim independence where they were, while others want to seek something else (mostly out of a desire to not betray the trust of the only nation to go so far as to offer the Cyran survivors a decent area to settle down and govern themselves autonomously in -- a pretty big move considering said nation were ''at war'' with Cyre right up until the Day of Mourning).
* ''TabletopGame/{{GURPS}}: TabletopGame/{{Traveller}}'' The sample campaign 100 parsecs in the volume "Sword Worlds" is about an attempt to preserve Sword Worlds culture by founding a colony far away in empty space.


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* ''TabletopGame/{{Eberron}}'' sees this trope a lot. The people of Cyre in particular, as the Day of Mourning which ended the Last War created [[{{Mordor}} the Mournland]] out of their former home. The main settlement of Cyran survivors has internal tension about ''how'' they should go about it -- some want to claim independence where they were, while others want to seek something else (mostly out of a desire to not betray the trust of the only nation to go so far as to offer the Cyran survivors a decent area to settle down and govern themselves autonomously in -- a pretty big move considering said nation were ''at war'' with Cyre right up until the Day of Mourning).
* In the history of the ''TabletopGame/{{GURPS}}'' fantasy setting book ''TabletopGame/{{Banestorm}}'', probably the majority of off-world groups who were brought to the world of Yrth by the titular Banestorm (Including human beings and several other races) ended up fighting For somewhere to live. They couldn’t get home, after all, and the place was in chaos. One notable instance was the group of reptile men Who were told by a new human emperor that if they could conquer a certain island, they could keep it. They did, and subsequently provided his dynasty with a ferociously loyal guard force.
* ''TabletopGame/{{GURPS}}: TabletopGame/{{Traveller}}'' The sample campaign “100 parsecs“ in the ''Sword Worlds'' supplement is about an attempt to preserve Sword Worlds culture by founding a colony far away in empty space.
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* In the ''Literature/{{Sandokan}}'' series, Sandokan and the survivors of the Tigers of Mompracem in ''Quest for a Throne'', ''Sandokan Fights Back'' and ''Return to Mompracem'': after being chased out of Mompracem in ''The King of the Sea'', the Tigers search for a place to call home. Subverted in the end: while they conquered Assam in ''Quest for a Throne'' (it happened that Yanez's wife had a claim to that throne) and took back Sandokan's ancestral homeland in ''Sandokan Fights Back'', they can't find a place to call home, and as soon as the British gives away Mompracem they reconquer it from the Sultan of Brunei.
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This group of people lost their homeland and has been seeking it ever since. Perhaps it was [[DoomedHometown destroyed]], or they were [[YouCantGoHomeAgain exiled]], or they were on the losing end of a war. When their home is still habitable, they often want their original home back and prepare to solve the problem that prevent them to live in it. However in cynical stories, some bad things usually happened in progress, making it uninhabitable. They decided to abandon it, choosing to [[WalkingTheEarth wander around]] until they [[HomeSweetHome find someplace to call home]].

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This group of people lost their homeland and has been seeking it ever since. Perhaps it was [[DoomedHometown destroyed]], or they were [[YouCantGoHomeAgain exiled]], or they were on the losing end of a war. When their home is still habitable, they often want their original home back and prepare to solve the problem that prevent them to live in it. However in cynical stories, some bad things usually happened in progress, happened, making it uninhabitable. They decided to abandon it, choosing to [[WalkingTheEarth wander around]] until they [[HomeSweetHome find someplace to call home]].
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This group of people lost their homeland and has been seeking it ever since. Perhaps it was [[DoomedHometown destroyed]], or they were [[YouCantGoHomeAgain exiled]], or they were on the losing end of a war. When their home habitable, they often want their original home back and prepare to solve the problem that prevent them to live in it. However in cynical stories, some bad things usually happened in progress, making it uninhabitable. They decided to abandon it, choosing to [[WalkingTheEarth wander around]] until they [[HomeSweetHome find someplace to call home]].

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This group of people lost their homeland and has been seeking it ever since. Perhaps it was [[DoomedHometown destroyed]], or they were [[YouCantGoHomeAgain exiled]], or they were on the losing end of a war. When their home is still habitable, they often want their original home back and prepare to solve the problem that prevent them to live in it. However in cynical stories, some bad things usually happened in progress, making it uninhabitable. They decided to abandon it, choosing to [[WalkingTheEarth wander around]] until they [[HomeSweetHome find someplace to call home]].
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* ''Webcomic/ElfAndWarrior'': Played with. The elves are fighting to retake their ancestral homeland from the monsters who have claimed it. Except the elves ''abandoned'' their homeland after they caused a magical cataclysm that rendered it uninhabitable; the "monsters" are the descendants of various people and animals who couldn't leave, and were mutated as a result. Now that the magical side effects have dissipated enough for the elves to move back in, they showed up and told the monsters to get out. When the monsters refused, the elves started killing them.

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* The Tedral Mercenaries in Creator/MercedesLackey's ''Literature/HeraldsOfValdemar'' series are a example of a less honorable company. When their own homeland was conquered, they became mercenaries to raise money to get the land back. Over the years, the goal went from ''the'' land to ''any'' land. They are also the largest group of mercenaries ''not'' represented in the Guild (why yes, mercenaries have a guild. They may fight for money, but they do have professional standards), because they aren't willing to just settle for cash anymore. (That was part of the reason Karse hired them in ''Exile's Honor''--Karse didn't care what happened to Valdemar as long as the Heralds were out of the way, and Valdemar is routinely treated as the holy grail of farmland.)

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* The Tedral Mercenaries A general theme in Creator/MercedesLackey's ''Literature/HeraldsOfValdemar'' series are is that soldiers and mercenaries aren't in the life for glory; they just have no other way to earn enough money for some land and a example house of a less honorable company. When their own own.
** The Tedral "companies" are the remnants of a people whose
homeland was conquered, they conquered. They became mercenaries to raise money to get the land back. Over back, but over the years, the goal went from ''the'' land to ''any'' land. They are also the largest group of mercenaries ''not'' represented in the Guild (why yes, mercenaries have a guild. They may fight for money, but they do have professional standards), because they aren't willing to just settle for cash anymore. (That was part of the reason land... and any means. Karse hired them in ''Exile's Honor''--Karse didn't care what happened to Valdemar as long as the Heralds fight Valdemar, thinking they had nothing to lose, but they were out of the way, routed and Valdemar is routinely treated as the holy grail of farmland.)proceeded to pillage their way back though their employer's country.
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* The backstory of ''VideoGame/{{Darksiders}}'' and fully elaborated on in ''VideoGame/DarksidersII'' reveals this was the driving goal of the {{Nephilim}}, specifically their leader Absalom. Angered by the fact that their kind was denied a homeworld of their own, they [[DisproportionateRetribution decided to start a massive slaughter across Creation]], destroying countless worlds and races before finally deciding they would take Eden from the newly-created mankind and wipe them out too. The Four Horsemen, having grown disillusioned with the cause and deciding that wanting a homeland wasn't a cause worth so much death for, betrayed their own and sided against them, slaughtering the Nephilim to the last with Death killing Absalom himself. [[spoiler:Absalom was so pissed at this he ended up becoming TheCorruption and [[SuicidalCosmicTemperTantrum decided to completely wipe out all of existence in vengeance]] countless years later.]]

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* The backstory of ''VideoGame/{{Darksiders}}'' and fully elaborated on in ''VideoGame/DarksidersII'' reveals this was the driving goal of the {{Nephilim}}, specifically their leader Absalom. Angered by the fact that their kind was denied a homeworld of their own, they [[DisproportionateRetribution decided to start a massive slaughter across Creation]], destroying countless worlds and races before finally deciding they would take Eden from the newly-created mankind and wipe them out too. The Four Horsemen, having grown disillusioned with the cause slaughter and deciding that wanting a homeland wasn't a cause worth so much death for, betrayed their own and sided against them, slaughtering the Nephilim to the last per order of The Charred Council with Death killing Absalom himself. [[spoiler:Absalom was so pissed at this he ended up becoming TheCorruption and [[SuicidalCosmicTemperTantrum decided to completely wipe out all of existence in vengeance]] countless years later.]]
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* The backstory of ''VideoGame/{{Darksiders}}'' and fully elaborated on in ''VideoGame/DarksidersII'' reveals this was the driving goal of the {{Nephilim}}, specifically their leader Absalom. Angered by the fact that their kind was denied a homeworld of their own, they [[DisproportionateRetribution decided to start a massive slaughter across Creation]], destroying countless worlds and races before finally deciding they would take Eden from the newly-created mankind and wipe them out too. The Four Horsemen, having grown disillusioned with the cause and deciding that wanting a homeland wasn't a cause worth so much death for, betrayed their own and sided against them, slaughtering the Nephilim to the last with Death killing Absalom himself. [[spoiler:Absalom was so pissed at this he ended up becoming TheCorruption and [[SuicidalCosmicTemperTantrum decided to completely wipe out all of existence in vengeance]] countless years later.]]
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* In ''Film/CaptainMarvel2019'', [[spoiler:the Skrulls' motivation for standing against the Kree and searching for Lawson's energy core stems from want of a place where the Kree can't track and hunt them down.]]
* Touched on in ''Film/DieHardWithAVengeance'' when Simon is giving a victory speech to his troops, almost all of whom are soldiers turned mercenaries:
--> "Yesterday we were an army with no country. Tomorrow, we have to decide which country we want to buy!"



* Touched on in ''Film/DieHardWithAVengeance'' when Simon is giving a victory speech to his troops, almost all of whom are soldiers turned mercenaries:
--> "Yesterday we were an army with no country. Tomorrow, we have to decide which country we want to buy!"
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None


* ''ComicBook/XOManowar'': Aric is a Visigothic warrior who gets displaced in time after being abducted by aliens and bonded to an superpowered armor. Just when he initially thinks he is the LastOfHisKind, he discovers an community descended from the Visigoths enslaved by the same aliens that took him, and he is determined to make an home for his people. Aric initially settles them in Romania, the modern-day location of their homeland Dacia, but they are unable to adapt since the people that lives there isn't the same from ancient times something Aric is resentful, since his rivals - the Huns - managed to establish a country of their own in Hungary. An American secret agency then relocates them inside the US territory in exchange for Aric's allegiance.

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* ''ComicBook/XOManowar'': Aric is a Visigothic warrior who gets displaced in time after being abducted by aliens and bonded to an superpowered armor. Just when he initially thinks he is the LastOfHisKind, he discovers an community descended from the Visigoths enslaved by the same aliens that took him, and he is determined to make an home for his people. Aric initially settles them in Romania, the modern-day location of their homeland Dacia, but they are unable to adapt since the people that lives there isn't the same from ancient times times, something which Aric is resentful, since his rivals - the Huns - managed to establish a country of their own in Hungary. An American secret agency then relocates them inside the US territory in exchange for Aric's allegiance.
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* Touched on in ''Film/AGoodDayToDieHard'' when Simon is giving a victory speech to his troops, almost all of whom are soldiers turned mercenaries:

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* Touched on in ''Film/AGoodDayToDieHard'' ''Film/DieHardWithAVengeance'' when Simon is giving a victory speech to his troops, almost all of whom are soldiers turned mercenaries:
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* Outer Heaven of ''Franchise/MetalGear'' was (at least originally) this.

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* Outer Heaven of ''Franchise/MetalGear'' ''VideoGame/MetalGear'' was (at least originally) this.

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added example


* The Fire Nation colony Yu Dao in ComicBook/AvatarTheLastAirbenderThePromise is made up of people with both Earth Kingdom and Fire Nation ancestry. When the Earth Kingdom and Team Avatar tried to decolonize the former colonies and expelled many of the residents, the inhabitants put up a resistance as the city of Yu Dao is one of the targeted cities. In contrast to the Fire Nation antagonists, many of them see themselves as being loyal to their homes rather than the Fire Nation in general. [[spoiler: Due to this crisis, both the Fire Nation and Earth Kingdom eventually decide to let Yu Dao and other older colonies become their own autonomous entity (becoming the foundation for the later [[WesternAnimation/LegendOfKorra United Republic]])]].
* ''ComicBook/XOManowar'': Aric is a Visigothic warrior who gets displaced in time after being abducted by aliens and bonded to an superpowered armor. Just when he initially thinks he is the LastOfHisKind, he discovers an community descended from the Visigoths enslaved by the same aliens that took him, and he is determined to make an home for his people. Aric initially settles them in Romania, the modern-day location of their homeland Dacia, but they are unable to adapt since the people that lives there isn't the same from ancient times something Aric is resentful, since his rivals - the Huns - managed to establish a country of their own in Hungary. An American secret agency then relocates them inside the US territory in exchange for Aric's allegiance.

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* The Fire Nation colony Yu Dao in ComicBook/AvatarTheLastAirbenderThePromise is made up of people with both Earth Kingdom and Fire Nation ancestry. When the Earth Kingdom and Team Avatar tried to decolonize the former colonies and expelled many of the residents, the inhabitants put up a resistance as the city of Yu Dao is one of the targeted cities. In contrast to the Fire Nation antagonists, many of them see themselves as being loyal to their homes rather than the Fire Nation in general. [[spoiler: Due [[spoiler:Due to this crisis, both the Fire Nation and Earth Kingdom eventually decide to let Yu Dao and other older colonies become their own autonomous entity (becoming the foundation for the later [[WesternAnimation/LegendOfKorra United Republic]])]].
* ''ComicBook/XOManowar'': Aric is a Visigothic warrior who gets displaced in time after being abducted by aliens and bonded to an superpowered armor. Just when he initially thinks he is the LastOfHisKind, he discovers an community descended from the Visigoths enslaved by the same aliens that took him, and he is determined to make an home for his people. Aric initially settles them in Romania, the modern-day location of their homeland Dacia, but they are unable to adapt since the people that lives there isn't the same from ancient times something Aric is resentful, since his rivals - the Huns - managed to establish a country of their own in Hungary. An American secret agency then relocates them inside the US territory in exchange for Aric's allegiance.allegiance.
* In the DC universe, ComicBook/{{Starfire}}'s people, the Tamaraneans, have lost ''three'' homeworlds in the space of maybe two decades. Currently, they've been roaming the galaxy for a new homeworld.
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* ''ComicBook/XOManowar'': Aric is a Visigothic warrior who gets displaced in time after being abducted by aliens and bonded to an superpowered armor. Just when he initially thinks he is the LastOfHisKind, he discovers an community descended from the Visigoths enslaved by the same aliens that took him, and he is determined to make an home for his people. Aric initially settles them in Romania, the modern-day location of their homeland Dacia, but they are unable to adapt since the people that lives there isn't the same from ancient times something Aric is resentful, since his rivals - the Huns - managed to establish a country of their own in Hungary. An American secret agency then relocates them inside the US territory in exchange for Aric's allegiance.
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Editing for brevity and grammar.


* Residents of Yu Dao in ComicBook/AvatarTheLastAirbenderThePromise are made up of people with both Earth Kingdoms and Fire Nation ancestry, which led them to have both Earthbenders and Firebenders in contrast to FantasticRacism by Fire Nation. When Earth Kingdom and Team Avatar tried to decolonize the former colonies and expelled many of the residents, the inhabitants put up a resistance as the city of Yu Dao is one of the targeted cities. In contrast to the Fire Nation antagonists, many of them see themselves as being loyal to their homes rather than Fire Nation in general. [[spoiler: Due to this crisis, both the Fire Nation and Earth Kingdom decided to let Yu Dao and other older colonies become their own entity (becoming the foundation for [[WesternAnimation/LegendOfKorra United Republic]]) as an [[TakeAThirdOption mutually beneficial deal]] as the notions of multicultural coexistence began to conceive.]].

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* Residents of The Fire Nation colony Yu Dao in ComicBook/AvatarTheLastAirbenderThePromise are is made up of people with both Earth Kingdoms Kingdom and Fire Nation ancestry, which led them to have both Earthbenders and Firebenders in contrast to FantasticRacism by Fire Nation. ancestry. When the Earth Kingdom and Team Avatar tried to decolonize the former colonies and expelled many of the residents, the inhabitants put up a resistance as the city of Yu Dao is one of the targeted cities. In contrast to the Fire Nation antagonists, many of them see themselves as being loyal to their homes rather than the Fire Nation in general. [[spoiler: Due to this crisis, both the Fire Nation and Earth Kingdom decided eventually decide to let Yu Dao and other older colonies become their own autonomous entity (becoming the foundation for the later [[WesternAnimation/LegendOfKorra United Republic]]) as an [[TakeAThirdOption mutually beneficial deal]] as the notions of multicultural coexistence began to conceive.]].Republic]])]].
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* ''Series/BarbariansRising'': Goth leaders Fritigern and Alaric lost their homelands in what is now Eastern Europe to the invading Huns and crossed into the Roman Empire under an agreement with Emperor Valens promising them resettlement. When the Romans betray their end of the agreement, Fritigern attacked and killed Valens at the Battle of Adrianople. In Alaric's adulthood, the Romans initially co-opt the Goths as mercenaries to help battle the Huns, but Alaric gets tired of waiting and sacks Rome, and is finally granted an independent kingdom in modern-day Aquitaine.

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* ''Series/BarbariansRising'': Goth leaders Fritigern and Alaric lost their homelands in what is now Eastern Europe to the invading Huns and crossed into the Roman Empire under an agreement with Emperor Valens promising them resettlement. resettlement within the Empire. When the Romans local Roman commanders betray their end of the agreement, Fritigern attacked rebels against the Empire and killed kills Valens at the Battle of Adrianople. In Alaric's adulthood, the Romans initially co-opt the Goths as mercenaries to help battle the Huns, but Alaric gets tired of waiting and waiting, sacks Rome, and is finally granted an independent kingdom in modern-day Aquitaine.Aquitaine as part of a peace settlement.
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* ''Series/BarbariansRising'': Goth leaders Fritigern and Alaric lost their homelands in what is now Eastern Europe to the invading Huns and crossed into the Roman Empire under an agreement with Emperor Valens promising them resettlement. When the Romans betray their end of the agreement, Fritigern attacked and killed Valens at the Battle of Adrianople. In Alaric's adulthood, the Romans initially co-opt the Goths as mercenaries to help battle the Huns, but Alaric gets tired of waiting and sacks Rome, and is finally granted an independent kingdom in modern-day Aquitaine.
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* ''Series/GameOfThrones'': Since her birth during a storm on Dragonstone island (hence her name Stormborn), Dany has never really known a real home, the only time she finds a community to fit in is with the Dothraki who are nomadic by nature and choice. She has never visited Westeros and aside from a vision in the House of the Undying has never seen the Iron Throne her father sat on. On arriving at Dragonstone she laments that somehow the castle doesn't feel like home either for her.
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* The Imperial Prussian remnants in ''Literature/{{Victoria}}'' are struggling to restore the pre-1918 German Empire, so they can finally return home and return the rightful Kaiser to the throne.
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* Residents of Yu Dao in ComicBook/AvatarTheLastAirbenderThePromise are made up of people with both Earth Kingdoms and Fire Nation ancestry, which led them to have both Earthbenders and Firebenders in contrast to FantasticRacism by Fire Nation. When Earth Kingdom and Team Avatar tried to decolonize the former colonies and expelled many of the residents, the inhabitants put up a resistance as the city of Yu Dao is one of the targeted cities. In contrast to the Fire Nation antagonists, many of them see themselves as being loyal to their homes rather than Fire Nation in general. [[spoiler: Due to this crisis, both the Fire Nation and Earth Kingdom decided to let Yu Dao and other older colonies become their own entity (becoming the foundation for [[WesternAnimation/LegendOfKorra United Republic]]) as an [[TakeAThirdOption mutually beneficial deal]] as the notions of multicultural coexistence began to conceive.]].
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* Touched on in ''Film/AGoodDayToDieHard'' when Simon is giving a victory speech to his troops, almost all of whom are soldiers turned mercenaries:
--> "Yesterday we were an army with no country. Tomorrow, we have to decide which country we want to buy!"
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* The ''Resistance'' ExpansionPack of the original ''OperationFlashpoint'', featuring the titular resistance fighters of the Soviet-occupied country of Nogova.

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* The ''Resistance'' ExpansionPack of the original ''OperationFlashpoint'', ''VideoGame/OperationFlashpoint'', featuring the titular resistance fighters of the Soviet-occupied country of Nogova.
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** Defeated Spanish Republicans wound up fighting for the armies of various Allied countries after the Spanish Civil War. Some, like Enrique Lister, wound up fighting alongside FidelCastro (or at least supporting his movement) in Cuba after UsefulNotes/WorldWarII.

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** Defeated Spanish Republicans wound up fighting for the armies of various Allied countries after the Spanish Civil War. Some, like Enrique Lister, wound up fighting alongside FidelCastro UsefulNotes/FidelCastro (or at least supporting his movement) in Cuba after UsefulNotes/WorldWarII.
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* TheReveal of the FrederickFosyth novel ''Literature/TheDogsOfWar'' is that the titular mercenaries conquered [[BannanaRepublic Zangaro]] to give the dispossessed tribe they fought for in the prologue a home rather than deliver it to the CorruptCorporateExecutive who hired them.

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* TheReveal of the FrederickFosyth Creator/FrederickForsyth novel ''Literature/TheDogsOfWar'' is that the titular mercenaries conquered [[BannanaRepublic [[BananaRepublic Zangaro]] to give the dispossessed tribe they fought for in the prologue a home rather than deliver it to the CorruptCorporateExecutive who hired them.
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* Jerry Pournelle's ''[[Literature/CoDominium Falkenberg's Legion]]'' story ''Sword and Scepter''. After securing the freedom of the planet New Washington, the title legion receives a land grant from the government to settle down.

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* Jerry Pournelle's ''[[Literature/CoDominium Falkenberg's Legion]]'' ''Literature/FalkenbergsLegion'' story ''Sword and Scepter''. After securing the freedom of the planet New Washington, the title legion receives a land grant from the government to settle down.
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This group of people lost their homeland and has been seeking it ever since. Perhaps it was destroyed, or they were exiled, or they were on the losing end of a war. When their home habitable, they often want their original home back and prepare to solve the problem that prevent them to live in it. However in cynical stories, some bad things usually happened in progress, making it uninhabitable. They decided to abandon it, choosing to [[WalkingTheEarth wander around]] until they [[HomeSweetHome find someplace to call home]].

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This group of people lost their homeland and has been seeking it ever since. Perhaps it was destroyed, [[DoomedHometown destroyed]], or they were exiled, [[YouCantGoHomeAgain exiled]], or they were on the losing end of a war. When their home habitable, they often want their original home back and prepare to solve the problem that prevent them to live in it. However in cynical stories, some bad things usually happened in progress, making it uninhabitable. They decided to abandon it, choosing to [[WalkingTheEarth wander around]] until they [[HomeSweetHome find someplace to call home]].
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* The premise of ''VideoGame/XenobladeChroniclesX''. After being displaced following Earth's destruction and crashing on Mira, the humans of New Los Angeles intend to make Mira their new home while dealing with hostile Indigens and other enemies whom are all too eager to wipe them out.

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