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* In ''WesternAnimation/StevenUniverse'' fangame ''VideoGame/FlawedCrystals'', the [[spoiler:Blue Diamond]] fragment of [[BonusBoss the Perfect Crystal]] can use these to debuff the gems' stats or prevent them from generating star points, similar to the EmotionControl effect she displays in canon.
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* ''Franchise/YuGiOh'' has several dozen spells that give and remove field power bonuses and penalties. In the Duelist Kingdom arc of the [[Manga/YuGiOh manga]], monsters get a 20% Field Power Bonus (actual name) to attack and defence in their preferred terrain -- so bugs get it in forests, undead in wasteland, etc.

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* ''Franchise/YuGiOh'' has several dozen spells that give and remove field power bonuses and penalties. In the Duelist Kingdom arc of the [[Manga/YuGiOh manga]], monsters get a 20% 30% Field Power Bonus (actual name) to attack and defence in their preferred terrain -- so bugs get it in forests, undead in wasteland, etc.
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** Night battle buffs short swords, debuffs long swords and have no effect on uchigatana.

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** Night battle buffs short swords, debuffs long swords and have no effect on uchigatana. All swords can evade projectiles (only kiwame tantō can do this at daytime).
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* Starting from world 6, ''VideoGame/ToukenRanbu'' introduces specific battlefield conditions that strengthen or weaken certain types of swords, or enable or disable certain types of troops or horses.
** Night battle buffs short swords, debuffs long swords and have no effect on uchigatana.
** Urban battle: horses do not take effect.
** Indoor battle: horses do not take effect, archer and catapult troops do not attack, attack ranges of ōdachi and naginata are narrowed.
** Rain battle: Musketeer troops do not attack.
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* Similarly, in ''VideoGame/FinalFantasy4TheAfterYears'' the phases of the moon affected combat, increasing or decreasing a pair of stats depending. This meant you combat mages could be very powerful but physical fighters like swordsman would lose half their strength and vice versa.

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*** Bless: Raises morale and "to hit" rolls by 1.
*** Chant/Prayer: All attacks, damage and saving throws are at 1.

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*** Bless: ''Bless'': Raises morale and "to hit" rolls by 1.
*** Chant/Prayer: ''Chant/Prayer'': All attacks, damage and saving throws are at 1.



*** Courage, Morale and Rally all improved a unit's morale.
*** Adaptation allowed the unit to fight as if they were in their favored terrain type.
*** Selective Passage cut the movement cost (to travel through an area) in half.
*** A spell called Consumptive Field that drains hit-points from all characters in a area, potentially lethally, transferring them to the caster.
** The spells "Hallow" and "Unhallow" cause an area to favor good-aligned or evil-aligned characters respectively.

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*** Courage, Morale ''Courage'', ''morale'' and Rally ''rally'' all improved improve a unit's morale.
*** Adaptation allowed ''Adaptation'' allows the unit to fight as if they were in their favored terrain type.
*** Selective Passage ''Selective passage'' cut the movement cost (to travel through an area) in half.
*** A spell called Consumptive Field ''consumptive field'' that drains hit-points from all characters in a area, potentially lethally, transferring them to the caster.
** The spells "Hallow" ''hallow'' and "Unhallow" ''unhallow'' cause an area to favor good-aligned or evil-aligned characters respectively.



* ''TabletopGame/{{Exalted}}'' has several examples related to the Exalt type.
** To give a few examples: this is how the several of the Yozis' [[NoSell perfect defenses]] work. Malfeas' can only be used in developed areas (ranging from primitive villages to the Capitol of Heaven), while Kimberry's can only be used near big enough body of water.

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* ''TabletopGame/{{Exalted}}'' has several examples related to the Exalt type.
**
type. To give a few examples: this is how the several of the Yozis' [[NoSell perfect defenses]] work. Malfeas' can only be used in developed areas (ranging from primitive villages to the Capitol of Heaven), while Kimberry's can only be used near big enough body of water.
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%% Please see start a new thread if you'd like to discuss a new image.

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** Servants become stronger if they're somewhere [[ClapYourHandsIfYouBelieve where their particular legend is well known]]. Of course, this never comes into play since the only Japanese servant isn't even a true servant.

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** Servants become stronger if they're somewhere [[ClapYourHandsIfYouBelieve where their particular legend is well known]]. Of course, this never comes into play This is shown in ''LightNovel/FateApocrypha'', which features Vlad Tepes as a Servant in his homeland of Wallachia (modern day Romania). Ordinarily, Vlad would just be an average Servant, but since he was summoned on his home territory, his power is boosted massively, such that he's one of the only Japanese servant isn't even a true servant.strongest Servants in the war.
** In ''VideoGame/FateExtra'' and its spinoffs, Sir Gawain is said to be utterly invincible while the sun is up. Whenever he's fought as an enemy the characters must make absolutely certain to battle him at night (he's still powerful, but he's not unbeatable at that time).
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[[quoteright:325:[[TabletopGame/MagicTheGathering https://static.tvtropes.org/pmwiki/pub/images/boab36_prisStrands_3248.jpg]]]]
[[caption-width-right:325:[[RussianReversal In Soviet Russia, land fights for you!]]]]

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[[quoteright:325:[[TabletopGame/MagicTheGathering https://static.tvtropes.org/pmwiki/pub/images/boab36_prisStrands_3248.jpg]]]]
[[caption-width-right:325:[[RussianReversal In Soviet Russia, land fights for you!]]]]
%% Image removed per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1571187808073218400
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A Field Power Effect is a spell or environmental condition that affects the fighting ability of one or more characters, strengthening and/or weakening them. [[WeatherOfWar Weather]] and terrain may play a factor, such as a [[PlayingWithFire pyrokinetic]] being weak during a rainstorm while an [[MakingASplash aquakinetic]] gains more power. Or a [[ThePowerOfTheSun solar powered]] hero being strongest at noon and weakest when in pitch black darkness. Terrain like the PlaceOfPower affect characters atuned to the type of energy it boosts (and its opposite). You can probably tell that due to ElementalRockPaperScissors, any Field Power Effect that boosts one set of ElementalPowers will weaken whatever is in its opposition. This is similar to how opposing sides with the ability to use StatusBuff and StatusBuffDispel can also end up canceling each other out. Other possibilities include things like time of day, year, or even the positions of planets and stars.

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A Field Power Effect is a spell or environmental condition that affects the fighting ability of one or more characters, strengthening and/or weakening them. [[WeatherOfWar Weather]] {{Weather|OfWar}} and terrain may play a factor, such as a [[PlayingWithFire pyrokinetic]] being weak during a rainstorm while an [[MakingASplash aquakinetic]] gains more power. Or a [[ThePowerOfTheSun solar powered]] hero being strongest at noon and weakest when in pitch black darkness. Terrain like the PlaceOfPower affect characters atuned to the type of energy it boosts (and its opposite). You can probably tell that due to ElementalRockPaperScissors, any Field Power Effect that boosts one set of ElementalPowers will weaken whatever is in its opposition. This is similar to how opposing sides with the ability to use StatusBuff and StatusBuffDispel can also end up canceling each other out. Other possibilities include things like time of day, year, or even the positions of planets and stars.



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[[folder:Anime and Manga]]

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[[folder:Anime and & Manga]]



* ''Franchise/YuGiOh'' has several dozen spells that give and remove field power bonuses and penalties. In the Duelist Kingdom arc of the [[Manga/YuGiOh manga]], monsters get a 20% Field Power Bonus (actual name) to attack and defence in their preferred terrain - so bugs get it in forests, undead in wasteland, etc.

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* ''Franchise/YuGiOh'' has several dozen spells that give and remove field power bonuses and penalties. In the Duelist Kingdom arc of the [[Manga/YuGiOh manga]], monsters get a 20% Field Power Bonus (actual name) to attack and defence in their preferred terrain - -- so bugs get it in forests, undead in wasteland, etc.






[[folder: Mythology]]
* In some versions of the Myth/KingArthur legends, Sir Gawain's strength increases during the morning, is three times his normal strength by noon, and then wanes through the afternoon.

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[[folder: Mythology]]
[[folder:Myths & Religion]]
* Myth/KingArthur:
**
In some versions of the Myth/KingArthur legends, Sir Gawain's strength increases during the morning, is three times his normal strength by noon, and then wanes through the afternoon.



* ''Toys/{{BIONICLE}}'': the energy in Karda Nui causes beings of the [[LightEmUp Light]] ElementalPowers to grow larger.

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* ''Toys/{{BIONICLE}}'': the The energy in Karda Nui causes beings of the [[LightEmUp Light]] ElementalPowers to grow larger.
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** All servants become stronger if they're somewhere [[ClapYourHandsIfYouBelieve where their particular legend is well known]]. Of course, this never comes into play since the only Japanese servant isn't even a true servant.

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** All servants Servants become stronger if they're somewhere [[ClapYourHandsIfYouBelieve where their particular legend is well known]]. Of course, this never comes into play since the only Japanese servant isn't even a true servant.
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** All servants become stronger if they're somewhere [[ClapYourHandsIfYouBelieve where their particular legend is well known]]. Of course, this never comes into play since the only Japanese servant isn't even a true servant.
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* Terrain is a major strategic consideration in ''VideoGame/AncientEmpires'', affecting movement and defence. Bare ground and wooden bridges have no effects, grass/snow slightly increases defence, forest and hills moderately increase defence but also slightly reduce movement, mountains greatly increase defence and reduce movement, water greatly reduces movement (except for amphibious or flying units), and buildings greatly increase defence and (if an allied building) heal units each turn.
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* Terrain is a major strategic consideration in ''VideoGame/AncientEmpires'', affecting movement and defence. Bare ground and wooden bridges have no effects, grass/snow slightly increases defence, forest and hills moderately increase defence but also slightly reduce movement, mountains greatly increase defence and reduce movement, water greatly reduces movement (except for amphibious or flying units), and buildings greatly increase defence and (if an allied building) heal units each turn.
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* In ''VideoGame/GranblueFantasy'', few characters (and bosses) have skills that can deploy special Field effects to the entire raid, which in turn, affects all players and enemies alike under a specific duration. They are represented as skills with a purple border.
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* A prominant aspect of TalesOfZestiria. [[OurAngelsAreDifferent Seraphs]] and [[TheHeartless Hellions]] can generate domains that weaken any member of the opposite species in the area. These last until a stronger domain appears, and they can [[GeniusLoci stretch over entire continents]].

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* A prominant prominent aspect of TalesOfZestiria.''VideoGame/TalesOfZestiria''. [[OurAngelsAreDifferent Seraphs]] and [[TheHeartless Hellions]] can generate domains that weaken any member of the opposite species in the area. These last until a stronger domain appears, and they can [[GeniusLoci stretch over entire continents]].
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no potholes in trope quotes


->''"[[MakingASplash You]] rise with the Moon, [[PlayingWithFire I]] rise with the Sun."''

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->''"[[MakingASplash You]] ->''"You rise with the Moon, [[PlayingWithFire I]] I rise with the Sun."''
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** The most {{egregious}} [[AssPull of them all]] however, is [[spoiler:Shizuno's. The deeper the other players go into the stack, the weaker their gimmicks are]]. This perfectly counters both Awai's and Saki's ability.

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** The most {{egregious}} JustForFun/{{egregious}} [[AssPull of them all]] however, is [[spoiler:Shizuno's. The deeper the other players go into the stack, the weaker their gimmicks are]]. This perfectly counters both Awai's and Saki's ability.
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->''"You rise with the Moon, I rise with the Sun."''

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->''"You ->''"[[MakingASplash You]] rise with the Moon, I [[PlayingWithFire I]] rise with the Sun."''
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Example has nothing to do with the trope.


* In ''Manga/NanatsuNoTaizai'', which inspired by Arthurian mythos below, one of the [[BoxedCrook sin]] is Lion's sin of pride Escanor, whose strength, like his namesake, grow stronger with the presence of the sun. [[spoiler: and turn out as he realized how much [[SingleTargetSexuality Merlin]] has helped him, [[HeartwarmingMoment she is his "sun"]], and he can change just by remembering her ]].

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* In ''Manga/NanatsuNoTaizai'', which inspired by Arthurian mythos below, one of the [[BoxedCrook sin]] is Lion's sin of pride Escanor, whose strength, like his namesake, grow stronger with the presence of the sun. [[spoiler: and turn out as he realized how much [[SingleTargetSexuality Merlin]] has helped him, [[HeartwarmingMoment she is his "sun"]], and he can change just by remembering her ]].
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Removed incorrect example from Exalted section (the Ebon Dragon is vulnerable to Holy attacks, but is otherwise perfectly capable of using his perfect defense in sunlight)


** To give a few examples: this is how the Yozis' [[NoSell perfect defenses]] work. Malfeas' can only be used in developed areas (ranging from primitive villages to the Capitol of Heaven), Ebon Dragon's can only be used where Creation's sun doesn't shine, while Kimberry's can only be used near big enough body of water.

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** To give a few examples: this is how the several of the Yozis' [[NoSell perfect defenses]] work. Malfeas' can only be used in developed areas (ranging from primitive villages to the Capitol of Heaven), Ebon Dragon's can only be used where Creation's sun doesn't shine, while Kimberry's can only be used near big enough body of water.
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*** Gen VII introduces Psychic Terrain, which nullifies increased priority moves.
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* In the ''AgeOfWonders'' games, wizards can cast certain spells that affect an entire battlefield. Examples include Holy Light, which brightens the scenery and buffs Good units and debuffs Evil units, and its Evil counterpart, Unholy Darkness, which does the opposite.

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* In the ''AgeOfWonders'' ''VideoGame/AgeOfWonders'' games, wizards can cast certain spells that affect an entire battlefield. Examples include Holy Light, which brightens the scenery and buffs Good units and debuffs Evil units, and its Evil counterpart, Unholy Darkness, which does the opposite.
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Dead link.


** The series' Bible also states Earthbenders gain power from fault lines, and Airbenders from higher altitudes. Neither is elaborated upon in-show. Other effects, like rain, are self explanatory ([[http://www.racebending.com/v3/wp-content/uploads/2009/10/ipbible.pdf here]]).

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** The series' Bible also states Earthbenders gain power from fault lines, and Airbenders from higher altitudes. Neither is elaborated upon in-show. Other effects, like rain, are self explanatory ([[http://www.racebending.com/v3/wp-content/uploads/2009/10/ipbible.pdf here]]).explanatory.

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* ''Franchise/{{Pokemon}}'' has Weather Effects that benefit specific types, moves and abilities. It can be on Routes starting from Gen. 3, or you can set it up with respective moves or abilities.
** Rain boosts [[MakingASplash Water moves]], weakens [[PlayingWithFire Fire moves]] and makes Thunder and Hurricane 100% accurate.
** Sun does the opposite to Fire and Water moves, makes Solarbeam skip charging and make Moonlight, Morning Sun and Synthesis heal more HP.
** Sand hurts all Pokemon that aren't [[DishingOutDirt Rock, Ground]], [[ExtraOreDinary or Steel-type]] (or have an ability to make them immune). It also gives Rock-types a well appreciated Special Defense boost.
** Hail hurts all Pokemon that aren't [[AnIcePerson Ice-type]] (or have an ability to make them immune) and makes Blizzard 100% accurate.

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* ''Franchise/{{Pokemon}}'' has Weather Effects that benefit specific types, moves and abilities. It can be on Routes starting from Gen. 3, or you can set it up with respective moves or abilities.
abilities. Weather abilities lasted indefinitely up to Gen V; weather moves and Gen VI weather abilities only last from five to eight rounds, save for the super abilities Primordial Sea, Desolate Land and Delta Stream, which only cease when the invoker is removed from combat.
** Rain boosts [[MakingASplash Water moves]], weakens [[PlayingWithFire Fire moves]] and makes Thunder and Hurricane 100% accurate.
accurate. Auto-invoked by the Drizzle ability.
** Primal Kyogre can invoke a fierce rainstorm with its Primordial Sea ability, which in addition to the above negates Fire moves altogether. This does Kyogre itself little good, but works quite well in Double Battles. Removing Kyogre or Delta Stream is required to stop this weather pattern.
** Sun does the opposite to Fire and Water moves, makes Solarbeam skip charging and make Moonlight, Morning Sun and Synthesis heal more HP.
HP. Auto-invoked by the Drought ability.
** Primal Groudon can invoke harsh sunlight with its Desolate Land ability, which does all of the above and negates Water moves. While potent in its own right, it negates Primal Groudon's compound weakness to Water, making it deadly on its own. Nothing short of Delta Stream can remove this effect unless Groudon is removed.
** Mega Rayquaza's Delta Stream negates the weaknesses of the Flying type, which for Rayquaza itself only leaves its Dragon weaknesses. It also locks out all other weather changes while it's on the field, up to and including Primordial Sea and Desolate Land.
** Sand hurts all Pokemon that aren't [[DishingOutDirt Rock, Ground]], [[ExtraOreDinary or Steel-type]] (or have an ability to make them immune). It also gives Rock-types a well appreciated Special Defense boost.
boost. Auto-invoked by Sand Stream.
** Hail hurts all Pokemon that aren't [[AnIcePerson Ice-type]] (or have an ability to make them immune) and makes Blizzard 100% accurate. Auto-invoked by Snow Warning.



*** On a side note, Kyogre and Groudon have the ability to cause Rain and Sun, respectively, simply by being on the field until overwritten by another move. Rayquaza and Golduck [[AntiMagic nullifiy]] field effects simply by existing on the field.
*** Other Pokemon gained these abilities in gen V...Ninetales has the Drought ability and Politoed has Drizzle.



*** Electric Terrain prevents Pokemon from falling asleep and powers up Electric type moves.

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*** Electric Terrain prevents Pokemon from falling asleep and powers up Electric type moves. Auto-invoked by [[VideoGame/PokemonSunAndMoon Tapu Koko's Electric Surge]].
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* ''{{BIONICLE}}'': the energy in Karda Nui causes beings of the [[LightEmUp Light]] ElementalPowers to grow larger.

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* ''{{BIONICLE}}'': ''Toys/{{BIONICLE}}'': the energy in Karda Nui causes beings of the [[LightEmUp Light]] ElementalPowers to grow larger.
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* In ''BattleForWesnoth,'' lawful units fight better at day, and chaotic units fight better at night (and both fight worse at the opposite daytime). As well, the Mage of Light unit can illuminate an area with their presence, being a FieldPowerBonus for lawful and a FieldPowerDrain for chaotic units at the same time.

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* In ''BattleForWesnoth,'' ''VideoGame/BattleForWesnoth,'' lawful units fight better at day, and chaotic units fight better at night (and both fight worse at the opposite daytime). As well, the Mage of Light unit can illuminate an area with their presence, being a FieldPowerBonus for lawful and a FieldPowerDrain for chaotic units at the same time.

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** ''VideoGame/PokemonXandY'' added Terrain moves, which are similar to (And can stack with) weather, but with the restriction that they only affect Pokemon standing on the ground.

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** ''VideoGame/PokemonXandY'' The "Pledge" moves introduced in ''VideoGame/PokemonBlackAndWhite'' produce certain field effects, depending on which ones are used together.
*** Grass Pledge + Fire Pledge = fire on the opponent's field, damaging all non-Fire Pokemon.
*** Grass Pledge + Water Pledge = swamp on the opponent's field, reducing the speed of the opposing Pokemon.
*** Fire Pledge + Water Pledge = rainbow on the user's field, boosting the chances of secondary effects occurring.
** ''VideoGame/PokemonXAndY''
added Terrain moves, which are similar to (And can stack with) weather, but with the restriction that they only affect Pokemon standing on the ground.
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* In ''Manga/NanatsuNoTaizai'', which inspired by Arthurian mythos below, one of the [[BoxedCrook sin]] is Lion's sin of pride Escanor, whose strength, like his namesake, grow stronger with the presence of the sun. [[spoiler: and turn out as he realized how much [[SingleTargetSexuality Merlin]] has helped him, [[HeartwarmingMoment she is his "sun"]], and he can change just by remembering her ]].


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** Another knight, Escanor also has the same ability. He was killed by Gawain though.
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* In ''Videogame/{{Evolve}}'' several both have abilities that make areas deadly to traverse. Gorgon's acid spray coats the ground and will destroy the health of anyone exposed to it for too long. Behemoth's lava bomb sticks to any surface and inflicts a burn DOT on anyone who gets too close, which stacks with the damage it does itself.

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