History Main / FieldPowerEffect

1st Feb '16 12:55:47 PM Pseudoname
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* In ''Videogame/{{Evolve}}'' several both have abilities that make areas deadly to traverse. Gorgon's acid spray coats the ground and will destroy the health of anyone exposed to it for too long. Behemoth's lava bomb sticks to any surface and inflicts a burn DOT on anyone who gets too close, which stacks with the damage it does itself.
13th Jan '16 1:37:19 PM demonfiren
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* A prominant aspect of TalesofZestiria. [[OurAngelsAreDifferent Seraphs]] and [[TheHeartless Hellions]] can generate domains that weaken any member of the opposite species in the area. These last until a stronger domain appears, and they can [[GeniusLoci stretch over entire continents]].
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* A prominant aspect of TalesofZestiria.TalesOfZestiria. [[OurAngelsAreDifferent Seraphs]] and [[TheHeartless Hellions]] can generate domains that weaken any member of the opposite species in the area. These last until a stronger domain appears, and they can [[GeniusLoci stretch over entire continents]].
13th Jan '16 1:36:36 PM demonfiren
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A Field Power Effect is a spell or environmental condition that affects the fighting ability of one or more characters, strengthening and/or weakening them. [[WeatherOfWar Weather]] and terrain may play a factor, such as a [[PlayingWithFire pyrokinetic]] being weak during a rainstorm while an [[MakingASplash aquakinetic]] gains more power. Or a [[ThePowerOfTheSun solar powered]] hero being strongest at noon and weakest when in pitch black darkness. Terrain like the PlaceOfPower affect characters atuned to the type of energy it boosts (and it's opposite). You can probably tell that due to ElementalRockPaperScissors, any Field Power Effect that boosts one set of ElementalPowers will weaken whatever is in its opposition. This is similar to how opposing sides with the ability to use StatusBuff and StatusBuffDispel can also end up canceling each other out. Other possibilities include things like time of day, year, or even the positions of planets and stars.
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A Field Power Effect is a spell or environmental condition that affects the fighting ability of one or more characters, strengthening and/or weakening them. [[WeatherOfWar Weather]] and terrain may play a factor, such as a [[PlayingWithFire pyrokinetic]] being weak during a rainstorm while an [[MakingASplash aquakinetic]] gains more power. Or a [[ThePowerOfTheSun solar powered]] hero being strongest at noon and weakest when in pitch black darkness. Terrain like the PlaceOfPower affect characters atuned to the type of energy it boosts (and it's its opposite). You can probably tell that due to ElementalRockPaperScissors, any Field Power Effect that boosts one set of ElementalPowers will weaken whatever is in its opposition. This is similar to how opposing sides with the ability to use StatusBuff and StatusBuffDispel can also end up canceling each other out. Other possibilities include things like time of day, year, or even the positions of planets and stars.

* In the ''AgeOfWonders'' games, wizards can cast certain spells that affect an entire battlefield. Examples include Holy Light, which brightens the scenery and buffs Good units and debuffs Evil units, and it's Evil counterpart, Unholy Darkness, which does the opposite.
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* In the ''AgeOfWonders'' games, wizards can cast certain spells that affect an entire battlefield. Examples include Holy Light, which brightens the scenery and buffs Good units and debuffs Evil units, and it's its Evil counterpart, Unholy Darkness, which does the opposite.

** The sun and moon's respective eclipses render their associated bending art unusable. [[spoiler: It's used in the Siege of the North, and fuels the plot for about 1/3 of the series]].
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** The sun and moon's respective eclipses render their associated bending art unusable. [[spoiler: It's [[spoiler:It's used in the Siege of the North, and fuels the plot for about 1/3 of the series]].
7th Jan '16 3:26:47 AM DAN004
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See MookCommander for enemies who have this kind of effect to their troops.
17th Nov '15 12:17:23 PM DaibhidC
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** The servants of the Red Death in the ''TabletopGame/{{Ravenloft}}'' spin-off ''TabletopGame/MasqueOfTheRedDeath'' have additional powers within their lairs. The Darklords of Ravenloft likewise have special powers within their domain, although since they're unable to leave this may not exactly count.
17th Nov '15 12:04:32 PM DaibhidC
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[[folder: Mythology]] * In some versions of the Myth/KingArthur legends, Sir Gawain's strength increases during the morning, is three times his normal strength by noon, and then wanes through the afternoon. [[/folder]]
14th Nov '15 10:40:45 PM FullmetalHeart20
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* A prominant aspect of TalesofZestiria. [[OurAngelsAreDifferrent Seraphs]] and [[TheHeartless Hellions]] can generate domains that weaken any member of the opposite species in the area. These last until a stronger domain appears, and they can [[ GeniusLoci stretch over entire continents]].
to:
* A prominant aspect of TalesofZestiria. [[OurAngelsAreDifferrent [[OurAngelsAreDifferent Seraphs]] and [[TheHeartless Hellions]] can generate domains that weaken any member of the opposite species in the area. These last until a stronger domain appears, and they can [[ GeniusLoci [[GeniusLoci stretch over entire continents]].
14th Nov '15 10:39:14 PM FullmetalHeart20
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* A prominant aspect of TalesofZestiria. [[OurAngelsAreDifferant Seraphs]] and [[TheHeartless Hellions]] can generate domains that weaken any member of the opposite species in the area. These last until a stronger domain appears, and they can [[ GeniusLoki stretch over entire continents]].
to:
* A prominant aspect of TalesofZestiria. [[OurAngelsAreDifferant [[OurAngelsAreDifferrent Seraphs]] and [[TheHeartless Hellions]] can generate domains that weaken any member of the opposite species in the area. These last until a stronger domain appears, and they can [[ GeniusLoki GeniusLoci stretch over entire continents]].
14th Nov '15 10:37:16 PM FullmetalHeart20
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* A prominant aspect of TalesofZestiria. [[OurAngelsAreDifferant Seraphs]] and [[TheHeartless Hellions]] can generate domains that weaken any member of the opposite species in the area. These last until a stronger domain appears, and they can [[ GeniusLoki stretch over entire continents]].
19th Oct '15 1:59:59 PM Andygal
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** The spells "Hallow" and "Unhallow" cause an area to favor good-aligned or evil-aligned characters respectively.

* The spells "Hallow" and "Unhallow" from ''TabletopGame/DungeonsAndDragons'' cause an area to favor good-aligned or evil-aligned characters respectively.
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