History Main / FieldPowerEffect

23rd Jul '16 8:39:55 PM CerotechOmega
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* ''Franchise/{{Pokemon}}'' has Weather Effects that benefit specific types, moves and abilities. It can be on Routes starting from Gen. 3, or you can set it up with respective moves or abilities.
** Rain boosts [[MakingASplash Water moves]], weakens [[PlayingWithFire Fire moves]] and makes Thunder and Hurricane 100% accurate.
** Sun does the opposite to Fire and Water moves, makes Solarbeam skip charging and make Moonlight, Morning Sun and Synthesis heal more HP.
** Sand hurts all Pokemon that aren't [[DishingOutDirt Rock, Ground]], [[ExtraOreDinary or Steel-type]] (or have an ability to make them immune). It also gives Rock-types a well appreciated Special Defense boost.
** Hail hurts all Pokemon that aren't [[AnIcePerson Ice-type]] (or have an ability to make them immune) and makes Blizzard 100% accurate.

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* ''Franchise/{{Pokemon}}'' has Weather Effects that benefit specific types, moves and abilities. It can be on Routes starting from Gen. 3, or you can set it up with respective moves or abilities.
abilities. Weather abilities lasted indefinitely up to Gen V; weather moves and Gen VI weather abilities only last from five to eight rounds, save for the super abilities Primordial Sea, Desolate Land and Delta Stream, which only cease when the invoker is removed from combat.
** Rain boosts [[MakingASplash Water moves]], weakens [[PlayingWithFire Fire moves]] and makes Thunder and Hurricane 100% accurate.
accurate. Auto-invoked by the Drizzle ability.
** Primal Kyogre can invoke a fierce rainstorm with its Primordial Sea ability, which in addition to the above negates Fire moves altogether. This does Kyogre itself little good, but works quite well in Double Battles. Removing Kyogre or Delta Stream is required to stop this weather pattern.
** Sun does the opposite to Fire and Water moves, makes Solarbeam skip charging and make Moonlight, Morning Sun and Synthesis heal more HP.
HP. Auto-invoked by the Drought ability.
** Primal Groudon can invoke harsh sunlight with its Desolate Land ability, which does all of the above and negates Water moves. While potent in its own right, it negates Primal Groudon's compound weakness to Water, making it deadly on its own. Nothing short of Delta Stream can remove this effect unless Groudon is removed.
** Mega Rayquaza's Delta Stream negates the weaknesses of the Flying type, which for Rayquaza itself only leaves its Dragon weaknesses. It also locks out all other weather changes while it's on the field, up to and including Primordial Sea and Desolate Land.
** Sand hurts all Pokemon that aren't [[DishingOutDirt Rock, Ground]], [[ExtraOreDinary or Steel-type]] (or have an ability to make them immune). It also gives Rock-types a well appreciated Special Defense boost.
boost. Auto-invoked by Sand Stream.
** Hail hurts all Pokemon that aren't [[AnIcePerson Ice-type]] (or have an ability to make them immune) and makes Blizzard 100% accurate. Auto-invoked by Snow Warning.



*** On a side note, Kyogre and Groudon have the ability to cause Rain and Sun, respectively, simply by being on the field until overwritten by another move. Rayquaza and Golduck [[AntiMagic nullifiy]] field effects simply by existing on the field.
*** Other Pokemon gained these abilities in gen V...Ninetales has the Drought ability and Politoed has Drizzle.



*** Electric Terrain prevents Pokemon from falling asleep and powers up Electric type moves.

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*** Electric Terrain prevents Pokemon from falling asleep and powers up Electric type moves. Auto-invoked by [[VideoGame/PokemonSunAndMoon Tapu Koko's Electric Surge]].
30th Jun '16 7:37:23 PM nombretomado
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* ''{{BIONICLE}}'': the energy in Karda Nui causes beings of the [[LightEmUp Light]] ElementalPowers to grow larger.

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* ''{{BIONICLE}}'': ''Toys/{{BIONICLE}}'': the energy in Karda Nui causes beings of the [[LightEmUp Light]] ElementalPowers to grow larger.
25th Jun '16 11:41:59 AM nombretomado
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* In ''BattleForWesnoth,'' lawful units fight better at day, and chaotic units fight better at night (and both fight worse at the opposite daytime). As well, the Mage of Light unit can illuminate an area with their presence, being a FieldPowerBonus for lawful and a FieldPowerDrain for chaotic units at the same time.

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* In ''BattleForWesnoth,'' ''VideoGame/BattleForWesnoth,'' lawful units fight better at day, and chaotic units fight better at night (and both fight worse at the opposite daytime). As well, the Mage of Light unit can illuminate an area with their presence, being a FieldPowerBonus for lawful and a FieldPowerDrain for chaotic units at the same time.
18th May '16 4:46:54 AM StarTropes
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** ''VideoGame/PokemonXandY'' added Terrain moves, which are similar to (And can stack with) weather, but with the restriction that they only affect Pokemon standing on the ground.

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** ''VideoGame/PokemonXandY'' The "Pledge" moves introduced in ''VideoGame/PokemonBlackAndWhite'' produce certain field effects, depending on which ones are used together.
*** Grass Pledge + Fire Pledge = fire on the opponent's field, damaging all non-Fire Pokemon.
*** Grass Pledge + Water Pledge = swamp on the opponent's field, reducing the speed of the opposing Pokemon.
*** Fire Pledge + Water Pledge = rainbow on the user's field, boosting the chances of secondary effects occurring.
** ''VideoGame/PokemonXAndY''
added Terrain moves, which are similar to (And can stack with) weather, but with the restriction that they only affect Pokemon standing on the ground.
4th Apr '16 10:39:37 AM McTulus
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* In ''Manga/NanatsuNoTaizai'', which inspired by Arthurian mythos below, one of the [[BoxedCrook sin]] is Lion's sin of pride Escanor, whose strength, like his namesake, grow stronger with the presence of the sun. [[spoiler: and turn out as he realized how much [[SingleTargetSexuality Merlin]] has helped him, [[HeartwarmingMoment she is his "sun"]], and he can change just by remembering her ]].


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** Another knight, Escanor also has the same ability. He was killed by Gawain though.
1st Feb '16 12:55:47 PM Pseudoname
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* In ''Videogame/{{Evolve}}'' several both have abilities that make areas deadly to traverse. Gorgon's acid spray coats the ground and will destroy the health of anyone exposed to it for too long. Behemoth's lava bomb sticks to any surface and inflicts a burn DOT on anyone who gets too close, which stacks with the damage it does itself.
13th Jan '16 1:37:19 PM demonfiren
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* A prominant aspect of TalesofZestiria. [[OurAngelsAreDifferent Seraphs]] and [[TheHeartless Hellions]] can generate domains that weaken any member of the opposite species in the area. These last until a stronger domain appears, and they can [[GeniusLoci stretch over entire continents]].

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* A prominant aspect of TalesofZestiria.TalesOfZestiria. [[OurAngelsAreDifferent Seraphs]] and [[TheHeartless Hellions]] can generate domains that weaken any member of the opposite species in the area. These last until a stronger domain appears, and they can [[GeniusLoci stretch over entire continents]].
13th Jan '16 1:36:36 PM demonfiren
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A Field Power Effect is a spell or environmental condition that affects the fighting ability of one or more characters, strengthening and/or weakening them. [[WeatherOfWar Weather]] and terrain may play a factor, such as a [[PlayingWithFire pyrokinetic]] being weak during a rainstorm while an [[MakingASplash aquakinetic]] gains more power. Or a [[ThePowerOfTheSun solar powered]] hero being strongest at noon and weakest when in pitch black darkness. Terrain like the PlaceOfPower affect characters atuned to the type of energy it boosts (and it's opposite). You can probably tell that due to ElementalRockPaperScissors, any Field Power Effect that boosts one set of ElementalPowers will weaken whatever is in its opposition. This is similar to how opposing sides with the ability to use StatusBuff and StatusBuffDispel can also end up canceling each other out. Other possibilities include things like time of day, year, or even the positions of planets and stars.

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A Field Power Effect is a spell or environmental condition that affects the fighting ability of one or more characters, strengthening and/or weakening them. [[WeatherOfWar Weather]] and terrain may play a factor, such as a [[PlayingWithFire pyrokinetic]] being weak during a rainstorm while an [[MakingASplash aquakinetic]] gains more power. Or a [[ThePowerOfTheSun solar powered]] hero being strongest at noon and weakest when in pitch black darkness. Terrain like the PlaceOfPower affect characters atuned to the type of energy it boosts (and it's its opposite). You can probably tell that due to ElementalRockPaperScissors, any Field Power Effect that boosts one set of ElementalPowers will weaken whatever is in its opposition. This is similar to how opposing sides with the ability to use StatusBuff and StatusBuffDispel can also end up canceling each other out. Other possibilities include things like time of day, year, or even the positions of planets and stars.



* In the ''AgeOfWonders'' games, wizards can cast certain spells that affect an entire battlefield. Examples include Holy Light, which brightens the scenery and buffs Good units and debuffs Evil units, and it's Evil counterpart, Unholy Darkness, which does the opposite.

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* In the ''AgeOfWonders'' games, wizards can cast certain spells that affect an entire battlefield. Examples include Holy Light, which brightens the scenery and buffs Good units and debuffs Evil units, and it's its Evil counterpart, Unholy Darkness, which does the opposite.



** The sun and moon's respective eclipses render their associated bending art unusable. [[spoiler: It's used in the Siege of the North, and fuels the plot for about 1/3 of the series]].

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** The sun and moon's respective eclipses render their associated bending art unusable. [[spoiler: It's [[spoiler:It's used in the Siege of the North, and fuels the plot for about 1/3 of the series]].
7th Jan '16 3:26:47 AM DAN004
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See MookCommander for enemies who have this kind of effect to their troops.
17th Nov '15 12:17:23 PM DaibhidC
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** The servants of the Red Death in the ''TabletopGame/{{Ravenloft}}'' spin-off ''TabletopGame/MasqueOfTheRedDeath'' have additional powers within their lairs. The Darklords of Ravenloft likewise have special powers within their domain, although since they're unable to leave this may not exactly count.
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