History Main / FauxSymbolism

24th Jun '16 7:45:07 PM rjd1922
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* The Franchise/ShinMegamiTensei series in general loves to avert this trope. Players recruit demons, gods and spirits from a wide variety of world religions present and past; in the mainline series, you end up siding with God, Lucifer or neither. In between, there's about as much rampant religious imagery as you might imagine. Psychological symbolism and allusions are also tossed about willy-nilly in the ''Persona'' series (starting with the name). Despite the basis of the franchise being drawing from every mythology imaginable, the symbolism is usually well thought out and relevant to the plot.
** ''VideoGame/DigitalDevilSaga'' is a rare example of a game that uses Hindu symbolism and mythology. From your ultimate goal being Nirvana, after you pass through Muladhara, Svadisthana, Manipura, Anahata, a few side dungeons, Ajna, and Sahasrara, to fighting Ravana, the Junkyard is practically made of random Hindu symbolism. And this being a Franchise/ShinMegamiTensei game, you kill God, who happens to be Brahman in this reincarnation.

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* The Franchise/ShinMegamiTensei ''Franchise/ShinMegamiTensei'' series in general loves to avert this trope. Players recruit demons, gods and spirits from a wide variety of world religions present and past; in the mainline series, you end up siding with God, Lucifer or neither. In between, there's about as much rampant religious imagery as you might imagine. Psychological symbolism and allusions are also tossed about willy-nilly in the ''Persona'' series (starting with the name). Despite the basis of the franchise being drawing from every mythology imaginable, the symbolism is usually well thought out and relevant to the plot.
** ''VideoGame/DigitalDevilSaga'' is a rare example of a game that uses Hindu symbolism and mythology. From your ultimate goal being Nirvana, after you pass through Muladhara, Svadisthana, Manipura, Anahata, a few side dungeons, Ajna, and Sahasrara, to fighting Ravana, the Junkyard is practically made of random Hindu symbolism. And this being a Franchise/ShinMegamiTensei ''Franchise/ShinMegamiTensei'' game, you kill God, who happens to be Brahman in this reincarnation.
21st Jun '16 11:17:48 AM gewunomox
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* Dear God RobZombie's ''Film/HalloweenII2009''. What was the deal with the white horse? ''Who fucking knows?!'' Why were Michael and Laurie having the exact same hallucinations? ''Who knows?'' Why was Mrs. Meyers in all white? ''Who the hell knows?'' Why was Michael just now having Jason Voorhees syndrome and seeing mommy? '''No clue.'''

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* Dear God RobZombie's Music/RobZombie's ''Film/HalloweenII2009''. What was the deal with the white horse? ''Who fucking knows?!'' Why were Michael and Laurie having the exact same hallucinations? ''Who knows?'' Why was Mrs. Meyers in all white? ''Who the hell knows?'' Why was Michael just now having Jason Voorhees syndrome and seeing mommy? '''No clue.'''
21st Jun '16 4:05:15 AM gewunomox
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* ''The Reflex'' by DuranDuran sure ''sounds'' like it must be symbolizing something, but they've admitted it's just WordSalad.

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* ''The Reflex'' by DuranDuran Music/DuranDuran sure ''sounds'' like it must be symbolizing something, but they've admitted it's just WordSalad.
17th Jun '16 4:19:07 PM Doug86
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Long story short, anything can be considered symbolic in the right frame of mind. There are actual academic essays and papers about the symbolism of pieces of art where none actually exists or was intended (see ''Literature/TheLordOfTheRings'' and WorldWarII), and some artists will even claim their piece has symbolism when they didn't put any actual thought into it (they may or may not actually believe it themselves). If you are at all unsure if the "symbolism" has any actual intended meaning, please try to look into it or bring it up in discussion.

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Long story short, anything can be considered symbolic in the right frame of mind. There are actual academic essays and papers about the symbolism of pieces of art where none actually exists or was intended (see ''Literature/TheLordOfTheRings'' and WorldWarII), UsefulNotes/WorldWarII), and some artists will even claim their piece has symbolism when they didn't put any actual thought into it (they may or may not actually believe it themselves). If you are at all unsure if the "symbolism" has any actual intended meaning, please try to look into it or bring it up in discussion.
29th May '16 6:49:58 AM Naram-Sin
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Added DiffLines:

* ''Film/MissionImpossibleII'': Ethan is so awesome that he rock climbs in Monument Valley without rope, slips and ends hanging from the rock in a CrucifiedHeroShot. Lots of white doves fly in slow motion through the movie... and that's it. What does it all mean? Is Ethan such a good spy because he is of divine origin or something? Then why was nothing of that in the first movie?
10th May '16 4:57:24 AM erforce
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** The opening scene of ''VideoGame/MetalGearSolid2'' shows Snake (who had at this point abandoned his dream of having a normal life in order to fight against [[HumongousMecha Metal Gear]] proliferation, as his 'duty to the coming generations') throwing himself off a bridge with his legs together and his arms outstretched in a wide crucifix pose. He's in [[InvisibilityCloak Active Camo]] at this point, so the effect is made even more extreme by the fact that all that's visible is the outline of his long-haired, nearly-naked silhouette. Oh, and an ethereal choral song plays as he does it. [[WhatCouldHaveBeen For a while during development]], it would have been more extreme, with Snake wearing a brilliant white parachute that would spread out behind his body like a pair of angel wings. A lot of the symbolism is mollified, though, by the fact that when he lands on the surface of the Tanker there's a big HomageShot to, of all things, ''Film/{{Terminator}}''.
** ''VideoGame/MetalGearSolid3'' is considered by many to be a major offender, with codenames like ADAM and EVA, Snake, and biblical comparisons in the ending monologue. Likewise with Part 3 of ''VideoGame/MetalGearSolid4'', where a discussion of the events of [=MGS3=] takes place in a church and adds a very symbolic apple to the mix. It a more meta-symbolic sense, there are many easy-to-miss references to the earlier games, to the point where at least one analysis speculated that ''the way certain eggs in a loading cutscene cook'' represents earlier characters and events.

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** The opening scene of ''VideoGame/MetalGearSolid2'' shows Snake (who had at this point abandoned his dream of having a normal life in order to fight against [[HumongousMecha Metal Gear]] proliferation, as his 'duty to the coming generations') throwing himself off a bridge with his legs together and his arms outstretched in a wide crucifix pose. He's in [[InvisibilityCloak Active Camo]] at this point, so the effect is made even more extreme by the fact that all that's visible is the outline of his long-haired, nearly-naked silhouette. Oh, and an ethereal choral song plays as he does it. [[WhatCouldHaveBeen For a while during development]], it would have been more extreme, with Snake wearing a brilliant white parachute that would spread out behind his body like a pair of angel wings. A lot of the symbolism is mollified, though, by the fact that when he lands on the surface of the Tanker there's a big HomageShot to, of all things, ''Film/{{Terminator}}''.
''Franchise/{{Terminator}}''.
** ''VideoGame/MetalGearSolid3'' ''VideoGame/MetalGearSolid3SnakeEater'' is considered by many to be a major offender, with codenames like ADAM and EVA, Snake, and biblical comparisons in the ending monologue. Likewise with Part 3 of ''VideoGame/MetalGearSolid4'', ''VideoGame/MetalGearSolid4GunsOfThePatriots'', where a discussion of the events of [=MGS3=] takes place in a church and adds a very symbolic apple to the mix. It a more meta-symbolic sense, there are many easy-to-miss references to the earlier games, to the point where at least one analysis speculated that ''the way certain eggs in a loading cutscene cook'' represents earlier characters and events.
21st Apr '16 1:52:28 PM maxwellsilver
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!!Tropes often employed for FauxSymbolism:

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!!Tropes often employed for FauxSymbolism:
Faux Symbolism:
20th Apr '16 7:32:47 PM Eievie
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* ''FireEmblem'' games generally name characters and weapons after people and weapons in mythologies from EVERYWHERE in Europe. The names don't go any deeper than being names. ''FireEmblem: The Sacred Stones'' has a character named Tethys (a Greek Goddess), the sacred spear Siegmund (named after a Norse Hero) and the sacred sword Sieglinde (named after Siegmund's [[BrotherSisterIncest sister/lover]] Ironically, they're wielded exclusively by Lords who are twin brother and sister *and* have quite the [[{{Twincest}} twincest-y]] vibes). They just sound cooler than boring names, nothing more.

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* ''FireEmblem'' games generally name characters and weapons after people and weapons in mythologies from EVERYWHERE '''everywhere''' in Europe. The names don't go any deeper than being names. ''FireEmblem: The Sacred Stones'' has a character named Tethys (a Greek Goddess), the sacred spear Siegmund (named after a Norse Hero) and the sacred sword Sieglinde (named after Siegmund's [[BrotherSisterIncest sister/lover]] Ironically, they're wielded exclusively by Lords who are twin brother and sister *and* ''and'' have quite the [[{{Twincest}} twincest-y]] twincestuous]] vibes). They just sound cooler than boring names, nothing more.
6th Apr '16 11:36:23 AM intastiel
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* In ''Webcomic/StringTheory'', when Abel uses his PsychicPowers to manifest inside Schtein's MentalWorld and read his memories, Abel is the only figure in black-and-white amid a vividly coloured, surreal landscape. Abel finds it curious, neglecting to consider that Schtein lost his colour vision before their first meeting.

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* In ''Webcomic/StringTheory'', when Abel uses his PsychicPowers to manifest inside Schtein's MentalWorld and read his memories, Abel is the only figure in black-and-white amid a vividly coloured, surreal landscape. Abel finds it curious, neglecting to consider forgetting that Schtein lost his colour vision after the events of the memory but before their first meeting.
5th Apr '16 1:45:34 AM erforce
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* In KennethBranagh's ''Film/{{Hamlet}}'', the eponymous TragicHero's body is hoisted awkwardly so that the arms splay and the head flops back giving a brief cruciform. This would only make sense if there were ''any'' other sacrificial/messianic imagery in the rest of the film.
** Actually a ShoutOut to LaurenceOlivier, who fell into the same pose (being caught by his ankles by other actors) in his performances of Coriolanus.

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* In KennethBranagh's Creator/KennethBranagh's ''Film/{{Hamlet}}'', the eponymous TragicHero's body is hoisted awkwardly so that the arms splay and the head flops back giving a brief cruciform. This would only make sense if there were ''any'' other sacrificial/messianic imagery in the rest of the film.
** Actually a ShoutOut to LaurenceOlivier, Creator/LaurenceOlivier, who fell into the same pose (being caught by his ankles by other actors) in his performances of Coriolanus.



* in ''Film/{{Spiderman2}}'', After Peter stops the train, his webs have him hanging as if crucified. The citizens lifting him over their heads and laying him down just before he wakes up works as an allusion to Christ's resurrection.

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* in ''Film/{{Spiderman2}}'', In ''Film/SpiderMan2'', After Peter stops the train, his webs have him hanging as if crucified. The citizens lifting him over their heads and laying him down just before he wakes up works as an allusion to Christ's resurrection.



* In ''{{Elysium}}'' the titular space station where the rich and powerful take residence after abondoning the destitue Earth, has a shape of a wheel with five equidistant spokes. So every time it or it's outline is shown on screen, it's positioned to look like an inverted pentagram. Subtle.
* ''SouthlandTales'' is notorious [[TrueArtIsIncomprehensible for]] [[CrucifiedHeroShot pulling]] [[ArcWords just]] [[ReferenceOverdosed about]] [[EveryoneIsJesusInPurgatory every]] [[AsTheGoodBookSays tactic]] [[RuleOfSymbolism imaginable]] to try to make itself look "deep and profound." Listing every single instance would probably more than double this page in length, but when a movie is trying to make [[{{Narm}} "Pimps Don't Commit Suicide"]] sound like a profound statement with ''utter sincerity,'' you know it's being hit with this trope '''hard.'''

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* In ''{{Elysium}}'' ''Film/{{Elysium}}'' the titular space station where the rich and powerful take residence after abondoning the destitue Earth, has a shape of a wheel with five equidistant spokes. So every time it or it's outline is shown on screen, it's positioned to look like an inverted pentagram. Subtle.
* ''SouthlandTales'' ''Film/SouthlandTales'' is notorious [[TrueArtIsIncomprehensible for]] [[CrucifiedHeroShot pulling]] [[ArcWords just]] [[ReferenceOverdosed about]] [[EveryoneIsJesusInPurgatory every]] [[AsTheGoodBookSays tactic]] [[RuleOfSymbolism imaginable]] to try to make itself look "deep and profound." Listing every single instance would probably more than double this page in length, but when a movie is trying to make [[{{Narm}} "Pimps Don't Commit Suicide"]] sound like a profound statement with ''utter sincerity,'' you know it's being hit with this trope '''hard.'''
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http://tvtropes.org/pmwiki/article_history.php?article=Main.FauxSymbolism