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* In 2008, the Seattle Mariners became the first team in MLB history to lose 100 games with a payroll over $100M. They came less than $2M away from doing the same thing in 2010.

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* In 2008, the Seattle Mariners became the first team in MLB history to lose 100 games with a payroll over $100M. They came less than $2M away from doing the same thing it again in 2010.
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* In 2009, the Seattle Mariners became the first team in MLB history to lose 100 games with a payroll over $100M.

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* In 2009, 2008, the Seattle Mariners became the first team in MLB history to lose 100 games with a payroll over $100M.
$100M. They came less than $2M away from doing the same thing in 2010.
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* In 2009, the Seattle Mariners became the first team in MLB history to lose 100 games with a payroll over $100M.
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* The giant monsters in world 4 of ''SuperMarioBros 3'' definitely qualify. Though they tower over the pint-sized Mario, Giant [[TheGoomba Goombas]] still die after jumping on them just once.

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* The giant monsters in world 4 of ''SuperMarioBros 3'' ''SuperMarioBros3'' definitely qualify. Though they tower over the pint-sized Mario, Giant [[TheGoomba Goombas]] still die after jumping on them just once.



* Also the giant Goombas in ''SuperSmashBros Brawl's'' Adventure mode. Like the small ones, they are vulnerable to the classic GoombaStomp... but their size makes them even easier to hit. They DO have to be stomped more than once, but since they don't move a bit after being stomped, it's child play to just stay on top of them until they're damaged enough.

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* Also the giant Goombas in ''SuperSmashBros Brawl's'' Adventure mode. Like the small ones, they are vulnerable to the classic GoombaStomp... but their size makes them even easier to hit. They DO have to be stomped more than once, but since they don't move a bit after being stomped, it's child play to just stay on top of them until they're damaged enough.



* ''FinalFantasyX2'' has many of these. The game mostly uses enemies from the previous game, ''FinalFantasyX'', but apparently just [[DegradedBoss scrambled them and used them completely randomly]]. As such, you'll often encounter menacing enemies early on that not only clash with their surroundings, but take an extra hit to kill at most.

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* ''FinalFantasyX2'' ''{{Final Fantasy X-2}}'' has many of these. The game mostly uses enemies from the previous game, ''FinalFantasyX'', but apparently just [[DegradedBoss scrambled them and used them completely randomly]]. As such, you'll often encounter menacing enemies early on that not only clash with their surroundings, but take an extra hit to kill at most.



** In Pokemon Platinum, you go through hell to grab [[spoiler: Regirock, Regice, and Registeel]], you gather up as many Ultra Balls as you can, [[LevelGrinding tear through 15 levels to prepare for the oncoming fight,]] and go through a long, tedious ice block puzzle all just to get [[spoiler: Regigigas]]. After engaging it in what is to be an epic battle, you find out [[spoiler: it's level 1]], [[ClusterFBomb cue F-Bomb onslaught.]]

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** In Pokemon Platinum, you go through hell to grab [[spoiler: Regirock, [[spoiler:Regirock, Regice, and Registeel]], you gather up as many Ultra Balls as you can, [[LevelGrinding tear through 15 levels to prepare for the oncoming fight,]] fight]], and go through a long, tedious ice block puzzle all just to get [[spoiler: Regigigas]]. [[spoiler:Regigigas.]] After engaging it in what is to be an epic battle, you find out [[spoiler: it's [[spoiler:it's level 1]], [[ClusterFBomb cue F-Bomb onslaught.]]



*** Thankfully from generations 2 onwards, Onix evolves into the much more respectable Steelix. While it loses speed and it doesn't hit as hard as many Pokemon, it is even less likely to die and at least does something resembling damage now (its attack is base 85, which may not be awesome -- average, really -- but is definitely usable).

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*** ** Thankfully from generations 2 onwards, Onix evolves into the much more respectable Steelix. While it loses speed and it doesn't hit as hard as many Pokemon, it is even less likely to die and at least does something resembling damage now (its attack is base 85, which may not be awesome -- average, really -- but is definitely usable).



**** I have to call this one. Looking at, for example, water starters. Squirtle learns bubble and water gun at lvls 8 and 15. Totodile skipped bubble, but got water gun slightly earlier at lvl 13. Mudkip beats them all by getting water gun at lvl 10. Piplup earns bubble as fast as Squirtle, skips water gun, but earns the superior (and earlier only available via TM) bubblebeam at lvl 18 (23 for the initial releases, lowered for Platinum, HeartGold, and SoulSilver). The ranges are not drastically different. The results are similar when comparing all the starters.

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**** I have to call this one. Looking at, for example, water starters. Squirtle learns bubble and water gun at lvls 8 and 15. Totodile skipped bubble, but got water gun slightly earlier at lvl 13. Mudkip beats them all by getting water gun at lvl 10. Piplup earns bubble as fast as Squirtle, skips water gun, but earns the superior (and earlier only available via TM) bubblebeam at lvl 18 (23 for the initial releases, lowered for Platinum, HeartGold, [=HeartGold=], and SoulSilver).[=SoulSilver=]). The ranges are not drastically different. The results are similar when comparing all the starters.
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[[AC: RealLife]]
* The MiG-25 Foxbat and its relationship with NATO mirrors this. Here was a high-speed interceptor which kept the West up at night until a [[DefectorFromCommieLand Russian fighter pilot brought one to NATO by way of Japan]], revealing the Foxbat to be a FragileSpeedster with the turning circle of an ocean liner and [[HeroicRROD needed its engines rebuilt after it reached its Mach 2.8 top speed]]. Anything with air-air missiles that could get behind it first could kill it. [[GulfWar Just ask the Iraqis.]]
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**** The rival never levels up his starter at all for the first battle. Since grinding 5-10 levels in the early game takes very little time compared to later on and no starter knows anything but a Normal-type attack move and a stat-lowering move at level 5 (which makes your rival's type advantage moot), the first rival battle is [[WarmupBoss a cakewalk]].
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****I have to call this one. Looking at, for example, water starters. Squirtle learns bubble and water gun at lvls 8 and 15. Totodile skipped bubble, but got water gun slightly earlier at lvl 13. Mudkip beats them all by getting water gun at lvl 10. Piplup earns bubble as fast as Squirtle, skips water gun, but earns the superior (and earlier only available via TM) bubblebeam at lvl 18 (23 for the initial releases, lowered for Platinum, HeartGold, and SoulSilver). The ranges are not drastically different. The results are similar when comparing all the starters.
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***To be fair, that one is the players' fault for not bringing False Swipe to a set-encounter battle intended to end in capture.
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** "My ship costs less than your ammunition, I got my modules off of rats, and I don't even think my weapons are loaded, but I'm about to ''ruin your day''."

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** "My ship costs less than your ammunition, I got my ammunition. My modules were all picked off of rats, and rats. I don't even think my weapons are loaded, but loaded. And I'm about to ''ruin ''[[SomethingAwful ruin your day''.life]]''."
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** "My ship costs less than your ammunition, I got my modules off of rats, and I don't even think my weapons are loaded, but I'm about to ''ruin your day''."
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* Hydras in ''DwarfFortress'' are by far the easiest Megabeast to defeat because, unlike the creature from GreekMythology, they have no regenerative abilities so blood loss from one head being damaged effects the whole body, thus their extra heads and necks give them a bunch of weak points. The grappling from all the mouth hurts like hell, but ranged weapons can hit it a a couple times and almost guarantee striking an artery.

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* Hydras in ''DwarfFortress'' are by far the easiest Megabeast to defeat because, unlike the creature from GreekMythology, they have no regenerative abilities so blood abilities. Blood loss from one head being damaged effects the whole body, thus their extra heads and necks give them a bunch of weak points. The grappling from all the mouth hurts like hell, but ranged weapons can hit it a a couple times and almost guarantee striking an artery.
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** And the original had Boba Fett in a giant mecha, so...

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** And the original had Boba Fett [[strike:Boba Fett]] Vile in a giant mecha, so...
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* The mini-boss Monstar in Chapter six of ''PaperMario'' looks menacing, but actually has very little HP and an attack power of 1. It turns out he's actually just a bunch of young star spirits trying to scare Mario away from their home, not realizing he's their friend.



* In ''Z{{Angband}}'', a greater hell-beast has 1500 HP, can cast spells, moves somewhat faster than normal, and ''eats through walls''. Its description warns, "This unholy abomination will crush you. Flee while you can!" It's set to appear on the first dungeon level, just to scare players who don't know that [[spoiler:its attacks do literally no damage]].

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* In ''Z{{Angband}}'', ''{{Angband}}'', a greater hell-beast has 1500 HP, can cast spells, moves somewhat faster than normal, and ''eats through walls''. Its description warns, "This unholy abomination will crush you. Flee while you can!" It's set to appear on the first dungeon level, just to scare players who don't know that [[spoiler:its attacks do literally no damage]].
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** Azazel in Tekken 6 seems to be very difficult to beat...until you realise he is utterly defenseless against flying kicks.
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TBURN



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* In AirRivals, a lvl 19 BCU mission requires you to beat a lvl 65 boss in an early map. This troper, who were ANI for all his gaming experience, knew how hard that boss is, and trying to do that mission on a BCU gear he went like OMGWTFBBQ, until he killed the thing with [[OneHitPointWonder ONE. FREAKING. SHOT.]] Turns out that's a dud boss, done for the mission, much weaker than the real one (although the real one spawns right after the fake one is defeated, so yeah, you can still be doomed.
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* Hydras in ''DwarfFortress'' are by far the easiest Megabeast to defeat because, unlike the creature from GreekMythology, they have no regenerative abilities so cutting off even one of its seven heads will cause it bleed to death quite quickly.

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* Hydras in ''DwarfFortress'' are by far the easiest Megabeast to defeat because, unlike the creature from GreekMythology, they have no regenerative abilities so cutting off even blood loss from one of its seven head being damaged effects the whole body, thus their extra heads will cause and necks give them a bunch of weak points. The grappling from all the mouth hurts like hell, but ranged weapons can hit it bleed to death quite quickly.
a a couple times and almost guarantee striking an artery.

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Natter Purge. Nobody to waste time reading petty nuances about Dn D rules.


* In an ''{{Order of the Stick}}'' strip, a Hydra is defeated quite easily by making it grow too many heads to get blood to all of them.
** Which is a case of ScrewTheRulesIHavePlot as there is nothing in the rules to suggest that this could happen. In a normal game, the DM would be perfectly within his rights to say that the hydra's regenerative powers also covered efficient blood flow.
*** Also note that the hydra never seems to attack, even though it should have five simultaneous attacks each round (more with extra heads). As a rule, the overwhelming power of a high-ranked opponent tends to be drastically diminished ''if it never fights back'', regardless of whether you use cheese tactics or not.
*** Also note that the Monster Manual states that a Hydra can never have more than twice its normal number of heads at any one time.
**** This is addressed in the strip, though - it's specifically mentioned that the only reason the plan works is that this is [[LampshadeHanging not a normal hydra]]. The not fighting back - not so much...
*** Isn't [[LightningBruiser Belkar]] the only PC in close combat range? Given the penalty for the hydra hitting Belkar, and the probably of him outleveling it by a bunch (almost certain), I could see it racking up quite a string of unsuccessful attacks.
*** Also, RuleOfFunny.

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* In an ''{{Order of the Stick}}'' strip, a Hydra is defeated quite easily by making it grow too many heads to get blood to all of them.
** Which
them. Thus this is also a case of ScrewTheRulesIHavePlot as there is nothing in the rules to suggest that this could happen. In a normal game, the DM would be perfectly within his rights to say that the hydra's regenerative powers also covered efficient blood flow.
*** Also note that the hydra never seems to attack, even though it should have five simultaneous attacks each round (more with extra heads). As a rule, the overwhelming power of a high-ranked opponent tends to be drastically diminished ''if it never fights back'', regardless of whether you use cheese tactics or not.
*** Also note that the Monster Manual states that a Hydra can never have more than twice its normal number of heads at any one time.
**** This is addressed in the strip, though - it's specifically mentioned that the only reason the plan works is that this is [[LampshadeHanging not a normal hydra]]. The not fighting back - not so much...
*** Isn't [[LightningBruiser Belkar]] the only PC in close combat range? Given the penalty for the hydra hitting Belkar, and the probably of him outleveling it by a bunch (almost certain), I could
But see it racking up quite a string of unsuccessful attacks.
*** Also,
RuleOfFunny.
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* ''MegaManZX'' had a giant mechanical snake in the forest as its first boss. Complete with cutscene where it looks even ''more'' imposing.
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* [[VGCats Super Effective]] plays the trope straight in [[http://www.vgcats.com/super/?strip_id=34 this strip]], complete with a trainer who's completely shocked to see his "ULTIMATE rock type, Onix!" get completely [[IncrediblyLamePun Rock Blocked]].

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* As the page picture shows, [[VGCats Super Effective]] plays the trope straight in [[http://www.vgcats.com/super/?strip_id=34 this strip]], complete with a trainer Gym Leader Brock who's completely shocked to see his "ULTIMATE rock type, Onix!" get completely [[IncrediblyLamePun Rock Blocked]].
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*** Also, RuleOfFunny.
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* In ChronoTrigger, you face a "Golem Boss", which is supposedly more powerful than the previously encountered Golems (according to Dalton). You fight it on the wing of a flying airship though, and it is afraid of heights. After a couple of turns, it simply flees.
* The Groundshaker heartless in Kingdom Hearts II is the big mook just before taking on [[BigBad Scar]]. It is HUGE, so big it has a little meadow on its back. It is however rather slow and can do barely more than stomp around and jump in the air to crush you.
** YourMileageMayVary. This Troper found it to be ThatOneBoss, and died on it more than any other boss in the game (save the final boss).


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* In ChronoTrigger, ''ChronoTrigger'', you face a "Golem Boss", which is supposedly more powerful than the previously encountered Golems (according to Dalton). You fight it on the wing of a flying airship though, and it is afraid of heights. After a couple of turns, it simply flees.
* The Groundshaker heartless in Kingdom Hearts II is Battle alphas were some of the big mook just before taking on [[BigBad Scar]]. It is HUGE, so big it has a little meadow on its back. It is however rather slow and can do barely more than stomp around and jump most powerful monsters in the air to crush you.
** YourMileageMayVary. This Troper found it to be ThatOneBoss, and died on it more than any other boss
first ''{{Geneforge}}'', so it's a bit of a surprise in the beginning of the third game (save the final boss).

when, after a whole bunch of them kill most of your teachers, one of them attacks you. Not to worry, though--it's already badly wounded, and you can finish it off in a couple of hits. (Full-strength battle alphas don't appear for quite a while longer, and make for much more respectable foes.)
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\n** YourMileageMayVary. This Troper found it to be ThatOneBoss, and died on it more than any other boss in the game (save the final boss).

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*** Thankfully from generations 2 onwards, Onix evolves into the much more respectable Steelix. While it loses speed and it doesn't hit as hard as many Pokemon, it is even less likely to die and at least does something resembling damage now (its attack is base 80, which may not be awesome -- average, really -- but is definitely usable).

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*** Thankfully from generations 2 onwards, Onix evolves into the much more respectable Steelix. While it loses speed and it doesn't hit as hard as many Pokemon, it is even less likely to die and at least does something resembling damage now (its attack is base 80, 85, which may not be awesome -- average, really -- but is definitely usable).usable).
*** 75 HP, 85 Attack, 200 Defense, 65 Special Defense, 2 immunities, 4 weaknesses and the rest are not very effective. Steelix can survive anything physical unless it's beefed up a lot and a lot of special (unless it's one of his weaknesses), and he'll take at least one opponent down before he goes. Maybe even two, if you play smart (Counter a strong physical attack, then Explosion on the next foe is a really good strategy).
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The average is about 80, actually


*** Thankfully from generations 2 onwards, Onix evolves into the much more respectable Steelix. While it loses speed and it doesn't hit as hard as many Pokemon, it is even less likely to die and at least does something resembling damage now (its attack is base 80, which may not be awesome -- the average is probably around 100 -- but is definitely respectable).

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*** Thankfully from generations 2 onwards, Onix evolves into the much more respectable Steelix. While it loses speed and it doesn't hit as hard as many Pokemon, it is even less likely to die and at least does something resembling damage now (its attack is base 80, which may not be awesome -- the average is probably around 100 average, really -- but is definitely respectable).usable).

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*** This is not true, your starters never get STAB attacks right off the bat. Generally, they have to be raised 2-5 levels.

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*** This is not true, your starters never get STAB attacks right off the bat. Generally, they have to be raised 2-5 levels. levels.
**** Which may as well be right off the bat if you're [[GenreSavvy familiar with how the games work]]. You may very well have that first "truly useful" attack before you get to the second town.
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** In Pokemon Platinum, you go through hell to grab Regirock, Regice, and Registeel, you gather up as many Ultra Balls as you can, [[LevelGrinding tear through 15 levels to prepare for the oncoming fight,]] and go through a long, tedious ice block puzzle all just to get Regigigas. After engaging it in what is to be an epic battle, you find out it's Level 1, [[PrecisionFStrike cue F-Bomb onslaught.]]
*** Thankfully from generations 2 onwards, Onix evolves into the much more respectable Steelix. While it loses speed and it doesn't hit as hard as many Pokemon, it is even less likely to die and at least does something resembling damage now (its attack is base 80, which is not awesome, but definitely respectable).

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** In Pokemon Platinum, you go through hell to grab [[spoiler: Regirock, Regice, and Registeel, Registeel]], you gather up as many Ultra Balls as you can, [[LevelGrinding tear through 15 levels to prepare for the oncoming fight,]] and go through a long, tedious ice block puzzle all just to get Regigigas. [[spoiler: Regigigas]]. After engaging it in what is to be an epic battle, you find out [[spoiler: it's Level 1, [[PrecisionFStrike level 1]], [[ClusterFBomb cue F-Bomb onslaught.]]
*** Thankfully from generations 2 onwards, Onix evolves into the much more respectable Steelix. While it loses speed and it doesn't hit as hard as many Pokemon, it is even less likely to die and at least does something resembling damage now (its attack is base 80, which is may not awesome, be awesome -- the average is probably around 100 -- but is definitely respectable).

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* The Hunters in ''{{Halo}}'' look like they're all that, but can thanks to a mistake in the first game, they go down in one hit to any orange area, which they are oh so eager to expose. This was only the first game though, in the second two (plus ODST) they are considerably harder to kill.

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* The Hunters in ''{{Halo}}'' look like they're all that, but can thanks to a mistake in the first game, they go down in one hit to any orange area, which they are oh so eager to expose. This was only the first game though, in the second two (plus ODST) they are considerably harder to kill. kill.
** This mistake was removed in every game after the first (though it was incorporated into the novel based on the first game), and now those enemies are as [[LightningBruiser difficult to face]] as they should be.
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**** On higher difficulties, all of them except the Ice Trooper suddenly develop enough resilence to survive long enough to annoy you. Normally not a problem, unless your against the Omega Pirate. Then you just hope he only summons Ice Troopers and not Wave Troopers, who suddenly become DemonicSpiders instead.

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**** On higher difficulties, all of them except the Ice Trooper suddenly develop enough resilence to survive long enough to annoy you. Normally not a problem, unless your you're against the Omega Pirate. Then you just hope he only summons Ice Troopers and not Wave Troopers, who suddenly become DemonicSpiders instead.



* The Antlion in ''MagicalStarsign''. It takes up both DS screens, but it's weak to one of your first party members' magic and goes down quickly. It's only level 2, according to the game's Beastiary.
* The Wendigos in ''{{Diablo}} II'' are hulking, monsterous beasts over twice the size of a human. They are regularly beaten to death by level 1 characters using the weapons they start the game with.

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* The Antlion in ''MagicalStarsign''. It takes up both DS screens, but it's weak to one of your first party members' magic and goes down quickly. It's only level 2, according to the game's Beastiary.
Bestiary.
* The Wendigos in ''{{Diablo}} II'' are hulking, monsterous monstrous beasts over twice the size of a human. They are regularly beaten to death by level 1 characters using the weapons they start the game with.
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[[AC: Sports]]
* Generally, this applies to teams who struggle despite sky high payrolls; the biggest example of this at work is the New York Rangers. From the end of the 90's until the lockout of 2004, the Blueshirts loaded up on superstars such as Wayne Gretzky, Eric Lindros, Pavel Bure, Theoren Fleury, and Mark Messier (after a disastrous run in Vancouver). Adding onto that, they also added many solid second-tier players (Bobby Holik, Mathieu Schneider, John MacLean, Kevin Hatcher) and signed them to expensive contracts. They never made the playoffs during that span.
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** For that matter, the Wave and Ice Troopers. Wave Trooper gets hit by a ''partially''-charged Wave Beam shot and is stunned long enough for you to...hit him with another, which keeps him stunned long enough for the next, and the next, and so on until he falls over, thoroughly BBQed. The Ice Troopers only real weakness is the Ice Beam...which, of course, freezes them solid. Metroid veterans should know what the proper follow-up attack to "frozen enemy" is. The Power and Plasma Troopers are a little worse, but given the Plasma Beam's rate of fire and the fact that the Power Trooper's beam weakness translates to being vulnerable to ''Super Missiles''...they're not ''that'' much worse.

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** For that matter, the Wave and Ice Troopers. Wave Trooper gets hit by a ''partially''-charged Wave Beam shot and is stunned long enough for you to...hit him with another, which keeps him stunned long enough for the next, and the next, and so on until he falls over, thoroughly BBQed.[=BBQ'ed=]. The Ice Troopers only real weakness is the Ice Beam...which, of course, freezes them solid. Metroid veterans should know what the proper follow-up attack to "frozen enemy" is. The Power and Plasma Troopers are a little worse, but given the Plasma Beam's rate of fire and the fact that the Power Trooper's beam weakness translates to being vulnerable to ''Super Missiles''...they're not ''that'' much worse.

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