History Main / FakeUltimateMook

2nd May '16 10:55:59 PM jormis29
Is there an issue? Send a Message


** A well known monster is the Tarrasque, a unique creature that originally was intended as kind of the ultimate boss creature for very high level groups which was so deliberately packed full of NighInvulnerability that simply theorizing about how to kill it is a kind of invoked LordBritishPostulate. In the 3rd Edition, people soon realized its terrible flaw: lacking any kind of ranged attack. At level 20 there are countless very easy ways to get your whole party the ability to fly and shoot spells from above. Later editions have tried to fix this chink in its armor, with 4E opting to make flying impossible around it while ''Tabletop/{{Pathfinder}}'' opts towards making it a [[LightningBruiser very, very good jumper.]]

to:

** A well known monster is the Tarrasque, a unique creature that originally was intended as kind of the ultimate boss creature for very high level groups which was so deliberately packed full of NighInvulnerability that simply theorizing about how to kill it is a kind of invoked LordBritishPostulate. In the 3rd Edition, people soon realized its terrible flaw: lacking any kind of ranged attack. At level 20 there are countless very easy ways to get your whole party the ability to fly and shoot spells from above. Later editions have tried to fix this chink in its armor, with 4E opting to make flying impossible around it while ''Tabletop/{{Pathfinder}}'' ''TabletopGame/{{Pathfinder}}'' opts towards making it a [[LightningBruiser very, very good jumper.]]
27th Mar '16 6:00:57 PM Vir
Is there an issue? Send a Message


Compare and Contrast with GiantMook, which is ''usually'' proportionally stronger ''because'' of its size, but will sometimes become the FakeUltimateMook instead. Also contrast the BossInMookClothing. Polar opposite of the KillerRabbit, which is an extremely cute or otherwise harmless-looking creature that will grin and hand you your ass if given the opportunity. When it comes to {{Mook}}s, its opposite is InvincibleMinorMinion. Compare SurprisinglyEasyMiniQuest for other situations where a tough fight or problem gets resolved with surprising ease. Subtrope of PaperTiger.

to:

Compare and Contrast with GiantMook, which is ''usually'' proportionally stronger ''because'' of its size, but will sometimes become the FakeUltimateMook Fake Ultimate Mook instead. Also contrast the BossInMookClothing. Polar opposite of the KillerRabbit, which is an extremely cute or otherwise harmless-looking creature that will grin and hand you your ass if given the opportunity. When it comes to {{Mook}}s, its opposite is InvincibleMinorMinion. Compare SurprisinglyEasyMiniQuest for other situations where a tough fight or problem gets resolved with surprising ease. Subtrope of PaperTiger.



** ''VideoGame/FalloutNewVegas'' has its own FakeUltimateMook in the ''Honest Hearts'' DLC. [[BearsAreBadNews Yao Guai]] return from ''Fallout 3'', and the locals seem to think that they're Hell on wheels. While they're competent enemies, they lack any kind of ranged attack and have merely decent damage and hit points. Already significantly weaker than the Mojave's Deathclaws, Yao Guai are ultimately rendered Fake Ultimate Mooks by the geography of ''Honest Hearts''--it takes place almost entirely in meandering canyons, meaning that shooting them from high ground makes them drop with ease.

to:

** ''VideoGame/FalloutNewVegas'' has its own FakeUltimateMook Fake Ultimate Mook in the ''Honest Hearts'' DLC. [[BearsAreBadNews Yao Guai]] return from ''Fallout 3'', and the locals seem to think that they're Hell on wheels. While they're competent enemies, they lack any kind of ranged attack and have merely decent damage and hit points. Already significantly weaker than the Mojave's Deathclaws, Yao Guai are ultimately rendered Fake Ultimate Mooks by the geography of ''Honest Hearts''--it takes place almost entirely in meandering canyons, meaning that shooting them from high ground makes them drop with ease.
27th Mar '16 5:53:17 PM Vir
Is there an issue? Send a Message


* Krogan enemies in ''VideoGame/MassEffect2''. In ''VideoGame/MassEffect1'', the average krogan mook was a durable LightningBruiser who soaked up tons of damage, regenerated very fast, and would frequently sprint towards the player to beat him to death with a few melee attacks. They usually came armed with shotguns that had a decent range, and could also fire extremely damaging Carnage (long-range balls of plasma). Finally, if you killed one with anything other than [[LiterallyShatteredLives Cryo]], [[KillItWithFire Incendiary]], or [[GreenAcid Toxic]] ammo, it would just get up and have to be killed again before it finally stayed dead. In the second game, their speed is drastically reduced, their melee attacks are nowhere near as powerful, and they can't get up after being shot down anymore. Despite their high health, they are very slow, and usually just lumber towards you in a straight line while firing very [[ShortRangeShotgun Short Range Shotguns]] for ScratchDamage. They can still use Carnage as their only long-range attack, but itís now slower and much easier to dodge. Most people find the supposedly weaker vorcha to be far more dangerous due to their automatic weapons, unpredictable movements, and ridiculously good aim.

to:

* Krogan enemies in ''VideoGame/MassEffect2''. In ''VideoGame/MassEffect1'', the average krogan mook was a durable LightningBruiser who soaked up tons of damage, regenerated very fast, and would frequently sprint towards the player to beat him to death with a few melee attacks. They usually came armed with shotguns that had a decent range, and could also fire extremely damaging Carnage (long-range balls of plasma). Finally, if you killed one with anything other than [[LiterallyShatteredLives Cryo]], [[KillItWithFire Incendiary]], or [[GreenAcid [[HollywoodAcid Toxic]] ammo, it would just get up and have to be killed again before it finally stayed dead. In the second game, their speed is drastically reduced, their melee attacks are nowhere near as powerful, and they can't get up after being shot down anymore. Despite their high health, they are very slow, and usually just lumber towards you in a straight line while firing very [[ShortRangeShotgun Short Range Shotguns]] for ScratchDamage. They can still use Carnage as their only long-range attack, but itís now slower and much easier to dodge. Most people find the supposedly weaker vorcha to be far more dangerous due to their automatic weapons, unpredictable movements, and ridiculously good aim.
23rd Mar '16 10:02:18 AM MathematicalVoid
Is there an issue? Send a Message


** As a bonus to making it seem tougher than it is it is immune to elder star abilities. This was bound to scare players that started the fight with one of these abilities (no other enemies are immune to those abilities) and hadn't yet seen his weak attack.

to:

** As a bonus to making it seem tougher than it is it is immune to elder star Star Spirit abilities. This was bound to scare players that started the fight with one of these abilities (no other enemies are immune to those abilities) and hadn't yet seen his weak attack.
16th Mar '16 3:10:48 PM ZXD
Is there an issue? Send a Message

Added DiffLines:

* The captains of the formidable Alonne knights in ''VideoGame/DarkSoulsII'' are taller and much more resilient than their subordinates, while packing enormous lightning-enchanted katanas with a deadly quickdraw technique. However, the [[HonorBeforeReason procedure]] says that every one of their deliberate, elegant attacks must end with a flourished sheathing display, which locks them in place for seconds without defense. Even the electric aura, which lights up the blade as it's drawn, works an extremely visible dodging/parrying cue. They present a real danger only when you are so busy fending off common knights that they have the time to draw their slowly, deliberately fired bows or get in just the right position for a long-range FlashStep lunge. For comparison, the common knights just bumrush you with simple chops, thrusts and quickdraw slashes and are much more dangerous for it.
6th Feb '16 9:28:46 AM PrinnyOverlord
Is there an issue? Send a Message


* ''Webcomic/WhiteDarkLife has [[spoiler:it's main antagonist, Dark Matt as one of these. He's threatening and very good at generally being obstructive, but he's also heavily dependent on ThePowerOfHate to survive and is secretly very weak]].

to:

* ''Webcomic/WhiteDarkLife ''Webcomic/WhiteDarkLife'' has [[spoiler:it's main antagonist, Dark Matt as one of these. He's threatening and very good at generally being obstructive, but he's also heavily dependent on ThePowerOfHate to survive and is secretly very weak]].
6th Feb '16 9:18:21 AM PrinnyOverlord
Is there an issue? Send a Message

Added DiffLines:

* ''Webcomic/WhiteDarkLife has [[spoiler:it's main antagonist, Dark Matt as one of these. He's threatening and very good at generally being obstructive, but he's also heavily dependent on ThePowerOfHate to survive and is secretly very weak]].
29th Jan '16 12:56:23 PM SSJMagus
Is there an issue? Send a Message


* In the first half of the Second World War, the British [[http://en.wikipedia.org/wiki/Matilda_II Matilda II tank]] was the best armoured one by far. It had 75 mm armour plating on all sides (by contrast, German Pz. III and Pz.IV had 50 mm frontal and 30 mm side armour, while legendary T-34 only had all-around 45 mm plating). This advantage was more than offset by its weak 42 mm ''2-pound'' cannon, roughly equivalent to 37 mm one on early Pz. III or Russian T-26, and deeply inferior to 76 mm weapons on T-34 and Pz. IV and pathetic mobility. The top speed was ''25 km/h'', at the time when all other tanks could do + 40 km/h, and distance traveled before refueling was even more pitiful.

to:

* In the first half of the Second World War, the British [[http://en.wikipedia.org/wiki/Matilda_II Matilda II tank]] was the best armoured one by far. It had 75 mm armour plating on all sides (by contrast, German Pz. III and Pz.IV had 50 mm frontal and 30 mm side armour, while legendary T-34 only had all-around 45 mm plating). This advantage was more than offset by its weak 42 40 mm ''2-pound'' ''2-pounder'' cannon, roughly equivalent to 37 mm one on early Pz. III or Russian T-26, and deeply inferior to 76 mm weapons on T-34 and Pz. IV and pathetic mobility. The top speed was ''25 km/h'', at the time when all other tanks could do + 40 km/h, and distance traveled before refueling was even more pitiful. Attempts to up-gun the Matilda proved fruitless because the same turret that made it so resilient was too small to fit anything larger than the 2-pounder. Moreover, the tank was intended for infantry support, yet for unknown reasons no high explosive rounds of any kind were ever issued and thus the only anti-infantry weapon they had was a single machine gun. Yet despite all these shortcomings, the Matilda II was ''still'' the best early-war British tank, because most other British tanks of the era weren't merely flawed but downright awful.
22nd Jan '16 7:44:02 AM MegaMarioMan
Is there an issue? Send a Message


** VideoGame/{{Borderlands 2}} had rebalanced Badass Psychos and made them enemies to be feared. However, it fell into the same trap with the Crystalisks. While they had very large health, they were also slow, easy to hit, and their projectiles both had both low speed and were widely telegraphed.

to:

** VideoGame/{{Borderlands 2}} ''VideoGame/{{Borderlands 2}}'' had rebalanced Badass Psychos and made them enemies to be feared. However, it fell into the same trap with the Crystalisks. While they had very large health, they were also slow, easy to hit, and their projectiles both had both low speed and were widely telegraphed.


Added DiffLines:

[[folder:Third Person Shooter]]
* In the sewers of Aquatos in ''VideoGame/RatchetAndClankUpYourArsenal'', there are occasionally huge Spiky King Amoeboids that fall out of vents in the ceiling. They're big, menacing... and can be killed in one wrench swing. Yes, even in [[NewGamePlus Challenge Mode]].
[[/folder]]
21st Jan '16 11:36:37 AM LucaEarlgrey
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/{{Ikaruga}}'' has several large enemies towards the end of the Chapter 5 pre-boss section that would be terrifying for even the most experienced BulletHell players if they didn't fire strictly in one color; thanks to your ship's polarity system, you can just change to white to absorb the bullets and build up your ChargedAttack to finish them off.
This list shows the last 10 events of 252. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.FakeUltimateMook