History Main / FakeUltimateMook

16th May '17 7:53:32 PM flamemario12
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** Onix, the former TropeNamer, can usually be fought and captured early on in the games. Though they're towering snakes made out of stone, they have low stats in everything but physical Defense[[note]]and, to a lesser extent, Speed, which is only relevant to the extent that one Pokémon is faster than another - the actual difference doesn't matter[[/note]]. Even worse, its special defense absolutely ''horrible'' and being a Rock/Ground-type, granting poor Onix [[ElementalRockPaperScissors crippling weaknesses to two common elements]]; a Grass- or Water-Type attack will usually take it down in one hit unless Onix has Sturdy. Brock's Onix, in particular, was a particularly glaring example in [[VideoGame/PokemonRedAndBlue the first generation]]. Level 14, stats just high enough to make it a challenging fight... but a Pidgey spamming Sand Attack can make all that negligible due to the fact that its only offensive moves are Tackle and Bide.

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** Onix, the former TropeNamer, can usually be fought and captured early on in the games. Though they're towering snakes made out of stone, they have low stats in everything but physical its Defense[[note]]and, to a lesser extent, Speed, which is only relevant to the extent that one Pokémon is faster than another - the actual difference doesn't matter[[/note]]. Even worse, its special defense is absolutely ''horrible'' and being a Rock/Ground-type, granting poor Onix [[ElementalRockPaperScissors crippling weaknesses to two common elements]]; a Grass- or Water-Type attack will usually take it down in one hit unless Onix has Sturdy. Brock's Onix, in particular, was a particularly glaring example in [[VideoGame/PokemonRedAndBlue the first generation]]. Level 14, stats just high enough to make it a challenging fight... but a Pidgey spamming Sand Attack can make all that negligible due to the fact that its only offensive moves are Tackle and Bide.
11th May '17 10:46:32 AM flamemario12
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** Onix, the former TropeNamer, can usually be fought and captured early on in the games. Though they're towering snakes made out of stone, they have low stats in everything but physical Defense[[note]]and, to a lesser extent, Speed, which is only relevant to the extent that one Pokémon is faster than another - the actual difference doesn't matter[[/note]]. Further hurting Onix is its Rock/Ground typing; while this type combination is beastly at offense, Onix doesn't have the power to take advantage of that. Even worse, it's absolutely ''horrible'' at special defense, granting poor Onix [[ElementalRockPaperScissors crippling weaknesses to two common elements]]; a Grass- or Water-Type attack will usually take it down in one hit unless it's got a ''massive'' level advantage.
*** Brock's Onix, in particular, was a particularly glaring example in [[VideoGame/PokemonRedAndBlue the first generation]]. Level 14, stats just high enough to make it a challenging fight... but a Pidgey spamming Sand attack can make all that negligible due to the fact that its only offensive moves are Tackle and Bide. In fact, a Pidgey at level 5 could conceivably solo the entire fight.
** Starting from ''VideoGame/PokemonBlackAndWhite'', it's become possible to, on rare occasions, encounter the fully evolved forms of the "pseudo legendary" Pokemon lines (Called such for having strength comparable to the weaker legendary Pokemon) in areas where their pre-evolutions can be found (Dragonite, Tyranitar, and Metagross in Black/White and Hydreigon in X/Y). While they're normally frightful opponents when in the possession of trainers, in the wild, they're anything but, due to their relatively lacking movesets, and--in case of each one other than Metagross--a capture rate that's actually ''higher'' than that of some significantly more common Pokemon, which makes snagging them on the first turn with a Quick Ball a fairly likely occurrence.
** In competitive battling, Regigigas is a notable one. As a king of a trio of Legendaries, it has a massive 160 base Attack, and average 100 in everything else... but for the first five turns its Attack and Speed are halved, and it's very easy to destroy it in those turns alone.
*** Similarly, Slaking has great stats, but its ability forces it to skip every other turn.
** The postgame trainers in ''[[VideoGame/PokemonBlackAndWhite Black and White]]'' and [[VideoGame/PokemonBlack2AndWhite2 their sequels]] get hit by this hard. There is a significant level spike from the Elite 4, but the trainers are mostly using {{ComMon}}s from the older games that have terrible base stats. Add in their average [=AI=], and most of them are far easier to defeat than what you had to get through to reach that point.
** Aggron, a Rock/Steel monster with a colossal base defense stat of 180 and nine resistances... But also 4x weaknesses to both Fighting and Ground. Since Fighting and Ground are two of the most common attacking types in the game, Aggron is easily [[OneHitKO One Hit KO'd]] by anyone who comes across it. The developers seem to have wised up to this in ''VideoGame/PokemonXAndY'', when its Mega Form was introduced, it was changed to pure steel, reducing damage from Fighting and Ground to a 'mere' 1.5x (thanks to its ability to reduce 25% of super-effective damage).

to:

** Onix, the former TropeNamer, can usually be fought and captured early on in the games. Though they're towering snakes made out of stone, they have low stats in everything but physical Defense[[note]]and, to a lesser extent, Speed, which is only relevant to the extent that one Pokémon is faster than another - the actual difference doesn't matter[[/note]]. Further hurting Onix is its Rock/Ground typing; while this type combination is beastly at offense, Onix doesn't have the power to take advantage of that. Even worse, it's its special defense absolutely ''horrible'' at special defense, and being a Rock/Ground-type, granting poor Onix [[ElementalRockPaperScissors crippling weaknesses to two common elements]]; a Grass- or Water-Type attack will usually take it down in one hit unless it's got a ''massive'' level advantage.
***
Onix has Sturdy. Brock's Onix, in particular, was a particularly glaring example in [[VideoGame/PokemonRedAndBlue the first generation]]. Level 14, stats just high enough to make it a challenging fight... but a Pidgey spamming Sand attack Attack can make all that negligible due to the fact that its only offensive moves are Tackle and Bide. Bide.
**
In fact, a Pidgey at level 5 could conceivably solo the entire fight.
** Starting from
''VideoGame/PokemonBlackAndWhite'', it's become possible to, on rare occasions, encounter the fully evolved forms of the "pseudo legendary" "pseudo-legendary" Pokemon lines (Called such for having strength comparable to the weaker legendary Pokemon) in areas where their pre-evolutions can be found (Dragonite, Tyranitar, and Metagross in Black/White and Hydreigon in X/Y). While they're normally frightful opponents when in the possession of trainers, in the wild, they're anything but, due to their relatively lacking movesets, and--in case of each one other than Metagross--a capture rate that's actually ''higher'' than that of some significantly more common Pokemon, which makes snagging them on the first turn with a Quick Ball a fairly likely occurrence.
** In competitive battling, Regigigas is a notable one. As a king of a trio of Legendaries, it has a massive 160 base Attack, and average 100 in everything else... but for the first five turns its Attack and Speed are halved, and it's very easy to destroy it in those turns alone.
*** Similarly, Slaking has great stats, but its ability forces it to skip every other turn.
** The postgame trainers in ''[[VideoGame/PokemonBlackAndWhite Black and White]]'' and [[VideoGame/PokemonBlack2AndWhite2 their sequels]] get hit by this hard. There is a significant level spike from the Elite 4, but the trainers are mostly using {{ComMon}}s from the older games that have terrible base stats. unevolved Pokemon. Add in their average [=AI=], and most of them are far easier to defeat than what you had to get through to reach that point.
** Aggron, a Rock/Steel monster with a colossal base defense stat of 180 and nine resistances... But also 4x weaknesses to both Fighting and Ground. Since Fighting and Ground are two of the most common attacking types in the game, Aggron is easily [[OneHitKO One Hit KO'd]] by anyone who comes across it. The developers seem to have wised up to this in ''VideoGame/PokemonXAndY'', when its Mega Form was introduced, it was changed to pure steel, reducing damage from Fighting and Ground to a 'mere' 1.5x (thanks to its ability to reduce 25% of super-effective damage).
point.
27th Apr '17 10:07:48 AM LordOfTheSword
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* In ''Myth/NorseMythology'', before Thor's duel with Hrungnir, the mightiest giant to ever live, the giants made a massive giant out of clay. It was over 30 miles (50 km) tall and 10 miles across. But the giants could not find a stone large enough to serve as its heart, so they substituted a mare's heart. This brought it to life, but was not enough to give it a warrior's valor or strength. When it saw Thor, it immediately wet itself, and was killed shortly after Hrungnir died by Thor's charioteer Thialfi.

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* In ''Myth/NorseMythology'', before Thor's duel with Hrungnir, the mightiest giant to ever live, the giants made a massive giant out of clay.clay to aid Hrungir. It was over 30 miles (50 km) tall and 10 miles across. But the giants could not find a stone large enough to serve as its heart, so they substituted a mare's heart. This brought it to life, but was not enough to give it a warrior's valor or strength. When it saw Thor, it immediately wet itself, and was killed shortly after Hrungnir died by Thor's charioteer Thialfi.
27th Apr '17 10:07:22 AM LordOfTheSword
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27th Apr '17 10:06:38 AM LordOfTheSword
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[[folder:Mythology]]
* In ''Myth/NorseMythology'', before Thor's duel with Hrungnir, the mightiest giant to ever live, the giants made a massive giant out of clay. It was over 30 miles (50 km) tall and 10 miles across. But the giants could not find a stone large enough to serve as its heart, so they substituted a mare's heart. This brought it to life, but was not enough to give it a warrior's valor or strength. When it saw Thor, it immediately wet itself, and was killed shortly after Hrungnir died by Thor's charioteer Thialfi.
24th Mar '17 10:31:13 PM Darth_Marth
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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has Hinoxes, massive one-eyed pig monsters strong enough to rip trees out of the ground and use them as melee weapons. They certainly ''look'' intimidating, but in practice, they are slow, their attacks are extremely telegraphed, and they have little ranged capability which leaves them vulnerable to kiting and arrow/bomb spam. They are also usually asleep when first encountered, and have a lengthy startup animation that lets the player get several free hits in before the Hinox can even try to fight back. With a strong enough weapon, it's possible to kill them before this animation ends. Despite the game classifying them as a boss, they are usually seen as less dangerous by players than EliteMook Lynels and Guardians.
12th Mar '17 4:24:53 PM nombretomado
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* in TabletopGame/{{Mortasheen}}, [[http://www.bogleech.com/mortasheen/doomboros.htm Doomboros]] may look intimidating, but they're really cowardly, and their only real power is to transfer this fear to its opponents. But try to hurt its master...
25th Feb '17 9:56:38 PM ironcommando
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* In most games in the ''Stormwinds'' series, the first zone tends to introduce a huge, durable, armored enemy battleship with heavy weaponry as a GiantMook. It also has a bunch of ''very obvious'' [[AttackItsWeakPoint balloons that it's hanging from]], and once the player learns to strike those, said enemy tends to pose ''much less'' of a threat.

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* In most games in the ''Stormwinds'' ''VideoGame/{{Stormwinds}}'' series, the first zone tends to introduce a huge, durable, armored enemy battleship with heavy weaponry as a GiantMook. It also has a bunch of ''very obvious'' [[AttackItsWeakPoint balloons that it's hanging from]], and once the player learns to strike those, said enemy tends to pose ''much less'' of a threat.
24th Feb '17 10:30:26 AM ironcommando
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* In most games in the ''Stormwinds'' series, the first zone tends to introduce a huge, durable, armored enemy battleship with heavy weaponry as a GiantMook. It also has a bunch of ''very obvious'' [[AttackItsWeakPoint balloons that it's hanging from]], and once the player learns to strike those, said enemy tends to pose ''much less'' of a threat.
15th Jan '17 5:06:03 PM Rmpdc
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* ''VideoGame/MedalOfHonorAirborne'' has the Waffen Infantry and the Waffen Officers. Compared to the Heer before them, they are armed exclusively with [[MoreDakka automatic weapons]], fire more accurately, and take cover more. But just like the Heer, they go down in one-three shots. This situation isn't helped when the actual EliteMooks, the Fallschirmjager, show up. And they prove to be even deadlier than their Waffen counterparts.
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