History Main / FakeUltimateMook

21st Jan '18 11:08:45 PM TSBasilisk
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** In the Well of Eternity instance, in ''Cataclysm'', your party encounters a giant, molten infernal (a more badass version of the standard flaming rock golem demons.) Its [=AoE=] is enough to wipe the party, but thanks to a buff from Illidan, the mob in question is down in about a minute.

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** In the Well of Eternity instance, in ''Cataclysm'', your party encounters a giant, molten infernal (a more badass version of the standard flaming rock golem demons.) demons). Its [=AoE=] is enough to wipe the party, but thanks to a buff from Illidan, the mob in question is down in about a minute.minute.
*** Many quests have similar designs for elite enemies, where an item is used to somehow weaken or greatly damage them before the fight begins.
18th Jan '18 2:30:23 AM NogaiKhan
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* The Iraqi Republican Guard in the first Gulf War was hyped up in Western media as a battle-hardened, elite, well-equipped force of veterans fresh off a decade-long war with Iran who would put up an incredibly tough fight against the Coalition. In actuality they were ''extremely terrible'' at just about everything to do with soldiering (only slightly less so than the rest of the Iraqi Army), so much so that entire books have been written about how awful they were (most notably "Arabs at War" by Kenneth Pollack). The Americans quickly found this out when they rolled over the Republican Guard with basically no difficulty; ultimately the USA and allies inflicted more than a hundred times as many casualties on the Iraqis as they took, with the Republican Guard offering marginally more resistance at best. Bill Hicks lays out the common perception in the West before and after the war:
-->"Remember when it started? They kept talking about the Elite Republican Guard in these hushed tones. "Yeah we're doing well, but we have yet to face... the Elite Republican Guard." Yeah, like these are ten-feet-tall desert warriors. <stomping noises> Never lost a battle! <more stomping noises> We shit bullets! <even more stomping noises> Well, after three weeks of continuous carpet bombing and not one reaction at all from these fuckers, they became simply, "the Republican Guard." Not nearly as elite as we have led you to believe. And after another week of continuous bombing and no response AT ALL, they changed from the Elite Republican Guard to The Republican guard to "The Republicans made this shit up about there being guards out there; we hope you enjoyed your fireworks show!"
18th Jan '18 2:18:01 AM Loekman3
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* Similarly, the YuGiOhTradingCardGame has [[http://yugioh.wikia.com/wiki/Zushin_the_Sleeping_Giant Zushin the Sleeping Giant.]] Able to NoSell anything you try and throw at it, and stronger than anything you try and fight it with... and a summoning requirement that is all but impossible to achieve. You have to wait ten turns for each side, while protecting one of the weakest monsters in the game. It's rare for a game to even last 20 turns. Multiple copies can speed it along, but it still takes a small miracle.

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* Similarly, the YuGiOhTradingCardGame ''TabletopGame/YuGiOh'' has [[http://yugioh.wikia.com/wiki/Zushin_the_Sleeping_Giant Zushin the Sleeping Giant.]] Able to NoSell anything you try and throw at it, and stronger than anything you try and fight it with... and a summoning requirement that is all but impossible to achieve. You have to wait ten turns for each side, while protecting one of the weakest monsters in the game. It's rare for a game to even last 20 turns. Multiple copies can speed it along, but it still takes a small miracle.
16th Sep '17 6:55:59 PM Carnel
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* The first midboss of any {{Touhou}} game, the Shrine Tank of ''Story of the Eastern Wonderland'' is one of the physically largest bosses in the series, but also one of the ''[[TanksForNothing weakest]]''. It's only attack is a simple to dodge bullet spray and it has no more health than a sunflower fairy from the later games.
7th Sep '17 2:10:32 PM MagBas
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** Zig-zagged in ''VideoGame/FinalFantasyX2''.The game mostly uses enemies from the previous game, ''VideoGame/FinalFantasyX'', but apparently just [[DegradedBoss scrambled them and used them completely randomly]]. As such, you'll often encounter menacing enemies early on that not only clash with their surroundings, but take an extra hit to kill at most. However, you can also run into some powerful monsters early on. The Macalania woods are a deathtrap at low level, and you can run into a ''[[KillerRabbit Tonberry]]'' amidst Fake Ultimate Mooks in Mushroom Rock Road even at level 2.

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** Zig-zagged in ''VideoGame/FinalFantasyX2''.The game mostly uses enemies from the previous game, ''VideoGame/FinalFantasyX'', but apparently just [[DegradedBoss just scrambled them and used them completely randomly]].randomly. As such, you'll often encounter menacing enemies early on that not only clash with their surroundings, but take an extra hit to kill at most. However, you can also run into some powerful monsters early on. The Macalania woods are a deathtrap at low level, and you can run into a ''[[KillerRabbit Tonberry]]'' amidst Fake Ultimate Mooks in Mushroom Rock Road even at level 2.
6th Sep '17 5:48:05 PM Malady
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** The boss of ''Old World Blues'', the Giant Robo-Scorpion, has up to 3000 HP depending on the player's level, but can be taken out with a single {{critical hit}} from the Tarantula-calibrated Sonic Emitter due to a glitch with the gun itself. Averted otherwise; this thing can tank a lot of damage and atomize you in a couple shots.

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** The boss of ''Old World Blues'', the Giant Robo-Scorpion, has up to 3000 3500 HP depending on the player's level, but can be taken out with a single {{critical hit}} from the Tarantula-calibrated Sonic Emitter due to a glitch with the gun itself. Averted otherwise; this thing can tank a lot of damage and atomize you in a couple shots.


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* ''VideoGame/AdventureQuest'': In "Zorbak's Evil Mistake!", some Ebil Scythes brings the player character's HPToOne. As the player is in [[DontGoInTheWoods Darkovia]], finding any place to heal would be unlikely. Then the player encounters a level 130 Soul Banisher... that he or she beats in one hit.
26th Aug '17 4:53:42 PM LordDynasmon
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* In ''VideoGame/FinalFantasyVII'' Any big enemy with a level that is a multiple of 4 qualifies because it is weak against Level 4 suicide (which takes off 31/32 of it's current HP). Few enemies are weak, but there are a few really powerful ones (like Dragons and Malboros) that are, allowing them to be killed in two hits.

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* In ''VideoGame/FinalFantasyVII'' Any big enemy with a level that is a multiple of 4 qualifies because it is weak against Level 4 suicide (which takes off 31/32 of it's its current HP). Few enemies are weak, but there are a few really powerful ones (like Dragons and Malboros) that are, allowing them to be killed in two hits.
20th Jun '17 10:37:04 PM AirofMystery
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* The captains of the formidable Alonne knights in ''VideoGame/DarkSoulsII'' are taller and much more resilient than their subordinates, while packing enormous lightning-enchanted katanas with a deadly quickdraw technique. However, the [[HonorBeforeReason procedure]] says that every one of their deliberate, elegant attacks must end with a flourished sheathing display, which locks them in place for seconds without defense. Even the electric aura, which lights up the blade as it's drawn, works an extremely visible dodging/parrying cue. They present a real danger only when you are so busy fending off common knights that they have the time to draw their slowly, deliberately fired bows or get in just the right position for a long-range FlashStep lunge. For comparison, the common knights just bumrush you with simple chops, thrusts and quickdraw slashes and are much more dangerous for it.

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* The captains of the formidable Alonne knights in ''VideoGame/DarkSoulsII'' are taller and much more resilient than their subordinates, while packing enormous lightning-enchanted katanas with a deadly quickdraw technique. However, the [[HonorBeforeReason procedure]] says that every one of their deliberate, elegant attacks must end with a flourished sheathing display, which locks them in place for seconds without defense. Even the electric aura, which lights up the blade as it's drawn, works an extremely visible dodging/parrying cue. They present An Alonne Captain only presents a real danger only when you are so busy fending off common knights that you're already fighting other Captains or Knights, where they have the time to draw their slowly, deliberately fired bows or get in just the right position for a long-range FlashStep lunge. For comparison, the common knights just bumrush you with simple chops, thrusts and quickdraw slashes and are much more dangerous for it.
16th May '17 7:53:32 PM flamemario12
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** Onix, the former TropeNamer, can usually be fought and captured early on in the games. Though they're towering snakes made out of stone, they have low stats in everything but physical Defense[[note]]and, to a lesser extent, Speed, which is only relevant to the extent that one Pokémon is faster than another - the actual difference doesn't matter[[/note]]. Even worse, its special defense absolutely ''horrible'' and being a Rock/Ground-type, granting poor Onix [[ElementalRockPaperScissors crippling weaknesses to two common elements]]; a Grass- or Water-Type attack will usually take it down in one hit unless Onix has Sturdy. Brock's Onix, in particular, was a particularly glaring example in [[VideoGame/PokemonRedAndBlue the first generation]]. Level 14, stats just high enough to make it a challenging fight... but a Pidgey spamming Sand Attack can make all that negligible due to the fact that its only offensive moves are Tackle and Bide.

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** Onix, the former TropeNamer, can usually be fought and captured early on in the games. Though they're towering snakes made out of stone, they have low stats in everything but physical its Defense[[note]]and, to a lesser extent, Speed, which is only relevant to the extent that one Pokémon is faster than another - the actual difference doesn't matter[[/note]]. Even worse, its special defense is absolutely ''horrible'' and being a Rock/Ground-type, granting poor Onix [[ElementalRockPaperScissors crippling weaknesses to two common elements]]; a Grass- or Water-Type attack will usually take it down in one hit unless Onix has Sturdy. Brock's Onix, in particular, was a particularly glaring example in [[VideoGame/PokemonRedAndBlue the first generation]]. Level 14, stats just high enough to make it a challenging fight... but a Pidgey spamming Sand Attack can make all that negligible due to the fact that its only offensive moves are Tackle and Bide.
11th May '17 10:46:32 AM flamemario12
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** Onix, the former TropeNamer, can usually be fought and captured early on in the games. Though they're towering snakes made out of stone, they have low stats in everything but physical Defense[[note]]and, to a lesser extent, Speed, which is only relevant to the extent that one Pokémon is faster than another - the actual difference doesn't matter[[/note]]. Further hurting Onix is its Rock/Ground typing; while this type combination is beastly at offense, Onix doesn't have the power to take advantage of that. Even worse, it's absolutely ''horrible'' at special defense, granting poor Onix [[ElementalRockPaperScissors crippling weaknesses to two common elements]]; a Grass- or Water-Type attack will usually take it down in one hit unless it's got a ''massive'' level advantage.
*** Brock's Onix, in particular, was a particularly glaring example in [[VideoGame/PokemonRedAndBlue the first generation]]. Level 14, stats just high enough to make it a challenging fight... but a Pidgey spamming Sand attack can make all that negligible due to the fact that its only offensive moves are Tackle and Bide. In fact, a Pidgey at level 5 could conceivably solo the entire fight.
** Starting from ''VideoGame/PokemonBlackAndWhite'', it's become possible to, on rare occasions, encounter the fully evolved forms of the "pseudo legendary" Pokemon lines (Called such for having strength comparable to the weaker legendary Pokemon) in areas where their pre-evolutions can be found (Dragonite, Tyranitar, and Metagross in Black/White and Hydreigon in X/Y). While they're normally frightful opponents when in the possession of trainers, in the wild, they're anything but, due to their relatively lacking movesets, and--in case of each one other than Metagross--a capture rate that's actually ''higher'' than that of some significantly more common Pokemon, which makes snagging them on the first turn with a Quick Ball a fairly likely occurrence.
** In competitive battling, Regigigas is a notable one. As a king of a trio of Legendaries, it has a massive 160 base Attack, and average 100 in everything else... but for the first five turns its Attack and Speed are halved, and it's very easy to destroy it in those turns alone.
*** Similarly, Slaking has great stats, but its ability forces it to skip every other turn.
** The postgame trainers in ''[[VideoGame/PokemonBlackAndWhite Black and White]]'' and [[VideoGame/PokemonBlack2AndWhite2 their sequels]] get hit by this hard. There is a significant level spike from the Elite 4, but the trainers are mostly using {{ComMon}}s from the older games that have terrible base stats. Add in their average [=AI=], and most of them are far easier to defeat than what you had to get through to reach that point.
** Aggron, a Rock/Steel monster with a colossal base defense stat of 180 and nine resistances... But also 4x weaknesses to both Fighting and Ground. Since Fighting and Ground are two of the most common attacking types in the game, Aggron is easily [[OneHitKO One Hit KO'd]] by anyone who comes across it. The developers seem to have wised up to this in ''VideoGame/PokemonXAndY'', when its Mega Form was introduced, it was changed to pure steel, reducing damage from Fighting and Ground to a 'mere' 1.5x (thanks to its ability to reduce 25% of super-effective damage).

to:

** Onix, the former TropeNamer, can usually be fought and captured early on in the games. Though they're towering snakes made out of stone, they have low stats in everything but physical Defense[[note]]and, to a lesser extent, Speed, which is only relevant to the extent that one Pokémon is faster than another - the actual difference doesn't matter[[/note]]. Further hurting Onix is its Rock/Ground typing; while this type combination is beastly at offense, Onix doesn't have the power to take advantage of that. Even worse, it's its special defense absolutely ''horrible'' at special defense, and being a Rock/Ground-type, granting poor Onix [[ElementalRockPaperScissors crippling weaknesses to two common elements]]; a Grass- or Water-Type attack will usually take it down in one hit unless it's got a ''massive'' level advantage.
***
Onix has Sturdy. Brock's Onix, in particular, was a particularly glaring example in [[VideoGame/PokemonRedAndBlue the first generation]]. Level 14, stats just high enough to make it a challenging fight... but a Pidgey spamming Sand attack Attack can make all that negligible due to the fact that its only offensive moves are Tackle and Bide. Bide.
**
In fact, a Pidgey at level 5 could conceivably solo the entire fight.
** Starting from
''VideoGame/PokemonBlackAndWhite'', it's become possible to, on rare occasions, encounter the fully evolved forms of the "pseudo legendary" "pseudo-legendary" Pokemon lines (Called such for having strength comparable to the weaker legendary Pokemon) in areas where their pre-evolutions can be found (Dragonite, Tyranitar, and Metagross in Black/White and Hydreigon in X/Y). While they're normally frightful opponents when in the possession of trainers, in the wild, they're anything but, due to their relatively lacking movesets, and--in case of each one other than Metagross--a capture rate that's actually ''higher'' than that of some significantly more common Pokemon, which makes snagging them on the first turn with a Quick Ball a fairly likely occurrence.
** In competitive battling, Regigigas is a notable one. As a king of a trio of Legendaries, it has a massive 160 base Attack, and average 100 in everything else... but for the first five turns its Attack and Speed are halved, and it's very easy to destroy it in those turns alone.
*** Similarly, Slaking has great stats, but its ability forces it to skip every other turn.
** The postgame trainers in ''[[VideoGame/PokemonBlackAndWhite Black and White]]'' and [[VideoGame/PokemonBlack2AndWhite2 their sequels]] get hit by this hard. There is a significant level spike from the Elite 4, but the trainers are mostly using {{ComMon}}s from the older games that have terrible base stats. unevolved Pokemon. Add in their average [=AI=], and most of them are far easier to defeat than what you had to get through to reach that point.
** Aggron, a Rock/Steel monster with a colossal base defense stat of 180 and nine resistances... But also 4x weaknesses to both Fighting and Ground. Since Fighting and Ground are two of the most common attacking types in the game, Aggron is easily [[OneHitKO One Hit KO'd]] by anyone who comes across it. The developers seem to have wised up to this in ''VideoGame/PokemonXAndY'', when its Mega Form was introduced, it was changed to pure steel, reducing damage from Fighting and Ground to a 'mere' 1.5x (thanks to its ability to reduce 25% of super-effective damage).
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