History Main / FakeUltimateMook

3rd Sep '16 7:05:55 AM Stinkoman87
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* Similarly, the YuGiOhTradingCardGame has [[http://yugioh.wikia.com/wiki/Zushin_the_Sleeping_Giant Zushin the Sleeping Giant.]] Able to NoSell anything you try and throw at it, and stronger than anything you try and fight it with... and a summoning requirement that is all but impossible to achieve. You have to wait ten turns for each side, while protecting one of the weakest monsters in the game. It's rare for a game to even last 20 turns. Multiple copies can speed it along, but it still takes a small miracle.
31st Aug '16 5:46:39 AM Dark_Lord_
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* Z Putty Patrollers from "Series/PowerRangers". They were considered EliteMooks, but after the Rangers discovering their weakness (Off Button at their back), they ended up even less effective than the Rita's mooks, who at least occasionally required a protracted fight.

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* Z Putty Patrollers from "Series/PowerRangers". They were considered EliteMooks, but after the Rangers discovering their weakness (Off Button at weak point, being a large emblem on their back), chest, they ended up even less effective than the Rita's mooks, who at least occasionally required a protracted fight.fight. The Rangers even managed to defeat the Z-putties when they were temporarily turned into children.
18th Aug '16 7:22:29 AM BeerBaron
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** Onix can usually be fought and captured early on in the games. Though they're towering snakes made out of stone, they have low stats in everything but physical Defense[[note]]and, to a lesser extent, Speed, which is only relevant to the extent that one Pokémon is faster than another - the actual difference doesn't matter[[/note]]. Further hurting Onix is its Rock/Ground typing; while this type combination is beastly at offense, Onix doesn't have the power to take advantage of that. Even worse, it's absolutely ''horrible'' at special defense, granting poor Onix [[ElementalRockPaperScissors crippling weaknesses to two common elements]]; a Grass- or Water-Type attack will usually take it down in one hit unless it's got a ''massive'' level advantage.

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** Onix Onix, the former TropeNamer, can usually be fought and captured early on in the games. Though they're towering snakes made out of stone, they have low stats in everything but physical Defense[[note]]and, to a lesser extent, Speed, which is only relevant to the extent that one Pokémon is faster than another - the actual difference doesn't matter[[/note]]. Further hurting Onix is its Rock/Ground typing; while this type combination is beastly at offense, Onix doesn't have the power to take advantage of that. Even worse, it's absolutely ''horrible'' at special defense, granting poor Onix [[ElementalRockPaperScissors crippling weaknesses to two common elements]]; a Grass- or Water-Type attack will usually take it down in one hit unless it's got a ''massive'' level advantage.
16th Aug '16 10:30:24 AM htuttle
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* Reapers in the original ''VideoGame/{{X-COM}}''. They're large and intimidating, but they can only attack in melee and can't fit through most of the doors on the level. Their HP is good enough that six or seven hits from the basic rifle are needed to bring them down, but their size makes them a relatively easy target for your troops. It also roughly quadruples the damage they take from grenades and other explosive weapons thanks to a quirk of the game engine. ''X-COM'' being ''X-COM'', however, Reapers are still relatively dangerous for an example of this trope, particularly in the early game; its melee attack is a nearly guaranteed OneHitKill before you research actual armour, and unlike the alien ranged weapons there isn't a possibility of it missing.

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* Reapers in the original ''VideoGame/{{X-COM}}''.''VideoGame/XCOMUFODefense''. They're large and intimidating, but they can only attack in melee and can't fit through most of the doors on the level. Their HP is good enough that six or seven hits from the basic rifle are needed to bring them down, but their size makes them a relatively easy target for your troops. It also roughly quadruples the damage they take from grenades and other explosive weapons thanks to a quirk of the game engine. ''X-COM'' being ''X-COM'', however, Reapers are still relatively dangerous for an example of this trope, particularly in the early game; its melee attack is a nearly guaranteed OneHitKill before you research actual armour, and unlike the alien ranged weapons there isn't a possibility of it missing.
5th Aug '16 4:02:02 PM UmbrellasWereAwesome
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* The Hunters in ''{{Franchise/Halo}}'' look like they're all that, but thanks to [[HandCannon an infamous mistake]] in ''VideoGame/HaloCombatEvolved'', they go down in one hit to any orange area with a [[BoomHeadshot headshot weapon]], which they are oh so eager to expose. However, this mistake was removed in every subsequent ''Halo'' game, and [[DemonicSpiders they are now]] [[LightningBruiser considerably]] [[BossInMookClothing harder]] to kill.
** Except if you [[AchillesHeel get close, avoid their melee, and just stay behind them and keep punching.]] But they always travel in pairs, and often play fire support to other Covenant forces - precluding slow methods of killing them [[CherryTapping until you've almost won anyway.]]

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* The Hunters in ''{{Franchise/Halo}}'' ''VideoGame/HaloCombatEvolved'' look like they're all that, but thanks to [[HandCannon an infamous mistake]] in ''VideoGame/HaloCombatEvolved'', programming mistakes, they go down in one hit to any orange area with a [[BoomHeadshot headshot weapon]], which they are oh so eager to expose. However, this mistake was removed in every subsequent ''Halo'' ''Franchise/{{Halo}}'' game, and [[DemonicSpiders they are now]] [[LightningBruiser considerably]] [[BossInMookClothing harder]] to kill.
** Except
kill. That said, if you your reflexes are good enough, it was still possible to [[AchillesHeel get close, avoid their melee, close and just stay behind them and keep punching.]] But punching its back]] (though you'll also have keep on dodging its retaliatory melee attacks); however, they always travel in pairs, and often play fire support to other Covenant forces - precluding slow methods of killing them [[CherryTapping until you've almost won anyway.]]anyway]]. Additionally, even the "whack the back" tactic is almost impossible in ''VideoGame/Halo5Guardians''; the Hunters now have ''much'' faster melee attacks and can turn on a dime, meaning that even if you can somehow get directly behind one, it'll turn around and put the hurt on you before you can even react.
18th Jul '16 4:56:56 AM Morgenthaler
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** Except if you [[AchillesHeel get close, avoid their melee, and just stay behind them and keep punching.]] But [[DangerouslyGenreSavvy they always travel in pairs]], and often play fire support to other Covenant forces - precluding slow methods of killing them [[CherryTapping until you've almost won anyway.]]

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** Except if you [[AchillesHeel get close, avoid their melee, and just stay behind them and keep punching.]] But [[DangerouslyGenreSavvy they always travel in pairs]], pairs, and often play fire support to other Covenant forces - precluding slow methods of killing them [[CherryTapping until you've almost won anyway.]]
3rd Jul '16 2:53:31 AM Rocky1906
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** Oh and it's even worse if you lure it over an bridge, just blast the bridge up under it.

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** Oh and it's even worse if you lure it over an a bridge, just blast the bridge up under it.
20th Jun '16 5:09:39 PM Lopiny
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** The boss of ''Old World Blues'', the Giant Robo-Scorpion, has up to 3000 HP depending on the player's level, but can be taken out with a single {{critical hit}} from the Tarantula-calibrated Sonic Emitter.

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** The boss of ''Old World Blues'', the Giant Robo-Scorpion, has up to 3000 HP depending on the player's level, but can be taken out with a single {{critical hit}} from the Tarantula-calibrated Sonic Emitter.Emitter due to a glitch with the gun itself. Averted otherwise; this thing can tank a lot of damage and atomize you in a couple shots.
2nd May '16 10:55:59 PM jormis29
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** A well known monster is the Tarrasque, a unique creature that originally was intended as kind of the ultimate boss creature for very high level groups which was so deliberately packed full of NighInvulnerability that simply theorizing about how to kill it is a kind of invoked LordBritishPostulate. In the 3rd Edition, people soon realized its terrible flaw: lacking any kind of ranged attack. At level 20 there are countless very easy ways to get your whole party the ability to fly and shoot spells from above. Later editions have tried to fix this chink in its armor, with 4E opting to make flying impossible around it while ''Tabletop/{{Pathfinder}}'' opts towards making it a [[LightningBruiser very, very good jumper.]]

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** A well known monster is the Tarrasque, a unique creature that originally was intended as kind of the ultimate boss creature for very high level groups which was so deliberately packed full of NighInvulnerability that simply theorizing about how to kill it is a kind of invoked LordBritishPostulate. In the 3rd Edition, people soon realized its terrible flaw: lacking any kind of ranged attack. At level 20 there are countless very easy ways to get your whole party the ability to fly and shoot spells from above. Later editions have tried to fix this chink in its armor, with 4E opting to make flying impossible around it while ''Tabletop/{{Pathfinder}}'' ''TabletopGame/{{Pathfinder}}'' opts towards making it a [[LightningBruiser very, very good jumper.]]
27th Mar '16 6:00:57 PM Vir
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Compare and Contrast with GiantMook, which is ''usually'' proportionally stronger ''because'' of its size, but will sometimes become the FakeUltimateMook instead. Also contrast the BossInMookClothing. Polar opposite of the KillerRabbit, which is an extremely cute or otherwise harmless-looking creature that will grin and hand you your ass if given the opportunity. When it comes to {{Mook}}s, its opposite is InvincibleMinorMinion. Compare SurprisinglyEasyMiniQuest for other situations where a tough fight or problem gets resolved with surprising ease. Subtrope of PaperTiger.

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Compare and Contrast with GiantMook, which is ''usually'' proportionally stronger ''because'' of its size, but will sometimes become the FakeUltimateMook Fake Ultimate Mook instead. Also contrast the BossInMookClothing. Polar opposite of the KillerRabbit, which is an extremely cute or otherwise harmless-looking creature that will grin and hand you your ass if given the opportunity. When it comes to {{Mook}}s, its opposite is InvincibleMinorMinion. Compare SurprisinglyEasyMiniQuest for other situations where a tough fight or problem gets resolved with surprising ease. Subtrope of PaperTiger.



** ''VideoGame/FalloutNewVegas'' has its own FakeUltimateMook in the ''Honest Hearts'' DLC. [[BearsAreBadNews Yao Guai]] return from ''Fallout 3'', and the locals seem to think that they're Hell on wheels. While they're competent enemies, they lack any kind of ranged attack and have merely decent damage and hit points. Already significantly weaker than the Mojave's Deathclaws, Yao Guai are ultimately rendered Fake Ultimate Mooks by the geography of ''Honest Hearts''--it takes place almost entirely in meandering canyons, meaning that shooting them from high ground makes them drop with ease.

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** ''VideoGame/FalloutNewVegas'' has its own FakeUltimateMook Fake Ultimate Mook in the ''Honest Hearts'' DLC. [[BearsAreBadNews Yao Guai]] return from ''Fallout 3'', and the locals seem to think that they're Hell on wheels. While they're competent enemies, they lack any kind of ranged attack and have merely decent damage and hit points. Already significantly weaker than the Mojave's Deathclaws, Yao Guai are ultimately rendered Fake Ultimate Mooks by the geography of ''Honest Hearts''--it takes place almost entirely in meandering canyons, meaning that shooting them from high ground makes them drop with ease.
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