History Main / FakeUltimateMook

6th Feb '16 9:28:46 AM PrinnyOverlord
Is there an issue? Send a Message
* ''Webcomic/WhiteDarkLife has [[spoiler:it's main antagonist, Dark Matt as one of these. He's threatening and very good at generally being obstructive, but he's also heavily dependent on ThePowerOfHate to survive and is secretly very weak]].
to:
* ''Webcomic/WhiteDarkLife ''Webcomic/WhiteDarkLife'' has [[spoiler:it's main antagonist, Dark Matt as one of these. He's threatening and very good at generally being obstructive, but he's also heavily dependent on ThePowerOfHate to survive and is secretly very weak]].
6th Feb '16 9:18:21 AM PrinnyOverlord
Is there an issue? Send a Message
Added DiffLines:
* ''Webcomic/WhiteDarkLife has [[spoiler:it's main antagonist, Dark Matt as one of these. He's threatening and very good at generally being obstructive, but he's also heavily dependent on ThePowerOfHate to survive and is secretly very weak]].
29th Jan '16 12:56:23 PM SSJMagus
Is there an issue? Send a Message
* In the first half of the Second World War, the British [[http://en.wikipedia.org/wiki/Matilda_II Matilda II tank]] was the best armoured one by far. It had 75 mm armour plating on all sides (by contrast, German Pz. III and Pz.IV had 50 mm frontal and 30 mm side armour, while legendary T-34 only had all-around 45 mm plating). This advantage was more than offset by its weak 42 mm ''2-pound'' cannon, roughly equivalent to 37 mm one on early Pz. III or Russian T-26, and deeply inferior to 76 mm weapons on T-34 and Pz. IV and pathetic mobility. The top speed was ''25 km/h'', at the time when all other tanks could do + 40 km/h, and distance traveled before refueling was even more pitiful.
to:
* In the first half of the Second World War, the British [[http://en.wikipedia.org/wiki/Matilda_II Matilda II tank]] was the best armoured one by far. It had 75 mm armour plating on all sides (by contrast, German Pz. III and Pz.IV had 50 mm frontal and 30 mm side armour, while legendary T-34 only had all-around 45 mm plating). This advantage was more than offset by its weak 42 40 mm ''2-pound'' ''2-pounder'' cannon, roughly equivalent to 37 mm one on early Pz. III or Russian T-26, and deeply inferior to 76 mm weapons on T-34 and Pz. IV and pathetic mobility. The top speed was ''25 km/h'', at the time when all other tanks could do + 40 km/h, and distance traveled before refueling was even more pitiful. Attempts to up-gun the Matilda proved fruitless because the same turret that made it so resilient was too small to fit anything larger than the 2-pounder. Moreover, the tank was intended for infantry support, yet for unknown reasons no high explosive rounds of any kind were ever issued and thus the only anti-infantry weapon they had was a single machine gun. Yet despite all these shortcomings, the Matilda II was ''still'' the best early-war British tank, because most other British tanks of the era weren't merely flawed but downright awful.
22nd Jan '16 7:44:02 AM MegaMarioMan
Is there an issue? Send a Message
** VideoGame/{{Borderlands 2}} had rebalanced Badass Psychos and made them enemies to be feared. However, it fell into the same trap with the Crystalisks. While they had very large health, they were also slow, easy to hit, and their projectiles both had both low speed and were widely telegraphed.
to:
** VideoGame/{{Borderlands 2}} ''VideoGame/{{Borderlands 2}}'' had rebalanced Badass Psychos and made them enemies to be feared. However, it fell into the same trap with the Crystalisks. While they had very large health, they were also slow, easy to hit, and their projectiles both had both low speed and were widely telegraphed.

Added DiffLines:
** VideoGame/{{Borderlands 2}} had rebalanced Badass Psychos [[folder:Third Person Shooter]] * In the sewers of Aquatos in ''VideoGame/RatchetAndClankUpYourArsenal'', there are occasionally huge Spiky King Amoeboids that fall out of vents in the ceiling. They're big, menacing... and made them enemies to can be feared. However, it fell into the same trap with the Crystalisks. While they had very large health, they were also slow, easy to hit, and their projectiles both had both low speed and were widely telegraphed.killed in one wrench swing. Yes, even in [[NewGamePlus Challenge Mode]]. [[/folder]]
21st Jan '16 11:36:37 AM LucaEarlgrey
Is there an issue? Send a Message
Added DiffLines:
* ''VideoGame/{{Ikaruga}}'' has several large enemies towards the end of the Chapter 5 pre-boss section that would be terrifying for even the most experienced BulletHell players if they didn't fire strictly in one color; thanks to your ship's polarity system, you can just change to white to absorb the bullets and build up your ChargedAttack to finish them off.
2nd Jan '16 10:25:54 AM nombretomado
Is there an issue? Send a Message
** "My ship costs less than your ammunition. My modules were all picked off of rats. I don't even think my weapons are loaded. And I'm about to ''[[SomethingAwful ruin your life]]''."
to:
** "My ship costs less than your ammunition. My modules were all picked off of rats. I don't even think my weapons are loaded. And I'm about to ''[[SomethingAwful ''[[Website/SomethingAwful ruin your life]]''."
29th Dec '15 3:51:46 AM gophergiggles
Is there an issue? Send a Message
* In ''VideoGame/ChronoTrigger'', you face a "Golem Boss", which is supposedly more powerful than the previously encountered Golems, according to Dalton. However, it turns out to be a ZeroEffortBoss. It counts down to an attack, stops at "one," restarts the countdown, and then just curls up and cries before it flees. It actually ends up being more of a boss-level MetalSlime, since the reward for beating it is spectacular, but even on NewGamePlus any party but your three heaviest hitters will struggle to kill the Golem Boss before it flees.
to:
* In ''VideoGame/ChronoTrigger'', ''VideoGame/ChronoTrigger'': ** The [[BossInMookClothing Omnicrone]] you face in the dungeon is a strange case of this. While he ''is'' a genuine threat, being an enemy from much later in the game who should be able to mop the floor with the comparably low-level Crono, it turns out he's just too damned cowardly and lazy to fight and [[VillainExitStageLeft takes off]] after taking a good two or three hits: --> "They don't pay me enough for this." ** The "Golem Boss", which is supposedly more powerful than the previously encountered Golems, according to Dalton. However, it turns out to be a ZeroEffortBoss. It counts down to an attack, stops at "one," restarts the countdown, and then just curls up and cries before it flees. It actually ends up being more of a boss-level MetalSlime, since the reward for beating it is spectacular, but even on NewGamePlus any party but your three heaviest hitters will struggle to kill the Golem Boss before it flees.
29th Oct '15 4:24:50 PM R1ck
Is there an issue? Send a Message
* This is the reason Behemoths, huge monstrous [[TheLegionsOfHell demons]], are known as the best enemies to farm in ''VideoGame/CityOfHeroes''. A recent patch buffed them a bit though. ** If your build features a lot of knockdown or knockback inducing attacks (like SuperStrength with Air Supremacy from the Flight Pool) , it's quite easy to defeat a Behemoth, or even one of the larger Wailer Lord bosses because they ''won't be able to stand up''. ** "Oh my god, having Fire Armor as a tank ''sucks''! I have almost no defense, my resistance is only against fire and a bit of cold, what good is--" ''Cue angels singing as a fire tank, that's been barely survivable proceeds, to solo an entire map full of Behemoths that only do fire damage but are not, strangely, resistant to it''.
25th Sep '15 6:47:56 PM Berrenta
Is there an issue? Send a Message
* In ''VideoGame/DarkSouls'''s storyline, the Darkwraiths were so feared that the city of New Londo was flooded to seal them away. In concept, they are terrifying warriors wearing skeletal armor and attacking relentlessly with sword swings, kicks, and an unblockable grab that leeches the player's humanity. In execution, their telegraphed, predictable attacks and their slow turning speed leave them constantly open to [[ForMassiveDamage backstabs.]]
to:
* In ''VideoGame/DarkSouls'''s storyline, the Darkwraiths were so feared that the city of New Londo was flooded to seal them away. In concept, they are terrifying warriors wearing skeletal armor and attacking relentlessly with sword swings, kicks, and an unblockable grab that leeches the player's humanity. In execution, their telegraphed, predictable attacks and their slow turning speed leave them constantly open to [[ForMassiveDamage [[BackStab backstabs.]]
21st Sep '15 9:01:54 PM TARINunit9
Is there an issue? Send a Message
Contrast with GiantMook, which is proportionally stronger ''because'' of its size; and the BossInMookClothing. Polar opposite of the KillerRabbit, which is an extremely cute or otherwise harmless-looking creature that will grin and hand you your ass if given the opportunity. When it comes to {{Mook}}s, its opposite is InvincibleMinorMinion. Compare SurprisinglyEasyMiniQuest for other situations where a tough fight or problem gets resolved with surprising ease. Subtrope of PaperTiger.
to:
Compare and Contrast with GiantMook, which is ''usually'' proportionally stronger ''because'' of its size; and size, but will sometimes become the FakeUltimateMook instead. Also contrast the BossInMookClothing. Polar opposite of the KillerRabbit, which is an extremely cute or otherwise harmless-looking creature that will grin and hand you your ass if given the opportunity. When it comes to {{Mook}}s, its opposite is InvincibleMinorMinion. Compare SurprisinglyEasyMiniQuest for other situations where a tough fight or problem gets resolved with surprising ease. Subtrope of PaperTiger.
This list shows the last 10 events of 247. Show all.