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** There are a few other sand traps like this throughout the game, most of them in world 2.
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* Marble Garden Zone in ''{{Sonic The Hedgehog 3}}'' has enemies that disguise themselves as spikes. The spikes are made of rubber, so they function like springs. The enemies aren't completely harmless, as they shoot at you, but you have to wonder why Dr. Robotnik decided on rubber spikes during the design phase.

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* Marble Garden Zone in ''{{Sonic The ''[[VideoGame/Sonic3AndKnuckles Sonic the Hedgehog 3}}'' 3]]'' has enemies that disguise themselves as spikes. The spikes are made of rubber, so they function like springs. The enemies aren't completely harmless, as they shoot at you, but you have to wonder why Dr. Robotnik decided on rubber spikes during the design phase.
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See also LeapOfFaith.

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See also LeapOfFaith. Contrast with KaizoTrap.
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* ''PrinceOfPersia : Sands of Time'' features [[TemporaryPlatform unstable-looking platforms]] that begin trembling the moment the Prince steps on them, and which fall into the abyss the moment he steps off. The trick is that they won't fall ''until'' the Prince steps off them; they exist to make the player feel he's just barely cheated death without actually making the game any more difficult. Crazy.

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* ''PrinceOfPersia : Sands of Time'' ''VideoGame/PrinceOfPersiaTheSandsOfTime'' features [[TemporaryPlatform unstable-looking platforms]] that begin trembling the moment the Prince steps on them, and which fall into the abyss the moment he steps off. The trick is that they won't fall ''until'' the Prince steps off them; they exist to make the player feel he's just barely cheated death without actually making the game any more difficult. Crazy.

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!Non VideoGame Examples.
* Weaponized in Literature/TheBartimaeusTrilogy - there's a spell that creates a perfect hologram of the target ''on the opposite side of the victim from the actual target''. Works very well on fleeing suspects.

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\n!Non * In Level 8-2 of ''VideoGame/SuperMarioBros3'', there is a sand trap that looks like ''almost'' every other one in the game. However, if you're patient and let it take Mario (or Luigi) down, it leads to two alternate pathways with extra lives or power-ups, either of which (clearly) beats the overworld you would traverse instead.

!!Non
VideoGame Examples.
Examples:
* Weaponized in Literature/TheBartimaeusTrilogy ''Literature/TheBartimaeusTrilogy'' - there's a spell that creates a perfect hologram of the target ''on the opposite side of the victim from the actual target''. Works very well on fleeing suspects.

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* Weaponized in TheBartimaeusTrilogy - there's a spell that creates a perfect hologram of the target ''on the opposite side of the victim from the actual target''. Works very well on fleeing suspects.

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!Non VideoGame Examples.
* Weaponized in TheBartimaeusTrilogy Literature/TheBartimaeusTrilogy - there's a spell that creates a perfect hologram of the target ''on the opposite side of the victim from the actual target''. Works very well on fleeing suspects.suspects.
* [[Machinima/RedVsBlueTheRecollection Agent Washington]] assumes that [[spoiler:Epsilon-Church being left in the middle of a canyon]] is a classic [[SuperSoldier Freelancer]] trap set by [[spoiler:Epsilon-Tex]], and refuses to fall for it in Season 8. [[TheMedic Doc]] states that [[KansasCityShuffle it's possible that the trap was really not one, and that the real trap was where they were]]. Washington [[YouWereTryingTooHard says Doc is overthinking it]]. [[TheCuckoolanderWasRight He wasn't.]]
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* In ''CrashBandicoot 2'', you normally want to keep a wide berth of green Nitro crates, as even grazing one will cause it to explode. However, halfway through level 20 ("Bee-having") is a pile of steel crates and Nitro crates arranged like a small staircase. These Nitro crates do not explode, and in fact climbing to the top step will warp you to a secret area with the Purple Gem, a necessary collectible to reach HundredPercentCompletion. The giveaway to this fake trap is that these particular Nitro crates do not wobble and bounce like all the others, implying that their contents are inert.

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* In ''CrashBandicoot 2'', ''Videogame/CrashBandicoot2CortexStrikesBack'', you normally want to keep a wide berth of green Nitro crates, as even grazing one will cause it to explode. However, halfway through level 20 ("Bee-having") is a pile of steel crates and Nitro crates arranged like a small staircase. These Nitro crates do not explode, and in fact climbing to the top step will warp you to a secret area with the Purple Gem, a necessary collectible to reach HundredPercentCompletion. The giveaway to this fake trap is that these particular Nitro crates do not wobble and bounce like all the others, implying that their contents are inert.
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* Marble Garden Zone in ''SonicTheHedgehog 3'' has enemies that disguise themselves as spikes. The spikes are made of rubber, so they function like springs. The enemies aren't completely harmless, as they shoot at you, but you have to wonder why Dr. Robotnik decided on rubber spikes during the design phase.

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* Marble Garden Zone in ''SonicTheHedgehog 3'' ''{{Sonic The Hedgehog 3}}'' has enemies that disguise themselves as spikes. The spikes are made of rubber, so they function like springs. The enemies aren't completely harmless, as they shoot at you, but you have to wonder why Dr. Robotnik decided on rubber spikes during the design phase.
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Violently offensive and has nothing to do with this trope.



[[IThoughtItMeant And no]], [[StarWars it's not]] ''[[UnsettlingGenderReveal that]]'' [[MemeticMutation kind of]] [[SubvertedTrope Fake]] [[WholesomeCrossdresser Trap]].
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* ''LaMulana'' has a "spike pit" full of objects that look identical to real spikes but are actually part of the background and have no effect on Lemeza whatsoever.

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* ''LaMulana'' The first area of ''VideoGame/{{La-Mulana}}'' has a "spike pit" full of objects that look identical to real spikes but are actually part of the background and have no effect on Lemeza whatsoever.
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namespace stuff


* Part of the glitchiness of level 8 of ''VideoGame/{{Stinkoman 20X6}}'' is that some of the obstacles (like the lava falls) are totally harmless.

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* Part of the glitchiness of level 8 of ''VideoGame/{{Stinkoman 20X6}}'' ''VideoGame/Stinkoman20X6'' is that some of the obstacles (like the lava falls) are totally harmless. harmless.



* ''IWannaBeTheGuy'' has a spike that doesn't kill you if you shoot it down and land on the back of it, while every other spike [[EverythingTryingToKillYou kills you instantly]] if you [[OneHitPointWonder so much as brush against it]].

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* ''IWannaBeTheGuy'' ''VideoGame/IWannaBeTheGuy'' has a spike that doesn't kill you if you shoot it down and land on the back of it, while every other spike [[EverythingTryingToKillYou kills you instantly]] if you [[OneHitPointWonder so much as brush against it]].



* Weaponized in TheBartimaeusTrilogy - there's a spell that creates a perfect hologram of the target ''on the opposite side of the victim from the actual target''. Works very well on fleeing suspects.

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* Weaponized in TheBartimaeusTrilogy - there's a spell that creates a perfect hologram of the target ''on the opposite side of the victim from the actual target''. Works very well on fleeing suspects.

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* Part of the glitchiness of level 8 of ''VideoGame/{{Stinkoman 20X6}}'' is that some of the obstacles (like the lava falls) are totally harmless. Interestingly, they're completely harmless to Stinkoman ''normally''. They can hurt 1-Up in the EscortMission level, but that's it. People have discovered, through game hacks, that this is just how the lava falls are. There's no way for a normal player to know that, though.

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* Part of the glitchiness of level 8 of ''VideoGame/{{Stinkoman 20X6}}'' is that some of the obstacles (like the lava falls) are totally harmless.
**
Interestingly, they're the lava falls are completely harmless to Stinkoman ''normally''. They can hurt 1-Up in the EscortMission level, but that's it. People have discovered, through game hacks, that this is just how the lava falls are. There's no way for a normal player to know that, though.
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* Weaponized in the BartimaeusTrilogy - there's a spell that creates a perfect hologram of the target ''on the opposite side of the victim from the actual target''. Works very well on fleeing suspects.

to:

* Weaponized in the BartimaeusTrilogy TheBartimaeusTrilogy - there's a spell that creates a perfect hologram of the target ''on the opposite side of the victim from the actual target''. Works very well on fleeing suspects.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* Weaponized in the BartimaeusTrilogy - there's a spell that creates a perfect hologram of the target ''on the opposite side of the victim from the actual target''. Works very well on fleeing suspects.

Changed: 306

Removed: 277

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* Part of the glitchiness of level 8 of [[HomestarRunner Stinkoman 20X6]] is that some of the obstacles (like the lava falls) are totally harmless.
** Interestingly, they're completely harmless to Stinkoman ''normally''. They can hurt 1-Up in the EscortMission level, but that's it. People have discovered, through game hacks, that this is just how the lava falls are. There's no way for a normal player to know that, though.

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* Part of the glitchiness of level 8 of [[HomestarRunner Stinkoman 20X6]] ''VideoGame/{{Stinkoman 20X6}}'' is that some of the obstacles (like the lava falls) are totally harmless.
**
harmless. Interestingly, they're completely harmless to Stinkoman ''normally''. They can hurt 1-Up in the EscortMission level, but that's it. People have discovered, through game hacks, that this is just how the lava falls are. There's no way for a normal player to know that, though.
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* The voice that guides you in ''{{Depict1}}'' warns you that spikes will kill you instantly. Given that [[MissionControlIsOffItsMeds the voice almost always lies]] . . . [[spoiler:You can pick the spikes up and throw them.]]

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* The voice that guides you in ''{{Depict1}}'' warns you that spikes will kill you instantly. Given that [[MissionControlIsOffItsMeds the voice almost always lies]] . . .lies]]... [[spoiler:You can pick the spikes up and throw them.]]

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Just to make sure that note doesn\'t get lost in the middle of the examples.


[[IThoughtItMeant And no]], [[StarWars it's not]] ''[[UnsettlingGenderReveal that]]'' [[MemeticMutation kind of]] [[SubvertedTrope Fake]] [[WholesomeCrossdresser Trap]][[OverlyLongGag .]]

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[[IThoughtItMeant And no]], [[StarWars it's not]] ''[[UnsettlingGenderReveal that]]'' [[MemeticMutation kind of]] [[SubvertedTrope Fake]] [[WholesomeCrossdresser Trap]][[OverlyLongGag .]]Trap]].



%% The ''{{Yu-Gi-Oh}}'' card Fake Trap is not an example of this. It is actually a decoy that protects the player's real spell and trap cards. If the opponent tries to destroy a spell or trap card belonging to the player, the player can sacrifice this card in its stead.



%% The ''{{Yu-Gi-Oh}}'' card Fake Trap is not an example of this. It is actually a decoy that protects the player's real spell and trap cards. If the opponent tries to destroy a spell or trap card belonging to the player, the player can sacrifice this card in its stead.
* ''IWannaBeTheGuy'' has a spike that doesn't kill you if you shoot it down and land on the back of it, while every other spike [[EverythingTryingToKillYou kills you instantly]] if you [[OneHitPointWonder so much as brush against it]]. That sort of counts as a FakeTrap.

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%% The ''{{Yu-Gi-Oh}}'' card Fake Trap is not an example of this. It is actually a decoy that protects the player's real spell and trap cards. If the opponent tries to destroy a spell or trap card belonging to the player, the player can sacrifice this card in its stead.
* ''IWannaBeTheGuy'' has a spike that doesn't kill you if you shoot it down and land on the back of it, while every other spike [[EverythingTryingToKillYou kills you instantly]] if you [[OneHitPointWonder so much as brush against it]]. That sort of counts as a FakeTrap.



* You'll meet ''tons'' of these in {{Karoshi}}. The universe just wants to keep you alive that badly.
* The frightening things that threaten you in {{Shivers}} include pits of bubbling tar, skeletons that fall on you, a hallway with foot-long spikes covering the walls, an electric chair, a guillotine, and a shadow of something just outside your vision. But none of these can hurt you; only the Ixupi can do that.

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* You'll meet ''tons'' of these in {{Karoshi}}.''{{Karoshi}}''. The universe just wants to keep you alive that badly.
* The frightening things that threaten you in {{Shivers}} ''{{Shivers}}'' include pits of bubbling tar, skeletons that fall on you, a hallway with foot-long spikes covering the walls, an electric chair, a guillotine, and a shadow of something just outside your vision. But none of these can hurt you; only the Ixupi can do that.
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None


* In ''CrashBandicoot 2'', you normally want to keep a wide berth of green Nitro crates, as even grazing one will cause it to explode. However, halfway through level 20 ("Bee-having") is a pile of steel crates and Nitro crates arranged like a small staircase. These Nitro crates do not explode, and in fact climbing to the top step will warp you to a secret area with the Purple Gem, a necessary collectible to reach HundredPerCentCompletion. The giveaway to this fake trap is that these particular Nitro crates do not wobble and bounce like all the others, implying that their contents are inert.

to:

* In ''CrashBandicoot 2'', you normally want to keep a wide berth of green Nitro crates, as even grazing one will cause it to explode. However, halfway through level 20 ("Bee-having") is a pile of steel crates and Nitro crates arranged like a small staircase. These Nitro crates do not explode, and in fact climbing to the top step will warp you to a secret area with the Purple Gem, a necessary collectible to reach HundredPerCentCompletion.HundredPercentCompletion. The giveaway to this fake trap is that these particular Nitro crates do not wobble and bounce like all the others, implying that their contents are inert.
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None


* The ''{{Yu-Gi-Oh}}'' card Fake Trap, obviously. All it's for is that it gets destroyed instead of the other spell and trap cards on your field.

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* %% The ''{{Yu-Gi-Oh}}'' card Fake Trap, obviously. All it's for Trap is not an example of this. It is actually a decoy that it gets destroyed instead of protects the other player's real spell and trap cards on your field.cards. If the opponent tries to destroy a spell or trap card belonging to the player, the player can sacrifice this card in its stead.
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* In one of the "bee" levels in ''CrashBandicoot 2'' there's a ladder-like structure made of metal boxes and the normally lethal Nitro boxes. However, this time they don't blow up and if you climb them you get into a secret mini level with a gem on it needed for OneHundredPerCentCompletion. Actually, there's a hint to this: the Nitro boxes don't wobble and jump like the normal ones.

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* In one of the "bee" levels in ''CrashBandicoot 2'' there's a ladder-like structure made of metal boxes and the 2'', you normally lethal want to keep a wide berth of green Nitro boxes. crates, as even grazing one will cause it to explode. However, this time they don't blow up halfway through level 20 ("Bee-having") is a pile of steel crates and if Nitro crates arranged like a small staircase. These Nitro crates do not explode, and in fact climbing to the top step will warp you climb them you get into to a secret mini level area with a gem on it needed for OneHundredPerCentCompletion. Actually, there's a hint to this: the Purple Gem, a necessary collectible to reach HundredPerCentCompletion. The giveaway to this fake trap is that these particular Nitro boxes don't crates do not wobble and jump bounce like all the normal ones.others, implying that their contents are inert.
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[[IThoughtItMeant And no]], [[StarWars it's not]] ''[[DroppedABridgetOnHim that]]'' [[MemeticMutation kind of]] [[SubvertedTrope Fake]] [[WholesomeCrossdresser Trap]][[OverlyLongGag .]]

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[[IThoughtItMeant And no]], [[StarWars it's not]] ''[[DroppedABridgetOnHim ''[[UnsettlingGenderReveal that]]'' [[MemeticMutation kind of]] [[SubvertedTrope Fake]] [[WholesomeCrossdresser Trap]][[OverlyLongGag .]]

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* Getting one gem in ''{{Game/Jumper}} Two'' requires passing through a fake fireball. ''Jumper Two [[LevelEditor Editor]]'' enables this with a "fake modifier", which can be put on top of any object to make it fake. [[SturgeonsLaw No points in quessing where this is going.]]

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* Getting one gem in ''{{Game/Jumper}} ''VideoGame/{{Jumper}} Two'' requires passing through a fake fireball. ''Jumper Two [[LevelEditor Editor]]'' enables this with a "fake modifier", which can be put on top of any object to make it fake. [[SturgeonsLaw No points in quessing where this is going.]]



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<<|VideoGameTropes|>>

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<<|VideoGameTropes|>>
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* ''FinalFantasyXII'' has tons of traps all over the game that cause various effects when stepped on. However, sometimes, the same looking traps act as a healer that restores the party's HP.

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* ''FinalFantasyXII'' ''VideoGame/FinalFantasyXII'' has tons of traps all over the game that cause various effects when stepped on. However, sometimes, the same looking traps act as a healer that restores the party's HP.
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The \"fake\" acid and lava only appears in rooms that scroll vertically.


* The first ''{{Metroid}}'' game had many pools of acid and lava that greatly harmed Samus, but some were actually fake, thus you fell through. Naturally, you had to make that blind LeapOfFaith and hoped that killer pool was a fake in order to proceed.

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* The first ''{{Metroid}}'' game had many pools of acid and lava that greatly harmed Samus, but some were actually fake, thus you fell through. Naturally, you had to make that blind LeapOfFaith and hoped that killer pool was a fake in order to proceed. (Hint: don't try this in a room that scrolls horizontally.)
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** Well, he ''is'' the same guy who designed the machine pictured in WarmupBoss, although at least that was a real drill.
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* The voice that guides you in ''{{Depict1}}'' warns you that spikes will kill you instantly. Given that [[MissionControlIsOffItsMeds the voice almost always lies]] . . . [[spoiler:You can pick the spikes up and throw them.]]
Is there an issue? Send a MessageReason:
None



to:

* The frightening things that threaten you in {{Shivers}} include pits of bubbling tar, skeletons that fall on you, a hallway with foot-long spikes covering the walls, an electric chair, a guillotine, and a shadow of something just outside your vision. But none of these can hurt you; only the Ixupi can do that.
Is there an issue? Send a MessageReason:
None



to:

* You'll meet ''tons'' of these in {{Karoshi}}. The universe just wants to keep you alive that badly.
Is there an issue? Send a MessageReason:
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* The [[YuGiOh Yu-Gi-Oh]] card Fake Trap, obviously. All it's for is that it gets destroyed instead of the other spell and trap cards on your field.

to:

* The [[YuGiOh Yu-Gi-Oh]] ''{{Yu-Gi-Oh}}'' card Fake Trap, obviously. All it's for is that it gets destroyed instead of the other spell and trap cards on your field.
Is there an issue? Send a MessageReason:
None



to:

* Getting one gem in ''{{Game/Jumper}} Two'' requires passing through a fake fireball. ''Jumper Two [[LevelEditor Editor]]'' enables this with a "fake modifier", which can be put on top of any object to make it fake. [[SturgeonsLaw No points in quessing where this is going.]]

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