History Main / FakeTrap

16th Apr '17 5:48:05 AM Viira
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* [[Machinima/RedVsBlueTheRecollection Agent Washington]] assumes that [[spoiler:Epsilon-Church being left in the middle of a canyon]] is a classic [[SuperSoldier Freelancer]] trap set by [[spoiler:Epsilon-Tex]], and refuses to fall for it in Season 8. [[TheMedic Doc]] states that [[KansasCityShuffle it's possible that the trap was really not one, and that the real trap was where they were]]. Washington [[YouWereTryingTooHard says Doc is overthinking it]]. [[TheCuckoolanderWasRight He wasn't.]]

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* [[Machinima/RedVsBlueTheRecollection ''Machinima/RedVsBlueTheRecollection'': Agent Washington]] Washington assumes that [[spoiler:Epsilon-Church being left in the middle of a canyon]] is a classic [[SuperSoldier Freelancer]] trap set by [[spoiler:Epsilon-Tex]], and refuses to fall for it in Season 8. it. [[TheMedic Doc]] states that [[KansasCityShuffle it's possible that the trap was is really not one, and that the real trap was is where they were]].are]]. Washington [[YouWereTryingTooHard says Doc is overthinking it]]. [[TheCuckoolanderWasRight He wasn't.isn't.]]
21st Mar '17 9:15:40 PM Hobgoblin
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** Played straight in some of the early video games like ''Reshef of Destruction'', however, where Fake Trap is just a trap card that does nothing.

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** Played straight in some of the early video games like ''Reshef of Destruction'', however, where Fake Trap is just [[http://i.imgur.com/hYjmT4z.png a trap card that does nothing.
nothing.]]
21st Mar '17 9:14:25 PM Hobgoblin
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to:

** Played straight in some of the early video games like ''Reshef of Destruction'', however, where Fake Trap is just a trap card that does nothing.
22nd Jan '17 5:06:13 PM v-n-n-n-n
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See also LeapOfFaith. Contrast with KaizoTrap. The inverse is a ChestMonster, where something is made to look like a reward, (such as a treasure chest) but is in reality another enemy.

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See also LeapOfFaith.LeapOfFaith and GuideDangIt. Contrast with KaizoTrap. The inverse is a ChestMonster, where something is made to look like a reward, (such as a treasure chest) but is in reality another enemy.
22nd Jan '17 4:51:45 PM v-n-n-n-n
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Added DiffLines:

** In ''Videogame/CrashBandicoot3Warped'' a secret level is opened by running into an enemy.
26th Dec '16 2:36:56 PM rjd1922
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* The first ''{{Metroid}}'' game had many pools of acid and lava that greatly harmed Samus, but some were actually fake, thus you fell through. Naturally, you had to make that blind LeapOfFaith and hoped that killer pool was a fake in order to proceed. (Hint: don't try this in a room that scrolls horizontally.)
** ''Super {{Metroid}}'' had fewer traps and the fake ones were spikes that were not animated compared to real spikes. The X-Ray Scope also pointed this out.

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* The first ''{{Metroid}}'' ''VideoGame/{{Metroid|1}}'' game had many pools of acid and lava that greatly harmed Samus, but some were actually fake, thus you fell through. Naturally, you had to make that blind LeapOfFaith and hoped that killer pool was a fake in order to proceed. (Hint: don't try this in a room that scrolls horizontally.)
** ''Super {{Metroid}}'' ''VideoGame/SuperMetroid'' had fewer traps and the fake ones were spikes that were not animated compared to real spikes. The X-Ray Scope also pointed this out.
3rd Nov '16 3:35:59 PM LucaEarlgrey
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* Marble Garden Zone in ''[[VideoGame/Sonic3AndKnuckles Sonic the Hedgehog 3]]'' has enemies that disguise themselves as spikes. The spikes are made of rubber, so they function like springs. The enemies aren't completely harmless, as they shoot at you, but you have to wonder why Dr. Robotnik decided on rubber spikes during the design phase.

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* Marble Garden Zone in ''[[VideoGame/Sonic3AndKnuckles Sonic the Hedgehog 3]]'' has enemies that disguise themselves as spikes. The spikes are made of rubber, so they function like springs. The enemies aren't completely harmless, as they shoot at you, and touching them from the side without rolling into them will hurt you just like with most other enemies, but you have to wonder why Dr. Robotnik decided on rubber spikes during the design phase.
3rd Nov '16 3:35:24 PM LucaEarlgrey
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* Played with in ''VideoGame/Sonic3AndKnuckles''[='=]s Marble Garden Zone, which is full of enemies that look like spike traps. However, these enemies' spikes don't do any damage if you jump onto the tips; in fact, they serve as weak springboards. On the other hand, they do shoot at you and they are, ironically enough, harmful to touch from the ''side''. Hint: Spindash from the side; if the spikes get destroyed then it was one of those fake-spike enemies.

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* Played with in ''VideoGame/Sonic3AndKnuckles''[='=]s Marble Garden Zone, which is full of enemies that look like spike traps. However, these enemies' spikes don't do any damage if you jump onto the tips; in fact, they serve as weak springboards. On the other hand, they do shoot at you and they are, ironically enough, harmful to touch from the ''side''. Hint: Spindash from the side; if the spikes get destroyed then it was one of those fake-spike enemies.
3rd Nov '16 3:35:14 PM LucaEarlgrey
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to:

* Played with in ''VideoGame/Sonic3AndKnuckles''[='=]s Marble Garden Zone, which is full of enemies that look like spike traps. However, these enemies' spikes don't do any damage if you jump onto the tips; in fact, they serve as weak springboards. On the other hand, they do shoot at you and they are, ironically enough, harmful to touch from the ''side''. Hint: Spindash from the side; if the spikes get destroyed then it was one of those fake-spike enemies.
3rd Nov '16 3:31:50 PM LucaEarlgrey
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* The first area of ''VideoGame/LaMulana'' has a "spike pit" full of objects that look identical to real spikes but are actually part of the background and have no effect on Lemeza whatsoever.

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* The first area of ''VideoGame/LaMulana'' has a "spike pit" full of objects that look identical to real spikes but are actually part of the background and have no effect on Lemeza whatsoever. Jumping into this not-pit unlocks the Shuriken sub-weapon.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.FakeTrap