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** In ''Literature/HerculePoirotsChristmas'', Poirot asks the butler what the date was three days ago; the butler walks over to a wall calendar and reads off 'the 22nd'; and the reader is led to conclude that there is something important about the date. However, during TheSummation, Poirot says that the whole point was to find out if the butler had ''bad eyesight''. She also plays fast and loose with the [[spoiler:"no doubles or hitherto unknown twins"]] rules, by dropping [[spoiler:''two'' hitherto unknown illegitimate sons of the victim]] into the pot although [[spoiler:the possibility of their existence was explicitly stated by their father himself]]).

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** In ''Literature/HerculePoirotsChristmas'', Poirot asks the butler what the date was three days ago; the butler walks over to a wall calendar and reads off 'the 22nd'; and the reader is led to conclude that there is something important about the date. However, during TheSummation, Poirot says that the whole point was to find out if the butler had ''bad eyesight''. She also plays fast and loose with the [[spoiler:"no doubles or hitherto unknown twins"]] rules, by dropping [[spoiler:''two'' hitherto unknown illegitimate sons of the victim]] into the pot plot although [[spoiler:the possibility of their existence was explicitly stated by their father himself]]).
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* All ''Literature/EncyclopediaBrown'' mysteries are deliberately like this... but some of the "solutions" are [[ConvictionByCounterfactualClue less plausible than others]]. The mysteries also subvert the trope: Encyclopedia nearly always reveals the mystery's solution to the reader--but the challenge isn't (usually) to figure out the solution, it's more often [[SpotTheThread to figure out which clue tipped off Encyclopedia]]. The question in most mysteries is generally phrased as ''"How did Encyclopedia know?"''

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* All ''Literature/EncyclopediaBrown'' mysteries are deliberately like this... but some of the "solutions" are [[ConvictionByCounterfactualClue less plausible than others]]. The mysteries also subvert the trope: Encyclopedia nearly always reveals the mystery's solution to the reader--but the challenge isn't (usually) to figure out the solution, it's more often [[SpotTheThread to figure out which clue tipped off Encyclopedia]]. The question in most mysteries is generally phrased as ''"How did Encyclopedia know?"''know?"'' However, sometimes the books are accidentally unfair, because the clue is a ConvictionByContradiction or (worse) ConvictionByCounterfactualClue.
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* The ''Adventures on Trains'' middle-grade series by MG Leonard and Sam Seligman is a notable example directly inspired by Golden Age fiction. They're illustrated, with the drawings purportedly done by our young detective, Hal; a sharp-eyed reader can pick up on clues in both text and pictures before Hal realises their significance. Most of the rules are kept, though given the age of the audience, only one successful murder has featured as of book five, with most books focusing on different crimes (theft, kidnapping, fraud, sabotage, and theft of intellectual property).
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* Most of the novels in ''Literature/TheLadyGraceMysteries'' follow this style; due to the diary format Grace provides the reader with every new clue and piece of information she's learned, we only know what Grace knows (although sometimes she may take longer to piece something together than the reader if they're savvy enough), the culprit is usually a character who is already known to Grace/the reader, and there's plenty of foreshadowing and subtle hints to the solution that can be picked up on.
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That still applies even in some later episodes


* Some episodes of ''Series/{{Monk}}'', before a point where they sometimes stopped caring about the mystery aspect of the show. In the early seasons, what set Monk apart was his ability to notice important clues and details that other detectives didn't see, and he would then point them out. At that point it was often possible to put them together and solve the case along with Monk. Sometimes, clues are revealed to us before Monk even notices them.

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* Some In several episodes of ''Series/{{Monk}}'', before a point where they sometimes stopped caring about the mystery aspect of the show. In the early seasons, what set Monk apart was his ability to notice important clues and details that other detectives didn't see, and he would then point them out. At that point it was it's often possible to put them together and solve the case along with Monk. Sometimes, clues are revealed to us before Monk even notices them.

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* In the ''Franchise/AceAttorney'' games, since the focus is entirely on the clues and how they fit together, it is occasionally entirely possible to figure out who the killer is before TheReveal. This is, of course, when the mystery isn't already a ReverseWhodunnit, or CluelessMystery (usually because the true culprit is only introduced halfway through the case). The hard part, of course, is proving it.
** It gets ridiculous in the last case of ''[[VisualNovel/AceAttorneyInvestigationsMilesEdgeworth Ace Attorney Investigations]]''. Edgeworth figures out the culprit and BigBad easily, but proving exactly what happened and how it was done is such a laborious process (partly thanks to the villain’s [[spoiler:DiplomaticImmunity]]) that you're given a save point [[MarathonBoss in the middle of the interrogation]].
** The final case of ''Trials and Tribulations'' does break rule 2, but by that point the player is already familiar with the supernatural power in question and its efficacy. It also plays hard and fast with rule 10 - while the player is told upfront that [[spoiler:Iris and Dahlia]] look alike, and can easily figure out that they're twins, [[spoiler:the latter character turns out to be dead, so a TwinSwitch should have been impossible. It's only by combining these two bits of information that the player can arrive at [[DemonicPossession the solution]]]].
** ''Spirit of Justice'' more blatantly breaks rule 2, since half of the game takes place in a country that revolves around the supernatural powers introduced in the previous games. In particular, divination seances are used in court to view the victim's last moments. Also, [[spoiler: at one point, the victim's spirit is channeled in order to testify about his murder, and the ultimate linchpin for winning the final case is proving that the BigBad does ''not'' have such supernatural powers (which by the country's laws means that she has no right to the throne).]] Again, however, the player should already be familiar with the supernatural powers and anything new (such as the seances) is clearly explained.

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* In the ''Franchise/AceAttorney'' games, since the focus you play as a lawyer whose job is entirely on the to take clues found during investigation and how they fit together, it is occasionally entirely possible use those to figure out who argue your point, most trials are these. The ones that aren't either give you ''more'' information than Phoenix gets, or involve the killer is before TheReveal. This is, of course, when player using the mystery isn't already a ReverseWhodunnit, first court segments to provide probable cause to investigate something or CluelessMystery (usually because someone that wasn't part of the true culprit investigation previously, allowing them to get more clues for later court days. For example, the presence of case 1-3's murderer is only introduced halfway through established at the case). The hard part, end of course, is proving it.
the first court day when you're able to corner Wendy Oldbag into admitting that several people (including the murderer) were present close to the crime scene, a fact which she'd previously concealed at their request and which can't be discovered during the investigation phase.
** It gets ridiculous in the last case of ''[[VisualNovel/AceAttorneyInvestigationsMilesEdgeworth Ace Attorney Investigations]]''. Edgeworth figures out the culprit and BigBad easily, but proving exactly what happened and how it was done is such a laborious process (partly thanks to cornering the villain’s [[spoiler:DiplomaticImmunity]]) that you're given a save point bastard is [[MarathonBoss in a marathon]] because the middle of crime took place at an embassy and [[DiplomaticImpunity extraterritorrial rights]] make it incredibly difficult to prove Edgeworth is even within his jurisdiction to catch the interrogation]].
BigBad.
** ''Justice for All'' plays with breaking Rule 2 in its second case, which revolves around a murder that occurred during a spirit channeling session. It's entirely ''plausible'', given what's already been established about spirit channeling, that the spirit Maya channeled did it, since the client, Dr. Turner Grey, was involved in ruining Mimi Miney's life before she died in a car crash, and prosecutor Franziska von Karma bases her case around this happening. Phoenix argues that while spirit channeling is a thing, it wasn't happening during ''this particular murder''. Which, of course, turns out to be the truth. [[spoiler: The killer, a not-really-dead Mimi Miney, knocked Maya out and impersonated her to fake a channeling gone wrong with the help of Maya's evil aunt.]]
** The final case of ''Trials and Tribulations'' does break rule 2, but spirit channeling has been a non-mystery plot point for three games by that point and the player is already can be expected to be familiar with the supernatural power in question its rules and its efficacy.limitations. It also plays hard and fast with rule 10 - while the player is told upfront that [[spoiler:Iris and Dahlia]] look alike, and can easily figure out that they're twins, [[spoiler:the latter character turns out to be dead, so a TwinSwitch should have been impossible. It's only by combining these two bits of information that the player can arrive at [[DemonicPossession the solution]]]].
** ''Spirit of Justice'' more blatantly breaks rule 2, since half of the game takes place in a country that revolves around the supernatural powers introduced in the previous games. In particular, divination seances are used in Rayfa is able to use here channeling powers to show the court to view what the victim's victim saw in their last moments. Also, [[spoiler: at one point, moments as 'divination seances', and during case 3, [[InterrogatingTheDead the victim's spirit victim is channeled in order to testify about his murder, own death]], [[spoiler: which he lies about, since he killed himself in order to frame Maya]]. However, all such powers are well-explained for the audience (and Phoenix's) benefit, and the ultimate linchpin for winning their limits are plot points in trials. [[spoiler: The solution to the final case is proving that puzzle in the BigBad does ''not'' have such supernatural game is to ask Queen Ga'ran to use her spirit channeling powers (which by to channel the country's laws means Holy Mother... which will prove that she has no right to ''can't'', and is thus ineligible for the throne).]] Again, however, the player should already be familiar with the supernatural powers and anything new (such as the seances) is clearly explained.throne by Khura'inese law.]]
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* Italian ''ComicBook/MickeyMouseComicUniverse'' and ''ComicBook/DisneyDucksComicUniverse'' magazines sometimes have riddles similar to the Scandinavian ones. When the whodunnit is in the stories themselves, however, their fairness can greatly vary.
** A Donald Duck story in particular has a field day with this: several multi-billionaires, including Scrooge, are gathered together, and all of them are victims of theft, particularly Scrooge having his number one dime taken. A famous detective is on the case, but on Scrooge request Donald tries to solve the case himself before him, trying and failing several times to figure out who did it. In the end, the detective reveals the culprit... a famous international thief, never mentioned or seen before in the story. When Scrooge chastizes Donald for his failure, [[LampshadeHanging he asks how he was supposed to know about the thief]]. However, the rules are then respected when Donald uses clues (or rather, the significant lack of one) that has been evident to the readers through the story to deduce that the number one dime was not, in fact, stolen along with everything else and Scrooge just pretended to be a victim out of convenience.
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* ''Film/KnivesOut'' is a deliberate revival of the genre that is, in fact, scrupulously fair. The only clue not ''immediately'' revealed to the audience is [[spoiler: the toxicology report that indicates that Harlan had no morphine in his system]], which is still revealed a few minutes later during TheSummation and can be intuited by factors like [[spoiler: Harlan showing no symptoms of a morphine overdose despite him and Marta thinking he's dying rapidly of one.]]

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* ''Film/KnivesOut'' is a deliberate revival of the genre that is, in fact, scrupulously fair. The only clue not ''immediately'' revealed to the audience is [[spoiler: the toxicology report that indicates that Harlan had no morphine in his system]], which is still revealed a few minutes later during TheSummation and can be intuited by factors like [[spoiler: Harlan showing no symptoms of a morphine overdose despite him and Marta thinking he's dying rapidly of one.one, or the fact that it exculpating Marta was the only reason the culprit could have to attempt to destroy it.]]
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** ''VisualNovel/Danganronpa2GoodbyeDespair'' gleefully breaks Rule #6 to bits with Nagito Komaeda, whose [[BornLucky Ultimate Good Luck]] means that 'wander around and hope to stumble over evidence' is a completely legitimate strategy. Protagonist Hajime Hinata doesn't get these lucky breaks.

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** ''VisualNovel/Danganronpa2GoodbyeDespair'' gleefully breaks Rule #6 to bits with Nagito Komaeda, whose [[BornLucky Ultimate Good Luck]] means that 'wander around and hope to stumble over evidence' is a completely legitimate strategy. Protagonist Hajime Hinata doesn't get these lucky breaks. [[spoiler: Rule 2 is also broken in Case 5, where Nagito's supernatural luck is outright incorporated into his plan to have TheMole unintentionally kill him while leaving it impossible for the survivors to determine who the actual culprit could be.]]
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** ''VisualNovel/DanganronpaTriggerHappyHavoc'' generally follows the decalogue, though it toes Rule 6 as Makoto's good luck is the reason he attended Hope's Peak in the first place, and it occasionally tosses him a bone. [[spoiler: And of course, it ''completely'' breaks Rule 10; the "Junko Enoshima" who got killed early on was actually the unmentioned twin sister of the ''real'' Junko; while the notion that there ''was'' an extra student was introduced early, it was never hinted that the extra was Junko's twin.]]

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** ''VisualNovel/DanganronpaTriggerHappyHavoc'' generally follows the decalogue, though it toes Rule 6 as Makoto's good luck is the reason he attended Hope's Peak in the first place, and it occasionally tosses him a bone. [[spoiler: And of course, it ''completely'' breaks Rule 10; the "Junko Enoshima" who got killed early on was actually the unmentioned twin sister of the ''real'' Junko; while the notion that there ''was'' an extra student was introduced early, it was never hinted that the extra was Junko's twin. Junko even complains about how cliche the secret twin trope is when she's explaining what happened.]]



** In ''VisualNovel/DanganronpaV3KillingHarmony'', the first case brutally breaks [[spoiler:rules 1 and 7. PlayerCharacter Kaede did it, and you switch to controlling the {{Deuteragonist}} Shuichi up to that point once you figure it out. You even get to recount several scenes linking apparently innocuous things Kaede did that link her to the crime.]] The sixth case [[spoiler:is a retrial of the first, in which Shuichi proves that Kaede ''didn't'' do it, retroactively passing the rules after all.]]

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** In ''VisualNovel/DanganronpaV3KillingHarmony'', the first case brutally breaks [[spoiler:rules 1 and 7. PlayerCharacter Kaede did it, and you switch to controlling the {{Deuteragonist}} Shuichi up to that point once you figure it out. You even get to recount several scenes linking apparently innocuous things Kaede did that link her to the crime.]] The sixth case [[spoiler:is a retrial of the first, in which Shuichi proves that Kaede ''didn't'' do it, retroactively passing the rules after all.all, though the use of a secret passage from the girls' bathroom to the library toes the edge of Rule 3.]]

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Example Indentation. Fixed grammar.


*** This entire trope is [[DeconstructedTrope deconstructed]] during the Question Arcs. The Anti-Mystery perspective, championed by Beatrice, is that fair-play mystery is inherently unrealistic. Only a fictional detective has a guarantee from [[WordOfGod god]] that the mystery is solvable and all the necessary clues to reach it are attainable. In the real world, there is no such thing. Perhaps testimonies and confessions are simply [[UnreliableNarrator false]]. Perhaps the culprit was meticulous enough to not leave evidence anyway. Perhaps the necessary evidence are never recovered by the detective. To expect a solvable mystery is inherently illogical, as no such guarantee exist for any living breathing detective. [[spoiler:The Answer Arcs [[DeconReconSwitch reconstruct]] all this by saying that because the reader is never really given this guarantee, they must be able to have faith in the writer and tackle the puzzle anyway, because without this baseless belief the mystery cannot be solved. Only with the trust that this question was crafted to be answered can they begin to find that answer. [[ArcWords Without love, the truth cannot be seen]].]]
** ''VisualNovel/HigurashiWhenTheyCry'', Umineko's predecessor, also has the same theme running much more quietly in the background. It is possible to figure out how things are occurring by the end end of the first half of the story, though perhaps not ''why.'' Of course, the crime may not be exactly what you've been led to believe, which may trick you into believing there has been a rules violation [[spoiler:when Keiichi goes crazy and kills his friends]].

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*** This entire trope is [[DeconstructedTrope deconstructed]] during the Question Arcs. The Anti-Mystery perspective, championed by Beatrice, is that fair-play mystery is inherently unrealistic. Only a fictional detective has a guarantee from [[WordOfGod god]] that the mystery is solvable and all the necessary clues to reach it are attainable. In the real world, there is no such thing. Perhaps testimonies and confessions are simply [[UnreliableNarrator false]]. Perhaps the culprit was meticulous enough to not leave evidence anyway. Perhaps the necessary evidence are is never recovered by the detective. To expect a solvable mystery is inherently illogical, as no such guarantee exist exists for any living breathing detective. [[spoiler:The Answer Arcs [[DeconReconSwitch reconstruct]] all this by saying that because the reader is never really given this guarantee, they must be able to have faith in the writer and tackle the puzzle anyway, because without this baseless belief the mystery cannot be solved. Only with the trust that this question was crafted to be answered can they begin to find that answer. [[ArcWords Without love, the truth cannot be seen]].]]
** ''VisualNovel/HigurashiWhenTheyCry'', Umineko's predecessor, also has the same theme running much more quietly in the background. It is possible to figure out how things are occurring by the end end of the first half of the story, though perhaps not ''why.'' ''why''. Of course, the crime may not be exactly what you've been led to believe, which may trick you into believing there has been a rules violation [[spoiler:when Keiichi goes crazy and kills his friends]].



** Rule 3: The facility everyone is trapped in does not seem like the kind of place a secret passage would be expected to be found. Despite this, [[spoiler:the big door in the Floor B warehouse serves as one. This is justified in that it's not "secret"; it just can't be opened from the inside.]]
*** [[spoiler:Alternatively, the facility itself is filled with doors with rules tied to the DeadlyGame everyone's playing, and full of puzzles and one-way-until-unlocked-from-the-right-side doors. However, the doors with rules are explained at the start of the game, and characters are [[MundaneSolution given a map]] (with one-way doors annotated) upon completion of a puzzle.]]
** Rule 4: The reason some things are given long scientific explanations in game are [[spoiler:because those explanations become vital later on, and are used for a number of "loop-hole" breakages, once again making sure that the reason the rule exists; to prevent pointlessly confusing dialogue and banter, is not broken.]]
** The presence of Alice breaks Rule 5, but she is never treated any differently than all the other characters based on her ethnicity, which is the reason the rule exists in the first place.
*** The game's updated Rule 5 (No one with extra-sensory perception or similar powers may appear) is also technically not broken; none of the time travel abilities are described as ESP, and while Clover does have some abilities, they are never once relevant.

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** Rule 3: The facility everyone is trapped in does not seem like the kind of place a secret passage would be expected to be found. Despite this, [[spoiler:the big door in the Floor B warehouse serves as one. This is justified in that it's not "secret"; it just can't be opened from the inside.]]
*** [[spoiler:Alternatively, the
inside]]. Alternatively, [[spoiler:the facility itself is filled with doors with rules tied to the DeadlyGame everyone's playing, and full of puzzles and one-way-until-unlocked-from-the-right-side doors. However, the doors with rules are explained at the start of the game, and characters are [[MundaneSolution given a map]] (with one-way doors annotated) upon completion of a puzzle.]]
** Rule 4: The reason some things are given long scientific explanations in game are is that [[spoiler:because those explanations become vital later on, and are used for a number of "loop-hole" breakages, once again making sure that the reason the rule exists; to exists (to prevent pointlessly confusing dialogue and banter, banter) is not broken.]]
broken]].
** The presence of Alice breaks Rule 5, but she is never treated any differently than all the other characters based on her ethnicity, which is the reason the rule exists in the first place.
***
place. The game's updated Rule 5 (No one with extra-sensory perception or similar powers may appear) is also technically not broken; none of the time travel abilities are described as ESP, and while Clover does have some abilities, they are never once relevant.



** Rule 9: This game's {{Deuteragonist}}, Phi, appears to regularly keep important information from Sigma. However, [[spoiler:it's eventually revealed that [[SubvertedTrope this is not the case]], as Phi shares any pertinent info she may have, and any time she dismisses how she got this info with "IJustKnew", she really ''did'' just know.]]
*** Since you pair up with different characters, and follow different character routes, most of the characters end up as the "Watson" at some point. For one example, [[spoiler:Tenmyouji and Quark keep quiet about the Facility being on the moon, ''and'' being set 45 years later than most players expect. They've been told if they talk, [[JustifiedTrope they'll be killed]], but due to the game's copious amounts of [[{{Foreshadowing}} foreshadowing]], it's possible (though difficult) to guess/work out some details ahead of time.]]
** Rule 10 is broken when [[spoiler:K's mask is removed to reveal Sigma's face. However, the fact that they look identical never plays into the story and is explained at the end.]]
*** Further, the specific wording of "unless we have been duly prepared for them." is followed too. [[spoiler:Depending on [[AnachronicOrder the order you get endings]], either Luna route or Dio's ending provides a reasonable explanation for K looking exactly like Sigma. That is, K is either a robot or a clone respectively.]]
** ''VisualNovel/ZeroTimeDilemma'', the sequel game to ''VisualNovel/VirtuesLastReward'', also plays with the rules, especially Rule 1: Zero II is [[spoiler:Q - but the name Q isn't referring to the little robot boy, but the elderly, allegedly disabled man who's been sitting just out of frame the entire game]]. This character's existence is foreshadowed, and really perceptive players can pick up on it, but the game doesn't introduce this character to the audience, making it incredibly difficult to guess who Zero is.

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** Rule 9: This game's {{Deuteragonist}}, Phi, appears to regularly keep important information from Sigma. However, [[spoiler:it's eventually revealed that [[SubvertedTrope this is not the case]], as Phi shares any pertinent info she may have, and any time she dismisses how she got this info with "IJustKnew", she really ''did'' just know.]]
*** Since
]] In addition, since you pair up with different characters, and follow different character routes, most of the characters end up as the "Watson" at some point. For one example, [[spoiler:Tenmyouji and Quark keep quiet about the Facility being on the moon, ''and'' being set 45 years later than most players expect. They've been told if they talk, [[JustifiedTrope they'll be killed]], but due to the game's copious amounts of [[{{Foreshadowing}} foreshadowing]], it's possible (though difficult) to guess/work out some details ahead of time.]]
** Rule 10 is broken when [[spoiler:K's mask is removed to reveal Sigma's face. However, the fact that they look identical never plays into the story and is explained at the end.]]
***
]] Further, the specific wording of "unless we have been duly prepared for them." them" is followed too. [[spoiler:Depending on [[AnachronicOrder the order you get endings]], either Luna route or Dio's ending provides a reasonable explanation for K looking exactly like Sigma. That is, K is either a robot or a clone respectively.]]
** * ''VisualNovel/ZeroTimeDilemma'', the sequel game to ''VisualNovel/VirtuesLastReward'', also plays with the rules, especially Rule 1: Zero II is [[spoiler:Q - but the name Q isn't referring to the little robot boy, but the elderly, allegedly disabled man who's been sitting just out of frame the entire game]]. This character's existence is foreshadowed, and really perceptive players can pick up on it, but the game doesn't introduce this character to the audience, making it incredibly difficult to guess who Zero is.
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* Most ''Literature/SherlockHolmes'' mysteries are not really fair, if only because Dr. Watson (the narrator) is not as observant as his colleague. It bears mentioning that [[DirectLineToTheAuthor Watson is usually writing these up after the fact]]. He ''could'' give the reader the clues--Holmes himself professed a preference for a didactic style of write-up that would be something like this trope--but arguably intentionally averts the trope in order to play up Holmes's brilliance, as well as for the continuity of the narrative. If Watson's powers of observation had been greater, it might be true that his normal narrative flow might well play the trope straight.

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* Most ''Literature/SherlockHolmes'' mysteries are not really fair, if only because Dr. Watson (the narrator) is not as observant as his colleague. It bears mentioning that [[DirectLineToTheAuthor Watson is usually writing these up after the fact]]. He ''could'' give the reader the clues--Holmes himself professed a preference for a didactic style of write-up that would be something like this trope--but arguably intentionally averts the trope in order to play up Holmes's brilliance, as well as for the continuity of the narrative.narrative (something Holmes regularly criticizes Watson for, but in the stories where Holmes is the narrator, he's forced to admit Watson has a point, noting that the collection of facts that Holmes claims is superior is in fact boring as hell and so must hobble himself to present an interesting story). If Watson's powers of observation had been greater, it might be true that his normal narrative flow might well play the trope straight.
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** The first few Sideshow Bob episodes were this kind of story. Later on, the writers abandoned the mystery angle because coming up with them proved too difficult.

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** The first few Sideshow Bob episodes were this kind of story.story, with the second, "Black Widower," even written with assistance from the head of Mystery Writers of America. Later on, the writers abandoned the mystery angle because coming up with them proved too difficult.

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* Scott Turow's ''Film/PresumedInnocent'' delicately scatters its clues amidst character development and the trial plotline -- all the reader needs is in the text.



* Scott Turow's ''Film/PresumedInnocent'' delicately scatters its clues amidst character development and the trial plotline -- all the reader needs is in the text.


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* The [[Literature/TheCrewOfTheCopperColoredCupids ''Copper-Colored Cupids'' series]]' low-stakes mystery story ''[[https://thecrewofthecoppercoloredcupids.wordpress.com/2019/05/23/acquaintanceship-982-and-the-missing-mail-mystery/ Acquaintanceship-982 and the Missing Mail Mystery]]'' doles out all the clues necessary to figure out who stole the mail-bag, why, and even ''where'' is it (when the characters visit [[spoiler: Philatel's office]] very early on, they take note of a "cushion" in a corner that seems somewhat plain compared to the rest of the furniture — later revealed to actually be the mailbag draped in a blanket).
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* Donald J. Sobal's other series, ''Literature/TwoMinuteMysteries'', was similarly deliberately fair-play (and similarly not always plausible).

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* Donald J. Sobal's Sobol's other series, ''Literature/TwoMinuteMysteries'', was similarly deliberately fair-play (and similarly not always plausible).
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* ''{{Franchise/Danganronpa}}'' usually follows these rules, as the protagonist is deeply involved in the investigation, and you use evidence discovered during investigation in the trial. Rule #5, of course, is an exception, since all characters are Japanese.

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* ''{{Franchise/Danganronpa}}'' usually follows these rules, as the protagonist is deeply involved in the investigation, and you use evidence discovered during investigation in the trial. trial, so if you're quick on the uptake, you can probably solve most cases before the protagonist does. Rule #5, of course, is an exception, since all exception; the game is Japanese and set in Japan, so most characters are Japanese.of course Japanese themselves. ''2'' and ''v3'' each include one "gaijin" character (Sonia, who's European, and Angie, who's implied to be Polynesian), and they're as much suspects as anyone else. [[spoiler: Though neither ends up being a culprit]].

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* ''{{Franchise/Danganronpa}}'':
** ''VisualNovel/DanganronpaTriggerHappyHavoc'' generally follows the decalogue, although rule 6 [[spoiler:(and 10 later on)]] is broken in a number of scenes. However, one of the cases is unpredictable before the trial happens, and in another, there's not enough information to conclusively answer it at all.

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* ''{{Franchise/Danganronpa}}'':
''{{Franchise/Danganronpa}}'' usually follows these rules, as the protagonist is deeply involved in the investigation, and you use evidence discovered during investigation in the trial. Rule #5, of course, is an exception, since all characters are Japanese.
** ''VisualNovel/DanganronpaTriggerHappyHavoc'' generally follows the decalogue, although rule though it toes Rule 6 [[spoiler:(and 10 later on)]] as Makoto's good luck is broken the reason he attended Hope's Peak in the first place, and it occasionally tosses him a number bone. [[spoiler: And of scenes. However, one course, it ''completely'' breaks Rule 10; the "Junko Enoshima" who got killed early on was actually the unmentioned twin sister of the cases is unpredictable before ''real'' Junko; while the trial happens, notion that there ''was'' an extra student was introduced early, it was never hinted that the extra was Junko's twin.]]
** ''VisualNovel/Danganronpa2GoodbyeDespair'' gleefully breaks Rule #6 to bits with Nagito Komaeda, whose [[BornLucky Ultimate Good Luck]] means that 'wander around
and in another, there's not enough information hope to conclusively answer it at all.stumble over evidence' is a completely legitimate strategy. Protagonist Hajime Hinata doesn't get these lucky breaks.
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* In ''Website/{{TED}}'''s [[https://www.youtube.com/watch?v=o4MpBV4F3qs Human Cannonball]] riddle video, the narrator challenges you to solve both the main riddle (compensating for your cannon's sabotage), and figure out who sabotaged the cannon. The narrator introduces the three suspects- the Clown, the Lion Tamer, and the Ringmaster- beforehand and gives potential motives for each (the clown is in love with the trapezist partnered with the protagonist for the act, the Lion Tamer is jealous of your position as the star attraction, and the Ringmaster wants more money and publicity), but says nothing about which one it actually was; you have to use logic and clues hidden throughout the video to figure it out.
** For the record, [[spoiler: the culprit is the Lion Tamer. One of his shoulder tassels was torn off and can be found in the canon, and he looks noticeably angry when the Human Cannonball manages to survive by solving the riddle. The Ringmaster didn't do it because killing his star attractions isn't worth getting [[NoSuchThingAsBadPublicity shock value]]. The Clown didn't do it because he isn't going to risk his love's life to sabotage his rival, and he can be seen waiting with gifts for the Trapezist, who would've been severely injured if the Human Cannonball hadn't been able to do his part properly. He ''did'' know about the sabotage, but tried to stop it, as indicated by the splash of the yellow liquid in his squirting flower next to the Lion Tamer.]]
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* ''Series/StarTrekDeepSpaceNine'': [[GirlOfTheWeek Arissa]] asks Odo if he's worked out who the killer in the book was. He says "by the third page." Either he's just that good or the book's just that bad.
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** "The Demon of Labyrinth Inn" plays by the rules aside from Rule 2: a consequence of [[TheLostWoods the Woods]], which are filled with all sorts of ghosts and monsters. It also skirts Rule 3: while the Labyrinth Inn is filled with shifting walls and secret rooms, they're only a hindrance to the characters in the present day and didn't factor into the murder itself.

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** "The Demon of Labyrinth Inn" plays by the rules aside from Rule 2: a consequence of [[TheLostWoods [[EnchantedForest the Woods]], which are filled with all sorts of ghosts and monsters. It also skirts Rule 3: while the Labyrinth Inn is filled with shifting walls and secret rooms, they're only a hindrance to the characters in the present day and didn't factor into the murder itself.
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** The final case of ''Trials and Tribulations'' does break rule 2, but by that point the player is already familiar with the supernatural power in question and its efficacy. It also plays hard and fast with rule 10 - while the player is told upfront that [[spoiler:Iris and Dahlia]] look alike, and can easily figure out that they're twins, [[spoiler:the latter character turns out to be dead, so a TwinSwitch should have been impossible. It's only by combining these two bits of information that the player can arrive at [[DemonicPossesion the solution]]]].

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** The final case of ''Trials and Tribulations'' does break rule 2, but by that point the player is already familiar with the supernatural power in question and its efficacy. It also plays hard and fast with rule 10 - while the player is told upfront that [[spoiler:Iris and Dahlia]] look alike, and can easily figure out that they're twins, [[spoiler:the latter character turns out to be dead, so a TwinSwitch should have been impossible. It's only by combining these two bits of information that the player can arrive at [[DemonicPossesion [[DemonicPossession the solution]]]].



** In ''VisualNovel/TheGreatAceAttorney'', the second case, which involves a man being killed during an experiment to test a teleporter and being found dead at his destination, the possibility of the victim having a twin brother is brought up, although Prosecutor van Zieks rules it out. The actual explanation is more complicated but does not break the rule.

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** In ''VisualNovel/TheGreatAceAttorney'', specifically the third case of the second case, which involves a man being game, the victim is killed during an experiment to test a teleporter and being is found dead at his destination, the destination. The possibility of the victim having a twin brother is brought up, although but Prosecutor van Zieks rules it out. The actual explanation is more complicated but does not break the rule.
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* Though TheReveal of the true nature of The Entity abducting people in ''WebVideo/AtopTheFourthWall'' is shocking, Linkara points out that there have been numerous clues spelling out what's been happening all along, and the true identity of the culprit: [[spoiler:It's Nineties Kid... or rather, Missingno, the glitch Pokemon, masquerading as Nineties Kid]]. Lewis later notes some people actually figured out the mystery and correctly guessed the nature of The Entity using some of the below clues before he published the ''Spider-Man: Planet of the Symbiotes'' video.

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* Though TheReveal of the true nature of The Entity abducting people in ''WebVideo/AtopTheFourthWall'' is shocking, Linkara points out that there have been numerous clues spelling out what's been happening all along, and the true identity of the culprit: [[spoiler:It's It's Nineties Kid... or [[spoiler:or rather, Missingno, the glitch Pokemon, masquerading as Nineties Kid]]. Lewis later notes some people actually figured out the mystery and correctly guessed the nature of The Entity using some of the below clues before he published the ''Spider-Man: Planet of the Symbiotes'' video.



*** "The path you should have never crossed - [[spoiler:It is very hard to accidentally trigger the Missingno glitch. You have to do it purposefully.]]

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*** "The path you should have never crossed crossed" - [[spoiler:It is very hard to accidentally trigger the Missingno glitch. You have to do it purposefully.]]



*** "And all while you're reminiscing" - [[spoiler:A further hint that its source would be something people would be nostalgic for.]]

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*** "And all while you're reminiscing" - [[spoiler:A further hint that its source would be something people would be nostalgic for. The first generation of Pokemon games would land precisely in the year ranges to constitute a fond childhood experience for much of Linkara's audience.]]
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* Though TheReveal of the true nature of The Entity abducting people in ''WebVideo/AtopTheFourthWall'' is shocking, Linkara points out that there have been numerous clues to what was happening all along, as well as its true identity: [[spoiler:It's Nineties Kid... or rather, Missingno, the glitch Pokemon, masquerading as Nineties Kid]].
** Nineties Kid has been substantially creepier and weirder than usual for months. [[spoiler:Because Missingno can never perfectly copy a Pokemon, being full of errors and impossible stats.]]

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* Though TheReveal of the true nature of The Entity abducting people in ''WebVideo/AtopTheFourthWall'' is shocking, Linkara points out that there have been numerous clues to what was spelling out what's been happening all along, as well as its and the true identity: identity of the culprit: [[spoiler:It's Nineties Kid... or rather, Missingno, the glitch Pokemon, masquerading as Nineties Kid]].
Kid]]. Lewis later notes some people actually figured out the mystery and correctly guessed the nature of The Entity using some of the below clues before he published the ''Spider-Man: Planet of the Symbiotes'' video.
** Nineties Kid has been [[OutOfCharacterAlert strangely out of character]], being substantially creepier and weirder than usual for months. [[spoiler:Because Missingno can never perfectly copy a Pokemon, being full of errors and impossible stats.]]
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* Though TheReveal of the true nature of The Entity in ''WebVideo/AtopTheFourthWall'' is shocking, Linkara points out that there have been numerous clues to what was happening all along, as well as its true identity: [[spoiler:It's Nineties Kid... or rather, Missingno, the glitch Pokemon, masquerading as Nineties Kid]].

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* Though TheReveal of the true nature of The Entity abducting people in ''WebVideo/AtopTheFourthWall'' is shocking, Linkara points out that there have been numerous clues to what was happening all along, as well as its true identity: [[spoiler:It's Nineties Kid... or rather, Missingno, the glitch Pokemon, masquerading as Nineties Kid]].



** The poem associated with the Entity gives away the whole game if though through properly. Linkara admonishes himself for not taking time to consider it better.
*** "Beneath the sea beside the flame" - [[spoiler:Cinnabar Island, the location associated with the Missingno glitch]]

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** The poem associated with the Entity gives away the whole game if though thought through properly. Linkara admonishes himself for not taking time to consider it better.
*** "Beneath the sea beside the flame" - [[spoiler:Cinnabar Island, a volcano island and the location area associated with the Missingno glitch]]glitch.]]



*** "The bones of Hell you cannot tame" - [[spoiler:Two possible glitch Pokemon manifest as Aerodactyl and Kabutops fossils, which cannot be properly used as Pokemon.]]

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*** "The bones of Hell you cannot tame" - [[spoiler:Two possible glitch Pokemon which can spawn alongside Missingno manifest as skeletal Aerodactyl and Kabutops fossils, which cannot be properly used as Pokemon.]]



*** "And all while you're reminiscing" - [[spoiler:A further hint that its source would be something people would be nostalgic for]]

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*** "And all while you're reminiscing" - [[spoiler:A further hint that its source would be something people would be nostalgic for]]for.]]
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* Though TheReveal of the true nature of The Entity in ''WebVideo/AtopTheFourthWall'' is shocking, Linkara points out that there have been numerous clues to what was happening all along, as well as its true identity: [[spoiler:It's Nineties Kid... or rather, Missingno, the glitch Pokemon, masquerading as Nineties Kid]].
** Nineties Kid has been substantially creepier and weirder than usual for months. [[spoiler:Because Missingno can never perfectly copy a Pokemon, being full of errors and impossible stats.]]
** Nineties Kid, as a huge fan of Music/{{Nirvana}}, should never have made a creepy joke about propping up Kurt Cobain's corpse for a set... because he would have known that Cobain was cremated. [[note]]Linkara acknowledges this was a mistake, as he didn't know either, but it fits regardless.[[/note]]
** The Entity seems to taunt Linkara by going "Huuumaaan!" at him during videos. [[spoiler:Except because Missingno is a Pokemon, it [[PokemonSpeak says its species name]]... or in this case, the species of what it imitates.]]
** Nineties Kid showed up every time one of the other characters went missing, including a few otherwise impossible abductions.
** Visual and audio glitches showed up all throughout Linkara's previous videos, particularly in the credits sequences. [[spoiler:Triggering the Missingno glitch causes the credits of a game to become incredibly corrupted and distorted.]]
** Statements slipped in the videos hint at subtler aspects of the Entity's true form, such as "Its voice is not its own" [[spoiler:because Missingno doesn't have its own cry]] and "You've seen my bones before" [[spoiler:because using the name "Lewis" to trigger the glitch causes a skeletal Kabutops to spawn]].
** The poem associated with the Entity gives away the whole game if though through properly. Linkara admonishes himself for not taking time to consider it better.
*** "Beneath the sea beside the flame" - [[spoiler:Cinnabar Island, the location associated with the Missingno glitch]]
*** "Off the coast where the lost beast came" - [[spoiler:Cinnabar Island's east coast, the specific glitch location. Missingno, as a misplaced code call for a Pokemon, is a 'lost beast.']]
*** "To bring the world misery and shame" - [[spoiler:Triggering the glitch risks doing terrible things to your game, like corrupting or crashing it. It also makes it more evident you were trying to cheat for something.]]
*** "A piece of the world is missing" - [[spoiler:It's not saying that something is gone, but that a piece of the world is "Missing". It's The Entity's ''name''.]]
*** "The path you should have never crossed - [[spoiler:It is very hard to accidentally trigger the Missingno glitch. You have to do it purposefully.]]
*** "The beast exacts a heavy cost" - [[spoiler:Missingno glitches can corrupt a game or even crash it.]]
*** "The number of the beast is lost" - [[spoiler:Missingno not only has no Pokedex entry number, but is itself literally named "Missing Number."]]
*** "You will know it by its hissing" - [[spoiler:Missingno makes a distinctively flat, staticky hiss when it appears.]]
*** "The bones of Hell you cannot tame" - [[spoiler:Two possible glitch Pokemon manifest as Aerodactyl and Kabutops fossils, which cannot be properly used as Pokemon.]]
*** "Devour your life and all your fame" - [[spoiler:Per above, the audiovisual glitches and game corruption are likely to occur if the glitch is triggered, particularly affecting the Pokemon Hall of Fame.]]
*** "That is the price to play its game" - [[spoiler:A hint that the Entity comes from a video game.]]
*** "And all while you're reminiscing" - [[spoiler:A further hint that its source would be something people would be nostalgic for]]
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* ''Hyouka'':
** A plot point in the student film arc. Several potential endings to the student film are eliminated because the author of the script was known to have written it according to the rules of fair play.
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* All ''Literature/EncyclopediaBrown'' mysteries are deliberately like this... but some of the "solutions" are [[ConvictionByCounterfactualClue less plausible than others]].

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* All ''Literature/EncyclopediaBrown'' mysteries are deliberately like this... but some of the "solutions" are [[ConvictionByCounterfactualClue less plausible than others]]. The mysteries also subvert the trope: Encyclopedia nearly always reveals the mystery's solution to the reader--but the challenge isn't (usually) to figure out the solution, it's more often [[SpotTheThread to figure out which clue tipped off Encyclopedia]]. The question in most mysteries is generally phrased as ''"How did Encyclopedia know?"''
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# [[ScaryMinoritySuspect No Chinaman must figure in the story.]][[note]]This was not a case of racism, despite the ValuesDissonance of the now-offensive but generally obsolete term "Chinaman". This was in fact an admonition ''against'' something considered both racist and clichéd even then: the YellowPeril villains, {{Magical Asian}}s, and {{Inscrutable Oriental}} characters prevalent in dodgy crime fiction at the time, most notably Literature/FuManchu. The modern American equivalent would be a ScaryBlackMan or a {{Middle Eastern terrorist|s}}. Regardless of the time period and the ethnicity involved, the point remained: the TokenMinority was automatically either the culprit, or played for the rest of the story as a RedHerring.[[/note]]

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# [[ScaryMinoritySuspect No Chinaman must figure in the story.]][[note]]This was not a case of racism, despite the ValuesDissonance of the now-offensive but generally obsolete term "Chinaman". This was in fact an admonition ''against'' something considered both racist and clichéd even then: the YellowPeril villains, {{Magical Asian}}s, and {{Inscrutable Oriental}} characters prevalent in dodgy crime fiction at the time, most notably Literature/FuManchu. The modern American equivalent would be a ScaryBlackMan (though those showed up in Knox's time too) or a {{Middle Eastern terrorist|s}}. Regardless of the time period and the ethnicity involved, the point remained: the TokenMinority was automatically either the culprit, or played for the rest of the story as a RedHerring.[[/note]]
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On second though, never mind—while it breaks a rule, it doesn't actually figure into the murder


* The second [=DLC=] for ''VideoGame/TheOuterWorlds'', "Murder on Eridanos," appears to play this straight: you're investigating the death of a famous starlet and are allowed to interview several of the potential suspects and investigate clues. However, it's impossible to solve fairly, since it breaks [[spoiler:rule #10. The dead woman is actually the starlet's secret identical twin, a possibility which you're not even allowed to guess.]]
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* The second [=DLC=] for ''VideoGame/TheOuterWorlds'', "Murder on Eridanos," appears to play this straight: you're investigating the death of a famous starlet and are allowed to interview several of the potential suspects and investigate clues. However, it's impossible to solve fairly, since it breaks [[spoiler:rule #10. The dead woman is actually the starlet's secret identical twin, a possibility which you're not even allowed to guess.]]

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