->''"Do you promise that your detectives shall well and truly detect the crimes presented to them using those wits which it may please you to bestow upon them and not placing reliance on nor making use of Divine Revelation, Feminine Intuition, Mumbo Jumbo, Jiggery-Pokery, Coincidence, or Act of God?"''
-->-- '''Creator/GKChesterton''''s oath for membership for the British Detective Club

The opposite of a CluelessMystery; the puzzle of the story is entirely solvable before TheReveal or TheSummation, if you've spotted the clues, and not just by [[NarrowedItDownToTheGuyIRecognize various methods]] of being a GenreSavvy reader/viewer. The trick, of course, is having it solvable by the reader/viewer, but still difficult enough that they don't all figure it out long before the actual reveal. To avoid the reader/viewer feeling guilt about enjoying the investigation of a murder, and to avoid disturbingly intense emotion among the characters, the victim is often someone who the reader and the in-universe characters [[WhoMurderedTheAsshole don't particularly mourn]].

In 1928, the writer Father Ronald Knox created a "Ten Commandments" of plot devices (''Knox's Decalogue'') that more or less codified the rules of the Fair-play whodunnit:

# The criminal [[ChekhovsGunman must be someone mentioned in the early part of the story]], but must not be anyone whose thoughts the reader has been allowed to follow.
# All [[OurGhostsAreDifferent supernatural]] or [[AWizardDidIt preternatural agencies]] are ruled out as a matter of course.[[note]]Most modern interpretations are willing to allow this rule to be flouted, but only if [[MagicAIsMagicA said agencies are clearly explained beforehand and follow consistent rules.]][[/note]]
# Not more than one secret room or [[SecretUndergroundPassage passage]] is allowable, and such a passage may only be in a house or building for which it is appropriate by [[OldDarkHouse age]] or purpose.
# No [[AppliedPhlebotinum hitherto undiscovered poisons may be used, nor any appliance]] which will need [[{{Technobabble}} a long scientific explanation at the end]]. [[note]]Like the supernatural rule, this is somewhat relaxed in the modern interpretation, but again the Phlebotinum must be [[ChekhovsClassroom introduced and clearly explained beforehand]].[[/note]]
# [[ScaryMinoritySuspect No Chinaman must figure in the story.]][[note]]This was not a case of racism, despite the ValuesDissonance of the now-offensive but generally obsolete term "Chinaman". This was in fact an admonition ''against'' something they considered both racist and cliché even then: the YellowPeril villains, {{Magical Asian}}s, and {{Inscrutable Oriental}} characters prevalent in dodgy crime fiction at the time. The modern American equivalent would be a {{Qurac}} terrorist or a ScaryBlackMan. Even then, the TokenMinority was automatically either the guy who did it, or played for the rest of the story as a RedHerring.[[/note]]
# No [[ShaggySearchTechnique accident]] must ever [[DeusExMachina help the detective]], nor must he ever have [[IJustKnew an unaccountable intuition]] [[BatDeduction which proves to be right]].
# [[DetectiveMole The detective must not himself commit the crime.]]
# The detective must not light on any clues which are [[CluelessMystery not instantly produced]] for the inspection of the reader.
# The stupid friend of the detective, [[TheWatson the "Watson"]], must not conceal any thoughts which pass through his mind; his intelligence must be slightly, but very slightly, below that of the average reader.
# [[TwinSwitch Twin brothers]], and [[BodyDouble doubles]] generally, must not appear unless we have been [[ChekhovMIA duly prepared]] for them.

Though increasingly rare in modern mystery literature and non-print media, in the "Golden Age" of mystery, novels were almost entirely of this type, though even then some were better about the "fair" part than others. This trend is kept alive largely through its incorporation in "Dinner Theater", where a short mystery play is acted out while the patrons eat, and the audience is invited to solve it before the answer is played out.

Done badly, this can lead to ConvictionByContradiction. Done correctly, and it turns into what Golden Age writer Creator/JohnDicksonCarr called "The Grandest Game in the World."


[[folder:Anime and Manga]]
* Two manga, ''Manga/TheKindaichiCaseFiles'' and ''Manga/DetectiveConan'', based upon teenagers solving mysteries, give you the information to unveil the killer before the solution is officially "revealed" - Kindaichi much more so, because the translators go through more effort to translate the evidence to English, while to solve the Detective Conan mysteries, once in a while you'll need to know various Japanese references, names, and pronunciations.
** Unfortunately for ''Detective Conan'', this doesn't translate to the anime, which feels free to [[CluelessMystery hide the evidence from you]]. (Although, especially early, Funimation made more of an attempt to translate cultural-specific info than Viz does with the manga.)
** The anime is sometimes good about playing fair, and other times shamelessly cheats. It depends on the writer, though the show seems to cheat more nowadays than they did in earlier seasons. Any story based on the manga will still be fair play, though, ''unless'' something crucial is [[CompressedAdaptation cut during the shift from manga to anime]].
** The odd things about ''Detective Conan'' [[MagicRealism is how it follows the second rule]]: The whole MythArc is based on [[FountainOfYouth the protagonists being de-aged by poison]], the devices he constantly uses are blatantly science fictional, and the show shares a setting with ''Manga/MagicKaito'' [[HowUnscientific where some of the events explicitly involve actual MAGIC.]] Yet none of the day-to-day cases involve factors that aren't possible in real-life.
* ''[[LightNovel/HaruhiSuzumiya The Melancholy of Haruhi Suzumiya]]'' has the mystery episode "Remote Island Syndrome". The first part of the episode seems to be a regular [[BeachEpisode fun-filled day on a private island]]. That episode secretly contains almost all the clues you need to solve the mystery presented in the second half, although if you don't expect the mystery, you could easily miss them.
** However, it's heavily implied that Haruhi, despite noticing the clues, never actually solved the crime -- she ''[[RealityWarper changed]]'' the facts of the case to fit the clues.
** This case was significantly different in the original novels, with Kyon's sister not going on the trip, copious amounts of alcohol being involved, and none of the incidents which implied use of Haruhi's powers (such as her and Kyon going out in the storm and seeing the mysterious shadow). The later story of Snow Mountain Syndrome has Koizumi deliberately set up a similar event on the trip with a detailed script which has given to all the characters to see if they could deduce it. Haruhi and Tsuruya got it before the other characters, but enough clues are given that the reader can solve it even before them.

[[folder:Comic Books]]
* Mike W. Barr's ''ComicBook/TheMazeAgency'' series revolved around a beautiful ex-CIA agent who runs a PI firm, her true crime writer fiance, and the (usually fairly clued) mysteries they run across.
* A number of ''Franchise/{{Batman}}'' comics, particularly during the Denny O'Neill/Neal Adams period in the '70s, provided fair-play mysteries. The narration would even challenge the reader at one point, once all the clues were presented to solve the crime before Batman.
** A slight example: In ''The Many Deaths of the Batman'', Batman seemingly falls off a roof and into a river while chasing a crook, and his body is fished out of Gotham River. Observant readers will note that the first chase sequence clearly has the ''Eiffel Tower'' in the background. Sure enough, Batman's alive and well, just a bit damp.
* Roger Stern's run on [[ComicBook/SpiderMan Amazing Spider-Man]] had several hints as to the Hobgoblin's identity, such as that he was wealthy, upper-class, and was someone who was cunning and ruthless. Although it was revealed that the Hobgoblin did have an identical twin who posed as him whenever he was dressed as the Hobgoblin, there was one tiny hint to this in a single panel. So if someone had found this tiny hint, they likely could have worked out the Hobgoblin's identity, although with various changing writers, the whole thing soon became a confusing mess, which was only really fixed when Stern himself returned to write the ''Hobgoblin Lives!'' miniseries, over ten years after the Hobgoblin's first appearance.
* [[SubvertedTrope Subverted]] in the Franchise/{{Tintin}} story ''[[Recap/TintinTheCastafioreEmerald The Castafiore Emerald]]''. The eponymous emerald is stolen, and the book gives the reader various clues implicating several different suspects. In the end we find out the culprit is [[spoiler:a thieving magpie]]. There is a very minor clue pointing towards the identity of the thief, so technically it's possible to guess who it is, but all the major clues are there just to play with the reader's expectations of this being a FairPlayMystery.
* In '' ComicBook/MyLittlePonyMicroSeries '' Issue #1 all the clues that Twilight picked up on revealing Jade's identity are shown to the reader prior to her explanation - though not explained at that time they are shown. A big clue is a smudged cutie mark. However, some of the clues required ''a priori'' knowledge of Jade Singer - like her glasses and love of swing music - which are only brought up in connection to her when Twilight explains them.
** Similarly, in the main comic #21-22 (the Trixie arc), the reader can figure out Rough Diamond's real identity within the first fifteen pages, and the clue that eventually convinces the protagonists is shown several times in good detail.
* Set up, but not revealed to be a mystery until the end of ''ComicBook/TransformersMoreThanMeetsTheEye'' #18. The crew of the ''Lost Light'' are holed up in a jail cell with an Autobot named Minimus Ambus, a small-time Energon trader who was accused of smuggling dangerous superfuels, only it's heavily implied that's not the whole truth. The psychologist Rung has his suspicions as to what's going on, and finally calls out Ambus in front of the crew. He points out that careful observation of Ambus' behavior throughout the book revealed, among other things, meticulous focus on order and procedure, an utter lack of mirth, and an immense distaste for filth and mess, as well as various quirks of speech tone and vocal pattern. It's possible to spot the same things Rung did, and come to the same conclusion. [[spoiler: Minimus Ambus is in fact ''Ultra Magnus'', stripped of his Ultra Magnus armor and identity.]]

[[folder:Fan Works]]
* ''WebAnimation/TurnaboutStorm'' has the protagonists and viewers share the same level of knowledge of the crime most of the time, which means the audience is given all clues necessary to uncover the truth as the case unravels. Before the final confrontation, all the information necessary to deduce the entirety of the events is given.

* ''Film/TheLastOfSheila'', where not only is the title a clue, but if you pay close attention during the early scenes you will see a vital clue that directly points to the murderer's identity.
* Played with in ''Film/DeepRed''; an early scene actually shows the face of the murderer, but it's done so quickly - and before you know to look for it - that most people never catch on.
* The Japanese film ''The Laughing Policeman'' plays with this trope. Many clues are given from the outset, but many are so subtle at first that the detectives don't notice them at all until towards the end. It also subverts this by having someone [[spoiler: kill the BigBad]] offscreen just as the cops plan to arrest him. This is only to reveal the ''real'' mastermind, the titular Laughing Policeman [[spoiler: who never gets figured out]].
* ''Film/HotFuzz'' actually follows the rules rather well. The audience sees all of the clues Detective Angel sees, and his partner fits the 'below-average intelligence' requirement. The clues are so plentiful in pointing to a singular culprit, it almost seems like a ReverseWhoDunnit. [[spoiler:Then it's all subverted. EVERYONE in town except for the children and a few police are guilty. Better still, the earlier clues could have legitimately indicated this.]]
* In ''Film/HangmansCurse'', all of the clues are provided to the audience, giving them the material to determine the person behind it all by halfway through the film, earlier than it takes for the protagonists to figure it out.

* Creator/AgathaChristie was a member of the Detection Club, the members of which promised to write their stories like this. However, that didn't stop her from having the narrator lead the reader down the garden path to the wrong answer. For example: in "Hercule Poirot's Christmas", Poirot asks the butler what the date was three days ago; the butler walks over to a wall calendar and reads off 'the 22nd'; and the reader is led to conclude that there is something important about the date. However, during TheSummation, Poirot says that the whole point was to find out if the butler had ''bad eyesight''. She also plays fast and loose with the [[spoiler: no doubles or hitherto unknown twins]] rules, by dropping [[spoiler:''two'' hitherto unknown illegitimate sons of the victim]] into the pot (though, to be fair, [[spoiler: the possibility of their existence was explicitly stated by their father himself]]).
** Several of the Literature/MissMarple short stories were the ultimate in fair play. They were told to Miss Marple by guests at a party, so the reader knows exactly what the detective knows. It also helps explain what an [[LittleOldLadyInvestigates elderly woman]] is doing solving mysteries.
** ''Literature/TheMysteriousAffairAtStyles'' is absolutely a FairPlayWhodunit. The reader knows everything Poirot does. No unknown illegitimate children there.
** ''Literature/TheMurderOfRogerAckroyd'' was intensely controversial at the time (which helped cement Christie's fame) but is now generally recognised as extremely fair. The way Poirot ultimately solves the crime is by reading what Dr. Sheppard wrote down which is ''exactly what the reader is reading''. Which means that an acute reader could actually pick up most of the important clues before Poirot does. The controversy occurs because the novel does violate two of Knox's Commandments ([[spoiler: the First and the Ninth; the Watson-figure of the novel is also the murderer, and he does not write down every thought he had in the journal - he does not actively lie to the reader, but fails to describe what he was doing at the time of the murder in a way that is blatant on a second reading but is easily passed over on the first]]). This does not keep it from being fair, serving as reminder that rigid adherence to Knox's rules is not what makes a good Fairplay Whodunnit.
** ''Hercule Poirot's Christmas'' is also the subject of controversy as to whether having [[spoiler:a member of the police investigative team that Poirot helps]] being the killer is a violation of the [[spoiler:Seventh]] commandment.
* Creator/MichaelConnelly's mystery novels are often these; ''Literature/ThePoet'' actually won an award for Fair Play. Make sure you read this before reading its sequel ''Literature/TheNarrows'', which itself has a fair play TwistEnding.
* There's a Literature/LordPeterWimsey mystery where a particular missing item from a painter's setup is an important clue that the painter had been murdered, rather than died accidentally, and the page revealing what it is before TheSummation, in a vaguely clever twist, is removed for "the entertainment of the reader".
** [[Creator/DorothyLSayers Sayers]] still plays fair, though. There are three or four other scenes between the missing page and the summation which, taken together, can be used to work out what the object was and what happened to it.
*** In fact you can deduce what's missing in the same way that Lord Peter does, from the description of the scene alone, although a (very) basic knowledge of oil painting may be needed.
** A subversion is ''Have His Carcase'', where the solution requires on a very elaborate [[spoiler:(and accidental on the part of the murderer)]] trick involving the time of death. [[spoiler:The victim has a rare condition known as hemophilia, which prevents the blood from clotting, obscuring the ''real'' time of death.]] If the reader is knowledgeable enough in minor trivia, there are enough clues for a [[ViewersAreGeniuses genius]] to figure out what the trick is - but it requires a very specialized knowledge base that most people simply do not have. For those without the prerequisite knowledge, Lord Peter's [[TheReveal revelation]] seems a bit like an AssPull or DeusExMachina, though the astute and GenreSavvy reader can generally figure out that ''something'' is hinky, because everyone's alibi is too solid, which is what tips Wimsey off that something is hinky. [[spoiler:One of the things that tips him off to the ''identity'' of the murderer is that that suspect also has a (manufactured) alibi for the ''real'' time of death, once he realizes what that is.]]
* Most ''Literature/SherlockHolmes'' mysteries are not really fair, if only because Dr. Watson (the narrator) is not as observant as his colleague, but "The Lion's Mane" gives the reader enough information to draw a conclusion even before Holmes does (given that "The Lion's Mane" was one of the few stories narrated by Holmes himself, this may or may not be intentional).
** It bears mentioning that [[LiteraryAgentHypothesis Watson is usually writing these up after the fact]]. He ''could'' give the reader the clues--Holmes himself professed a preference for a didactic style of write-up that would be something like this trope--but arguably intentionally averts the trope in order to play up Holmes's brilliance, as well as for the continuity of the narrative. If Watson's powers of observation had been greater, it might be true that his normal narrative flow might well play the trope straight.
** ''Silver Blaze'' is another. All the important clues are shown to the reader, leading to one of the greatest detective fiction quotes ever.
--->'''Gregory (Scotland Yard detective):''' Is there any other point to which you would wish to draw my attention?
--->'''Holmes:''' To the curious incident of the dog in the night-time.
--->'''Gregory:''' The dog did nothing in the night-time.
--->'''Holmes:''' [[AbsenceOfEvidence That was the curious incident.]]
* All '' Literature/EncyclopediaBrown'' mysteries are deliberately like this... but some of the "solutions" are [[ConvictionByCounterfactualClue less plausible than others]].
* Creator/IsaacAsimov deliberately wrote his ''Literature/BlackWidowers'' mystery stories in this fashion.
** ''Literature/TheCavesOfSteel'' and the other Elijah Baley novels were also written to prove that it was possible to write a Science Fiction Fairplay Whodunnit, despite the risk of violating the Fourth of Knox's Commandments above.
** Asimov also tweaked the novelization of ''Film/FantasticVoyage'' to provide clues to the identity of [[TheMole the saboteur in the crew]], as well as to [[HandWave paper over the scientific problems with the concept]].
* In Shirley Jackson's ''Literature/WeHaveAlwaysLivedInTheCastle'', an entire family was murdered, and the answer to which of the three survivors committed the crime is fairly clued within.
* The Literature/NeroWolfe stories by Rex Stout may or may not be Fair Play, since they're all narrated by Archie Goodwin, Wolfe's dogsbody and legman. Archie reports everything he finds to Wolfe, but Wolfe often doesn't return the favor, leaving both Archie and the readers in the dark. As a result, Archie and the reader usually have about the same chance of solving the mystery. If it ''is'' a Fair-play story, Archie will tell the readers at some point that ''he'' figured it out, and that they can too.
* The Creator/ElleryQueen novels -- the first eight, which contain a nationality in the title, and the ninth, "Halfway House" -- were like this, and would actually have a point before the solution where the story would pause and the author would tell the reader that they now have all the facts required to solve the mystery. This "Challenge to the Reader" was carried over to the Ellery Queen radio show and 1970s TV series, where Ellery would make a "Challenge to the Viewer" before the final ad break.
* Creator/NeilGaiman says that he tried to make "Literature/MurderMysteries" entirely solvable for acute enough readers -- he even made the ''title'' a clue (as it implies that [[spoiler:more than one murder took place]]).
** On the other hand, if you're ''not'' an acute reader, you might miss the fact that there were any murders other than the one in Raguel's story, namely that [[spoiler: the narrator murdered his female friend and her daughter before encountering Raguel]]. This is not helped by the fact that even the murderer doesn't remember what he did [[spoiler: as Raguel obliterates the memory of it from his mind]]. The comic book adaptation by P. Craig Russell makes it slightly more obvious.
* The stories of Creator/JohnDicksonCarr (as well as his pseudonym Carter Dickson) always showed you all the clues. (Even when the supernatural was involved, as in ''The Devil in Velvet'', he always clearly laid out the [[MagicAIsMagicA rules the magic operated by]].) The only problem was usually that the murder was ''impossible'' to begin with, so you couldn't figure out ''how'', much less who. Carr even [[LampshadeHanging lampshaded the tar out of this]] in ''The Hollow Man'' (US: ''The Three Coffins'') when Literature/DrGideonFell stops in the middle of the novel to explain all the ways you can do a locked room mystery, [[BreakingTheFourthWall because there was no point in pretending they weren't in such a novel]]. At the end of the chapter (yes, it's a full chapter of all the ways to pull one off) the other characters tell him that the two murders don't fit into ''any'' of his categories. [[spoiler:They're really wrong.]] Carr's essay "The Greatest Game in the World" makes a key point about what makes a Fair-Play Whodunnit really fair, and good when done right: the key to the case isn't just one clue -- a random word hidden in chapter six -- but a system of interlocking clues that allow the reader to open a tapestry of interpretation that gives a larger picture: that of the truth.
* Scott Turow's ''Film/PresumedInnocent'' delicately scatters its clues amidst character development and the trial plotline -- all the reader needs is in the text.
* The Literature/LordDarcy mysteries are an interesting case, in that they violate Rule #2 (since some of the characters have magical powers) and still manage to play fair with the reader. However, since the universe the stories are set in [[MagicAIsMagicA has consistent magical rules]], Rule #2 could be said to be broken in letter but not in spirit. In some of the stories the whole point is that everyone assumes an impossible murder was done by magic, and Lord Darcy explains how it could have been committed in a perfectly mundane way. Magic is mostly used for forensics.
** Rule #1 is violated in at least one story, where a character whose point-of-view is followed later turns out to be the murderer.
* The ''Literature/HarryPotter'' books are like this; the mystery plot is deliberately littered with {{Red Herring}}s to lead Harry (and the reader, by extension) down the wrong path at first, but an acute reader can pick up on the actual clues and determine the true culprit before Harry does. For example, ''Literature/HarryPotterAndTheChamberOfSecrets'' drops several easily-missable clues about [[spoiler:Ginny Weasley]] being the opener of the Chamber of Secrets, the most notable being [[spoiler:Ginny crying out about having to go back and get her diary]] long before it becomes a major plot point.
** In fact, many readers who had become used to Rowling's extensive use of ChekhovsGun and ChekhovsGunman were able to figure out a couple of things the sixth book set up before the seventh book confirmed them: the identity of "R.A.B." and that [[spoiler:Harry himself]] is a Horcrux.
*** And even smaller ones, like [[spoiler:the barman of the Hog's Head in [[Literature/HarryPotterAndTheOrderofthePhoenix book 5]] being Dumbledore's brother, Aberforth]].
* ''Literature/TheWestingGame''. Easy enough to follow that any elementary or middle school kid could have a chance of arriving at the correct answer.
* The Czech writer Josef Škvorecký wrote ''Sins for Father Knox'', a collection of detective stories (later adapted as a TV series), each based on a violation of one of Knox's rules.
** Whether it does so successfully or not is a different story though. [[spoiler:For example, Rule 3 is violated by having ''two'' secret passages right next to each other in an acceptable setting and Rule 5 is violated by having the killer's name spelled wrong on a dinner card hiding her "Chinaman" status.]] The Rule 2 story falls under DeliberateValuesDissonance [[spoiler:as the "supernatural" of that case has the killer be gay, which Škvorecký claims the traditionalist Catholic Knox would have viewed as "unnatural".]] And Rule 8 is arguably not broken at all since an astute reader could figure out the significance of a character having to walk around a car to get into the passenger seat [[spoiler:without being outright told that it is a British model.]])
* Willard Wright demanded that all detective fiction be Fair Play Whodunnits. When he wrote the Literature/PhiloVance novels (under the pen name S.S. Van Dine), he wrote them to code. Late in ''The Greene Murder Case'', Vance even writes a multi-page summary of the crimes, officially to help focus his thoughts, but it makes sure the reader is up to speed as well.
* "The Oxford Murders" (no, NOT related to [[http://en.wikipedia.org/wiki/The_Oxford_Murders_%28novel%29 this one]]) has been termed (citation needed) "the most fair whodunnit of all" - the author reveals the murderer on the first page in open light - if you have eyes to see. If you HAVE to be spoilered: [[spoiler: The FIRST page. The poem. Which is not ancient at all, but faked. Which you COULD see simply by the fact that the vain author "signed" it with his name inserted as acrostichon. The victim, a wordplay fan, saw that immediately and was murdered by the author to hide the fake.]]
* For that matter, ''The Oxford Murders'' (the one that IS [[http://en.wikipedia.org/wiki/The_Oxford_Murders_%28novel%29 this one]]) is also very fair. All the rules are followed; but aside from that, not only the reader, but the protagonist himself, is almost constantly bombarded with subtle hints inviting him to understand them for what they are, and realize the truth.
* When Robert van Gulik wrote his novels starring Literature/JudgeDee, he deliberately incorporated many of Knox's principles into them (except the Chinaman rule--[[ImperialChina for obvious reasons]]). In particular, he had to struggle with the second commandment, as the supernatural elements are omnipresent in traditional Chinese detective fiction (e.g. it's not uncommon for the victim's ghost to appear to the detective ten pages in and give a detailed account of their own murder), due to the genre's cultural purpose being to teach the reader a moral lesson, rather than to challenge their puzzle-solving skills. In fact, the very first novel ''Celebrated Cases Of Judge Dee'' (not part of later continuity) was Gulik's only translation from a Chinese original, which attracted his attention primarily because it ''lacked'' any supernatural elements relevant to the mystery plot.
* Though more like logic puzzles or memory tests than traditional mysteries, the short stories in the ''Clue'' books by A. E. Parker, by design, always culminated in a specific mystery, for which the reader was given enough information to deduce the answer. Generally this simply involved keeping track of a series of fairly transparent mix-ups earlier in each story.

[[folder:Live Action TV]]
* ''Series/MurderSheWrote'' actually had quite a few, given that the killers usually revealed themselves by [[INeverSaidItWasPoison saying something only the killer would know or assume]].
* The occasional ''Franchise/LawAndOrder'' spin-off (although not [[Series/LawAndOrder the original]], for reasons related to its structure) will do this, probably more or less by accident.
** ''Series/LawAndOrderCriminalIntent'' does this more often than the others. Excluding the cases where you know who did it from the very beginning about a third of the shows have enough clues to solve it part way though, a couple can almost be deciphered based on the opening.
* Some episodes of ''Series/{{Monk}}'', before a point where they sometimes stopped caring about the mystery aspect of the show. In the early seasons, what set Monk apart was his ability to notice important clues and details that other detectives didn't see, and he would then point them out. At that point it was often possible to put them together and solve the case along with Monk. Sometimes, clues are revealed to us before Monk even notices them.
* The British game show ''Series/WhodunnitUK'' was based upon this concept.
* ''Series/StarTrekDeepSpaceNine'': [[GirlOfTheWeek Arissa]] asks Odo if he's worked out who the killer in the book was. He says "by the third page." Either he's just that good or the book's just that bad.
* ''Series/JonathanCreek'' was well liked among those who enjoy fair play mysteries, since even though the solutions to the various mysteries were always unusual and required lateral thinking, you always got to see everything the heroes saw that allowed them to solve the puzzle, and usually even had them highlight the significance of the clues.
* The short-lived ''Scene of the Crime'', hosted by Orson Welles, was an attempt at a series revolving around a different fair-play mystery or two per episode.
* The ''[[TabletopGame/{{Clue}} Cluedo]]'' TV series.
* The early episodes of ''Series/TheMentalist''.
* Japanese live action series ''Furuhata Ninzaburou'', in addition to being a ReverseWhodunnit, also provides additional clues to show the viewer how Furuhata ends up on the trail of the suspect. Like the Ellery Queen example, he would pause just before the final act to address the viewer and give them hints as to why he believes that the chief suspect did it, and what evidence there is to force a confession.
** The episode guest starring baseball player Ichiro goes even further than usual, as [[NoCelebritiesWereHarmed Not-Really-Ichiro]] goes out of his way to ''leave'' a clue at the scene because he believes in fair play.
* ''Sleuth 101''
* "A Study in Pink" on BBC's ''Series/{{Sherlock}}'' was fair play for the "who" part if not the "how" and "why." The audience knows what all five victims had in common - [[spoiler: taking a taxi]] - and they are also aware of at least some of Sherlock's thought processes ("Who do we trust, even though we don't know them? Who passes unnoticed wherever they go? Who hunts in the middle of a crowd?"). Sherlock said that the murderer must have [[spoiler: driven the victim somewhere]] and when John texts the murderer, a [[spoiler: taxi]] shows up at the crime scene - Sherlock and John initially assume it must be the [[spoiler: passenger]], not realizing that it's actually the [[spoiler: driver.]] Viewers had enough information to figure it out before the climax.
** For the more genre-savvy or [[GeniusBonus genius]] watchers, many minor clues, or even the whole plot, can be guessed before the episode's end.
* The ''Series/DoctorWho'' story "The Empty Child"/"The Doctor Dances": Enough clues are presented for savvy viewers to solve the riddle before the Doctor does.
* Most ''Series/{{Psych}}'' episodes are fair play, especially since clues are highlighted for the viewer as Shawn sees them, plus the viewer sees the opening flashback which always relates to the story at hand. The exceptions are usually cases where Shawn doesn't figure out who the bad guy is, either, like with Yang and Yin.
* The first season of ''Series/RemingtonSteele'' aimed for fair-play mysteries, with varying degrees of success. [[ExecutiveMeddling Then the network made them dumb down the scripts]], so as not to alienate viewers.
* ''Series/ElleryQueen'': The TV series reflected most of the books in this regard.
* The episode "The Amazing Maleeni" of ''Series/TheXFiles'' provides you with all clues needed to solve the mystery. There is at least one unexplained question, befitting the series, but it's not required to solve the mystery.
* Applies to multiple episodes of ''Series/{{VeronicaMars}}''. In terms of the major arc mysteries, all would theoretically qualify, but the first three rely on last-minute clues that ensure that (while astute viewers might have speculatively guessed the culprits) the viewer can only be ''certain'' who the murderer/rapist is at the same time that Veronica herself is. The fourth arc is the only one where the viewer might beat Veronica to the punch, as the incriminating evidence is scattered quite early and [[spoiler: there's a false resolution halfway through the episode that Veronica falls for. Her EurekaMoment comes not from a new piece of evidence, but from hearing the real killer laying out the 'facts' of how the murders played out; she realises what some viewers will already have picked up on, that the first resolution was a frame job and that only one person could have done that.]]

* [[ZigZaggingTrope Zig-zagged]] in Creator/WilliamsElectronics' ''[[Pinball/WHODunnit WHO dunnit]].'' The clues for each case are just illustrations on the playfield and don't have any specific relevance to a particular case. On the other hand, interrogating a suspect always provides a clue to the killer's identity, allowing attentive players to easily solve it.

[[folder:Tabletop Games]]
* There have been many attempts to make a Tabletop simulation of a Fair Play Mystery, although many are closer to Logic Puzzles than actual Mysteries. We'll divide them into two subcategories. First, the randomly generated "Logic Puzzle" games:
** TabletopGame/{{Clue}}, most notably.
** TabletopGame/{{Alibi}} and TabletopGame/MingleAndMurder are slightly different takes on the same idea (in ''Alibi'', the murder has already happened, in ''Murder & Mingle'', the murder is still ongoing).
* There are exceptions to the Logic Puzzles rule above:
** TabletopGame/221BBakerStreet and TabletopGame/SherlockHolmesConsultingDetective, among other games, attempt to obey Knox's Canon (how well varies).

* The Theatre/MrsHawking play series: In part three, ''[[http://www.mrshawking.com/?page_id=1913 Base Instruments]]'' the audience is provided with all the same information and suspects the lead characters are and may make the same deductions to solve the murder.

[[folder:Video Games]]
* The two mystery subquests in ''VideoGame/KnightsOfTheOldRepublic'' play completely fair, given that it's up to you to solve them. (Admittedly, one isn't much of a mystery, though.)
** There are a LOT of [[RedHerring Red Herrings]] to make it look more difficult than it is--especially given the black and white morality of the rest of the game.
* In the ''Franchise/AceAttorney'' games, since the focus is entirely on the clues and how they fit together, it is occasionally entirely possible to figure out who the killer is before TheReveal. This is, of course, when the mystery isn't already a ReverseWhodunnit, or CluelessMystery. The hard part, of course, is proving it.
** It gets ridiculous in the last case of ''[[VisualNovel/AceAttorneyInvestigationsMilesEdgeworth Ace Attorney Investigations]]''. Edgeworth figures out the culprit easily, but proving exactly what happened and how it was done is such a laborious process that you're given a save point in the middle of the interrogation.
** The final case of ''Trials and Tribulations'' does break rule 2, but by that point the player is already familiar with the supernatural power in question and its efficacy.
* The mystery in the second chapter of ''VideoGame/TheWitcher'' is done fairly, perhaps even generously, giving the player multiple opportunities to gather all clues. The best rewards are for solving it through questioning suspects and studying books before even looking at physical evidence. Failing to solve it leaves the player with reduced experience gains and a disadvantage in the confrontation with the real culprit.
* ''VideoGame/{{Persona 4}}'' counts. The player is given all the information, and the culprit is someone they know. In the endgame, the player is given a list of all the characters (s)he has met so far, and a set of clues which should narrow it down to one person. They must then select the culprit correctly within three guesses, or be foisted off with a bad ending. Unfortunately, there's 80 hours of dungeon crawling between those vital clues and the event when it becomes crucial to remember them.
** Luckily, [[spoiler: the culprit has a scene shortly before the player must make their choice, where a sharp player will notice that character saying something they can't possibly know about the kidnappings unless they were either responsible or in the party. And obviously it's not the second one.]]
** The list of suspects given is also easily narrowed down from, since it can't be anyone in the party, any social links, or the guy that was just established as not being the culprit. [[spoiler: Although, the "social link" part doesn't work in the process of elimination in the UpdatedRerelease...]]
*** There is still one vital clue that the player needs to remember. [[spoiler: The killer left the player a threatening note in their own house while they weren't there, and they didn't break in. The killer must be someone that Dojima and Nanako trust.]]
* The ''VideoGame/EagleEyeMysteries'' PC game series eventually becomes this for older and more seasoned and experienced players.
* ''VideoGame/RuneScape'' has two murder mystery side quests, and both of these whodunnits are easily of the fair variety:
** The oldest, which is appropriately titled ''Murder Mystery'', is essentially ''TabletopGame/{{Clue}}''; the master of an estate has been murdered and the local lawmen are turning to you because they're stumped, and one of his six or so children did it, but the culprit is different for each player. Pay attention to the clues you find, and it should be easy to deduce who did it.
** The other one, ''One Piercing Note'', was one of the first quests to feature real instrumentation and voice acting. It's a lot more story-heavy than ''Murder Mystery'' and it has a higher death toll. While the supernatural explanation can't be completely ruled out due to the setting, it's pretty obviously the least probable explanation for the murder mystery itself, and the murders are committed through mundane, if not normal, means.
* Of all things, VideoGame/{{Borderlands2}} has one of these. A man is murdered in Sanctuary and there is a confirmed description of the killer... only he's one of four quadruplets. Interviewing everyone will reveal vital clues, however:
** [[spoiler: The victim was killed with a bullet, so only those with a weapon that fires bullets could've killed him.]]
** [[spoiler: The killer barged into Moxxi's bar demanding safety which Moxxi couldn't guarantee. He [[BerserkButton threatened her]] so Moxxi pulled out her gun and shot him a couple of time which broke through his shield as he fled.]]
** Finally, [[spoiler: Zed patched the one who Moxxi shot after he came to his clinic while injured. All of the brothers have visible health bars but the killer's is the only one that's full.]]

[[folder:Visual Novels]]
* The ''Franchise/WhenTheyCry'' mysteries have Fair Play ''solutions'', but apparent violations are [[MindScrew used to misdirect]] the viewer, and either come from [[UnreliableNarrator unreliable]] [[UnreliableExpositor sources]], or they're [[RedHerring irrelevant to the who- and howdunnit]].
** ''VisualNovel/UminekoWhenTheyCry'' starts out rather questionably if it's a mystery or a fantasy, and it's the main conflict of the first four arcs--as in ''the characters actually argue'' over the genre: Beatrice insists that she killed everyone with magic while Battler refuses to believe that magic exists at all, though he also handicaps himself by refusing to admit that this means someone he knows committed the murders. As the story progresses, we're first shown Beatrice killing everyone with magic, which makes Battler despair until it's explained that anything not seen from the personal perspective of his piece on the "game board" is unreliable information. In the fifth arc, the reader is presented with the Knox's Decalogue as a hint to solving the mysteries presented, with a further hint being that if it's possible for Battler to be right, then the story must by definition be a FairPlayWhodunnit. The only question is whether he can figure out how it was actually done or, more importantly, the real meaning of the game and what magic actually is. [[spoiler: While some of the individual mystery stories can be solved, there is ultimately no solution given for the broader question of what happened in the "real" mystery, or indeed what exactly that was, making the broader plot closer to a CluelessMystery. Although literal clues abound, there is no way to confirm anything.]]
** ''VisualNovel/HigurashiWhenTheyCry'', Umineko's predecessor, also has the same theme running much more quietly in the background. It is possible to figure out how things are occurring by the end end of the first half of the story, though perhaps not ''why.'' Of course, the crime may not be exactly what you've been led to believe, which may trick you into believing there has been a rules violation [[spoiler:when Keiichi goes crazy and kills his friends]].
* Discussed in ''VisualNovel/VirtuesLastReward'', but also immediately dismissed by [[spoiler:Sigma, who due to his more or less RippleEffectProofMemory is able to bypass Rule 6]]. Even though the game violently smashes every rule, it still manages to emcompess the SPIRIT of the rules, unlike most examples of this, by having the very spirit of why every rule exists being intact, while still breaking the fundamental rules themselves. This is done through a mixture of ways. Rue
** For example rule 8 is broken by [[spoiler: Sigma revealing information that he shouldn't yet know, confusing other characters and having the timelines you go done have moments of Sigma sporadically pulling information from timelines the player most likely hasn't gone down yet. However, the player never once knows more then Sigma. In fact, in many occasions, it's the OTHER WAY AROUND. The game also makes you play down a timeline that Sigma has pulled information from first, before you can see the moment in the other timeline where Sigma states the info' he pulled [this is achieved by using "path blocks" that cuts the scene whenever Sigma is about to say something the player shouldn't yet know].]]
*** Rule 2 is also broken by, of course, [[spoiler:the constant mind leaping, and time stuff. But the essence of why the rule is included; so that supernatural stuff can't just be used as an AssPull, is respected and never broken. Every element of the supernatural abilities is explained with actual scientific, if hard to believe, explanations, and the entire thing is laid on a plate for the player at the start. There's never a single moment where the supernatural elements are treated as anything other then established points, as normal to the in-game universe as, say, jet-travel is in the real world.]]
*** Rule 7 is MASSIVELY broken. [[spoiler:Sigma himself is Zero. But once again, the game pays homage and never breaks the reason for the rule existing: It never has the 'detective' turn out to be "the bad guy", therefore breaking the entire point of the story. Sigma himself is just as shocked as anyone to learn that he was the 'criminal' all along.]]
*** Rule 4: The reason some things are given long scientific explanations in game are [[spoiler:because those explanations become vital later on, and are used for a number of "loop-hole" breakages, once again making sure that the reason the rule exists; to prevent pointlessly confusing dialogue and banter, is not broken.]]
*** In fact, this can be applied to ALL the rules. They're all broken, but pay respect to the reason they all exist: To present a fair who dunnit. The player never knows too little, and the mystery always maintains "the basic rules" despite breaking all the fundamental commandments. The game pretty much straight out screams to the player "we're breaking these rules and we're proud!" at mainly since the game actually has one of it's "hidden files" being the 10 rules.
*** Sigma himself is called out on this by Luna, who uses rule 6 to discount his argument, when he used information from another timeline. [[spoiler:Sigma uses this example as to why he didn't do anything wrong: The two timelines, timeline A and B, both stream from timeline P. Since timeline A and B both run of the same "time", one that came from timeline P, and since he himself can timeline jump, him taking information from timeline A and using it in timeline B isn't breaking any rules. He also goes on to say that if he had taken info from timeline A then gone back to timeline P and used the info to change the branches, then she would have a point. But as he never actually used information he couldn't otherwise know to change the OUTCOME of the timelines, which is the fundamental reason why rule 6 exists, he's not doing anything wrong.]]
* ''VisualNovel/{{Danganronpa}}'' generally follows the decalogue, although rule 6 [[spoiler:(and 10 later on)]] is broken in a number of scenes. However, one of the cases is unpredictable before the trial happens, and in another case, there's not enough information to conclusively answer it at all.
* Hanai's route in ''VisualNovel/MetroPDCloseToYou'' provides the audience with all of the facts needed to solve the mystery. Unfortunately, combined with the LawOfConservationOfDetail and the fact that the VN's focus is more on romance than on mystery, this means that the reader will probably have it figured out well before any of the detectives do.

[[folder:Web Original]]
* ''The Big Idea'' of the WhateleyUniverse is a FairPlayWhodunnit, even though the superpowers of the characters add complications over the usual detective story. The reader even has more information than Reach, the character who plays the detective in the story.

[[folder:Western Animation]]
* {{Lampshaded}} in the theme song to ''APupNamedScoobyDoo'', which was quite a bit more fair than the CluelessMystery-type escapades of the previous series.
** A lot of later series became more fair when it came to mysteries, though some would return to the CluelessMystery route (but they would usually at least try to lampshade it).
* The first few Sideshow Bob episodes of ''TheSimpsons'' were this kind of story. Later on, the writers abandoned the mystery angle because coming up with them proved too difficult.
** And of course special mention must go to the 2-part Season 6 closer/Season 7 opener "Who Shot Mr. Burns?" Even though the culprit did seem to come out of the blue, the clues were indeed all there, with the mystery even being drummed up as a contest to see who could figure it out. In fact, the culprit was actually properly identified by a fan of the show, legitimately using the clues presented, in the summer between the two episodes. Sadly, he didn't actually win anything.
*** The writers lampshade this by ending the first part with Dr. Hibbert turning to the viewer and saying "Well, I couldn't possibly solve this mystery...can YOU?" Then the camera pans back and we realize he's actually talking to Chief Wiggum.
*** The reason the fan didn't win was because the contest was so poorly designed. The way it worked was that of all the entries, the producers would choose a thousand, out of which they would pick whoever sent in the correct answer. Unfortunately, from the thousand that they picked, no one actually had the correct answer. You would assume that they would just start again with another thousand, but the rules specifically stated that the winner had to be out of the ''first'' thousand picked. So, they just chose someone randomly. Of course, this meant that any number of people could have sent in the correct culprit, just were unlucky to not wind up in the final thousand.
* Pops up in ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' in several episodes.
** The episode [[Recap/MyLittlePonyFriendshipIsMagicS2E8TheMysteriousMareDoWell "The Mysterious Mare Do Well"]]. There are deliberate clues throughout the episode to Mare Do Well's identity, though it does require [[ContinuityNod some knowledge of the series continuity to puzzle out correctly]].
*** [[spoiler: The Mare Do Well is established as being stronger than Rainbow Dash, particularly in her hind legs. [[Recap/MyLittlePonyFriendshipIsMagicS1E13FallWeatherFriends "Fall Weather Friends"]] established that Applejack's hind legs are stronger than Rainbow Dash's.]]
*** [[spoiler: During the construction scene, Mare Do Well proves to be very agile, dodging every piece of debris as they fell. Rainbow Dash muses to herself that she is fast as well as strong, but she also muses that she's able to [[Recap/MyLittlePonyFriendshipIsMagicS1E15FeelingPinkieKeen predict things before they can happen]].]]
*** [[spoiler: While Twilight's magical aura color is seen in many episodes, one could point to [[Recap/MyLittlePonyFriendshipIsMagicS1E6BoastBusters "Boast Busters"]] as an episode that established her as one of the only unicorns capable of the large-scale magic necessary to move the rocks and repair the dam.]]
*** [[spoiler: From the same scene, the Mare Do Well is seen with a unicorn horn, and then a moment later with pegasus wings. Outside of Celestia, Luna, and Cadence (who are ruled out for size considerations), no pony has both a horn and wings, indicating that more than one pony is posing as the Mare Do Well.]]
*** This, of course, is assuming the viewer even realizes that Mare Do Well's identity is supposed to be deducible, as opposed to her being an [[LoadsAndLoadsOfCharacters entirely new character]].
** The episode [[Recap/MyLittlePonyFriendshipIsMagicS2E24MysteryOnTheFriendshipExpress "Mystery on the Friendship Express"]] kinda follows the rules for the first half (the introduction and crime), but then throws them away and conceals all the clues discovered during the investigation proper.
*** When Pinkie chases the culprit down to the caboose, [[spoiler:the silhouette seen in the windows has Rainbow Dash's mane.]]
*** Next, in the engine car, [[spoiler: the "conductor" uses a female pony model (the conductor is conclusively established to be male in a later scene) and a yellow ear is seen. These put together mean Fluttershy.]]
*** Finally, the easiest to spot is after the blinds are shut: [[spoiler: the portrait on the wall gains an eyelash and Rarity starts wearing her mane to cover one eye.]]
*** The ponies investigating, Twilight and Pinkie, can't be the culprits; that would violate Rule 7.
--->'''Pinkie:''' ''[shocked]'' You're not accusing ''me'', are you?!
** The episode "Rarity Investigates!" plays the trope far more straight when Rarity, well, [[ExactlyWhatItSaysOnTheTin investigates]] a crime Rainbow Dash is accused of committing. Every clue is shown to the audience as Rarity finds them, even when there aren't any lines calling attention to them until the end:
*** Rarity finds a lock of Rainbow Dash's mane at the scene of the crime. [[spoiler:It has flat ends, an obvious sign that the culprit cut and planted it there to frame her]].
*** She sniffs an envelope allegedly sent by Rainbow Dash. [[spoiler:Earlier in the episode, she notices the culprit wearing a distinct cologne, which matches the scent she finds on the envelope]].
*** She swoons over a set of curtains tied with velvet rope. [[spoiler:One of the curtains is untied, meaning the culprit was hiding behind them]].
*** She asks a witness if she saw anyone famous acting suspiciously. [[spoiler:The culprit is in fact a celebrity introduced in the first act, which could be pieced together with the evidence on hand]].
*** Earlier in the episode, Rarity remarks on how difficult it is to remove silk stains. [[spoiler:The culprit wears a silk scarf in a different style after the crime to hide the stains of a chocolate cake he used to distract the castle guards]].