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* In TheSims, reaching the top of the criminal career track ALWAYS pays more than reaching the top of the law enforcement career track.
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** Note it only works in the first level, once Tony is known to the underworld. The hush money required to get gangs off your back will outweight the money gained.
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*** Besides, the light spells "HourOfPower" and "Day of Protection" are basically packages of every {{buff}} spell from all the other magic styles, divine or arcane (minus "Immolation" from fire magic), and casts these spells at four times the power of their regular variants (meaning they last pretty much all day). Add "Day of the Gods" on top of it on high level and you get a party that's basically invulnerable, and Paralysis will knock pretty much any enemy out of commission. Sure, you find pedestals that cast these spells on you -- in the good faction headquarters, which is quite a ways from the last dungeons, and also rather impractical to sneak in and out of every time you want those buffs cast at you (at a considerable lower skill level than you could do yourself).

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*** Besides, the light spells "HourOfPower" and "Day of Protection" are basically packages of every {{buff}} spell from all the other magic styles, divine or arcane (minus "Immolation" from fire magic and the all-important "Protection from Magic" from body magic), and casts these spells at four times the power of their regular variants (meaning they last pretty much all day). Add "Day of the Gods" on top of it on high level and you get a party that's basically invulnerable, and Paralysis will knock pretty much any enemy out of commission. Sure, you find pedestals that cast these spells on you -- in the good faction headquarters, which is quite a ways from the last dungeons, and also rather impractical to sneak in and out of every time you want those buffs cast at you (at a considerable lower skill level than you could do yourself).
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Fucking Thistroper!


** Although none of these options are mutually exclusive (this troper did all 4 guilds in his game).
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** In MassEffect2 you have the Paragon/Renegade interrupts. Usually (with some some notable exceptions) Paragon interrupts have you doing something compassionate and caring. Renegade interrupts, on the other hand, tend to involve much cooler and spectacular options, including some hysterical ShutUpHannibal moments.
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** Mm. As far as this editor can see, it typically splits between "evil cuts costs and pays better now" and "good increases profits and pays better tomorrow". Abusing employees and cutting benefits will slash overhead, but losses and sick days will cost; health insurance will cost dearly, but increased morale and efficiency will pay off.

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-->--'''Spider-Man''', ''[[MarvelUltimateAlliance Marvel: Ultimate Alliance]]'', on [[spoiler: Black Widow]] working for [[BigBad Dr. Doom.]]

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-->--'''Spider-Man''', ''[[MarvelUltimateAlliance Marvel: Ultimate Alliance]]'', on [[spoiler: Black Widow]] working for [[BigBad Dr. Doom.]]
Alliance]]''.
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* Appears for the most part in ''GrandTheftAuto'', with ''GrandTheftAutoSanAndreas'' being the one exception, sorta. Working for the [[AffablyEvil nice Triad mob boss]] pays better then working for the [[CompleteMonster heartless corrupt police officer.]]

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* Appears for the most part in ''GrandTheftAuto'', with ''GrandTheftAutoSanAndreas'' being the one exception, sorta. Working for the [[AffablyEvil nice Triad mob boss]] pays better then than working for the [[CompleteMonster heartless corrupt police officer.]]
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We are not Game Faqs


*** Although for the player willing to cheat, money is rather inconsequential in the game, since you just need to buy real estate to rent out then [[GameBreaker set your system date to years into the future to get gold quickly.]]
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* The MassEffect franchise involves the paragon/renegade meters, both of them separate meters rather than the same one. Basically, making paragon choices gives you more valuable allies than resources, while making renegade choices is the other-way around. While it would be important to balance between both in most other games, here in the MassEffect series it pays more to be either an extreme paragon or renegade, which is needed to unlock the various charm/intimidate conversation options, as well as certain side-quests.
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* BioShock is somewhat of an aversion. Harvesting a Little Sister gets you twice as much ADAM as saving one, but for every three you save, you get 200 ADAM and some goodies. By the end of the game, harvesting all of them yields more ADAM than saving them, but not by much, and the bonuses easily counteract the difference.

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* BioShock is somewhat of an aversion. Harvesting a Little Sister gets you twice as much ADAM as saving one, but for every three you save, you get 200 ADAM and some goodies. By the end of the game, harvesting all of them yields more ADAM than saving them, but not by much, and the bonuses for saving them easily counteract the difference.
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* In BioShock, Harvesting a Little Sister gets you twice as much ADAM as saving one, although for every three you save, you get 200 ADAM and some goodies. By the end of the game, harvesting all of them yields more ADAM than saving them, but not by much.

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* In BioShock, BioShock is somewhat of an aversion. Harvesting a Little Sister gets you twice as much ADAM as saving one, although but for every three you save, you get 200 ADAM and some goodies. By the end of the game, harvesting all of them yields more ADAM than saving them, but not by much.much, and the bonuses easily counteract the difference.
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** Mm. As far as this editor can see, it typically splits between "evil cuts costs and pays better now" and "good increases profits and pays better tomorrow". Abusing employees and cutting benefits will slash overhead, but losses and sick days will cost; health insurance will cost dearly, but increased morale and efficiency will pay off.
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* Early in ''Scarface: The World Is Yours'' every dollar is needed. Blasting drug dealers and taking their cash would raise the difficulty level. Better to sell them the drugs and them shoot them in the foot. With a little luck, your chauffer will finish the job. No increased difficulty level. You got the cash and the drugs back. Time to find the next dealer.
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* In ''ChronoCross'', at one point you are asked to save Kid after she's poisoned. You can refuse; if you do this, you piss off some people, doom the Hydra and Dwarves of Home World to extinction and Razzly to being eaten by a pentapod...but you can only get Glenn, who's one of the most powerful characters in the game, if you refuse.
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*** And THEN, of course, you can go back to your employer, who tries a YouHaveFailedMe on you. Turns out he wanted the nymph to dissect her and use her parts for magic. You then kill him for ''another'' 2000exp, and loot his tower for his gold and magical artifacts. Meaning you got paid ''thrice'', with no negative repercussions. Who said ChronicBackstabbingDisorder wasn't fun?

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*** And THEN, of course, you can go back to your employer, who tries a YouHaveFailedMe on you. Turns out he wanted the nymph to dissect her and use her parts for magic. You then kill him for ''another'' 2000exp, and loot his tower for his gold and magical artifacts. Meaning Bottom line: Nymph goes free to live her life in peace, the world is rid of one evil, scheming wizard and a naive, lovestruck wizard, and you got paid ''thrice'', with no negative repercussions.''thrice''. Who said ChronicBackstabbingDisorder wasn't fun?
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** Also nice in GTA4 it would be more of "Evil pays at least anything" with the mission [[spoiler: where you have to choose if you kill Patrick or Francis McReary, the nice criminal brother of one of your friends or the corrupt cop (also the dick brother of you friend). The evil guy pays you 20.000 dollar and you can call him three times to loose your wanted level, an ability that otherwise only has your optional girlfriend. Patrick instead gives you for saving his ass nothing.]]
*** Choosing the mission for money is also pointless, as there are countless ways of getting it.
** The opposite occurs with [[spoiler: the assassination of Playboy X (jerk) or Dwayne (ex-criminal who wants to get on with his life. Killing Playboy results in getting his crib as additional savehouse with cameo clothes of GTA3s protagonist, also you are becoming friends with Dwayne with a notable friendship bonus. Playboy gives you a few thousand bucks and never talks with you again.]]

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** Also nice in GTA4 ''[=GTA4=]'' it would be more of "Evil pays at least anything" with the mission [[spoiler: where you have to choose if you kill Patrick or Francis McReary, the nice criminal brother of one of your friends or the corrupt cop (also the dick brother of you friend). The evil guy pays you 20.000 dollar and you can call him three times to loose your wanted level, an ability that otherwise only has your optional girlfriend. Patrick instead gives you for saving his ass nothing.]]
*** Choosing the mission for money is also pointless, as [[MoneyForNothing there are countless ways of getting it.
it]].
** The opposite occurs with [[spoiler: the assassination of Playboy X (jerk) or Dwayne (ex-criminal who wants to get on with his life. Killing Playboy results in getting his crib as additional savehouse savehouse, with cameo clothes of GTA3s protagonist, also ''[=GTA3=]'''s protagonist in the wardrobe. Also you are becoming become friends with Dwayne with Dwayne, and get a notable friendship bonus. Playboy gives you a few thousand bucks and never talks with you again.]]
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* In ''TachyonTheFringe'', siding with [[MegaCorp GalSpan]] nets you higher-payout and easier missions and higher-tech equipment, as opposed to siding with the [[LaResistance Bora]], who can't really afford to pay you much and fly hastily-converted cargo haulers with dumbfire missiles forced to resort to guerilla tactics. It can be assumed, though (although {{YMMV}}), that the latter choice is the moral high ground. Indeed, the Bora ending reveals that [[spoiler:it was [=GalSpan=] who set up Jake in the first place]]. This is a case of YourTerroristsAreOurFreedomFighters.
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Related tropes include RewardingVandalism and VideoGameCrueltyPotential. Opposing tropes include CutLexLuthorACheck and VideogameCaringPotential.

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Related tropes include RewardingVandalism and VideoGameCrueltyPotential.RewardingVandalism, VideoGameCrueltyPotential. Compare BetterLivingThroughEvil, where evil has some more diverse benefits. Opposing tropes include CutLexLuthorACheck and VideogameCaringPotential.
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**** Also, in the last mission in Broken Steel add-on, you have the option to nuke two targets, the Enclave-controlled Mobile Base Crawler, or [[spoiler: The Citadel, aka the HQ for the Brotherhood of Steel, your most loyal in-game allies]]. If you choose the former, your reward is...GoodFeelsGood and a thanks speech. Doing the latter nets you the most powerful handgun in the game (specifically, the rarest of rare version of [[RevolversAreJustBetter Scoped .44 Magnum]]).

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**** Also, in the last mission in Broken Steel add-on, you have the option to nuke two targets, the Enclave-controlled Mobile Base Crawler, or [[spoiler: The Citadel, aka the HQ for the Brotherhood of Steel, your most loyal in-game allies]]. If you choose the former, your reward is...GoodFeelsGood and a thanks speech. Doing the latter nets you the most powerful handgun in the game (specifically, the rarest of rare version of [[RevolversAreJustBetter Scoped .44 Magnum]]).Magnum]]) ''and'' the satisfaction of having dealt with those {{Railroading}} idiots permanently.
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* The ''[[BaldursGate Baldur's Gate]]'' series mostly inverts the trope - sure, you get an extra hundred gold here and there, but the good side gets more XP, more unique magical artifacts and KarmaMeter bumps that ''decrease store prices'', ultimately rendering your money-grubbing ways moot. The evil {{NPC}}s tend to be better than the good ones, though, but since each game only has about four evil ones, you'll inevitably have to use them in every evil game you play. Oh yes, and you basically have to act [[LawfulStupidChaoticStupid Chaotic Stupid]] to be evil anyhow, which makes the whole thing damn unsatisfying.
** However, in BaldursGate 1, you're tasked with freeing a Nymph from a mage called Ragefast. You can kill him for 2000xp and his tower full of valuble magical artifacts and take the Nymph or let her go. Or you can say the right things to him, and he'll let the Nymph go without a fight, and you'll get 2000exp and a lock of her hair (which you can have turned into a powerful magical pendant later on) without a fight. But you can also do BOTH, by first persuading Ragefast, and then when the Nymph has gone, leaving you her lock of hair, inciting him to fight and killing him. That's 4000exp, and the hair, AND his items, without loss of reputation. This is just one example of the quests where you can do the right thing AND the wrong thing, for double the payment and no repercussions.
*** And THEN, of course, you can go back to your employer, who tries a YouHaveFailedMe on you. Turns out he wanted the nymph to disect her and use her parts for magic. You then kill him for ''another'' 2000exp, and loot his tower for gold and magical artifacts. Meaning you got paid ''thrice'', with no negative repercussions. Who said ChronicBackstabbingDisorder wasn't fun?

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* The ''[[BaldursGate Baldur's Gate]]'' series mostly inverts the trope trope, and bigtime - sure, you get an extra hundred gold here and there, but the good side gets quest resolutions nets more XP, more unique magical artifacts artifacts, and KarmaMeter bumps that ''decrease store prices'', prices'' and ultimately rendering render your money-grubbing ways moot. The evil {{NPC}}s tend to be are individually better than the their good ones, though, equivalents, but since each game only has about four evil ones, you'll inevitably have to use them in every evil game ones and good {{NPC}}s hate your guts if you play. do evil, your party options get severely limited. Oh yes, and you basically have to act [[LawfulStupidChaoticStupid Chaotic Stupid]] ChaoticStupid and embody EvilIsPetty to be evil anyhow, which makes the whole thing damn unsatisfying.
** However, in BaldursGate 1, ''BaldursGate 1'', you're tasked with freeing a Nymph from a mage called Ragefast. You can kill him for 2000xp and his tower full of valuble valuable magical artifacts and take the Nymph or let her go. Or you can say the right things to him, him and he'll let the Nymph go without a fight, and you'll get netting you 2000exp and a lock of her hair (which you can have turned turn into a powerful magical pendant later on) without a fight. cloak). But you can also do BOTH, by first persuading Ragefast, Ragefast and then when killing him once the Nymph has gone, leaving you her lock of hair, inciting him to fight and killing him.left. That's 4000exp, and the hair, AND his items, without loss of reputation. This is just one example of the quests where you can do the right thing AND the wrong thing, for double the payment and no repercussions.
*** And THEN, of course, you can go back to your employer, who tries a YouHaveFailedMe on you. Turns out he wanted the nymph to disect dissect her and use her parts for magic. You then kill him for ''another'' 2000exp, and loot his tower for his gold and magical artifacts. Meaning you got paid ''thrice'', with no negative repercussions. Who said ChronicBackstabbingDisorder wasn't fun?
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* Alice pushes aside her concerns about siding with the obviously evil Dr. Kinesis in [[http://www.evilplan.thewebcomic.com Evil Plan]] because he offers her a 300k salary per year. It isn't until she finds out that she won't be paid that she tries to quit.
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* Occasionally, the symbiote suit in ''Spiderman: Web of Shadows'' makes missions easier. For instance, in one mission, you can either disable a suit of armor with a PressXToNotDie sequence or just go symbiote and throw a car. This goes the other way too, as certain choices are more effective with the good choice as well.

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* Occasionally, the symbiote suit in ''Spiderman: ''Spider-Man: Web of Shadows'' makes missions easier. For instance, in one mission, you can either disable a suit of armor with a PressXToNotDie sequence or just go symbiote and throw a car. This goes the other way too, as certain choices are more effective with the good choice as well.

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** This is actually one of the major themes of ''{{Fable}} 3'' -Once you become the King of Albion, you have to choose between making good and evil decisions. Evil decisions generally reward you with more money, but earn you the animosity of your people and former allies; whereas good decisions please these people but put the nation in debt, making it much harder to amass the gold you need to protect Albion.



** This is actually one of the major themes of ''{{Fable}} 3'' -Once you become the King of Albion, you have to choose between making good and evil decisions. Evil decisions generally reward you with more money, but earn you the animosity of your people and former allies; whereas good decisions please these people but put the nation in debt, making it much harder to amass the gold you need to protect Albion.
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** This is actually one of the major themes of ''{{Fable}} 3'' -Once you become the King of Albion, you have to choose between making good and evil decisions. Evil decisions generally reward you with more money, but earn you the animosity of your people and former allies; whereas good decisions please these people but put the nation in debt, making it much harder to amass the gold you need to protect Albion.
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* In ''TheGodfather'' game, a lot of your income comes from shopkeepers and racket bosses you have intimidated into joining the Corleone cause, as well as {{Armed Blag}}s and [[BankRobbery Bank Robberies]]. Trying to make money off the corpses of enemy gangsters is challenging and slow-going, with ammo costs acting as a MoneySink until you buy a safehouse with ammo for all the gun types. For a SelfImposedChallenge you can try being NeighbourhoodFriendlyGangsters and forgo any of the above, but prepare to waste a lot more time.

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* In ''TheGodfather'' game, ''Game/TheGodfather: The Game'', a lot of your income comes from shopkeepers and racket bosses you have intimidated into joining the Corleone cause, as well as {{Armed Blag}}s and [[BankRobbery Bank Robberies]]. Trying to make money off the corpses of enemy gangsters is challenging and slow-going, with ammo costs acting as a MoneySink until you buy a safehouse with ammo for all the gun types. For a SelfImposedChallenge you can try being NeighbourhoodFriendlyGangsters and forgo any of the above, but prepare to waste a lot more time.
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*** And that the Mages Guild if you a complete Game Breaker just for completing it halfway. And the Fighter's Guild only gives standard high-leveled loot.

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*** And that the Mages Guild if you a complete Game Breaker just for completing it halfway. And the Fighter's Guild only gives standard high-leveled loot.loot, which you can also get by raiding a Fort or two.
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*** And that the Mages Guild if you a complete Game Breaker just for completing it halfway. And the Fighter's Guild only gives standard high-leveled loot.
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***[[GameBreaker On the other hand, money is rather inconsequential in the game since you just need to buy real estate to rent out, then set your Xbox 360's date to years into the future to get gold quickly.]]
*In the first ArmoredCore, similar to Fable's 'attack the farm' quest, there are two missions to either attack or defend some cargo, I believe, and attacking it pays more.

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***[[GameBreaker On ***Although for the other hand, player willing to cheat, money is rather inconsequential in the game game, since you just need to buy real estate to rent out, out then [[GameBreaker set your Xbox 360's system date to years into the future to get gold quickly.]]
*In the first ArmoredCore, similar to Fable's 'attack the farm' quest, there are two missions to either attack or defend some cargo, I believe, and attacking it pays more.

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