History Main / EvilPaysBetter

15th Aug '17 11:27:26 AM BeerBaron
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* A variation occurs in ''VideoGame/TheElderScrollsIVOblivion'', in which there's a split. The Theives'(illegal) and Fighters'(legal) Guilds would often reward you with paltry sums of gold when progressing through the ranks, but the rewards suddenly become better near the end, giving you powerful magical items and such, along with superior long-term benefits. The Mages' Guild(legal) and Dark Brotherhood(illegal) however, tend to give you the very powerful items and spells along the way, with the final rewards and long-term benefits being rather inferior compared to the former two guilds. Sure your tenants will hate you for making them pay a massive debt but they'll hate you more for letting more of the kingdom getting killed
** The Mages Guild is also the only way (without [[GameMod mods]] or [[DownloadableContent DLC]]) that you can get access to Enchanting and Spellmaking (which open up a whole new world of [[GameBreaker Game Breakers]]), just for completing it halfway. By contrast, the Fighter's Guild only gives standard high-leveled loot, which you can also get by raiding a dungeon or two.

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* A variation occurs in ''VideoGame/TheElderScrollsIVOblivion'', in which there's a split. The Theives'(illegal) and Fighters'(legal) Guilds would often reward you with paltry sums of gold when progressing through ''Franchise/TheElderScrolls''
** Throughout
the ranks, but the rewards suddenly become better near the end, giving you powerful magical items and such, along with superior long-term benefits. The Mages' Guild(legal) and Dark Brotherhood(illegal) however, tend to give you the very powerful items and spells along the way, with the final rewards and long-term benefits being rather inferior compared to the former two guilds. Sure your tenants will hate you for making them pay a massive debt but they'll hate you more for letting more of the kingdom getting killed
** The Mages Guild
series, this is also the only way (without [[GameMod mods]] or [[DownloadableContent DLC]]) that you can get access to Enchanting and Spellmaking (which open up a whole new world of [[GameBreaker Game Breakers]]), just case for completing it halfway. By contrast, many quests given by the Fighter's Guild only gives standard high-leveled loot, which you can also get [[OurGodsAreDifferent Daedric Princes]]. Though technically beings AboveGoodAndEvil who operate on their own BlueAndOrangeMorality, the Princes are mostly considered "evil" by raiding a dungeon or two.all but the most knowledgeable in-universe, especially in contrast to the SaintlyChurch of the Nine Divine, making them an EvilCounterpart almost by default. Accepting and completing the Daedric quests almost always involves rather uncouth activities, up to and including murder, [[ChronicBackstabbingDisorder backstabbing]], [[ImAHumanitarian cannibalism]], [[YourSoulIsMine stealing souls]], making [[DealWithTheDevil Deals With The Devil]], and even [[ArsonMurderAndJaywalking making it rain cats and dogs]]. (Which are ''[[{{Squick}} on fire]]''.) The rewards for completing these quests make them extremely worthwhile, however, including {{Legendary Weapon}}s, armor, and other artifacts of great power.



** An uncomfortable truth in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''. The Dark Brotherhood and Thieves' Guild questlines are some of the most rewarding and entertaining in the game, though the rewards of the Companions' and College's questlines aren't too shabby either. You also have to do pretty horrible things to obtain some of the Daedric Artifacts.
*** Upon being "[[AnOfferYouCantRefuse recruited]]" for the Dark Brotherhood, you can turn the tables using ExactWords to escape and initiate a quest to destroy them once and for all. A good cause, to be sure, but its rewards are quite small compared to the collective rewards of joining the Brotherhood and following its story arc to the end.

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** An uncomfortable truth in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'':
*** The [[ThievesGuild Thieves]] (illegal) and [[AdventureGuild Fighters]] (legal) Guilds would often reward you with [[DudeWheresMyReward paltry sums of gold]] when progressing through the ranks, but the rewards suddenly become better near the end, giving you powerful magical items and such, along with superior long-term benefits. The [[MagicalSociety Mages' Guild]] (legal) and [[MurderInc Dark Brotherhood]] (illegal) however, tend to give you the very powerful items and spells along the way, with the final rewards and long-term benefits being rather inferior compared to the former two guilds. Sure your tenants will hate you for making them pay a massive debt but they'll hate you more for letting more of the kingdom getting killed.
*** The Mages Guild is also the only way (without [[GameMod mods]] or [[DownloadableContent DLC]]) that you can get access to Enchanting and Spellmaking (which open up a whole new world of [[GameBreaker Game Breakers]]), just for completing it halfway. By contrast, the Fighter's Guild only gives standard high-leveled loot, which you can also get by raiding a dungeon or two.
**
''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''. Skyrim]]'':
***
The Dark Brotherhood and Thieves' Guild questlines are some of the most rewarding and entertaining in the game, though the rewards of the Companions' and College's questlines aren't too shabby either. You also have to do pretty horrible things to obtain some of the Daedric Artifacts.
***
Upon being "[[AnOfferYouCantRefuse recruited]]" for the Dark Brotherhood, you can turn the tables using ExactWords to escape and initiate a quest to destroy them once and for all. A good cause, to be sure, but its rewards are quite small compared to the collective rewards of joining the Brotherhood and following its story arc to the end.end.
*** The (mostly) good ending of Azura's Daedric quest is to purify Azura's Star, receiving it as a reusable Grand Soul Gem and gaining Aranea Ienith as a potential follower. On the other hand, you can complete the corruption and transform it into the Black Star which can hold all types of soul including human keep in mind Black Soul Gems are rather rare and humanoid souls are the best for enchanting.
14th Aug '17 6:54:36 PM LordInsane
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** In ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', your best monetary rewards actually come from a noble of slightly questionable action, Lord K'avar of Sentinel; even if you become his enemy, he will still send expensive stuff your way. The worst payments are from the noble Knights guilds, who offer you armor at different levels, and a house when you get to the top, but pay you nothing otherwise. Though played with if you pay close attention to costs, or read a game-guide: Knight Orders ''pay'' you nothing otherwise... but rising through the ranks makes more things free.

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** In ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', your best monetary rewards actually come from a noble of slightly questionable action, Lord K'avar of Sentinel; even if you become his enemy, he will still send expensive stuff your way. The worst payments are from the noble Knights guilds, Knightly Orders, who offer you armor at different levels, and a house when you get to the top, but pay you nothing otherwise. Though played with if you pay close attention to costs, or read a game-guide: Knight Knightly Orders ''pay'' you nothing otherwise... but rising through the ranks makes more things free.it free to sleep at inns (first in the associated region, then in the entire Iliac Bay) and travel by ship. This means you can cross the Iliac Bay at speed without spending any gold, with obvious long-term gains (especially since gold has weight in ''Daggerfall'', so not having to carry as much means you're at less risk of being overburdened when looting).
4th Aug '17 2:02:02 AM GrammarNavi
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* Causality-inverted in ''AceCombatZeroTheBelkanWar'', where earning more money ''makes'' you "evil". The game's KarmaMeter is based on your treatment of neutral targets and fleeing enemies: finishing them off them earns you cash and [[OnlyInItForTheMoney Mercenary]] points, while sparing them nets you almost nothing except {{Knight|InShiningArmor}} points. Mercenary path, in turn, throws tougher and more numerous bosses at you, which, again, earns you more cash than the bosses in the Knight or the middle (Soldier) path.

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* Causality-inverted in ''AceCombatZeroTheBelkanWar'', ''VideoGame/AceCombatZeroTheBelkanWar'', where earning more money ''makes'' you "evil". The game's KarmaMeter is based on your treatment of neutral targets and fleeing enemies: finishing them off them earns you cash and [[OnlyInItForTheMoney Mercenary]] points, while sparing them nets you almost nothing except {{Knight|InShiningArmor}} points. Mercenary path, in turn, throws tougher and more numerous bosses at you, which, again, earns you more cash than the bosses in the Knight or the middle (Soldier) path.
20th Jul '17 2:06:16 PM ectostar
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Non-VideoGame examples can be found at the bottom of the page.

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Non-VideoGame examples [[foldercontrol]]

[[folder:Film]]
* This is part of Scaramanga's NotSoDifferent speech to Bond in ''Film/TheManWithTheGoldenGun'', to illustrate the one difference between the two men as Scaramanga sees it. He
can be found at afford to live on an island paradise because he gets paid a million dollars per assassination contract, while Bond, as Scaramanga puts it, "works for peanuts; a hearty 'well done' from the bottom Queen and a pittance of a pension".
* In the fan film ''S.T.E.A.M. The Movie'', Jean-Claude Van Darn joins the E.V.I.L. team because they actually give their employees a paycheck.
[[/folder]]

[[folder:Tabletop Games]]
* The first version
of the page.
''TabletopGame/StarWarsD20'' roleplaying game took the concept of the Dark Side as being a shortcut to power and ran with it literally. Using force points lets you add [=xd6=] (adds whatever number the 6-sided die shows) to your hit rolls, allowing you to succeed at normally impossible tasks. The Light Side goes up steadily adding a single d6 per tier, but the dark side quickly jumps up to 3 and then 5, but then stops while the Light Side continues on to 6.
* The mission reward table in ''TabletopGame/{{Shadowrun}}'' Fifth Edition has a "Run will make you a cold-hearted bastard" entry that modifies the cash reward by up to twenty percent. Conversely, the "Run has good feelings as part of its reward" entry reduces the cash by up to twenty percent.
[[/folder]]

[[folder:Video Games]]




[[AC:{{Film}}]]
* This is part of Scaramanga's NotSoDifferent speech to Bond in ''Film/TheManWithTheGoldenGun'', to illustrate the one difference between the two men as Scaramanga sees it. He can afford to live on an island paradise because he gets paid a million dollars per assassination contract, while Bond, as Scaramanga puts it, "works for peanuts; a hearty 'well done' from the Queen and a pittance of a pension".
* In the fan film ''S.T.E.A.M. The Movie'', Jean-Claude Van Darn joins the E.V.I.L. team because they actually give their employees a paycheck.

[[AC:TabletopGames]]
* The first version of the ''TabletopGame/StarWarsD20'' roleplaying game took the concept of the Dark Side as being a shortcut to power and ran with it literally. Using force points lets you add [=xd6=] (adds whatever number the 6-sided die shows) to your hit rolls, allowing you to succeed at normally impossible tasks. The Light Side goes up steadily adding a single d6 per tier, but the dark side quickly jumps up to 3 and then 5, but then stops while the Light Side continues on to 6.
* The mission reward table in ''TabletopGame/{{Shadowrun}}'' Fifth Edition has a "Run will make you a cold-hearted bastard" entry that modifies the cash reward by up to twenty percent. Conversely, the "Run has good feelings as part of its reward" entry reduces the cash by up to twenty percent.

[[AC:WebComics]]

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\n[[AC:{{Film}}]]\n* This is part of Scaramanga's NotSoDifferent speech to Bond in ''Film/TheManWithTheGoldenGun'', to illustrate the one difference between the two men as Scaramanga sees it. He can afford to live on an island paradise because he gets paid a million dollars per assassination contract, while Bond, as Scaramanga puts it, "works for peanuts; a hearty 'well done' from the Queen and a pittance of a pension".\n* In the fan film ''S.T.E.A.M. The Movie'', Jean-Claude Van Darn joins the E.V.I.L. team because they actually give their employees a paycheck.\n\n[[AC:TabletopGames]]\n* The first version of the ''TabletopGame/StarWarsD20'' roleplaying game took the concept of the Dark Side as being a shortcut to power and ran with it literally. Using force points lets you add [=xd6=] (adds whatever number the 6-sided die shows) to your hit rolls, allowing you to succeed at normally impossible tasks. The Light Side goes up steadily adding a single d6 per tier, but the dark side quickly jumps up to 3 and then 5, but then stops while the Light Side continues on to 6.\n* The mission reward table in ''TabletopGame/{{Shadowrun}}'' Fifth Edition has a "Run will make you a cold-hearted bastard" entry that modifies the cash reward by up to twenty percent. Conversely, the "Run has good feelings as part of its reward" entry reduces the cash by up to twenty percent.\n\n[[AC:WebComics]][[/folder]]

[[folder:Web Comics]]




[[AC:WebOriginal]]

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\n[[AC:WebOriginal]][[/folder]]

[[folder:Web Original]]




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[[/folder]]
11th Jul '17 12:51:02 PM bitemytail
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*** Subverted in the Tenpenny Tower quest, since helping Roy Philips and his ghouls massacre the tower earns you the Ghoul mask, which protects you from feral ghouls, especially the [[DemonicSpiders reavers]]. Killing Philips for Chief Gustavo only gets you 500-700 caps, while having the ghouls peacefully move in(only to turn on the residents later) nets you both the money and the ghoul mask. Thus, the peaceful option actually grants the greatest reward. Of course the ''[[TakeAThirdOption third option]]'' is this: [[spoiler: let the ghouls in, turn on a Stealth Boy, kill Roy Philips before he gets in, loot his corpse.]] This nets you the [=xp=] for the quest [[spolier:and kill]] as well as getting a better ending then the so called "good" ending (leaving the residents, especially Herbert "Daring" Dashwood, alive) but you lose the Ghoul Mask (which doesn't protect you from already hostile feral ghouls).

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*** Subverted in the Tenpenny Tower quest, since helping Roy Philips and his ghouls massacre the tower earns you the Ghoul mask, which protects you from feral ghouls, especially the [[DemonicSpiders reavers]]. Killing Philips for Chief Gustavo only gets you 500-700 caps, while having the ghouls peacefully move in(only to turn on the residents later) nets you both the money and the ghoul mask. Thus, the peaceful option actually grants the greatest reward. Of course the ''[[TakeAThirdOption third option]]'' is this: [[spoiler: let the ghouls in, turn on a Stealth Boy, kill Roy Philips before he gets in, loot his corpse.]] This nets you the [=xp=] for the quest [[spolier:and [[spoiler:and kill]] as well as getting a better ending then the so called "good" ending (leaving the residents, especially Herbert "Daring" Dashwood, alive) but you lose the Ghoul Mask (which doesn't protect you from already hostile feral ghouls).
25th May '17 10:38:48 PM DastardlyDemolition
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* The first version of the ''TabletopGame/StarWarsD20'' roleplaying game took the concept of the Dark Side as being a shortcut to power and ran with it literally. Using force points lets you add Xd6 to your hit rolls, allowing you to succeed at normally impossible tasks. The Light Side goes up steadily adding a single d6 per tier, but the dark side quickly jumps up to 3 and then 5, but then stops while the Light Side continues on to 6.

to:

* The first version of the ''TabletopGame/StarWarsD20'' roleplaying game took the concept of the Dark Side as being a shortcut to power and ran with it literally. Using force points lets you add Xd6 [=xd6=] (adds whatever number the 6-sided die shows) to your hit rolls, allowing you to succeed at normally impossible tasks. The Light Side goes up steadily adding a single d6 per tier, but the dark side quickly jumps up to 3 and then 5, but then stops while the Light Side continues on to 6.
25th May '17 9:41:42 PM DastardlyDemolition
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*** Subverted in the Tenpenny Tower quest, since helping Roy Philips and his ghouls massacre the tower earns you the Ghoul mask, which protects you from feral ghouls, especially the reavers. Killing Philips for Chief Gustavo only gets you 500-700 caps, while having the ghouls peacefully move in(only to turn on the residents later) nets you both the money and the ghoul mask. Thus, the peaceful option actually grants the greatest reward.
*** Also, in the last mission in Broken Steel add-on, you have the option to nuke two targets, the Enclave-controlled Mobile Base Crawler, or [[spoiler: The Citadel, aka the HQ for the Brotherhood of Steel, your most loyal in-game allies]]. If you choose the former, your reward is...GoodFeelsGood and a thanks speech. Doing the latter nets you the most powerful handgun in the game (specifically, the rarest of rare version of [[RevolversAreJustBetter Scoped .44 Magnum]]) ''and'' the satisfaction of having dealt with those {{Railroading}} idiots permanently.
*** New Vegas's final add on Lonesome Road repeats this, only you get the option to nuke the NCR or the Legion, the two main warring factions, or nuke neither, OR nuke both. No matter what you do you'll get a spiffy melee weapon and light armor, but for each outpost nuked it will open up a secret area with both a grenade launcher, and another very good armor. So to get maximum rewards (melee weapon, both grenade launchers, and all 3 armors) you'd need to nuke both to open up both areas. Taking the good route of stopping both launches will only net you stuff you'd get regardless.
*** The Honest Hearts addon actually subverts this though. At any point in the story you can opt to simply kill an important character, which immediately ends the story and gives you a quick simple fetch quest to finish off the addon, give you your exp and final weapon rewards and resumes the main game. This means you can effectively finish a several hour addon in 5 minutes. However you'll only get the full item rewards if you solve everyone's problems and finish the whole thing. The quick evil solution actually denies you rewards.

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*** Subverted in the Tenpenny Tower quest, since helping Roy Philips and his ghouls massacre the tower earns you the Ghoul mask, which protects you from feral ghouls, especially the reavers.[[DemonicSpiders reavers]]. Killing Philips for Chief Gustavo only gets you 500-700 caps, while having the ghouls peacefully move in(only to turn on the residents later) nets you both the money and the ghoul mask. Thus, the peaceful option actually grants the greatest reward.
reward. Of course the ''[[TakeAThirdOption third option]]'' is this: [[spoiler: let the ghouls in, turn on a Stealth Boy, kill Roy Philips before he gets in, loot his corpse.]] This nets you the [=xp=] for the quest [[spolier:and kill]] as well as getting a better ending then the so called "good" ending (leaving the residents, especially Herbert "Daring" Dashwood, alive) but you lose the Ghoul Mask (which doesn't protect you from already hostile feral ghouls).
*** Also, in the last mission in Broken Steel add-on, you have the option to nuke two targets, the Enclave-controlled Mobile Base Crawler, or [[spoiler: The Citadel, aka the HQ for the Brotherhood of Steel, your most loyal in-game allies]]. If you choose the former, your reward is...GoodFeelsGood and a thanks speech.speech (as well as having the Brotherhood's only technological competition in the Capital Wasteland taken out). Doing the latter nets you the most powerful handgun in the game (specifically, the rarest of rare version of [[RevolversAreJustBetter Scoped .44 Magnum]]) Magnum]]), [[Film/DirtyHarry Callahan's]] Magnum, ''and'' the satisfaction of having dealt with those {{Railroading}} idiots permanently.
permanently. Of course the revolver [[BreakableWeapons will eventually degrade]] and spares are in short supply so it's a give and take.
*** ''[[VideoGame/FalloutNewVegas New Vegas's Vegas]]'''s final add on Lonesome Road ''Lonesome Road'' repeats this, this: only you get the option to nuke the NCR or the Legion, the two main warring factions, or nuke neither, OR nuke both. No matter what you do you'll get a spiffy melee weapon and light armor, but for each outpost nuked it will open up a secret area with both a grenade launcher, and another very good armor. So to get maximum rewards (melee weapon, both grenade launchers, and all 3 armors) you'd need to nuke both to open up both areas. areas and fight the very-powerful bosses of each area. Taking the good route of stopping both launches will only net you stuff you'd get regardless.
regardless. [[MultipleEndings The ending for this part]] shows that the NCR, Legion, and Mojave suffers from the savage radiation that closes off the area from the rest of the world and leads to wide-spread destruction.
*** The Honest Hearts addon ''Honest Hearts'' add-on actually subverts this though. At any point in the story you can opt to simply kill an important character, which immediately ends the story and gives you a quick simple fetch quest to finish off the addon, add-on, give you your exp and final weapon rewards and resumes the main game. This means you can effectively finish a several hour addon add-on in 5 minutes. However you'll only get the full item rewards if you solve everyone's problems and finish the whole thing. The quick evil solution actually denies you rewards.rewards as well as pissing of [[Determinator Joshua]] [[MadeOfIron Graham]].
25th May '17 8:48:28 PM DastardlyDemolition
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* Inverted in ''VideoGame/MetalGearSolid3'': while you may choose to pave your way with piles of corpses, every single soldier you kill, as opposed to tranq or avoid entirely will attack you during your brief stint on the Other Side, where you face The Sorrow. If you've killed a lot, this sequence can take an agonizingly long time.. Also, defeating bosses by non-lethal means nets you their camouflage, while killing them gives you a fat lot of nothing.

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* Inverted in ''VideoGame/MetalGearSolid3'': while you may choose to pave your way with piles of corpses, every single soldier you kill, as opposed to tranq or avoid entirely will attack you during your brief stint on the Other Side, where you face The Sorrow. If you've killed a lot, this sequence can take an agonizingly long time..time (but it can be pretty funny if you [[GroinAttack shoot everyone in the nuts]]. Also, defeating bosses by non-lethal means nets you their camouflage, while killing them gives you a fat lot of nothing.
24th May '17 10:01:47 PM DastardlyDemolition
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** This is actually one of the major themes of ''VideoGame/FableIII'' -Once you become the King of Albion, you have to choose between making good and evil decisions. Evil decisions generally reward you with more money, but earn you the animosity of your people and former allies; whereas good decisions please these people but put the nation in debt, making it much harder to amass the gold you need to protect Albion.

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** This is actually one of the major themes of ''VideoGame/FableIII'' -Once you become the King of Albion, you have to choose between making good and evil decisions. Evil decisions generally reward you with more money, but earn you the animosity of your people and former allies; whereas good decisions please these people but put the nation in debt, making it much harder to amass the gold you need to protect Albion. [[spoiler:[[TheChainsOfCommanding It's partially the reason why the Kingdom hated your brother in the first place]]]].



* A variation occurs in ''VideoGame/TheElderScrollsIVOblivion'', in which there's a split. The Theives'(illegal) and Fighters'(legal) Guilds would often reward you with paltry sums of gold when progressing through the ranks, but the rewards suddenly become better near the end, giving you powerful magical items and such, along with superior long-term benefits. The Mages' Guild(legal) and Dark Brotherhood(illegal) however, tend to give you the very powerful items and spells along the way, with the final rewards and long-term benefits being rather inferior compared to the former two guilds.

to:

* A variation occurs in ''VideoGame/TheElderScrollsIVOblivion'', in which there's a split. The Theives'(illegal) and Fighters'(legal) Guilds would often reward you with paltry sums of gold when progressing through the ranks, but the rewards suddenly become better near the end, giving you powerful magical items and such, along with superior long-term benefits. The Mages' Guild(legal) and Dark Brotherhood(illegal) however, tend to give you the very powerful items and spells along the way, with the final rewards and long-term benefits being rather inferior compared to the former two guilds. Sure your tenants will hate you for making them pay a massive debt but they'll hate you more for letting more of the kingdom getting killed
28th Apr '17 9:55:55 AM Cuddles
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Added DiffLines:

** Mostly averted, however, in Baldur's Gate and most of the other Infinity Engine games. Many quests will offer either a good option that rewards some xp and reputation, and an evil option that rewards gold or items, appearing to play this straight. However, reputation affects prices in shops, as well as preventing some shops and quest-givers talking to you at all. Mugging an old lady for a few gold doesn't count for much when it means paying thousands more for that magic sword you want to buy. It's not even a case of trading short-term for long-term gain; it only takes a few reputation points to make far more difference in prices than taking the evil options will give you.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.EvilPaysBetter