History Main / EvilPaysBetter

25th May '17 10:38:48 PM DastardlyDemolition
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* The first version of the ''TabletopGame/StarWarsD20'' roleplaying game took the concept of the Dark Side as being a shortcut to power and ran with it literally. Using force points lets you add Xd6 to your hit rolls, allowing you to succeed at normally impossible tasks. The Light Side goes up steadily adding a single d6 per tier, but the dark side quickly jumps up to 3 and then 5, but then stops while the Light Side continues on to 6.

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* The first version of the ''TabletopGame/StarWarsD20'' roleplaying game took the concept of the Dark Side as being a shortcut to power and ran with it literally. Using force points lets you add Xd6 [=xd6=] (adds whatever number the 6-sided die shows) to your hit rolls, allowing you to succeed at normally impossible tasks. The Light Side goes up steadily adding a single d6 per tier, but the dark side quickly jumps up to 3 and then 5, but then stops while the Light Side continues on to 6.
25th May '17 9:41:42 PM DastardlyDemolition
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*** Subverted in the Tenpenny Tower quest, since helping Roy Philips and his ghouls massacre the tower earns you the Ghoul mask, which protects you from feral ghouls, especially the reavers. Killing Philips for Chief Gustavo only gets you 500-700 caps, while having the ghouls peacefully move in(only to turn on the residents later) nets you both the money and the ghoul mask. Thus, the peaceful option actually grants the greatest reward.
*** Also, in the last mission in Broken Steel add-on, you have the option to nuke two targets, the Enclave-controlled Mobile Base Crawler, or [[spoiler: The Citadel, aka the HQ for the Brotherhood of Steel, your most loyal in-game allies]]. If you choose the former, your reward is...GoodFeelsGood and a thanks speech. Doing the latter nets you the most powerful handgun in the game (specifically, the rarest of rare version of [[RevolversAreJustBetter Scoped .44 Magnum]]) ''and'' the satisfaction of having dealt with those {{Railroading}} idiots permanently.
*** New Vegas's final add on Lonesome Road repeats this, only you get the option to nuke the NCR or the Legion, the two main warring factions, or nuke neither, OR nuke both. No matter what you do you'll get a spiffy melee weapon and light armor, but for each outpost nuked it will open up a secret area with both a grenade launcher, and another very good armor. So to get maximum rewards (melee weapon, both grenade launchers, and all 3 armors) you'd need to nuke both to open up both areas. Taking the good route of stopping both launches will only net you stuff you'd get regardless.
*** The Honest Hearts addon actually subverts this though. At any point in the story you can opt to simply kill an important character, which immediately ends the story and gives you a quick simple fetch quest to finish off the addon, give you your exp and final weapon rewards and resumes the main game. This means you can effectively finish a several hour addon in 5 minutes. However you'll only get the full item rewards if you solve everyone's problems and finish the whole thing. The quick evil solution actually denies you rewards.

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*** Subverted in the Tenpenny Tower quest, since helping Roy Philips and his ghouls massacre the tower earns you the Ghoul mask, which protects you from feral ghouls, especially the reavers.[[DemonicSpiders reavers]]. Killing Philips for Chief Gustavo only gets you 500-700 caps, while having the ghouls peacefully move in(only to turn on the residents later) nets you both the money and the ghoul mask. Thus, the peaceful option actually grants the greatest reward.
reward. Of course the ''[[TakeAThirdOption third option]]'' is this: [[spoiler: let the ghouls in, turn on a Stealth Boy, kill Roy Philips before he gets in, loot his corpse.]] This nets you the [=xp=] for the quest [[spolier:and kill]] as well as getting a better ending then the so called "good" ending (leaving the residents, especially Herbert "Daring" Dashwood, alive) but you lose the Ghoul Mask (which doesn't protect you from already hostile feral ghouls).
*** Also, in the last mission in Broken Steel add-on, you have the option to nuke two targets, the Enclave-controlled Mobile Base Crawler, or [[spoiler: The Citadel, aka the HQ for the Brotherhood of Steel, your most loyal in-game allies]]. If you choose the former, your reward is...GoodFeelsGood and a thanks speech.speech (as well as having the Brotherhood's only technological competition in the Capital Wasteland taken out). Doing the latter nets you the most powerful handgun in the game (specifically, the rarest of rare version of [[RevolversAreJustBetter Scoped .44 Magnum]]) Magnum]]), [[Film/DirtyHarry Callahan's]] Magnum, ''and'' the satisfaction of having dealt with those {{Railroading}} idiots permanently.
permanently. Of course the revolver [[BreakableWeapons will eventually degrade]] and spares are in short supply so it's a give and take.
*** ''[[VideoGame/FalloutNewVegas New Vegas's Vegas]]'''s final add on Lonesome Road ''Lonesome Road'' repeats this, this: only you get the option to nuke the NCR or the Legion, the two main warring factions, or nuke neither, OR nuke both. No matter what you do you'll get a spiffy melee weapon and light armor, but for each outpost nuked it will open up a secret area with both a grenade launcher, and another very good armor. So to get maximum rewards (melee weapon, both grenade launchers, and all 3 armors) you'd need to nuke both to open up both areas. areas and fight the very-powerful bosses of each area. Taking the good route of stopping both launches will only net you stuff you'd get regardless.
regardless. [[MultipleEndings The ending for this part]] shows that the NCR, Legion, and Mojave suffers from the savage radiation that closes off the area from the rest of the world and leads to wide-spread destruction.
*** The Honest Hearts addon ''Honest Hearts'' add-on actually subverts this though. At any point in the story you can opt to simply kill an important character, which immediately ends the story and gives you a quick simple fetch quest to finish off the addon, add-on, give you your exp and final weapon rewards and resumes the main game. This means you can effectively finish a several hour addon add-on in 5 minutes. However you'll only get the full item rewards if you solve everyone's problems and finish the whole thing. The quick evil solution actually denies you rewards.rewards as well as pissing of [[Determinator Joshua]] [[MadeOfIron Graham]].
25th May '17 8:48:28 PM DastardlyDemolition
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* Inverted in ''VideoGame/MetalGearSolid3'': while you may choose to pave your way with piles of corpses, every single soldier you kill, as opposed to tranq or avoid entirely will attack you during your brief stint on the Other Side, where you face The Sorrow. If you've killed a lot, this sequence can take an agonizingly long time.. Also, defeating bosses by non-lethal means nets you their camouflage, while killing them gives you a fat lot of nothing.

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* Inverted in ''VideoGame/MetalGearSolid3'': while you may choose to pave your way with piles of corpses, every single soldier you kill, as opposed to tranq or avoid entirely will attack you during your brief stint on the Other Side, where you face The Sorrow. If you've killed a lot, this sequence can take an agonizingly long time..time (but it can be pretty funny if you [[GroinAttack shoot everyone in the nuts]]. Also, defeating bosses by non-lethal means nets you their camouflage, while killing them gives you a fat lot of nothing.
24th May '17 10:01:47 PM DastardlyDemolition
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** This is actually one of the major themes of ''VideoGame/FableIII'' -Once you become the King of Albion, you have to choose between making good and evil decisions. Evil decisions generally reward you with more money, but earn you the animosity of your people and former allies; whereas good decisions please these people but put the nation in debt, making it much harder to amass the gold you need to protect Albion.

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** This is actually one of the major themes of ''VideoGame/FableIII'' -Once you become the King of Albion, you have to choose between making good and evil decisions. Evil decisions generally reward you with more money, but earn you the animosity of your people and former allies; whereas good decisions please these people but put the nation in debt, making it much harder to amass the gold you need to protect Albion. [[spoiler:[[TheChainsOfCommanding It's partially the reason why the Kingdom hated your brother in the first place]]]].



* A variation occurs in ''VideoGame/TheElderScrollsIVOblivion'', in which there's a split. The Theives'(illegal) and Fighters'(legal) Guilds would often reward you with paltry sums of gold when progressing through the ranks, but the rewards suddenly become better near the end, giving you powerful magical items and such, along with superior long-term benefits. The Mages' Guild(legal) and Dark Brotherhood(illegal) however, tend to give you the very powerful items and spells along the way, with the final rewards and long-term benefits being rather inferior compared to the former two guilds.

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* A variation occurs in ''VideoGame/TheElderScrollsIVOblivion'', in which there's a split. The Theives'(illegal) and Fighters'(legal) Guilds would often reward you with paltry sums of gold when progressing through the ranks, but the rewards suddenly become better near the end, giving you powerful magical items and such, along with superior long-term benefits. The Mages' Guild(legal) and Dark Brotherhood(illegal) however, tend to give you the very powerful items and spells along the way, with the final rewards and long-term benefits being rather inferior compared to the former two guilds. Sure your tenants will hate you for making them pay a massive debt but they'll hate you more for letting more of the kingdom getting killed
28th Apr '17 9:55:55 AM Cuddles
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Added DiffLines:

** Mostly averted, however, in Baldur's Gate and most of the other Infinity Engine games. Many quests will offer either a good option that rewards some xp and reputation, and an evil option that rewards gold or items, appearing to play this straight. However, reputation affects prices in shops, as well as preventing some shops and quest-givers talking to you at all. Mugging an old lady for a few gold doesn't count for much when it means paying thousands more for that magic sword you want to buy. It's not even a case of trading short-term for long-term gain; it only takes a few reputation points to make far more difference in prices than taking the evil options will give you.
16th Apr '17 3:54:02 PM nombretomado
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* Inverted in SteambotChronicles, where taking the evil path actually causes you to miss out on a lot of neat equipment.
* if aggression could be considered "evil," then {{Spore}} has a couple subversions. Befriending creatures in the creature stage usually nets you more DNA points than attacking and eating them, and befriending other tribes gets you more food than attacking them.

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* Inverted in SteambotChronicles, ''VideoGame/SteambotChronicles'', where taking the evil path actually causes you to miss out on a lot of neat equipment.
* if aggression could be considered "evil," then {{Spore}} ''VideoGame/{{Spore}}'' has a couple subversions. Befriending creatures in the creature stage usually nets you more DNA points than attacking and eating them, and befriending other tribes gets you more food than attacking them.
6th Apr '17 7:15:32 PM nombretomado
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* PlanescapeTorment has a variation on this in that asking for money as a reward always shifts your KarmaMeter slightly towards evil. In a more direct version, Mebbeth asks you why you want to learn magic when you start your apprenticeship with her. The answer you give determines the reward you get much later in the game. One gives you a wisdom increase, one gives you an intelligence increase, and the third one gives you both increases and more experience, but also makes you slightly more evil.

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* PlanescapeTorment ''VideoGame/PlanescapeTorment'' has a variation on this in that asking for money as a reward always shifts your KarmaMeter slightly towards evil. In a more direct version, Mebbeth asks you why you want to learn magic when you start your apprenticeship with her. The answer you give determines the reward you get much later in the game. One gives you a wisdom increase, one gives you an intelligence increase, and the third one gives you both increases and more experience, but also makes you slightly more evil.
9th Dec '16 3:02:36 PM ryanrox
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*** Subverted in the Tenpenny Tower quest, since helping Roy Philips and his ghouls massacre the tower earns you the Ghoul mask, which protects you from feral ghouls, especially the reavers. Killing Philips for Chief Gustavo only gets you 500-700 caps, while having the ghouls peacefully move in(only to turn on the residents later) grants nets you both the money and the ghoul mask. Thus, the peaceful option actually grants the greatest reward.

to:

*** Subverted in the Tenpenny Tower quest, since helping Roy Philips and his ghouls massacre the tower earns you the Ghoul mask, which protects you from feral ghouls, especially the reavers. Killing Philips for Chief Gustavo only gets you 500-700 caps, while having the ghouls peacefully move in(only to turn on the residents later) grants nets you both the money and the ghoul mask. Thus, the peaceful option actually grants the greatest reward.
9th Dec '16 1:36:58 PM ryanrox
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9th Dec '16 12:45:45 PM ryanrox
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*** Several quests actually lean on Evil path with better rewards: The Power of Atom quest for example: Disarming the bomb in Megaton nets you a (ramshackle, albeit noted in-game as "The Most Luxurious") house and 200-400 caps. Blowing it up, however, can net you upwards to 1000 caps and a lush, very comfortable apartment in Tenpenny Tower.
*** Also in the Tenpenny Tower quest, helping Roy Philips and his ghouls massacre the tower earns you the Ghoul mask, which protects you from feral ghouls, especially the reavers. Killing Philips for Chief Gustavo only gets you a couple hundred caps, and having the ghouls peacefully move in(only to turn on the residents later) does not grant any significant rewards.

to:

*** Several quests actually lean on Evil path with better rewards: The Power of Atom quest for example: Disarming the bomb in Megaton nets you a (ramshackle, albeit noted in-game as "The Most Luxurious") house and 200-400 100-500 caps. Blowing it up, however, can net you upwards to of 1000 caps and a lush, very comfortable apartment in Tenpenny Tower.
*** Also Subverted in the Tenpenny Tower quest, since helping Roy Philips and his ghouls massacre the tower earns you the Ghoul mask, which protects you from feral ghouls, especially the reavers. Killing Philips for Chief Gustavo only gets you a couple hundred 500-700 caps, and while having the ghouls peacefully move in(only to turn on the residents later) does not grant any significant rewards.grants nets you both the money and the ghoul mask. Thus, the peaceful option actually grants the greatest reward.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.EvilPaysBetter