History Main / EvilPaysBetter

9th Mar '18 1:03:18 AM gophergiggles
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* In ''Film/TheIncredibles'', Mr. Incredible and Elastigirl are superheroes who live a mundane life on fixed income with Mr. Incredible hating his dead-end job. [[BigBad Syndrome]] is a supervillain who lives on a privately owned island paradise with billions of dollars to his name and a "job" he absolutely loves. When Mr. Incredible ends up (unknowingly) in the employ of Syndrome, he's suddenly making exorbitant amounts of money.
26th Feb '18 2:16:07 AM Cryoclaste
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* In ''TachyonTheFringe'', siding with [[MegaCorp GalSpan]] nets you higher-payout and easier missions and higher-tech equipment, as opposed to siding with the [[LaResistance Bora]], who can't really afford to pay you much and fly hastily-converted cargo haulers with dumbfire missiles forced to resort to guerilla tactics. It can be assumed, though, that the latter choice is the moral high ground. Indeed, the Bora ending reveals that [[spoiler:it was [=GalSpan=] who set up Jake in the first place]]. This is a case of YourTerroristsAreOurFreedomFighters.

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* In ''TachyonTheFringe'', ''VideoGame/TachyonTheFringe'', siding with [[MegaCorp GalSpan]] nets you higher-payout and easier missions and higher-tech equipment, as opposed to siding with the [[LaResistance Bora]], who can't really afford to pay you much and fly hastily-converted cargo haulers with dumbfire missiles forced to resort to guerilla tactics. It can be assumed, though, that the latter choice is the moral high ground. Indeed, the Bora ending reveals that [[spoiler:it was [=GalSpan=] who set up Jake in the first place]]. This is a case of YourTerroristsAreOurFreedomFighters.
15th Jan '18 4:02:26 PM thatother1dude
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* This is technically true in ''VideoGame/{{BioShock|1}}''. Harvesting the Little Sister nets you twice as much Adam as rescuing them. In the long haul, this beats out the 200 Adam bonus for every three, but the difference is so negligible as to be pointless, and the rewards for rescuing them are worth far more than the tiny bit of Adam you get for not doing so.
** In Bioshock 2, you do get much more Adam for harvesting than you do for saving Little Sisters overall, though there still are unique tonics you only get from saving them.

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* This is technically true in ''VideoGame/{{BioShock|1}}''. Harvesting the Little Sister nets you twice as much Adam as rescuing them. In the long haul, this beats out the 200 Adam bonus for every three, but the difference is so negligible as to be pointless, and [[GoodPaysBetter the rewards for rescuing them are worth far more than the tiny bit of Adam you get for not doing so.
**
so]]. In Bioshock 2, ''VideoGame/Bioshock2'', you do get much more Adam for harvesting than you do for saving Little Sisters overall, though there still are unique tonics you only get from saving them.
10th Jan '18 10:54:16 AM FGHIK
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In a game with a KarmaMeter (and sometimes even those without), missions that lean towards the 'Evil' side will often pay better and have better rewards than those on the side of 'Good.' This was probably started by someone who wanted to ensure that gamers wouldn't just avoid anything that tipped Karma towards Evil[[note]]Even though plenty of gamers [[VideoGameCrueltyPotential would need no encouragement.]][[/note]].

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In a game with a KarmaMeter (and sometimes even those without), missions that lean towards the 'Evil' side will often pay better and have better rewards than those on the side of 'Good.' This was probably started by someone who wanted to ensure that gamers wouldn't just avoid anything that tipped Karma towards Evil[[note]]Even though plenty of gamers [[VideoGameCrueltyPotential would need no encouragement.]][[/note]].
encouragement]][[/note]].
10th Jan '18 10:53:58 AM FGHIK
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Justified as TheHero is expected to say ThinkNothingOfIt and be satisfied with [[GoodFeelsGood a warm fuzzy feeling that accompanies good deeds]] while the villain is more likely to be OnlyInItForTheMoney.

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Justified Often justified as TheHero is expected to say ThinkNothingOfIt and be satisfied with [[GoodFeelsGood a warm fuzzy feeling that accompanies good deeds]] while the villain is more likely to be OnlyInItForTheMoney.
OnlyInItForTheMoney. It also allows evil choices to be a real temptation for good players, and temptation is a [[EvilFeelsGood delicious part]] of this complete evil nutritious breakfast.
10th Jan '18 12:46:26 AM FGHIK
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In a game with a KarmaMeter (and sometimes even those without), missions that lean towards the 'Evil' side will often pay better and have better rewards than those on the side of 'Good.' This was probably started by someone who wanted to ensure that gamers wouldn't just avoid anything that tipped Karma towards Evil[[note]]In other words, someone who [[VideoGameCrueltyPotential didn't understand gamers very well.]][[/note]].

to:

In a game with a KarmaMeter (and sometimes even those without), missions that lean towards the 'Evil' side will often pay better and have better rewards than those on the side of 'Good.' This was probably started by someone who wanted to ensure that gamers wouldn't just avoid anything that tipped Karma towards Evil[[note]]In other words, someone who Evil[[note]]Even though plenty of gamers [[VideoGameCrueltyPotential didn't understand gamers very well.would need no encouragement.]][[/note]].
5th Nov '17 9:22:29 PM theknack101
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** In Bioshock 2, you do get much more Adam for harvesting than you do for saving Little Sisters overall, though there still are unique tonics you only get from saving them.
28th Oct '17 1:12:09 PM RandomNumberReactor
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*** Several quests actually lean on Evil path with better rewards: The Power of Atom quest for example: Disarming the bomb in Megaton nets you a (ramshackle, albeit noted in-game as "The Most Luxurious") house and 100-500 caps. Blowing it up, however, can net you upwards of 1000 caps and a lush, very comfortable apartment in Tenpenny Tower.

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*** Several quests actually lean on Evil path with better rewards: The Power of Atom quest for example: Disarming the bomb in Megaton nets you a (ramshackle, albeit noted in-game as "The Most Luxurious") house and 100-500 caps. Blowing it up, however, can net you upwards of 1000 caps and a lush, very comfortable apartment in Tenpenny Tower. On the other hand, the Tenpenny Tower is way worse positioned than Megaton, so it's up to player what (s)he values more.
28th Sep '17 6:34:37 PM LordInsane
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** In ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', your best monetary rewards actually come from a noble of slightly questionable action, Lord K'avar of Sentinel; even if you become his enemy, he will still send expensive stuff your way. The worst payments are from the noble Knightly Orders, who offer you armor at different levels, and a house when you get to the top, but pay you nothing otherwise. Though played with if you pay close attention to costs, or read a game-guide: Knightly Orders ''pay'' you nothing otherwise... but rising through the ranks makes it free to sleep at inns (first in the associated region, then in the entire Iliac Bay) and travel by ship. This means you can cross the Iliac Bay at speed without spending any gold, with obvious long-term gains (especially since gold has weight in ''Daggerfall'', so not having to carry as much means you're at less risk of being overburdened when looting).

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** In ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', your best monetary rewards actually come from a noble of slightly questionable action, Lord K'avar of Sentinel; even if you become his enemy, he will still send expensive stuff your way. The worst payments are from the noble Knightly Orders, who offer you armor at different levels, and a house when you get to the top, but pay you nothing otherwise. Though played with if you pay close attention to costs, or read a game-guide: Knightly Orders ''pay'' you nothing otherwise... but rising through the ranks makes it free to sleep at inns (first in the associated region, then in the entire Iliac Bay) and travel by ship. This means you can cross the Iliac Bay at speed without spending any gold, with obvious long-term gains (especially since gold has weight in ''Daggerfall'', so not having to carry as much means you're at less risk of being overburdened when looting). Ironically the Knightly Order quest ''The Artifact'' is itself an example of this trope -- to complete the quest and get the (randomly chosen from three knight-appropriate alternatives) artifact, you ''have'' to kidnap a child from a palace and bring them to their witchy great grandmother.
25th Sep '17 5:48:39 PM AgentS7
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*** The ''Honest Hearts'' add-on actually subverts this though. At any point in the story you can opt to simply kill an important character, which immediately ends the story and gives you a quick simple fetch quest to finish off the add-on, give you your exp and final weapon rewards and resumes the main game. This means you can effectively finish a several hour add-on in 5 minutes. However you'll only get the full item rewards if you solve everyone's problems and finish the whole thing. The quick evil solution actually denies you rewards as well as pissing of [[Determinator Joshua]] [[MadeOfIron Graham]].

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*** The ''Honest Hearts'' add-on actually subverts this though. At any point in the story you can opt to simply kill an important character, which immediately ends the story and gives you a quick simple fetch quest to finish off the add-on, give you your exp and final weapon rewards and resumes the main game. This means you can effectively finish a several hour add-on in 5 minutes. However you'll only get the full item rewards if you solve everyone's problems and finish the whole thing. The quick evil solution actually denies you rewards as well as pissing of [[Determinator [[{{Determinator}} Joshua]] [[MadeOfIron Graham]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.EvilPaysBetter