History Main / EvilPaysBetter

25th Jun '16 8:57:33 PM nombretomado
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* The ''VideoGame/BaldursGate'' is rather strange. It has a Reputation meter that goes up when you do good things, and down when you do bad things - but not ALWAYS. It's programmed to give you serious reputation loss for killing the innocent and particuarly dastardly endings to quests, but doesn't allow for the player's inventive douchebaggery.
** In ''BaldursGate 1'', you're tasked with freeing a Nymph from a mage called Ragefast. You can kill him for 2000xp and loot his tower full of valuable magical artefacts and take the Nymph or let her go. Or you can say the right things to him and he'll let the Nymph go without a fight, netting you 2000xp and a lock of her hair (which you can turn into a powerful magical cloak). But if you feel like being an asshole, you can also do ''both.'' First persuade Ragefast to let her go and get the hair. Then talk to him again and he will get upset and attack, so you can kill him without the slightest repercussions. Then you can loot his tower. Since he's a wizard, he inevitably has cool stuff. That's 4000xp, and the hair, AND the loot from the tower, without loss of reputation.
*** To remain on the Asshole Wagon, go back to the rival wizard who gave you the quest to help the Nymph in the first place. Turns out he ''really'' wanted her for Nymph giblets and so on for dark magic, and when you report failure, he pulls a YouHaveFailedMe on you. So kill him for ''another'' 2000xp, and loot his tower too. Bottom line: one Nymph goes free to do whatever it is Nymphs do all day, the world is rid of two JerkAss wizards, and you got paid ''thrice''. That whole storyline might as well be called "[[TheDogBitesBack Karmic Distribution For Fun And Profit".]]
*** Similarly, a Thief in Beregost will rob you every time you talk to him, while complaining about his stolen Boots of Stealth. You can easily find his boots and give him them to get your gold back, and 500xp. Or you can keep his boots for your own thief, which is obviously better. Or you can jump on the Asshole Wagon, give them to him for the reward and then, because he's a jerk who stole from you, kill him without repercussions and take them back, getting the xp for the easy fight too. Who says ChronicBackstabbingDisorder isn't profitable?
*** In Chapter 6 you can kill the leaders of the Iron Throne for being... the leaders of the Iron Throne. Or you can choose not to, because you're not a cold-blooded murderer. But it doesn't make any difference because they'll still be killed and YOU will still be framed for their deaths. And killing them doesn't affect your Reputation Meter, so you might as well do it to get their XP and equipment.
** On the complete flip-side, the BG:EE adds Dorn Il Khan, a ''very'' strong NeutralEvil Half-Orc with a vendetta and a tendency to solve his problems by stabbing them to death. He's ironically the ''least'' bigoted character in any Baldur's Gate game yet - he seems to hate everybody equally. He carries on his evil into the sequel, if you can deal with murdering entire wedding parties.
* In a 'more fun' example, in VideoGame/ShadowTheHedgehog, filling up the dark meter gives you 'Chaos Blast', damaging everything (and charging your dark meter some more) around you, while the Light meter gives you Chaos Control, which speeds you through the level, skipping goodies and forfeiting 100% completion depending on the mission.

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* The ''VideoGame/BaldursGate'' is rather strange. It ''Franchise/BaldursGate'':
** It's strange: it
has a Reputation meter that goes up when you do good things, and down when you do bad things - but not ALWAYS. It's programmed to give you serious reputation loss for killing the innocent and particuarly particularly dastardly endings to quests, but doesn't allow for the player's inventive douchebaggery.
** In ''BaldursGate 1'', ''VideoGame/BaldursGate'', you're tasked with freeing a Nymph from a mage called Ragefast. You can kill him for 2000xp and loot his tower full of valuable magical artefacts and take the Nymph or let her go. Or you can say the right things to him and he'll let the Nymph go without a fight, netting you 2000xp and a lock of her hair (which you can turn into a powerful magical cloak). But if you feel like being an asshole, you can also do ''both.'' First persuade Ragefast to let her go and get the hair. Then talk to him again and he will get upset and attack, so you can kill him without the slightest repercussions. Then you can loot his tower. Since he's a wizard, he inevitably has cool stuff. That's 4000xp, and the hair, AND the loot from the tower, without loss of reputation.
*** ** To remain on the Asshole Wagon, go back to the rival wizard who gave you the quest to help the Nymph in the first place. Turns out he ''really'' wanted her for Nymph giblets and so on for dark magic, and when you report failure, he pulls a YouHaveFailedMe on you. So kill him for ''another'' 2000xp, and loot his tower too. Bottom line: one Nymph goes free to do whatever it is Nymphs do all day, the world is rid of two JerkAss wizards, and you got paid ''thrice''. That whole storyline might as well be called "[[TheDogBitesBack Karmic Distribution For Fun And Profit".]]
*** ** Similarly, a Thief in Beregost will rob you every time you talk to him, while complaining about his stolen Boots of Stealth. You can easily find his boots and give him them to get your gold back, and 500xp. Or you can keep his boots for your own thief, which is obviously better. Or you can jump on the Asshole Wagon, give them to him for the reward and then, because he's a jerk who stole from you, kill him without repercussions and take them back, getting the xp for the easy fight too. Who says ChronicBackstabbingDisorder isn't profitable?
*** ** In Chapter 6 you can kill the leaders of the Iron Throne for being... the leaders of the Iron Throne. Or you can choose not to, because you're not a cold-blooded murderer. But it doesn't make any difference because they'll still be killed and YOU will still be framed for their deaths. And killing them doesn't affect your Reputation Meter, so you might as well do it to get their XP and equipment.
** On the complete flip-side, the BG:EE ''BG:EE'' adds Dorn Il Khan, a ''very'' strong NeutralEvil Half-Orc with a vendetta and a tendency to solve his problems by stabbing them to death. He's ironically the ''least'' bigoted character in any Baldur's Gate game yet - he seems to hate everybody equally. He carries on his evil into the sequel, if you can deal with murdering entire wedding parties.
* In a 'more fun' example, in VideoGame/ShadowTheHedgehog, ''VideoGame/ShadowTheHedgehog'', filling up the dark meter gives you 'Chaos Blast', damaging everything (and charging your dark meter some more) around you, while the Light meter gives you Chaos Control, which speeds you through the level, skipping goodies and forfeiting 100% completion depending on the mission.
6th Jun '16 5:23:37 AM Morgenthaler
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** OverlordII gives you the option of [[LawfulEvil Domination]] or [[ChaoticEvil Destruction]]. The former involves subjugating peasants to make your slaves, generating resources over time. The latter is basically the KillEmAll option, getting all of the resources at once with no opportunities to get any later.

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** OverlordII * VideoGame/OverlordII gives you the option of [[LawfulEvil Domination]] or [[ChaoticEvil Destruction]]. The former involves subjugating peasants to make your slaves, generating resources over time. The latter is basically the KillEmAll option, getting all of the resources at once with no opportunities to get any later.



* The ''BaldursGate'' is rather strange. It has a Reputation meter that goes up when you do good things, and down when you do bad things - but not ALWAYS. It's programmed to give you serious reputation loss for killing the innocent and particuarly dastardly endings to quests, but doesn't allow for the player's inventive douchebaggery.

to:

* The ''BaldursGate'' ''VideoGame/BaldursGate'' is rather strange. It has a Reputation meter that goes up when you do good things, and down when you do bad things - but not ALWAYS. It's programmed to give you serious reputation loss for killing the innocent and particuarly dastardly endings to quests, but doesn't allow for the player's inventive douchebaggery.
3rd Jan '16 11:54:16 AM nombretomado
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* The Demon Path in ''SoulNomadAndTheWorldEaters'' gives much better experience and "Gig Points." Since there's a NewGamePlus option, this is the best way to build your character up if you want to fight the Bonus Bosses in the main storyline.

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* The Demon Path in ''SoulNomadAndTheWorldEaters'' ''VideoGame/SoulNomadAndTheWorldEaters'' gives much better experience and "Gig Points." Since there's a NewGamePlus option, this is the best way to build your character up if you want to fight the Bonus Bosses in the main storyline.
7th Dec '15 6:50:14 PM Allronix
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** ZigZagged with the Rakghoul serum. Sure you can give it to the bad guy (and he'll pay you). Or you can give it to the doctor, who gives the cure to the people who need it, but can only pay you by [[DiscountCoupon discounting his medical supplies.]] The crime lord may be able to give you a one-time cash bonus, but discounted medpacks when your character is weak, has little money, and can't self-heal can be just as useful.

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** ZigZagged with the Rakghoul serum. Sure you can give it to the bad guy (and he'll pay you). Or you can give it to the doctor, who gives the cure to the people who need it, but can only pay you by [[DiscountCoupon [[DiscountCard discounting his medical supplies.]] The crime lord may be able to give you a one-time cash bonus, but discounted medpacks when your character is weak, has little money, and can't self-heal can be just as useful.
7th Dec '15 6:49:44 PM Allronix
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* In just one of many examples in ''KnightsOfTheOldRepublic'', you can give the Rakghoul serum to the bad guy (and he'll pay you), or else you can give it to the doctor, who gives you a trivial reward, but gives the cure to the people who need it. Also, many Light Side acts involve you giving piles of your hard-earned money away.

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* In just one of many examples in ''KnightsOfTheOldRepublic'', you can give the Rakghoul serum to the bad guy (and he'll pay you), or else you can give it to the doctor, who gives you a trivial reward, but gives the cure to the people who need it. Also, many Light Side acts involve you giving piles of your hard-earned money away.away.
** ZigZagged with the Rakghoul serum. Sure you can give it to the bad guy (and he'll pay you). Or you can give it to the doctor, who gives the cure to the people who need it, but can only pay you by [[DiscountCoupon discounting his medical supplies.]] The crime lord may be able to give you a one-time cash bonus, but discounted medpacks when your character is weak, has little money, and can't self-heal can be just as useful.
4th Dec '15 6:02:33 PM Lemia
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* ''VideoGame/FallenLondon'' takes place in a world of BlackAndGrayMorality where Ruthless/Heartless choices usually give you better monetary rewards than Magnanimous ones. This is sometimes offset by the Magnanimous choices giving you better [[AllianceMeter connections]], but not always.

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* ''VideoGame/FallenLondon'' takes place in a world of BlackAndGrayMorality where Ruthless/Heartless choices usually give you better monetary rewards than Magnanimous ones. This One example of this is sometimes offset by the Magnanimous choices giving you early game choice of whether to side with the Last Constable or the Cheery Man: the Last Constable is an IronWoobie who's one of the few unambiguously good characters in Fallen London, but the Cheery Man pays better [[AllianceMeter connections]], but not always.
than her and you can keep interacting with him and getting item rewards after the conclusion of his storyline unlike the Last Constable whose storyline ends with her fleeing the city to never be heard from again.
4th Dec '15 5:48:45 PM Lemia
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* ''VideoGame/FallenLondon'' takes place in a world of BlackAndGrayMorality where Ruthless/Heartless choices usually give you better monetary rewards than Magnanimous ones. This is sometimes offset by the Magnanimous choices giving you better [[AllianceMeter connections]], but not always.
18th Oct '15 8:30:49 PM KingRadical
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* Averted in ''VideoGame/MetalGearSolid3'': while you may choose to pave your way with piles of corpses, every single soldier you kill, as opposed to tranq or avoid entirely will attack you during your brief stint on the Other Side, where you face The Sorrow. If you've killed a lot, this sequence can take an agonizingly long time.. Also, defeating bosses by non-lethal means nets you their camouflage, while killing them gives you a fat lot of nothing.

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* Averted Inverted in ''VideoGame/MetalGearSolid3'': while you may choose to pave your way with piles of corpses, every single soldier you kill, as opposed to tranq or avoid entirely will attack you during your brief stint on the Other Side, where you face The Sorrow. If you've killed a lot, this sequence can take an agonizingly long time.. Also, defeating bosses by non-lethal means nets you their camouflage, while killing them gives you a fat lot of nothing.
19th Sep '15 5:00:52 PM MrUnderhill
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** The Mages Guild is also the only way (without [[GameMod mods]] or [[DownloadableContent DLC]]) that you can get access to Enchanting and Spellmaking (which are both '''massive''' [[GameBreaker game breakers]]), just for completing it halfway. By contrast, the Fighter's Guild only gives standard high-leveled loot, which you can also get by raiding a dungeon or two.

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** The Mages Guild is also the only way (without [[GameMod mods]] or [[DownloadableContent DLC]]) that you can get access to Enchanting and Spellmaking (which are both '''massive''' open up a whole new world of [[GameBreaker game breakers]]), Game Breakers]]), just for completing it halfway. By contrast, the Fighter's Guild only gives standard high-leveled loot, which you can also get by raiding a dungeon or two.
19th Sep '15 4:59:30 PM MrUnderhill
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** And that the Mages Guild if you a complete Game Breaker just for completing it halfway. And the Fighter's Guild only gives standard high-leveled loot, which you can also get by raiding a Fort or two.

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** And that the The Mages Guild if is also the only way (without [[GameMod mods]] or [[DownloadableContent DLC]]) that you a complete Game Breaker can get access to Enchanting and Spellmaking (which are both '''massive''' [[GameBreaker game breakers]]), just for completing it halfway. And By contrast, the Fighter's Guild only gives standard high-leveled loot, which you can also get by raiding a Fort dungeon or two.
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