History Main / EvilPaysBetter

16th Apr '17 3:54:02 PM nombretomado
Is there an issue? Send a Message


* Inverted in SteambotChronicles, where taking the evil path actually causes you to miss out on a lot of neat equipment.
* if aggression could be considered "evil," then {{Spore}} has a couple subversions. Befriending creatures in the creature stage usually nets you more DNA points than attacking and eating them, and befriending other tribes gets you more food than attacking them.

to:

* Inverted in SteambotChronicles, ''VideoGame/SteambotChronicles'', where taking the evil path actually causes you to miss out on a lot of neat equipment.
* if aggression could be considered "evil," then {{Spore}} ''VideoGame/{{Spore}}'' has a couple subversions. Befriending creatures in the creature stage usually nets you more DNA points than attacking and eating them, and befriending other tribes gets you more food than attacking them.
6th Apr '17 7:15:32 PM nombretomado
Is there an issue? Send a Message


* PlanescapeTorment has a variation on this in that asking for money as a reward always shifts your KarmaMeter slightly towards evil. In a more direct version, Mebbeth asks you why you want to learn magic when you start your apprenticeship with her. The answer you give determines the reward you get much later in the game. One gives you a wisdom increase, one gives you an intelligence increase, and the third one gives you both increases and more experience, but also makes you slightly more evil.

to:

* PlanescapeTorment ''VideoGame/PlanescapeTorment'' has a variation on this in that asking for money as a reward always shifts your KarmaMeter slightly towards evil. In a more direct version, Mebbeth asks you why you want to learn magic when you start your apprenticeship with her. The answer you give determines the reward you get much later in the game. One gives you a wisdom increase, one gives you an intelligence increase, and the third one gives you both increases and more experience, but also makes you slightly more evil.
9th Dec '16 3:02:36 PM ryanrox
Is there an issue? Send a Message


*** Subverted in the Tenpenny Tower quest, since helping Roy Philips and his ghouls massacre the tower earns you the Ghoul mask, which protects you from feral ghouls, especially the reavers. Killing Philips for Chief Gustavo only gets you 500-700 caps, while having the ghouls peacefully move in(only to turn on the residents later) grants nets you both the money and the ghoul mask. Thus, the peaceful option actually grants the greatest reward.

to:

*** Subverted in the Tenpenny Tower quest, since helping Roy Philips and his ghouls massacre the tower earns you the Ghoul mask, which protects you from feral ghouls, especially the reavers. Killing Philips for Chief Gustavo only gets you 500-700 caps, while having the ghouls peacefully move in(only to turn on the residents later) grants nets you both the money and the ghoul mask. Thus, the peaceful option actually grants the greatest reward.
9th Dec '16 1:36:58 PM ryanrox
Is there an issue? Send a Message
9th Dec '16 12:45:45 PM ryanrox
Is there an issue? Send a Message


*** Several quests actually lean on Evil path with better rewards: The Power of Atom quest for example: Disarming the bomb in Megaton nets you a (ramshackle, albeit noted in-game as "The Most Luxurious") house and 200-400 caps. Blowing it up, however, can net you upwards to 1000 caps and a lush, very comfortable apartment in Tenpenny Tower.
*** Also in the Tenpenny Tower quest, helping Roy Philips and his ghouls massacre the tower earns you the Ghoul mask, which protects you from feral ghouls, especially the reavers. Killing Philips for Chief Gustavo only gets you a couple hundred caps, and having the ghouls peacefully move in(only to turn on the residents later) does not grant any significant rewards.

to:

*** Several quests actually lean on Evil path with better rewards: The Power of Atom quest for example: Disarming the bomb in Megaton nets you a (ramshackle, albeit noted in-game as "The Most Luxurious") house and 200-400 100-500 caps. Blowing it up, however, can net you upwards to of 1000 caps and a lush, very comfortable apartment in Tenpenny Tower.
*** Also Subverted in the Tenpenny Tower quest, since helping Roy Philips and his ghouls massacre the tower earns you the Ghoul mask, which protects you from feral ghouls, especially the reavers. Killing Philips for Chief Gustavo only gets you a couple hundred 500-700 caps, and while having the ghouls peacefully move in(only to turn on the residents later) does not grant any significant rewards.grants nets you both the money and the ghoul mask. Thus, the peaceful option actually grants the greatest reward.
25th Jun '16 8:57:33 PM nombretomado
Is there an issue? Send a Message


* The ''VideoGame/BaldursGate'' is rather strange. It has a Reputation meter that goes up when you do good things, and down when you do bad things - but not ALWAYS. It's programmed to give you serious reputation loss for killing the innocent and particuarly dastardly endings to quests, but doesn't allow for the player's inventive douchebaggery.
** In ''BaldursGate 1'', you're tasked with freeing a Nymph from a mage called Ragefast. You can kill him for 2000xp and loot his tower full of valuable magical artefacts and take the Nymph or let her go. Or you can say the right things to him and he'll let the Nymph go without a fight, netting you 2000xp and a lock of her hair (which you can turn into a powerful magical cloak). But if you feel like being an asshole, you can also do ''both.'' First persuade Ragefast to let her go and get the hair. Then talk to him again and he will get upset and attack, so you can kill him without the slightest repercussions. Then you can loot his tower. Since he's a wizard, he inevitably has cool stuff. That's 4000xp, and the hair, AND the loot from the tower, without loss of reputation.
*** To remain on the Asshole Wagon, go back to the rival wizard who gave you the quest to help the Nymph in the first place. Turns out he ''really'' wanted her for Nymph giblets and so on for dark magic, and when you report failure, he pulls a YouHaveFailedMe on you. So kill him for ''another'' 2000xp, and loot his tower too. Bottom line: one Nymph goes free to do whatever it is Nymphs do all day, the world is rid of two JerkAss wizards, and you got paid ''thrice''. That whole storyline might as well be called "[[TheDogBitesBack Karmic Distribution For Fun And Profit".]]
*** Similarly, a Thief in Beregost will rob you every time you talk to him, while complaining about his stolen Boots of Stealth. You can easily find his boots and give him them to get your gold back, and 500xp. Or you can keep his boots for your own thief, which is obviously better. Or you can jump on the Asshole Wagon, give them to him for the reward and then, because he's a jerk who stole from you, kill him without repercussions and take them back, getting the xp for the easy fight too. Who says ChronicBackstabbingDisorder isn't profitable?
*** In Chapter 6 you can kill the leaders of the Iron Throne for being... the leaders of the Iron Throne. Or you can choose not to, because you're not a cold-blooded murderer. But it doesn't make any difference because they'll still be killed and YOU will still be framed for their deaths. And killing them doesn't affect your Reputation Meter, so you might as well do it to get their XP and equipment.
** On the complete flip-side, the BG:EE adds Dorn Il Khan, a ''very'' strong NeutralEvil Half-Orc with a vendetta and a tendency to solve his problems by stabbing them to death. He's ironically the ''least'' bigoted character in any Baldur's Gate game yet - he seems to hate everybody equally. He carries on his evil into the sequel, if you can deal with murdering entire wedding parties.
* In a 'more fun' example, in VideoGame/ShadowTheHedgehog, filling up the dark meter gives you 'Chaos Blast', damaging everything (and charging your dark meter some more) around you, while the Light meter gives you Chaos Control, which speeds you through the level, skipping goodies and forfeiting 100% completion depending on the mission.

to:

* The ''VideoGame/BaldursGate'' is rather strange. It ''Franchise/BaldursGate'':
** It's strange: it
has a Reputation meter that goes up when you do good things, and down when you do bad things - but not ALWAYS. It's programmed to give you serious reputation loss for killing the innocent and particuarly particularly dastardly endings to quests, but doesn't allow for the player's inventive douchebaggery.
** In ''BaldursGate 1'', ''VideoGame/BaldursGate'', you're tasked with freeing a Nymph from a mage called Ragefast. You can kill him for 2000xp and loot his tower full of valuable magical artefacts and take the Nymph or let her go. Or you can say the right things to him and he'll let the Nymph go without a fight, netting you 2000xp and a lock of her hair (which you can turn into a powerful magical cloak). But if you feel like being an asshole, you can also do ''both.'' First persuade Ragefast to let her go and get the hair. Then talk to him again and he will get upset and attack, so you can kill him without the slightest repercussions. Then you can loot his tower. Since he's a wizard, he inevitably has cool stuff. That's 4000xp, and the hair, AND the loot from the tower, without loss of reputation.
*** ** To remain on the Asshole Wagon, go back to the rival wizard who gave you the quest to help the Nymph in the first place. Turns out he ''really'' wanted her for Nymph giblets and so on for dark magic, and when you report failure, he pulls a YouHaveFailedMe on you. So kill him for ''another'' 2000xp, and loot his tower too. Bottom line: one Nymph goes free to do whatever it is Nymphs do all day, the world is rid of two JerkAss wizards, and you got paid ''thrice''. That whole storyline might as well be called "[[TheDogBitesBack Karmic Distribution For Fun And Profit".]]
*** ** Similarly, a Thief in Beregost will rob you every time you talk to him, while complaining about his stolen Boots of Stealth. You can easily find his boots and give him them to get your gold back, and 500xp. Or you can keep his boots for your own thief, which is obviously better. Or you can jump on the Asshole Wagon, give them to him for the reward and then, because he's a jerk who stole from you, kill him without repercussions and take them back, getting the xp for the easy fight too. Who says ChronicBackstabbingDisorder isn't profitable?
*** ** In Chapter 6 you can kill the leaders of the Iron Throne for being... the leaders of the Iron Throne. Or you can choose not to, because you're not a cold-blooded murderer. But it doesn't make any difference because they'll still be killed and YOU will still be framed for their deaths. And killing them doesn't affect your Reputation Meter, so you might as well do it to get their XP and equipment.
** On the complete flip-side, the BG:EE ''BG:EE'' adds Dorn Il Khan, a ''very'' strong NeutralEvil Half-Orc with a vendetta and a tendency to solve his problems by stabbing them to death. He's ironically the ''least'' bigoted character in any Baldur's Gate game yet - he seems to hate everybody equally. He carries on his evil into the sequel, if you can deal with murdering entire wedding parties.
* In a 'more fun' example, in VideoGame/ShadowTheHedgehog, ''VideoGame/ShadowTheHedgehog'', filling up the dark meter gives you 'Chaos Blast', damaging everything (and charging your dark meter some more) around you, while the Light meter gives you Chaos Control, which speeds you through the level, skipping goodies and forfeiting 100% completion depending on the mission.
6th Jun '16 5:23:37 AM Morgenthaler
Is there an issue? Send a Message


** OverlordII gives you the option of [[LawfulEvil Domination]] or [[ChaoticEvil Destruction]]. The former involves subjugating peasants to make your slaves, generating resources over time. The latter is basically the KillEmAll option, getting all of the resources at once with no opportunities to get any later.

to:

** OverlordII * VideoGame/OverlordII gives you the option of [[LawfulEvil Domination]] or [[ChaoticEvil Destruction]]. The former involves subjugating peasants to make your slaves, generating resources over time. The latter is basically the KillEmAll option, getting all of the resources at once with no opportunities to get any later.



* The ''BaldursGate'' is rather strange. It has a Reputation meter that goes up when you do good things, and down when you do bad things - but not ALWAYS. It's programmed to give you serious reputation loss for killing the innocent and particuarly dastardly endings to quests, but doesn't allow for the player's inventive douchebaggery.

to:

* The ''BaldursGate'' ''VideoGame/BaldursGate'' is rather strange. It has a Reputation meter that goes up when you do good things, and down when you do bad things - but not ALWAYS. It's programmed to give you serious reputation loss for killing the innocent and particuarly dastardly endings to quests, but doesn't allow for the player's inventive douchebaggery.
3rd Jan '16 11:54:16 AM nombretomado
Is there an issue? Send a Message


* The Demon Path in ''SoulNomadAndTheWorldEaters'' gives much better experience and "Gig Points." Since there's a NewGamePlus option, this is the best way to build your character up if you want to fight the Bonus Bosses in the main storyline.

to:

* The Demon Path in ''SoulNomadAndTheWorldEaters'' ''VideoGame/SoulNomadAndTheWorldEaters'' gives much better experience and "Gig Points." Since there's a NewGamePlus option, this is the best way to build your character up if you want to fight the Bonus Bosses in the main storyline.
7th Dec '15 6:50:14 PM Allronix
Is there an issue? Send a Message


** ZigZagged with the Rakghoul serum. Sure you can give it to the bad guy (and he'll pay you). Or you can give it to the doctor, who gives the cure to the people who need it, but can only pay you by [[DiscountCoupon discounting his medical supplies.]] The crime lord may be able to give you a one-time cash bonus, but discounted medpacks when your character is weak, has little money, and can't self-heal can be just as useful.

to:

** ZigZagged with the Rakghoul serum. Sure you can give it to the bad guy (and he'll pay you). Or you can give it to the doctor, who gives the cure to the people who need it, but can only pay you by [[DiscountCoupon [[DiscountCard discounting his medical supplies.]] The crime lord may be able to give you a one-time cash bonus, but discounted medpacks when your character is weak, has little money, and can't self-heal can be just as useful.
7th Dec '15 6:49:44 PM Allronix
Is there an issue? Send a Message


* In just one of many examples in ''KnightsOfTheOldRepublic'', you can give the Rakghoul serum to the bad guy (and he'll pay you), or else you can give it to the doctor, who gives you a trivial reward, but gives the cure to the people who need it. Also, many Light Side acts involve you giving piles of your hard-earned money away.

to:

* In just one of many examples in ''KnightsOfTheOldRepublic'', you can give the Rakghoul serum to the bad guy (and he'll pay you), or else you can give it to the doctor, who gives you a trivial reward, but gives the cure to the people who need it. Also, many Light Side acts involve you giving piles of your hard-earned money away.away.
** ZigZagged with the Rakghoul serum. Sure you can give it to the bad guy (and he'll pay you). Or you can give it to the doctor, who gives the cure to the people who need it, but can only pay you by [[DiscountCoupon discounting his medical supplies.]] The crime lord may be able to give you a one-time cash bonus, but discounted medpacks when your character is weak, has little money, and can't self-heal can be just as useful.
This list shows the last 10 events of 156. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.EvilPaysBetter