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History Main / EvilPaysBetter

3rd Jan '16 11:54:16 AM nombretomado
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* The Demon Path in ''SoulNomadAndTheWorldEaters'' gives much better experience and "Gig Points." Since there's a NewGamePlus option, this is the best way to build your character up if you want to fight the Bonus Bosses in the main storyline.

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* The Demon Path in ''SoulNomadAndTheWorldEaters'' ''VideoGame/SoulNomadAndTheWorldEaters'' gives much better experience and "Gig Points." Since there's a NewGamePlus option, this is the best way to build your character up if you want to fight the Bonus Bosses in the main storyline.
7th Dec '15 6:50:14 PM Allronix
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** ZigZagged with the Rakghoul serum. Sure you can give it to the bad guy (and he'll pay you). Or you can give it to the doctor, who gives the cure to the people who need it, but can only pay you by [[DiscountCoupon discounting his medical supplies.]] The crime lord may be able to give you a one-time cash bonus, but discounted medpacks when your character is weak, has little money, and can't self-heal can be just as useful.

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** ZigZagged with the Rakghoul serum. Sure you can give it to the bad guy (and he'll pay you). Or you can give it to the doctor, who gives the cure to the people who need it, but can only pay you by [[DiscountCoupon [[DiscountCard discounting his medical supplies.]] The crime lord may be able to give you a one-time cash bonus, but discounted medpacks when your character is weak, has little money, and can't self-heal can be just as useful.
7th Dec '15 6:49:44 PM Allronix
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* In just one of many examples in ''KnightsOfTheOldRepublic'', you can give the Rakghoul serum to the bad guy (and he'll pay you), or else you can give it to the doctor, who gives you a trivial reward, but gives the cure to the people who need it. Also, many Light Side acts involve you giving piles of your hard-earned money away.

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* In just one of many examples in ''KnightsOfTheOldRepublic'', you can give the Rakghoul serum to the bad guy (and he'll pay you), or else you can give it to the doctor, who gives you a trivial reward, but gives the cure to the people who need it. Also, many Light Side acts involve you giving piles of your hard-earned money away.away.
** ZigZagged with the Rakghoul serum. Sure you can give it to the bad guy (and he'll pay you). Or you can give it to the doctor, who gives the cure to the people who need it, but can only pay you by [[DiscountCoupon discounting his medical supplies.]] The crime lord may be able to give you a one-time cash bonus, but discounted medpacks when your character is weak, has little money, and can't self-heal can be just as useful.
4th Dec '15 6:02:33 PM Lemia
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* ''VideoGame/FallenLondon'' takes place in a world of BlackAndGrayMorality where Ruthless/Heartless choices usually give you better monetary rewards than Magnanimous ones. This is sometimes offset by the Magnanimous choices giving you better [[AllianceMeter connections]], but not always.

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* ''VideoGame/FallenLondon'' takes place in a world of BlackAndGrayMorality where Ruthless/Heartless choices usually give you better monetary rewards than Magnanimous ones. This One example of this is sometimes offset by the Magnanimous choices giving you early game choice of whether to side with the Last Constable or the Cheery Man: the Last Constable is an IronWoobie who's one of the few unambiguously good characters in Fallen London, but the Cheery Man pays better [[AllianceMeter connections]], but not always.
than her and you can keep interacting with him and getting item rewards after the conclusion of his storyline unlike the Last Constable whose storyline ends with her fleeing the city to never be heard from again.
4th Dec '15 5:48:45 PM Lemia
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* ''VideoGame/FallenLondon'' takes place in a world of BlackAndGrayMorality where Ruthless/Heartless choices usually give you better monetary rewards than Magnanimous ones. This is sometimes offset by the Magnanimous choices giving you better [[AllianceMeter connections]], but not always.
18th Oct '15 8:30:49 PM KingRadical
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* Averted in ''VideoGame/MetalGearSolid3'': while you may choose to pave your way with piles of corpses, every single soldier you kill, as opposed to tranq or avoid entirely will attack you during your brief stint on the Other Side, where you face The Sorrow. If you've killed a lot, this sequence can take an agonizingly long time.. Also, defeating bosses by non-lethal means nets you their camouflage, while killing them gives you a fat lot of nothing.

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* Averted Inverted in ''VideoGame/MetalGearSolid3'': while you may choose to pave your way with piles of corpses, every single soldier you kill, as opposed to tranq or avoid entirely will attack you during your brief stint on the Other Side, where you face The Sorrow. If you've killed a lot, this sequence can take an agonizingly long time.. Also, defeating bosses by non-lethal means nets you their camouflage, while killing them gives you a fat lot of nothing.
19th Sep '15 5:00:52 PM MrUnderhill
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** The Mages Guild is also the only way (without [[GameMod mods]] or [[DownloadableContent DLC]]) that you can get access to Enchanting and Spellmaking (which are both '''massive''' [[GameBreaker game breakers]]), just for completing it halfway. By contrast, the Fighter's Guild only gives standard high-leveled loot, which you can also get by raiding a dungeon or two.

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** The Mages Guild is also the only way (without [[GameMod mods]] or [[DownloadableContent DLC]]) that you can get access to Enchanting and Spellmaking (which are both '''massive''' open up a whole new world of [[GameBreaker game breakers]]), Game Breakers]]), just for completing it halfway. By contrast, the Fighter's Guild only gives standard high-leveled loot, which you can also get by raiding a dungeon or two.
19th Sep '15 4:59:30 PM MrUnderhill
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** And that the Mages Guild if you a complete Game Breaker just for completing it halfway. And the Fighter's Guild only gives standard high-leveled loot, which you can also get by raiding a Fort or two.

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** And that the The Mages Guild if is also the only way (without [[GameMod mods]] or [[DownloadableContent DLC]]) that you a complete Game Breaker can get access to Enchanting and Spellmaking (which are both '''massive''' [[GameBreaker game breakers]]), just for completing it halfway. And By contrast, the Fighter's Guild only gives standard high-leveled loot, which you can also get by raiding a Fort dungeon or two.
30th Jun '15 3:12:08 PM RedRoverRedRover
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** As for ''VideoGame/MassEffect3'', it's generally averted. Paragons tend to make allies and friends with the people who they meet, while Renegades have a tendency to anger or kill them. Guess which one is more beneficial in a GondorCallsForAid scenario? That said, Renegade persuade options usually can gain you the same as their Paragon counterpart, and there is one notable scenario on Tuchanka where clever Renegade planning nets more overall War Assets.

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** As for ''VideoGame/MassEffect3'', it's generally averted. Paragons tend to make allies and friends with the people who they meet, while Renegades have a tendency to anger or kill them. Guess which one is more beneficial in a GondorCallsForAid scenario? That said, Renegade persuade options usually can gain you the same as their Paragon counterpart, and there is one notable scenario on Tuchanka where clever Renegade planning (depending on earlier game choices) nets more overall War Assets.
8th May '15 7:48:04 PM nombretomado
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* ''GalacticCivilizations II'' gives you bonuses to your planets' development or finances should you make the "evil" choice during random events. If you choose the "evil" alignment once you've obtained researched Ethics, you'll have access to powerful ship weapons and planetary upgrades that increase loyalty to your empire, but at the cost of alienating "good" races (who will likely declare war on you shortly).

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* ''GalacticCivilizations ''VideoGame/GalacticCivilizations II'' gives you bonuses to your planets' development or finances should you make the "evil" choice during random events. If you choose the "evil" alignment once you've obtained researched Ethics, you'll have access to powerful ship weapons and planetary upgrades that increase loyalty to your empire, but at the cost of alienating "good" races (who will likely declare war on you shortly).
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http://tvtropes.org/pmwiki/article_history.php?article=Main.EvilPaysBetter