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* ''VideoGame/HomeAlone2LostInNewYorkSNES'': While it does make sense for some of the staff to chase after Kevin, it does not apply to all of them. For an example, store owners and clerks might throw bombs and keys, or cooks that cut meat that damages Kevin. Then there are random strangers who just jump around. Inanimate objects are also dangerous such as luggage, buckets with hopping mops, and vacuum cleaners that all can hurt Kevin. When Kevin finally leaves hotel, he discovers that bats, rats and birds are also after him.
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* The NES platform game ''VideoGame/MonsterParty'' had some pretty out-there enemies. Disembodied legs stuck in the ground and walking pants are just two examples. Then there's the bosses, which include a giant bubble-spitting pitcher plant, a giant snake with Medusa hair that throws ''tsuchinoko'' (a type of semi-mythical snake famous in Japanese cryptozoology; [[Franchise/{{Pokemon}} Dunsparce]] is a tsuchinoko) at you, and a ''giant fried shrimp'' which eventually morphs into an ''onion ring'', then a ''kebab''. Also included are the rock n' roll player makes you "Face the music!", the giant cat who throws killer kittens at you, drops of blood that mysteriously hurt you... on the other hand, there are also that dead spider that says "sorry, I'm dead", and those zombie dancers who you beat only if you don't attack them and watch them dance.

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* The NES platform game ''VideoGame/MonsterParty'' had some pretty out-there enemies. Disembodied legs stuck in the ground and walking pants are just two examples. Then there's the bosses, which include a giant bubble-spitting pitcher plant, a giant snake with Medusa hair that throws ''tsuchinoko'' ''{{tsuchinoko}}'' (a type of semi-mythical snake famous in Japanese cryptozoology; [[Franchise/{{Pokemon}} Dunsparce]] is a tsuchinoko) at you, and a ''giant fried shrimp'' which eventually morphs into an ''onion ring'', then a ''kebab''. Also included are the rock n' roll player makes you "Face the music!", the giant cat who throws killer kittens at you, drops of blood that mysteriously hurt you... on the other hand, there are also that dead spider that says "sorry, I'm dead", and those zombie dancers who you beat only if you don't attack them and watch them dance.
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* In ''Pizza Pop'', everything, including cats, dogs, construction workers, ghosts, and jack 'o lanterns are trying to kill the pizza deliverer.

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* In ''Pizza Pop'', ''VideoGame/PizzaPop'', everything, including cats, dogs, construction workers, ghosts, and jack 'o lanterns are trying to kill the pizza deliverer.
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*In ''VideoGame/WaynesWorld'' NES and SNES games, the enemies and hazards that are after the protagonists include music instruments, electricity between amplifiers, notes, darts thrown at dart board, giant spiders, musicians, ninjas, TV screens that float, crawling power plugs, food, disco balls, and Elvis.
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* The infamous [=NES=] ''VideoGame/SilverSurfer'' game, where the eponymous character is not allowed to touch '''anything''' in the screen otherwise it's a life down (not even the rubber duckies are safe).

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* The infamous [=NES=] ''VideoGame/SilverSurfer'' game, where In ''VideoGame/SilverSurfer1990'', the eponymous character is not allowed to touch '''anything''' in the screen screen, otherwise it's a life down (not even the rubber duckies are safe).
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** ''VideoGame/MonsterHunterWorld'' makes the monsters' priorities slightly more realistic; they can be distracted from fighting you by other monsters, and natural monster vs. monster fights won't be interrupted by the hunter's presence unless the hunter deals a lot of damage to a participant. However, the trope is still played completely straight.
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->''"All the world will be your enemy, Prince with a Thousand Enemies, and whenever they catch you, they will kill you. But first, they must catch you, digger, listener, runner, prince with the swift warning. Be cunning and full of tricks and your people shall never be destroyed."''

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->''"All --->''"All the world will be your enemy, Prince with a Thousand Enemies, and whenever they catch you, they will kill you. But first, they must catch you, digger, listener, runner, prince with the swift warning. Be cunning and full of tricks and your people shall never be destroyed."''
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* This trope is central to ''Literature/WatershipDown'' to the point of it being the basis of the novel's religion:
->''"All the world will be your enemy, Prince with a Thousand Enemies, and whenever they catch you, they will kill you. But first, they must catch you, digger, listener, runner, prince with the swift warning. Be cunning and full of tricks and your people shall never be destroyed."''
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They forgot a key Shadowgate hint!


* ''VideoGame/{{Shadowgate}}''. Let's see: the third screen in a rather marvelous book is hiding a plot essential MacGuffin. Take the book and you die, no warning or 'save'. A few rooms over, you find a long hall with eyes staring out of the darkness. A bunch of items are on the ground. Take the wrong one, and you die. A few rooms later, you face three mirrors. You must break one to continue. They are indistinguishable. Break the wrong one, and you die. Your game is timed by a torch that burns out, and you must find more torches to continue. If your torch goes out, the darkness kills you. [[FridgeLogic Even if you are standing in a bright, exterior courtyard or a well-lit interior room with its own source of light and more torches for you to take.]] Fortunately, DeathIsASlapOnTheWrist in this game, unless, of course, you don't have the needed torches to have the time it takes to solve some NintendoHard riddles.

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* ''VideoGame/{{Shadowgate}}''. Let's see: the third screen in a rather marvelous book is hiding a plot essential MacGuffin. Take the book and you die, no warning or 'save'. A few rooms over, you find a long hall with eyes staring out of the darkness. A bunch of items are on the ground. Take the wrong one, and you die. A few rooms later, you face three mirrors. You must break one to continue. They are indistinguishable.indistinguishable [[spoiler:unless you look at them, as the safe one has a different description]]. Break the wrong one, and you die. Your game is timed by a torch that burns out, and you must find more torches to continue. If your torch goes out, the darkness kills you. [[FridgeLogic Even if you are standing in a bright, exterior courtyard or a well-lit interior room with its own source of light and more torches for you to take.]] Fortunately, DeathIsASlapOnTheWrist in this game, unless, of course, you don't have the needed torches to have the time it takes to solve some NintendoHard riddles.
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* The SNES ''Series/HomeImprovement'' game had pretty interesting things attacking you ranging from ants and dinosaurs to mechs.

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* The SNES ''Series/HomeImprovement'' game ''VideoGame/HomeImprovementPowerToolPursuit'' had pretty interesting things attacking you ranging from ants and dinosaurs to mechs.mechs. Some of these wouldn't seem that unusual as enemies in other games, but [[{{Studiopolis}} all the levels in the game are actually the sets for TV shows]], so all the enemies are just props that move on their own and are dangerous to touch for the sake of having enemies to fight.



** ''VideoGame/PokemonLegendsArceus'' takes this to it's logical conclusion; taking place in Sinnoh's ancient past, it's emphasized that wild Pokémon can and will harm people, to the point where not many are comfortable around Pokémon in general. InformedAttribute no longer, you can actually get attacked by wild Pokémon when you're in the field, both directly and via inflicted StatusEffects. Taking too much damage will cause you to black out and lose items.

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** ''VideoGame/PokemonLegendsArceus'' takes this to it's its logical conclusion; taking place in Sinnoh's ancient past, it's emphasized that wild Pokémon can and will harm people, to the point where not many are comfortable around Pokémon in general. InformedAttribute no longer, you can actually get attacked by wild Pokémon when you're in the field, both directly and via inflicted StatusEffects. Taking too much damage will cause you to black out and lose items.
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* In ''DrJekyllAndMrHydeNES'', almost everyone in the town is after doctor Jekyll. Ladies charge at him, kids shoot their slingshots at him, the whole wildlife hates him, guys in top hats drop live bombs next to him, gravedigger dishes dirt at him, singers drop notes at him and so on. Night stages also have strange monsters attacking Mr. Hyde.

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* In ''DrJekyllAndMrHydeNES'', ''VideoGame/DrJekyllAndMrHydeNES'', almost everyone in the town is after doctor Jekyll. Ladies charge at him, kids shoot their slingshots at him, the whole wildlife hates him, guys in top hats drop live bombs next to him, gravedigger dishes dirt at him, singers drop notes at him and so on. Night stages also have strange monsters attacking Mr. Hyde.
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* In ''VideoGame/DrJekyllAndMrHyde'''s NES game, almost everyone in the town is after doctor Jekyll. Ladies charge at him, kids shoot their slingshots at him, the whole wildlife hates him, guys in top hats drop live bombs next to him, gravedigger dishes dirt at him, singers drop notes at him and so on. Night stages also have strange monsters attacking Mr. Hyde.

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* In ''VideoGame/DrJekyllAndMrHyde'''s NES game, ''DrJekyllAndMrHydeNES'', almost everyone in the town is after doctor Jekyll. Ladies charge at him, kids shoot their slingshots at him, the whole wildlife hates him, guys in top hats drop live bombs next to him, gravedigger dishes dirt at him, singers drop notes at him and so on. Night stages also have strange monsters attacking Mr. Hyde.
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* In the ''WesternAnimation/StarWarsRebels'' fanfiction ''Fanfic/ASwordToPass'', while on Krownest, Ezra has been on the business end of a territorial stag, vicious hungry wolfs and [[ArsonMurderAndJaywalking two trolling Mandalorian siblings]].
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They'll step on you


* ''WesternAnimation/KipoAndTheAgeOfWonderbeasts'': From the intelligent Mutant inhabitants with a bone to pick with humanity, to the mindless Mega-Mutes acting on pure instinct, to even random plants that can kill you on contact. If you're not constantly alert on the surface, you are not gonna last more than five minutes.

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* ''WesternAnimation/KipoAndTheAgeOfWonderbeasts'': From the intelligent Mutant inhabitants with a bone to pick with humanity, to the mindless towering Mega-Mutes acting stomping around on pure instinct, to even random plants that can kill you on contact. If you're not constantly alert on the surface, you are not gonna last more than five minutes.
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Wrong character. Hazel is her young daughter.


* In ''Webcomic/{{Freefall}}'', Sam is convinced that everything outside the safe(ish) boundaries of an atmosphere is trying to kill him. He's not ''wrong'', but as Hazel explains, it's not that space is ''trying'' to kill him. Space is just relentlessly opportunistic. Sam also has a few problems with animals: as he's a comparatively simple life form next to us, he's effectively a walking seafood buffet. This leads to some concerns with [[ArsonMurderAndJaywalking wolves, sharks, miniature dogs, cows, goldfish...]]

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* In ''Webcomic/{{Freefall}}'', Sam is convinced that everything outside the safe(ish) boundaries of an atmosphere is trying to kill him. He's not ''wrong'', but as Hazel Niomi explains, it's not that space is ''trying'' to kill him. Space is just relentlessly opportunistic. Sam also has a few problems with animals: as he's a comparatively simple life form next to us, he's effectively a walking seafood buffet. This leads to some concerns with [[ArsonMurderAndJaywalking wolves, sharks, miniature dogs, cows, goldfish...]]

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* The ''Franchise/TombRaider'' series features killer bats, bears, wolves, crocodiles, eels, tigers, monkeys, gorillas, sharks, ravens, random hobos and museum security guards. Lampshaded in ''Legend'', when Mission Control wonders why predators always attack prey larger than themselves.

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* The ''Franchise/TombRaider'' series features (not a comprehensive list mind you) traps of all sorts, lava, rapids, freezing water, quicksand, bottomless pits, killer bats, bears, wolves, crocodiles, eels, dinosaurs, tigers, monkeys, gorillas, sharks, ravens, random hobos and museum security guards. Lampshaded in ''Legend'', when Mission Control wonders why predators always attack prey larger than themselves.


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* Starting with ''VideoGame/FarCry3'' and carrying over into every game since, not only do you have to worry about enemy soldiers, but the incredibly hostile wildlife also has it out for you.
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*** This would appear to be a ShoutOut to ''{{Literature/Deathworld}}'', see the Literature section. Note that that in ''Deathworld'', the world in question was named "Pyrrus".
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* ''LightNovel/SoImASpiderSoWhat'': Pretty much everything in the Great Elro Labyrinth wants to kill pretty much everything else, and especially Kumoko. Her first experience of her new life was the sight of her gargantuan spider mother grabbing and devouring ''her own hatchlings''. On the other hand, Kumoko is ruthless about hunting and killing anything she encounters as well, as she needs sustenance to stay alive and experience to grow more powerful. The only thing she has any compunctions about killing is another human [[spoiler:and even that will slide if she's threatened]].

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* ''LightNovel/SoImASpiderSoWhat'': ''Literature/SoImASpiderSoWhat'': Pretty much everything in the Great Elro Labyrinth wants to kill pretty much everything else, and especially Kumoko. Her first experience of her new life was the sight of her gargantuan spider mother grabbing and devouring ''her own hatchlings''. On the other hand, Kumoko is ruthless about hunting and killing anything she encounters as well, as she needs sustenance to stay alive and experience to grow more powerful. The only thing she has any compunctions about killing is another human [[spoiler:and even that will slide if she's threatened]].
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* While not exactly ''everything'' trying to kill you, all of the killable characters in the PC game ''Vivisector: Beast Inside'' -- whether they're humans or {{Half Human Hybrid}}s -- attack you the moment you first load up the game, even after you switch from the former's side to the latter. There's an attempt at {{handwav|e}}ing, dealing with some flimsy excuse of the humans not authorizing your presence in the game's setting and the hybrids being programmed to see humans as the enemy, but really, it's just an attempt to bring in FakeDifficulty to the game.

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* While not exactly ''everything'' trying to kill you, all of the killable characters in the PC game ''Vivisector: Beast Inside'' ''VideoGame/VivisectorBeastWithin'' -- whether they're humans or {{Half Human Hybrid}}s -- attack you the moment you first load up the game, even after you switch from the former's side to the latter. There's an attempt at {{handwav|e}}ing, dealing with some flimsy excuse of the humans not authorizing your presence in the game's setting and the hybrids being programmed to see humans as the enemy, but really, it's just an attempt to bring in FakeDifficulty to the game.
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* The ''Hunter Primal'', a hunting simulator game, can also be considered to fall in this trope, since almost everything on Primal Eden (the island in which the games take place) is dead set to kill you. Carnivorous dinosaurs like ''Tyrannosaurus rex'', ''Velociraptor'', ''Utahraptor'', and ''PteroSoarer/Quetzalcoatlus'' are set to hunt down the player and generally ignore any other wildlife around it. Even the herbivorous ''Triceratops'' will attack and kill you if you spook him. It is worth noting that certain kinds of mushrooms and plants are poisonous upon contact or when eaten, and falling from a certain height will also kill you as will falling in water too deep to wade through.

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* The ''Hunter Primal'', a hunting simulator game, can also be considered to fall in this trope, since almost everything on Primal Eden (the island in which the games take place) is dead set to kill you. Carnivorous dinosaurs like ''Tyrannosaurus rex'', ''Velociraptor'', ''Utahraptor'', and ''PteroSoarer/Quetzalcoatlus'' ''Quetzalcoatlus'' are set to hunt down the player and generally ignore any other wildlife around it. Even the herbivorous ''Triceratops'' will attack and kill you if you spook him. It is worth noting that certain kinds of mushrooms and plants are poisonous upon contact or when eaten, and falling from a certain height will also kill you as will falling in water too deep to wade through.
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* Almost the premise of ''VideoGame/TheLongDark''. There is all the wildlife (Wolves, Bears, and Moose attack, but fresh hunted animals attract the wolves), and then there's temperature, low energy, thirst, and hunger. The world will always cause these to go lower. Also eat the wrong food, you have poisoning or parasites. Then, there's falling off of any cliff, and you can be burned by the fires you light in order to survive. Good luck!
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** And this is just ''VideoGame/EarthBound1994''. The entire ''VideoGame/{{Mother}}'' series includes as enemies: MORE exploding trees, [[VideoGame/{{Mother 3}} ghost amour, potato bugs, walking bushes, electric guitars]], [[VideoGame/{{MOTHER1}} a doll, LAMPS]], giant robots, more mushrooms, more zombies, men's room signs, and to top it off, a walking statue with an obscene amount of HP.

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** And this is just ''VideoGame/EarthBound1994''. The entire ''VideoGame/{{Mother}}'' series includes as enemies: MORE exploding trees, [[VideoGame/{{Mother 3}} ghost amour, potato bugs, walking bushes, electric guitars]], [[VideoGame/{{MOTHER1}} [[VideoGame/EarthBoundBeginnings a doll, LAMPS]], giant robots, more mushrooms, more zombies, men's room signs, and to top it off, a walking statue with an obscene amount of HP.
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Removed dead link and replaced others.


* ''Film/HomeAlone2'' for the NES and SNES was ridiculous. Not only did every random stranger in the hotel try to get you, but so did vacuum cleaners, luggage, and mop buckets (both the moving mop and the inanimate bucket).

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* ''Film/HomeAlone2'' ''Film/HomeAlone2LostInNewYork'' for the NES and SNES was ridiculous. Not only did every random stranger in the hotel try to get you, but so did vacuum cleaners, luggage, and mop buckets (both the moving mop and the inanimate bucket).



** A related and frustrating example, also from ''Space Quest IV'' was the "unstable ordinance". You gain points for picking it up from a wrecked tank, indicating that this is the "correct" move. However, if you're still carrying it a minute later, it explodes during a scripted event and the game mocks you for not apparently understanding the significance of the word "unstable". This would logically indicate it's the "incorrect" move and players would not touch it on subsequent play-throughs. In reality, the "correct" way to handle it is to pick it up, but then immediately put it back, netting you a small gain in points that you otherwise have no way to make up and get 100% completion, GuideDangIt!.

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** A related and frustrating example, also from ''Space Quest IV'' was the "unstable ordinance". You gain points for picking it up from a wrecked tank, indicating that this is the "correct" move. However, if you're still carrying it a minute later, it explodes during a scripted event and the game mocks you for not apparently understanding the significance of the word "unstable". This would logically indicate it's the "incorrect" move and players would not touch it on subsequent play-throughs. In reality, the "correct" way to handle it is to pick it up, but then immediately put it back, netting you a small gain in points that you otherwise have no way to make up and get 100% completion, GuideDangIt!.GuideDangIt.



--->'''Guybrush:''' Wow, I guess it's true that gun owners are nine times more likely to shoot themselves.

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--->'''Guybrush:''' ---->'''Guybrush:''' Wow, I guess it's true that gun owners are nine times more likely to shoot themselves.



* The video game adaptation of ''VideoGame/TheHitchhikersGuideToTheGalaxy1984'' is one of the most notoriously hard text adventures ever made, with ludicrous instakills all over the place and a plethora of (often very lengthy) dead ends if you miss little details. Most players get themselves killed in three or four different and hilariously unfair ways before they can even figure out how to leave Earth in the opening scene. Though some deaths are worth trying just because they are funny/awesome. For example, if you enter Marvin's quarters, [[spoiler: the room is so depressing you instantly die]].

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* The video game adaptation of ''VideoGame/TheHitchhikersGuideToTheGalaxy1984'' is one of the most notoriously hard text adventures ever made, with ludicrous instakills all over the place and a plethora of (often very lengthy) dead ends if you miss little details. Most players get themselves killed in three or four different and hilariously unfair ways before they can even figure out how to leave Earth in the opening scene. Though some deaths are worth trying just because they are funny/awesome. For example, if you enter Marvin's quarters, [[spoiler: the room is so depressing you instantly die]].



* The NES ''Film/{{Hook}}'' game obviously has pirates. However, besides these, you also have {{Giant Spider}}s, {{Bedsheet Ghost}}s, levitating yogas, bees, giant acorns, penguins, dragons, innocent-looking fish, dynamite sticks on balloons, boulders out of nowhere and parrots for whatever reason.

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* The ''VideoGame/{{Hook}}'' for the NES ''Film/{{Hook}}'' game obviously has pirates. However, besides these, you also have {{Giant Spider}}s, {{Bedsheet Ghost}}s, levitating yogas, bees, giant acorns, penguins, dragons, innocent-looking fish, dynamite sticks on balloons, boulders out of nowhere and parrots for whatever reason.



** In ''VideoGame/IWannaBeTheBoshy'', even the save points want a piece of you. If you shoot them, they'll shout [[PrecisionFStrike "fuck you!"]] and spit on you.

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** In ''VideoGame/IWannaBeTheBoshy'', even the save points want a piece of you. If you shoot them, they'll shout [[PrecisionFStrike "fuck you!"]] you!" and spit on you.



** Generally, with Artix Entertainment, it's a safe bet to blame [[CloudCuckoolander Cysero]].

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** Generally, with Artix Entertainment, Creator/ArtixEntertainment, it's a safe bet to blame [[CloudCuckoolander Cysero]].



* So many {{RPG}}s employ the use of deadly walls as bosses that they may deserve their own subtrope. These come in the "passive" variety, which will stay put as they try to kill you (''VideoGame/FinalFantasyVII''), and the "aggressive" variety, [[AdvancingWallOfDoom that advance either on a timer or over a set number of turns and crush the party]] for an instant game over (''Secret of Mana'') or an instant kill (''VideoGame/FinalFantasyIV''). Or the kind that advances to crush you on a timer AND attacking regularly (''VideoGame/FinalFantasyXII'').

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* So many {{RPG}}s {{R|olePlayingGame}}PGs employ the use of deadly walls as bosses that they may deserve their own subtrope. These come in the "passive" variety, which will stay put as they try to kill you (''VideoGame/FinalFantasyVII''), and the "aggressive" variety, [[AdvancingWallOfDoom that advance either on a timer or over a set number of turns and crush the party]] for an instant game over (''Secret of Mana'') or an instant kill (''VideoGame/FinalFantasyIV''). Or the kind that advances to crush you on a timer AND attacking regularly (''VideoGame/FinalFantasyXII'').



* In the FinalDungeon in ''VideoGame/UltimaIII'', you can be attacked by the grass outside or the floors inside.

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* In the FinalDungeon TheVeryDefinitelyFinalDungeon in ''VideoGame/UltimaIII'', you can be attacked by the grass outside or the floors inside.



* In ''ComicBook/SupermanSupergirlMaelstrom'', ComicBook/{{Superman}} and ComicBook/{{Supergirl}} explore a faraway alien world wherein their powers do not work. Most of animal lifeforms are giant predators who try to eat them, and over ninety-eight percent of the plant life is toxic or causes hallucinations.

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* In ''ComicBook/SupermanSupergirlMaelstrom'', ComicBook/{{Superman}} Characters/{{Superman|TheCharacter}} and ComicBook/{{Supergirl}} Characters/{{Supergirl|TheCharacter}} explore a faraway alien world wherein their powers do not work. Most of animal lifeforms are giant predators who try to eat them, and over ninety-eight percent of the plant life is toxic or causes hallucinations.



** The movie's [[https://youtu.be/AOvGqsttm9w theme song]] is TheLongList of ways to get horribly killed:

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** The movie's [[https://youtu.be/AOvGqsttm9w theme song]] song is TheLongList of ways to get horribly killed:



* In ''Literature/ElevenTwentyTwoSixtyThree'', the universe actively works to prevent the past from being changed, with more significant force being used to counteract more significant changes. Naturally, when Jake goes back in time to prevent President Kennedy's assassination, [[spoiler:the universe throws everything it can at him in an attempt to stop him, including a bookie giving him a beating so bad he gets memory loss, car accidents, falling debris attempting to hit him, and much more.]]

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* In ''Literature/ElevenTwentyTwoSixtyThree'', the universe actively works to prevent the past from being changed, with more significant force being used to counteract more significant changes. Naturally, when Jake goes back in time to prevent President Kennedy's assassination, [[spoiler:the universe throws everything it can at him in an attempt to stop him, including a bookie giving him a beating so bad he gets memory loss, car accidents, falling debris attempting to hit him, and much more.]]more]].



** The old [[http://www.headinjurytheater.com/article73.htm Monster]] [[http://www.headinjurytheater.com/article95.htm Manuals]] are full of seemingly innocuous objects that are actually monsters waiting to eat you. Examples include the Roper (a stalagmite that sprouts a mouth and tentacles), the Piercer (a stalactite that falls on you in an attempt to stab you), the Cloaker (looks like an old cloak but is actually a levitating manta-ray-like thing) along with its undead equivalent the Sheet Phantom, the Mimic (can look like ''any'' innocuous object but canonically resembles a treasure chest), the Green Slime (a corrosive amoeboid mass that looks like typical dungeon muck), the Crystal Ooze (a corrosive amoeboid blob that lurks invisibly in pools of water), the [[CuteButCacophonic Shrieker]] (a giant mushroom that screams when you approach it; it isn't trying to kill you but the curious monsters investigating the screaming might), the Bowler (sentient mobile boulder), the Galeb Duhr (sentient spellcasting boulder with legs), not to mention the ''three different monsters'' (Caryatid Column, Gargoyle, and Stone Golem) that can all be summed up as "stone statue that comes to life and tries to kill you." It's not uncommon for ProperlyParanoid adventurers to take a sledgehammer to any objects big enough to be a threat.

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** The old [[http://www.[[https://web.archive.org/web/20070314192141/http://www.headinjurytheater.com/article73.htm Monster]] [[http://www.[[https://web.archive.org/web/20080627022346/http://www.headinjurytheater.com/article95.htm Manuals]] are full of seemingly innocuous objects that are actually monsters waiting to eat you. Examples include the Roper (a stalagmite that sprouts a mouth and tentacles), the Piercer (a stalactite that falls on you in an attempt to stab you), the Cloaker (looks like an old cloak but is actually a levitating manta-ray-like thing) along with its undead equivalent the Sheet Phantom, the Mimic (can look like ''any'' innocuous object but canonically resembles a treasure chest), the Green Slime (a corrosive amoeboid mass that looks like typical dungeon muck), the Crystal Ooze (a corrosive amoeboid blob that lurks invisibly in pools of water), the [[CuteButCacophonic Shrieker]] (a giant mushroom that screams when you approach it; it isn't trying to kill you but the curious monsters investigating the screaming might), the Bowler (sentient mobile boulder), the Galeb Duhr (sentient spellcasting boulder with legs), not to mention the ''three different monsters'' (Caryatid Column, Gargoyle, and Stone Golem) that can all be summed up as "stone statue that comes to life and tries to kill you." It's not uncommon for ProperlyParanoid adventurers to take a sledgehammer to any objects big enough to be a threat.
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* ''VideoGame/TheDivideEnemiesWithin'' have you crash-landing on an alien planet infested with hostile life, with literally ''everything'' that moves being an enemy after your life.

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* ''VideoGame/TheDivideEnemiesWithin'' have you crash-landing on an alien planet infested with hostile life, with literally ''everything'' that moves being an enemy after your life. Even the platforms will kill you by collapsing seconds after you step on them.
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Bonus Boss was renamed by TRS. Also chained sinkholes are bad.


* While ''VideoGame/{{Minecraft}}'''s Creative Mode mostly avoids this, Survival Mode plays the trope straight with things from [[EverythingsDeaderWithZombies Zombies]], {{Giant Spider}}s, [[DemBones Skeleton Archers]], [[ActionBomb Cree]][[MascotMook pers]], [[OurGhostsAreDifferent Ghasts]], [[EliteMooks Wither]] [[DemBones Skeletons]], [[FinalBoss The Enderdragon]], [[BonusBoss The Wither]], and [[EldritchAbomination Ender]][[HumanoidAbomination men]] to FallingDamage, [[SuperDrowningSkills drowning]], [[BuriedAlive suffocation]], [[KillItWithFire fire]], [[LavaPit lava]], and StatusEffects can kill you, which, given that ContinuingIsPainful, can be a serious annoyance (or [[FinalDeathMode permanent]] if you play on [[HarderThanHard Hardcore Mode]]). And that's not getting into what [[VideoGameCrueltyPotential player-made traps]] can do to you...

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* While ''VideoGame/{{Minecraft}}'''s Creative Mode mostly avoids this, Survival Mode plays the trope straight with things from [[EverythingsDeaderWithZombies Zombies]], {{Giant Spider}}s, [[DemBones Skeleton Archers]], [[ActionBomb Cree]][[MascotMook pers]], Creepers]], [[OurGhostsAreDifferent Ghasts]], [[EliteMooks Wither]] [[DemBones Wither Skeletons]], [[FinalBoss The Enderdragon]], [[BonusBoss [[OptionalBoss The Wither]], and [[EldritchAbomination Ender]][[HumanoidAbomination men]] Endermen to FallingDamage, [[SuperDrowningSkills drowning]], [[BuriedAlive suffocation]], [[KillItWithFire fire]], [[LavaPit lava]], and StatusEffects can kill you, which, given that ContinuingIsPainful, can be a serious annoyance (or [[FinalDeathMode permanent]] if you play on [[HarderThanHard Hardcore Mode]]). And that's not getting into what [[VideoGameCrueltyPotential player-made traps]] can do to you...
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no longer a trope


** ''VideoGame/DragonQuestVII'' had it even worse, with the aforementioned bags of money (a staple monster for the series), a giant rose bush, books, pots, wells, eggplants, anteaters, columns, clowns, a moose, clouds, Aladdin-style lamps, Easter Island heads, starfish, snails, [[EverythingsBetterWithPenguins penguins]], Literature/DonQuixote robots, and ''wine bottles''.

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** ''VideoGame/DragonQuestVII'' had it even worse, with the aforementioned bags of money (a staple monster for the series), a giant rose bush, books, pots, wells, eggplants, anteaters, columns, clowns, a moose, clouds, Aladdin-style lamps, Easter Island heads, starfish, snails, [[EverythingsBetterWithPenguins penguins]], penguins, Literature/DonQuixote robots, and ''wine bottles''.
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* ''Film/ForkliftDriverKlaus'': Owing to the [[NoOSHACompliance lax safety standards]], the factory Klaus works at is an absolute death trap for Klaus and his co-workers.
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* ''VideoGame/{{Bomberman}}'' runs with this trope in every game since the beginning. The BigBad's {{mooks}}, bugs, statues, rocks, fish, robots, floor tiles, [[HoistByHisOwnPetard your own bombs]], [[PoisonMushroom items]], and standard stage hazards. It really gets ridiculous though, with butterflies, snowflakes, penguins, clowns, FunnyAnimal mice holding balloons, panda[=/=]umbrella... [[BuffySpeak things]], snowmen, trees, and even wandering clouds who pour down ''raindrops''. No matter how cute and innocuous it looks, if it doesn't [[WhaleEgg hatch from a giant egg]], it will kill you (or [[PowerupMount your]] kangaroo[=/=][[EverythingsBetterWithDinosaurs dinosaur]]) on contact.

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* ''VideoGame/{{Bomberman}}'' runs with this trope in every game since the beginning. The BigBad's {{mooks}}, bugs, statues, rocks, fish, robots, floor tiles, [[HoistByHisOwnPetard your own bombs]], [[PoisonMushroom items]], and standard stage hazards. It really gets ridiculous though, with butterflies, snowflakes, penguins, clowns, FunnyAnimal mice holding balloons, panda[=/=]umbrella... [[BuffySpeak things]], snowmen, trees, and even wandering clouds who pour down ''raindrops''. No matter how cute and innocuous it looks, if it doesn't [[WhaleEgg hatch from a giant egg]], it will kill you (or [[PowerupMount your]] kangaroo[=/=][[EverythingsBetterWithDinosaurs dinosaur]]) kangaroo[=/=]dinosaur) on contact.



* ''[[ComicBook/TheTransformersMegaseries The Transformers Spotlight: Wheelie]]'' has the planet LV-117, which every single life-form wants to eat you, regardless of whether or not you're actually edible. This includes the giant-sized spiders, the birds, the freaking molluscs, everything. And then there's the [[EverythingsBetterWithDinosaurs Chaosteros]], which is basically a big fat green T-Rex, capable of biting off a Transformer's arm in one go. Considering who the planet apparently belongs to [[note]]i.e. the Quintessons[[/note]], this isn't surprising in the least.

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* ''[[ComicBook/TheTransformersMegaseries The Transformers Spotlight: Wheelie]]'' has the planet LV-117, which every single life-form wants to eat you, regardless of whether or not you're actually edible. This includes the giant-sized spiders, the birds, the freaking molluscs, everything. And then there's the [[EverythingsBetterWithDinosaurs Chaosteros]], Chaosteros, which is basically a big fat green T-Rex, capable of biting off a Transformer's arm in one go. Considering who the planet apparently belongs to [[note]]i.e. the Quintessons[[/note]], this isn't surprising in the least.
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* ''Literature/TheDarkForest'': This is the effect of the computer virus targeted at Luo Ji while in hibernation; any device that gets infected will attempt to kill him somehow. Combined with Everything Is Online, it gets to a point where even sofas are a danger.
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* ''VideoGame/ShadowMaster'' is set on a variety of planets across the galaxy, where the wildlife, ranging from insects to GiantSpider enemies, ''will'' attack you on sight.

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