History Main / EliteTweak

11th Apr '17 5:10:17 PM nombretomado
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* Many Tactical [=RPGs=] feature characters that can be grown to truly terrifying strength through delayed promotion -- for example, Bleu from ''ShiningForce'' and quite a few characters in the ''VideoGame/FireEmblem'' series.

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* Many Tactical [=RPGs=] feature characters that can be grown to truly terrifying strength through delayed promotion -- for example, Bleu from ''ShiningForce'' ''VideoGame/ShiningForce'' and quite a few characters in the ''VideoGame/FireEmblem'' series.
5th Apr '17 9:22:12 PM nombretomado
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* Some of the characters in ''PlanescapeTorment'' can be mildly or even heavily "upgraded" by putting them through specific conversation chains, parts of which will only be available after certain (optional) events have occurred, or after the main character has achieved certain stat levels.

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* Some of the characters in ''PlanescapeTorment'' ''VideoGame/PlanescapeTorment'' can be mildly or even heavily "upgraded" by putting them through specific conversation chains, parts of which will only be available after certain (optional) events have occurred, or after the main character has achieved certain stat levels.
2nd Apr '17 4:35:26 PM nombretomado
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** ''PhantomBrave'' gets special mention, because dang it, you can obliterate people with a level 3000 starfish. A STARFISH. Along with other great items.

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** ''PhantomBrave'' ''VideoGame/PhantomBrave'' gets special mention, because dang it, you can obliterate people with a level 3000 starfish. A STARFISH. Along with other great items.
30th Mar '17 1:52:59 PM Pokedude14
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** In the Mobile Game ''VideoGame/FireEmblemHeroes'', the Skill inheritance system was introduced where a player could use one unit to give the another unit up to 3 of their skills, at the cost of the inherited skills costing 1.5x the SP the skill would normal cost.
23rd Mar '17 3:52:17 PM Vir
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* Most DarkSouls players will jump at the chance of upgrading a chaos-empowered flaming halberd. Veteran PvP players will upgrade a regular one, as (generally) it'll do a better job against damage resistances.

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* Most DarkSouls ''VideoGame/DarkSouls'' players will jump at the chance of upgrading a chaos-empowered flaming halberd. Veteran PvP players will upgrade a regular one, as (generally) it'll do a better job against damage resistances.



* LeagueOfLegends invokes this trope in the form of Runes and Masteries. These offer small (1-3%) situational boosts to your champion's stats, and you access more of them the more you play. They're usually small (3% speed out of combat, stuns are 5% shorter) but can give you a crucial edge in combat when combined.

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* LeagueOfLegends ''VideoGame/LeagueOfLegends'' invokes this trope in the form of Runes and Masteries. These offer small (1-3%) situational boosts to your champion's stats, and you access more of them the more you play. They're usually small (3% speed out of combat, stuns are 5% shorter) but can give you a crucial edge in combat when combined.
21st Mar '17 3:49:14 PM morenohijazo
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* A key part of competitive CounterStrike is being able to manage your team's cash. While a casual group will usually buy whatever suits their playstyle (or an [[ComplacentGamingSyndrome an AWP]], organised teams will share weapons and gear.

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* A key part of competitive CounterStrike ''VideoGame/CounterStrike'' is being able to manage your team's cash. While a casual group will usually buy whatever suits their playstyle (or an [[ComplacentGamingSyndrome an AWP]], organised teams will share weapons and gear.
20th Dec '16 2:33:36 AM LucaEarlgrey
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* ''VideoGame/MonsterHunter'' encourages homogeneous armor sets by [[SetBonus having armor parts' skill points sum up such that they form a set of active skills if all armor pieces of the same design are used together]]. However, some players take to building custom sets that can achieve skill combinations that are not possble with conventional armor-building, resulting in some extremely powerful sets. Many players who build custom sets use tools such as [[https://www.facebook.com/AthenasArmorSetSearch/ Athena's Armor Set Search]] to look up the necessary armor pieces for their sets.

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* ''VideoGame/MonsterHunter'' encourages homogeneous armor sets by [[SetBonus having armor parts' skill points sum up such that they form a set of active skills if all armor pieces of the same design are used together]]. However, some players take to building custom sets that can achieve skill combinations that are not possble with conventional armor-building, resulting in some extremely powerful sets.sets, [[RainbowPimpGear fashion sense be damned]]. Many players who build custom sets use tools such as [[https://www.facebook.com/AthenasArmorSetSearch/ Athena's Armor Set Search]] to look up the necessary armor pieces for their sets.
28th Nov '16 8:52:12 AM Jgamer
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*** Generation VII alleviates this with Hyper Training. In exchange for bottlecaps, you can cap out a Pokemon's stats as if it had max [=IVs=]. Bottlecaps are rare, however, it's definitely less time consuming and involves less GuideDangIt. However, it only changes stats, not inherent [=IVs=], so you still have to breed specific IVs for Hidden Power and you're out of luck if you want a Trick Room team (which favors a ''low'' Speed stat rather than a high one).
24th Oct '16 5:23:50 PM nombretomado
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* In the GameGear game ''CrystalWarriors'', Healers have very weak melee stats through level 8; get one to level 9 (the max) and suddenly he gains massive amounts of attack, defense, and hit points, becoming the most powerful melee unit in the game.

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* In the GameGear UsefulNotes/GameGear game ''CrystalWarriors'', Healers have very weak melee stats through level 8; get one to level 9 (the max) and suddenly he gains massive amounts of attack, defense, and hit points, becoming the most powerful melee unit in the game.
19th Oct '16 4:18:08 PM Dattix
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** Most Pokémon also have access to a "hidden" ability, one which is much rarer to find on that Pokémon than their standard abilities. Finding one with these rare abilities requires anything from chaining multiple wild Pokémon, to participating in events, and performing tasks possible only in past generations, and frequently requires finding someone online who's willing to trade. They also have a lower chance of being passed on to bred Pokémon, and if you have a male you'll also need a Ditto. The payoff? These abilities frequently outclass their standard counterparts by a country mile, or at least open up brand new ways to play and strategize; in extreme cases they're a Pokémon's ''only'' useful ability in online play. [[labelnote:Example]]Sylveon's normal ability, Cute Charm, infatuates contact attackers 30% of the time its hit. However, this only applies to opposite gender opponents, and relies on taking a hit to its low physical defense. Compare that to its Hidden Ability, Pixilate, which takes Normal-type moves, buffs up their power 30%, and then turns them into Fairy-type moves, which Sylveon gets same-type attack bonus on, equating to almost ''double damage'' and it can hit super-effectively too. Its good Special Attack and access to [[MakeMeWannaShout Hyper Voice]] lets it abuse this to hell and back, making it the ability of choice.[[/labelnote]]
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