History Main / EliteTweak

19th Jul '16 8:46:37 PM TSBasilisk
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* ''VideoGame/DiabloIII'' end-game consists largely of figuring out the proper combination of skills, armor sets, legendary bonuses, Paragon points, and cube buffs. Where the maximum time for clearing a Greater Rift and receiving the award is 15 minutes, a properly equipped and skilled player can clear them on the highest difficulty in under two minutes.
1st Jul '16 2:15:18 PM poi99
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* A few of the [[UpdatedRerelease recent ports]] of ''Final Fantasy'' games have the Onion Knight job class, which embodies this trope.
** In ''VideoGame/FinalFantasyIII'', the job's stats are a joke until the character's level is in the upper 90's, at which point they become absurdly powerful.
** Similarly, in ''VideoGame/FinalFantasyTactics'' for the PSP, the Onion Knight doesn't gain job levels like any other class - instead, it gains a job level for every ''two other jobs'' a character has ''mastered.'' At job level 8, the class becomes very powerful - but characters still can't gain EXP. The only way to enjoy the stat bonuses of gaining a level as an Onion Knight is by the use of a skill that is [[GuideDangIt only present on a friendly monster unit that you can't find in the wild, and only when using another character with a passive ability that enables hidden skills on nearby monster units.]] Oh, and then the monster unit is [[FinalDeath killed permanently.]]

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* A few of the [[UpdatedRerelease recent ports]] of ''Final Fantasy'' games have the Onion Knight job class, which embodies this trope.
**
In ''VideoGame/FinalFantasyIII'', the job's stats are a joke until the character's level is in the upper 90's, at which point they become absurdly powerful.
** Similarly, in
''VideoGame/FinalFantasyTactics'' for the PSP, [[MechanicallyUnusualClass the Onion Knight doesn't gain job levels like any other class class]] - instead, it gains a job level for every ''two other jobs'' a character has ''mastered.'' At job level 8, the class becomes very powerful - but characters still can't gain EXP. The only way to enjoy the stat bonuses of gaining a level as an Onion Knight is by the use of a skill that is [[GuideDangIt only present on a friendly monster unit that you can't find in the wild, and only when using another character with a passive ability that enables hidden skills on nearby monster units.]] Oh, and then the monster unit is [[FinalDeath killed permanently.]]
27th Jun '16 9:11:06 AM darkknight109
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** In addition, the game featured an entirely player-based resource and crafting economy to make all but the most mundane of equipment. Unfortunately, the developers never bothered to check what would happen if players were dedicated enough to grab the best resources possible (which was not actually all that difficult to do) and used them to craft weapons, armour, and - most game-breakingly - buffs. Cue players that regenerated hundreds of health points every second and could wear entire suits of armour that reduced nearly all incoming damage by 85%. Content that was originally designed to be tackled by groups of 10-20 players could be comfortably soloed by mid-tier characters. Future content had to be balanced to accommodate this power-creep, basically making it completely unplayable by anyone who WASN'T using top-tier weapons/armour/buffs.
25th Jun '16 9:47:42 PM DarthWalrus
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* Standard issue in ''VideoGame/{{Dota2}}''. Every hero has certain synergies with items, varying from the extreme to simply being particularly good with them. Combining these items with particular heroes and then with eachother is ''far'' more powerful than building in a straightforwards manner towards a single "Goal" (Contrast ''VideoGame/LeagueOfLegends'', where it literally ''is'' just about building one number up for the vast majority of characters, with "gimmicks" generally being extra scaling based on one number such as armor or speed). For example, Ember Spirit has an ability that attacks all enemies in a large area for increased damage. The common build is a Battlefury, which grants him a HerdHittingAttack.....on ''all of those attacks'', letting him to massive cumulative damage to grouped up enemies. Further boost this by teaming him up with Magnus, who grants an even ''stronger'' HerdHittingAttack to his allies with one of his abilities, and has another to group them up and stun them. [[TotalPartyKill Do the math]].
10th Jun '16 2:27:44 PM Reymma
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* In ''KnightsOfTheOldRepublic'', the assassin-droid [=HK47=] can literally be tweaked - upgraded - if you've got high enough Mechanical skill - providing him with various bonuses, and easily making him the strongest Droid character in the game.
** In the sequel it's generally worth not leveling up your non-Jedi non-droid non-wookie followers since all but one of them can become Jedi and not leveling them up means that they get more Jedi levels (which are generally better than their initial class)
*** The same can be done in the first game to the player character. Through normal playing, one would become a Jedi at or around level 8 if they level whenever they can. By holding these off and being very careful and dependent on your companions, one can instead become a Jedi at level 3.

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* In ''KnightsOfTheOldRepublic'', playing normally the player character would become a Jedi around level 8 after leveling in Taros, the first world. By holding these off and being very careful and dependent on your companions, one can instead become a Jedi at level 3, and able to earn more Jedi levels and their stronger bonuses before hitting the level cap of 20.
** The
assassin-droid [=HK47=] can literally be tweaked - upgraded - if you've got high enough Mechanical skill - providing him with various bonuses, and easily making him the strongest Droid character in the game.
** In Similarly in the sequel it's generally worth not leveling up your non-Jedi non-droid non-wookie followers since all but one of them can become Jedi and not leveling them up means that they get more Jedi levels (which are generally better than their initial class)
*** The same can be done in the first game to the player character. Through normal playing, one would become a Jedi at or around level 8 if they level whenever they can. By holding these off and being very careful and dependent on your companions, one can instead become a Jedi at level 3.
class).



** Another Elite Tweak is the ability to mix and match the base and prestige classes in any of six combinations based on starting class and alignment. If the player starts as a Jedi Consular, they'll have more force powers and [[{{Mana}} force points]] than they'll know what to do with, plus a set of feats that will guarantee that their powers will almost never be resisted. If they choose the Jedi Weaponmaster PrestigeClass at level fifteen, they'll get a set of feats to increase melee damage, another set that decreases all damage, while keeping all the bonuses they had as a Consular. They can even have respectable skill usage if their starting Intelligence was fourteen or higher. It is a true [[MasterOfAll best of both worlds]] if the player can get past the early game slump.

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** Another Elite Tweak is Then there's the ability to mix and match the base and prestige classes in any of six combinations based on starting class and alignment. If the player starts as a Jedi Consular, they'll have more force powers and [[{{Mana}} force points]] than they'll know what to do with, plus a set of feats that will guarantee that their powers will almost never be resisted. If they choose the Jedi Weaponmaster PrestigeClass at level fifteen, they'll get a set of feats to increase melee damage, another set that decreases all damage, while keeping all the bonuses they had as a Consular. They can even have respectable skill usage if their starting Intelligence was fourteen or higher. It is a true [[MasterOfAll best of both worlds]] if the player can get past the early game slump.
9th May '16 4:33:34 PM dsollen
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* ''VideoGame/GrandiaII'' allows spending coins to purchase equipable abilities from books that can then be equipped on a chosen player. One of these abilities is Taunt, which at max level (which isn't too hard to reach if you focus on it) will force every enemy to attack the equipped player. By itself this would be useful but not game breaking, until one remembers that the DefendCommand in this game is far more powerful then most, cutting damage to a fraction of what it was. Equipping a character with Taunt and having them defend every round will cut damage your party takes drastically. Take the time to equip buy & equip some more defensive ability on the taunting character and very soon your party will be taking nothing more then ScratchDamage even from bosses. Furthermore it isn't even hard to set up this tweak, if one forgoes upgrading offensive abilities for a short time(which you don't need when nothing can hurt you) it doesn't take long to max out Taunt after getting the ability, and it's possible to already have one defensive ability already raised to a moderate level by the time Taunt becomes available, it's trivially easy to make an invincible part by the first half of the game without any power leveling required.
** It's possible to defeat any boss in the second half of the game without using any ability beyond regular attacks, no healing or offensive spells at all, by shuffling around weak health regeneration rings to party members as they get hurt, since the incoming damage is just that low.
15th Dec '15 4:41:30 AM Morgenthaler
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* Many Tactical [=RPGs=] feature characters that can be grown to truly terrifying strength through delayed promotion -- for example, Bleu from ''ShiningForce'' and quite a few characters in the ''FireEmblem'' series.

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* Many Tactical [=RPGs=] feature characters that can be grown to truly terrifying strength through delayed promotion -- for example, Bleu from ''ShiningForce'' and quite a few characters in the ''FireEmblem'' ''VideoGame/FireEmblem'' series.



** ''FireEmblemGaiden'' and ''[[VideoGame/FireEmblemTheSacredStones Sacred Stones]]'', both regarded as being black sheeps by many of the series' fans, are loved by elite tweakers because of the ability to elite tweak ''any unit'' with enough patience due to being able to reenter specific levels, allowing players to level grind freely; something extremely situational, difficult, and risky(And often pointless) to do in any other FireEmblem title. Sacred Stones also allows you to buy as many [[RareCandy Stat-Up]] items as you can with the money you'll be getting from the levels or the drops.

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** ''FireEmblemGaiden'' ''VideoGame/FireEmblemGaiden'' and ''[[VideoGame/FireEmblemTheSacredStones Sacred Stones]]'', both regarded as being black sheeps by many of the series' fans, are loved by elite tweakers because of the ability to elite tweak ''any unit'' with enough patience due to being able to reenter specific levels, allowing players to level grind freely; something extremely situational, difficult, and risky(And often pointless) to do in any other FireEmblem title. Sacred Stones also allows you to buy as many [[RareCandy Stat-Up]] items as you can with the money you'll be getting from the levels or the drops.
16th Nov '15 2:33:50 PM R1ck
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** ''VideoGame/FinalFantasyVII'' doesn't have Blue Mages, but the same concept can be used by ''any character'' by equipping the "Enemy Skill" Materia, then letting the character be hit by whatever spell or ability you want the Materia to "learn". Play the game enough to get three mastered "Enemy Skill" Materia, and all characters in your party can cast these abilities.
**** For at least one (defensive) skill, it is necessary to use a Manipulate materia so that the ability is cast on the party instead of the monsters.
** ''VideoGame/FinalFantasyX'' also makes it easier; to learn a spell, you have to have the resident Blue Mage Kimahri cast an auto-hit, free ability that also drains mana and health on the monster in question. Unfortunately, since these spells are his [[LimitBreak Overdrives]], they aren't anywhere near as useful.
** ''VideoGame/FinalFantasyVI'': the spell in question just has to be used by a monster, not necessarily targeting Strago (the game's sole blue mage). Charming a monster, confusing a monster, having Relm control a monster, have Gau imitate a monster... there are numerous ways to learn the spells with Strago never getting scratched. The only reason he doesn't get called out as a GameBreaker is because there are a dozen things that break the game worse.
** In the ''VideoGame/FinalFantasyTacticsAdvance'', certain abilities become LostForever as the LevelScaling makes some specific ability users extinct, and you can't share abilities among your own Blue mages. If you don't plan your blue mage beforehand, your only hopes are either having a low-level mission on your backlog with the required critters, or randomly encountering the one faction that uses blue mages, encountering an enemy blue mage in that fight, and that blue mage being randomly given the ability you need. [[OverlyLongGag And that one blue mage]] [[LuckBasedMission targetting your blue mage with that one ability]].
** ''Tactics Advance'' also has Morphers. To learn a monster-morphing ability, you need a monster soul weapon. To get that, you need to capture a monster and put it in the monster bank. To do ''that'', you need to have a Hunter, who is a different class on a different ''race'', use the Capture ability to catch the monster. And even after that, you need to feed the monster food it likes to power up the Morph.

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** ''VideoGame/FinalFantasyVII'' doesn't have Blue Mages, but the same concept can be used by ''any character'' by equipping the "Enemy Skill" Materia, then letting the character be hit by whatever spell or ability you want the Materia to "learn". Play the game enough to get three mastered "Enemy Skill" Materia, and all characters in your party can cast these abilities.
**** For at least one (defensive) skill, it is necessary to use a Manipulate materia so that the ability is cast on the party instead of the monsters.
** ''VideoGame/FinalFantasyX'' also makes it easier; to learn a spell,
abilities. If you have know where to have the resident Blue Mage Kimahri cast an auto-hit, free ability that also drains mana and health on the monster in question. Unfortunately, since these spells are his [[LimitBreak Overdrives]], they aren't anywhere near as useful.
** ''VideoGame/FinalFantasyVI'': the spell in question just has to be used by a monster, not necessarily targeting Strago (the game's sole blue mage). Charming a monster, confusing a monster, having Relm control a monster, have Gau imitate a monster... there are numerous ways to learn the spells
look for monsters with Strago never getting scratched. The only reason he doesn't get called out as a GameBreaker is because there are a dozen things that break the game worse.
** In the ''VideoGame/FinalFantasyTacticsAdvance'', certain
abilities become LostForever as the LevelScaling makes some specific ability users extinct, and to copy, you can't share abilities among your own Blue mages. If you don't plan your blue mage beforehand, your only hopes are either having a low-level mission on your backlog with the required critters, or randomly encountering the one faction can acquire skills that uses blue mages, encountering an enemy blue mage in are much more powerful than the magic you should have for that fight, and that blue mage being randomly given stage of the ability you need. [[OverlyLongGag And that one blue mage]] [[LuckBasedMission targetting your blue mage with that one ability]].
** ''Tactics Advance'' also has Morphers. To learn a monster-morphing ability, you need a monster soul weapon. To get that, you need to capture a monster and put it in the monster bank. To do ''that'', you need to have a Hunter, who is a different class on a different ''race'', use the Capture ability to catch the monster. And even after that, you need to feed the monster food it likes to power up the Morph.
game.



* As mentioned in the introduction, ''VideoGame/FinalFantasyVIII''. Kill lots of enemies to level up, but don't pay attention to your junctions, and you'll be destroyed. Farm enemies for magic and items while keeping your level low and you'll be [[DiscOneNuke unstoppable by disc one]].

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* As mentioned in the introduction, Certainly ''VideoGame/FinalFantasyVIII''. Kill lots of enemies to level up, but don't pay attention to your junctions, and you'll be destroyed. Farm enemies for magic and items while keeping your level low and you'll be [[DiscOneNuke unstoppable by disc one]].



** The only drawback to this is that the Lincoln's Repeater - the strongest small arms weapon in the game and repaired with the ubiquitous Hunting Rifles you will find literally everywhere and on everything - uses relatively rare and expensive Magnum Rounds. DLC The Pitt offers an easy out - an ammo press that can convert unused ammo into whatever bullets you want - otherwise, all you really need to do is memorize which vendors sell magnum rounds and how long it takes for them to restock.
16th Nov '15 2:10:50 PM R1ck
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*** Maximizing stat growth, however, requires late game gear like the Robe of Lords which is '''very'''. Some perfectionists players EliteTweak by keeping the characters as close to level one as much as possible until they can Robes for at least four of their characters. Quina, ironically, is the worst example as s/he has an option between being a melee character (strength), a spell using character (magic), or balanced.[[note]]All of these options have pros and cons apparently.[[/note]] Some HundredPercentCompletion players have problems with that.

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*** Maximizing stat growth, however, requires late game gear like the Robe of Lords which is '''very'''.'''very''' hard to get. Some perfectionists players EliteTweak by keeping the characters as close to level one as much as possible until they can Robes for at least four of their characters. Quina, ironically, is the worst example as s/he has an option between being a melee character (strength), a spell using character (magic), or balanced.[[note]]All of these options have pros and cons apparently.[[/note]] Some HundredPercentCompletion players have problems with that.
16th Nov '15 2:09:23 PM R1ck
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In games where you get multiple characters with various abilities and classes, this will take the form of taking a select few characters and focusing on specific combos that only they can pull off. The end result can be that out of a large roster of characters, only one particular line-up is ever used, because it is possible to make their powers to work together in such a way that ever using anything else is sub-optimal. In games where the characters are more interchangeable or customizable, the small differences in innate abilities like {{LimitBreak}}s may be what are seized upon, or it could be that any character can be brought to the point of being all-powerful just by using the right elite methods.

to:

In games where you get multiple characters with various abilities and classes, this will take the form of taking a select few characters and focusing on specific combos that only they can pull off. The end result can be that out of a large roster of characters, only one particular line-up is ever used, because it is possible to make their powers to work together in such a way that ever using anything else is sub-optimal. In games where the characters are more interchangeable or customizable, the small differences in innate abilities like {{LimitBreak}}s {{Limit Break}}s may be what are seized upon, or it could be that any character can be brought to the point of being all-powerful just by using the right elite methods.
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