History Main / EliteTweak

9th May '16 4:33:34 PM dsollen
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* ''VideoGame/GrandiaII'' allows spending coins to purchase equipable abilities from books that can then be equipped on a chosen player. One of these abilities is Taunt, which at max level (which isn't too hard to reach if you focus on it) will force every enemy to attack the equipped player. By itself this would be useful but not game breaking, until one remembers that the DefendCommand in this game is far more powerful then most, cutting damage to a fraction of what it was. Equipping a character with Taunt and having them defend every round will cut damage your party takes drastically. Take the time to equip buy & equip some more defensive ability on the taunting character and very soon your party will be taking nothing more then ScratchDamage even from bosses. Furthermore it isn't even hard to set up this tweak, if one forgoes upgrading offensive abilities for a short time(which you don't need when nothing can hurt you) it doesn't take long to max out Taunt after getting the ability, and it's possible to already have one defensive ability already raised to a moderate level by the time Taunt becomes available, it's trivially easy to make an invincible part by the first half of the game without any power leveling required.
** It's possible to defeat any boss in the second half of the game without using any ability beyond regular attacks, no healing or offensive spells at all, by shuffling around weak health regeneration rings to party members as they get hurt, since the incoming damage is just that low.
15th Dec '15 4:41:30 AM Morgenthaler
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* Many Tactical [=RPGs=] feature characters that can be grown to truly terrifying strength through delayed promotion -- for example, Bleu from ''ShiningForce'' and quite a few characters in the ''FireEmblem'' series.

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* Many Tactical [=RPGs=] feature characters that can be grown to truly terrifying strength through delayed promotion -- for example, Bleu from ''ShiningForce'' and quite a few characters in the ''FireEmblem'' ''VideoGame/FireEmblem'' series.



** ''FireEmblemGaiden'' and ''[[VideoGame/FireEmblemTheSacredStones Sacred Stones]]'', both regarded as being black sheeps by many of the series' fans, are loved by elite tweakers because of the ability to elite tweak ''any unit'' with enough patience due to being able to reenter specific levels, allowing players to level grind freely; something extremely situational, difficult, and risky(And often pointless) to do in any other FireEmblem title. Sacred Stones also allows you to buy as many [[RareCandy Stat-Up]] items as you can with the money you'll be getting from the levels or the drops.

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** ''FireEmblemGaiden'' ''VideoGame/FireEmblemGaiden'' and ''[[VideoGame/FireEmblemTheSacredStones Sacred Stones]]'', both regarded as being black sheeps by many of the series' fans, are loved by elite tweakers because of the ability to elite tweak ''any unit'' with enough patience due to being able to reenter specific levels, allowing players to level grind freely; something extremely situational, difficult, and risky(And often pointless) to do in any other FireEmblem title. Sacred Stones also allows you to buy as many [[RareCandy Stat-Up]] items as you can with the money you'll be getting from the levels or the drops.
16th Nov '15 2:33:50 PM R1ck
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** ''VideoGame/FinalFantasyVII'' doesn't have Blue Mages, but the same concept can be used by ''any character'' by equipping the "Enemy Skill" Materia, then letting the character be hit by whatever spell or ability you want the Materia to "learn". Play the game enough to get three mastered "Enemy Skill" Materia, and all characters in your party can cast these abilities.
**** For at least one (defensive) skill, it is necessary to use a Manipulate materia so that the ability is cast on the party instead of the monsters.
** ''VideoGame/FinalFantasyX'' also makes it easier; to learn a spell, you have to have the resident Blue Mage Kimahri cast an auto-hit, free ability that also drains mana and health on the monster in question. Unfortunately, since these spells are his [[LimitBreak Overdrives]], they aren't anywhere near as useful.
** ''VideoGame/FinalFantasyVI'': the spell in question just has to be used by a monster, not necessarily targeting Strago (the game's sole blue mage). Charming a monster, confusing a monster, having Relm control a monster, have Gau imitate a monster... there are numerous ways to learn the spells with Strago never getting scratched. The only reason he doesn't get called out as a GameBreaker is because there are a dozen things that break the game worse.
** In the ''VideoGame/FinalFantasyTacticsAdvance'', certain abilities become LostForever as the LevelScaling makes some specific ability users extinct, and you can't share abilities among your own Blue mages. If you don't plan your blue mage beforehand, your only hopes are either having a low-level mission on your backlog with the required critters, or randomly encountering the one faction that uses blue mages, encountering an enemy blue mage in that fight, and that blue mage being randomly given the ability you need. [[OverlyLongGag And that one blue mage]] [[LuckBasedMission targetting your blue mage with that one ability]].
** ''Tactics Advance'' also has Morphers. To learn a monster-morphing ability, you need a monster soul weapon. To get that, you need to capture a monster and put it in the monster bank. To do ''that'', you need to have a Hunter, who is a different class on a different ''race'', use the Capture ability to catch the monster. And even after that, you need to feed the monster food it likes to power up the Morph.

to:

** ''VideoGame/FinalFantasyVII'' doesn't have Blue Mages, but the same concept can be used by ''any character'' by equipping the "Enemy Skill" Materia, then letting the character be hit by whatever spell or ability you want the Materia to "learn". Play the game enough to get three mastered "Enemy Skill" Materia, and all characters in your party can cast these abilities.
**** For at least one (defensive) skill, it is necessary to use a Manipulate materia so that the ability is cast on the party instead of the monsters.
** ''VideoGame/FinalFantasyX'' also makes it easier; to learn a spell,
abilities. If you have know where to have the resident Blue Mage Kimahri cast an auto-hit, free ability that also drains mana and health on the monster in question. Unfortunately, since these spells are his [[LimitBreak Overdrives]], they aren't anywhere near as useful.
** ''VideoGame/FinalFantasyVI'': the spell in question just has to be used by a monster, not necessarily targeting Strago (the game's sole blue mage). Charming a monster, confusing a monster, having Relm control a monster, have Gau imitate a monster... there are numerous ways to learn the spells
look for monsters with Strago never getting scratched. The only reason he doesn't get called out as a GameBreaker is because there are a dozen things that break the game worse.
** In the ''VideoGame/FinalFantasyTacticsAdvance'', certain
abilities become LostForever as the LevelScaling makes some specific ability users extinct, and to copy, you can't share abilities among your own Blue mages. If you don't plan your blue mage beforehand, your only hopes are either having a low-level mission on your backlog with the required critters, or randomly encountering the one faction can acquire skills that uses blue mages, encountering an enemy blue mage in are much more powerful than the magic you should have for that fight, and that blue mage being randomly given stage of the ability you need. [[OverlyLongGag And that one blue mage]] [[LuckBasedMission targetting your blue mage with that one ability]].
** ''Tactics Advance'' also has Morphers. To learn a monster-morphing ability, you need a monster soul weapon. To get that, you need to capture a monster and put it in the monster bank. To do ''that'', you need to have a Hunter, who is a different class on a different ''race'', use the Capture ability to catch the monster. And even after that, you need to feed the monster food it likes to power up the Morph.
game.



* As mentioned in the introduction, ''VideoGame/FinalFantasyVIII''. Kill lots of enemies to level up, but don't pay attention to your junctions, and you'll be destroyed. Farm enemies for magic and items while keeping your level low and you'll be [[DiscOneNuke unstoppable by disc one]].

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* As mentioned in the introduction, Certainly ''VideoGame/FinalFantasyVIII''. Kill lots of enemies to level up, but don't pay attention to your junctions, and you'll be destroyed. Farm enemies for magic and items while keeping your level low and you'll be [[DiscOneNuke unstoppable by disc one]].



** The only drawback to this is that the Lincoln's Repeater - the strongest small arms weapon in the game and repaired with the ubiquitous Hunting Rifles you will find literally everywhere and on everything - uses relatively rare and expensive Magnum Rounds. DLC The Pitt offers an easy out - an ammo press that can convert unused ammo into whatever bullets you want - otherwise, all you really need to do is memorize which vendors sell magnum rounds and how long it takes for them to restock.
16th Nov '15 2:10:50 PM R1ck
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*** Maximizing stat growth, however, requires late game gear like the Robe of Lords which is '''very'''. Some perfectionists players EliteTweak by keeping the characters as close to level one as much as possible until they can Robes for at least four of their characters. Quina, ironically, is the worst example as s/he has an option between being a melee character (strength), a spell using character (magic), or balanced.[[note]]All of these options have pros and cons apparently.[[/note]] Some HundredPercentCompletion players have problems with that.

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*** Maximizing stat growth, however, requires late game gear like the Robe of Lords which is '''very'''.'''very''' hard to get. Some perfectionists players EliteTweak by keeping the characters as close to level one as much as possible until they can Robes for at least four of their characters. Quina, ironically, is the worst example as s/he has an option between being a melee character (strength), a spell using character (magic), or balanced.[[note]]All of these options have pros and cons apparently.[[/note]] Some HundredPercentCompletion players have problems with that.
16th Nov '15 2:09:23 PM R1ck
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In games where you get multiple characters with various abilities and classes, this will take the form of taking a select few characters and focusing on specific combos that only they can pull off. The end result can be that out of a large roster of characters, only one particular line-up is ever used, because it is possible to make their powers to work together in such a way that ever using anything else is sub-optimal. In games where the characters are more interchangeable or customizable, the small differences in innate abilities like {{LimitBreak}}s may be what are seized upon, or it could be that any character can be brought to the point of being all-powerful just by using the right elite methods.

to:

In games where you get multiple characters with various abilities and classes, this will take the form of taking a select few characters and focusing on specific combos that only they can pull off. The end result can be that out of a large roster of characters, only one particular line-up is ever used, because it is possible to make their powers to work together in such a way that ever using anything else is sub-optimal. In games where the characters are more interchangeable or customizable, the small differences in innate abilities like {{LimitBreak}}s {{Limit Break}}s may be what are seized upon, or it could be that any character can be brought to the point of being all-powerful just by using the right elite methods.
16th Nov '15 2:09:05 PM R1ck
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In games where you get multiple characters with various abilities and classes, this will take the form of taking a select few characters and focusing on specific combos that only they can pull off. The end result can be that out of a large roster of characters, only one particular line-up is ever used, because it is possible to make their powers to work together in such a way that every using anything else is sub-optimal. In games where the characters are more interchangeable or customizable, the small differences in innate abilities like {{LimitBreak}}s may be what are seized upon, or it could be that any character can be brought to the point of being all-powerful just by using the right elite methods.

to:

In games where you get multiple characters with various abilities and classes, this will take the form of taking a select few characters and focusing on specific combos that only they can pull off. The end result can be that out of a large roster of characters, only one particular line-up is ever used, because it is possible to make their powers to work together in such a way that every ever using anything else is sub-optimal. In games where the characters are more interchangeable or customizable, the small differences in innate abilities like {{LimitBreak}}s may be what are seized upon, or it could be that any character can be brought to the point of being all-powerful just by using the right elite methods.
16th Nov '15 2:08:37 PM R1ck
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Usually this is achieved by creating synergistic effects between various abilities, which can allow killer combos that make even the toughest enemies trivial to defeat. Sometimes, this is intended by the creators, but often, it is due to a combination they didn't consider, which then blows the [[GameBreaker game balance to pieces]]. But if you don't know how to get the right equipment or what skills to get, you will instead just get a lame middle of the road fighter.

to:

Usually this is achieved by creating synergistic effects between various abilities, which can allow killer combos that make even the toughest enemies trivial to defeat. Sometimes, this is intended by the creators, but often, it is due to a combination they didn't consider, which then blows the [[GameBreaker game balance to pieces]]. But if you don't know how to get the right equipment or knowing exactly what skills to get, and equipment you will instead just get need to do this can require a lame middle lot of the road fighter.trial and error, or going to a game site and copying their strategies wholesale.
16th Nov '15 2:06:06 PM R1ck
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This tends to be included mainly in games which give you multiple characters, but make them almost seamlessly interchangeable. In games like ''DragonQuest'', each class has definite strengths and weaknesses. In games like ''VideoGame/FinalFantasyVII'', it's very easy to make all of your characters equally strong with almost identical ability lists. This goes even further in ''VideoGame/FinalFantasyX'', where it is possible, if time consuming, to give ''all'' of your characters the ''exact same'' abilities, barring the short list of character-specific [[LimitBreak Overdrives]]. The worst offender, however, is ''VideoGame/FinalFantasyVIII'''s Junction system. Using the "switch junction" ability in the menu actually places all the stats and abilities on one character onto another.

to:

This tends to be included mainly in In games which give where you get multiple characters with various abilities and classes, this will take the form of taking a select few characters and focusing on specific combos that only they can pull off. The end result can be that out of a large roster of characters, but only one particular line-up is ever used, because it is possible to make them almost seamlessly interchangeable. their powers to work together in such a way that every using anything else is sub-optimal. In games like ''DragonQuest'', each class has definite strengths and weaknesses. In games like ''VideoGame/FinalFantasyVII'', it's very easy to make all of your where the characters equally strong with almost identical ability lists. This goes even further in ''VideoGame/FinalFantasyX'', where it is possible, if time consuming, to give ''all'' of your characters are more interchangeable or customizable, the ''exact same'' abilities, barring the short list of character-specific [[LimitBreak Overdrives]]. The worst offender, however, is ''VideoGame/FinalFantasyVIII'''s Junction system. Using the "switch junction" ability small differences in the menu actually places all the stats and innate abilities on one like {{LimitBreak}}s may be what are seized upon, or it could be that any character onto another.
can be brought to the point of being all-powerful just by using the right elite methods.
16th Nov '15 1:54:23 PM R1ck
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Strategy and some patience rewards this character with good stats and abilities.

Unless you aren't sure how to acquire their best stuff, since this character doesn't "naturally" level up in a normal intuitive way. Then you're stuck with someone rather lame without a [[GuideDangIt strategy guide]].

This tends to be included mainly in games which give you multiple characters, but make them almost seamlessly interchangable. In games like ''DragonQuest'', each class has definite strengths and weaknesses. In games like ''VideoGame/FinalFantasyVII'', it's very easy to make all of your characters equally strong with almost identical ability lists. This goes even further in ''VideoGame/FinalFantasyX'', where it is possible, if time consuming, to give ''all'' of your characters the ''exact same'' abilities, barring the short list of character-specific [[LimitBreak Overdrives]]. The worst offender, however, is ''VideoGame/FinalFantasyVIII'''s Junction system. Using the "switch junction" ability in the menu actually places all the stats and abilities on one character onto another.

to:

Strategy and some patience rewards creates characters that are much more powerful than if a simpler method was used.

Usually
this character with good stats and abilities.

Unless
is achieved by creating synergistic effects between various abilities, which can allow killer combos that make even the toughest enemies trivial to defeat. Sometimes, this is intended by the creators, but often, it is due to a combination they didn't consider, which then blows the [[GameBreaker game balance to pieces]]. But if you aren't sure don't know how to acquire their best stuff, since this character doesn't "naturally" level up in get the right equipment or what skills to get, you will instead just get a normal intuitive way. Then you're stuck with someone rather lame without a [[GuideDangIt strategy guide]].

middle of the road fighter.

This tends to be included mainly in games which give you multiple characters, but make them almost seamlessly interchangable.interchangeable. In games like ''DragonQuest'', each class has definite strengths and weaknesses. In games like ''VideoGame/FinalFantasyVII'', it's very easy to make all of your characters equally strong with almost identical ability lists. This goes even further in ''VideoGame/FinalFantasyX'', where it is possible, if time consuming, to give ''all'' of your characters the ''exact same'' abilities, barring the short list of character-specific [[LimitBreak Overdrives]]. The worst offender, however, is ''VideoGame/FinalFantasyVIII'''s Junction system. Using the "switch junction" ability in the menu actually places all the stats and abilities on one character onto another.
6th Sep '15 5:18:15 AM Vir
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* In ''StarWarsTheOldRepublic'' Shadow (or Assassin) tanks are often underestimated because they rely heavily on shields and wear ''light'' armor, which is counterintuitive for a tank spec. However, the combination of stealth, stuns, speed, and a DPS that's ''almost'' as good as a full-blown DPS (which factors into how they ''hold'' aggro) means that a Shadow-Assassin Tank that's properly tweaked the equipment and figured out the mechanics is an excellent choice for exploration, dailies, flashpoints, or a boss with a fast enrage timer.

to:

* In ''StarWarsTheOldRepublic'' ''VideoGame/StarWarsTheOldRepublic'' Shadow (or Assassin) tanks are often underestimated because they rely heavily on shields and wear ''light'' armor, which is counterintuitive for a tank spec. However, the combination of stealth, stuns, speed, and a DPS that's ''almost'' as good as a full-blown DPS (which factors into how they ''hold'' aggro) means that a Shadow-Assassin Tank that's properly tweaked the equipment and figured out the mechanics is an excellent choice for exploration, dailies, flashpoints, or a boss with a fast enrage timer.
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