History Main / EliteTweak

20th Jun '17 2:59:45 AM Piterpicher
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* In the UsefulNotes/GameGear game ''CrystalWarriors'', Healers have very weak melee stats through level 8; get one to level 9 (the max) and suddenly he gains massive amounts of attack, defense, and hit points, becoming the most powerful melee unit in the game.
* In the MMORPG ''AnarchyOnline'', Elite Tweak type characters are built due to the skill system employed in the game and the capability of any given character to use items and implants to boost those skills even further than before. The end result are characters that have impressive, frightening power levels and levels before they're supposed to actually have access to it. (many weapons, armor and nanos have no level locks to equip and use.)

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* In the UsefulNotes/GameGear game ''CrystalWarriors'', ''Crystal Warriors'', Healers have very weak melee stats through level 8; get one to level 9 (the max) and suddenly he gains massive amounts of attack, defense, and hit points, becoming the most powerful melee unit in the game.
* In the MMORPG ''AnarchyOnline'', ''VideoGame/AnarchyOnline'', Elite Tweak type characters are built due to the skill system employed in the game and the capability of any given character to use items and implants to boost those skills even further than before. The end result are characters that have impressive, frightening power levels and levels before they're supposed to actually have access to it. (many weapons, armor and nanos have no level locks to equip and use.)
9th Jun '17 3:22:13 AM Mhazard
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Compare LethalJokeCharacter. Contrast CherryTapping and ParabolicPowerCurve.

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Compare LethalJokeCharacter. Contrast CherryTapping and ParabolicPowerCurve.
9th Jun '17 3:18:16 AM Mhazard
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Compare LethalJokeCharacter. Contrast ParabolicPowerCurve.

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Compare LethalJokeCharacter. Contrast CherryTapping and ParabolicPowerCurve.
5th May '17 1:42:38 AM N8han11
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** ''VideoGame/PhantomBrave'' gets special mention, because dang it, you can obliterate people with a level 3000 starfish. A STARFISH. Along with other great items.
*** Correction, you can obliterate level 3000 people with a level 20 starfish, if it has stats that a level 3000 anything would cry itself to sleep dreaming of having. Taking advantage of (read:abusing) the fusion system will allow you to create insane gear, as well as give your favorite phantoms all sorts of game-breaking skills.

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** ''VideoGame/PhantomBrave'' gets special mention, because dang it, you can obliterate people with a level 3000 20 starfish. A STARFISH. Along with other great items.
*** Correction, you can obliterate level 3000 people with a level 20 starfish, if it has stats that a level 3000 anything would cry itself to sleep dreaming of having. Taking advantage of (read:abusing) the fusion system will allow you to create insane gear, as well as give your favorite phantoms all sorts of game-breaking skills.
items.
11th Apr '17 5:10:17 PM nombretomado
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* Many Tactical [=RPGs=] feature characters that can be grown to truly terrifying strength through delayed promotion -- for example, Bleu from ''ShiningForce'' and quite a few characters in the ''VideoGame/FireEmblem'' series.

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* Many Tactical [=RPGs=] feature characters that can be grown to truly terrifying strength through delayed promotion -- for example, Bleu from ''ShiningForce'' ''VideoGame/ShiningForce'' and quite a few characters in the ''VideoGame/FireEmblem'' series.
5th Apr '17 9:22:12 PM nombretomado
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* Some of the characters in ''PlanescapeTorment'' can be mildly or even heavily "upgraded" by putting them through specific conversation chains, parts of which will only be available after certain (optional) events have occurred, or after the main character has achieved certain stat levels.

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* Some of the characters in ''PlanescapeTorment'' ''VideoGame/PlanescapeTorment'' can be mildly or even heavily "upgraded" by putting them through specific conversation chains, parts of which will only be available after certain (optional) events have occurred, or after the main character has achieved certain stat levels.
2nd Apr '17 4:35:26 PM nombretomado
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** ''PhantomBrave'' gets special mention, because dang it, you can obliterate people with a level 3000 starfish. A STARFISH. Along with other great items.

to:

** ''PhantomBrave'' ''VideoGame/PhantomBrave'' gets special mention, because dang it, you can obliterate people with a level 3000 starfish. A STARFISH. Along with other great items.
30th Mar '17 1:52:59 PM Pokedude14
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Added DiffLines:

** In the Mobile Game ''VideoGame/FireEmblemHeroes'', the Skill inheritance system was introduced where a player could use one unit to give the another unit up to 3 of their skills, at the cost of the inherited skills costing 1.5x the SP the skill would normal cost.
23rd Mar '17 3:52:17 PM Vir
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* Most DarkSouls players will jump at the chance of upgrading a chaos-empowered flaming halberd. Veteran PvP players will upgrade a regular one, as (generally) it'll do a better job against damage resistances.

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* Most DarkSouls ''VideoGame/DarkSouls'' players will jump at the chance of upgrading a chaos-empowered flaming halberd. Veteran PvP players will upgrade a regular one, as (generally) it'll do a better job against damage resistances.



* LeagueOfLegends invokes this trope in the form of Runes and Masteries. These offer small (1-3%) situational boosts to your champion's stats, and you access more of them the more you play. They're usually small (3% speed out of combat, stuns are 5% shorter) but can give you a crucial edge in combat when combined.

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* LeagueOfLegends ''VideoGame/LeagueOfLegends'' invokes this trope in the form of Runes and Masteries. These offer small (1-3%) situational boosts to your champion's stats, and you access more of them the more you play. They're usually small (3% speed out of combat, stuns are 5% shorter) but can give you a crucial edge in combat when combined.
21st Mar '17 3:49:14 PM morenohijazo
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* A key part of competitive CounterStrike is being able to manage your team's cash. While a casual group will usually buy whatever suits their playstyle (or an [[ComplacentGamingSyndrome an AWP]], organised teams will share weapons and gear.

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* A key part of competitive CounterStrike ''VideoGame/CounterStrike'' is being able to manage your team's cash. While a casual group will usually buy whatever suits their playstyle (or an [[ComplacentGamingSyndrome an AWP]], organised teams will share weapons and gear.
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