History Main / EliteTweak

30th Mar '18 8:18:18 PM Malady
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*** Depending on the current metagame, swapping one type of removal or counterspell for another can turn a deck from "solid, but wi th glaring weaknesses" to "tournament winner".

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*** Depending on the current metagame, swapping one type of removal or counterspell for another can turn a deck from "solid, but wi th with glaring weaknesses" to "tournament winner".
30th Mar '18 8:02:16 PM Malady
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** The resident gaming system also applies. You can [[LevelGrinding grind levels early on]] but without associated espers you'll only gain HP and MP ant that's it. If you grind too much before you can get espers that offer good extra stat bonuses per level up, you'll be too weak to deal with anything later, or at least make catching up harder.

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** The resident gaming system also applies. You can [[LevelGrinding grind levels early on]] but without associated espers you'll only gain HP and MP ant and that's it. If you grind too much before you can get espers that offer good extra stat bonuses per level up, you'll be too weak to deal with anything later, or at least make catching up harder.
7th Mar '18 8:27:57 AM nombretomado
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* Do not, do not, DO NOT miss the upgrade accessories for any character in the SuperNintendo RPG ''VideoGame/SailorMoonAnotherStory''. Particularly Sailor Mercury, who's pathetically weak even ''with'' the upgrades and absolutely useless without them. And you play as her solo for an entire chapter.

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* Do not, do not, DO NOT miss the upgrade accessories for any character in the SuperNintendo UsefulNotes/SuperNintendo RPG ''VideoGame/SailorMoonAnotherStory''. Particularly Sailor Mercury, who's pathetically weak even ''with'' the upgrades and absolutely useless without them. And you play as her solo for an entire chapter.
4th Mar '18 3:40:58 PM nombretomado
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* ''StarWarsGalaxies'' originally had a very dynamic levelling system that was absolutely ripe for abuse. Due to the nature of the game each player had a limited number of job ''points'', but they can spread them out across as many ''jobs'' as they wanted. Theoretically, better skills require more points, but skills that might not be particularly valuable in a particular job (and thus, require less points to activate) could be absolutely devastating when combined with other skills in other job trees. Because the system had so many loopholes for abuse and because the game had a heavy PVP focus it was deemed basically "broken" and the entire gaming system was remade to a more traditional structure. However, by the time they made the change most of the dedicated players were only playing because they enjoyed the massively tweakable game engine... the game was killed by the developers not much later.

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* ''StarWarsGalaxies'' ''VideoGame/StarWarsGalaxies'' originally had a very dynamic levelling system that was absolutely ripe for abuse. Due to the nature of the game each player had a limited number of job ''points'', but they can spread them out across as many ''jobs'' as they wanted. Theoretically, better skills require more points, but skills that might not be particularly valuable in a particular job (and thus, require less points to activate) could be absolutely devastating when combined with other skills in other job trees. Because the system had so many loopholes for abuse and because the game had a heavy PVP focus it was deemed basically "broken" and the entire gaming system was remade to a more traditional structure. However, by the time they made the change most of the dedicated players were only playing because they enjoyed the massively tweakable game engine... the game was killed by the developers not much later.
20th Feb '18 2:00:07 AM Cryoclaste
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* Many Tactical [=RPGs=] feature characters that can be grown to truly terrifying strength through delayed promotion -- for example, Bleu from ''VideoGame/ShiningForce'' and quite a few characters in the ''VideoGame/FireEmblem'' series.
** Those characters from FireEmblem are commonly referred as 'The Est', a character with obnoxiously high stat development, but joins [[CantCatchUp late game]] at a very [[MagikarpPower low level]] relative to the game's progress curve. Est is well-known for not only being the first character with these characteristics, but also because this is true of her in ''all five games she appears in (including the two remakes of the original game)''. Ests are loved by elite tweakers for the fact that they are one of the few characters in the games that can reasonably Cap (or nearly Cap) most of their stats without the need of [[RareCandy Stat-Up]] items before reaching the max level promoted.
** ''VideoGame/FireEmblemGaiden'' and ''[[VideoGame/FireEmblemTheSacredStones Sacred Stones]]'', both regarded as being black sheeps by many of the series' fans, are loved by elite tweakers because of the ability to elite tweak ''any unit'' with enough patience due to being able to reenter specific levels, allowing players to level grind freely; something extremely situational, difficult, and risky(And often pointless) to do in any other FireEmblem title. Sacred Stones also allows you to buy as many [[RareCandy Stat-Up]] items as you can with the money you'll be getting from the levels or the drops.

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* Many Tactical [=RPGs=] feature characters that can be grown to truly terrifying strength through delayed promotion -- for example, Bleu from ''VideoGame/ShiningForce'' and quite a few characters in the ''VideoGame/FireEmblem'' ''Franchise/FireEmblem'' series.
** Those characters from FireEmblem ''Franchise/FireEmblem'' are commonly referred as 'The Est', a character with obnoxiously high stat development, but joins [[CantCatchUp late game]] at a very [[MagikarpPower low level]] relative to the game's progress curve. Est is well-known for not only being the first character with these characteristics, but also because this is true of her in ''all five games she appears in (including the two remakes of the original game)''. Ests are loved by elite tweakers for the fact that they are one of the few characters in the games that can reasonably Cap (or nearly Cap) most of their stats without the need of [[RareCandy Stat-Up]] items before reaching the max level promoted.
** ''VideoGame/FireEmblemGaiden'' and ''[[VideoGame/FireEmblemTheSacredStones Sacred Stones]]'', both regarded as being black sheeps by many of the series' fans, are loved by elite tweakers because of the ability to elite tweak ''any unit'' with enough patience due to being able to reenter specific levels, allowing players to level grind freely; something extremely situational, difficult, and risky(And often pointless) to do in any other FireEmblem ''Franchise/FireEmblem'' title. Sacred Stones also allows you to buy as many [[RareCandy Stat-Up]] items as you can with the money you'll be getting from the levels or the drops.
31st Jan '18 8:51:35 AM Mhazard
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** With the advent of Skill Transfer (also known as Assist Monster), it has been possible to transfer any skill of any monster[[note]]specifically, those with golden stars after maxing their Awakening Skills[[/note]] to another, where, for instance, the inheriter would be a better fit for typing purposes and/or stats, or an otherwise ideal team needs a bind clear skill without compromising one of its own. For starters, only monsters with a corresponding element would raise the inheriter's stat. The monster's level and stat boost also affect how many stat increases the inheriter would receive. Several monsters can be evolved into equipments via Assist Evolution, which allows a monster to inherit awakened Skills from the equipments.

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** With the advent of Skill Transfer (also known as Assist Monster), it has been possible to transfer any skill of any monster[[note]]specifically, those with golden stars after maxing their Awakening Skills[[/note]] to another, where, for instance, the inheriter would be a better fit for typing purposes and/or stats, or an otherwise ideal team needs a bind clear skill without compromising one of its own. For starters, only monsters with a corresponding element would raise the inheriter's stat. The monster's level and stat boost also affect how many stat increases the inheriter would receive. Several monsters can be evolved into equipments via Assist Evolution, which allows a monster to inherit awakened Skills skills from the equipments.
31st Jan '18 8:50:48 AM Mhazard
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** With the advent of Skill Transfer (also known as Assist Monster), it has been possible to transfer any skill of any monster[[note]]specifically, those with golden stars after maxing their Awakening Skills[[/note]] to another, where, for instance, the inheriter would be a better fit for typing purposes and/or stats, or an otherwise ideal team needs a bind clear skill without compromising one of its own. For starters, only monsters with a corresponding element would raise the inheriter's stat. The monster's level and stat boost also affect how many stat increases the inheriter would receive.

to:

** With the advent of Skill Transfer (also known as Assist Monster), it has been possible to transfer any skill of any monster[[note]]specifically, those with golden stars after maxing their Awakening Skills[[/note]] to another, where, for instance, the inheriter would be a better fit for typing purposes and/or stats, or an otherwise ideal team needs a bind clear skill without compromising one of its own. For starters, only monsters with a corresponding element would raise the inheriter's stat. The monster's level and stat boost also affect how many stat increases the inheriter would receive. Several monsters can be evolved into equipments via Assist Evolution, which allows a monster to inherit awakened Skills from the equipments.
13th Dec '17 5:28:35 PM nombretomado
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* ''DynastyWarriorsGundam 2'' has two kinds of customization options.

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* ''DynastyWarriorsGundam ''VideoGame/DynastyWarriorsGundam 2'' has two kinds of customization options.
20th Oct '17 12:37:08 AM meanmetalmario
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* ''VideoGame/{{Fallout 3}}'' can be cracked and broken like an egg with careful stat and equipment choices. Start a character with 9 INT and then go ''immediately'' to Rivet City to pick up the INT Bobblehead from Dr. Li. You now have maxed INT and are at level 2. INT directly affects how many skill points you get per level, at a rate of 2xInt, plus there is a Perk that increases this amount. In the space of four or five levels - an incredibly short time, as the first handfuls of levels are really easy to get - you can have Sneak and Small Guns maxed at 100, by which point you can also have picked up Lincoln's Repeater and a Dart Gun and if you have the DLC, the Chinese Stealth Suit. Congratulations, you are now a God of Death and you haven't even started the story quests. As you progress, you can pick up several perks that increase VATS accuracy, and VATS headshot accuracy. By this point, there is no longer any kind of difficulty curve and we have not reached level 20. At level 20, there is a perk called Grim Reaper's Sprint. This perk refunds all your AP, which is used in VATS, if you got any kills while in VATS. Adding all of this up, you now can effectively eradicate all life on the planet in one uninterrupted VATS chain of head-popping magnum rounds.
** Smart players also go to Tenpenny Tower immediately after Rivet City to pick up that Dart Gun schematic, and have been collecting parts for it in preparation. The Dart Gun instantly cripples both legs of any organic target on hit. There is no living creature in the game immune to this. In addition to being ''permanently slowed,'' Yao Guai and Deathclaws with crippled limbs ''cannot lunge''. This means they retain their lethalness at dodderingly slow point-blank range, and laughably helpless beyond it.

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* ''VideoGame/{{Fallout 3}}'' can be cracked and broken like an egg with careful stat and equipment choices. Start a character with 9 INT and then go ''immediately'' to Rivet City to pick up the INT Bobblehead from Dr. Li.Li's office. You now have maxed INT and are at level 2. INT directly affects how many skill points you get per level, at a rate of 2xInt, plus there is a Perk that increases this amount. In the space of four or five levels - an incredibly short time, as the first handfuls of levels are really easy to get - you can have Sneak and Small Guns maxed at 100, by which point you can also have picked up Lincoln's Repeater and a Dart Gun and if you have the DLC, the Chinese Stealth Suit. Congratulations, you are now a God of Death and you haven't even started the story quests. As you progress, you can pick up several perks that increase VATS accuracy, and ''and'' VATS headshot ''headshot'' accuracy. By this point, there is no longer any kind of difficulty curve and we have not reached the max level of 20. At level 20, there is a perk called Grim Reaper's Sprint. This perk refunds all of your AP, which is used in VATS, if you got any kills while in VATS. Adding all of this up, you now can effectively eradicate all life on the planet in one uninterrupted VATS chain of head-popping magnum rounds.
** Smart players also go to Tenpenny Tower immediately after Rivet City to pick up that Dart Gun schematic, and have been collecting parts for it in preparation. The Dart Gun instantly cripples both legs of any organic target on hit. There is no living creature in the game immune to this. In addition to being ''permanently slowed,'' Yao Guai and Deathclaws with crippled limbs ''cannot lunge''. This means that while they retain their lethalness at dodderingly slow point-blank range, and they are laughably helpless beyond it.



** The ''Broken Steel'' DLC introduces a whole new level of tweaking with the Almost Perfect perk, which can only be taken at the new increased level cap of 30, but raises all SPECIAL stats to ''9''. Start with INT 4 and any other stats you like, take Comprehension when it's available and read ''all'' the skill books (there are 25 per skill, so you don't need to have high INT), take Almost Perfect at 30 and ''then'' get the stat increasing bobbleheads. Now you have [[MasterOfAll 10 in all stats and 100 in all skills]] and are essentially God.

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** It's also inadvisable to put any points into Big Guns whatsoever, since there is a Big Guns skill book that is carried by a particular Raider boss. Most enemies respawn a few in-game days after being killed. You can see where this is going.
** The ''Broken Steel'' DLC introduces a whole new level of tweaking with the Almost Perfect perk, which can only be taken at the new increased max level cap of 30, but raises all ''all'' SPECIAL stats to ''9''. Start with INT 4 and any other stats you like, take Comprehension when it's available and read ''all'' the skill books (there are 25 per skill, so you don't need to have high INT), take Almost Perfect at 30 and ''then'' get the stat increasing bobbleheads. Now you have [[MasterOfAll 10 in all stats and 100 in all skills]] and are essentially God.
20th Oct '17 12:20:47 AM meanmetalmario
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** Broken Steel introduces a whole new level of tweaking with the Almost Perfect perk. Start with INT 4 and any other stats you like, take Comprehension when it's available and read ''all'' the skill books (there are 25 per skill, so you don't need to have high int), take Almost Perfect at 30 and ''then'' get the stat increasing bobbleheads. Now you have [[MasterOfAll 10 in all stats and 100 in all skills]] and are essentially god.

to:

** Broken Steel The ''Broken Steel'' DLC introduces a whole new level of tweaking with the Almost Perfect perk. perk, which can only be taken at the new increased level cap of 30, but raises all SPECIAL stats to ''9''. Start with INT 4 and any other stats you like, take Comprehension when it's available and read ''all'' the skill books (there are 25 per skill, so you don't need to have high int), INT), take Almost Perfect at 30 and ''then'' get the stat increasing bobbleheads. Now you have [[MasterOfAll 10 in all stats and 100 in all skills]] and are essentially god.God.
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