History Main / EliteTweak

28th Nov '16 8:52:12 AM Jgamer
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*** Generation VII alleviates this with Hyper Training. In exchange for bottlecaps, you can cap out a Pokemon's stats as if it had max [=IVs=]. Bottlecaps are rare, however, it's definitely less time consuming and involves less GuideDangIt. However, it only changes stats, not inherent [=IVs=], so you still have to breed specific IVs for Hidden Power and you're out of luck if you want a Trick Room team (which favors a ''low'' Speed stat rather than a high one).
24th Oct '16 5:23:50 PM nombretomado
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* In the GameGear game ''CrystalWarriors'', Healers have very weak melee stats through level 8; get one to level 9 (the max) and suddenly he gains massive amounts of attack, defense, and hit points, becoming the most powerful melee unit in the game.

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* In the GameGear UsefulNotes/GameGear game ''CrystalWarriors'', Healers have very weak melee stats through level 8; get one to level 9 (the max) and suddenly he gains massive amounts of attack, defense, and hit points, becoming the most powerful melee unit in the game.
19th Oct '16 4:18:08 PM Dattix
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** Most Pokémon also have access to a "hidden" ability, one which is much rarer to find on that Pokémon than their standard abilities. Finding one with these rare abilities requires anything from chaining multiple wild Pokémon, to participating in events, and performing tasks possible only in past generations, and frequently requires finding someone online who's willing to trade. They also have a lower chance of being passed on to bred Pokémon, and if you have a male you'll also need a Ditto. The payoff? These abilities frequently outclass their standard counterparts by a country mile, or at least open up brand new ways to play and strategize; in extreme cases they're a Pokémon's ''only'' useful ability in online play. [[labelnote:Example]]Sylveon's normal ability, Cute Charm, infatuates contact attackers 30% of the time its hit. However, this only applies to opposite gender opponents, and relies on taking a hit to its low physical defense. Compare that to its Hidden Ability, Pixilate, which takes Normal-type moves, buffs up their power 30%, and then turns them into Fairy-type moves, which Sylveon gets same-type attack bonus on, equating to almost ''double damage'' and it can hit super-effectively too. Its good Special Attack and access to [[MakeMeWannaShout Hyper Voice]] lets it abuse this to hell and back, making it the ability of choice.[[/labelnote]]
2nd Oct '16 7:53:46 AM Gadjiltron
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** ''VideoGame/DevilSurvivor'' and several games after it feature the ability to completely control which skills your demons inherit, making it entirely possible to assemble the perfect demon that either wrecks face with a supercharged attack backed by Boosts/Pleromas, or has immunities to everything barring Almighty and things with [[ArmorPiercingAttack Pierce attributes]].
2nd Sep '16 5:00:59 AM morenohijazo
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** {{Minecraft}}: Figuring out automated farms, then automated mob grinders. Drastically increased gathering efficiency on food and loot.
** {{Rust}}: Figuring out layered, raid-resistant base designs. Your buildings go from "raider magnet" to "possibly too much trouble to raid".

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** {{Minecraft}}: ''VideoGame/{{Minecraft}}'': Figuring out automated farms, then automated mob grinders. Drastically increased gathering efficiency on food and loot.
** {{Rust}}: ''VideoGame/{{Rust}}'': Figuring out layered, raid-resistant base designs. Your buildings go from "raider magnet" to "possibly too much trouble to raid".
21st Aug '16 2:07:05 PM azul120
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* ''VideoGame/PuzzleAndDragons'' has quite a few. [[FanNickname Hypermaxing]] is the art of ultimate evolving and max leveling a monster with all of the first 3:
** Evolved monsters have awakenings, which include both self- (two-pronged attack, bind resists, type killers, etc.) and team-boosting (skill bind/poison/jammer/dark resists, enhanced row element damage, element damage resists, extended time, etc.) enhancements, some of which are crucial for late and post-game dungeons. The more recent latent awakenings, while less potent at what they do, can be assigned to any monster[[note]]max. 5[[/note]], as opposed to the preassigned allotments of the standard counterparts, and are the only source of skill delay resists. Many players will use at least one dark latent to survive Hera's [[OneHitKill Zero Gravity attack]].
** Stat boosts, which are typically acquired by random drops. Monsters can each have up to +99 per stat[[note]]HP, ATK, RCV[[/note]].
** Skill level-ups to reduce turn cooldown, though depending on the rarity of the fodder and number of levels needed to max out, this can [[LastLousyPoint add a massive layer of annoyance]], to speak nothing of [[LuckBasedMission the RNG factor involved]].
** With the advent of Skill Transfer, it has been possible to transfer any skill of any monster to another, where, for instance, the inheriter would be a better fit for typing purposes and/or stats, or an otherwise ideal team needs a bind clear skill without compromising one of its own.
** The achievement badge system, which awards awakening-like options for awakenings, adds more tweak options, most notably bind immunity for leaders, cost requirement reduction, 50% skill-bind resist, and +1 second movement time.
21st Aug '16 1:08:14 PM azul120
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The MagikarpPower is an EliteTweak to an initially-weak character.

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The MagikarpPower is an EliteTweak Elite Tweak to an initially-weak character.



*** Maximizing stat growth, however, requires late game gear like the Robe of Lords which is '''very''' hard to get. Some perfectionists players EliteTweak by keeping the characters as close to level one as much as possible until they can Robes for at least four of their characters. Quina, ironically, is the worst example as s/he has an option between being a melee character (strength), a spell using character (magic), or balanced.[[note]]All of these options have pros and cons apparently.[[/note]] Some HundredPercentCompletion players have problems with that.

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*** Maximizing stat growth, however, requires late game gear like the Robe of Lords which is '''very''' hard to get. Some perfectionists players EliteTweak Elite Tweak by keeping the characters as close to level one as much as possible until they can Robes for at least four of their characters. Quina, ironically, is the worst example as s/he has an option between being a melee character (strength), a spell using character (magic), or balanced.[[note]]All of these options have pros and cons apparently.[[/note]] Some HundredPercentCompletion players have problems with that.



** The sequel also offers one other EliteTweak, the Consular route for a male Exile. While the game is somewhat infamous for the player characters becoming stupidly powerful, a male consular is absolutely ridiculous when paired up with the Handmaiden for a few rounds. She teaches you 'Battle Precognition' which allows the Exile to use his Wisdom Modifier, the highest stat anyway on a proper consular, to his Armor Class. And that's just the beginning...

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** The sequel also offers one other EliteTweak, Elite Tweak, the Consular route for a male Exile. While the game is somewhat infamous for the player characters becoming stupidly powerful, a male consular is absolutely ridiculous when paired up with the Handmaiden for a few rounds. She teaches you 'Battle Precognition' which allows the Exile to use his Wisdom Modifier, the highest stat anyway on a proper consular, to his Armor Class. And that's just the beginning...



* In the MMORPG ''AnarchyOnline'', EliteTweak type characters are built due to the skill system employed in the game and the capability of any given character to use items and implants to boost those skills even further than before. The end result are characters that have impressive, frightening power levels and levels before they're supposed to actually have access to it. (many weapons, armor and nanos have no level locks to equip and use.)

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* In the MMORPG ''AnarchyOnline'', EliteTweak Elite Tweak type characters are built due to the skill system employed in the game and the capability of any given character to use items and implants to boost those skills even further than before. The end result are characters that have impressive, frightening power levels and levels before they're supposed to actually have access to it. (many weapons, armor and nanos have no level locks to equip and use.)
15th Aug '16 1:46:32 AM Ninjat126
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* LeagueOfLegends invokes this trope in the form of Runes and Masteries. These offer small (1-3%) situational boosts to your champion's stats, and you access more of them the more you play. They're usually small (3% speed out of combat, stuns are 5% shorter) but can give you a crucial edge in combat.

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* LeagueOfLegends invokes this trope in the form of Runes and Masteries. These offer small (1-3%) situational boosts to your champion's stats, and you access more of them the more you play. They're usually small (3% speed out of combat, stuns are 5% shorter) but can give you a crucial edge in combat.
combat when combined.
* A key part of competitive CounterStrike is being able to manage your team's cash. While a casual group will usually buy whatever suits their playstyle (or an [[ComplacentGamingSyndrome an AWP]], organised teams will share weapons and gear.
* SurvivalSandbox games often feature this trope when it comes to resource gathering, or base building.
** {{Minecraft}}: Figuring out automated farms, then automated mob grinders. Drastically increased gathering efficiency on food and loot.
** {{Rust}}: Figuring out layered, raid-resistant base designs. Your buildings go from "raider magnet" to "possibly too much trouble to raid".
15th Aug '16 1:28:51 AM Ninjat126
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* Many TradingCardGames run on this trope. Your deck's pretty lethal with a LightningBruiser monster as your win condition? A [[PowerEqualsRarity rarer]] monster has the same stats but a better combination of attributes.
** MagicTheGathering: Tribal decks are a straightforward example. A 2/2 rat zombie for 2 mana can be ludicrously more useful than a 2/2 human zombie for 2 mana,
*** Depending on the current metagame, swapping one type of removal or counterspell for another can turn a deck from "solid, but wi th glaring weaknesses" to "tournament winner".
* Most DarkSouls players will jump at the chance of upgrading a chaos-empowered flaming halberd. Veteran PvP players will upgrade a regular one, as (generally) it'll do a better job against damage resistances.
** Softcaps and Breakpoints. DiminishingReturnsForBalance applies hard, so knowing that can help you get the most value for your souls. For example, your Endurance stat won't increase Stamina anymore once you push it past 40.
* LeagueOfLegends invokes this trope in the form of Runes and Masteries. These offer small (1-3%) situational boosts to your champion's stats, and you access more of them the more you play. They're usually small (3% speed out of combat, stuns are 5% shorter) but can give you a crucial edge in combat.
10th Aug '16 12:13:08 AM LucaEarlgrey
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* ''VideoGame/MonsterHunter'' encourages homogeneous armor sets by [[SetBonus having armor parts' skill points sum up such that they form a set of active skills if all armor pieces of the same design are used together]]. However, some players take to building custom sets that can achieve skill combinations that are not possble with conventional armor-building, resulting in some extremely powerful sets. Many players who build custom sets use tools such as [[https://www.facebook.com/AthenasArmorSetSearch/ Athena's Armor Set Search]] to look up the necessary armor pieces for their sets.
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