04:29:34 PM Jun 23rd 2014
"Maximizing stat growth, however, requires late game gear like the Robe of Lords which is very. " Very what, Bob??
09:58:41 PM May 30th 2010
The trope description is very unclear as to what this trope actually is. It sort of becomes clear when the examples are listed (I guess it's about games where you can make the entire party mechanically identical...?), but definition by example is really poor writing. Can somebody who knows that this trope is about rewrite the intro? I'd do it, but I'm not sure I really 'get' what it's about.
10:28:37 PM Sep 26th 2012
I concur. The description left me feeling confused as to what this trope was about. The first thing that I thought of when I saw the name implied something like character or unit customization in the game to better optimize something. Kind of like Min-Maxing but with more of an emphasis on customizing to better suit a particular player's style and method rather than just achieving the best advantage-to-disadvantage ratio possible. From the sound of the description though, this just means... what, getting the best equipment? Specializing a character? And why does the description involve specific examples the way it does? I can understand it if they are using some well-known example to illustrate the trope in action as a means of helping readers understand, but it feels like these examples do not provide enough context for the casual reader to glean the message, and expanding that context would only overwhelm the rest of the description.