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* Metagming's Microgame #21 ''Starleader Assault!'' gives a {{PC}} some ExperiencePoints for each HitPoint of damage he inflicts on an opponent or is inflicted on him.

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* Metagming's Microgame #21 ''Starleader Assault!'' gives a {{PC}} some ExperiencePoints for each HitPoint of damage he inflicts on an opponent or is inflicted on him.
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* Metagming's Microgame #21 ''Starleader Assault'' gives a {{PC}} some ExperiencePoints for each HitPoint of damage he inflicts on an opponent or is inflicted on him.

to:

* Metagming's Microgame #21 ''Starleader Assault'' Assault!'' gives a {{PC}} some ExperiencePoints for each HitPoint of damage he inflicts on an opponent or is inflicted on him.
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* Metagming's Microgame #21 ''Starleader Assault'' gives a {{PC}} some ExperiencePoints for each HitPoint of damage he inflicts on an opponent or is inflicted on him.
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* ''WorldOfWarcraft'''s primary sources of experience are slaughter, quests, and [[BreadEggsBreadedEggs quests involving slaughter]]. However, it is also possible to gain substantial experience simply by walking to a new area and recording it on your world map. This "exploration exp" is available in sufficient quantities to cause well-travelled explorers to gain levels early on even without battling a single monster. Certain high-leveled areas present substantial sums of exp to more advanced characters as well.

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* ''WorldOfWarcraft'''s ''VideoGame/WorldOfWarcraft'''s primary sources of experience are slaughter, quests, and [[BreadEggsBreadedEggs quests involving slaughter]]. However, it is also possible to gain substantial experience simply by walking to a new area and recording it on your world map. This "exploration exp" is available in sufficient quantities to cause well-travelled explorers to gain levels early on even without battling a single monster. Certain high-leveled areas present substantial sums of exp to more advanced characters as well.

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* ''Franchise/TheElderScrolls'' games contain books that boost your skills when read. Finding books that boost your primary skills can cause rapid level gains if the player isn't careful.
** Since you have total freedom over what your primary skills are in Morrowind and Oblivion, you can set them to activities that you perform regularly, such as running, jumping and swimming. This is ill-advised however, because doing so will usually cause you to gain levels far faster than you like, and enemies' levels scale up with yours (in Oblivion).
** Skyrim will give you a free Speech level if you try to "persuade" the guard before entering Whiterun. You also get a free Speech level for pointing out the guard in front of Riften's scam. It's impossible to fail these speech events.

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* ''Franchise/TheElderScrolls'' ''Franchise/TheElderScrolls''
** Throughout the series, "Skill Books" are available which [[RareCandy automatically increase one of your skills]] upon reading. You don't even have to actually read them, merely opening the book grants the skill increase.
** In the
games contain books that boost your prior to ''Skyrim'', it is possible to set skills like Athletics and Acrobatics as "primary" or "major/minor" skills, which when read. Finding books that boost increased contribute toward your primary skills can cause rapid next overall level gains if the player up. This means that simply by running around and/or jumping a lot, you can increase in level. This, understandably, isn't careful.
** Since
advisable as it almost always leads to inefficient leveling, eventually leaving you have total freedom over what your primary skills are in Morrowind and Oblivion, you can set them to activities that you perform regularly, such as running, jumping and swimming. This is ill-advised however, because doing so will usually cause you to gain levels far faster weaker overall than you like, and enemies' levels scale would have been if you leveled up less often but made sure to get the maximum Attribute multipliers that come with yours (in Oblivion).
efficient leveling. (This is especially true in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', where the horrific LevelScaling essentially forces you to be a {{Munchkin}}... or to simply avoid leveling up wherever possible, as skills increase independent of your overall level.)
** Skyrim ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' will give you a free level in the Speech level skill if you try to "persuade" the guard before entering Whiterun. You also get a free Speech level for pointing out the guard in front of Riften's scam. It's impossible to fail these speech events.
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** In ''VideoGame/MassEffect1'', the standard ways of gaining exp are killing and questing, as above. However, you can gain substantial amounts by talking to people, repeatedly talking to your party members between missions, and even just looking at things, like the computers on your ship.

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** In ''VideoGame/MassEffect1'', the standard ways of gaining exp are killing and questing, as above. However, you can gain substantial amounts by talking to people, repeatedly talking to your party members between missions, and even just looking at things, like the computers on your ship. This is because you're awarded XP for every Codex entry you unlock, regardless of whether it's about [[SandWorm Thresher Maws]], anti-ship weaponry, or [[BoldlyComing asari mating habits]].
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* ''Franchise/MassEffect'':

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* ''Franchise/MassEffect'':''Franchise/MassEffect'', being heavily themed around worldbuilding and characters, features this trope frequently:
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* ''VideoGame/FinalFantasyXV:''
** Let Iris show Noctis around Lestallum: get some experience!
** Look at Lunafreya's dress in the [[ProductPlacement Vivienne Westwood]] shop in Altissia: get some experience!
** Fix some steam pipes in Lestallum: get some experience!
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* There's a subversion in ''Videogame/{{Undertale}}''. [=CHECKing=] The Monster Kid on the No Mercy path will tell you ''"looks like free EXP"''. But if you do try killing them, someone will get in the way, someone who is the [[ThatOneBoss the very opposite]] of easy EXP.
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[[AC:Literature]]
* ''Literature/TheGam3'': Literally everything a player does can result in experience gain or learning or improving an ability. Alan has gained experience for, among other things: bartering with a shopkeeper, decorating his PowerArmor, meditating, and running on a treadmill until he passed out.
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* This is not only possible, but actively encouraged in Tabletop [=RPGs=] like ''TableTopGame/DungeonsAndDragons''.

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* This is not only possible, but actively encouraged in Tabletop [=RPGs=] games like ''TableTopGame/DungeonsAndDragons''.

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[[AC:TabletopRPG]]
* This is not only possible, but actively encouraged in Tabletop [=RPGs=] like ''TableTopGame/DungeonsAndDragons''. Stellar acting by the players can result in awards of "roleplay exp" from the GM, even if their characters haven't done a thing mechanically.

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[[AC:TabletopRPG]]

[[AC:TabletopGames]]
* This is not only possible, but actively encouraged in Tabletop [=RPGs=] like ''TableTopGame/DungeonsAndDragons''. ''TableTopGame/DungeonsAndDragons''.
**
Stellar acting by the players can result in awards of "roleplay exp" from the GM, even if their characters haven't done a thing mechanically.
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** It was later expanded to giving experience for mining ore, gathering herbs or digging up archaeological artefacts. Coupled with the games vast array of experience-enhancing items and perks, leveling can become extremely fast.

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** It was later expanded to giving experience for mining ore, gathering herbs or digging up archaeological artefacts. Coupled with the games game's vast array of experience-enhancing items and perks, leveling can become extremely fast.

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* ''StarWarsTheOldRepublic'' seems to encourage this. Killing monsters, finding codex entries and datacrons, exploration, flashpoints, quests that reset daily, talking to your companions, PvP, space missions, etc. It's not unheard of to reach level 60 somewhere on Alderaan (designed for levels 27-35, with a bonus mission series for level 40).

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* ''StarWarsTheOldRepublic'' ''VideoGame/StarWarsTheOldRepublic'' seems to encourage this. Killing monsters, finding codex entries and datacrons, exploration, flashpoints, quests that reset daily, talking to your companions, PvP, space missions, etc. It's not unheard of to reach level 60 somewhere on Alderaan (designed for levels 27-35, with a bonus mission series for level 40).
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* ''StarWarsTheOldRepublic'' seems to encourage this. Killing monsters, finding coex entries, exploration, flashpoints, quests that reset daily, talking to your companions, PvP, space missions, etc. It's not unheard of to reach level 60 somewhere on Alderaan (designed for levels 27-35, with a bonus mission series for level 40).

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* ''StarWarsTheOldRepublic'' seems to encourage this. Killing monsters, finding coex entries, codex entries and datacrons, exploration, flashpoints, quests that reset daily, talking to your companions, PvP, space missions, etc. It's not unheard of to reach level 60 somewhere on Alderaan (designed for levels 27-35, with a bonus mission series for level 40).
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None

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* ''StarWarsTheOldRepublic'' seems to encourage this. Killing monsters, finding coex entries, exploration, flashpoints, quests that reset daily, talking to your companions, PvP, space missions, etc. It's not unheard of to reach level 60 somewhere on Alderaan (designed for levels 27-35, with a bonus mission series for level 40).
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* ''VideoGame/DragonAgeOrigins'' lets you gain XP from reading random books, as does KnightsOfTheOldRepublic and JadeEmpire. Sure, it's only granules of XP when you consider how much you need to level up, but you're still gaining XP for bugger-all.

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* ''VideoGame/DragonAgeOrigins'' lets you gain XP from reading random books, as does KnightsOfTheOldRepublic ''VideoGame/KnightsOfTheOldRepublic'' and JadeEmpire.''VideoGame/JadeEmpire''. Sure, it's only granules of XP when you consider how much you need to level up, but you're still gaining XP for bugger-all.
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* In ''VideoGame/HeroesOfMightAndMagic V'', when a monster doesn't want to fight you, you have two choices: 1.fight it anyway 2.let it run away. If you let it run away you still get XP, for doing absolutely nothing. In fact, the entire HeroesOfMightAndMagic series is filled with ways to get XP without battling. One example is the treasure chests which can either give you money or experience just for finding one. And there's usually a lot of them. One of the secondary skills in the fanmade expansion ''Heroes of Might and Magic III: Wake of Gods'' makes you gain experience every day for free. This is so that you don't have to [[FakeLongevity waste time on obviously one-sided battles]]. But this does not apply when fighting monsters in certain locations or plot-critical battles, though. The second expansion added an auto-battle option to save time, though.

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* In ''VideoGame/HeroesOfMightAndMagic V'', when a monster doesn't want to fight you, you have two choices: 1.fight it anyway 2.let it run away. If you let it run away you still get XP, for doing absolutely nothing. In fact, the entire HeroesOfMightAndMagic ''VideoGame/HeroesOfMightAndMagic'' series is filled with ways to get XP without battling. One example is the treasure chests which can either give you money or experience just for finding one. And there's usually a lot of them. One of the secondary skills in the fanmade expansion ''Heroes of Might and Magic III: Wake of Gods'' makes you gain experience every day for free. This is so that you don't have to [[FakeLongevity waste time on obviously one-sided battles]]. But this does not apply when fighting monsters in certain locations or plot-critical battles, though. The second expansion added an auto-battle option to save time, though.
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* ''{{Minecraft}}'', since version 1.3, had bonus XP when you mined/smelted items depending on how they dropped. The higher the item value, the higher the XP they drop such as diamonds dropping more than coal. Iron and gold do not drop but they reward XP when their respective blocks are smelted. 1.4 introduces XP for farming and fishing as well.

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* ''{{Minecraft}}'', ''VideoGame/{{Minecraft}}'', since version 1.3, had bonus XP when you mined/smelted items depending on how they dropped. The higher the item value, the higher the XP they drop such as diamonds dropping more than coal. Iron and gold do not drop but they reward XP when their respective blocks are smelted. 1.4 introduces XP for farming and fishing as well.
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* Most quests in ''VideoGame/TheSimsMedieval'' have some really low-effort steps thrown in that, because they're quest tasks, still give your character a decent amount of XP. Some examples are "Look in the Mirror" in First Steps and a lot of quest tasks involving [[TalkingIsAFreeAction talking]], like "Report to Royal Advisor," "Pay Homage to Monarch," and, more amusingly, "Give the Spy a Piece of Your Mind." (He'd created anti-dragon armor that did not work as advertised.) Then there are the quest tasks involving eating, sleeping, or using the toilet...

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* Most quests in ''VideoGame/TheSimsMedieval'' have some really low-effort steps thrown in that, because they're quest tasks, still give your character a decent amount of XP. Some examples are "Look in the Mirror" in First Steps and a lot of quest tasks involving [[TalkingIsAFreeAction talking]], like "Report to Royal Advisor," "Pay Homage to Monarch," and, more amusingly, "Give the Spy a Piece of Your Mind." (He'd created anti-dragon armor that did not work as advertised.) Then there are the quest tasks involving eating, sleeping, or using the toilet...
toilet. And Responsibilities are the same way, since there are some really easy ones like "Sharpen Sword."
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to:

* Most quests in ''VideoGame/TheSimsMedieval'' have some really low-effort steps thrown in that, because they're quest tasks, still give your character a decent amount of XP. Some examples are "Look in the Mirror" in First Steps and a lot of quest tasks involving [[TalkingIsAFreeAction talking]], like "Report to Royal Advisor," "Pay Homage to Monarch," and, more amusingly, "Give the Spy a Piece of Your Mind." (He'd created anti-dragon armor that did not work as advertised.) Then there are the quest tasks involving eating, sleeping, or using the toilet...
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* ''VideoGame/TheLordOfTheRingsOnline'', in one of its updates, introduced a feature that crafting gave a (small) amount of XP. It's not a lot ... but if you have a high level alt feeding you materials, it's easy to gain multiple levels this way without ever stepping foot outside a crafting hall. In fact, it's ''so'' easy that there were complaints; Turbine responded by adding a toggle to turn off XP gain, so that you didn't level up too fast (this used to be more important than it is now, because certain quests that gave you faction rep had a maximum level, so you could accidentally out-level your ability to gain reputation with that faction).
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* In ''VideoGame/HeroesOfMightAndMagic V'', when a monster doesn't want to fight you, you have two choices: 1.fight it anyway 2.let it run away. If you let it run away you still get XP, for doing absolutely nothing. In fact, the entire HeroesOfMightAndMagic series is filled with ways to get XP without battling. One example is the treasure chests which can either give you money or experience just for finding one. And there's usually a lot of them. One of the secondary skills in the fanmade expansion Heroes of Might and Magic III: Wake of Gods makes you gain experience ''every day for free. This is so that you don't have to [[FakeLongevity waste time on obviously one-sided battles]]. But this does not apply when fighting monsters in certain locations or plot-critical battles, though. The second expansion added an auto-battle option to save time, though.

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* In ''VideoGame/HeroesOfMightAndMagic V'', when a monster doesn't want to fight you, you have two choices: 1.fight it anyway 2.let it run away. If you let it run away you still get XP, for doing absolutely nothing. In fact, the entire HeroesOfMightAndMagic series is filled with ways to get XP without battling. One example is the treasure chests which can either give you money or experience just for finding one. And there's usually a lot of them. One of the secondary skills in the fanmade expansion Heroes ''Heroes of Might and Magic III: Wake of Gods Gods'' makes you gain experience ''every every day for free. This is so that you don't have to [[FakeLongevity waste time on obviously one-sided battles]]. But this does not apply when fighting monsters in certain locations or plot-critical battles, though. The second expansion added an auto-battle option to save time, though.
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* ''VideoGame/GuildWars2'' gives experience for ''everything''; Fill out the map? XP. Complete platforming challenges? XP. Gather ores/herbs/wood? XP. And you also have a list of dailies that give an especially massive amount of XP for doing so much of all of the above. And all of it scales competitively with player level so you can conceivably stay in the starter zone and hit level cap.
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** ''VideoGame/EarthBound'' also had Criminal Caterpillars, which tended to run from you when you got close, almost always got an advantage on in battle (from sneaking up on them from behind), and were almost always an auto-victory. The amount of EXP they dropped was in the ''ten thousands''.

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* In ''VideoGame/MassEffect1'', the standard ways of gaining exp are killing and questing, as above. However, you can gain substantial amounts by talking to people, repeatedly talking to your party members between missions, and even just looking at things, like the computers on your ship.
** The sequel inverted this so that you don't get any XP from fighting either, only quests.

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* ''Franchise/MassEffect'':
**
In ''VideoGame/MassEffect1'', the standard ways of gaining exp are killing and questing, as above. However, you can gain substantial amounts by talking to people, repeatedly talking to your party members between missions, and even just looking at things, like the computers on your ship.
** The sequel inverted ''VideoGame/MassEffect2'' inverts this so that you don't get any XP from fighting either, only quests.quests.
** ''VideoGame/MassEffect3'' works in much the same way as the second game, with one exception--you get a small amount of EXP for picking up medkits if you already have maximum medi-gel. This encourages the player to not use medi-gel if they don't have to. [[TooAwesomeToUse Or at all.]]
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* ''VideoGame/XenobladeChronicles'' has this in several ways. Finding a brand new "Landmark" awards EXP (with well hidden locations awarding more then normal) - performing side-quests also earn EXP. Which is good because the game can become ridiculously hard at some points if you're not at a high enough level.

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* ''VideoGame/XenobladeChronicles'' ''VideoGame/{{Xenoblade}}'' has this in several ways. Finding a brand new "Landmark" awards EXP (with well hidden locations awarding more then normal) - performing side-quests also earn EXP. Which is good because the game can become ridiculously hard at some points if you're not at a high enough level.

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* ''EVEOnline'' gives you free exp ''without playing'', so long as you merely get skill packages and inject them into your PlayerCharacter's UpgradeArtifact. The downside to this is that there's very little one can do to accelerate exp accumulation beyond a certain constant rate (installing cybernetics can help, to an degree), meaning that certain things you might want to do require the completion of truly, immensely long training sequences. These can range in duration from a few days to improve your skill with a certain ship's system to well over a year to become a competent pilot of a large, advanced starship.
* ''SonicChronicles'' grants the party extra exp for completing sidequests. Aside from the basic fetch quests, these include chopping wood, [[TimmyInAWell rescuing people]], [[YouMeddlingKids solving a mystery]] and puzzle solving. Handy in that the amount of exp gained remains constant throughout multiple playthroughs when the amount of bad guy exp runs smack into the AntiGrinding feature.

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* ''EVEOnline'' ''VideoGame/EVEOnline'' gives you free exp ''without playing'', so long as you merely get skill packages and inject them into your PlayerCharacter's UpgradeArtifact. The downside to this is that there's very little one can do to accelerate exp accumulation beyond a certain constant rate (installing cybernetics can help, to an degree), meaning that certain things you might want to do require the completion of truly, immensely long training sequences. These can range in duration from a few days to improve your skill with a certain ship's system to well over a year to become a competent pilot of a large, advanced starship.
* ''SonicChronicles'' ''VideoGame/SonicChronicles'' grants the party extra exp for completing sidequests. Aside from the basic fetch quests, these include chopping wood, [[TimmyInAWell rescuing people]], [[YouMeddlingKids solving a mystery]] and puzzle solving. Handy in that the amount of exp gained remains constant throughout multiple playthroughs when the amount of bad guy exp runs smack into the AntiGrinding feature.



* In ''NetHack'', the primary ways of getting experience is by killing monsters; in the middle of all that is a unique {{NPC}} monster called the Oracle that has is guaranteed to spawn. Each time you pay for a consultation with the Oracle, you receive a random rumor (or a truth if you pay for a major consultation) and some experience. It's "easy" in the sense that you can stand around and don't need to kill many things; getting all the money you need, however...

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* In ''NetHack'', ''VideoGame/NetHack'', the primary ways of getting experience is by killing monsters; in the middle of all that is a unique {{NPC}} monster called the Oracle that has is guaranteed to spawn. Each time you pay for a consultation with the Oracle, you receive a random rumor (or a truth if you pay for a major consultation) and some experience. It's "easy" in the sense that you can stand around and don't need to kill many things; getting all the money you need, however...



* Campaign Ops in ''VideoGame/FinalFantasyXI'' can descend into this. Getting additional XP for offensive or defensive battles because you happen to be on an op at the time? OK. Getting XP for training soldiers or craftsmen or planting a bomb on an enemy stronghold? Er, all right. Getting XP for just delivering supplies, escorting a soldier, or sweeping the city for suspicious objects? Um...
** Considering how hard XP is (used to be) to get in that game, and how you get punished for dying with XP loss, most players consider it an acceptable break from the rest of the game.

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* Campaign Ops in ''VideoGame/FinalFantasyXI'' can descend into this. Getting additional XP for offensive or defensive battles because you happen to be on an op at the time? OK. Getting XP for training soldiers or craftsmen or planting a bomb on an enemy stronghold? Er, all right. Getting XP for just delivering supplies, escorting a soldier, or sweeping the city for suspicious objects? Um...
**
Considering how hard XP is (used to be) to get in that game, and how you get punished for dying with XP loss, most players consider it an acceptable break from the rest of the game.



* A GoodBadBug in ''NeverwinterNights2'' causes this. You get experience for turning a cultist's journal in to Lord Nasher. You can then pickpcket the journal from him and turn it in again to get the reward again. There's no penalty for failing a pickpocket attempt, so you can repeat this as long as you need experience until act 3 begins.
** In [[NeverwinterNights the original game]], during the mission to rescue the animals from the zoo for the druid in Act I, it's possible to keep "rescuing" the same animal over and over again gaining some experience.
* In spades in {{Latale}}, where you can get exp [[BribingYourWayToVictory just for sitting in a spa.]] You can also earn special exp potions for doing guild crops, and certain special events give even more experience. And of course you get a nice chunk of experience the first time you save at each Iris stone as well.

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* A GoodBadBug in ''NeverwinterNights2'' ''VideoGame/NeverwinterNights2'' causes this. You get experience for turning a cultist's journal in to Lord Nasher. You can then pickpcket the journal from him and turn it in again to get the reward again. There's no penalty for failing a pickpocket attempt, so you can repeat this as long as you need experience until act 3 begins.
** In [[NeverwinterNights [[VideoGame/NeverwinterNights the original game]], during the mission to rescue the animals from the zoo for the druid in Act I, it's possible to keep "rescuing" the same animal over and over again gaining some experience.
* In spades in {{Latale}}, ''VideoGame/{{Latale}}'', where you can get exp [[BribingYourWayToVictory just for sitting in a spa.]] You can also earn special exp potions for doing guild crops, and certain special events give even more experience. And of course you get a nice chunk of experience the first time you save at each Iris stone as well.



* In ''HeroesOfMightAndMagic V'', when a monster doesn't want to fight you, you have two choices: 1.fight it anyway 2.let it run away. If you let it run away you still get XP, for doing absolutely nothing. In fact, the entire HeroesOfMightAndMagic series is filled with ways to get XP without battling. One example is the treasure chests which can either give you money or experience just for finding one. And there's usually a lot of them. One of the secondary skills in the fanmade expansion Heroes of Might and Magic III: Wake of Gods makes you gain experience ''every day for free. This is so that you don't have to [[FakeLongevity waste time on obviously one-sided battles]]. But this does not apply when fighting monsters in certain locations or plot-critical battles, though. The second expansion added an auto-battle option to save time, though.
* ''AtlanticaOnline'' does this a lot, especially when you play in a guild that owns a town. The means include: New citizens arrive, completing a Guildcraft, objectives that grant bonus experience a few times per day, participating in a tournament, craft items, sending your mercenaries on their own adventure (free exp for them, free loot for you), ''buying it'' from Lorenzo De' Medici. Even plain old combat experience is plentiful, since each and every hit any of your mercenaries land earns them experience. This is an essential mechanic since all of them join at level 1, and leveling them up would be a chore otherwise.
* ''FossilFighters'' has fossil cleaning, on the grounds that a higher-quality fossil means a stronger dinosaur revived from it. With a little luck and skill, your dinos can actually reach level 10 of 12 just from this.
* ''AlphaProtocol'' has a variation of this: Perks For Everything! Performing just about any kind of action (even dialogue-based ones) will grant the main character some sort of bonus, such as increased Endurance, faster cooldown times for his abilities, and so on. Some perks exist only to give you extra EXP or AP.
* One of the stats in ''BraveFencerMusashi'' levels up by walking. This meant you could level grind by walking around in circles.
* The Intelligence score in ''UltimaVIII'' was increased by casting spells or reading. You could max out the Int score fairly rapidly by reading the same two page book over and over again.

to:

* In ''HeroesOfMightAndMagic ''VideoGame/HeroesOfMightAndMagic V'', when a monster doesn't want to fight you, you have two choices: 1.fight it anyway 2.let it run away. If you let it run away you still get XP, for doing absolutely nothing. In fact, the entire HeroesOfMightAndMagic series is filled with ways to get XP without battling. One example is the treasure chests which can either give you money or experience just for finding one. And there's usually a lot of them. One of the secondary skills in the fanmade expansion Heroes of Might and Magic III: Wake of Gods makes you gain experience ''every day for free. This is so that you don't have to [[FakeLongevity waste time on obviously one-sided battles]]. But this does not apply when fighting monsters in certain locations or plot-critical battles, though. The second expansion added an auto-battle option to save time, though.
* ''AtlanticaOnline'' ''VideoGame/AtlanticaOnline'' does this a lot, especially when you play in a guild that owns a town. The means include: New citizens arrive, completing a Guildcraft, objectives that grant bonus experience a few times per day, participating in a tournament, craft items, sending your mercenaries on their own adventure (free exp for them, free loot for you), ''buying it'' from Lorenzo De' Medici. Even plain old combat experience is plentiful, since each and every hit any of your mercenaries land earns them experience. This is an essential mechanic since all of them join at level 1, and leveling them up would be a chore otherwise.
* ''FossilFighters'' ''VideoGame/FossilFighters'' has fossil cleaning, on the grounds that a higher-quality fossil means a stronger dinosaur revived from it. With a little luck and skill, your dinos can actually reach level 10 of 12 just from this.
* ''AlphaProtocol'' ''VideoGame/AlphaProtocol'' has a variation of this: Perks For Everything! Performing just about any kind of action (even dialogue-based ones) will grant the main character some sort of bonus, such as increased Endurance, faster cooldown times for his abilities, and so on. Some perks exist only to give you extra EXP or AP.
* One of the stats in ''BraveFencerMusashi'' ''VideoGame/BraveFencerMusashi'' levels up by walking. This meant you could level grind by walking around in circles.
* The Intelligence score in ''UltimaVIII'' ''VideoGame/UltimaVIII'' was increased by casting spells or reading. You could max out the Int score fairly rapidly by reading the same two page book over and over again.



* This is why [[LegendaryCarp the carp]] in ''DwarfFortress'' were "too extreme". Stats could be leveled up by engaging in other tasks, such as swimming. Which fish do ''all the time''. Result: swimming death machines.

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* This is why [[LegendaryCarp the carp]] in ''DwarfFortress'' ''VideoGame/DwarfFortress'' were "too extreme". Stats could be leveled up by engaging in other tasks, such as swimming. Which fish do ''all the time''. Result: swimming death machines.



* This is not only possible, but actively encouraged in Tabletop [=RPGs=] like ''DungeonsAndDragons''. Stellar acting by the players can result in awards of "roleplay exp" from the GM, even if their characters haven't done a thing mechanically.

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* This is not only possible, but actively encouraged in Tabletop [=RPGs=] like ''DungeonsAndDragons''.''TableTopGame/DungeonsAndDragons''. Stellar acting by the players can result in awards of "roleplay exp" from the GM, even if their characters haven't done a thing mechanically.



* Iron Crown Enterprise's ''{{Rolemaster}}'' had this in spades. {{PC}}s could get XP for performing maneuvers (e.g. sneaking across a clearing or hiding behind a tree), casting spells out of combat, being hit in battle, receiving a mortal wound, and for traveling in an unfamiliar area (1 xp/mile on land, 1 xp/10 miles while flying or on water).

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* Iron Crown Enterprise's ''{{Rolemaster}}'' ''TableTopGame/{{Rolemaster}}'' had this in spades. {{PC}}s could get XP for performing maneuvers (e.g. sneaking across a clearing or hiding behind a tree), casting spells out of combat, being hit in battle, receiving a mortal wound, and for traveling in an unfamiliar area (1 xp/mile on land, 1 xp/10 miles while flying or on water).

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* In ''HeroesOfMightAndMagic V'', when a monster doesn't want to fight you, you have two choices: 1.fight it anyway 2.let it run away. If you let it run away you still get XP, for doing absolutely nothing. You get less XP for letting them run away then actually fighting them, BUT STILL!
** The entire HeroesOfMightAndMagic series is filled with ways to get XP without battling. One example is the treasure chests which can either give you money or experience just for finding one. And there's usually a lot of them.
*** One of the secondary skills in the fanmade expansion Heroes of Might and Magic III: Wake of Gods makes you gain experience ''every day '''for free.'''''
** This is so that you don't have to [[FakeLongevity waste time on obviously one-sided battles]].
** This does not apply when fighting monsters in certain locations or plot-critical battles, though. The second expansion added an auto-battle option to save time, though.**
* ''AtlanticaOnline'' does this a lot, especially when you play in a guild that owns a town. New citizens arrive? Free Exp. Completed a Guildcraft? Free Exp. There are also several objectives that grant bonus experience a few times per day.
** And that's just the tip of the iceberg. Merely participate in a tournament? Free exp, thrice a day. Craft items? Free exp. Sending your mercenaries on their own adventure? Free exp for them, free loot for you. Want some more exp? Just buy it from Lorenzo De' Medici.Even plain old combat experience is plentiful, since each and every hit any of your mercenaries land earns them experience. This is an essential mechanic since all of them join at level 1, and leveling them up would be a chore otherwise.

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* In ''HeroesOfMightAndMagic V'', when a monster doesn't want to fight you, you have two choices: 1.fight it anyway 2.let it run away. If you let it run away you still get XP, for doing absolutely nothing. You get less XP for letting them run away then actually fighting them, BUT STILL!
** The
In fact, the entire HeroesOfMightAndMagic series is filled with ways to get XP without battling. One example is the treasure chests which can either give you money or experience just for finding one. And there's usually a lot of them.
***
them. One of the secondary skills in the fanmade expansion Heroes of Might and Magic III: Wake of Gods makes you gain experience ''every day '''for free.'''''
**
for free. This is so that you don't have to [[FakeLongevity waste time on obviously one-sided battles]].
** This
battles]]. But this does not apply when fighting monsters in certain locations or plot-critical battles, though. The second expansion added an auto-battle option to save time, though.**
though.
* ''AtlanticaOnline'' does this a lot, especially when you play in a guild that owns a town. The means include: New citizens arrive? Free Exp. Completed arrive, completing a Guildcraft? Free Exp. There are also several Guildcraft, objectives that grant bonus experience a few times per day.
** And that's just the tip of the iceberg. Merely participate
day, participating in a tournament? Free exp, thrice a day. Craft items? Free exp. Sending tournament, craft items, sending your mercenaries on their own adventure? Free adventure (free exp for them, free loot for you. Want some more exp? Just buy it you), ''buying it'' from Lorenzo De' Medici.Medici. Even plain old combat experience is plentiful, since each and every hit any of your mercenaries land earns them experience. This is an essential mechanic since all of them join at level 1, and leveling them up would be a chore otherwise.



* This is why [[LegendaryCarp the carp]] in ''DwarfFortress'' were "too extreme". Stats could be leveled up by engaging in other tasks...such as swimming. Which fish do ''all the time''. Result: swimming death machines.

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* This is why [[LegendaryCarp the carp]] in ''DwarfFortress'' were "too extreme". Stats could be leveled up by engaging in other tasks...tasks, such as swimming. Which fish do ''all the time''. Result: swimming death machines.




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* The Summon Circles in ''VideoGame/TheLastStory'' allow you to repeatedly summon enemies so you can defeat them and your party members can get experience points. It helps that most of them are close to the whereabouts of the bosses.
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*** On the other hand, since Major (primary) skills train up faster than Minor (secondary) skills, it is generally advisable to set Athletics (running & swimming) as a Major skill, or else you'll be running at a snail's pace for the entire duration of the game.

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