History Main / EasyExp

23rd Aug '16 1:39:51 PM blackmage0
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[[AC:Literature]]
* ''Literature/TheGam3'': Literally everything a player does can result in experience gain or learning or improving an ability. Alan has gained experience for, among other things: bartering with a shopkeeper, decorating his PowerArmor, meditating, and running on a treadmill until he passed out.
19th Nov '15 2:53:43 AM Arivne
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* This is not only possible, but actively encouraged in Tabletop [=RPGs=] like ''TableTopGame/DungeonsAndDragons''.

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* This is not only possible, but actively encouraged in Tabletop [=RPGs=] games like ''TableTopGame/DungeonsAndDragons''.
19th Nov '15 2:52:59 AM Arivne
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[[AC:TabletopRPG]]
* This is not only possible, but actively encouraged in Tabletop [=RPGs=] like ''TableTopGame/DungeonsAndDragons''. Stellar acting by the players can result in awards of "roleplay exp" from the GM, even if their characters haven't done a thing mechanically.

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[[AC:TabletopRPG]]

[[AC:TabletopGames]]
* This is not only possible, but actively encouraged in Tabletop [=RPGs=] like ''TableTopGame/DungeonsAndDragons''. ''TableTopGame/DungeonsAndDragons''.
**
Stellar acting by the players can result in awards of "roleplay exp" from the GM, even if their characters haven't done a thing mechanically.
24th Oct '15 8:44:09 AM FurryKef
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** It was later expanded to giving experience for mining ore, gathering herbs or digging up archaeological artefacts. Coupled with the games vast array of experience-enhancing items and perks, leveling can become extremely fast.

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** It was later expanded to giving experience for mining ore, gathering herbs or digging up archaeological artefacts. Coupled with the games game's vast array of experience-enhancing items and perks, leveling can become extremely fast.
6th Sep '15 5:18:00 AM Vir
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* ''StarWarsTheOldRepublic'' seems to encourage this. Killing monsters, finding codex entries and datacrons, exploration, flashpoints, quests that reset daily, talking to your companions, PvP, space missions, etc. It's not unheard of to reach level 60 somewhere on Alderaan (designed for levels 27-35, with a bonus mission series for level 40).

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* ''StarWarsTheOldRepublic'' ''VideoGame/StarWarsTheOldRepublic'' seems to encourage this. Killing monsters, finding codex entries and datacrons, exploration, flashpoints, quests that reset daily, talking to your companions, PvP, space missions, etc. It's not unheard of to reach level 60 somewhere on Alderaan (designed for levels 27-35, with a bonus mission series for level 40).
13th Aug '15 4:28:47 PM Allronix
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* ''StarWarsTheOldRepublic'' seems to encourage this. Killing monsters, finding coex entries, exploration, flashpoints, quests that reset daily, talking to your companions, PvP, space missions, etc. It's not unheard of to reach level 60 somewhere on Alderaan (designed for levels 27-35, with a bonus mission series for level 40).

to:

* ''StarWarsTheOldRepublic'' seems to encourage this. Killing monsters, finding coex entries, codex entries and datacrons, exploration, flashpoints, quests that reset daily, talking to your companions, PvP, space missions, etc. It's not unheard of to reach level 60 somewhere on Alderaan (designed for levels 27-35, with a bonus mission series for level 40).
13th Aug '15 4:27:29 PM Allronix
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* ''StarWarsTheOldRepublic'' seems to encourage this. Killing monsters, finding coex entries, exploration, flashpoints, quests that reset daily, talking to your companions, PvP, space missions, etc. It's not unheard of to reach level 60 somewhere on Alderaan (designed for levels 27-35, with a bonus mission series for level 40).
3rd Jun '15 4:44:16 PM nombretomado
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* ''VideoGame/DragonAgeOrigins'' lets you gain XP from reading random books, as does KnightsOfTheOldRepublic and JadeEmpire. Sure, it's only granules of XP when you consider how much you need to level up, but you're still gaining XP for bugger-all.

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* ''VideoGame/DragonAgeOrigins'' lets you gain XP from reading random books, as does KnightsOfTheOldRepublic ''VideoGame/KnightsOfTheOldRepublic'' and JadeEmpire.''VideoGame/JadeEmpire''. Sure, it's only granules of XP when you consider how much you need to level up, but you're still gaining XP for bugger-all.
17th May '15 9:03:22 PM nombretomado
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* In ''VideoGame/HeroesOfMightAndMagic V'', when a monster doesn't want to fight you, you have two choices: 1.fight it anyway 2.let it run away. If you let it run away you still get XP, for doing absolutely nothing. In fact, the entire HeroesOfMightAndMagic series is filled with ways to get XP without battling. One example is the treasure chests which can either give you money or experience just for finding one. And there's usually a lot of them. One of the secondary skills in the fanmade expansion ''Heroes of Might and Magic III: Wake of Gods'' makes you gain experience every day for free. This is so that you don't have to [[FakeLongevity waste time on obviously one-sided battles]]. But this does not apply when fighting monsters in certain locations or plot-critical battles, though. The second expansion added an auto-battle option to save time, though.

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* In ''VideoGame/HeroesOfMightAndMagic V'', when a monster doesn't want to fight you, you have two choices: 1.fight it anyway 2.let it run away. If you let it run away you still get XP, for doing absolutely nothing. In fact, the entire HeroesOfMightAndMagic ''VideoGame/HeroesOfMightAndMagic'' series is filled with ways to get XP without battling. One example is the treasure chests which can either give you money or experience just for finding one. And there's usually a lot of them. One of the secondary skills in the fanmade expansion ''Heroes of Might and Magic III: Wake of Gods'' makes you gain experience every day for free. This is so that you don't have to [[FakeLongevity waste time on obviously one-sided battles]]. But this does not apply when fighting monsters in certain locations or plot-critical battles, though. The second expansion added an auto-battle option to save time, though.
9th May '15 11:55:46 AM EarlOfSandvich
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* ''{{Minecraft}}'', since version 1.3, had bonus XP when you mined/smelted items depending on how they dropped. The higher the item value, the higher the XP they drop such as diamonds dropping more than coal. Iron and gold do not drop but they reward XP when their respective blocks are smelted. 1.4 introduces XP for farming and fishing as well.

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* ''{{Minecraft}}'', ''VideoGame/{{Minecraft}}'', since version 1.3, had bonus XP when you mined/smelted items depending on how they dropped. The higher the item value, the higher the XP they drop such as diamonds dropping more than coal. Iron and gold do not drop but they reward XP when their respective blocks are smelted. 1.4 introduces XP for farming and fishing as well.
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