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*** On the other hand, since Major (primary) skills train up faster than Minor (secondary) skills, it is generally advisable to set Athletics (running & swimming) as a Major skill, or else you'll be running at a snail's pace for the entire duration of the game.
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-->-Oscar Wilde hasn't played many [=RPGs=] lately. [[supersecretspoiler:[[DontExplainTheJoke Because he's dead.]]]]

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-->-Oscar Wilde hasn't played many [=RPGs=] lately. [[supersecretspoiler:[[DontExplainTheJoke [[spoiler:[[DontExplainTheJoke Because he's dead.]]]]



* The MostTriumphantExample of this would be EVEOnline, which gives you ''free exp '''without playing''''', so long as you merely get skill packages and inject them into your PlayerCharacter's UpgradeArtifact. The downside to this is that there's very little one can do to accelerate exp accumulation beyond a certain constant rate (installing cybernetics can help, to an degree), meaning that certain things you might want to do require the completion of truly, immensely long training sequences. These can range in duration from a few days to improve your skill with a certain ship's system to well over a year to become a competent pilot of a large, advanced starship.

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* The MostTriumphantExample of this greatest example would be EVEOnline, which gives you ''free exp '''without playing''''', so long as you merely get skill packages and inject them into your PlayerCharacter's UpgradeArtifact. The downside to this is that there's very little one can do to accelerate exp accumulation beyond a certain constant rate (installing cybernetics can help, to an degree), meaning that certain things you might want to do require the completion of truly, immensely long training sequences. These can range in duration from a few days to improve your skill with a certain ship's system to well over a year to become a competent pilot of a large, advanced starship.
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** This does not apply when fighting monsters in certain locations or plot-critical battles, though. The second expansion added an auto-battle option to save time, though.

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** This does not apply when fighting monsters in certain locations or plot-critical battles, though. The second expansion added an auto-battle option to save time, though.though.
* Atlantica Online does this a lot, especially when you play in a guild that owns a town. New citizens arrive? Free Exp. Completed a Guildcraft? Free Exp. There are also several objectives that grant bonus experience a few times per day.

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** This is so that you don't have to [[FakeLongevity waste time on obviously one-sided battles]]. It could have been better worded by saying the attackers automatically killed the monsters, though.

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** This is so that you don't have to [[FakeLongevity waste time on obviously one-sided battles]]. It could have been better worded by saying the attackers automatically killed the monsters, battles]].
** This does not apply when fighting monsters in certain locations or plot-critical battles, though. The second expansion added an auto-battle option to save time,
though.
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** It was later expanded to giving experience for mining ore, gathering herbs or digging up archaeological artefacts. Coupled with the games vast array of experience-enhancing items and perks, leveling can become extremely fast.
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* Pictured is the Command Board from ''KingdomHeartsBirthBySleep''. Playing it earns you commands and Exp for your commands, which makes up the vast majority of attacks in the game. You don't even have to win the game to get the prizes.

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* Pictured is the The Command Board from ''KingdomHeartsBirthBySleep''. Playing it earns you commands and Exp for your commands, which makes up the vast majority of attacks in the game. You don't even have to win the game to get the prizes.
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* TheWorldEndsWithYou has three types of EXP. You get one type of them by not playing the game for a while.
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Removing page image, even with caption it was unclear exactly what it was showing.


[[quoteright:350:[[KingdomHeartsBirthBySleep http://static.tvtropes.org/pmwiki/pub/images/bbs-01-2_398.jpg]]]]
[[caption-width-right:350:Who knew that losing a game of Monopoly could turn you into a walking god?]]
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Some games, however, hand you this precious resource on a platter, for doing the most mundane activities imaginable. Travel somewhere new? Have some exp! Talk to an NPC? Have some exp! Talk to someone in your party more than once? Have some exp! Read a book? Have some exp! Look at something interesting (or not)? Have some exp! Pop a pill? Have some exp! ''Own the game at all? '''Have some exp!'''''

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Some games, however, hand you this precious resource on a platter, for doing the most mundane activities imaginable. Travel somewhere new? Have some exp! Talk to an NPC? Have some exp! Talk to someone in your party more than once? Have some exp! Read a book? Have some exp! Look at something interesting (or not)? Have some exp! Pop a pill? Have some exp! Gain some exp? Have some exp! ''Own the game at all? '''Have some exp!'''''
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* In {{Heroes of Might and Magic}} V, when a monster doesn't want to fight you, you have two choices: 1.fight it anyway 2.let it run away. If you let it run away you still get XP, for doing absolutely nothing. You get less XP for letting them run away then actually fighting them, BUT STILL!

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* In {{Heroes of Might and Magic}} V, when a monster doesn't want to fight you, you have two choices: 1.fight it anyway 2.let it run away. If you let it run away you still get XP, for doing absolutely nothing. You get less XP for letting them run away then actually fighting them, BUT STILL!STILL!
** This is so that you don't have to [[FakeLongevity waste time on obviously one-sided battles]]. It could have been better worded by saying the attackers automatically killed the monsters, though.
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Some games, however, hand you this precious resource on a platter, for doing the most mundane activities imaginable. Travel somewhere new? Have some exp! Talk to an NPC? Have some exp! Talk to someone in your party more than once? Have some exp! Read a book? Have some exp! Look at something interesting (or not)? Have some exp! Pop a pill? Have some exp! ''Own the game at all? '''How about some fucking exp!'''''

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Some games, however, hand you this precious resource on a platter, for doing the most mundane activities imaginable. Travel somewhere new? Have some exp! Talk to an NPC? Have some exp! Talk to someone in your party more than once? Have some exp! Read a book? Have some exp! Look at something interesting (or not)? Have some exp! Pop a pill? Have some exp! ''Own the game at all? '''How about '''Have some fucking exp!'''''
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In most roleplaying games, gaining ExperiencePoints is an arduous task that represents your character's mastery of previously insurmountable obstacles, concepts and techniques. Typically they involve long hours of mass murder in the great outdoors, fetching granny's dentures from the dungeon next door, or combining the two (by committing mass murder on the way TO the dentures).

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In most roleplaying games, gaining ExperiencePoints is an arduous task that represents your character's mastery of previously insurmountable obstacles, concepts and techniques. Typically they involve [[LevelGrinding long hours hours]] of [[RandomEncounters mass murder in the great outdoors, outdoors]], [[FetchQuest fetching granny's dentures from the dungeon next door, door]], or combining the two (by committing mass murder on the way TO the dentures).
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-->-Oscar Wilde hasn't played many RPGS lately. [[supersecretspoiler:[[DontExplainTheJoke Because he's dead.]]]]

to:

-->-Oscar Wilde hasn't played many RPGS [=RPGs=] lately. [[supersecretspoiler:[[DontExplainTheJoke Because he's dead.]]]]



In most roleplaying games, gaining experience is an arduous task that represents your character's mastery of previously insurmountable obstacles, concepts and techniques. Typically they involve long hours of mass murder in the great outdoors, fetching granny's dentures from the dungeon next door, or combining the two (by committing mass murder on the way TO the dentures.)

to:

In most roleplaying games, gaining experience ExperiencePoints is an arduous task that represents your character's mastery of previously insurmountable obstacles, concepts and techniques. Typically they involve long hours of mass murder in the great outdoors, fetching granny's dentures from the dungeon next door, or combining the two (by committing mass murder on the way TO the dentures.)
dentures).



Typically, in a token concession to realism, such activities grant your character less experience than the mass murder and questing that rpgs usually rely on - implying (rightfully) that risking your life is a bit more educational than glancing at a computer screen or road sign while strolling merrily through the game. However, games that include this form of experience tend to include so many ways to gain it, that you can often gain a few levels simply by running around and doing all of them. This can result in the highly rare RPG phenomenon of "leveling in town."

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Typically, in a token concession to realism, such activities grant your character less experience than the mass murder and questing that rpgs [=RPGs=] usually rely on - -- implying (rightfully) that risking fighting for your life is a bit more educational than glancing at a computer screen or road sign while strolling merrily through the game. However, games that include this form of experience tend to include so many ways to gain it, that you can often gain a few levels simply by running around and doing all of them. This can result in the highly rare RPG phenomenon of "leveling in town."



* In MassEffect, the standard ways of gaining exp are killing and questing, as above. However, you can gain substantial amounts by talking to people, repeatedly talking to your party members between missions, and even just looking at things, like the computers on your ship.

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* In MassEffect, ''MassEffect'', the standard ways of gaining exp are killing and questing, as above. However, you can gain substantial amounts by talking to people, repeatedly talking to your party members between missions, and even just looking at things, like the computers on your ship.



** The sequel changed this so that only quests gave off XP.

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** The sequel changed inverted this so that you don't get any XP from fighting either, only quests gave off XP.quests.



* This is not only possible, but actively encouraged in Tabletop rpgs like DungeonsAndDragons. Stellar acting by the players can result in awards of "roleplay exp" from the GM, even if their characters haven't done a thing mechanically.

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* This is not only possible, but actively encouraged in Tabletop rpgs [=RPGs=] like DungeonsAndDragons. Stellar acting by the players can result in awards of "roleplay exp" from the GM, even if their characters haven't done a thing mechanically.
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* The MostTriumphantExample of this would be EVEOnline, which gives you ''free exp '''without playing''''', so long as you merely get skill packages and inject them into your PlayerCharacter's UpgradeArtifact. The downside to this is that there's very little one can do to accelerate exp accumulation beyond a certain constant rate (installing cybernetics can help, to an degree), meaning that certain things you might want to do require the completion of truly, immensely long training sequences. These can range in duration from a few days to improve your skill with a certain ship's system to well over a year to become a competent pilot of a large, advanced starship.
Is there an issue? Send a MessageReason:
None


Some games, however, hand you this precious resource on a platter, for doing the most mundane activities imaginable. Travel somewhere new? Have some exp! Talk to an NPC? Have some exp! Talk to someone in your party more than once? Have some exp! Read a book? Have some exp! Look at something interesting (or not)? Have some exp! Pop a pill? Have some exp!

to:

Some games, however, hand you this precious resource on a platter, for doing the most mundane activities imaginable. Travel somewhere new? Have some exp! Talk to an NPC? Have some exp! Talk to someone in your party more than once? Have some exp! Read a book? Have some exp! Look at something interesting (or not)? Have some exp! Pop a pill? Have some exp!
exp! ''Own the game at all? '''How about some fucking exp!'''''
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* Pictured is the Command Board from ''KingdomHeartsBirthBySleep''. Playing it earns you commands and Exp for your commands, which makes up the vast majority of attacks in the game. You don't even have to win the game to get the prizes.

to:

* Pictured is the Command Board from ''KingdomHeartsBirthBySleep''. Playing it earns you commands and Exp for your commands, which makes up the vast majority of attacks in the game. You don't even have to win the game to get the prizes.prizes.
*In {{Heroes of Might and Magic}} V, when a monster doesn't want to fight you, you have two choices: 1.fight it anyway 2.let it run away. If you let it run away you still get XP, for doing absolutely nothing. You get less XP for letting them run away then actually fighting them, BUT STILL!
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** Considering how hard XP is (used to be) to get in that game, and how you get punished for dying with XP loss, most players consider it an acceptable break from the rest of the game.
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** In fact, it's entirely possible to get through the first two games with very little death. It's also entirely possible to start the game with a very high speech skill, talk your way through several experience levels, and suddenly become a murderous deathbeast expert of guns without ever having fired one before.
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** XP for looking at things makes sense if you look at it as BioWare's way of rewarding people for delving more deeply into their brand new universe.
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* In spades in {{Latale}}, where you can get exp [[BribingYourWayToVictory just for sitting in a spa.]] You can also earn special exp potions for doing guild crops, and certain special events give even more experience. And of course you get a nice chunk of experience the first time you save at each Iris stone as well.

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* In spades in {{Latale}}, where you can get exp [[BribingYourWayToVictory just for sitting in a spa.]] You can also earn special exp potions for doing guild crops, and certain special events give even more experience. And of course you get a nice chunk of experience the first time you save at each Iris stone as well.well.
* Pictured is the Command Board from ''KingdomHeartsBirthBySleep''. Playing it earns you commands and Exp for your commands, which makes up the vast majority of attacks in the game. You don't even have to win the game to get the prizes.
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* A GoodBadBug in ''NeverwinterNights2'' causes this. You get experience for turning a cultist's journal in to Lord Nasher. You can then pickpcket the journal from him and turn it in again to get the reward again. There's no penalty for failing a pickpocket attempt, so you can repeat this as long as you need experience until act 3 begins.

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* A GoodBadBug in ''NeverwinterNights2'' causes this. You get experience for turning a cultist's journal in to Lord Nasher. You can then pickpcket the journal from him and turn it in again to get the reward again. There's no penalty for failing a pickpocket attempt, so you can repeat this as long as you need experience until act 3 begins.begins.
* In spades in {{Latale}}, where you can get exp [[BribingYourWayToVictory just for sitting in a spa.]] You can also earn special exp potions for doing guild crops, and certain special events give even more experience. And of course you get a nice chunk of experience the first time you save at each Iris stone as well.
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-->-Oscar Wilde hasn't played many RPGS lately. [[DontExplainTheJoke [[supersecretspoiler:Because he's dead.]]]]

to:

-->-Oscar Wilde hasn't played many RPGS lately. [[DontExplainTheJoke [[supersecretspoiler:Because [[supersecretspoiler:[[DontExplainTheJoke Because he's dead.]]]]
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-->-Oscar Wilde hasn't played many RPGS lately. [[supersecretspoiler:Because he's DEAD.]]

to:

-->-Oscar Wilde hasn't played many RPGS lately. [[DontExplainTheJoke [[supersecretspoiler:Because he's DEAD.]]
dead.]]]]
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-->-Oscar Wilde hasn't played many RPGS lately.

to:

-->-Oscar Wilde hasn't played many RPGS lately. \n [[supersecretspoiler:Because he's DEAD.]]
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* ''SonicChronicles'' grants the party extra exp for completing sidequests. Aside from the basic fetch quests, these include chopping wood, [[TimmyInAWell rescuing people]], [[YouMeddlingKids solving a mystery]] and puzzle solving. Handy in that the amount of exp gained remains constant throughout multiple playthroughs when the amount of bad guy exp runs smack into the AntiGrinding feature.
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** It could be a JustifiedTrope in those instances, because you could explain it as the character learning from the experiences of others, much like real-life students are (supposed to) do in school.

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** It could be a JustifiedTrope in those instances, because you could explain it as the character learning from the experiences of others, much like real-life students are (supposed (are supposed to) do in school.
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** It could be a JustifiedTrope in those instances, because you could explain it as the character learning from the experiences of others, much like real-life students are (supposed to) do in school.
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The whole series gives out experience for using skills. The other things are usually called quests


* In ''{{Fallout}} 3'', you can gain experience for successful Speech challenges, hacking computers, picking locks, discovering new map locations, and giving specific junk items to [=NPCs=] who want it.

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* In ''{{Fallout}} 3'', the ''{{Fallout}}'' series, you can gain experience for successful Speech challenges, hacking computers, picking locks, picking pockets, healing wounds (with a skill, not a Stimpak), discovering new map locations, and giving specific junk items to [=NPCs=] who want it.them. Many quests also have solutions that require a high Speech skill; these often give more experience than wholesale slaughter.
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This may be the videogame justification for HardWorkHardlyWorks. Abusing this system can be key to unlocking the MagikarpPower. If this takes the form of a consumable item, it is typically a RareCandy. Implemented more skillfully, this can avert RPGsEqualCombat.

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This may be the videogame justification for HardWorkHardlyWorks. Abusing this system can be key to unlocking the MagikarpPower. If this takes the form of a consumable item, it is typically a RareCandy. Implemented See also PeninsulaOfPowerLeveling, though implemented more skillfully, this can avert RPGsEqualCombat.
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[[quoteright:350:[[KingdomHeartsBirthBySleep http://static.tvtropes.org/pmwiki/pub/images/bbs-01-2_398.jpg]]]]
[[caption-width-right:350:Who knew that losing a game of Monopoly could turn you into a walking god?]]

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