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** ''VideoGame/BlazBlueCrossTagBattle'' combines this with MassiveMultiplayerCrossover as it features not only select characters from the ''Franchise/BlazBlue'' franchise, but also throws in characters from ''VideoGame/Persona4Arena'', ''VideoGame/UnderNightInBirth'' and even ''WebAnimation/{{RWBY}}'' for a total of twenty (later forty via DLC) fighters to throw down with each other. Later DLC have even included {{Guest Fighter}}s from ''VideoGame/ArcanaHeart'', ''VideoGame/SenranKagura'' and ''VideoGame/AkatsukiBlitzkampf''.

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** ''VideoGame/BlazBlueCrossTagBattle'' combines this with MassiveMultiplayerCrossover as it features not only select characters from the ''Franchise/BlazBlue'' franchise, but also throws in characters from ''VideoGame/Persona4Arena'', ''VideoGame/UnderNightInBirth'' and even ''WebAnimation/{{RWBY}}'' for a total of twenty (later forty ''53'' via DLC) fighters to throw down with each other. Later DLC have even included {{Guest Fighter}}s from ''VideoGame/ArcanaHeart'', ''VideoGame/SenranKagura'' and ''VideoGame/AkatsukiBlitzkampf''.

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* ''VideoGame/BodyBlows'': In this more obscure series that was made for UsefulNotes/{{Amiga}}-brand computers, ''Ultimate Body Blows'' (the third and final installment) had all the characters from the prior games in a single roster. Considering that ''Ultimate Body Blows'' came out in 1994 ([[OlderThanTheyThink four years before]] ''[[VideoGame/TheKingOfFighters98 KOF '98]]'', the TropeCodifier), it may be [[UrExample the earliest instance of this trope]].

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* ''VideoGame/BodyBlows'': In this more obscure series that was made for UsefulNotes/{{Amiga}}-brand Platform/{{Amiga}}-brand computers, ''Ultimate Body Blows'' (the third and final installment) had all the characters from the prior games in a single roster. Considering that ''Ultimate Body Blows'' came out in 1994 ([[OlderThanTheyThink four years before]] ''[[VideoGame/TheKingOfFighters98 KOF '98]]'', the TropeCodifier), it may be [[UrExample the earliest instance of this trope]].



** Another rare canonical example would come from ''[[VideoGame/MortalKombatArmageddon Armageddon]]'', with 61 of the 63 characters hailing from previous games. The UsefulNotes/{{Wii}} version also features Khameleon from the UsefulNotes/{{Nintendo 64}} version of ''Mortal Kombat Trilogy'', [[PopularityPower back by popular demand]]. The reason for ''Armageddon''[='=]s canonicity is that it was [[http://www.gamesradar.com/xbox360/mortal-kombat-8/news/next-gen-mortal-kombat-reaffirmed/a-2007100312233076023/g-20070205122339792042 supposed]] to TorchTheFranchiseAndRun with a "new generation" cast for the next game by killing off nearly everyone present at the conflict, but this idea fell through by virtue of Midway going belly-up before they could get another ''Mortal Kombat'' out. ''VideoGame/MortalKombat9'' does start with nearly everyone dead at the end of ''Armageddon''... only for a dying Raiden to push the ContinuityReboot button in an attempt to prevent Armageddon, thus TheEndOfTheWorldAsWeKnowIt, from even happening. The new cast would debut in the following game, ''VideoGame/MortalKombatX''.

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** Another rare canonical example would come from ''[[VideoGame/MortalKombatArmageddon Armageddon]]'', with 61 of the 63 characters hailing from previous games. The UsefulNotes/{{Wii}} Platform/{{Wii}} version also features Khameleon from the UsefulNotes/{{Nintendo Platform/{{Nintendo 64}} version of ''Mortal Kombat Trilogy'', [[PopularityPower back by popular demand]]. The reason for ''Armageddon''[='=]s canonicity is that it was [[http://www.gamesradar.com/xbox360/mortal-kombat-8/news/next-gen-mortal-kombat-reaffirmed/a-2007100312233076023/g-20070205122339792042 supposed]] to TorchTheFranchiseAndRun with a "new generation" cast for the next game by killing off nearly everyone present at the conflict, but this idea fell through by virtue of Midway going belly-up before they could get another ''Mortal Kombat'' out. ''VideoGame/MortalKombat9'' does start with nearly everyone dead at the end of ''Armageddon''... only for a dying Raiden to push the ContinuityReboot button in an attempt to prevent Armageddon, thus TheEndOfTheWorldAsWeKnowIt, from even happening. The new cast would debut in the following game, ''VideoGame/MortalKombatX''.

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*** The ''VideoGame/StreetFighterAlpha [[CompilationRerelease Anthology]]'' has a similar unlockable game titled ''Hyper Street Fighter Alpha''. This is a much purer example, as by the time ''Alpha 3'' hit home consoles, the series featured the entire roster from ''Super Street Fighter II Turbo'' (Guile and the other "New Challengers" from ''Super Street Fighter II'' besides Cammy, were not present in the arcade version), along with all the other characters from previous ''Alpha'' installments (both original and from previous games). Some of the characters from the [[VideoGame/StreetFighterI 1987 original]] were still missing, along with all the new guys from ''VideoGame/StreetFighterIII'' [[note]]the only exception being Yun, who was in the portable versions of ''Alpha 3'' with [[VideoGame/FinalFight Maki]] and [[VideoGame/StreetFighterI Eagle]] (all three characters ported over from ''Capcom vs. SNK 2''), plus [[VideoGame/CapcomFightingEvolution Ingrid]] in the PSP version[[/note]] and all the original characters from the ''[[VideoGame/StreetFighterEX EX]]'' series.
* ''VideoGame/CastlevaniaJudgment'' does this for the ''Franchise/{{Castlevania}}'' series, where [[OriginalGeneration newcomer]] [[TimeMaster Aeon]] brings several heroes ([[VideoGame/CastlevaniaI Simon Belmont]], [[VideoGame/CastlevaniaIIIDraculasCurse Trevor Belmont, Grant Danasty, Sypha Belnades, Alucard]], [[VideoGame/CastlevaniaRondoOfBlood Maria Renard]], [[VideoGame/CastlevaniaBloodlines Eric Lecarde]], [[VideoGame/{{Castlevania|64}} Cornell]], and [[VideoGame/CastlevaniaOrderOfEcclesia Shanoa]]) and even a few villains ([[VideoGame/CastlevaniaI Dracula, Death]], [[VideoGame/CastlevaniaIISimonsQuest Carmilla]], and [[WhatMeasureIsAMook Golem]]) into [[PlaceBeyondTime the Time Rift]] so he can [[EnemyMine unite them]] in an attempt to stop an usurping by [[TheStarscream Galamoth]] (of ''VideoGame/KidDracula'' and ''[[VideoGame/CastlevaniaSymphonyOfTheNight SotN]]'' fame). It's unknown exactly how much leverage ''Judgment'' has on the rest of the series; [[TimeyWimeyBall several characters have been pulled from times before, during, or after their quests]] (leading to more than a few HaveWeMetYet moments, particularly among the ''[=CV3=]'' cast), and many endings hint at plot points introduced in later games.

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*** The ''VideoGame/StreetFighterAlpha [[CompilationRerelease Anthology]]'' has a similar unlockable game titled ''Hyper Street Fighter Alpha''. This is a much purer example, as by the time ''Alpha 3'' hit home consoles, the series featured the entire roster from ''Super Street Fighter II Turbo'' (Guile and the other "New Challengers" from ''Super Street Fighter II'' besides Cammy, were not present in the arcade version), along with all the other characters from previous ''Alpha'' installments (both original and from previous games). Some of the characters from the [[VideoGame/StreetFighterI the 1987 original]] were still missing, along with all the new guys from ''VideoGame/StreetFighterIII'' [[note]]the only exception being Yun, who was in the portable versions of ''Alpha 3'' with [[VideoGame/FinalFight Maki]] and [[VideoGame/StreetFighterI Eagle]] (all three characters ported over from ''Capcom ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2''), 2]]''), plus [[VideoGame/CapcomFightingEvolution Ingrid]] in the PSP version[[/note]] and all the original characters from the ''[[VideoGame/StreetFighterEX EX]]'' series.
* ''VideoGame/CastlevaniaJudgment'' does this for the ''Franchise/{{Castlevania}}'' series, where [[OriginalGeneration newcomer]] [[TimeMaster Aeon]] brings several heroes ([[VideoGame/CastlevaniaI Simon Belmont]], [[VideoGame/CastlevaniaIIIDraculasCurse Trevor Belmont, Grant Danasty, Sypha Belnades, Alucard]], [[VideoGame/CastlevaniaRondoOfBlood Maria Renard]], [[VideoGame/CastlevaniaBloodlines Eric Lecarde]], [[VideoGame/{{Castlevania|64}} [[VideoGame/Castlevania64 Cornell]], and [[VideoGame/CastlevaniaOrderOfEcclesia Shanoa]]) and even a few villains ([[VideoGame/CastlevaniaI Dracula, Death]], [[VideoGame/CastlevaniaIISimonsQuest Carmilla]], and [[WhatMeasureIsAMook Golem]]) into [[PlaceBeyondTime the Time Rift]] so he can [[EnemyMine unite them]] in an attempt to stop an usurping by [[TheStarscream Galamoth]] (of ''VideoGame/KidDracula'' and ''[[VideoGame/CastlevaniaSymphonyOfTheNight SotN]]'' fame). It's unknown exactly how much leverage ''Judgment'' has on the rest of the series; [[TimeyWimeyBall several characters have been pulled from times before, during, or after their quests]] (leading to more than a few HaveWeMetYet moments, particularly among the ''[=CV3=]'' cast), and many endings hint at plot points introduced in later games.



** [[TropeNamers Named for]] ''VideoGame/TheKingOfFighters98: The Slugfest'' (more specifically, [[MarketBasedTitle its Japanese subtitle]], ''Dream Match Never Ends''). The fifth title in [[Franchise/TheKingOfFighters a series]] that up until [[VideoGame/TheKingOfFighters2003 2003]] ''had a new game released each year'', this ''KOF'' was touted as a "special edition" of sorts. The game did not feature a storyline that year, as the {{Orochi}} [[StoryArc Saga]] ended [[VideoGame/TheKingOfFighters97 the previous year]]. (For the record, the number of casualties among the cast had amounted to 8 by this time.) Instead, Creator/{{SNK}} took the time to include (nearly) every character from the previous games, notably SNKBoss ''[[TropeCodifier par excellence]]'' ([[OneWingedAngel Omega]]) Rugal (who died via SuperpowerMeltdown back in ''[[VideoGame/TheKingOfFighters95 '95]]''), the [[CoolOldGuy Oyaji Team]] ([[ColonelBadass Heidern]], [[VideoGame/ArtOfFighting Takuma Sakazaki]], and [[RetiredBadass Saisyu Kusanagi]], who all also last made a playable appearance in ''[='95=]''), [[DarkActionGirl Mature and Vice]] (Iori Yagami's [[LovelyAngels team]][[EvilDuo mates]] from ''[[VideoGame/TheKingOfFighters96 '96]]'' who he accidentally killed at the end of the game), the [[PowerTrio New Faces]]/[[HiddenVillain Orochi Team]] ([[UndyingLoyalty who died resurrecting]] Orochi the previous year), and the [[ButtMonkey American Sports Team]], who [[PutOnABus hadn't been seen since their]] ''[[VideoGame/TheKingOfFighters94 '94]]'' debut. With its well-balanced, refined gameplay, many video game publications are quick to note this edition as the best entry in the series. [[VindicatedByHistory To this day]], ''[='98=]'' is still fairly popular in TournamentPlay.

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** [[TropeNamers Named for]] ''VideoGame/TheKingOfFighters98: The Slugfest'' (more specifically, [[MarketBasedTitle its Japanese subtitle]], ''Dream Match Never Ends''). The fifth title in [[Franchise/TheKingOfFighters a series]] that up until [[VideoGame/TheKingOfFighters2003 2003]] ''had a new game released each year'', this ''KOF'' was touted as a "special edition" of sorts. The game did not feature a storyline that year, as the {{Orochi}} [[StoryArc Saga]] ended [[VideoGame/TheKingOfFighters97 the previous year]]. (For the record, the number of casualties among the cast had amounted to 8 by this time.) Instead, Creator/{{SNK}} SNK took the time to include (nearly) every character from the previous games, notably SNKBoss ''[[TropeCodifier par excellence]]'' ([[OneWingedAngel Omega]]) Rugal (who died via SuperpowerMeltdown back in ''[[VideoGame/TheKingOfFighters95 '95]]''), the [[CoolOldGuy Oyaji Team]] ([[ColonelBadass Heidern]], [[VideoGame/ArtOfFighting Takuma Sakazaki]], and [[RetiredBadass Saisyu Kusanagi]], who all also last made a playable appearance in ''[='95=]''), [[DarkActionGirl Mature and Vice]] (Iori Yagami's [[LovelyAngels team]][[EvilDuo mates]] from ''[[VideoGame/TheKingOfFighters96 '96]]'' who he accidentally killed at the end of the game), the [[PowerTrio New Faces]]/[[HiddenVillain Orochi Team]] ([[UndyingLoyalty who died resurrecting]] Orochi the previous year), and the [[ButtMonkey American Sports Team]], who [[PutOnABus hadn't been seen since their]] ''[[VideoGame/TheKingOfFighters94 '94]]'' debut. With its well-balanced, refined gameplay, many video game publications are quick to note this edition as the best entry in the series. [[VindicatedByHistory To this day]], ''[='98=]'' is still fairly popular in TournamentPlay.



** ''[[VideoGame/FatalFury2 Fatal Fury Special]]'' and the later entries of the ''Real Bout'' subseries (''Special'' and ''2''; the first ''Real Bout'' was actually canon, culminating with [[KilledOffForReal the death]] of [[BigBad Geese Howard]]) brought back the majority of the ''VideoGame/FatalFury'' cast. ''Special'' also included [[VideoGame/ArtOfFighting Ryo Sakazaki]] as the TrueFinalBoss, which jumpstarted the idea for the MassiveMultiplayerCrossover that was the aforementioned ''KOF''. ''Real Bout Special'', in particular, was infamous for introducing gamers to [[OneWingedAngel Nightmare Geese]], a nightmare of both the [[YourMindMakesItReal literal]] and [[SNKBoss figurative]] variety. The next ([[{{Vaporware}} and currently final]]) title (''[[BroadStrokes Wild Ambition]]'' notwithstanding), ''VideoGame/GarouMarkOfTheWolves'', picks up [[TimeSkip ten years]] after ''RBFF''.

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** ''[[VideoGame/FatalFury2 Fatal Fury Special]]'' and the later entries of the ''Real Bout'' subseries (''Special'' and ''2''; the first ''Real Bout'' was actually canon, culminating with [[KilledOffForReal the death]] of [[BigBad Geese Howard]]) brought back the majority of the ''VideoGame/FatalFury'' cast.cast introduced by those respective points in time. ''Special'' also included [[VideoGame/ArtOfFighting Ryo Sakazaki]] as the TrueFinalBoss, which jumpstarted the idea for the MassiveMultiplayerCrossover that was the aforementioned ''KOF''. ''Real Bout Special'', in particular, was infamous for introducing gamers to [[OneWingedAngel Nightmare Geese]], a nightmare of both the [[YourMindMakesItReal literal]] and [[SNKBoss figurative]] variety. The next ([[{{Vaporware}} following titles in the series would abandon this: ''Wild Ambition'' was a BroadStrokes retelling of [[VideoGame/FatalFuryKingOfFighters the first game]] featuring a handful of characters from the sequels and currently final]]) title (''[[BroadStrokes Wild Ambition]]'' notwithstanding), ''VideoGame/GarouMarkOfTheWolves'', picks two newcomers [[OriginalGeneration created out of whole cloth]], while ''VideoGame/GarouMarkOfTheWolves'' would move the canon forward again, picking up [[TimeSkip ten years]] after ''RBFF''.



** ''VideoGame/HyruleWarriors'', which does this with ''Franchise/TheLegendOfZelda''. The scope of series representation here, however, was initially more limited compared to other ''Warriors'' games: Outside of the recurring Link, Zelda, Ganondorf, and Impa (all of whom [[CompositeCharacter incorporate traits from various previous incarnations]]), only characters from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' (Sheik, Darunia, Ruto), ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' (Midna [[note]]with her true form as DLC[[/note]], [[UnexpectedCharacter Agitha]], Zant), and ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' (Fi, Ghirahim) were present, with the rest of the cast filled by OriginalGeneration characters. A later DLC pack and the 3DS port, ''Hyrule Warriors Legends'', rectified some of this with seven additional faces ([[VideoGame/TheLegendOfZeldaMajorasMask Tingle, Young Link, Skull Kid]], [[VideoGame/TheLegendOfZeldaTheWindWaker Tetra, King Daphnes, and Toon Link]], plus a DistaffCounterpart of Link's named Linkle who is vaguely inspired by his ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' and ''VideoGame/LinksCrossbowTraining'' self)--eight if [[VideoGame/TheLegendOfZeldaOcarinaOfTime Epo]][[VideoGame/TheLegendOfZeldaTwilightPrincess na]] is counted. Another wave of DLC would add [[VideoGame/TheLegendOfZeldaTheWindWaker Medli]], [[VideoGame/TheLegendOfZeldaLinksAwakening Marin]], [[VideoGame/TheLegendOfZeldaSpiritTracks Toon Zelda]], [[VideoGame/TheLegendOfZeldaALinkBetweenWorlds Ravio, and Yuga]], all but one coming from the handheld titles of the franchise.

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** ''VideoGame/HyruleWarriors'', which does this with ''Franchise/TheLegendOfZelda''. The scope of series representation here, however, was initially more limited compared to other ''Warriors'' games: Outside of the recurring Link, Zelda, Ganondorf, and Impa (all of whom [[CompositeCharacter incorporate traits from various previous incarnations]]), only characters from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' (Sheik, Darunia, Ruto), ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' (Midna [[note]]with (Midna[[labelnote:*]]with her true form as DLC[[/note]], DLC[[/labelnote]], [[UnexpectedCharacter Agitha]], Zant), and ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' (Fi, Ghirahim) were present, with the rest of the cast filled by OriginalGeneration characters. A later DLC pack and the 3DS port, ''Hyrule Warriors Legends'', rectified some of this with seven additional faces ([[VideoGame/TheLegendOfZeldaMajorasMask Tingle, Young Link, Skull Kid]], [[VideoGame/TheLegendOfZeldaTheWindWaker Tetra, King Daphnes, and Toon Link]], plus a DistaffCounterpart of Link's named Linkle who is vaguely inspired by his ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' and ''VideoGame/LinksCrossbowTraining'' self)--eight self) -- eight if [[VideoGame/TheLegendOfZeldaOcarinaOfTime Epo]][[VideoGame/TheLegendOfZeldaTwilightPrincess na]] is counted. Another wave of DLC would add [[VideoGame/TheLegendOfZeldaTheWindWaker Medli]], [[VideoGame/TheLegendOfZeldaLinksAwakening Marin]], [[VideoGame/TheLegendOfZeldaSpiritTracks Toon Zelda]], [[VideoGame/TheLegendOfZeldaALinkBetweenWorlds Ravio, and Yuga]], all but one coming from the handheld titles of the franchise.

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** ''[[VideoGame/FatalFury Fatal Fury Special]]'' and the later entries of the ''Real Bout'' subseries (''Special'' and ''2''; the first ''Real Bout'' was actually canon, culminating with [[KilledOffForReal the death]] of [[BigBad Geese Howard]]) brought back the majority of the series' cast. ''Special'' also included [[VideoGame/ArtOfFighting Ryo Sakazaki]] as an OptionalBoss, which jumpstarted the idea for the MassiveMultiplayerCrossover that was the aforementioned ''KOF''. ''Real Bout Special'', in particular, was infamous for introducing gamers to [[OneWingedAngel Nightmare Geese]], a nightmare of both the [[YourMindMakesItReal literal]] and [[SNKBoss figurative]] variety. The next ([[{{Vaporware}} and currently final]]) title (''[[BroadStrokes Wild Ambition]]'' notwithstanding), ''VideoGame/GarouMarkOfTheWolves'', picks up [[TimeSkip ten years]] after ''RBFF''.

to:

** ''[[VideoGame/FatalFury ''[[VideoGame/FatalFury2 Fatal Fury Special]]'' and the later entries of the ''Real Bout'' subseries (''Special'' and ''2''; the first ''Real Bout'' was actually canon, culminating with [[KilledOffForReal the death]] of [[BigBad Geese Howard]]) brought back the majority of the series' ''VideoGame/FatalFury'' cast. ''Special'' also included [[VideoGame/ArtOfFighting Ryo Sakazaki]] as an OptionalBoss, the TrueFinalBoss, which jumpstarted the idea for the MassiveMultiplayerCrossover that was the aforementioned ''KOF''. ''Real Bout Special'', in particular, was infamous for introducing gamers to [[OneWingedAngel Nightmare Geese]], a nightmare of both the [[YourMindMakesItReal literal]] and [[SNKBoss figurative]] variety. The next ([[{{Vaporware}} and currently final]]) title (''[[BroadStrokes Wild Ambition]]'' notwithstanding), ''VideoGame/GarouMarkOfTheWolves'', picks up [[TimeSkip ten years]] after ''RBFF''.



** ''Samurai Shodown VI'' took it [[ExaggeratedTrope even further]]. All of the cast of ''V Special'' returned, with the addition of seven characters from the first two games that didn't reappear in later incarnations of the series (Gen-an Shiranui, Cham Cham, Earthquake, Nicotine Caffeine, Neinhalt Sieger, Wan-Fu and Kuroko), the two removed sub-bosses from ''V'', and four new fighters (most notably the NinjaMaid Iroha, who became ''[[EnsembleDarkhorse very popular]]'' despite only being a OneShotCharacter). There were also several other {{Joke Character}}s in the same vein as Poppy, and a number of alternate character versions (notably Kim Ung Che). The game is set in an unknown year in a [[AlternateContinuity parallel timeline based upon the previous entries]], and the game's producer even called it a "festival game." The title also introduced a gameplay mechanic called the "spirit select" system, which allowed players to choose between six different fighting styles based on all previous installments similar to the Grooves from ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]''.

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** ''Samurai Shodown VI'' took it [[ExaggeratedTrope even further]]. All of the cast of ''V Special'' returned, with the addition of seven characters from the first two games that didn't reappear in later incarnations of the series (Gen-an Shiranui, Cham Cham, Earthquake, Nicotine Caffeine, Neinhalt Sieger, Wan-Fu and Kuroko), the two removed sub-bosses from ''V'', and four new fighters (most notably the NinjaMaid Iroha, who became ''[[EnsembleDarkhorse very popular]]'' despite only being a OneShotCharacter). There were also several other {{Joke Character}}s in the same vein as Poppy, and a number of alternate character versions (notably Kim Ung Che). The game is set in an unknown year in a [[AlternateContinuity a parallel timeline based upon the previous entries]], and the game's producer even called it a "festival game." The title also introduced a gameplay mechanic called the "spirit select" system, which allowed players to choose between six different fighting styles based on all previous installments similar to the Grooves from ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]''.

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Usually, a Dream Match Game has no bearing on the main plotline of its series, as [[CanonDiscontinuity the next proper installment will disregard this one to pick up from where the preceding iteration left off]]. Despite this, it will still contain many [[ContinuityNod nods to the series' mythos]]. {{Nostalgia Level}}s tend to pop up quite frequently in games like these, [[RemixedLevel albeit sometimes in a new form]]. A Dream Match Game itself may have an ExcusePlot, sometimes, but not too often, turning out to be a byproduct of one of the characters' [[AllJustADream dreams]] or [[DaydreamSurprise imagination]]. It may also be used as an opportunity for various "WhatIf" [[AlternateUniverse plots]] and to explore [[ForWantOfANail different paths]] the main story could have taken if characters had made different decisions.

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Usually, a Dream Match Game has no bearing on the main plotline of its series, as [[CanonDiscontinuity the next proper installment will disregard this one to pick up from where the preceding iteration left off]]. Despite this, it will still contain many [[ContinuityNod nods to the series' mythos]]. {{Nostalgia Level}}s tend to pop up quite frequently in games like these, [[RemixedLevel albeit sometimes in a new form]]. A Dream Match Game itself may have an ExcusePlot, sometimes, but not too often, turning out to be a byproduct of one of the characters' [[AllJustADream dreams]] or [[DaydreamSurprise imagination]]. It may also be used as an opportunity for various "WhatIf" [[AlternateUniverse plots]] and to explore [[ForWantOfANail [[PointOfDivergence explore]] [[SplitTimelinesPlot different paths]] the main story could have taken if characters had made different decisions.

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** As a reboot visiting altered versions of the first three games, ''[=MK9=]'' qualifies as a canonical example, as its roster is basically ''Trilogy'' minus "Cyber" Smoke, Motaro, and the bosses, but with [[VideoGame/MortalKombatMythologiesSubZero Quan Chi]], [[ForWantOfANail Cyber Sub-Zero]], and new character [[Main/AscendedFanon Skarlet]] (plus {{guest fighter}}s [[VideoGame/GodOfWar Kratos]] and [[Franchise/ANightmareOnElmStreet Freddy Krueger]]).

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** As a reboot visiting altered versions of the first three games, ''[=MK9=]'' qualifies as a canonical example, as its roster is basically ''Trilogy'' minus "Cyber" Smoke, Motaro, and the bosses, but with [[VideoGame/MortalKombatMythologiesSubZero Quan Chi]], [[ForWantOfANail [[UnwillingRoboticisation Cyber Sub-Zero]], Sub-Zero]][[labelnote:*]]taking the place of Smoke's cyborg form as a result of the timeline changes[[/labelnote]], and new character [[Main/AscendedFanon [[AscendedFanon Skarlet]] (plus {{guest fighter}}s [[VideoGame/GodOfWar Kratos]] and [[Franchise/ANightmareOnElmStreet Freddy Krueger]]).



** [[TropeNamers Named for]] ''VideoGame/TheKingOfFighters98: The Slugfest'' (more specifically, its Japanese subtitle, ''Dream Match Never Ends''). The fifth title in [[Franchise/TheKingOfFighters a series]] that up until 2003 ''had a new game released each year'', this ''KOF'' was touted as a "special edition" of sorts. The game did not feature a storyline that year, as the {{Orochi}} [[StoryArc Saga]] ended the previous year. (For the record, the number of casualties among the cast had amounted to 8 by this time.) Instead, Creator/{{SNK}} took the time to include (nearly) every character from the previous games, notably SNKBoss ''[[TropeCodifier par excellence]]'' ([[OneWingedAngel Omega]]) Rugal (who died via SuperpowerMeltdown back in ''[='95=]''), the [[CoolOldGuy Oyaji Team]] ([[ColonelBadass Heidern]], [[VideoGame/ArtOfFighting Takuma Sakazaki]], and [[RetiredBadass Saisyu Kusanagi]], who all also last made a playable appearance in ''[='95=]''), [[DarkActionGirl Mature and Vice]] (Iori Yagami's [[LovelyAngels team]][[EvilDuo mates]] from ''[='96=]'' who he accidentally killed at the end of the game), the [[PowerTrio New Faces]]/[[HiddenVillain Orochi Team]] ([[UndyingLoyalty who died resurrecting]] Orochi the previous year), and the [[ButtMonkey American Sports Team]], who [[PutOnABus hadn't been seen since their]] ''[='94=]'' debut. With its well-balanced, refined gameplay, many video game publications are quick to note this edition as the best entry in the series. [[VindicatedByHistory To this day]], ''[='98=]'' is still fairly popular in TournamentPlay.

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** [[TropeNamers Named for]] ''VideoGame/TheKingOfFighters98: The Slugfest'' (more specifically, [[MarketBasedTitle its Japanese subtitle, subtitle]], ''Dream Match Never Ends''). The fifth title in [[Franchise/TheKingOfFighters a series]] that up until 2003 [[VideoGame/TheKingOfFighters2003 2003]] ''had a new game released each year'', this ''KOF'' was touted as a "special edition" of sorts. The game did not feature a storyline that year, as the {{Orochi}} [[StoryArc Saga]] ended [[VideoGame/TheKingOfFighters97 the previous year.year]]. (For the record, the number of casualties among the cast had amounted to 8 by this time.) Instead, Creator/{{SNK}} took the time to include (nearly) every character from the previous games, notably SNKBoss ''[[TropeCodifier par excellence]]'' ([[OneWingedAngel Omega]]) Rugal (who died via SuperpowerMeltdown back in ''[='95=]''), ''[[VideoGame/TheKingOfFighters95 '95]]''), the [[CoolOldGuy Oyaji Team]] ([[ColonelBadass Heidern]], [[VideoGame/ArtOfFighting Takuma Sakazaki]], and [[RetiredBadass Saisyu Kusanagi]], who all also last made a playable appearance in ''[='95=]''), [[DarkActionGirl Mature and Vice]] (Iori Yagami's [[LovelyAngels team]][[EvilDuo mates]] from ''[='96=]'' ''[[VideoGame/TheKingOfFighters96 '96]]'' who he accidentally killed at the end of the game), the [[PowerTrio New Faces]]/[[HiddenVillain Orochi Team]] ([[UndyingLoyalty who died resurrecting]] Orochi the previous year), and the [[ButtMonkey American Sports Team]], who [[PutOnABus hadn't been seen since their]] ''[='94=]'' ''[[VideoGame/TheKingOfFighters94 '94]]'' debut. With its well-balanced, refined gameplay, many video game publications are quick to note this edition as the best entry in the series. [[VindicatedByHistory To this day]], ''[='98=]'' is still fairly popular in TournamentPlay.



** ''VideoGame/TheKingOfFighters2002'' discarded the "[[AssistCharacter Striker]]" system found in the previous three games, [[AuthorsSavingThrow returning to its roots]] as a 3-on-3, "last man standing" affair. In addition, its gameplay mechanics were revamped to more closely resemble ''[='98=]''. While many of the characters found in-game came from the current arc, older characters such as the New Faces Team, ''[=97=]'' [[VideoGame/FatalFury Special Team]] (an {{odd|Friendship}} [[PowerTrio trio]] consisting of Billy Kane, [[TokenGoodTeammate "Blue" Mary Ryan]], and [[AxCrazy Ryuji Yamazaki]]), Mature, and Vice made a reappearance. Omega Rugal ([[TheOtherDarrin now voiced by]] Creator/NorioWakamoto) even reared his ugly face as the FinalBoss. The home ports added [[HeroWorshipper Shingo]], [[VideoGame/ArtOfFighting Ki]][[KickChick ng]], Geese, Goenitz, and Orochi Iori (the latter three only present in the [=PS2=] and Xbox ports and being taken from the technically earlier-released ''[[VideoGame/SNKVsCapcomSVCChaos SNK vs. Capcom: SVC Chaos]]''). Although a snazzy {{tagline}} ("Be the fighter!") and retooled gameplay didn't earn ''2002'' the same praise as ''[='98=]'', it does have its fair share of supporters and is seen as one of the series' more notable entries. Not bad considering this was released [[AudienceAlienatingEra during the interim that SNK had to pair up with Aruze/Eolith due to their bankruptcy]]. [[note]]It should be noted that the one "new" character from ''2002'' (Kusanagi, an evil doppelgänger of series protagonist Kyo Kusanagi) [[CanonImmigrant would be adapted into the next canonical entry]] (although his backstory was retconned from being one of NESTS's guinea pigs to a creation of Chizuru Kagura's [[MagicMirror Yata-no-Kagami]]).[[/note]]

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** ''VideoGame/TheKingOfFighters2002'' discarded the "[[AssistCharacter Striker]]" system found in the previous three games, [[VideoGame/TheKingOfFighters99 previous]] [[VideoGame/TheKingOfFighters2000 three]] [[VideoGame/TheKingOfFighters2001 games]], [[AuthorsSavingThrow returning to its roots]] as a 3-on-3, "last man standing" affair. In addition, its gameplay mechanics were revamped to more closely resemble ''[='98=]''. While many of the characters found in-game came from the current arc, older characters such as the New Faces Team, ''[=97=]'' [[VideoGame/FatalFury '97 Special Team]] (an {{odd|Friendship}} [[PowerTrio trio]] consisting of [[NobleDemon Billy Kane, Kane]], [[TokenGoodTeammate "Blue" Mary Ryan]], and [[AxCrazy Ryuji Yamazaki]]), Mature, and Vice made a reappearance. Omega Rugal ([[TheOtherDarrin now voiced by]] Creator/NorioWakamoto) even reared his ugly face as the FinalBoss. The home ports added [[HeroWorshipper Shingo]], [[VideoGame/ArtOfFighting Ki]][[KickChick ng]], Geese, Goenitz, and Orochi Iori (the latter three only present in the [=PS2=] and Xbox ports and being taken from the technically earlier-released ''[[VideoGame/SNKVsCapcomSVCChaos SNK vs. Capcom: SVC Chaos]]''). Although a snazzy {{tagline}} ("Be the fighter!") and retooled gameplay didn't earn ''2002'' the same praise as ''[='98=]'', it does have its fair share of supporters and is seen as one of the series' more notable entries. Not bad considering this was released [[AudienceAlienatingEra during the interim that SNK had to pair up with Aruze/Eolith due to their bankruptcy]]. [[note]]It should be noted that the one "new" character from ''2002'' (Kusanagi, an evil doppelgänger of series protagonist Kyo Kusanagi) [[CanonImmigrant would be adapted into the next canonical entry]] (although his backstory was retconned from being one of NESTS's guinea pigs to a creation of Chizuru Kagura's [[MagicMirror Yata-no-Kagami]]).[[/note]]



** ''[[VideoGame/FatalFury Fatal Fury Special]]'' and the later entries of the ''Real Bout'' subseries (''Special'' and ''2''; the first ''Real Bout'' was actually canon, culminating with [[KilledOffForReal the death]] of [[BigBad Geese Howard]]) brought back the majority of the series' cast. ''Special'' also included [[VideoGame/ArtOfFighting Ryo Sakazaki]] as an OptionalBoss, which jumpstarted the idea for the MassiveMultiplayerCrossover that was the aforementioned ''KOF''. ''Real Bout Special'', in particular, was infamous for introducing gamers to [[OneWingedAngel Nightmare Geese]], a nightmare of both the [[YourMindMakesItReal literal]] and [[SNKBoss figurative]] variety. The next ([[{{Vaporware}} and currently final]]) title (''[[BroadStrokes Wild Ambition]]'' notwithstanding), ''VideoGame/GarouMarkOfTheWolves'', picks up [[TimeSkip 10 years]] after ''RBFF''.

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** ''[[VideoGame/FatalFury Fatal Fury Special]]'' and the later entries of the ''Real Bout'' subseries (''Special'' and ''2''; the first ''Real Bout'' was actually canon, culminating with [[KilledOffForReal the death]] of [[BigBad Geese Howard]]) brought back the majority of the series' cast. ''Special'' also included [[VideoGame/ArtOfFighting Ryo Sakazaki]] as an OptionalBoss, which jumpstarted the idea for the MassiveMultiplayerCrossover that was the aforementioned ''KOF''. ''Real Bout Special'', in particular, was infamous for introducing gamers to [[OneWingedAngel Nightmare Geese]], a nightmare of both the [[YourMindMakesItReal literal]] and [[SNKBoss figurative]] variety. The next ([[{{Vaporware}} and currently final]]) title (''[[BroadStrokes Wild Ambition]]'' notwithstanding), ''VideoGame/GarouMarkOfTheWolves'', picks up [[TimeSkip 10 ten years]] after ''RBFF''.



** Following the release of ''Tekken 6'', next came ''Tekken Tag Tournament 2''. [[WhatHappenedToTheMouse Remember a certain someone named Jun Kazama?]] [[https://www.youtube.com/watch?v=ieWp4FvXxk8 Yeah, she's back. (Again.)]] Also coming back was True Ogre and Jinpachi Mishima, the final bosses of the third and fifth games, respectively, while Julia Chang took on the alternate persona of Jaycee. The console version brought back even more characters in the form of [[DownloadableContent DLC]], among them Kunimitsu, Michelle Chang, Angel, and Ancient Ogre (Ogre's base form from ''T3''). Alex (Roger's palette swap in ''2'' and ''TTT''), Prototype Jack, Tiger Jackson (Eddy's original palette swap), and Forest Law (who substituted for Marshall in the third game) were also brought back, while Combot, Lee's fighting robot from ''4'', became a customizable character. A later update added Sebastian (Lili's butler who employs a variant of Lili's moveset), Miharu (Xiaoyu's gal pal, playable only once before as a PaletteSwap of Xiaoyu in ''4''), Violet (Lee's CharlieBrownFromOuttaTown stint in ''4''), Dr. Bosconovich (returning as a playable fighter from the console version of ''3'' with a revamped moveset), Slim Bob (from his ending in ''6'', representing how Bob looked before he gained weight), and Unknown (who was previously a [[DittoFighter mimic fighter]] in ''TTT'' and an unplayable boss in ''[=TTT2=]'').
** ''[=TTT2=]'' presents a rare case of a non-canonical game that could possibly influence future main entries in the series, with several {{Sequel Hook}}s running rampant, ranging from Heihachi's regenerative serum to [[spoiler:Jun and Unknown being one in the same]] to [[spoiler:Leo's mother Emma being Steve's caretaker/maternal figure, as well as a supervisor for the Mishima Zaibatsu's Devil Gene program]]. So far, that last one has been revisited in [[spoiler:Steve]]'s ''VideoGame/Tekken7'' Character Episode.

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** Following the release of ''Tekken 6'', next came ''Tekken Tag Tournament 2''. [[WhatHappenedToTheMouse Remember a certain someone named Jun Kazama?]] [[https://www.youtube.com/watch?v=ieWp4FvXxk8 Yeah, she's back. (Again.)]] Also coming back was True Ogre and Jinpachi Mishima, the respective final bosses of the third and fifth [[VideoGame/Tekken5 fifth]] games, respectively, also returned, while Julia Chang took on the alternate persona of Jaycee. The console version brought back even more characters in the form of [[DownloadableContent DLC]], among them Kunimitsu, Michelle Chang, Angel, and Ancient Ogre (Ogre's base form from ''T3''). Alex (Roger's palette swap in ''2'' and ''TTT''), Prototype Jack, Tiger Jackson (Eddy's original palette swap), and Forest Law (who substituted for Marshall in the third game) were also brought back, while Combot, Lee's fighting robot from ''4'', became a customizable character. A later update added Sebastian (Lili's butler who employs a variant of Lili's moveset), Miharu (Xiaoyu's gal pal, playable only once before as a PaletteSwap MovesetClone of Xiaoyu in ''4''), Violet (Lee's CharlieBrownFromOuttaTown stint in ''4''), Dr. Bosconovich (returning as a playable fighter from the console version of ''3'' with a revamped moveset), Slim Bob (from his ending in ''6'', representing how Bob looked before he gained weight), and Unknown (who was previously a [[DittoFighter mimic fighter]] in ''TTT'' and an unplayable boss in ''[=TTT2=]'').
** ''[=TTT2=]'' As an aside, ''Tag 2'' presents a rare case of a non-canonical game that could possibly influence future main entries in the series, with several {{Sequel Hook}}s running rampant, ranging from Heihachi's regenerative serum to [[spoiler:Jun and Unknown being one in the same]] to [[spoiler:Leo's mother Emma being Steve's caretaker/maternal figure, as well as a supervisor for the Mishima Zaibatsu's Devil Gene program]]. So far, that last one has been revisited in [[spoiler:Steve]]'s ''VideoGame/Tekken7'' Character Episode.



* The ''VideoGame/TotalWarWarhammer'' [=RTS=] trilogy is this for the ''TabletopGame/{{Warhammer}}'' setting, bringing together numerous characters, factions and individual units who either [[TheBusCameBack hadn't made an appearance in decades]], [[UnseenNoMore were only ever mentioned in the background]], or were {{Posthumous Character}}s. Every game after the first also comes with an OldSaveBonus for owners of the previous titles, in the form of a massive, unified sandbox map that allows you to play as and encounter any character across the trilogy, new and old.

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* The ''VideoGame/TotalWarWarhammer'' [=RTS=] RTS trilogy is this for the ''TabletopGame/{{Warhammer}}'' setting, bringing together numerous characters, factions and individual units who either [[TheBusCameBack hadn't made an appearance in decades]], [[UnseenNoMore were only ever mentioned in the background]], or were {{Posthumous Character}}s. Every game after the first also comes with an OldSaveBonus for owners of the previous titles, in the form of a massive, unified sandbox map that allows you to play as and encounter any character across the trilogy, new and old.
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Cloning Blues is no longer a trope


** ''VideoGame/TheKingOfFighters2002'' discarded the "[[AssistCharacter Striker]]" system found in the previous three games, [[AuthorsSavingThrow returning to its roots]] as a 3-on-3, "last man standing" affair. In addition, its gameplay mechanics were revamped to more closely resemble ''[='98=]''. While many of the characters found in-game came from the current arc, older characters such as the New Faces Team, ''[=97=]'' [[VideoGame/FatalFury Special Team]] (an {{odd|Friendship}} [[PowerTrio trio]] consisting of Billy Kane, [[TokenGoodTeammate "Blue" Mary Ryan]], and [[AxCrazy Ryuji Yamazaki]]), Mature, and Vice made a reappearance. Omega Rugal ([[TheOtherDarrin now voiced by]] Creator/NorioWakamoto) even reared his ugly face as the FinalBoss. The home ports added [[HeroWorshipper Shingo]], [[VideoGame/ArtOfFighting Ki]][[KickChick ng]], Geese, Goenitz, and Orochi Iori (the latter three only present in the [=PS2=] and Xbox ports and being taken from the technically earlier-released ''[[VideoGame/SNKVsCapcomSVCChaos SNK vs. Capcom: SVC Chaos]]''). Although a snazzy {{tagline}} ("Be the fighter!") and retooled gameplay didn't earn ''2002'' the same praise as ''[='98=]'', it does have its fair share of supporters and is seen as one of the series' more notable entries. Not bad considering this was released [[AudienceAlienatingEra during the interim that SNK had to pair up with Aruze/Eolith due to their bankruptcy]]. [[note]]It should be noted that the one "new" character from ''2002'' (Kusanagi, an evil doppelgänger of series protagonist Kyo Kusanagi) [[CanonImmigrant would be adapted into the next canonical entry]] (although his backstory was retconned from being one of NESTS's [[CloningBlues guinea pigs]] to a creation of Chizuru Kagura's [[MagicMirror Yata-no-Kagami]]).[[/note]]

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** ''VideoGame/TheKingOfFighters2002'' discarded the "[[AssistCharacter Striker]]" system found in the previous three games, [[AuthorsSavingThrow returning to its roots]] as a 3-on-3, "last man standing" affair. In addition, its gameplay mechanics were revamped to more closely resemble ''[='98=]''. While many of the characters found in-game came from the current arc, older characters such as the New Faces Team, ''[=97=]'' [[VideoGame/FatalFury Special Team]] (an {{odd|Friendship}} [[PowerTrio trio]] consisting of Billy Kane, [[TokenGoodTeammate "Blue" Mary Ryan]], and [[AxCrazy Ryuji Yamazaki]]), Mature, and Vice made a reappearance. Omega Rugal ([[TheOtherDarrin now voiced by]] Creator/NorioWakamoto) even reared his ugly face as the FinalBoss. The home ports added [[HeroWorshipper Shingo]], [[VideoGame/ArtOfFighting Ki]][[KickChick ng]], Geese, Goenitz, and Orochi Iori (the latter three only present in the [=PS2=] and Xbox ports and being taken from the technically earlier-released ''[[VideoGame/SNKVsCapcomSVCChaos SNK vs. Capcom: SVC Chaos]]''). Although a snazzy {{tagline}} ("Be the fighter!") and retooled gameplay didn't earn ''2002'' the same praise as ''[='98=]'', it does have its fair share of supporters and is seen as one of the series' more notable entries. Not bad considering this was released [[AudienceAlienatingEra during the interim that SNK had to pair up with Aruze/Eolith due to their bankruptcy]]. [[note]]It should be noted that the one "new" character from ''2002'' (Kusanagi, an evil doppelgänger of series protagonist Kyo Kusanagi) [[CanonImmigrant would be adapted into the next canonical entry]] (although his backstory was retconned from being one of NESTS's [[CloningBlues guinea pigs]] pigs to a creation of Chizuru Kagura's [[MagicMirror Yata-no-Kagami]]).[[/note]]
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** As a reboot visiting altered versions of the first three games, ''[=MK9=]'' qualifies as a canonical example, as its roster is basically ''Trilogy'' minus "Cyber" Smoke, Motaro, and the bosses, but with [[VideoGame/MortalKombatMythologiesSubZero Quan Chi]], [[ForWantOfANail Cyber Sub-Zero]], and new character Skarlet (plus {{guest fighter}}s [[VideoGame/GodOfWar Kratos]] and [[Franchise/ANightmareOnElmStreet Freddy Krueger]]).

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** As a reboot visiting altered versions of the first three games, ''[=MK9=]'' qualifies as a canonical example, as its roster is basically ''Trilogy'' minus "Cyber" Smoke, Motaro, and the bosses, but with [[VideoGame/MortalKombatMythologiesSubZero Quan Chi]], [[ForWantOfANail Cyber Sub-Zero]], and new character Skarlet [[Main/AscendedFanon Skarlet]] (plus {{guest fighter}}s [[VideoGame/GodOfWar Kratos]] and [[Franchise/ANightmareOnElmStreet Freddy Krueger]]).
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Obvious Beta is YMMV. Cleanup: (re)moving wick from trope/work example lists


** While ''VideoGame/TheKingOfFightersXII'' is called a dream match, it was InNameOnly. The roster was scaled back to 20 characters (with 2 additional characters in the home version), many of them comprising the cast of earlier iterations of the series. The game was admittedly lacking terms of replayability, although it was [[DummiedOut blatantly clear]] that it was [[ObviousBeta stomping grounds]] for ''[[VideoGame/TheKingOfFightersXIII XIII]]''.

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** %%partial context example** While ''VideoGame/TheKingOfFightersXII'' is called a dream match, it was InNameOnly. The roster was scaled back to 20 characters (with 2 additional characters in the home version), many of them comprising the cast of earlier iterations of the series. The game was admittedly lacking terms of replayability, although it was [[DummiedOut blatantly clear]] that it was [[ObviousBeta stomping grounds]] grounds for ''[[VideoGame/TheKingOfFightersXIII XIII]]''.
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Adding a wick.


** The ''proper'' UpdatedRerelease of ''2002'', ''2002: Unlimited Match'', decided to [[ExaggeratedTrope go for the gusto]]. If a character was fully playable in ''[='99=]'', ''2000'', or ''2001'' (this even includes the ''alternate movesets'' of certain fighters), but missed the cut for the original ''2002'', you can bet your ass that they made it in for this game. Also, [[Manga/{{Akira}} Tetsuo]] CaptainErsatz K9999 [[SuspiciouslySimilarSubstitute was replaced by Nameless]], a more balanced character with a [[TheWoobie tragic backstory]] who was better received by the fans than his predecessor. The end result? A whopping total of ''66'' playable characters, quite possibly the ''largest'' in 2D fighting game history. (Not counting the bosses, EX characters, or other characters that were outright banned takes it down to a much lower 52, but that's still a HUGE number in its own right, and the additional EX characters don't hurt.)

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** The ''proper'' UpdatedRerelease of ''2002'', ''2002: Unlimited Match'', decided to [[ExaggeratedTrope go for the gusto]]. If a character was fully playable in ''[='99=]'', ''2000'', or ''2001'' (this even includes the ''alternate movesets'' of certain fighters), but missed the cut for the original ''2002'', you can bet your ass that they made it in for this game. Also, [[Manga/{{Akira}} Tetsuo]] CaptainErsatz K9999 [[SuspiciouslySimilarSubstitute was replaced by Nameless]], a more balanced character with a [[TheWoobie tragic backstory]] who was [[MorePopularReplacement better received by the fans than his predecessor.predecessor]]. The end result? A whopping total of ''66'' playable characters, quite possibly the ''largest'' in 2D fighting game history. (Not counting the bosses, EX characters, or other characters that were outright banned takes it down to a much lower 52, but that's still a HUGE number in its own right, and the additional EX characters don't hurt.)
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Bonus Boss was renamed by TRS


** ''[[VideoGame/FatalFury Fatal Fury Special]]'' and the later entries of the ''Real Bout'' subseries (''Special'' and ''2''; the first ''Real Bout'' was actually canon, culminating with [[KilledOffForReal the death]] of [[BigBad Geese Howard]]) brought back the majority of the series' cast. ''Special'' also included [[VideoGame/ArtOfFighting Ryo Sakazaki]] as a BonusBoss, which jumpstarted the idea for the MassiveMultiplayerCrossover that was the aforementioned ''KOF''. ''Real Bout Special'', in particular, was infamous for introducing gamers to [[OneWingedAngel Nightmare Geese]], a nightmare of both the [[YourMindMakesItReal literal]] and [[SNKBoss figurative]] variety. The next ([[{{Vaporware}} and currently final]]) title (''[[BroadStrokes Wild Ambition]]'' notwithstanding), ''VideoGame/GarouMarkOfTheWolves'', picks up [[TimeSkip 10 years]] after ''RBFF''.

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** ''[[VideoGame/FatalFury Fatal Fury Special]]'' and the later entries of the ''Real Bout'' subseries (''Special'' and ''2''; the first ''Real Bout'' was actually canon, culminating with [[KilledOffForReal the death]] of [[BigBad Geese Howard]]) brought back the majority of the series' cast. ''Special'' also included [[VideoGame/ArtOfFighting Ryo Sakazaki]] as a BonusBoss, an OptionalBoss, which jumpstarted the idea for the MassiveMultiplayerCrossover that was the aforementioned ''KOF''. ''Real Bout Special'', in particular, was infamous for introducing gamers to [[OneWingedAngel Nightmare Geese]], a nightmare of both the [[YourMindMakesItReal literal]] and [[SNKBoss figurative]] variety. The next ([[{{Vaporware}} and currently final]]) title (''[[BroadStrokes Wild Ambition]]'' notwithstanding), ''VideoGame/GarouMarkOfTheWolves'', picks up [[TimeSkip 10 years]] after ''RBFF''.
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* The ''VideoGame/{{Forza}}'' series thrives on this. What can be better than seeing the rarest, most ultra-exclusive multimillion-dollar hypercars trade paint and battle for position? By making them the [[Series/TheDukesOfHazzard General Lee]] and [[Film/SmokeyAndTheBandit Bandit]], or slapping on your favorite motor sport team's colors, or competing with the ''Franchise/JamesBond'' cars, or take the cars from ''Need for Speed'' and have them go up against the ones from ''Film/TheFastAndTheFurious,'' or ''Toys/HotWheels''... Heck, ''Forza 6'' actually did just that.

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* The ''VideoGame/{{Forza}}'' series thrives on this. What can be better than seeing the rarest, most ultra-exclusive multimillion-dollar hypercars trade paint and battle for position? By making them the [[Series/TheDukesOfHazzard General Lee]] and [[Film/SmokeyAndTheBandit Bandit]], or slapping on your favorite motor sport team's colors, or competing with the ''Franchise/JamesBond'' cars, or take the cars from ''Need for Speed'' and have them go up against the ones from ''Film/TheFastAndTheFurious,'' ''Franchise/TheFastAndTheFurious,'' or ''Toys/HotWheels''... Heck, ''Forza 6'' actually did just that.
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Dork Age was renamed


** ''VideoGame/TheKingOfFighters2002'' discarded the "[[AssistCharacter Striker]]" system found in the previous three games, [[AuthorsSavingThrow returning to its roots]] as a 3-on-3, "last man standing" affair. In addition, its gameplay mechanics were revamped to more closely resemble ''[='98=]''. While many of the characters found in-game came from the current arc, older characters such as the New Faces Team, ''[=97=]'' [[VideoGame/FatalFury Special Team]] (an {{odd|Friendship}} [[PowerTrio trio]] consisting of Billy Kane, [[TokenGoodTeammate "Blue" Mary Ryan]], and [[AxCrazy Ryuji Yamazaki]]), Mature, and Vice made a reappearance. Omega Rugal ([[TheOtherDarrin now voiced by]] Creator/NorioWakamoto) even reared his ugly face as the FinalBoss. The home ports added [[HeroWorshipper Shingo]], [[VideoGame/ArtOfFighting Ki]][[KickChick ng]], Geese, Goenitz, and Orochi Iori (the latter three only present in the [=PS2=] and Xbox ports and being taken from the technically earlier-released ''[[VideoGame/SNKVsCapcomSVCChaos SNK vs. Capcom: SVC Chaos]]''). Although a snazzy {{tagline}} ("Be the fighter!") and retooled gameplay didn't earn ''2002'' the same praise as ''[='98=]'', it does have its fair share of supporters and is seen as one of the series' more notable entries. Not bad considering this was released [[DorkAge during the interim that SNK had to pair up with Aruze/Eolith due to their bankruptcy]]. [[note]]It should be noted that the one "new" character from ''2002'' (Kusanagi, an evil doppelgänger of series protagonist Kyo Kusanagi) [[CanonImmigrant would be adapted into the next canonical entry]] (although his backstory was retconned from being one of NESTS's [[CloningBlues guinea pigs]] to a creation of Chizuru Kagura's [[MagicMirror Yata-no-Kagami]]).[[/note]]

to:

** ''VideoGame/TheKingOfFighters2002'' discarded the "[[AssistCharacter Striker]]" system found in the previous three games, [[AuthorsSavingThrow returning to its roots]] as a 3-on-3, "last man standing" affair. In addition, its gameplay mechanics were revamped to more closely resemble ''[='98=]''. While many of the characters found in-game came from the current arc, older characters such as the New Faces Team, ''[=97=]'' [[VideoGame/FatalFury Special Team]] (an {{odd|Friendship}} [[PowerTrio trio]] consisting of Billy Kane, [[TokenGoodTeammate "Blue" Mary Ryan]], and [[AxCrazy Ryuji Yamazaki]]), Mature, and Vice made a reappearance. Omega Rugal ([[TheOtherDarrin now voiced by]] Creator/NorioWakamoto) even reared his ugly face as the FinalBoss. The home ports added [[HeroWorshipper Shingo]], [[VideoGame/ArtOfFighting Ki]][[KickChick ng]], Geese, Goenitz, and Orochi Iori (the latter three only present in the [=PS2=] and Xbox ports and being taken from the technically earlier-released ''[[VideoGame/SNKVsCapcomSVCChaos SNK vs. Capcom: SVC Chaos]]''). Although a snazzy {{tagline}} ("Be the fighter!") and retooled gameplay didn't earn ''2002'' the same praise as ''[='98=]'', it does have its fair share of supporters and is seen as one of the series' more notable entries. Not bad considering this was released [[DorkAge [[AudienceAlienatingEra during the interim that SNK had to pair up with Aruze/Eolith due to their bankruptcy]]. [[note]]It should be noted that the one "new" character from ''2002'' (Kusanagi, an evil doppelgänger of series protagonist Kyo Kusanagi) [[CanonImmigrant would be adapted into the next canonical entry]] (although his backstory was retconned from being one of NESTS's [[CloningBlues guinea pigs]] to a creation of Chizuru Kagura's [[MagicMirror Yata-no-Kagami]]).[[/note]]
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* ''VideoGame/CastlevaniaHarmonyOfDespair'' is this trope applied to [[Franchise/{{Castlevania}} the series']] usual {{Metroidvania}} shtick. The playable characters are [[VideoGame/CastlevaniaIIIDraculasCurse Alucard]], [[VideoGame/CastlevaniaChroniclesOfSorrow Soma Cruz]], [[VideoGame/CastlevaniaPortraitOfRuin Jonathan Morris, Charlotte Aulin]], and [[VideoGame/CastlevaniaOrderOfEcclesia Shanoa]], with [[DownloadableContent DLC]] in the form of [[VideoGame/CastlevaniaChroniclesOfSorrow Julius Belmont, Yoko Belnades]], [[VideoGame/CastlevaniaRondoOfBlood Richter Belmont, Maria Renard]], ''[[{{Retraux}} 8-bit]]'' [[VideoGame/CastlevaniaI Simon Belmont]], [[GuestFighter and]] [[VideoGame/GetsuFumaDen Getsu Fuma]]. In other words, you have characters from 1476, 1691, 1792, the early 1800s, 1944, and 2035/2036, as well as Alucard (effectively immortal, but theorized to have been born in the 13th, 14th, or early 15th century), all interacting with one another. [[note]]Meanwhile, ''Getsu FÅ«ma Den'' is said to take place in 14672, the first year of the "Demon Age", though it likely doesn't share any continuinty with ''Castlevania''.[[/note]] Bizarrely {{justified|Trope}} in that the events of the game take place within a cursed book called the Grimoire, where both Castlevania and the various heroes and villains across time have come to life.

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* ''VideoGame/CastlevaniaHarmonyOfDespair'' is this trope applied to [[Franchise/{{Castlevania}} the series']] usual {{Metroidvania}} shtick. The playable characters are [[VideoGame/CastlevaniaIIIDraculasCurse Alucard]], [[VideoGame/CastlevaniaChroniclesOfSorrow [[VideoGame/CastlevaniaAriaOfSorrow Soma Cruz]], [[VideoGame/CastlevaniaPortraitOfRuin Jonathan Morris, Charlotte Aulin]], and [[VideoGame/CastlevaniaOrderOfEcclesia Shanoa]], with [[DownloadableContent DLC]] in the form of [[VideoGame/CastlevaniaChroniclesOfSorrow [[VideoGame/CastlevaniaDawnOfSorrow Julius Belmont, Yoko Belnades]], [[VideoGame/CastlevaniaRondoOfBlood Richter Belmont, Maria Renard]], ''[[{{Retraux}} 8-bit]]'' [[VideoGame/CastlevaniaI Simon Belmont]], [[GuestFighter and]] [[VideoGame/GetsuFumaDen Getsu Fuma]]. In other words, you have characters from 1476, 1691, 1792, the early 1800s, 1944, and 2035/2036, as well as Alucard (effectively immortal, but theorized to have been born in the 13th, 14th, or early 15th century), all interacting with one another. [[note]]Meanwhile, ''Getsu FÅ«ma Den'' is said to take place in 14672, the first year of the "Demon Age", though it likely doesn't share any continuinty with ''Castlevania''.[[/note]] Bizarrely {{justified|Trope}} in that the events of the game take place within a cursed book called the Grimoire, where both Castlevania and the various heroes and villains across time have come to life.
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* The ''VideoGame/TotalWarWarhammer'' [=RTS=] trilogy is this for the ''TabletopGame/{{Warhammer}}'' setting, bringing together numerous characters, factions and individual units who either [[TheBusCameBack hadn't made an appearance in decades]], [[UnseenNoMore were only ever mentioned in the background]], or were {{Posthumous Character}}s. Every game after the first also comes with an OldSaveBonus for owners of the previous titles, in the form of a massive, unified sandbox map that allows you to play as and encounter any character across the trilogy, new and old.
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** Its UpdatedRerelease, ''[='98=]: Ultimate Match'', took things a step further. Not only did ''UM'' include all of the characters from the original game, but it added in the few characters left out: [[BlowYouAway Goenitz]] and [[PhysicalGod Orochi]] (the bosses of ''[='96=]'' and ''[='97=]'', respectively), [[VideoGame/ArtOfFighting Eiji Kisaragi]] from ''[='95=]'', [[VideoGame/ArtOfFighting Kasumi Todoh]] from ''[='96=]'', the entire ''[='96=]'' [[MiniBoss Boss Team]] ([[EnsembleDarkhorse most of all]], [[VideoGame/FatalFury Geese Howard]]; alongside him were [[VideoGame/FatalFury Wolfgang Krauser]] and [[VideoGame/ArtOfFighting Mr. Big]]), [[SuperpoweredEvilSide Orochi Iori and Orochi Leona]], as well as various EX versions of pre-existing characters. While not as critically acclaimed as its original version (since it ''is'' just ''[='98=]'' with a shiny new paint job), ''Ultimate Match'' is still seen as a very technical, very fun game to play.

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** Its UpdatedRerelease, ''[='98=]: Ultimate Match'', took things a step further. Not only did ''UM'' include all of the characters from the original game, but it added in the few characters left out: [[BlowYouAway Goenitz]] and [[PhysicalGod Orochi]] (the bosses of ''[='96=]'' and ''[='97=]'', respectively), [[VideoGame/ArtOfFighting Eiji Kisaragi]] from ''[='95=]'', [[VideoGame/ArtOfFighting Kasumi Todoh]] from ''[='96=]'', the entire ''[='96=]'' [[MiniBoss Boss Team]] ([[EnsembleDarkhorse most of all]], [[VideoGame/FatalFury Geese Howard]]; alongside him were [[VideoGame/FatalFury Wolfgang Krauser]] and [[VideoGame/ArtOfFighting Mr. Big]]), [[SuperpoweredEvilSide Orochi Iori and Orochi Leona]], as well as various EX versions of pre-existing characters. While not as critically acclaimed as Thanks to its original version (since it ''is'' just ''[='98=]'' with a shiny new paint job), more comprehensive roster, balance update, and the addition of Ultimate Mode, ''Ultimate Match'' is still seen as a very technical, very fun game considered an excellent remake that replaces the original and the definite way to play.play ''[=KOF '98=]''.
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Fixing my edit: it's not an example


** ''VideoGame/TheKingOfFighters2002'' discarded the "[[AssistCharacter Striker]]" system found in the previous three games, [[AuthorsSavingThrow returning to its roots]] as a 3-on-3, "last man standing" affair. In addition, its gameplay mechanics were revamped to more closely resemble ''[='98=]''. While many of the characters found in-game came from the current arc, older characters such as the New Faces Team, ''[=97=]'' [[VideoGame/FatalFury Special Team]] (an {{odd|Friendship}} [[PowerTrio trio]] consisting of [[MartialArtsStaff Billy Kane]], [[TokenGoodTeammate "Blue" Mary Ryan]], and [[AxCrazy Ryuji Yamazaki]]), Mature, and Vice made a reappearance. Omega Rugal ([[TheOtherDarrin now voiced by]] Creator/NorioWakamoto) even reared his ugly face as the FinalBoss. The home ports added [[HeroWorshipper Shingo]], [[VideoGame/ArtOfFighting Ki]][[KickChick ng]], Geese, Goenitz, and Orochi Iori (the latter three only present in the [=PS2=] and Xbox ports and being taken from the technically earlier-released ''[[VideoGame/SNKVsCapcomSVCChaos SNK vs. Capcom: SVC Chaos]]''). Although a snazzy {{tagline}} ("Be the fighter!") and retooled gameplay didn't earn ''2002'' the same praise as ''[='98=]'', it does have its fair share of supporters and is seen as one of the series' more notable entries. Not bad considering this was released [[DorkAge during the interim that SNK had to pair up with Aruze/Eolith due to their bankruptcy]]. [[note]]It should be noted that the one "new" character from ''2002'' (Kusanagi, an evil doppelgänger of series protagonist Kyo Kusanagi) [[CanonImmigrant would be adapted into the next canonical entry]] (although his backstory was retconned from being one of NESTS's [[CloningBlues guinea pigs]] to a creation of Chizuru Kagura's [[MagicMirror Yata-no-Kagami]]).[[/note]]

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** ''VideoGame/TheKingOfFighters2002'' discarded the "[[AssistCharacter Striker]]" system found in the previous three games, [[AuthorsSavingThrow returning to its roots]] as a 3-on-3, "last man standing" affair. In addition, its gameplay mechanics were revamped to more closely resemble ''[='98=]''. While many of the characters found in-game came from the current arc, older characters such as the New Faces Team, ''[=97=]'' [[VideoGame/FatalFury Special Team]] (an {{odd|Friendship}} [[PowerTrio trio]] consisting of [[MartialArtsStaff Billy Kane]], Kane, [[TokenGoodTeammate "Blue" Mary Ryan]], and [[AxCrazy Ryuji Yamazaki]]), Mature, and Vice made a reappearance. Omega Rugal ([[TheOtherDarrin now voiced by]] Creator/NorioWakamoto) even reared his ugly face as the FinalBoss. The home ports added [[HeroWorshipper Shingo]], [[VideoGame/ArtOfFighting Ki]][[KickChick ng]], Geese, Goenitz, and Orochi Iori (the latter three only present in the [=PS2=] and Xbox ports and being taken from the technically earlier-released ''[[VideoGame/SNKVsCapcomSVCChaos SNK vs. Capcom: SVC Chaos]]''). Although a snazzy {{tagline}} ("Be the fighter!") and retooled gameplay didn't earn ''2002'' the same praise as ''[='98=]'', it does have its fair share of supporters and is seen as one of the series' more notable entries. Not bad considering this was released [[DorkAge during the interim that SNK had to pair up with Aruze/Eolith due to their bankruptcy]]. [[note]]It should be noted that the one "new" character from ''2002'' (Kusanagi, an evil doppelgänger of series protagonist Kyo Kusanagi) [[CanonImmigrant would be adapted into the next canonical entry]] (although his backstory was retconned from being one of NESTS's [[CloningBlues guinea pigs]] to a creation of Chizuru Kagura's [[MagicMirror Yata-no-Kagami]]).[[/note]]
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** ''VideoGame/TheKingOfFighters2002'' discarded the "[[AssistCharacter Striker]]" system found in the previous three games, [[AuthorsSavingThrow returning to its roots]] as a 3-on-3, "last man standing" affair. In addition, its gameplay mechanics were revamped to more closely resemble ''[='98=]''. While many of the characters found in-game came from the current arc, older characters such as the New Faces Team, ''[=97=]'' [[VideoGame/FatalFury Special Team]] (an {{odd|Friendship}} [[PowerTrio trio]] consisting of [[SimpleStaff Billy Kane]], [[TokenGoodTeammate "Blue" Mary Ryan]], and [[AxCrazy Ryuji Yamazaki]]), Mature, and Vice made a reappearance. Omega Rugal ([[TheOtherDarrin now voiced by]] Creator/NorioWakamoto) even reared his ugly face as the FinalBoss. The home ports added [[HeroWorshipper Shingo]], [[VideoGame/ArtOfFighting Ki]][[KickChick ng]], Geese, Goenitz, and Orochi Iori (the latter three only present in the [=PS2=] and Xbox ports and being taken from the technically earlier-released ''[[VideoGame/SNKVsCapcomSVCChaos SNK vs. Capcom: SVC Chaos]]''). Although a snazzy {{tagline}} ("Be the fighter!") and retooled gameplay didn't earn ''2002'' the same praise as ''[='98=]'', it does have its fair share of supporters and is seen as one of the series' more notable entries. Not bad considering this was released [[DorkAge during the interim that SNK had to pair up with Aruze/Eolith due to their bankruptcy]]. [[note]]It should be noted that the one "new" character from ''2002'' (Kusanagi, an evil doppelgänger of series protagonist Kyo Kusanagi) [[CanonImmigrant would be adapted into the next canonical entry]] (although his backstory was retconned from being one of NESTS's [[CloningBlues guinea pigs]] to a creation of Chizuru Kagura's [[MagicMirror Yata-no-Kagami]]).[[/note]]

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** ''VideoGame/TheKingOfFighters2002'' discarded the "[[AssistCharacter Striker]]" system found in the previous three games, [[AuthorsSavingThrow returning to its roots]] as a 3-on-3, "last man standing" affair. In addition, its gameplay mechanics were revamped to more closely resemble ''[='98=]''. While many of the characters found in-game came from the current arc, older characters such as the New Faces Team, ''[=97=]'' [[VideoGame/FatalFury Special Team]] (an {{odd|Friendship}} [[PowerTrio trio]] consisting of [[SimpleStaff [[MartialArtsStaff Billy Kane]], [[TokenGoodTeammate "Blue" Mary Ryan]], and [[AxCrazy Ryuji Yamazaki]]), Mature, and Vice made a reappearance. Omega Rugal ([[TheOtherDarrin now voiced by]] Creator/NorioWakamoto) even reared his ugly face as the FinalBoss. The home ports added [[HeroWorshipper Shingo]], [[VideoGame/ArtOfFighting Ki]][[KickChick ng]], Geese, Goenitz, and Orochi Iori (the latter three only present in the [=PS2=] and Xbox ports and being taken from the technically earlier-released ''[[VideoGame/SNKVsCapcomSVCChaos SNK vs. Capcom: SVC Chaos]]''). Although a snazzy {{tagline}} ("Be the fighter!") and retooled gameplay didn't earn ''2002'' the same praise as ''[='98=]'', it does have its fair share of supporters and is seen as one of the series' more notable entries. Not bad considering this was released [[DorkAge during the interim that SNK had to pair up with Aruze/Eolith due to their bankruptcy]]. [[note]]It should be noted that the one "new" character from ''2002'' (Kusanagi, an evil doppelgänger of series protagonist Kyo Kusanagi) [[CanonImmigrant would be adapted into the next canonical entry]] (although his backstory was retconned from being one of NESTS's [[CloningBlues guinea pigs]] to a creation of Chizuru Kagura's [[MagicMirror Yata-no-Kagami]]).[[/note]]
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** Another rare canonical example would come from ''[[VideoGame/MortalKombatArmageddon Armageddon]]'', with 61 of the 63 characters hailing from previous games. The UsefulNotes/{{Wii}} version also features Khameleon from the UsefulNotes/{{Nintendo 64}} version of ''Mortal Kombat Trilogy'', [[PopularityPower back by popular demand]]. The reason for ''Armageddon''[='=]s canonicity is that it was [[http://www.gamesradar.com/xbox360/mortal-kombat-8/news/next-gen-mortal-kombat-reaffirmed/a-2007100312233076023/g-20070205122339792042 supposed]] to TorchTheFranchiseAndRun with a "new generation" cast for the next game by killing off nearly everyone present at the conflict, but this idea fell through by virtue of Midway going belly-up. ''VideoGame/MortalKombat9'' does start with nearly everyone dead at the end of ''Armageddon''... only for a dying Raiden to push the ContinuityReboot button in an attempt to prevent Armageddon, thus TheEndOfTheWorldAsWeKnowIt, from even happening. The new cast would debut in the following game, ''VideoGame/MortalKombatX''.

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** Another rare canonical example would come from ''[[VideoGame/MortalKombatArmageddon Armageddon]]'', with 61 of the 63 characters hailing from previous games. The UsefulNotes/{{Wii}} version also features Khameleon from the UsefulNotes/{{Nintendo 64}} version of ''Mortal Kombat Trilogy'', [[PopularityPower back by popular demand]]. The reason for ''Armageddon''[='=]s canonicity is that it was [[http://www.gamesradar.com/xbox360/mortal-kombat-8/news/next-gen-mortal-kombat-reaffirmed/a-2007100312233076023/g-20070205122339792042 supposed]] to TorchTheFranchiseAndRun with a "new generation" cast for the next game by killing off nearly everyone present at the conflict, but this idea fell through by virtue of Midway going belly-up.belly-up before they could get another ''Mortal Kombat'' out. ''VideoGame/MortalKombat9'' does start with nearly everyone dead at the end of ''Armageddon''... only for a dying Raiden to push the ContinuityReboot button in an attempt to prevent Armageddon, thus TheEndOfTheWorldAsWeKnowIt, from even happening. The new cast would debut in the following game, ''VideoGame/MortalKombatX''.
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Subtrope of MegamixGame, and tends to overlap with IntraFranchiseCrossover in more extensive and far-reaching cases. See also FakeCrossover (a crossover that has no bearing on either series' plot).

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Subtrope SubTrope of MegamixGame, and tends to overlap with IntraFranchiseCrossover in more extensive and far-reaching cases. See also FakeCrossover (a crossover that has no bearing on either series' plot).

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** ''VideoGame/GuiltyGear'' is a franchise notable for the fact that, if a character gets killed off or otherwise written out of the story, they will not return in future rosters. ''Guilty Gear XX'' actually bucked this trend with Kliff and Justice, two characters that were {{killed off|ForReal}} in the story of the original game and left out of the ''[[VideoGame/GuiltyGearX X]]'' roster (save for ''[[UpdatedRerelease Plus]]''). Their story modes even focused on events before their [[PlotlineDeath canon deaths]]. Originally they were secret characters but [[CapcomSequelStagnation later revisions]] of ''XX'' added them to the base roster proper. Later revisions also added in A.B.A, a character from one of the spin-off titles, ''Guilty Gear Isuka'', with ''Accent Core Plus'' [[CanonImmigrant giving her a proper story]].

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** ''VideoGame/GuiltyGear'' is a franchise notable for the fact that, if a character gets killed off or otherwise written out of the story, they will not return in future rosters. ''Guilty Gear XX'' ''VideoGame/GuiltyGearXX'' actually bucked this trend with Kliff and Justice, two characters that were {{killed off|ForReal}} in the story of [[VideoGame/GuiltyGearTheMissingLink the original game game]] and left out of the ''[[VideoGame/GuiltyGearX X]]'' roster (save for ''[[UpdatedRerelease Plus]]''). Their story modes even focused on events before their [[PlotlineDeath canon deaths]]. Originally they were secret characters but [[CapcomSequelStagnation later revisions]] of ''XX'' added them to the base roster proper. Later revisions also added in A.B.A, a character from one of the spin-off titles, ''Guilty Gear Isuka'', with ''Accent Core Plus'' [[CanonImmigrant giving her a proper story]].



* ''VideoGame/DissidiaFinalFantasy'' can be boiled down into a simple formula: bring back all the [[EvilIsCool dead-but-awesome bad guys]] and all the [[TheHero main characters]], [[ExcusePlot give some kind of plot about them all being pulled from their respective universes by either an evil god or a not-so-evil goddess]], [[RuleOfCool and make a fighting game]]. The same applies to its sequel ''Dissidia 012'' as well as the SoftReboot that is [[VideoGame/DissidiaFinalFantasy2015 the]] ([[RecycledTitle similarly named]]) [[VideoGame/DissidiaFinalFantasy2015 2015 title]].

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* ''VideoGame/DissidiaFinalFantasy'' can be boiled down into a simple formula: bring back all the [[EvilIsCool dead-but-awesome bad guys]] and all the [[TheHero main characters]], [[ExcusePlot give some kind of plot about them all being pulled from their respective universes by either an evil god or a not-so-evil goddess]], [[RuleOfCool and make a fighting game]]. The same applies to its sequel sequel/prequel ''Dissidia 012'' as well as the SoftReboot that is [[VideoGame/DissidiaFinalFantasy2015 the]] ([[RecycledTitle similarly named]]) [[VideoGame/DissidiaFinalFantasy2015 2015 title]].



* ''VideoGame/KillerInstinct 2013'' didn't start out this way, but as Seasons 2 and 3 added more characters, the roster swelled to eventually include every character from the previous games, including the two previous final bosses Eyedol and Gargos (though Glacius is explained to be a descendant of the original Glacius). It's also a rare example of a canon dream match game, albeit with the previous two games being given the BroadStrokes treatment.

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* ''VideoGame/KillerInstinct 2013'' ''VideoGame/KillerInstinct2013'' didn't start out this way, but as Seasons 2 and 3 added more characters, the roster swelled to eventually include every character from [[VideoGame/KillerInstinct the previous games, games]], including the two previous final bosses Eyedol and Gargos (though Glacius is explained to be [[LegacyCharacter a descendant of the original Glacius).Glacius]]). It's also a rare example of a canon dream match game, albeit with the previous two games being given the BroadStrokes treatment.



** ''Tekken Tag Tournament'', a game made during the transition from ''Tekken 3'' to ''Tekken 4'', boasted 39 characters (the highest in the series before the release of ''Tekken 6''), many of whom were missing from the third game. Kazuya Mishima, the most heavily promoted character of the game, was highly popular with the fans despite his absence after ''2''; [[SavedByTheFans this status allowed the story to work around his presumed death]] and have Kaz [[TheBusCameBack make a triumphant return]] in ''Tekken 4''. As more of a compilation of the last three games, ''TTT'' was non-canon (although there is the case of [[OriginalGeneration Unknown]], [[EpilepticTrees thought to be a demon-possessed Jun Kazama]] [[note]]according to WordOfGod, she was meant to be Jun's sister, although this was dropped when the game became a SpinOff[[/note]]) and noted for its fun factor: new moves were added to every character, you could mix and match several of your faves, and [[SidetrackedByTheGoldSaucer Tekken Bowl Mode was a blast]]. In a case of WhatCouldHaveBeen, ''TTT'' was originally supposed to be a true sequel to ''Tekken 3'', before being changed in development.

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** ''Tekken Tag Tournament'', a game made during the transition from ''Tekken 3'' to ''Tekken 4'', ''VideoGame/Tekken4'', boasted 39 characters (the highest in the series before the release of ''Tekken 6''), many of whom were missing from the third game. Kazuya Mishima, the most heavily promoted character of the game, was highly popular with the fans despite his absence after ''2''; [[SavedByTheFans this status allowed the story to work around his presumed death]] and have Kaz [[TheBusCameBack make a triumphant return]] in ''Tekken 4''. As more of a compilation of the last three games, ''TTT'' was non-canon (although there is the case of [[OriginalGeneration Unknown]], [[EpilepticTrees thought to be a demon-possessed Jun Kazama]] [[note]]according to WordOfGod, she was meant to be Jun's sister, although this was dropped when the game became a SpinOff[[/note]]) and noted for its fun factor: new moves were added to every character, you could mix and match several of your faves, and [[SidetrackedByTheGoldSaucer Tekken Bowl Mode was a blast]]. In a case of WhatCouldHaveBeen, ''TTT'' was originally supposed to be a true sequel to ''Tekken 3'', before being changed in development.
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** ''Franchise/GuiltyGear'' is a franchise notable for the fact that, if a character gets killed off or otherwise written out of the story, they will not return in future rosters. ''Guilty Gear XX'' actually bucked this trend with Kliff and Justice, two characters that were {{killed off|ForReal}} in the story of the original game and left out of the ''[[VideoGame/GuiltyGearX X]]'' roster (save for ''[[UpdatedRerelease Plus]]''). Their story modes even focused on events before their [[PlotlineDeath canon deaths]]. Originally they were secret characters but [[CapcomSequelStagnation later revisions]] of ''XX'' added them to the base roster proper. Later revisions also added in A.B.A, a character from one of the spin-off titles, ''Guilty Gear Isuka'', with ''Accent Core Plus'' [[CanonImmigrant giving her a proper story]].

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** ''Franchise/GuiltyGear'' ''VideoGame/GuiltyGear'' is a franchise notable for the fact that, if a character gets killed off or otherwise written out of the story, they will not return in future rosters. ''Guilty Gear XX'' actually bucked this trend with Kliff and Justice, two characters that were {{killed off|ForReal}} in the story of the original game and left out of the ''[[VideoGame/GuiltyGearX X]]'' roster (save for ''[[UpdatedRerelease Plus]]''). Their story modes even focused on events before their [[PlotlineDeath canon deaths]]. Originally they were secret characters but [[CapcomSequelStagnation later revisions]] of ''XX'' added them to the base roster proper. Later revisions also added in A.B.A, a character from one of the spin-off titles, ''Guilty Gear Isuka'', with ''Accent Core Plus'' [[CanonImmigrant giving her a proper story]].

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** ''VideoGame/Persona4ArenaUltimax'' could be considered a canonical example for the ''Franchise/{{Persona}}'' continuity that began with ''VideoGame/Persona3''. On top of the returning cast from ''VideoGame/Persona4Arena'', ''Ultimax'' brought in the remaining members of S.E.E.S. and the Investigation Team [[spoiler:who weren't canonically dead or otherwise disposed]] (including giving [[SupportPartyMember Rise]] the ability to directly participate in battle), along with three [=NPCs=] from ''VideoGame/Persona4'' and ''[[UpdatedRerelease Persona 4 Golden]]'': Margaret, Marie, and Adachi. The only other [[spoiler:living]] characters from either game with access to a Persona who aren't playable are [[SupportPartyMember Fuuka]] from ''Persona 3'' and [[AlmightyJanitor Theodore]] from ''Persona 3 Portable'', who both show up as [[NonPlayerCharacter NPCs]]. [[note]]Chidori is also mentioned by Junpei, though there's an AmbiguousSituation surrounding her survival and her Persona, Medea, [[FusionDance fused with Junpei's Hermes]] to form his Ultimate Persona, Trismegistus, meaning [[BroughtDownToNormal she'd be unable to participate in battle anyway]]. And while Metis from ''[[UpdatedRerelease Persona 3 FES]]'' is all but said to be Aigis's Shadow, she does not make a reappearance when various cast members encounter fake versions of their Shadow Selves. Instead, Aigis simply has a "Shadow Aigis" doppelganger much like most other characters.[[/note]]

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** ''VideoGame/Persona4ArenaUltimax'' could be considered a canonical example for the ''Franchise/{{Persona}}'' continuity that began with ''VideoGame/Persona3''. On top of the returning cast from ''VideoGame/Persona4Arena'', ''Ultimax'' brought in the remaining members of S.E.E.S. and the Investigation Team [[spoiler:who weren't canonically dead or otherwise disposed]] indisposed]] (including giving [[SupportPartyMember Rise]] the ability to directly participate in battle), along with three [=NPCs=] from ''VideoGame/Persona4'' and ''[[UpdatedRerelease Persona 4 Golden]]'': Margaret, Marie, and Adachi. The only other [[spoiler:living]] characters from either game with access to a Persona who aren't playable are [[SupportPartyMember Fuuka]] from ''Persona 3'' and [[AlmightyJanitor Theodore]] from ''Persona 3 Portable'', who both show up as [[NonPlayerCharacter NPCs]]. [[note]]Chidori is also mentioned by Junpei, though there's an AmbiguousSituation surrounding her survival and her Persona, Medea, [[FusionDance fused with Junpei's Hermes]] to form his Ultimate Persona, Trismegistus, meaning [[BroughtDownToNormal she'd be unable to participate in battle anyway]]. And while Metis from ''[[UpdatedRerelease Persona 3 FES]]'' is all but said to be Aigis's Shadow, she does not make a reappearance when various cast members encounter fake versions of their Shadow Selves. Instead, Aigis simply has a "Shadow Aigis" doppelganger much like most other characters.[[/note]]



* ''VideoGame/BodyBlows'': In this more obscure series that was made for UsefulNotes/{{Amiga}}-brand computers, ''Ultimate Body Blows'' (the third and final installment) had all the characters from the prior games in a single roster. Considering that ''Ultimate Body Blows'' came out in 1994 ([[OlderThanTheyThink four years before]] ''KOF '98'', the TropeCodifier), it may be [[UrExample the earliest instance of this trope]].

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* ''VideoGame/BodyBlows'': In this more obscure series that was made for UsefulNotes/{{Amiga}}-brand computers, ''Ultimate Body Blows'' (the third and final installment) had all the characters from the prior games in a single roster. Considering that ''Ultimate Body Blows'' came out in 1994 ([[OlderThanTheyThink four years before]] ''KOF '98'', ''[[VideoGame/TheKingOfFighters98 KOF '98]]'', the TropeCodifier), it may be [[UrExample the earliest instance of this trope]].

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** ''VideoGame/GuiltyGear'' is a franchise notable for the fact that, if a character gets killed off or otherwise written out of the story, they will not return in future rosters. ''Guilty Gear XX'' actually bucked this trend with Kliff and Justice, two characters that were {{killed off|ForReal}} in the story of the original game and left out of the ''X'' roster (save for ''[[UpdatedRerelease Plus]]''). Their story modes even focused on events before their [[PlotlineDeath canon deaths]]. Originally they were secret characters but [[CapcomSequelStagnation later revisions]] of ''XX'' added them to the base roster proper. Later revisions also added in A.B.A, a character from one of the spin-off titles, ''Guilty Gear Isuka'', with ''Accent Core Plus'' [[CanonImmigrant giving her a proper story]].

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** ''VideoGame/GuiltyGear'' ''Franchise/GuiltyGear'' is a franchise notable for the fact that, if a character gets killed off or otherwise written out of the story, they will not return in future rosters. ''Guilty Gear XX'' actually bucked this trend with Kliff and Justice, two characters that were {{killed off|ForReal}} in the story of the original game and left out of the ''X'' ''[[VideoGame/GuiltyGearX X]]'' roster (save for ''[[UpdatedRerelease Plus]]''). Their story modes even focused on events before their [[PlotlineDeath canon deaths]]. Originally they were secret characters but [[CapcomSequelStagnation later revisions]] of ''XX'' added them to the base roster proper. Later revisions also added in A.B.A, a character from one of the spin-off titles, ''Guilty Gear Isuka'', with ''Accent Core Plus'' [[CanonImmigrant giving her a proper story]].
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** The ''proper'' UpdatedRerelease of ''2002'', ''2002: Unlimited Match'', decided to [[ExaggeratedTrope go for the gusto]]. If a character was fully playable in ''[='99=]'', ''2000'', or ''2001'' (this even includes the ''alternate movesets'' of certain fighters), but missed the cut for the original ''2002'', you can bet your ass that they made it in for this game. Also, [[Manga/{{Akira}} Tetsuo]] CaptainErsatz K9999 [[SuspiciouslySimilarSubstitute was replaced by Nameless]], a more balanced character with a [[TheWoobie tragic backstory]] who was better received by the fans than his predecessor. The end result? A whopping total of ''[[LoadsAndLoadsOfCharacters 66]]'' playable characters, quite possibly the ''largest'' in 2D fighting game history. (Not counting the bosses, EX characters, or other characters that were outright banned takes it down to a much lower 52, but that's still a HUGE number in its own right, and the additional EX characters don't hurt.)

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** The ''proper'' UpdatedRerelease of ''2002'', ''2002: Unlimited Match'', decided to [[ExaggeratedTrope go for the gusto]]. If a character was fully playable in ''[='99=]'', ''2000'', or ''2001'' (this even includes the ''alternate movesets'' of certain fighters), but missed the cut for the original ''2002'', you can bet your ass that they made it in for this game. Also, [[Manga/{{Akira}} Tetsuo]] CaptainErsatz K9999 [[SuspiciouslySimilarSubstitute was replaced by Nameless]], a more balanced character with a [[TheWoobie tragic backstory]] who was better received by the fans than his predecessor. The end result? A whopping total of ''[[LoadsAndLoadsOfCharacters 66]]'' ''66'' playable characters, quite possibly the ''largest'' in 2D fighting game history. (Not counting the bosses, EX characters, or other characters that were outright banned takes it down to a much lower 52, but that's still a HUGE number in its own right, and the additional EX characters don't hurt.)



* ''VideoGame/UltimateCustomNight'' is this applied to the ''VideoGame/FiveNightsAtFreddys'' series: almost all of the animatronics from the entire series return, most of which utilize the exact same mechanics as the games they debuted in, plus a few new faces to throw a curveball at even the toughest of ''FNAF'' veterans. It's telling that, in a series which has never had more than a dozen enemies per game, this one has ''[[LoadsAndLoadsOfCharacters over fifty]]''.

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* ''VideoGame/UltimateCustomNight'' is this applied to the ''VideoGame/FiveNightsAtFreddys'' series: almost all of the animatronics from the entire series return, most of which utilize the exact same mechanics as the games they debuted in, plus a few new faces to throw a curveball at even the toughest of ''FNAF'' veterans. It's telling that, in a series which has never had more than a dozen enemies per game, this one has ''[[LoadsAndLoadsOfCharacters over fifty]]''.''over fifty''.
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Loads And Loads Of Characters is a redirect that should not be linked to


This can be problematic, especially in [[VideoGameLongRunners long-running franchises]], for {{fan|dom}}s. In fighting games, a good deal of a series' identity comes from [[LoadsAndLoadsOfCharacters the cast]], as well as [[TellMeHowYouFight their fighting styles]]. Maybe there is a FinalBoss who is so [[EvilIsCool undeniably cool]] that they gained an extremely loyal fanbase and merit [[PromotedToPlayable a playable spot on the roster]]. Maybe there is a really badass side character [[EnsembleDarkhorse who has become an overnight hit with the fandom]]. Or maybe there is just a particular character that fans [[PerverseSexualLust find really attractive]]. Either way, their exclusion may prove to be [[TheyChangedItNowItSucks an unwise decision]].

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This can be problematic, especially in [[VideoGameLongRunners long-running franchises]], for {{fan|dom}}s. In fighting games, a good deal of a series' identity comes from [[LoadsAndLoadsOfCharacters the cast]], cast, as well as [[TellMeHowYouFight their fighting styles]]. Maybe there is a FinalBoss who is so [[EvilIsCool undeniably cool]] that they gained an extremely loyal fanbase and merit [[PromotedToPlayable a playable spot on the roster]]. Maybe there is a really badass side character [[EnsembleDarkhorse who has become an overnight hit with the fandom]]. Or maybe there is just a particular character that fans [[PerverseSexualLust find really attractive]]. Either way, their exclusion may prove to be [[TheyChangedItNowItSucks an unwise decision]].

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** [[TropeNamers Named for]] ''[[Franchise/TheKingOfFighters The King of Fighters '98: The Slugfest]]'' (more specifically, its Japanese subtitle, ''Dream Match Never Ends''). The fifth title in a series that up until 2003 ''had a new game released each year'', this ''KOF'' was touted as a "special edition" of sorts. The game did not feature a storyline that year, as the {{Orochi}} [[StoryArc Saga]] ended the previous year. (For the record, the number of casualties among the cast had amounted to 8 by this time.) Instead, Creator/{{SNK}} took the time to include (nearly) every character from the previous games, notably SNKBoss ''[[TropeCodifier par excellence]]'' ([[OneWingedAngel Omega]]) Rugal (who died via SuperpowerMeltdown back in ''[='95=]''), the [[CoolOldGuy Oyaji Team]] ([[ColonelBadass Heidern]], [[VideoGame/ArtOfFighting Takuma Sakazaki]], and [[RetiredBadass Saisyu Kusanagi]], who all also last made a playable appearance in ''[='95=]''), [[DarkActionGirl Mature and Vice]] (Iori Yagami's [[LovelyAngels team]][[EvilDuo mates]] from ''[='96=]'' who he accidentally killed at the end of the game), the [[PowerTrio New Faces]]/[[HiddenVillain Orochi Team]] ([[UndyingLoyalty who died resurrecting]] Orochi the previous year), and the [[ButtMonkey American Sports Team]], who [[PutOnABus hadn't been seen since their]] ''[='94=]'' debut. With its well-balanced, refined gameplay, many video game publications are quick to note this edition as the best entry in the series. [[VindicatedByHistory To this day]], ''[='98=]'' is still fairly popular in TournamentPlay.

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** [[TropeNamers Named for]] ''[[Franchise/TheKingOfFighters ''VideoGame/TheKingOfFighters98: The King of Fighters '98: The Slugfest]]'' Slugfest'' (more specifically, its Japanese subtitle, ''Dream Match Never Ends''). The fifth title in [[Franchise/TheKingOfFighters a series series]] that up until 2003 ''had a new game released each year'', this ''KOF'' was touted as a "special edition" of sorts. The game did not feature a storyline that year, as the {{Orochi}} [[StoryArc Saga]] ended the previous year. (For the record, the number of casualties among the cast had amounted to 8 by this time.) Instead, Creator/{{SNK}} took the time to include (nearly) every character from the previous games, notably SNKBoss ''[[TropeCodifier par excellence]]'' ([[OneWingedAngel Omega]]) Rugal (who died via SuperpowerMeltdown back in ''[='95=]''), the [[CoolOldGuy Oyaji Team]] ([[ColonelBadass Heidern]], [[VideoGame/ArtOfFighting Takuma Sakazaki]], and [[RetiredBadass Saisyu Kusanagi]], who all also last made a playable appearance in ''[='95=]''), [[DarkActionGirl Mature and Vice]] (Iori Yagami's [[LovelyAngels team]][[EvilDuo mates]] from ''[='96=]'' who he accidentally killed at the end of the game), the [[PowerTrio New Faces]]/[[HiddenVillain Orochi Team]] ([[UndyingLoyalty who died resurrecting]] Orochi the previous year), and the [[ButtMonkey American Sports Team]], who [[PutOnABus hadn't been seen since their]] ''[='94=]'' debut. With its well-balanced, refined gameplay, many video game publications are quick to note this edition as the best entry in the series. [[VindicatedByHistory To this day]], ''[='98=]'' is still fairly popular in TournamentPlay.



** ''The King of Fighters 2002'' discarded the "[[AssistCharacter Striker]]" system found in the previous three games, [[AuthorsSavingThrow returning to its roots]] as a 3-on-3, "last man standing" affair. In addition, its gameplay mechanics were revamped to more closely resemble ''[='98=]''. While many of the characters found in-game came from the current arc, older characters such as the New Faces Team, ''[=97=]'' [[VideoGame/FatalFury Special Team]] (an {{odd|Friendship}} [[PowerTrio trio]] consisting of [[SimpleStaff Billy Kane]], [[TokenGoodTeammate "Blue" Mary Ryan]], and [[AxCrazy Ryuji Yamazaki]]), Mature, and Vice made a reappearance. Omega Rugal ([[TheOtherDarrin now voiced by]] Creator/NorioWakamoto) even reared his ugly face as the FinalBoss. The home ports added [[HeroWorshipper Shingo]], [[VideoGame/ArtOfFighting Ki]][[KickChick ng]], Geese, Goenitz, and Orochi Iori (the latter three only present in the [=PS2=] and Xbox ports and being taken from the technically earlier-released ''[[VideoGame/SNKVsCapcomSVCChaos SNK vs. Capcom: SVC Chaos]]''). Although a snazzy {{tagline}} ("Be the fighter!") and retooled gameplay didn't earn ''2002'' the same praise as ''[='98=]'', it does have its fair share of supporters and is seen as one of the series' more notable entries. Not bad considering this was released [[DorkAge during the interim that SNK had to pair up with Aruze/Eolith due to their bankruptcy]]. [[note]]It should be noted that the one "new" character from ''2002'' (Kusanagi, an evil doppelgänger of series protagonist Kyo Kusanagi) [[CanonImmigrant would be adapted into the next canonical entry]] (although his backstory was retconned from being one of NESTS's [[CloningBlues guinea pigs]] to a creation of Chizuru Kagura's [[MagicMirror Yata-no-Kagami]]).[[/note]]

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** ''The King of Fighters 2002'' ''VideoGame/TheKingOfFighters2002'' discarded the "[[AssistCharacter Striker]]" system found in the previous three games, [[AuthorsSavingThrow returning to its roots]] as a 3-on-3, "last man standing" affair. In addition, its gameplay mechanics were revamped to more closely resemble ''[='98=]''. While many of the characters found in-game came from the current arc, older characters such as the New Faces Team, ''[=97=]'' [[VideoGame/FatalFury Special Team]] (an {{odd|Friendship}} [[PowerTrio trio]] consisting of [[SimpleStaff Billy Kane]], [[TokenGoodTeammate "Blue" Mary Ryan]], and [[AxCrazy Ryuji Yamazaki]]), Mature, and Vice made a reappearance. Omega Rugal ([[TheOtherDarrin now voiced by]] Creator/NorioWakamoto) even reared his ugly face as the FinalBoss. The home ports added [[HeroWorshipper Shingo]], [[VideoGame/ArtOfFighting Ki]][[KickChick ng]], Geese, Goenitz, and Orochi Iori (the latter three only present in the [=PS2=] and Xbox ports and being taken from the technically earlier-released ''[[VideoGame/SNKVsCapcomSVCChaos SNK vs. Capcom: SVC Chaos]]''). Although a snazzy {{tagline}} ("Be the fighter!") and retooled gameplay didn't earn ''2002'' the same praise as ''[='98=]'', it does have its fair share of supporters and is seen as one of the series' more notable entries. Not bad considering this was released [[DorkAge during the interim that SNK had to pair up with Aruze/Eolith due to their bankruptcy]]. [[note]]It should be noted that the one "new" character from ''2002'' (Kusanagi, an evil doppelgänger of series protagonist Kyo Kusanagi) [[CanonImmigrant would be adapted into the next canonical entry]] (although his backstory was retconned from being one of NESTS's [[CloningBlues guinea pigs]] to a creation of Chizuru Kagura's [[MagicMirror Yata-no-Kagami]]).[[/note]]



** While ''The King of Fighters XII'' is called a dream match, it was InNameOnly. The roster was scaled back to 20 characters (with 2 additional characters in the home version), many of them comprising the cast of earlier iterations of the series. The game was admittedly lacking terms of replayability, although it was [[DummiedOut blatantly clear]] that it was [[ObviousBeta stomping grounds]] for ''XIII''.

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** While ''The King of Fighters XII'' ''VideoGame/TheKingOfFightersXII'' is called a dream match, it was InNameOnly. The roster was scaled back to 20 characters (with 2 additional characters in the home version), many of them comprising the cast of earlier iterations of the series. The game was admittedly lacking terms of replayability, although it was [[DummiedOut blatantly clear]] that it was [[ObviousBeta stomping grounds]] for ''XIII''.''[[VideoGame/TheKingOfFightersXIII XIII]]''.
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** ''VideoGame/Persona4ArenaUltimax'' could be considered a canonical example for the ''Franchise/{{Persona}}'' continuity that began with ''VideoGame/Persona3''. On top of the returning cast from ''VideoGame/Persona4Arena'', ''Ultimax'' brought in the remaining members of S.E.E.S. and the Investigation Team [[spoiler:who weren't canonically dead or otherwise disposed]] (including giving [[SupportPartyMember Rise]] the ability to directly participate in battle), along with three [=NPCs=] from ''VideoGame/Persona4'' and ''[[UpdatedRerelease Persona 4 Golden]]'': Margaret, Marie, and Adachi. The only other [[spoiler:living]] characters from either game with access to a Persona who weren't playable were [[SupportPartyMember Fuuka]] from ''Persona 3'' and [[AlmightyJanitor Theodore]] from ''Persona 3 Portable'', who both show up as [[NonPlayerCharacter NPCs]]. [[note]]Chidori is also mentioned by Junpei, though there's an AmbiguousSituation surrounding her survival and her Persona, Medea, [[FusionDance fused with Junpei's Hermes]] to form his Ultimate Persona, Trismegistus, meaning [[BroughtDownToNormal she'd be unable to participate in battle anyway]]. And while Metis from ''[[UpdatedRerelease Persona 3 FES]]'' is all but said to be Aigis's Shadow, she does not make a reappearance when various cast members encounter fake versions of their Shadow Selves. Instead, Aigis simply has a "Shadow Aigis" doppelganger much like most other characters.[[/note]]

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** ''VideoGame/Persona4ArenaUltimax'' could be considered a canonical example for the ''Franchise/{{Persona}}'' continuity that began with ''VideoGame/Persona3''. On top of the returning cast from ''VideoGame/Persona4Arena'', ''Ultimax'' brought in the remaining members of S.E.E.S. and the Investigation Team [[spoiler:who weren't canonically dead or otherwise disposed]] (including giving [[SupportPartyMember Rise]] the ability to directly participate in battle), along with three [=NPCs=] from ''VideoGame/Persona4'' and ''[[UpdatedRerelease Persona 4 Golden]]'': Margaret, Marie, and Adachi. The only other [[spoiler:living]] characters from either game with access to a Persona who weren't aren't playable were are [[SupportPartyMember Fuuka]] from ''Persona 3'' and [[AlmightyJanitor Theodore]] from ''Persona 3 Portable'', who both show up as [[NonPlayerCharacter NPCs]]. [[note]]Chidori is also mentioned by Junpei, though there's an AmbiguousSituation surrounding her survival and her Persona, Medea, [[FusionDance fused with Junpei's Hermes]] to form his Ultimate Persona, Trismegistus, meaning [[BroughtDownToNormal she'd be unable to participate in battle anyway]]. And while Metis from ''[[UpdatedRerelease Persona 3 FES]]'' is all but said to be Aigis's Shadow, she does not make a reappearance when various cast members encounter fake versions of their Shadow Selves. Instead, Aigis simply has a "Shadow Aigis" doppelganger much like most other characters.[[/note]]

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** ''VideoGame/Persona4ArenaUltimax'' could be considered a canonical example for the ''Franchise/{{Persona}}'' continuity that began with ''VideoGame/Persona3''. On top of the returning cast from ''VideoGame/Persona4Arena'', ''Ultimax'' brought in the remaining members of S.E.E.S. and the Investigation Team [[spoiler:who weren't canonically dead or otherwise disposed]], along with three [=NPCs=] from ''VideoGame/Persona4'': Margaret, Marie, and Adachi. The only other [[spoiler:living]] characters from either game with access to a Persona who weren't playable were [[SupportPartyMember Fuuka]] and Theodore from ''Persona 3 Portable'', who both show up as [[NonPlayerCharacter NPCs]]. [[note]]Chidori is also mentioned by Junpei, though there's an AmbiguousSituation surrounding her survival and her Persona, Medea, [[FusionDance fused with Junpei's Hermes]] to form his Ultimate Persona, Trismegistus, meaning [[BroughtDownToNormal she'd be unable to participate in battle anyway]].[[/note]]

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** ''VideoGame/Persona4ArenaUltimax'' could be considered a canonical example for the ''Franchise/{{Persona}}'' continuity that began with ''VideoGame/Persona3''. On top of the returning cast from ''VideoGame/Persona4Arena'', ''Ultimax'' brought in the remaining members of S.E.E.S. and the Investigation Team [[spoiler:who weren't canonically dead or otherwise disposed]], disposed]] (including giving [[SupportPartyMember Rise]] the ability to directly participate in battle), along with three [=NPCs=] from ''VideoGame/Persona4'': ''VideoGame/Persona4'' and ''[[UpdatedRerelease Persona 4 Golden]]'': Margaret, Marie, and Adachi. The only other [[spoiler:living]] characters from either game with access to a Persona who weren't playable were [[SupportPartyMember Fuuka]] from ''Persona 3'' and Theodore [[AlmightyJanitor Theodore]] from ''Persona 3 Portable'', who both show up as [[NonPlayerCharacter NPCs]]. [[note]]Chidori is also mentioned by Junpei, though there's an AmbiguousSituation surrounding her survival and her Persona, Medea, [[FusionDance fused with Junpei's Hermes]] to form his Ultimate Persona, Trismegistus, meaning [[BroughtDownToNormal she'd be unable to participate in battle anyway]]. And while Metis from ''[[UpdatedRerelease Persona 3 FES]]'' is all but said to be Aigis's Shadow, she does not make a reappearance when various cast members encounter fake versions of their Shadow Selves. Instead, Aigis simply has a "Shadow Aigis" doppelganger much like most other characters.[[/note]]

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** ''VideoGame/GuiltyGear'' is a franchise notable for the fact that, if a character gets killed off or otherwise written out of the story, they will not return in future rosters. ''Guilty Gear XX'' actually bucked this trend with Kliff and Justice, two characters that were {{killed off|ForReal}} in the story of the original game and left out of the ''X'' roster (save for ''[[UpdatedRerelease Plus]]''). Their story modes even focused on events before their canon deaths. Originally they were secret characters but [[CapcomSequelStagnation later revisions]] of ''XX'' added them to the base roster proper. Later revisions also added in A.B.A, a character from one of the spin-off titles, ''Guilty Gear Isuka'', with ''Accent Core Plus'' [[CanonImmigrant giving her a proper story]].
** ''VideoGame/Persona4ArenaUltimax'' could be considered a canonical example for the ''Franchise/{{Persona}}'' continuity that began with ''VideoGame/Persona3''. On top of the returning cast from ''VideoGame/Persona4Arena'', ''Ultimax'' brought in the remaining members of S.E.E.S. and the Investigation Team [[spoiler:who weren't canonically dead or otherwise disposed]], along with three [=NPCs=] from ''VideoGame/Persona4'': Margaret, Marie, and Adachi. The only other [[spoiler:living]] character from either game with access to a Persona who wasn't playable was Theodore from ''Persona 3 Portable'', though he does show up as an NPC. [[note]]Chidori is also mentioned by Junpei, though there's an AmbiguousSituation surrounding her survival and her Persona, Medea, [[FusionDance fused with Junpei's Hermes]] to form his Ultimate Persona, Trismegistus, meaning [[BroughtDownToNormal she'd be unable to participate in battle anyway]].[[/note]]

to:

** ''VideoGame/GuiltyGear'' is a franchise notable for the fact that, if a character gets killed off or otherwise written out of the story, they will not return in future rosters. ''Guilty Gear XX'' actually bucked this trend with Kliff and Justice, two characters that were {{killed off|ForReal}} in the story of the original game and left out of the ''X'' roster (save for ''[[UpdatedRerelease Plus]]''). Their story modes even focused on events before their [[PlotlineDeath canon deaths.deaths]]. Originally they were secret characters but [[CapcomSequelStagnation later revisions]] of ''XX'' added them to the base roster proper. Later revisions also added in A.B.A, a character from one of the spin-off titles, ''Guilty Gear Isuka'', with ''Accent Core Plus'' [[CanonImmigrant giving her a proper story]].
** ''VideoGame/Persona4ArenaUltimax'' could be considered a canonical example for the ''Franchise/{{Persona}}'' continuity that began with ''VideoGame/Persona3''. On top of the returning cast from ''VideoGame/Persona4Arena'', ''Ultimax'' brought in the remaining members of S.E.E.S. and the Investigation Team [[spoiler:who weren't canonically dead or otherwise disposed]], along with three [=NPCs=] from ''VideoGame/Persona4'': Margaret, Marie, and Adachi. The only other [[spoiler:living]] character characters from either game with access to a Persona who wasn't weren't playable was were [[SupportPartyMember Fuuka]] and Theodore from ''Persona 3 Portable'', though he does who both show up as an NPC.[[NonPlayerCharacter NPCs]]. [[note]]Chidori is also mentioned by Junpei, though there's an AmbiguousSituation surrounding her survival and her Persona, Medea, [[FusionDance fused with Junpei's Hermes]] to form his Ultimate Persona, Trismegistus, meaning [[BroughtDownToNormal she'd be unable to participate in battle anyway]].[[/note]]

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