History Main / DreamMatchGame

9th Aug '16 10:45:48 AM SolidSonicTH
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* Wrestling/{{WWE}}'s games occasionally add Legend characters to their rosters but the first straight example would probably be ''Legends of [=WrestleMania=]'' in 2009, which had a lineup of classic WWF characters to play as from the company's heydays as well as the ability to import present-day wrestlers from ''WWE [=SmackDown=] vs. Raw 2009'' (which is what vaults it into this territory). The first game to use this concept as an entirely standalone premise (not requiring the player have a copy of a different game to achieve this) would be ''WWE All Stars'', although it was less of a wrestling game and more of an exaggerated fighting game. Nowadays everything is played straight in the core series (currently known as "''WWE 2K''") where not just legend wrestlers are on the roster but so too are classic venues and classic attires.

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* Wrestling/{{WWE}}'s games occasionally add Legend added "Legend" characters to their rosters but the first straight example of a full "dream match" would probably be ''Legends of [=WrestleMania=]'' in 2009, which had a lineup of classic WWF characters to play as from the company's heydays as well as the ability to import present-day wrestlers from ''WWE [=SmackDown=] vs. Raw 2009'' (which is what vaults it into this territory). The first game to use this concept as an entirely standalone premise (not requiring the player have a copy of a different game to achieve this) would be ''WWE All Stars'', although it was less of a wrestling game and more of an exaggerated fighting game. Nowadays everything is played straight in the core series (currently known as "''WWE 2K''") where not just legend wrestlers are on the roster but so too are classic venues and classic attires.
9th Aug '16 10:43:15 AM SolidSonicTH
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to:

* Wrestling/{{WWE}}'s games occasionally add Legend characters to their rosters but the first straight example would probably be ''Legends of [=WrestleMania=]'' in 2009, which had a lineup of classic WWF characters to play as from the company's heydays as well as the ability to import present-day wrestlers from ''WWE [=SmackDown=] vs. Raw 2009'' (which is what vaults it into this territory). The first game to use this concept as an entirely standalone premise (not requiring the player have a copy of a different game to achieve this) would be ''WWE All Stars'', although it was less of a wrestling game and more of an exaggerated fighting game. Nowadays everything is played straight in the core series (currently known as "''WWE 2K''") where not just legend wrestlers are on the roster but so too are classic venues and classic attires.
4th Apr '16 9:39:20 PM kkhohoho
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** Its ''proper'' UpdatedRerelease, ''2002: Unlimited Match'', decided to [[UpToEleven go for the gusto]]. If a character was fully playable (this even includes the ''alternate movesets'' of certain fighters) in ''[='99=]'', ''2000'', or ''2001'', but missed the cut for the original ''2002'', you can bet your ass that they made it in for this game. Also, [[Manga/{{Akira}} Tetsuo]] CaptainErsatz K9999 [[SuspiciouslySimilarSubstitute was replaced by]] [[NoNameGiven Nameless]], a more balanced character with a [[TheWoobie tragic backstory]] who has been better received by the fans than his predecessor. The end result? A whopping total of ''[[LoadsAndLoadsOfCharacters 66]]'' playable characters, quite possibly the ''largest'' in 2D fighting game history. (Not counting the bosses, EX characters, or other characters that were outright banned takes it down to a much lower 52, but that's still a HUGE number in its' own right.)

to:

** Its ''proper'' UpdatedRerelease, ''2002: Unlimited Match'', decided to [[UpToEleven go for the gusto]]. If a character was fully playable (this even includes the ''alternate movesets'' of certain fighters) in ''[='99=]'', ''2000'', or ''2001'', but missed the cut for the original ''2002'', you can bet your ass that they made it in for this game. Also, [[Manga/{{Akira}} Tetsuo]] CaptainErsatz K9999 [[SuspiciouslySimilarSubstitute was replaced by]] [[NoNameGiven Nameless]], a more balanced character with a [[TheWoobie tragic backstory]] who has been better received by the fans than his predecessor. The end result? A whopping total of ''[[LoadsAndLoadsOfCharacters 66]]'' playable characters, quite possibly the ''largest'' in 2D fighting game history. (Not counting the bosses, EX characters, or other characters that were outright banned takes it down to a much lower 52, but that's still a HUGE number in its' own right.right, and the additional EX characters don't hurt.)
4th Apr '16 9:37:44 PM kkhohoho
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** Its ''proper'' UpdatedRerelease, ''2002: Unlimited Match'', decided to [[UpToEleven go for the gusto]]. If a character was fully playable (this even includes the ''alternate movesets'' of certain fighters) in ''[='99=]'', ''2000'', or ''2001'', but missed the cut for the original ''2002'', you can bet your ass that they made it in for this game. Also, [[Manga/{{Akira}} Tetsuo]] CaptainErsatz K9999 [[SuspiciouslySimilarSubstitute was replaced by]] [[NoNameGiven Nameless]], a more balanced character with a [[TheWoobie tragic backstory]] who has been better received by the fans than his predecessor. The end result? A whopping total of ''[[LoadsAndLoadsOfCharacters 66]]'' playable characters, quite possibly the ''largest'' in 2D fighting game history.

to:

** Its ''proper'' UpdatedRerelease, ''2002: Unlimited Match'', decided to [[UpToEleven go for the gusto]]. If a character was fully playable (this even includes the ''alternate movesets'' of certain fighters) in ''[='99=]'', ''2000'', or ''2001'', but missed the cut for the original ''2002'', you can bet your ass that they made it in for this game. Also, [[Manga/{{Akira}} Tetsuo]] CaptainErsatz K9999 [[SuspiciouslySimilarSubstitute was replaced by]] [[NoNameGiven Nameless]], a more balanced character with a [[TheWoobie tragic backstory]] who has been better received by the fans than his predecessor. The end result? A whopping total of ''[[LoadsAndLoadsOfCharacters 66]]'' playable characters, quite possibly the ''largest'' in 2D fighting game history. (Not counting the bosses, EX characters, or other characters that were outright banned takes it down to a much lower 52, but that's still a HUGE number in its' own right.)
23rd Mar '16 5:41:42 PM PF
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** ''Hyper Street Fighter II: The Anniversary Edition'' is a [=15th anniversary=] revision of ''VideoGame/StreetFighterII'' that was released for the arcades and [=PlayStation 2=] in 2003 (almost a decade after ''Super Street Fighter II Turbo''). It allows players to use the character roster from any of the [[CapcomSequelStagnation five previous]] ''Street Fighter II'' installments (''The World Warrior'', ''Champion Edition'', ''Hyper Fighting'', ''New Challengers'' and ''Super Turbo'') and duke it out.

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** ''Hyper Street Fighter II: The Anniversary Edition'' is a [=15th anniversary=] revision of ''VideoGame/StreetFighterII'' that was released for the arcades and arcades, [=PlayStation 2=] 2=], and Xbox in 2003 (almost a decade after ''Super Street Fighter II Turbo''). It allows players to use the character roster from any of the [[CapcomSequelStagnation five previous]] ''Street Fighter II'' installments (''The World Warrior'', ''Champion Edition'', ''Hyper Fighting'', ''New Challengers'' and ''Super Turbo'') and duke it out.
23rd Mar '16 5:27:49 PM PF
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* Creator/{{SNK}}

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* Creator/{{SNK}}Creator/{{SNK}}:
23rd Mar '16 5:27:10 PM PF
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** ''The King of Fighters: Neowave'' was essentially a reworked version of ''2002'' with a few changes. The most significant would be the addition of ''VideoGame/{{Art of Fighting}} 2''-[[{{Bishonen}} era]] Geese Howard as the FinalBoss, [[UnexpectedCharacter a decision that came out of left field for many]]. This game also added [[ExtremityExtremist Jhun Hoon]] and Saisyu Kusanagi, complete with new [[DesperationAttack HSDM/MAX2]] attacks for them.

to:

** ''The King of Fighters: Neowave'' was is essentially a reworked version of ''2002'' with a few changes. The most significant would be the addition of ''VideoGame/{{Art of Fighting}} 2''-[[{{Bishonen}} era]] Geese Howard as the FinalBoss, [[UnexpectedCharacter a decision that came out of left field for many]]. This game also added [[ExtremityExtremist Jhun Hoon]] and Saisyu Kusanagi, complete with new [[DesperationAttack HSDM/MAX2]] attacks for them.



* ''[[VideoGame/MarvelVsCapcom2 Marvel vs. Capcom 2]]'' featured not only the entire roster from the original ''[[VideoGame/MarvelVsCapcomClashOfTheSuperheroes Marvel vs. Capcom]]'', but it also features nearly everyone from [[VideoGame/MarvelVsCapcom every previous Marvel-licensed fighting game by Capcom]] (''VideoGame/XMenChildrenOfTheAtom'', ''VideoGame/MarvelSuperHeroes'', ''VideoGame/XMenVsStreetFighter'' and ''[[VideoGame/MarvelSuperHeroesVsStreetFighter Marvel Super Heroes vs. Street Fighter]]'') along with many additional characters (including a few [[OriginalGeneration originals]]) for a 56-man roster, the only absentees being the PaletteSwap {{Secret Character}}s from previous ''Vs.'' games, {{guest fighter}}s [[VideoGame/{{Darkstalkers}} Anita]] and [[OriginalGeneration Norimaro]], and all of the non-playable assist characters such as [[Comicbook/TheMightyThor Thor]] and [[VideoGame/ForgottenWorlds the Unknown Soldier]], as well as the large bosses Apocalypse and Onslaught; [[VideoGame/MarvelSuperHeroesVsStreetFighter Cyber-Akuma/Mech-Gouki]] was also noticeably absent.
** Oddly, there are two Wolverines (one representing his playstyle from ''Children of the Atom'' and the other, dubbed "Bone Claw," his original ''Marvel vs. Capcom'' style).
* ''VideoGame/KamenRiderClimaxHeroes [[Series/KamenRiderOOO OOO]]'' sort of qualifies, as its main draw besides the inclusion of Series/KamenRiderOOO (while retaining everyone from the past two games) is the addition of absolutely everyone from ''Series/KamenRiderRyuki'', pulled straight from the game of ''Ryuki''[='=]s American adaptation ''Series/KamenRiderDragonKnight'', which ran on the ''Climax Heroes'' engine and released on the same year as the preceding ''Climax Heroes'' game... in America only.

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* ''[[VideoGame/MarvelVsCapcom2 Marvel vs. Capcom 2]]'' featured not only the entire roster from the original ''[[VideoGame/MarvelVsCapcomClashOfTheSuperheroes Marvel vs. Capcom]]'', but it also features nearly everyone from [[VideoGame/MarvelVsCapcom every previous Marvel-licensed fighting game by Capcom]] (''VideoGame/XMenChildrenOfTheAtom'', ''VideoGame/MarvelSuperHeroes'', ''VideoGame/XMenVsStreetFighter'' and ''[[VideoGame/MarvelSuperHeroesVsStreetFighter Marvel Super Heroes vs. Street Fighter]]'') along with many additional characters (including a few [[OriginalGeneration originals]]) for a 56-man roster, the only absentees being the PaletteSwap {{Secret Character}}s from previous ''Vs.'' games, {{guest fighter}}s [[VideoGame/{{Darkstalkers}} Anita]] and [[OriginalGeneration Norimaro]], and all of the non-playable assist characters such as [[Comicbook/TheMightyThor Thor]] and [[VideoGame/ForgottenWorlds the Unknown Soldier]], as well as the large bosses Apocalypse and Onslaught; [[VideoGame/MarvelSuperHeroesVsStreetFighter Cyber-Akuma/Mech-Gouki]] was also noticeably absent.
**
absent. Oddly, there are two Wolverines (one representing his playstyle from ''Children of the Atom'' and the other, dubbed "Bone Claw," his original ''Marvel vs. Capcom'' style).
* ''VideoGame/KamenRiderClimaxHeroes ''VideoGame/KamenRiderClimaxHeroes'':
**
[[Series/KamenRiderOOO OOO]]'' sort of qualifies, as its main draw besides the inclusion of Series/KamenRiderOOO (while retaining everyone from the past two games) is the addition of absolutely everyone from ''Series/KamenRiderRyuki'', pulled straight from the game of ''Ryuki''[='=]s American adaptation ''Series/KamenRiderDragonKnight'', which ran on the ''Climax Heroes'' engine and released on the same year as the preceding ''Climax Heroes'' game... in America only.
23rd Mar '16 5:21:28 PM PF
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* ''[[VideoGame/FatalFury Fatal Fury Special]]'' and the later entries of the ''Real Bout'' subseries (''Special'' and ''2''; the first ''Real Bout'' was actually canon, culminating with the death of [[BigBad Geese Howard]]) brought back the majority of the series' cast. ''Special'' also included [[VideoGame/ArtOfFighting Ryo Sakazaki]] as a BonusBoss, which jumpstarted the idea for the MassiveMultiplayerCrossover that was the aforementioned ''KOF''. ''Real Bout Special'', in particular, was infamous for introducing gamers to [[OneWingedAngel Nightmare]] [[TrueFinalBoss Geese]], a nightmare of both the [[YourMindMakesItReal literal]] and [[SNKBoss figurative]] variety. The next ([[{{Vaporware}} and currently final]]) title (''[[BroadStrokes Wild Ambition]]'' notwithstanding), ''Garou: Mark of the Wolves'', picks up [[TimeSkip 10 years]] after ''RBFF''.

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* ** ''[[VideoGame/FatalFury Fatal Fury Special]]'' and the later entries of the ''Real Bout'' subseries (''Special'' and ''2''; the first ''Real Bout'' was actually canon, culminating with the death of [[BigBad Geese Howard]]) brought back the majority of the series' cast. ''Special'' also included [[VideoGame/ArtOfFighting Ryo Sakazaki]] as a BonusBoss, which jumpstarted the idea for the MassiveMultiplayerCrossover that was the aforementioned ''KOF''. ''Real Bout Special'', in particular, was infamous for introducing gamers to [[OneWingedAngel Nightmare]] [[TrueFinalBoss Geese]], a nightmare of both the [[YourMindMakesItReal literal]] and [[SNKBoss figurative]] variety. The next ([[{{Vaporware}} and currently final]]) title (''[[BroadStrokes Wild Ambition]]'' notwithstanding), ''Garou: Mark of the Wolves'', picks up [[TimeSkip 10 years]] after ''RBFF''.
23rd Mar '16 5:20:49 PM PF
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* [[TropeNamers Named for]] ''[[VideoGame/TheKingOfFighters The King of Fighters '98: The Slugfest]]'' (more specifically, its Japanese subtitle, ''Dream Match Never Ends''). The fifth title in a series that up until 2003 ''had a new game released each year'', this ''KOF'' was touted as a "special edition" of sorts. The game did not feature a storyline that year, as the {{Orochi}} [[StoryArc Saga]] ended the previous year (for the record, the number of causalities had amounted to 8 by this time). Instead, Creator/{{SNK}} took the time to include (nearly) every character from the previous games, notably SNKBoss ''[[TropeCodifier par excellence]]'' ([[OneWingedAngel Omega]]) Rugal (who died via SuperpowerMeltdown back in ''[='95=]''), the [[CoolOldGuy Oyaji Team]] ([[ColonelBadass Heidern]], [[VideoGame/ArtOfFighting Takuma]] [[BunnyEarsLawyer Sakazaki]], and [[RetiredBadass Saisyu]] [[PlayingWithFire Kusanagi]], who all also last made a playable appearance in ''[='95=]''), [[DarkActionGirl Mature and Vice]] (Iori Yagami's [[LovelyAngels team]][[EvilDuo mates]] from ''[='96=]'' who he accidentally killed at the end of the game), the [[PowerTrio New Faces]]/Orochi Team ([[UndyingLoyalty who died]] [[MyDeathIsJustTheBeginning resurrecting]] Orochi the previous year), and the [[ButtMonkey American Sports Team]], who [[PutOnABus hadn't been seen since their]] ''[='94=]'' debut. With its well-balanced, refined gameplay, many video game publications are quick to note this edition as the best entry in the series. [[VindicatedByHistory To this day]], ''[='98=]'' is still fairly popular in TournamentPlay.

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* Creator/{{SNK}}
**
[[TropeNamers Named for]] ''[[VideoGame/TheKingOfFighters The King of Fighters '98: The Slugfest]]'' (more specifically, its Japanese subtitle, ''Dream Match Never Ends''). The fifth title in a series that up until 2003 ''had a new game released each year'', this ''KOF'' was touted as a "special edition" of sorts. The game did not feature a storyline that year, as the {{Orochi}} [[StoryArc Saga]] ended the previous year (for the record, the number of causalities had amounted to 8 by this time). Instead, Creator/{{SNK}} took the time to include (nearly) every character from the previous games, notably SNKBoss ''[[TropeCodifier par excellence]]'' ([[OneWingedAngel Omega]]) Rugal (who died via SuperpowerMeltdown back in ''[='95=]''), the [[CoolOldGuy Oyaji Team]] ([[ColonelBadass Heidern]], [[VideoGame/ArtOfFighting Takuma]] [[BunnyEarsLawyer Sakazaki]], and [[RetiredBadass Saisyu]] [[PlayingWithFire Kusanagi]], who all also last made a playable appearance in ''[='95=]''), [[DarkActionGirl Mature and Vice]] (Iori Yagami's [[LovelyAngels team]][[EvilDuo mates]] from ''[='96=]'' who he accidentally killed at the end of the game), the [[PowerTrio New Faces]]/Orochi Team ([[UndyingLoyalty who died]] [[MyDeathIsJustTheBeginning resurrecting]] Orochi the previous year), and the [[ButtMonkey American Sports Team]], who [[PutOnABus hadn't been seen since their]] ''[='94=]'' debut. With its well-balanced, refined gameplay, many video game publications are quick to note this edition as the best entry in the series. [[VindicatedByHistory To this day]], ''[='98=]'' is still fairly popular in TournamentPlay.



* ''The King of Fighters 2002'' discarded the "[[AssistCharacter Striker]]" system found in the previous three games, [[AuthorsSavingThrow returning to its roots]] as a 3-on-3, "last man standing" affair. In addition, its gameplay mechanics were revamped to more closely resemble ''[='98=]''. While many of the characters found in-game came from the current arc, older characters such as the New Faces Team, ''[=97=]'' [[VideoGame/FatalFury Special Team]] (an {{odd|Friendship}} [[PowerTrio trio]] consisting of [[WearingAFlagOnYourHead Billy]] [[SimpleStaff Kane]], [[TokenGoodTeammate "Blue"]] [[ActionGirl Mary]] [[MurderousThighs Ryan]], and [[AxCrazy Ryuji]] [[PsychoForHire Yamazaki]]), Mature, and Vice made a reappearance. Omega Rugal ([[TheOtherDarrin now voiced by]] Creator/NorioWakamoto) even reared his ugly face as the FinalBoss. The home ports added [[HeroWorshipper Shingo]], [[VideoGame/ArtOfFighting Ki]][[KickChick ng]], Geese, Goenitz, and Orochi Iori (the latter three only present in the [=PS2=] and Xbox ports and being taken from the technically earlier-released ''[[VideoGame/SNKVsCapcomSVCChaos SNK vs. Capcom: SVC Chaos]]''). Although a snazzy tagline ("Be the fighter!") and retooled gameplay didn't earn ''2002'' the same praise as ''[='98=]'', it does have its fair share of supporters and is seen as one of the series' more notable entries. Not bad considering this was released [[DorkAge during the interim that SNK had to pair up with Aruze/Eolith due to their bankruptcy.]] [[note]]It should be noted that the one "new" character from ''2002'' (Kusanagi, an evil doppelgänger of series protagonist Kyo Kusanagi) [[CanonImmigrant would be adapted into the next canonical entry]] (although his backstory was retconned from being one of NESTS' [[CloningBlues guinea pigs]] to a creation of Chizuru Kagura's [[MagicMirror Yata-no-Kagami]]).[[/note]]

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* ** ''The King of Fighters 2002'' discarded the "[[AssistCharacter Striker]]" system found in the previous three games, [[AuthorsSavingThrow returning to its roots]] as a 3-on-3, "last man standing" affair. In addition, its gameplay mechanics were revamped to more closely resemble ''[='98=]''. While many of the characters found in-game came from the current arc, older characters such as the New Faces Team, ''[=97=]'' [[VideoGame/FatalFury Special Team]] (an {{odd|Friendship}} [[PowerTrio trio]] consisting of [[WearingAFlagOnYourHead Billy]] [[SimpleStaff Kane]], [[TokenGoodTeammate "Blue"]] [[ActionGirl Mary]] [[MurderousThighs Ryan]], and [[AxCrazy Ryuji]] [[PsychoForHire Yamazaki]]), Mature, and Vice made a reappearance. Omega Rugal ([[TheOtherDarrin now voiced by]] Creator/NorioWakamoto) even reared his ugly face as the FinalBoss. The home ports added [[HeroWorshipper Shingo]], [[VideoGame/ArtOfFighting Ki]][[KickChick ng]], Geese, Goenitz, and Orochi Iori (the latter three only present in the [=PS2=] and Xbox ports and being taken from the technically earlier-released ''[[VideoGame/SNKVsCapcomSVCChaos SNK vs. Capcom: SVC Chaos]]''). Although a snazzy tagline ("Be the fighter!") and retooled gameplay didn't earn ''2002'' the same praise as ''[='98=]'', it does have its fair share of supporters and is seen as one of the series' more notable entries. Not bad considering this was released [[DorkAge during the interim that SNK had to pair up with Aruze/Eolith due to their bankruptcy.]] [[note]]It should be noted that the one "new" character from ''2002'' (Kusanagi, an evil doppelgänger of series protagonist Kyo Kusanagi) [[CanonImmigrant would be adapted into the next canonical entry]] (although his backstory was retconned from being one of NESTS' [[CloningBlues guinea pigs]] to a creation of Chizuru Kagura's [[MagicMirror Yata-no-Kagami]]).[[/note]]



** And then its ''proper'' UpdatedRerelease, ''2002: Unlimited Match'', decided to [[UpToEleven go for the gusto]]. If a character was fully playable (this even includes the ''alternate movesets'' of certain fighters) in ''[='99=]'', ''2000'', or ''2001'', but missed the cut for the original ''2002'', you can bet your ass that they made it in for this game. Also, [[Manga/{{Akira}} Tetsuo]] CaptainErsatz K9999 [[SuspiciouslySimilarSubstitute was replaced by]] [[NoNameGiven Nameless]], a more balanced character with a [[TheWoobie tragic backstory]] who has been better received by the fans than his predecessor. The end result? A whopping total of ''[[LoadsAndLoadsOfCharacters 66]]'' playable characters, quite possibly the ''largest'' in 2D FightingGame history.
* While ''The King of Fighters XII'' is called a dream match, it was InNameOnly. The roster was scaled back to 20 characters (with 2 additional characters in the home version), many of them comprising the cast of earlier iterations of the series. The game was admittedly lacking terms of replayability, although it was [[DummiedOut blatantly clear]] that it was [[ObviousBeta stomping grounds]] for ''XIII''.

to:

** And then its Its ''proper'' UpdatedRerelease, ''2002: Unlimited Match'', decided to [[UpToEleven go for the gusto]]. If a character was fully playable (this even includes the ''alternate movesets'' of certain fighters) in ''[='99=]'', ''2000'', or ''2001'', but missed the cut for the original ''2002'', you can bet your ass that they made it in for this game. Also, [[Manga/{{Akira}} Tetsuo]] CaptainErsatz K9999 [[SuspiciouslySimilarSubstitute was replaced by]] [[NoNameGiven Nameless]], a more balanced character with a [[TheWoobie tragic backstory]] who has been better received by the fans than his predecessor. The end result? A whopping total of ''[[LoadsAndLoadsOfCharacters 66]]'' playable characters, quite possibly the ''largest'' in 2D FightingGame fighting game history.
* ** While ''The King of Fighters XII'' is called a dream match, it was InNameOnly. The roster was scaled back to 20 characters (with 2 additional characters in the home version), many of them comprising the cast of earlier iterations of the series. The game was admittedly lacking terms of replayability, although it was [[DummiedOut blatantly clear]] that it was [[ObviousBeta stomping grounds]] for ''XIII''.



** The ''Fatal Fury Special'' example is the TropeMaker, as it was the first game to use the term "Dream Match" to describe the BonusBoss fight against Ryo Sakazaki.
* Creator/{{SNK}} [[AuthorAppeal seems to love these kind of games.]] ''VideoGame/SamuraiShodown V Special'' offers little in the way of a storyline, instead focusing on gameplay. The 28-man roster was heavily composed of series' regulars.
** In the same vein, ''Samurai Shodown VI''. All of the cast of ''V Special'' returned, as well as seven characters from the first two games that didn't reappear in later incarnations of the series (Genan Shiranui, Cham Cham, Earthquake, Nicotine Caffeine, Neinhalt Sieger, Wan-fu, and Kuroko) and four new fighters (most notably the NinjaMaid Iroha, who became ''[[EnsembleDarkhorse very popular]]'' despite only being a one-shot character). The game is set in an unknown year in a [[AlternateContinuity parallel timeline based upon the previous entries]], and the game's producer even called it a "festival game." The title also introduced a gameplay mechanic called the "spirit select" system, which allowed players to choose between six different fighting styles based on all previous installments similar to the Grooves from ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]''.
* ''[[VideoGame/{{Tekken}} Tekken Tag Tournament]]'', a game made during the transition from ''Tekken 3'' to ''Tekken 4'', boasted 39 characters (the highest in the series before the release of ''Tekken 6''), many of whom were missing from the third game. Kazuya Mishima, the most heavily promoted character of the game, was [[EnsembleDarkhorse highly popular]] with the fans despite his absence after ''2''; this status [[SavedByTheFans allowed the story to work around his presumed death]] and have Kaz [[TheBusCameBack make a triumphant return]] in ''Tekken 4''. As more of a compilation of the last three games, ''TTT'' was non-canon (although there is the case of [[OriginalGeneration Unknown]], [[EpilepticTrees thought to be a]] [[DemonicPossession demon-possessed]] [[MissingMom Jun Kazama]] [[note]]according to WordOfGod, she was meant to be Jun's sister, although this was dropped when the game became a SpinOff[[/note]]) and noted for its fun factor (new moves were added to every character, you could mix and match several of your faves, and [[MiniGame Tekken Bowl Mode]] [[SidetrackedByTheGoldenSaucer was a blast]]). In a case of WhatCouldHaveBeen, ''TTT'' was originally supposed to be a true sequel to ''Tekken 3'', before being changed in development.

to:

** The ''Fatal Fury Special'' example is the TropeMaker, as it was the first game to use the term "Dream Match" to describe the BonusBoss fight against Ryo Sakazaki.
* Creator/{{SNK}} [[AuthorAppeal seems to love these kind of games.]]
''VideoGame/SamuraiShodown V Special'' offers little in the way of a storyline, instead focusing on gameplay. The 28-man roster was heavily composed of series' regulars.
** In the same vein, ''Samurai Shodown VI''. All of the cast of ''V Special'' returned, as well as seven characters from the first two games that didn't reappear in later incarnations of the series (Genan Shiranui, Cham Cham, Earthquake, Nicotine Caffeine, Neinhalt Sieger, Wan-fu, and Kuroko) and four new fighters (most notably the NinjaMaid Iroha, who became ''[[EnsembleDarkhorse very popular]]'' despite only being a one-shot character). The game is set in an unknown year in a [[AlternateContinuity parallel timeline based upon the previous entries]], and the game's producer even called it a "festival game." The title also introduced a gameplay mechanic called the "spirit select" system, which allowed players to choose between six different fighting styles based on all previous installments similar to the Grooves from ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]''.
* ''VideoGame/{{Tekken}}'':
**
''[[VideoGame/{{Tekken}} Tekken Tag Tournament]]'', a game made during the transition from ''Tekken 3'' to ''Tekken 4'', boasted 39 characters (the highest in the series before the release of ''Tekken 6''), many of whom were missing from the third game. Kazuya Mishima, the most heavily promoted character of the game, was [[EnsembleDarkhorse highly popular]] with the fans despite his absence after ''2''; this status [[SavedByTheFans allowed the story to work around his presumed death]] and have Kaz [[TheBusCameBack make a triumphant return]] in ''Tekken 4''. As more of a compilation of the last three games, ''TTT'' was non-canon (although there is the case of [[OriginalGeneration Unknown]], [[EpilepticTrees thought to be a]] [[DemonicPossession demon-possessed]] [[MissingMom Jun Kazama]] [[note]]according to WordOfGod, she was meant to be Jun's sister, although this was dropped when the game became a SpinOff[[/note]]) and noted for its fun factor (new moves were added to every character, you could mix and match several of your faves, and [[MiniGame Tekken Bowl Mode]] [[SidetrackedByTheGoldenSaucer was a blast]]). In a case of WhatCouldHaveBeen, ''TTT'' was originally supposed to be a true sequel to ''Tekken 3'', before being changed in development.



* More or less, ''Franchise/MortalKombat Trilogy''. It follows the same basic story of (''[[UpdatedRerelease Ultimate]]'') ''[[VideoGame/MortalKombat3 MK3]]'', but contains all of the characters present in the previous games. You can even pick retro versions of Raiden, Kano, Jax, and Kung Lao.

to:

* ''Franchise/MortalKombat'':
**
More or less, ''Franchise/MortalKombat Trilogy''. It follows the same basic story of (''[[UpdatedRerelease Ultimate]]'') ''[[VideoGame/MortalKombat3 MK3]]'', but contains all of the characters present in the previous games. You can even pick retro versions of Raiden, Kano, Jax, and Kung Lao.



*** On that note, as a reboot visiting altered versions of the [[VideoGame/MortalKombat1 first]] [[VideoGame/MortalKombat2 three]] [[VideoGame/MortalKombat3 games]], ''[=MK9=]'' qualifies as a canonical example, as its roster is basically ''Trilogy'' minus "Cyber" Smoke, Motaro, and the bosses, but with [[VideoGame/MortalKombatMythologiesSubZero Quan Chi]], [[ForWantOfANail Cyber Sub-Zero]], and new character Skarlet (plus {{guest fighter}}s [[VideoGame/GodOfWar Kratos]] and [[Franchise/ANightmareOnElmStreet Freddy Krueger]]).

to:

*** On that note, as ** As a reboot visiting altered versions of the [[VideoGame/MortalKombat1 first]] [[VideoGame/MortalKombat2 three]] [[VideoGame/MortalKombat3 games]], ''[=MK9=]'' qualifies as a canonical example, as its roster is basically ''Trilogy'' minus "Cyber" Smoke, Motaro, and the bosses, but with [[VideoGame/MortalKombatMythologiesSubZero Quan Chi]], [[ForWantOfANail Cyber Sub-Zero]], and new character Skarlet (plus {{guest fighter}}s [[VideoGame/GodOfWar Kratos]] and [[Franchise/ANightmareOnElmStreet Freddy Krueger]]).



* ''Hyper Street Fighter II: The Anniversary Edition'' was a [=15th anniversary=] revision of ''VideoGame/StreetFighterII'' that was released for the arcades and [=PlayStation 2=] in 2003 (almost a decade after ''Super Street Fighter II Turbo''). It allowed players to use the character roster from any of the [[CapcomSequelStagnation five previous]] ''Street Fighter II'' installments (''The World Warrior'', ''Champion Edition'', ''Hyper Fighting'', ''New Challengers'' and ''Super Turbo'') and duke it out.
** The ''VideoGame/StreetFighterAlpha [[CompilationRerelease Anthology]]'' had a similar unlockable game called ''Hyper Street Fighter Alpha''. This is a much purer example, as by the time ''Alpha 3'' hit home consoles, the series featured the entire roster from ''Super Street Fighter II Turbo'', along with all the other characters from previous ''Alpha'' installments (both original and from previous games). Some of the characters from the [[VideoGame/StreetFighterI 1987 original]] were still missing, along with all the new guys from ''VideoGame/StreetFighterIII''[[note]]the only exception being Yun, who was in the portable versions of ''Alpha 3'' with [[VideoGame/FinalFight Maki]] and [[VideoGame/StreetFighterI Eagle]] (all three characters ported over from ''Capcom vs. SNK 2''), plus [[VideoGame/CapcomFightingEvolution Ingrid]] in the PSP version[[/note]] and all the original characters from the ''[[VideoGame/StreetFighterEX EX]]'' series.
** Since its own ''Super'' upgrade, the ''VideoGame/StreetFighterIV'' sub-series has sort of become this, with a character cast that encompasses all five eras of the ''Street Fighter'' storyline (''I'', ''Alpha'', ''II'', ''IV'' and ''III''), including therein the complete cast of ''Super Street Fighter II Turbo'' by way of the addition of T. Hawk and Dee Jay (considering Cammy and Fei Long were in the vanilla version, albeit as console exclusives).
*** Taken to its logical conclusion in ''Ultra Street Fighter IV'' where Edition Select allows players to choose between all versions of the characters in a manner reminiscent of ''Hyper Street Fighter II'' and ''Hyper Street Fighter Alpha''.

to:

* ''Franchise/StreetFighter'':
**
''Hyper Street Fighter II: The Anniversary Edition'' was is a [=15th anniversary=] revision of ''VideoGame/StreetFighterII'' that was released for the arcades and [=PlayStation 2=] in 2003 (almost a decade after ''Super Street Fighter II Turbo''). It allowed allows players to use the character roster from any of the [[CapcomSequelStagnation five previous]] ''Street Fighter II'' installments (''The World Warrior'', ''Champion Edition'', ''Hyper Fighting'', ''New Challengers'' and ''Super Turbo'') and duke it out.
** The ''VideoGame/StreetFighterAlpha [[CompilationRerelease Anthology]]'' had has a similar unlockable game called titled ''Hyper Street Fighter Alpha''. This is a much purer example, as by the time ''Alpha 3'' hit home consoles, the series featured the entire roster from ''Super Street Fighter II Turbo'', along with all the other characters from previous ''Alpha'' installments (both original and from previous games). Some of the characters from the [[VideoGame/StreetFighterI 1987 original]] were still missing, along with all the new guys from ''VideoGame/StreetFighterIII''[[note]]the only exception being Yun, who was in the portable versions of ''Alpha 3'' with [[VideoGame/FinalFight Maki]] and [[VideoGame/StreetFighterI Eagle]] (all three characters ported over from ''Capcom vs. SNK 2''), plus [[VideoGame/CapcomFightingEvolution Ingrid]] in the PSP version[[/note]] and all the original characters from the ''[[VideoGame/StreetFighterEX EX]]'' series.
** Since its own ''Super'' upgrade, the ''VideoGame/StreetFighterIV'' sub-series has sort of become this, with a character cast that encompasses all five eras of the ''Street Fighter'' storyline (''I'', ''Alpha'', ''II'', ''IV'' and ''III''), including therein the complete cast of ''Super Street Fighter II Turbo'' by way of the addition of T. Hawk and Dee Jay (considering Cammy and Fei Long were in the vanilla version, albeit as console exclusives).
*** Taken
exclusives). This is taken to its logical conclusion in ''Ultra Street Fighter IV'' where Edition Select allows players to choose between all versions of the characters in a manner reminiscent of ''Hyper Street Fighter II'' and ''Hyper Street Fighter Alpha''.
23rd Mar '16 3:33:44 PM AzureSeas
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* ''VideoGame/WarriorsOrochi'', Koei's MassiveMultiplayerCrossover between ''VideoGame/DynastyWarriors'' and ''VideoGame/SamuraiWarriors''. [[ExcusePlot Yes, there is a plot, but it is really nothing more than a means to bring together a greater portion of both series' stables]], despite the fact that (historically speaking) they exist about '''[[AnachronismStew a millennium apart]]'''.
** ''Warriors Orochi 3'' ups the ante with {{Guest Fighter}}s. And coincidentally for this trope's origins, including fighting game characters such as [[VideoGame/SoulSeries Sophitia]], and Kasumi plus a handful of other ''VideoGame/DeadOrAlive'' characters.

to:

* ''VideoGame/WarriorsOrochi'', Koei's MassiveMultiplayerCrossover between ''VideoGame/DynastyWarriors'' and ''VideoGame/SamuraiWarriors''. [[ExcusePlot Yes, there is a plot, but it is really nothing more than a means to bring together a greater portion of both series' stables]], despite the fact that (historically speaking) even though they exist about '''[[AnachronismStew a millennium apart]]'''.
**
apart]]'''. ''Warriors Orochi 3'' ups the ante with {{Guest Fighter}}s. And coincidentally for this trope's origins, including fighting game characters such as [[VideoGame/SoulSeries Sophitia]], and Kasumi plus a handful of other ''VideoGame/DeadOrAlive'' characters.



* And let's not forget ''VideoGame/HyruleWarriors'', which does this with ''Franchise/TheLegendOfZelda''.
** It should be said that the scope of (playable) series representation here, however, is more limited compared to other ''Warriors'' games: outside of the recurring Link, Zelda, Ganondorf, and Impa (all of whom [[CompositeCharacter incorporate traits from various previous incarnations]]), only characters from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarine of Time]]'' (Sheik, Darunia, Ruto), ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' (Midna [[note]]with her true form as DLC[[/note]], [[UnexpectedCharacter Agitha]], Zant), and ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' (Fi, Ghirahim) are present, with the rest of the cast filled by OriginalGeneration characters. A later DLC pack and the 3DS port, ''Hyrule Warriors Legends'', rectified some of this with seven additional faces ([[VideoGame/TheLegendOfZeldaMajorasMask Tingle, Young Link, Skull Kid]], [[VideoGame/TheLegendOfZeldaTheWindWaker Tetra, King Daphnes, and Toon Link]], plus a DistaffCounterpart of Link's named Linkle who is vaguely inspired by his ''Twilight Princess'' and ''Link's Crossbow Training'' self)--eight if [[VideoGame/TheLegendOfZeldaOcarinaOfTime Epo]][[VideoGame/TheLegendOfZeldaTwilightPrincess na]] is counted, so time will tell if any other titles will see their day in the sun in-game.

to:

* And let's not forget ''VideoGame/HyruleWarriors'', which does this with ''Franchise/TheLegendOfZelda''.
** It should be said that the
''Franchise/TheLegendOfZelda''. The scope of (playable) series representation here, however, is more limited compared to other ''Warriors'' games: outside of the recurring Link, Zelda, Ganondorf, and Impa (all of whom [[CompositeCharacter incorporate traits from various previous incarnations]]), only characters from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarine of Time]]'' (Sheik, Darunia, Ruto), ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' (Midna [[note]]with her true form as DLC[[/note]], [[UnexpectedCharacter Agitha]], Zant), and ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' (Fi, Ghirahim) are present, with the rest of the cast filled by OriginalGeneration characters. A later DLC pack and the 3DS port, ''Hyrule Warriors Legends'', rectified some of this with seven additional faces ([[VideoGame/TheLegendOfZeldaMajorasMask Tingle, Young Link, Skull Kid]], [[VideoGame/TheLegendOfZeldaTheWindWaker Tetra, King Daphnes, and Toon Link]], plus a DistaffCounterpart of Link's named Linkle who is vaguely inspired by his ''Twilight Princess'' and ''Link's Crossbow Training'' self)--eight if [[VideoGame/TheLegendOfZeldaOcarinaOfTime Epo]][[VideoGame/TheLegendOfZeldaTwilightPrincess na]] is counted, so time will tell if any other titles will see their day in the sun in-game.
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