History Main / DiagonalSpeedBoost

27th Jun '17 5:25:57 PM nombretomado
Is there an issue? Send a Message


TheOtherWiki calls this [[http://en.wikipedia.org/wiki/Chebyshev_distance Chebyshev distance]].

to:

TheOtherWiki Wiki/TheOtherWiki calls this [[http://en.wikipedia.org/wiki/Chebyshev_distance Chebyshev distance]].
15th Jun '17 3:16:25 PM MasterMetallix
Is there an issue? Send a Message


* The [[http://en.wikipedia.org/wiki/R%C3%A9ti_endgame_study Réti Maneuver]] in TabletopGame/{{Chess}} (published in 1921, but based on a 1914 game) is a candidate for TropeMaker. The white king is able to chase black's pawn on one side of the board while simultaneously approaching his own pawn on the other. The trick is that black's pawn can only move vertically, but white's king can move diagonally.

to:

* The [[http://en.[[https://en.wikipedia.org/wiki/R%C3%A9ti_endgame_study org/wiki/Réti_endgame_study Réti Maneuver]] endgame study]] in TabletopGame/{{Chess}} (published in 1921, but based on a 1914 game) is a candidate for TropeMaker. The white king is able to chase black's pawn on one side of the board while simultaneously approaching his own pawn on the other. The trick is that black's pawn can only move vertically, but white's king can move diagonally.
11th Apr '17 6:33:39 PM nombretomado
Is there an issue? Send a Message


* ''SidMeiersPirates'': Land battles allow diagonal movement in this manner. When combined with the flanking bonus a unit gets for attacking from the side it can allow for victory against overwhelming odds.

to:

* ''SidMeiersPirates'': ''VideoGame/SidMeiersPirates'': Land battles allow diagonal movement in this manner. When combined with the flanking bonus a unit gets for attacking from the side it can allow for victory against overwhelming odds.
9th Apr '17 11:53:55 AM flameclaw0x7
Is there an issue? Send a Message


Not just a problem with grids; most older first-person games implement diagonal movement in a similar way: moving forward in any direction gives normal speed, while a combined sideways movement adds to the speed.

to:

Not just a problem with grids; most older first-person games implement diagonal movement in a similar way: moving forward in any direction gives normal speed, while a combined sideways movement adds to the speed.
speed. It's arguably even worse, as you can change which direction you're facing to get a diagonal speed boost in any direction.
6th Apr '17 6:55:04 AM Adannor
Is there an issue? Send a Message


* ''TabletopGame/DungeonsAndDragons'': This how it works in 4th edition. Earlier editions increased the movement cost for every other diagonal tile to 2, i.e. a diagonal move counts as 1.5 squares (making diagonal movement about +6% slower rather than +41% faster).

to:

* ''TabletopGame/DungeonsAndDragons'': ''TabletopGame/DungeonsAndDragons'':
**
This how it works in 4th edition. Earlier editions increased the movement cost for every other diagonal tile to 2, i.e. a diagonal move counts as 1.5 squares (making diagonal movement about +6% slower rather than +41% faster).faster).
** 5th edition also has this, and the rules section about grid movement actually mentions that it may seem strange but you should ignore it as the grid is an approximation anyway.
18th Dec '16 1:24:25 AM sacundim
Is there an issue? Send a Message


* The [[http://en.wikipedia.org/wiki/R%C3%A9ti_endgame_study Réti Maneuver]] in TabletopGame/{{Chess}} (published in 1921, but based on a 1914 game) is a candidate for TropeMaker. The black king is able to chase white's pawn on one side of the board while simultaneously approaching his own pawn on the other. The trick is that white's pawn can only move vertically, but black's king can move diagonally.

to:

* The [[http://en.wikipedia.org/wiki/R%C3%A9ti_endgame_study Réti Maneuver]] in TabletopGame/{{Chess}} (published in 1921, but based on a 1914 game) is a candidate for TropeMaker. The black white king is able to chase white's black's pawn on one side of the board while simultaneously approaching his own pawn on the other. The trick is that white's black's pawn can only move vertically, but black's white's king can move diagonally.
30th Sep '16 11:51:06 AM Sleeping_Beauty
Is there an issue? Send a Message


** Speed runs of ''VideoGame/GoldenEye1997'' and its SpiritualSuccessor ''VideoGame/PerfectDark'' pretty much require you to strafe-run everywhere.

to:

** Speed runs of ''VideoGame/GoldenEye1997'' and ''VideoGame/GoldenEye1997'', its SpiritualSuccessor ''VideoGame/PerfectDark'' and ''VideoGame/TheWorldIsNotEnough'' pretty much require you to strafe-run everywhere.
16th Aug '16 10:44:35 AM htuttle
Is there an issue? Send a Message


* Similarly, in tactical combat of ''VideoGame/{{X-COM}}'' series, time and energy costs (including terrain penalties) are multiplied by 1.5 and rounded up.

to:

* Similarly, in tactical combat of ''VideoGame/{{X-COM}}'' ''VideoGame/{{XCOM}}'' series, time and energy costs (including terrain penalties) are multiplied by 1.5 and rounded up.
12th Aug '16 3:02:06 PM UmbrellasWereAwesome
Is there an issue? Send a Message


* Oddly present in ''VideoGame/{{Halo}} 3'' and ''VideoGame/HaloReach''. Picking up a turret normally causes you to move slower, but moving diagonally negates that speed decrease entirely.

to:

* ''Franchise/{{Halo}}'': Oddly present in ''VideoGame/{{Halo}} 3'' ''VideoGame/{{Halo 3}}'' and ''VideoGame/HaloReach''. Picking up a turret normally causes you to move slower, but moving diagonally negates that speed decrease entirely.
25th Jul '16 3:27:26 AM Morgenthaler
Is there an issue? Send a Message


** ''VideoGame/DoomTheRoguelike'' uses the so-called {{Angband}} metric; the distance between two points is the length of the long axis plus half the length of the short axis, rounded down. That's still a speed boost within the Moore neighbourhood used for movement (1 + 0.5 rounds down to 1), but it has consequences when determining range for weapons.

to:

** ''VideoGame/DoomTheRoguelike'' uses the so-called {{Angband}} VideoGame/{{Angband}} metric; the distance between two points is the length of the long axis plus half the length of the short axis, rounded down. That's still a speed boost within the Moore neighbourhood used for movement (1 + 0.5 rounds down to 1), but it has consequences when determining range for weapons.



* ''YoujuSenkiAD2048'' has an odd variation: moving one space diagonally is considered the same as moving one space vertically or horizontally (counted as one space when moving or shooting), but the characters cannot move like this if the spaces next to them are occupied by enemies or obstructions (to put it simply, if you can't move there without diagonal movement, you can't move there period). However, this limitation does not affect attacks (meaning that even if a character can't move diagonally into a space, they can still shoot that space if they're in range).

to:

* ''YoujuSenkiAD2048'' ''VideoGame/YoujuSenkiAD2048'' has an odd variation: moving one space diagonally is considered the same as moving one space vertically or horizontally (counted as one space when moving or shooting), but the characters cannot move like this if the spaces next to them are occupied by enemies or obstructions (to put it simply, if you can't move there without diagonal movement, you can't move there period). However, this limitation does not affect attacks (meaning that even if a character can't move diagonally into a space, they can still shoot that space if they're in range).
This list shows the last 10 events of 116. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.DiagonalSpeedBoost