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* ''Literature/TerminateTheOtherWorld'': HP manifests as a thin mana barrier over living things. It will even repair physical damage that does get past the barrier.
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** Brainiac 5 compensates for not ''technically'' having any offensive powers by having an impenetrable personal force field which he invented for himself. The [[WesternAnimation/LegionOfSuperHeroes animated version]] doesn't have one, but as he's a transforming robot he probably needs it less.

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** Brainiac 5 compensates for not ''technically'' having any offensive powers by having an impenetrable personal force field which he invented for himself. The [[WesternAnimation/LegionOfSuperHeroes [[WesternAnimation/LegionOfSuperHeroes2006 animated version]] doesn't have one, but as he's a transforming robot he probably needs it less.
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* Used as the in-universe explanation for why the title character of ''ComicBook/{{Incandescence}}'' never gets so much as a run in her pantyhose.
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-->-- ''Series/RedDwarf''

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-->-- ''Series/RedDwarf''
''Series/RedDwarf'', "[[Recap/RedDwarfSeasonVHoloship Holoship]]"
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* In the 1953 FilmSerial ''Film/CommandoCody: Sky Marshal of the Universe'', Earth is being bombarded by missiles from another planet, so Cody surrounds the Earth with a cloud of radioactive dust which will overheat the missiles as they pass through the cloud and destroy them. Let's hope none of that dust fell to Earth!

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* In the 1953 FilmSerial ''Film/CommandoCody: Sky Marshal of the Universe'', ''Film/CommandoCodySkyMarshalOfTheUniverse'' (1953 FilmSerial). Earth is being bombarded by missiles from another planet, Venus, so Commando Cody surrounds has surrounded the Earth with a cloud of radioactive dust which will overheat the missiles as they pass through the cloud it and destroy them. Let's them (let's hope none of that dust fell to Earth!Earth!). Getting through this "cosmic dust blanket" so he can invade Earth forms much of the BigBad's motivation over the next twelve chapters.

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where is this from, a mod? there aren't any level 7 shields or "artillery shields" in the game. splitting entry into appropriate folders


* Shields feature prominently in ''VideoGame/SupremeCommander'', where they were originally reverse-engineered from an alien race by the Aeon, then stolen and copied by the UEF and Cybran Nation. All three factions have powerful stationary shield generators that project a spherical shield around their area. They can all upgrade them a little, with the UEF beating the other two by being able to get up to level seven, and having an "artillery shield roughly four times the size of even that. The Aeon take things a step further with a number of units sporting personal shield generators that conform over the unit. The UEF also gets in on the personal shield idea with their siege bot and Fatboy-class MilitaryMashupMachine, then adding in a naval-based shield generator in ''Forged Alliance''. The sneaky Cybrans only use shields in stationary defensive installations.

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* Shields feature prominently in ''VideoGame/SupremeCommander'', where they were originally reverse-engineered from an alien race by the Aeon, then stolen and copied by the UEF and Cybran Nation. All three factions (and the Seraphim, which return with a vengeance in ''Forged Alliance'' expansion) have powerful stationary shield generators that project a spherical shield around their area. They Forward forces can all upgrade them a little, be supported with the UEF beating the other two by being able to get up to level seven, and having an "artillery shield roughly four times the size of even that. The Aeon take things a step further with a number of units sporting personal mobile shield generators that conform over the unit. The UEF also gets in on the personal shield idea from Tier 2, with their siege bot and Fatboy-class MilitaryMashupMachine, then adding in a naval-based shield generator in ''Forged Alliance''. The the exception of sneaky Cybrans only use shields Cybran which in stationary defensive installations.exchange field mobile stealth generators which protect against radars, but not regular vision. The [[MilitaryMashupMachine Fatboy experimentals]] technically have a protective bubble too, but they're so large it's hard to fit in other units under that cover. In the expansion, UEF receive shield-emitting boats and air transports which protect units they're carrying with shields.


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* ''VideoGame/SupremeCommander'': The Aeon and UEF equip a number of unit types with personal shield generators that conform over the unit, such as Aeon Obsidian from Tier 2 and UEF Titan from Tier 3. Commanders and Support Commanders can be upgraded with their own personal shielding, protecting the [[KeystoneArmy keystone of your army]].
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** In the serial "[[Recap/DoctorWhoS15E6TheInvasionOfTime The Invasion of Time]]", the planet Gallifrey is shown to have a large force field protecting it from being attacked.

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** In the serial "[[Recap/DoctorWhoS15E6TheInvasionOfTime The Invasion of Time]]", the planet Gallifrey is shown to have a large force field protecting it from being attacked.protected by Transduction Barriers which are JustOneSecondOutOfSync with the rest of the universe.
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* In the 1953 FilmSerial ''Film/CommandoCody: Sky Marshal of the Universe'', Earth is being bombarded by missiles from another planet, so Cody surrounds the Earth with a cloud of radioactive dust which will overheat the missiles as they pass through the cloud and destroy them. Let's hope none of that dust fell to Earth!
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** ComicBook/{{Polaris}}, the daughter of the aforementioned Magneto, can also create electromagnetic deflector shields.

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** ComicBook/{{Polaris}}, [[Characters/XMen60sMembers Polaris]], the daughter of the aforementioned Magneto, can also create electromagnetic deflector shields.
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* In ''VideoGame/SchildmaidMX'', the player ships' signature characteristic is a shield that is activated by an touching enemy bullet (rather than the more traditional methods of getting an item or pressing a button like in other video games). Once shielded, touching more bullets will add substantial points to your score (further boosted by a ScoreMultiplier that builds up as you stay shielded) and contribute EXP to your weapon level (unless it is at maximum already). However, shields run on finite energy that must be recharged by destroying enemies, and if the energy gauge runs out, it "overheats" and you enter Danger state until it is ready for use again. Shields will also protect against enemy beams, but will drain energy faster as a result, [[SicklyGreenGlow green "corrupted" attacks]] will end an existing shield in progress or start a 1-second corrupted shield if you are in Neutral, and [[ArmorPiercingAttack missiles]] and collisions with [[CollisionDamage enemies]] or [[DeadlyWalls stage hazards]] will kill you with or without a shield up.
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* ''Literature/Area51'': Airlia technology can create large protective shields around sites, such as their hidden computers at different places on Earth (like Easter Island). Later on, Artad even helps China invade and retake Taiwan through protecting their soldiers using one, so the Taiwanese fire uselessly at them.

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* ''Literature/Area51'': Airlia technology can create large protective shields around sites, such as those of their hidden computers at different places on Earth (like Easter Island). Later on, Artad even helps China invade and retake Taiwan through protecting their soldiers using one, so the Taiwanese fire uselessly at them.
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* ''Literature/Area51'': Airlia technology can create large protective shields around sites, such as their hidden computers at different places on Earth (like Easter Island). Later on, Artad even helps China invade and retake Taiwan through protecting their soldiers using one, so the Taiwanese fire uselessly at them.
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** A few races have personal force fields. When SG-1 ambushes Apophis, he single-handedly [[CurbStompBattle curb-stomps]] them, since they haven't figured out how to bypass it. They end up using darts (and once, a thrown knife), although these don't always work either. Jack unloads a magazine at the System Lord Heru-ur, only for the bullets to bounce harmlessly off his personal shield -- then Jack hurls a throwing knife at him, impaling Heru-ur through the hand, causing him to retreat by teleporting away. Carter then praises Jack for correctly deducing that the shields don't stop slower objects (otherwise the wearer couldn't move), but from his reaction, it's clear that Jack just threw the knife ''in desperation''.

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** A few races have personal force fields. When SG-1 ambushes Apophis, he single-handedly [[CurbStompBattle curb-stomps]] them, since they haven't figured out how to bypass it. They end up using darts (and once, a thrown knife), although these don't always work either. Jack unloads a magazine at the System Lord Heru-ur, only for the bullets to bounce harmlessly off his personal shield -- then Jack hurls a throwing knife at him, impaling Heru-ur through the hand, causing him to retreat by teleporting away. Carter then praises Jack for correctly deducing remembering from earlier encounters that the shields don't stop slower objects (otherwise the wearer couldn't move), but from his reaction, it's clear that Jack just threw the knife ''in desperation''.
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This example pertains more the third movie than the MIB series at large


* Earth has one in the ''Film/MenInBlack'' movies as a result of a donation from a refugee; the third movie is about its construction. One wonders how the Arquillians managed to get around it in the first film. It would explain why no-one but J takes the threat particularly seriously; they never actually managed more than a warning shot.

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* ''Film/MenInBlack3'': Earth has one in the ''Film/MenInBlack'' movies as a result of a donation from a refugee; the third refugee, and this movie is about its construction. One wonders how the Arquillians managed to get around it in the first film. It would explain why no-one but J takes the threat particularly seriously; they never actually managed more than a warning shot.
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Removing per TRS: https://tvtropes.org/pmwiki/posts.php?discussion=16759071130.98189800.
Also removing word cruft, and the last sentence is a Zero Context Example.


* ''VideoGame/CityOfHeroes'' has the "Force Field" buff set, which is a straight use of this trope, however, there are also many other protective powers, such as [[MakeMeWannaShout sound waves]] (whu...?), [[AnIcePerson ice]] (hey wait...) and [[IncendiaryExponent FIRE]] (AAAAGH!?). There's also a personal armor set called Energy Aura which is technically this.

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* ''VideoGame/CityOfHeroes'' has the "Force Field" buff set, which is a straight use of this trope, however, there are also many other protective powers, such as [[MakeMeWannaShout [[MakeSomeNoise sound waves]] (whu...?), waves]], [[AnIcePerson ice]] (hey wait...) and [[IncendiaryExponent FIRE]] (AAAAGH!?). FIRE]]. %% There's also a personal armor set called Energy Aura which is technically this.
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* ''Literature/TwelveMilesBelow'': [[PoweredArmor Relic armor]] can produce shields, and is intelligent enough to know when this is not necessary, allowing it to preserve power for anything that the armor itself could easily survive.
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* ''VideoGame/SonicTheHedgehog'': [[GoldenSuperMode Super Silver]]'s special move is "Shield of Light", a barrier of [[MindOverMatter telekinetic energy]] which can deflect projectiles.

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* ''VideoGame/SonicTheHedgehog'': ''Franchise/SonicTheHedgehog'': [[GoldenSuperMode Super Silver]]'s special move is "Shield of Light", a barrier of [[MindOverMatter telekinetic energy]] which can deflect projectiles.

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* ''VideoGame/{{Transistor}}'': Bounce() as a passive gives Red a blue and purple shield dome around herself that blocks one attack then it falls, BlockingStopsAllDamage, and comes back up after 5 seconds.


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* ''VideoGame/{{Transistor}}'': Bounce() as a passive gives Red a blue and purple shield dome around herself that blocks one attack then it falls, BlockingStopsAllDamage, and comes back up after 5 seconds.
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* ''VideoGame/{{Transistor}}'': Bounce() as a passive gives Red a blue and purple shield dome around herself that blocks one attack then it falls, BlockingStopsAllDamage, and comes back up after 5 seconds.
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** And then there's the Team VideoGame/StarFox reflectors, that repel any projectiles, but not regular attacks. And the standard method of blocking manifests as a shield around a character.

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** And then there's the Team VideoGame/StarFox Franchise/StarFox reflectors, that repel any projectiles, but not regular attacks. And the standard method of blocking manifests as a shield around a character.
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** The Shield Battery was reinstated in ''VideoGame/StarCraftIILegacyOfTheVoid'' with the added ability to recharge ''building'' shields and automatic targeting, giving them new strategic depth for protecting defenses like Photon Cannons.

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** The Shield Battery was reinstated in ''VideoGame/StarCraftIILegacyOfTheVoid'' with the added ability to recharge ''building'' shields and automatic perform automated targeting, giving them new strategic depth for protecting defenses like Photon Cannons.

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** In II, the Protoss lost the Shield Battery, so no more sort-of healing. Their new unit, the Immortal, gets special hardened shields that reduce high-damage attacks like artillery (as long as they still have shields). Unfortunately, this leaves them open to DeathOfAThousandCuts, especially by the Zerg. The Shield Battery was reinstated in ''VideoGame/StarCraftIILegacyOfTheVoid'' with the added ability to recharge building shields and automatic targeting.

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** In II, ''Wings of Liberty'', the Protoss temporarily lost the Shield Battery, so no more sort-of healing. Their new unit, the rapid recharges, but after 10 seconds of taking no damage, shields briskly recharge in under a minute typically.
** The Protoss
Immortal, gets got special hardened shields that reduce high-damage attacks like artillery (as long as they still have shields). Unfortunately, shields), but this leaves them open to DeathOfAThousandCuts, especially by the Zerg. was eventually replaced with a generic extra layer of shielding that goes on cooldown after wearing off or depleting.
**
The Shield Battery was reinstated in ''VideoGame/StarCraftIILegacyOfTheVoid'' with the added ability to recharge building ''building'' shields and automatic targeting.targeting, giving them new strategic depth for protecting defenses like Photon Cannons.
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* In ''Series/Cleopatra2525'', the PowerTrio is equipped with armbands that project personal energy shields as part of their function (they can also fire energy blasts and allow them to swing like Franchise/SpiderMan). The shields can be overloaded with too much firepower. Also, in one episode, it's revealed that the shields do not protect against kinetic weapons, as shown when Sarge uses a 20th-century gun to kill the episode's BigBad who is hiding behind a super-strong shield.

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* In ''Series/Cleopatra2525'', the PowerTrio is equipped with armbands that project personal energy shields as part of their function (they can also fire energy blasts and allow them to swing like Franchise/SpiderMan).ComicBook/SpiderMan). The shields can be overloaded with too much firepower. Also, in one episode, it's revealed that the shields do not protect against kinetic weapons, as shown when Sarge uses a 20th-century gun to kill the episode's BigBad who is hiding behind a super-strong shield.
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An interesting effect of the lasgun/shield interaction in ''Franchise/{{Dune}}'' is that the explosive power is random: a weak lasgun and shield may produce a giant explosion while a strong lasgun and shield may only destroy themselves. Used to great tactical advantage in the [[Literature/ChapterhouseDune later books]], where unmanned shield projectors were placed on the battlefield as booby traps.\\\

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An interesting effect of the lasgun/shield interaction in ''Franchise/{{Dune}}'' is that the explosive power is random: a weak lasgun and shield may produce a giant explosion while a strong lasgun and shield may only destroy themselves. Used to great tactical advantage in the [[Literature/ChapterhouseDune later books]], where unmanned shield projectors were placed on the battlefield as booby traps. And actually, the first book too, during the Harkonnen attack, by the Fremen, foreshadowing their guerrilla-style fighting that doesn't care about the "rules" of the empire around them.\\\
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* ''VideoGame/ArmoredCore 4'' and for Answer features Deflector Shield protecting your [[HumongousMecha Armored Core]] called Primal Armor. In for Answer, your shield can even be weaponized, turning it into an explosive blast of energy that deals massive damage and completely strips other Primal Armor in the vicinity thanks to violent reaction between both. Note that this shield doesn't deflect as much as reduce impact with solid weapons due to the forcefield slowing the velocity of incoming projectiles. Bolts of laser penetrates it, plasma plays merry havoc with it, getting hit repeatedly, getting hit with something with faster-than-supersonic speeds, get hit up close either with a laserblade or a super-dense pilebunker will ruin the forcefield. On top of that, engaging extra boosters in your mech consumes the forcefield, ''and'' it's made from a highly toxic particles. Despite all that though, getting hit without it reduces your mech into a fiery wreck very, very fast, so it is useful to a degree.

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* ''VideoGame/ArmoredCore 4'' and for Answer features Deflector Shield protecting your [[HumongousMecha Armored Core]] called Primal Armor. In for Answer, your shield can even be weaponized, turning it into an explosive blast of energy that deals massive damage and completely strips other Primal Armor in the vicinity thanks to violent reaction between both. Note that this shield doesn't deflect as much as reduce impact with solid weapons due to the forcefield slowing the velocity of incoming projectiles. Bolts of laser penetrates it, plasma plays merry havoc with it, getting hit repeatedly, getting hit with something with faster-than-supersonic speeds, get hit up close either with a laserblade or a super-dense pilebunker will ruin the forcefield. On top of that, engaging extra boosters in your mech consumes the forcefield, ''and'' it's made from a highly toxic particles. Despite all that though, getting hit without it reduces your mech into a fiery wreck very, very fast, so it is useful to a degree.
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* Averted in ''WebOriginal/OrionsArm''. Although some in-universe fictional stories refer to [[ClarkesThirdLaw clarketech]] deflector shields which work like this, the jury is out on whether such things actually exist in-universe. Most relativistic interstellar ships are covered in a thick layer of rock in front to deflect debris when traveling at high speeds. There are deflector shields but they're active systems that use a powerful laser to ionize particles in front of the ship and then magnetic fields to deflect the ions.

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* Averted in ''WebOriginal/OrionsArm''.''Website/OrionsArm''. Although some in-universe fictional stories refer to [[ClarkesThirdLaw clarketech]] deflector shields which work like this, the jury is out on whether such things actually exist in-universe. Most relativistic interstellar ships are covered in a thick layer of rock in front to deflect debris when traveling at high speeds. There are deflector shields but they're active systems that use a powerful laser to ionize particles in front of the ship and then magnetic fields to deflect the ions.
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* ''Franchise/XMen'':
** ComicBook/JeanGrey and ComicBook/RachelSummers of the ComicBook/XMen commonly use telekinetic force fields to protect themselves and their teammates. Presumably other telekinetic mutants are capable of this, as well.

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* ''Franchise/XMen'':
''ComicBook/XMen'':
** ComicBook/JeanGrey and ComicBook/RachelSummers of the ComicBook/XMen commonly use telekinetic force fields to protect themselves and their teammates. Presumably other telekinetic mutants are capable of this, as well.

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Duplicate example.


*** Note that there is also a distinction drawn in one episode between starship force fields that work like those on ''Franchise/StarTrek'' (repel everything indiscriminately) and smaller personal shields that work like those on ''Franchise/{{Dune}}'' (let slow-moving objects through); both exist in the ''Stargate'' universe. Also, Goa'uld ships [[CoolButInefficient use force fields instead of glass for windows]]. One thing about Goa'uld forcefields (that was pretty much always portrayed with continuity) is that they are one-way. Thus, they stop all attacks coming from the outside, but don't impede firing from the inside or launching smaller ships, with no need to open dangerous holes in the shield.

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*** Note that there is also a distinction drawn in one episode between starship force fields that work like those on ''Franchise/StarTrek'' (repel everything indiscriminately) and smaller personal shields that work like those on ''Franchise/{{Dune}}'' (let slow-moving objects through); both exist in the ''Stargate'' universe. Also, Goa'uld ships [[CoolButInefficient use force fields instead of glass for windows]]. One thing about Goa'uld forcefields (that was pretty much always portrayed with continuity) consistency) is that they are one-way. Thus, they stop all attacks coming from the outside, but don't impede firing from the inside or launching smaller ships, with no need to open dangerous holes in the shield.



** The Vorlon too have shields for their larger ships, allowing them to shrug off attacks from the Younger Races and tank even ones from the Shadows, First Ones like the Vorlon themselves.
*** The White Stars, built by the Minbari but including Vorlon technology, have shields too. They are however a lot less effective, as the Vorlon technology transfer did not include their advanced power sources.

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** The Vorlon too have shields for their larger ships, allowing them to shrug off attacks from the Younger Races and tank even ones from the Shadows, First Ones like the Vorlon themselves.
***
themselves. The White Stars, built by the Minbari but including Vorlon technology, have shields too. They are however a lot less effective, as the Vorlon technology transfer did not include their advanced power sources.



* Almost every sci-fi fleet [[SummonMagic summoned]] in ''Roleplay/DestroyTheGodmodder'' is equipped with some kind of energy shield, though occasionally some intentionally hard science fiction entities eschew them.

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* Almost every sci-fi fleet [[SummonMagic summoned]] in ''Roleplay/DestroyTheGodmodder'' is equipped with some kind of energy shield, though occasionally some intentionally hard science fiction entities eschew them. The Preston Cole has several layers, each one has a different effect and aegis described the workings of all of them.



* ''Roleplay/DestroyTheGodmodder'': Used often by high-tech entities. The Preston Cole has several layers, each one has a different effect and aegis described the workings of all of them.
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** Also lampshaded when the commander of a Terran battlecruiser (a powerful yet unshielded warship) says: "Shields up, weapons online!" -- only to correct himself when clicked again -- "... not equipped with shields? Well then, buckle up!" In the ''VideoGame/WingsOfLiberty'' campaign, they can finally "raise shields" on their own with the Defensive Matrix upgrade from the Hyperion Armory, but only on themselves unlike the Science Vessel's variant.
** In II, the Protoss lost the Shield Battery, so no more sort-of healing. Their new unit, the Immortal, gets special hardened shields that reduce high-damage attacks like artillery (as long as they still have shields). Unfortunately, this leaves them open to DeathOfAThousandCuts, especially by the Zerg. The Shield Battery was reinstated in ''VideoGame/LegacyOfTheVoid'' with the added ability to recharge building shields and automatic targeting.

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** Also lampshaded when the commander of a Terran battlecruiser (a powerful yet unshielded warship) says: "Shields up, weapons online!" -- only to correct himself when clicked again -- "... not equipped with shields? Well then, buckle up!" In the ''VideoGame/WingsOfLiberty'' ''VideoGame/StarCraftIIWingsOfLiberty'' campaign, they can finally "raise shields" on their own with the Defensive Matrix upgrade from the Hyperion Armory, but only on themselves unlike the Science Vessel's variant.
** In II, the Protoss lost the Shield Battery, so no more sort-of healing. Their new unit, the Immortal, gets special hardened shields that reduce high-damage attacks like artillery (as long as they still have shields). Unfortunately, this leaves them open to DeathOfAThousandCuts, especially by the Zerg. The Shield Battery was reinstated in ''VideoGame/LegacyOfTheVoid'' ''VideoGame/StarCraftIILegacyOfTheVoid'' with the added ability to recharge building shields and automatic targeting.



** In the second game, you can improve the ''Normandy'' with a new type of kinetic barrier that significantly improves the damage absorption by jerking the incoming object (be it a kinetic round or a huge piece of debris) sideways to decrease the force impacting the barrier.
* 343/Bungie''Franchise/{{Halo}}'' series Energy shields are a prominent technology for all sorts of things, including to cover their massive starships.
** Initialy The alien Antagonists "The Covenant" solely possessed energy shields, which was a huge tactical disadvantage for humanity early in the war. Covenant warships are largely invulnerable to human weaponry, unless saturated to point of overloading.

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** In the second game, ''VideoGame/MassEffect2'', you can improve the ''Normandy'' with a new type of kinetic barrier that significantly improves the damage absorption by jerking the incoming object (be it a kinetic round or a huge piece of debris) sideways to decrease the force impacting the barrier.
* 343/Bungie''Franchise/{{Halo}}'' series Energy In the ''Franchise/{{Halo}}'' series, energy shields are a prominent technology for all sorts of things, including to cover their massive starships.
** Initialy The alien Antagonists "The Covenant" Initially, the Covenant solely possessed energy shields, which was a huge tactical disadvantage for humanity early in the war. Covenant warships are largely invulnerable to human weaponry, unless saturated to point of overloading.






* Deflector shields, both ship-mounted and man (animal?) portable versions, occur frequently throughout the ''VideoGame/StarFox'' game series.

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* Deflector shields, both ship-mounted and man (animal?) portable versions, occur frequently throughout the ''VideoGame/StarFox'' ''Franchise/StarFox'' game series.
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* ''VideoGame/{{Starcraft}}'':

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* ''VideoGame/{{Starcraft}}'':''Franchise/StarCraft'':

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