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** Same engine, same developers, same test cells: the developers' rooms in ''{{Fallout}} 3'' contain all items, a crapload of respawning mines, lots of locked safes and hackable computers, and a random guy with a gun. It's impossible to reach in normal gameplay; the only way to get in or out is via the console or plugins.

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** Same engine, same developers, same test cells: the developers' rooms in ''{{Fallout}} 3'' ''VideoGame/{{Fallout 3}}'' contain all items, a crapload of respawning mines, lots of locked safes and hackable computers, and a random guy with a gun. It's impossible to reach in normal gameplay; the only way to get in or out is via the console or plugins.
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* The Object Testing Arena added to ''DwarfFortress'' is a rare example of a DebugRoom that's accessible right from the in-game menu, to be used for debugging GameMods.

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Namespace thing!+


** Add as many items into your inventory as you want and make all of them infinite

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** Add as many items into your inventory as you want and make all of them infinite infinite



* ''TheSims 2'': boolProp testingCheatsEnabled true, {{Fan Nickname}}d "boolprop" by people who don't know what "boolprop" means. It allows you, among other things, to kill Sims, make them pregnant with their own OppositeSexClone, or reveal their [[GayOption autonomous gender preference]].

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* ''TheSims 2'': boolProp testingCheatsEnabled true, {{Fan Nickname}}d "boolprop" by people who don't know what "boolprop" means. It allows you, among other things, to kill Sims, make them pregnant with their own OppositeSexClone, or reveal their [[GayOption autonomous gender preference]].



* A secret cheat code in ''SimCity 2000'' gave the player access to the Debug menu, which included options for everything from millions of dollars of free money to new and terrible disasters.

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* A secret cheat code in ''SimCity ''VideoGame/SimCity 2000'' gave the player access to the Debug menu, which included options for everything from millions of dollars of free money to new and terrible disasters.



* A really weird one in VideoGame/GoldenSun. It has all the main characters in the game standing in an empty void arranged into a grid, each one with a different function (giving items, sound effects, etc.) Naturally, they don't have their usual characterization, but respond in a stilted mechanically precise way. The effect's rather eerie, to say the least.

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* A really weird one in VideoGame/GoldenSun. It has all the main characters in the game standing in an empty void arranged into a grid, each one with a different function (giving items, sound effects, etc.) Naturally, they don't have their usual characterization, but respond in a stilted mechanically precise way. The effect's rather eerie, to say the least.



<<|VideoGameTropes|>>
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* All of the 3D ''{{Zelda}}'' games have debug modes that can be enabled via cheat codes, but only ''Wind Waker'' has actual rooms. The most notable one is like a playground, and is best known for having a ''gigantic'' tower that dwarfs anything seen in the game and takes upwards of 15 minutes to climb.
** Actually, Ocarina of Time has a debug ''ROM'' full of debug rooms.

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* All of the 3D ''{{Zelda}}'' ''Zelda'' games have debug modes that can be enabled via cheat codes, but only ''Wind Waker'' ''VideoGame/TheLegendOfZeldaTheWindWaker'' has actual rooms. The most notable one is like a playground, and is best known for having a ''gigantic'' tower that dwarfs anything seen in the game and takes upwards of 15 minutes to climb.
** Actually, Ocarina of Time ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has a debug ''ROM'' full of debug rooms.
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* ''VideoGame/KnightsOfTheOldRepublic'' has the "Galaxy Droid," which can only be accessed through a glitch at a specific point in the game (After completing the third required story mission). The Galaxy Droid allows instant access to every map of the game, including levels which have been [[LostForever rendered inaccessible]], and skips loading screens, cinematic sequences, and the minigame that occasionally appears when traveling between planets.
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* A really weird one in GoldenSun. It has all the main characters in the game standing in an empty void arranged into a grid, each one with a different function (giving items, sound effects, etc.) Naturally, they don't have their usual characterization, but respond in a stilted mechanically precise way. The effect's rather eerie, to say the least.
* ''DevilMayCry 4'' contains a debug mode in the PC version which can directly accessed in certain international versions or by using a modified .exe file. The debug mode allows for numerous options, including invincibility, allowing Dante to be played on Nero's levels, infinite jumps, max mission rankings, one hit kills, etc.

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* A really weird one in GoldenSun.VideoGame/GoldenSun. It has all the main characters in the game standing in an empty void arranged into a grid, each one with a different function (giving items, sound effects, etc.) Naturally, they don't have their usual characterization, but respond in a stilted mechanically precise way. The effect's rather eerie, to say the least.
* ''DevilMayCry ''VideoGame/DevilMayCry 4'' contains a debug mode in the PC version which can directly accessed in certain international versions or by using a modified .exe file. The debug mode allows for numerous options, including invincibility, allowing Dante to be played on Nero's levels, infinite jumps, max mission rankings, one hit kills, etc.
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* ''FinalFantasyVII'' had a debug room that let you fight against pyramid-like test enemies, max out Materia, and the like.

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* ''FinalFantasyVII'' had a debug room that let you fight against pyramid-like test enemies, max out Materia, and the like. It also had several strange EasterEgg features such as changing your overlord model into a giant Arieth, and a section of the floor that complains when you walk on it.
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* ''TalesOfDestiny'' also had its own debug room, which was weird in the fact that it was more or less completely translated and legible on its own: the main reason to visit it isn't to screw around with your stats and whatnot, but to talk to Cless and watch him randomly make South Park quotes while pretending to be Cartman.

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* ''TalesOfDestiny'' ''VideoGame/TalesOfDestiny'' also had its own debug room, which was weird in the fact that it was more or less completely translated and legible on its own: the main reason to visit it isn't to screw around with your stats and whatnot, but to talk to Cless and watch him randomly make South Park quotes while pretending to be Cartman.
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* Every HumongousEntertainment game released after ''PuttPutt Saves the Zoo'' has a debug room that can be enabled by adding an INI option into the hegames.ini file. They let you go to any room in the game, pick up any item, and even change up the paths. Some of the games even let you put the game in "fast mode" or execute a script at any time.
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* The debug room in ''{{Ultima}} VII'', which contains a cache of plot-relevant items and teleports to plot-relevant locations in the game world, can be accessed by a player who uses a large number of crates to make a staircase, climb up onto the ceiling of a certain building in the starting town, and crawl down the chimney.

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* The debug room in ''{{Ultima}} VII'', ''UltimaVII: The Black Gate'', which contains a cache of plot-relevant items and teleports to plot-relevant locations in the game world, can be accessed by a player who uses a large number of crates to make a staircase, climb up onto the ceiling of a certain building in Trinsic, the starting town, and crawl down the chimney.
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* WorldOfWarcraft vanilla had "GM Island" that was the default spawn point of every in game GM, to allow them to check if they're invisible before teleporting themselves to check on claims of botting or glitches. There's a boat and a shack. it exists in its own instance, and is now only accessable to the GMs (A player can only find their way there if they hack the game, or are sent there into a small prison cell which is rumored to be a "time out" corner).

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* WorldOfWarcraft vanilla had "GM Island" that was the default spawn point of every in game GM, to allow them to check if they're invisible before teleporting themselves to check on claims of botting or glitches. There's a boat and a shack. it exists in its own instance, and is now only accessable to the GMs [=GMs=] (A player can only find their way there if they hack the game, or are sent there into a small prison cell which is rumored to be a "time out" corner).
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* WorldOfWarcraft vanilla had "GM Island" that was the default spawn point of every in game GM, to allow them to check if they're invisible before teleporting themselves to check on claims of botting or glitches. There's a boat and a shack. It's off the coast of the eastern kingdoms.

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* WorldOfWarcraft vanilla had "GM Island" that was the default spawn point of every in game GM, to allow them to check if they're invisible before teleporting themselves to check on claims of botting or glitches. There's a boat and a shack. It's off it exists in its own instance, and is now only accessable to the coast of GMs (A player can only find their way there if they hack the eastern kingdoms.game, or are sent there into a small prison cell which is rumored to be a "time out" corner).
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A DebugRoom is a location, menu or mode with options the programmers would have used for testing the game. It's usually not supposed to be accessed by the player; as such, it will either require a complicated code/password or be inaccessible without the help of a GameShark or the like.

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A DebugRoom is a location, menu or mode with options the programmers would have used for testing the game. It's usually not supposed to be accessed by the player; as such, it will either require a complicated code/password or be inaccessible without the help of a GameShark or the like.
like. Often contains a WarpZone.
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* Many Roguelikes will have those.
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* WorldOfWarcraft vanilla had "GM Island" that was the default spawn point of every in game GM, to allow them to check if they're invisible before teleporting themselves to check on claims of botting or glitches. There's a boat and a shack. It's off the coast of the eastern kingdoms.
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* ''SuperSmashBros Melee'' had a particularly awesome debug menu. Some of the features included changing your appearance to options normally not available, spawning any item you desire, accessing a huge test level, a more complete SoundTest, the ability to play as a wireframe, the sandbag, Giga Bowser, and Master or Crazy Hand. Be careful though, there is one feature on the debug menu that tests memory card features, which will allow you to ''wipe your memory card clean or delete Smash Bros. save data.'' Nonetheless, the debug mode made the game even more fun than it was already, especially in combination with other Action Replay codes (i.e. Super/Poison Mushrooms having stacking, permanent effects or always having bunny ears). To boot, you could use debug view modes, such as showing the names of currently playing character animation, showing character hitboxes (even going so far as to differentiate invincibility frames, attack hit ranges, grabbable objects, and the regular hitboxes with different colors, which looks awesome). Fun times were had indeed.

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* ''SuperSmashBros ''VideoGame/SuperSmashBros. Melee'' had a particularly awesome debug menu. Some of the features included changing your appearance to options normally not available, spawning any item you desire, accessing a huge test level, a more complete SoundTest, the ability to play as a wireframe, the sandbag, Giga Bowser, and Master or Crazy Hand. Be careful though, there is one feature on the debug menu that tests memory card features, which will allow you to ''wipe your memory card clean or delete Smash Bros. save data.'' Nonetheless, the debug mode made the game even more fun than it was already, especially in combination with other Action Replay codes (i.e. Super/Poison Mushrooms having stacking, permanent effects or always having bunny ears). To boot, you could use debug view modes, such as showing the names of currently playing character animation, showing character hitboxes (even going so far as to differentiate invincibility frames, attack hit ranges, grabbable objects, and the regular hitboxes with different colors, which looks awesome). Fun times were had indeed.
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* ''[[CliveBarkersUndying Clive Barker's Undying]]'' features two testing levels "playground" and "smoketest" (only accesible using the game cheats), featuring, among other things, objects left out of normal gameplay and tiles [[ExactlyWhatItSaysOnTheTin with labels that tell what type of ground you're stepping on]].
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* The GBA entries to the ''SuperRobotWars'' franchise had a debug mode that could only be accessed through codes. They usually included a test stage where hero and villain units fought, an attack viewer and a sprite viewer. ''SuperRobotWarsJudgement'''s Debug mode ended up revealing an attack for the Justice Gundam that the unit didn't have in the original (a self-destruct attack that was given to Boss Borot instead).
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* The PC version of ''Sonic CD'' allowed you to access its debug mode by adding a single line of text to one of the game's data files.

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* The PC version of ''Sonic CD'' ''SonicCD'' allowed you to access its debug mode by adding a single line of text to one of the game's data files.



* The ''Super StarWars'' SNES trilogy has a robust debug feature which offers, amongst other things, invulnerability, infinite [[SmartBomb thermal detonators]], stage select and the ability to choose who you want to play as (Up to and including all forms of Leia in Super Return of the Jedi).

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* The ''Super StarWars'' ''SuperStarWars'' SNES trilogy has a robust debug feature which offers, amongst other things, invulnerability, infinite [[SmartBomb thermal detonators]], stage select and the ability to choose who you want to play as (Up to and including all forms of Leia in Super Return of the Jedi).

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* ''TheSims 2'': boolProp testingCheatsEnabled true. {{Fan Nickname}}d "boolprop" much to the hilarity of anyone who knows what "boolprop" means. It allows you, among other things, to kill Sims, make them pregnant with their own OppositeSexClone, or reveal their [[GayOption autonomous gender preference]].
** What's so funny about a boolean property?

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* ''TheSims 2'': boolProp testingCheatsEnabled true. true, {{Fan Nickname}}d "boolprop" much to the hilarity of anyone by people who knows don't know what "boolprop" means. It allows you, among other things, to kill Sims, make them pregnant with their own OppositeSexClone, or reveal their [[GayOption autonomous gender preference]]. \n** What's so funny about a boolean property?
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* The DebugRoom in ''SuperMarioRPG'' can only be accessed by GameShark. It allows you to, among other things, add characters to your party, access locations without following the plot, and instantly max out your coins.

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* The DebugRoom in ''SuperMarioRPG'' ''VideoGame/SuperMarioRPG'' can only be accessed by GameShark. It allows you to, among other things, add characters to your party, access locations without following the plot, and instantly max out your coins.
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* all the Super StarWars Games for Super Nintendo have Debug Codes accessable by a code. all of them offer invincibility, stage skipping, while EmpireStrikesBack and ReturnOfTheJedi give you infinite Detonators, and Star Wars and Return of the Jedi allow you to select any character you want in any stage, including all three versions of Princess Leia.
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* A few cartridges of ''[[SuperMarioBros Super Mario All-Stars]]'' left the factory with a debug mode intact. Pressing select in a game of ''Super Mario Bros 3'' in these carts allows you to cycle through all of the plumber's various forms at will. Press Y and select for the [[http://www.mariowiki.com/Goomba%27s_Shoe Kuribo's Shoe]], though it's usually just a [[GoodBadBugs jumble of pixels]]. [[{{Dockmarm}} This troper]] possesses one of these carts, and yes, it is just as big a GameBreaker as it sounds.

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* A few cartridges of ''[[SuperMarioBros Super Mario All-Stars]]'' left the factory with a debug mode intact. Pressing select in a game of ''Super Mario Bros 3'' in these carts allows you to cycle through all of the plumber's various forms at will. Press Y and select for the [[http://www.mariowiki.com/Goomba%27s_Shoe Kuribo's Shoe]], though it's usually just a [[GoodBadBugs jumble of pixels]]. [[{{Dockmarm}} This troper]] possesses one of these carts, and yes, it is just as big a GameBreaker as it sounds.




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* The ''Super StarWars'' SNES trilogy has a robust debug feature which offers, amongst other things, invulnerability, infinite [[SmartBomb thermal detonators]], stage select and the ability to choose who you want to play as (Up to and including all forms of Leia in Super Return of the Jedi).
Is there an issue? Send a MessageReason:
None



to:

* ''DevilMayCry 4'' contains a debug mode in the PC version which can directly accessed in certain international versions or by using a modified .exe file. The debug mode allows for numerous options, including invincibility, allowing Dante to be played on Nero's levels, infinite jumps, max mission rankings, one hit kills, etc.
Is there an issue? Send a MessageReason:
None



to:

* A really weird one in GoldenSun. It has all the main characters in the game standing in an empty void arranged into a grid, each one with a different function (giving items, sound effects, etc.) Naturally, they don't have their usual characterization, but respond in a stilted mechanically precise way. The effect's rather eerie, to say the least.
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** What's so funny about a boolean property?
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* all the Super StarWars Games for Super Nintendo have Debug Codes accessable by a code. all of them offer invincibility, stage skipping, while EmpireStrikesBack and ReturnOfTheJedi give you infinite Detonators, and Star Wars and Return of the Jedi allow you to select any character you want in any stage, including all three versions of Princess Leia.
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** Actually, Ocarina of Time has a debug ''ROM'' full of debug rooms.
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* [[http://wiki.rustedlogic.net/Kirby%27s_Adventure#Debug_rooms Rooms 0007 and 00A8]] in ''{{Kirby}}'s Adventure''.
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* ''BreathOfFire'' has the Dr. Warp debugging tool, which can be acessed by ROM hacking and allows you to warp to any location, including several DummiedOut areas.

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