History Main / DebugRoom

7th Jun '17 5:36:17 AM bowserbros
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* ''VideoGame/EarthBound'' has a fairly elaborate debug menu. This menu contains, among other things, a Videogame/{{Kirby}} sprite as the menu cursor - an artifact left by a HAL Laboratory programmer, perhaps. Although, another more well-known debug menu exists as well - one intended to be used during the game, similar to ''Super Mario RPG''. This menu is also reachable via one of the options from the former... and is significantly trickier to figure out, since it remains untranslated from Japanese despite the lack of a Japanese font. Only a few words are recognizable as compressed garbled {{Engrish}} - "SUND" for Sound, "TRP-T" for Teleport, and "[=GtZStTI=]" for Goods Edit, for example.

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* ''VideoGame/EarthBound'' has a fairly elaborate debug menu. This menu contains, among other things, a Videogame/{{Kirby}} sprite from ''Kirby's Dream Course'' as the menu cursor - an artifact left by a HAL Laboratory programmer, perhaps.perhaps, considering how ''[=EarthBound=]'' and ''Dream Course'' were developed at around the same time. Although, another more well-known debug menu exists as well - one intended to be used during the game, similar to ''Super Mario RPG''. This menu is also reachable via one of the options from the former... and is significantly trickier to figure out, since it remains untranslated from Japanese despite the lack of a Japanese font. Only a few words are recognizable as compressed garbled {{Engrish}} - "SUND" for Sound, "TRP-T" for Teleport, and "[=GtZStTI=]" for Goods Edit, for example.
7th Jun '17 5:33:13 AM bowserbros
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** ''VideoGame/Mother3'' has a debug menu that's somewhat notable for the fact that, unlike most examples on this page, it's in the form of a [[NotHyperbole literal]] [[https://tcrf.net/Mother_3#Debug_Room debug room.]] This plain beige and white room features a variety of [=NPCs=] from throughout the game that, when talked to, can provide various options such as choosing which part of which chapter to start at, configuring the player's party and level, viewing pre-battle screen transitions, and [[TheLastOfTheseIsNotLikeTheOthers filling the player's inventory with nuts]]. The player can also fight the Firefly mid-boss, with this room being the only place where they can see its DummiedOut back sprite in action; losing to the Firefly or choosing a chapter/event to play is the only direct method of exiting this room.
1st Mar '17 8:48:07 PM nombretomado
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* The original Japanese release of ''VideoGame/BloodyRoar 3'' left in a debug mode that allowed players to deform player models and environments like a proto-''GarrysMod''. Sadly, some people abused it to create somewhat pornographic images, and the feature was then pulled from the US version and all subsequent re-releases.

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* The original Japanese release of ''VideoGame/BloodyRoar 3'' left in a debug mode that allowed players to deform player models and environments like a proto-''GarrysMod''.proto-''VideoGame/GarrysMod''. Sadly, some people abused it to create somewhat pornographic images, and the feature was then pulled from the US version and all subsequent re-releases.
25th Dec '16 8:16:14 AM Gosicrystal
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* ''VideoGame/KnightsOfTheOldRepublic'' has the "Galaxy Droid," which can only be accessed through a glitch at a specific point in the game (After completing the third required story mission). The Galaxy Droid allows instant access to every map of the game, including levels which have been [[LostForever rendered inaccessible]], and skips loading screens, cinematic sequences, and the minigame that occasionally appears when traveling between planets.

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* ''VideoGame/KnightsOfTheOldRepublic'' has the "Galaxy Droid," Droid", which can only be accessed through a glitch at a specific point in the game (After (after completing the third required story mission). The Galaxy Droid allows instant access to every map of the game, including levels which have been [[LostForever [[PermanentlyMissableContent rendered inaccessible]], and skips loading screens, cinematic sequences, and the minigame that occasionally appears when traveling between planets.
28th Nov '16 11:27:28 AM xcountryguy
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* The fairly bad and nearly forgotten Nintendo 64 game ''Star Wars: Shadows of the Empire'' had a very comprehensive debug mode that allows you to control almost everything in the game down to minute detail. It was accessed by pressing almost every button on the controller and then holding the joystick halfway alternating left and right until you hear a confirmation sound. Most gamers had to use their nose, chin, feet, or another gamer in order to enter this code.

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* The fairly bad and nearly forgotten Nintendo 64 game ''Star Wars: Shadows of the Empire'' had a very comprehensive debug mode that allows you the player to control almost everything in the game down to minute detail. details. It was accessed by pressing almost every button on the controller and then holding the joystick halfway alternating left and right until you hear a confirmation sound.sound is heard. Most gamers had to use their nose, chin, feet, or another gamer in order to enter this code.
15th Jul '16 9:38:18 PM rjd1922
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* ''VideoGame/TheSims 2'': boolProp testingCheatsEnabled true, {{Fan Nickname}}d "boolprop" by people who don't know what "boolprop" means. It allows you, among other things, to kill Sims, make them pregnant with their own OppositeSexClone, or reveal their [[GayOption autonomous gender preference]].
* All of the 3D ''Zelda'' games have debug modes that can be enabled via cheat codes, but only ''VideoGame/TheLegendOfZeldaTheWindWaker'' and ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' have actual rooms (the latter froma debug rom.) The most notable one in Wind Waker is like a playground, and is best known for having a ''gigantic'' tower that dwarfs anything seen in the game and takes upwards of 15 minutes to climb.
* ''VideoGame/SuperSmashBros. Melee'' had a particularly awesome debug menu. Some of the features included changing your appearance to options normally not available, spawning any item you desire, accessing a huge test level, a more complete SoundTest, the ability to play as a wireframe, the sandbag, Giga Bowser, and Master or Crazy Hand. Be careful though, there is one feature on the debug menu that tests memory card features, which will allow you to ''wipe your memory card clean or delete Smash Bros. save data.'' Nonetheless, the debug mode made the game even more fun than it was already, especially in combination with other Action Replay codes (i.e. Super/Poison Mushrooms having stacking, permanent effects or always having bunny ears). To boot, you could use debug view modes, such as showing the names of currently playing character animation, showing character hitboxes (even going so far as to differentiate invincibility frames, attack hit ranges, grabbable objects, and the regular hitboxes with different colors, which looks awesome). Fun times were had indeed.

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* ''VideoGame/TheSims 2'': boolProp testingCheatsEnabled [=testingCheatsEnabled=] true, {{Fan Nickname}}d "boolprop" by people who don't know what "boolprop" means. It allows you, among other things, to kill Sims, make them pregnant with their own OppositeSexClone, or reveal their [[GayOption autonomous gender preference]].
* All of the 3D ''Zelda'' games have debug modes that can be enabled via cheat codes, but only ''VideoGame/TheLegendOfZeldaTheWindWaker'' and ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' have actual rooms (the latter froma from a debug rom.ROM.) The most notable one in ''The Wind Waker Waker'' is like a playground, and is best known for having a ''gigantic'' tower that dwarfs anything seen in the game and takes upwards of 15 minutes to climb.
* ''VideoGame/SuperSmashBros. ''VideoGame/SuperSmashBros Melee'' had a particularly awesome debug menu. Some of the features included changing your appearance to options normally not available, spawning any item you desire, accessing a huge test level, a more complete SoundTest, the ability to play as a wireframe, the sandbag, Giga Bowser, and Master or Crazy Hand. Be careful though, there is one feature on the debug menu that tests memory card features, which will allow you to ''wipe your memory card clean or delete Smash Bros. save data.'' Nonetheless, the debug mode made the game even more fun than it was already, especially in combination with other Action Replay codes (i.e. Super/Poison Mushrooms having stacking, permanent effects or always having bunny ears). To boot, you could use debug view modes, such as showing the names of currently playing character animation, showing character hitboxes (even going so far as to differentiate invincibility frames, attack hit ranges, grabbable objects, and the regular hitboxes with different colors, which looks awesome). Fun times were had indeed.
17th May '16 7:21:29 PM Schismatism
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** Really, would it be a Bethesda game if ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' were any different? Players have, amongst other things, the ability to reach M'aiq the Liar at any point, or reach a dev testing room with every item in the game, [[https://tcrf.net/The_Elder_Scrolls_V:_Skyrim with nothing but a three-letter console command and a destination.]]


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** Its sequel, ''Serpent Isle'', had a similar debug room, containing every item in the game once again, but the ''really'' fun devroom featured a lot of posters and statues of Dallas Cowboys cheerleaders, as well as various nude dancers.
11th May '16 6:55:40 AM Piando
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* The game of ''Film/TheLionKing'' had one accessible with a button sequence from the title screen.

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* The game of ''Film/TheLionKing'' ''Disney/TheLionKing'' had one accessible with a button sequence from the title screen.
23rd Mar '16 8:35:08 AM MarqFJA
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A Debug Room is a location, menu or mode with options the programmers would have used for testing the game. [[DummiedOut It's usually not supposed to be accessed by the player; as such, it will either require a complicated code/password or be inaccessible without the help of a VideoGame/GameShark or the like.]] Often contains a WarpZone.

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A Debug Room is a location, menu or mode with options the programmers would have used for testing the game. [[DummiedOut It's usually not supposed to be accessed by the player; player]]; as such, it will either require a complicated code/password or be inaccessible without the help of a VideoGame/GameShark or the like.]] like. Often contains a WarpZone.
18th Dec '15 10:35:34 PM nombretomado
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* It's possible to access Debug Island in the second game in {{Shadow Hearts}} series with one of the two known patch codes (either after the intro cutscenes or by entering a location on the World Map immediately after entering the screen, without moving the cursor). After gaining access to it player can enter a huge menu in Japanese with lots of subsections and options. It's extremely easy to crash the game though (and the [[BonusDungeon Sea of Woods]] area seems to be wiped from the game, even though it's still listed in the warp menu and you can unlock some of the other [[LimitedSpecialCollectorsUltimateEdition Director's Cut]] features).

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* It's possible to access Debug Island in the second game in {{Shadow Hearts}} ''VideoGame/ShadowHearts'' series with one of the two known patch codes (either after the intro cutscenes or by entering a location on the World Map immediately after entering the screen, without moving the cursor). After gaining access to it player can enter a huge menu in Japanese with lots of subsections and options. It's extremely easy to crash the game though (and the [[BonusDungeon Sea of Woods]] area seems to be wiped from the game, even though it's still listed in the warp menu and you can unlock some of the other [[LimitedSpecialCollectorsUltimateEdition Director's Cut]] features).
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http://tvtropes.org/pmwiki/article_history.php?article=Main.DebugRoom