History Main / DebugRoom

15th Jul '16 9:38:18 PM rjd1922
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* ''VideoGame/TheSims 2'': boolProp testingCheatsEnabled true, {{Fan Nickname}}d "boolprop" by people who don't know what "boolprop" means. It allows you, among other things, to kill Sims, make them pregnant with their own OppositeSexClone, or reveal their [[GayOption autonomous gender preference]].
* All of the 3D ''Zelda'' games have debug modes that can be enabled via cheat codes, but only ''VideoGame/TheLegendOfZeldaTheWindWaker'' and ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' have actual rooms (the latter froma debug rom.) The most notable one in Wind Waker is like a playground, and is best known for having a ''gigantic'' tower that dwarfs anything seen in the game and takes upwards of 15 minutes to climb.
* ''VideoGame/SuperSmashBros. Melee'' had a particularly awesome debug menu. Some of the features included changing your appearance to options normally not available, spawning any item you desire, accessing a huge test level, a more complete SoundTest, the ability to play as a wireframe, the sandbag, Giga Bowser, and Master or Crazy Hand. Be careful though, there is one feature on the debug menu that tests memory card features, which will allow you to ''wipe your memory card clean or delete Smash Bros. save data.'' Nonetheless, the debug mode made the game even more fun than it was already, especially in combination with other Action Replay codes (i.e. Super/Poison Mushrooms having stacking, permanent effects or always having bunny ears). To boot, you could use debug view modes, such as showing the names of currently playing character animation, showing character hitboxes (even going so far as to differentiate invincibility frames, attack hit ranges, grabbable objects, and the regular hitboxes with different colors, which looks awesome). Fun times were had indeed.

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* ''VideoGame/TheSims 2'': boolProp testingCheatsEnabled [=testingCheatsEnabled=] true, {{Fan Nickname}}d "boolprop" by people who don't know what "boolprop" means. It allows you, among other things, to kill Sims, make them pregnant with their own OppositeSexClone, or reveal their [[GayOption autonomous gender preference]].
* All of the 3D ''Zelda'' games have debug modes that can be enabled via cheat codes, but only ''VideoGame/TheLegendOfZeldaTheWindWaker'' and ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' have actual rooms (the latter froma from a debug rom.ROM.) The most notable one in ''The Wind Waker Waker'' is like a playground, and is best known for having a ''gigantic'' tower that dwarfs anything seen in the game and takes upwards of 15 minutes to climb.
* ''VideoGame/SuperSmashBros. ''VideoGame/SuperSmashBros Melee'' had a particularly awesome debug menu. Some of the features included changing your appearance to options normally not available, spawning any item you desire, accessing a huge test level, a more complete SoundTest, the ability to play as a wireframe, the sandbag, Giga Bowser, and Master or Crazy Hand. Be careful though, there is one feature on the debug menu that tests memory card features, which will allow you to ''wipe your memory card clean or delete Smash Bros. save data.'' Nonetheless, the debug mode made the game even more fun than it was already, especially in combination with other Action Replay codes (i.e. Super/Poison Mushrooms having stacking, permanent effects or always having bunny ears). To boot, you could use debug view modes, such as showing the names of currently playing character animation, showing character hitboxes (even going so far as to differentiate invincibility frames, attack hit ranges, grabbable objects, and the regular hitboxes with different colors, which looks awesome). Fun times were had indeed.
17th May '16 7:21:29 PM Schismatism
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** Really, would it be a Bethesda game if ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' were any different? Players have, amongst other things, the ability to reach M'aiq the Liar at any point, or reach a dev testing room with every item in the game, [[https://tcrf.net/The_Elder_Scrolls_V:_Skyrim with nothing but a three-letter console command and a destination.]]


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** Its sequel, ''Serpent Isle'', had a similar debug room, containing every item in the game once again, but the ''really'' fun devroom featured a lot of posters and statues of Dallas Cowboys cheerleaders, as well as various nude dancers.
11th May '16 6:55:40 AM Piando
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* The game of ''Film/TheLionKing'' had one accessible with a button sequence from the title screen.

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* The game of ''Film/TheLionKing'' ''Disney/TheLionKing'' had one accessible with a button sequence from the title screen.
23rd Mar '16 8:35:08 AM MarqFJA
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A Debug Room is a location, menu or mode with options the programmers would have used for testing the game. [[DummiedOut It's usually not supposed to be accessed by the player; as such, it will either require a complicated code/password or be inaccessible without the help of a VideoGame/GameShark or the like.]] Often contains a WarpZone.

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A Debug Room is a location, menu or mode with options the programmers would have used for testing the game. [[DummiedOut It's usually not supposed to be accessed by the player; player]]; as such, it will either require a complicated code/password or be inaccessible without the help of a VideoGame/GameShark or the like.]] like. Often contains a WarpZone.
18th Dec '15 10:35:34 PM nombretomado
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* It's possible to access Debug Island in the second game in {{Shadow Hearts}} series with one of the two known patch codes (either after the intro cutscenes or by entering a location on the World Map immediately after entering the screen, without moving the cursor). After gaining access to it player can enter a huge menu in Japanese with lots of subsections and options. It's extremely easy to crash the game though (and the [[BonusDungeon Sea of Woods]] area seems to be wiped from the game, even though it's still listed in the warp menu and you can unlock some of the other [[LimitedSpecialCollectorsUltimateEdition Director's Cut]] features).

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* It's possible to access Debug Island in the second game in {{Shadow Hearts}} ''VideoGame/ShadowHearts'' series with one of the two known patch codes (either after the intro cutscenes or by entering a location on the World Map immediately after entering the screen, without moving the cursor). After gaining access to it player can enter a huge menu in Japanese with lots of subsections and options. It's extremely easy to crash the game though (and the [[BonusDungeon Sea of Woods]] area seems to be wiped from the game, even though it's still listed in the warp menu and you can unlock some of the other [[LimitedSpecialCollectorsUltimateEdition Director's Cut]] features).
13th Dec '15 6:47:57 PM Tdarcos
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* Videogame/ColossalCave, which ran on timesharing computers had "Wizard Mode" that if you wanted to use it, had to be typed as the first command given to the game. You then had to give the password and solve a computation to prove you are a Wizard. In Wizard Mode, you could shut down the game into single player mode, set the hours the game is allowed to be played (to keep people from running it when a lot of people want to use the computer, like during daytime hours of finals week on a university or college computer) or to set holidays when anyone could play with no restrictions (like Thanksgiving or Christmas).

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* Videogame/ColossalCave, ''Videogame/ColossalCave'', which ran on timesharing computers had "Wizard Mode" that if you wanted to use it, had to be typed as the first command given to the game. You then had to give the password and solve a computation to prove you are a Wizard. In Wizard Mode, you could shut down the game into single player mode, set the hours the game is allowed to be played (to keep people from running it when a lot of people want to use the computer, like during daytime hours of finals week on a university or college computer) or to set holidays when anyone could play with no restrictions (like Thanksgiving or Christmas).
13th Dec '15 6:38:10 PM Tdarcos
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* Videogame/CollosalCave, which ran on timesharing computers had "Wizard Mode" that if you wanted to use it, had to be typed as the first command given to the game. You then had to give the password and solve a computation to prove you are a Wizard. In Wizard Mode, you could shut down the game into single player mode, set the hours the game is allowed to be played (to keep people from running it when a lot of people want to use the computer, like during daytime hours of finals week on a university or college computer) or to set holidays when anyone could play with no restrictions (like Thanksgiving or Christmas).

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* Videogame/CollosalCave, Videogame/ColossalCave, which ran on timesharing computers had "Wizard Mode" that if you wanted to use it, had to be typed as the first command given to the game. You then had to give the password and solve a computation to prove you are a Wizard. In Wizard Mode, you could shut down the game into single player mode, set the hours the game is allowed to be played (to keep people from running it when a lot of people want to use the computer, like during daytime hours of finals week on a university or college computer) or to set holidays when anyone could play with no restrictions (like Thanksgiving or Christmas).
13th Dec '15 6:36:34 PM Tdarcos
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* Videogame/CollosalCave, which ran on timesharing computers had "Wizard Mode" that if you wanted to use it, had to be typed as the first command given to the game. You then had to give the password and solve a computation to prove you are a Wizard. In Wizard Mode, you could shut down the game into single player mode, set the hours the game is allowed to be played (to keep people from running it when a lot of people want to use the computer, like during daytime hours of finals week on a university or college computer) or to set holidays when anyone could play with no restrictions (like Thanksgiving or Christmas).
11th Oct '15 5:14:05 AM dmeagher13
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A Debug Room is a location, menu or mode with options the programmers would have used for testing the game. It's usually not supposed to be accessed by the player; as such, it will either require a complicated code/password or be inaccessible without the help of a VideoGame/GameShark or the like. Often contains a WarpZone.

to:

A Debug Room is a location, menu or mode with options the programmers would have used for testing the game. [[DummiedOut It's usually not supposed to be accessed by the player; as such, it will either require a complicated code/password or be inaccessible without the help of a VideoGame/GameShark or the like. like.]] Often contains a WarpZone.
10th Aug '15 9:09:20 PM AquaRegia
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* The Japanese version of ''VideoGame/DigimonWorld'' had a left-over debug menu accessible in-game at the start of a new playthrough. It contained miscellaneous items in large quantities, including Digivolution items for Digimon that were DummiedOut. This menu was made inaccessible in international versions, however.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.DebugRoom