History Main / DebugRoom

20th May '18 7:53:20 PM Kotomikun
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* ''VideoGame/SuperMarioMaker'' levels often have "dev exits" or "dev stars," shortcuts or powerups hidden in deliberately counterintuitive locations. The designer uses it to [[WarpZone bypass the level]] so they can upload a difficult stage without going to the trouble of beating it (the game requires you to beat a stage before uploading it, to prove that it's not impossible). Levels using this contentious trick are often given away by a seemingly impossible [[{{Speedrun}} world-record time]], set by a player who found the shortcut (either by accident or by examining the level in the editor before replaying it).
10th Apr '18 12:44:45 PM BeerBaron
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* ''VideoGame/TheElderScrollsIIIMorrowind'' has several separate debug rooms accessible through the console. Some of them are also named after specific devs.

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* ''VideoGame/TheElderScrollsIIIMorrowind'' ''Franchise/TheElderScrolls''
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''
has several separate debug rooms accessible through the console. Some of them are also named after specific devs.developers. ("Todd Test", "Mark's Vampire Test Cell", etc.)



** Same engine, same developers, same test cells: the developers' rooms in ''VideoGame/{{Fallout 3}}'' contain all items, a crapload of respawning mines, lots of locked safes and hackable computers, and a random guy with a gun. It's impossible to reach in normal gameplay; the only way to get in or out is via the console or plugins.


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* Same engine, same developers, same test cells: the developers' rooms in ''VideoGame/{{Fallout 3}}'' contain all items, a crapload of respawning mines, lots of locked safes and hackable computers, and a random guy with a gun. It's impossible to reach in normal gameplay; the only way to get in or out is via the console or plugins.
17th Feb '18 9:58:13 PM nombretomado
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* Every Creator/HumongousEntertainment game released after ''PuttPutt Saves the Zoo'' has a debug room that can be enabled by adding an INI option into the hegames.ini file. They let you go to any room in the game, pick up any item, and even change up the paths. Some of the games even let you put the game in "fast mode" or execute a script at any time.

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* Every Creator/HumongousEntertainment game released after ''PuttPutt ''VideoGame/PuttPutt Saves the Zoo'' has a debug room that can be enabled by adding an INI option into the hegames.ini file. They let you go to any room in the game, pick up any item, and even change up the paths. Some of the games even let you put the game in "fast mode" or execute a script at any time.
8th Feb '18 4:09:21 PM nombretomado
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* [[WordOfGod Word of the Elder Powers]] says ''[[NexusWar Nexus Clash]]'' has one of these squirreled away somewhere for testing mechanics as part of the series' PerpetualBeta. The alpha map for the latest iteration is a more publicly accessible version, since the development process has become more openly discussed with time.

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* [[WordOfGod Word of the Elder Powers]] says ''[[NexusWar Nexus Clash]]'' ''VideoGame/NexusClash'' has one of these squirreled away somewhere for testing mechanics as part of the series' PerpetualBeta. The alpha map for the latest iteration is a more publicly accessible version, since the development process has become more openly discussed with time.
30th Sep '17 8:52:01 PM nombretomado
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* Every HumongousEntertainment game released after ''PuttPutt Saves the Zoo'' has a debug room that can be enabled by adding an INI option into the hegames.ini file. They let you go to any room in the game, pick up any item, and even change up the paths. Some of the games even let you put the game in "fast mode" or execute a script at any time.

to:

* Every HumongousEntertainment Creator/HumongousEntertainment game released after ''PuttPutt Saves the Zoo'' has a debug room that can be enabled by adding an INI option into the hegames.ini file. They let you go to any room in the game, pick up any item, and even change up the paths. Some of the games even let you put the game in "fast mode" or execute a script at any time.
2nd Sep '17 2:16:52 PM Necrodomo
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* [[WordOfGod Word of the Elder Powers]] says ''[[NexusWar Nexus Clash]]'' has one of these squirreled away somewhere for testing mechanics as part of the series' PerpetualBeta. The alpha map for the latest iteration is a more publicly accessible version, since the development process has become more openly discussed with time.
7th Jun '17 5:36:17 AM bowserbros
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* ''VideoGame/EarthBound'' has a fairly elaborate debug menu. This menu contains, among other things, a Videogame/{{Kirby}} sprite as the menu cursor - an artifact left by a HAL Laboratory programmer, perhaps. Although, another more well-known debug menu exists as well - one intended to be used during the game, similar to ''Super Mario RPG''. This menu is also reachable via one of the options from the former... and is significantly trickier to figure out, since it remains untranslated from Japanese despite the lack of a Japanese font. Only a few words are recognizable as compressed garbled {{Engrish}} - "SUND" for Sound, "TRP-T" for Teleport, and "[=GtZStTI=]" for Goods Edit, for example.

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* ''VideoGame/EarthBound'' has a fairly elaborate debug menu. This menu contains, among other things, a Videogame/{{Kirby}} sprite from ''Kirby's Dream Course'' as the menu cursor - an artifact left by a HAL Laboratory programmer, perhaps.perhaps, considering how ''[=EarthBound=]'' and ''Dream Course'' were developed at around the same time. Although, another more well-known debug menu exists as well - one intended to be used during the game, similar to ''Super Mario RPG''. This menu is also reachable via one of the options from the former... and is significantly trickier to figure out, since it remains untranslated from Japanese despite the lack of a Japanese font. Only a few words are recognizable as compressed garbled {{Engrish}} - "SUND" for Sound, "TRP-T" for Teleport, and "[=GtZStTI=]" for Goods Edit, for example.
7th Jun '17 5:33:13 AM bowserbros
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** ''VideoGame/Mother3'' has a debug menu that's somewhat notable for the fact that, unlike most examples on this page, it's in the form of a [[NotHyperbole literal]] [[https://tcrf.net/Mother_3#Debug_Room debug room.]] This plain beige and white room features a variety of [=NPCs=] from throughout the game that, when talked to, can provide various options such as choosing which part of which chapter to start at, configuring the player's party and level, viewing pre-battle screen transitions, and [[TheLastOfTheseIsNotLikeTheOthers filling the player's inventory with nuts]]. The player can also fight the Firefly mid-boss, with this room being the only place where they can see its DummiedOut back sprite in action; losing to the Firefly or choosing a chapter/event to play is the only direct method of exiting this room.
1st Mar '17 8:48:07 PM nombretomado
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* The original Japanese release of ''VideoGame/BloodyRoar 3'' left in a debug mode that allowed players to deform player models and environments like a proto-''GarrysMod''. Sadly, some people abused it to create somewhat pornographic images, and the feature was then pulled from the US version and all subsequent re-releases.

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* The original Japanese release of ''VideoGame/BloodyRoar 3'' left in a debug mode that allowed players to deform player models and environments like a proto-''GarrysMod''.proto-''VideoGame/GarrysMod''. Sadly, some people abused it to create somewhat pornographic images, and the feature was then pulled from the US version and all subsequent re-releases.
25th Dec '16 8:16:14 AM Gosicrystal
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* ''VideoGame/KnightsOfTheOldRepublic'' has the "Galaxy Droid," which can only be accessed through a glitch at a specific point in the game (After completing the third required story mission). The Galaxy Droid allows instant access to every map of the game, including levels which have been [[LostForever rendered inaccessible]], and skips loading screens, cinematic sequences, and the minigame that occasionally appears when traveling between planets.

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* ''VideoGame/KnightsOfTheOldRepublic'' has the "Galaxy Droid," Droid", which can only be accessed through a glitch at a specific point in the game (After (after completing the third required story mission). The Galaxy Droid allows instant access to every map of the game, including levels which have been [[LostForever [[PermanentlyMissableContent rendered inaccessible]], and skips loading screens, cinematic sequences, and the minigame that occasionally appears when traveling between planets.
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