Is there an issue? Send a MessageReason:
None
Added DiffLines:
* The ''{{Gundam}}'' works set later on in the Universal Century shows an Earth Sphere that's increasingly reminiscent of Japan's Sengoku period as European-style aristocracy makes a comeback. By ''Victory Gundam,'' the situation's reached the point where the Sides are independent nations in all but name, with the Earth Federation [[spoiler:seemingly]] inept to do anything about it.
Is there an issue? Send a MessageReason:
None
Changed line(s) 186 (click to see context) from:
*** The space dogfights were explicitely based on the real thing from WWI, the death star could arguably be compared to things like the impossibly big tank projects Germany had running during both world wars (the K-wagen during the first, the Maus, Ratte and Monster during the second).
to:
*** The space dogfights were explicitely explicitly based on the real thing from WWI, the death star Death Star could arguably be compared to things like the impossibly big tank projects Germany had running during both world wars (the K-wagen during the first, the Maus, Ratte and Monster during the second).second) or the atom bomb or both.
Is there an issue? Send a MessageReason:
None
Changed line(s) 125 (click to see context) from:
* ''[[RuleOfThree Star Wars]]'', Mos Espa has the theme of a typical western town.
to:
* ''[[RuleOfThree Star Wars]]'', Mos Espa Eisley has the theme of a typical western town.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* In the backstory of the ''Literature/VorkosiganSaga'', the planet Barrayar was cut off from the rest of the galaxy because of a disturbance in the spatial feature that allows interstellar travel. During that time, technology was lost, and the inhabitants reverted to feudalism and manorialism. The efforts to catch up with the rest of the galaxy are a major theme in the books.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
A setting in which societies with futuristic technology have reverted to patterns from earlier time periods (e.g., medieval Europe, feudal Japan, nineteenth-century America) while remaining at a futuristic technological level (e.g., starships, HumongousMecha, {{Energy Weapon}}s). This can be either the result of relating historical metaphors to a future society, or an excuse to do a period piece [[RecycledINSPACE IN SPACE]].
to:
Changed line(s) 182 (click to see context) from:
* ''Film/DarkCity'', ''Film/{{Brazil}}'', and ''{{Gattaca}}'' all show a particular kind of this trope, focusing on a 20s and 30s FilmNoir look, inspired by GermanExpressionism.
to:
* ''Film/DarkCity'', ''Film/{{Brazil}}'', and ''{{Gattaca}}'' ''Film/{{Gattaca}}'' all show a particular kind of this trope, focusing on a 20s and 30s FilmNoir look, inspired by GermanExpressionism.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[folder:Web Originals]]
* ''Literature/{{Nonpachyderm}}'' is exclusively set here, with a society that has split into two groups, one mostly with high technology but no capacity for food production, the other able to farm and manage agriculture. This leads to a trading culture with technology and its benefits traded for the basics required for life
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 152 (click to see context) from:
** Arcturus Mengsk even wears ceremonial uniforms not unlike those from the time of the UsefulNotes/AmericanCivilWar. He's basically clad as a fusion of Robert E. Lee and a Union officer.
to:
** Arcturus Mengsk even wears ceremonial uniforms not unlike those from the time of the UsefulNotes/AmericanCivilWar.UsefulNotes/TheAmericanCivilWar. He's basically clad as a fusion of Robert E. Lee and a Union officer.
Is there an issue? Send a MessageReason:
Slight edit
Changed line(s) 14,15 (click to see context) from:
Despite the title of this page, this trope has nothing to do with the 1967 Moody Blues album ''[[http://en.wikipedia.org/wiki/Days_of_Future_Passed Days of Future Passed]]'' (where the title refers to, well, the ''present'', specifically the course of a single day in a person's life), nor the ''Comicbook/{{X-Men}}'' TimeTravel story arc 'ComicBook/DaysOfFuturePast' (although in the original run of the X-Men story, some of the background details imply a degree of technological regression, such as horses pulling a bus, and that timeline had certainly regressed in terms of social equality into an extreme level of segregation and eugenics).
to:
Despite the title of this page, this trope has nothing to do with the 1967 Moody Blues album ''[[http://en.wikipedia.org/wiki/Days_of_Future_Passed Days of Future Passed]]'' (where the title refers to, well, the ''present'', specifically the course of a single day in a person's life), nor the ''Comicbook/{{X-Men}}'' TimeTravel story arc 'ComicBook/DaysOfFuturePast' ''ComicBook/DaysOfFuturePast'' (although in the original run of the X-Men story, some of the background details imply a degree of technological regression, such as horses pulling a bus, and that timeline had certainly regressed in terms of social equality into an extreme level of segregation and eugenics).
eugenics) as well as [[Film/XMenDaysofFuturePast the film adaptation of said comic that bears the same name]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 40 (click to see context) from:
* Several societies in SMStirling[='=]s ''{{Emberverse}}'' fulfill this trope although it also has a foot in FantasyCounterpartCulture as supernatural elements creep in during the second trilogy. The Clan [=MacKenzie=] is based on a New Age interpretation (much against the liking of its founder) of a Celtic clan, while the Portland Protective Association was deliberately created by an SCA member as a copy of a medieval feudal society with trappings of [[LordOfTheRings Mordor]]. The oddest example are the Dúnedain Rangers founded by a mildly insane Tolkien fangirl who has a quasi-religious reverence for his books. There are also several "Indian" tribes many of whose members have, at best, only nominal amounts of First Nations ancestry and Norrheim, a Viking style nation founded by Asatru. Meanwhile over in England "Mad King Charlie" tries to turn what remains of his nation into something of a vast Rennaisance Faire, although his subjects draw the line at Morris dancing.
to:
* Several societies in SMStirling[='=]s ''{{Emberverse}}'' fulfill this trope although it also has a foot in FantasyCounterpartCulture as supernatural elements creep in during the second trilogy. The Clan [=MacKenzie=] is based on a New Age interpretation (much against the liking of its founder) of a Celtic clan, while the Portland Protective Association was deliberately created by an SCA member as a copy of a medieval feudal society with trappings of [[LordOfTheRings [[Literature/LordOfTheRings Mordor]]. The oddest example are the Dúnedain Rangers founded by a mildly insane Tolkien fangirl who has a quasi-religious reverence for his books. There are also several "Indian" tribes many of whose members have, at best, only nominal amounts of First Nations ancestry and Norrheim, a Viking style nation founded by Asatru. Meanwhile over in England "Mad King Charlie" tries to turn what remains of his nation into something of a vast Rennaisance Faire, although his subjects draw the line at Morris dancing.
Changed line(s) 152 (click to see context) from:
** Arcturus Mengsk even wears ceremonial uniforms not unlike those from the time of the AmericanCivilWar. He's basically clad as a fusion of Robert E. Lee and a Union officer.
to:
** Arcturus Mengsk even wears ceremonial uniforms not unlike those from the time of the AmericanCivilWar.UsefulNotes/AmericanCivilWar. He's basically clad as a fusion of Robert E. Lee and a Union officer.
Changed line(s) 184 (click to see context) from:
** ''StarWars'' counts as all three. The western influence comes in location. Young Luke lives in the middle of a desert on a farm[[note]] A moisture farm, but a farm nonetheless.[[/note]], later meeting up with gunslinger Han Solo in a saloon-style cantina. The designs of the Jedi and Sith are heavily-samurai based, clothes resembling kimono and swords like katana. However, their behavior is medieval-based[[note]]As well as their monk-like robes.[[/note]] having a monastic lifestyle and parallels to wizards, especially in Palpatine and Obi-Wan Kenobi. The Jedi Code is a combination of both Bushido and Chivalry, both being similar to each other.
to:
** ''StarWars'' ''Franchise/StarWars'' counts as all three. The western influence comes in location. Young Luke lives in the middle of a desert on a farm[[note]] A moisture farm, but a farm nonetheless.[[/note]], later meeting up with gunslinger Han Solo in a saloon-style cantina. The designs of the Jedi and Sith are heavily-samurai based, clothes resembling kimono and swords like katana. However, their behavior is medieval-based[[note]]As well as their monk-like robes.[[/note]] having a monastic lifestyle and parallels to wizards, especially in Palpatine and Obi-Wan Kenobi. The Jedi Code is a combination of both Bushido and Chivalry, both being similar to each other.
Is there an issue? Send a MessageReason:
None
Changed line(s) 206 (click to see context) from:
* On ''[[Series/StarTrekTheOriginalSeries Star Trek]]'' The Enterprise visited a few worlds that paralleled Earth's history. Strangely, each time they found a different explanation for that world's existence. In "Bread and Circuses" they encountered a world that mirrored a 20th Century [[HolyRomanEmpire Roman Empire]] with Christianity beginning to emerge (Kirk mentioned a theory of "parallel evolution"). "A Piece of The Action" had a planet re-enacting TheRoaringTwenties (previous Federation visitors left a book about Chicago mobs behind, and the locals made that their bible). "Patterns of Force" had a world modeled after NaziGermany (a historian tried to restore the world's collapsing society, hoping to avoid the evils of the Nazis, which went about as well as can be expected).
to:
* On ''[[Series/StarTrekTheOriginalSeries Star Trek]]'' The Enterprise visited a few worlds that paralleled Earth's history. Strangely, each time they found a different explanation for that world's existence. In "Bread and Circuses" they encountered a world that mirrored a 20th Century [[HolyRomanEmpire Roman Empire]] with Christianity beginning to emerge (Kirk mentioned a theory of "parallel evolution"). "A Piece of The Action" had a planet re-enacting TheRoaringTwenties (previous Federation visitors left a book about Chicago mobs behind, and the locals made that their bible). "Patterns of Force" had a world modeled after NaziGermany UsefulNotes/NaziGermany (a historian tried to restore the world's collapsing society, hoping to avoid the evils of the Nazis, which went about as well as can be expected).
Changed line(s) 228 (click to see context) from:
* The setting of the ''IronGrip'' games is a [[PlayingWithATrope mostly]] [[MedievalEuropeanFantasy feudal]] SteamPunk LowFantasy world, but it's generally hard to pigeon-hole one or even two single historical eras it resembles the most. In broad terms, it has a blend of culture, architecture, tech and overall atmosphere that wouldn't look out of place in eras as varied as TheMiddleAges, TheRenaissance, the UsefulNotes/ThirtyYearsWar, the NapoleonicWars, VictorianBritain, TsaristRussia, WorldWarOne, WorldWarTwo, [[GenteelInterbellumSetting the decades between them...]] Not only CultureChopSuey, but full-blown [[AnachronismStew Era Chop Suey]] [[RuleOfCool as well]]...
to:
* The setting of the ''IronGrip'' games is a [[PlayingWithATrope mostly]] [[MedievalEuropeanFantasy feudal]] SteamPunk LowFantasy world, but it's generally hard to pigeon-hole one or even two single historical eras it resembles the most. In broad terms, it has a blend of culture, architecture, tech and overall atmosphere that wouldn't look out of place in eras as varied as TheMiddleAges, TheRenaissance, the UsefulNotes/ThirtyYearsWar, the NapoleonicWars, VictorianBritain, TsaristRussia, WorldWarOne, WorldWarTwo, UsefulNotes/WorldWarOne, UsefulNotes/WorldWarTwo, [[GenteelInterbellumSetting the decades between them...]] Not only CultureChopSuey, but full-blown [[AnachronismStew Era Chop Suey]] [[RuleOfCool as well]]...
Changed line(s) 232 (click to see context) from:
* TruthInTelevision: Many social reformers have deliberately attempted to re-create the past (as they saw it). Notable examples include the HolyRomanEmpire (an attempt to restore the Roman Empire - "Kaiser" and "Czar"/"Tsar" are derivatives of "Caesar"), Imperial Japan after Perry's arrival (an attempt to recreate the older Imperial Japan), and the Amish (an ongoing attempt to recreate the "simple" world that existed before the decadent, technological 16th century).
to:
* TruthInTelevision: Many social reformers have deliberately attempted to re-create the past (as they saw it). Notable examples include the HolyRomanEmpire UsefulNotes/HolyRomanEmpire (an attempt to restore the Roman Empire - "Kaiser" and "Czar"/"Tsar" are derivatives of "Caesar"), Imperial Japan after Perry's arrival (an attempt to recreate the older Imperial Japan), and the Amish (an ongoing attempt to recreate the "simple" world that existed before the decadent, technological 16th century).
Changed line(s) 243 (click to see context) from:
* At any rate, NaziGermany and fascist Italy did try and emulate Rome ([[TheRomanEmpire Imperial]] rather than [[TheRomanRepublic Republican]]), in a fashion.
to:
* At any rate, NaziGermany UsefulNotes/NaziGermany and fascist Italy did try and emulate Rome ([[TheRomanEmpire ([[UsefulNotes/TheRomanEmpire Imperial]] rather than [[TheRomanRepublic [[UsefulNotes/TheRomanRepublic Republican]]), in a fashion.
Is there an issue? Send a MessageReason:
None
Changed line(s) 178 (click to see context) from:
* CrossGen's MythArc spanned many series and worlds, some futuristic and some seemingly archaic, but all with humans. Meanwhile, back on Earth in ''Crux'', Geromi explains that humanity spread through the universe and colonized a lot of worlds. Which means that every other world we see, from steampunk-Victorian ''ComicBook/{{Ruse}}'' to medieval-fantasy ''ComicBook/{{Sojourn}}'' to feudal-Japanese ''The Path'' to Roaring-Twenties ''Mystic'' (to the ones that actually are sci-fi-ish), is actually in the distant future and was once colonized by spacefaring humans.
to:
* CrossGen's Creator/CrossGen's MythArc spanned many series and worlds, some futuristic and some seemingly archaic, but all with humans. Meanwhile, back on Earth in ''Crux'', Geromi explains that humanity spread through the universe and colonized a lot of worlds. Which means that every other world we see, from steampunk-Victorian ''ComicBook/{{Ruse}}'' to medieval-fantasy ''ComicBook/{{Sojourn}}'' to feudal-Japanese ''The Path'' to Roaring-Twenties ''Mystic'' (to the ones that actually are sci-fi-ish), is actually in the distant future and was once colonized by spacefaring humans.
Is there an issue? Send a MessageReason:
None
Changed line(s) 214 (click to see context) from:
* ''ZombieRanch'' shows a world where, in the wake of a ZombieApocalypse, the reaches of the Southwestern U.S. seem to have reverted to an [[TheWildWest Old West]]/frontier model of society. Even the Safe Zones seem to have adopted variations on old-time fashion and accessories alongside more modern ones.
to:
* ''ZombieRanch'' ''Webcomic/ZombieRanch'' shows a world where, in the wake of a ZombieApocalypse, the reaches of the Southwestern U.S. seem to have reverted to an [[TheWildWest Old West]]/frontier model of society. Even the Safe Zones seem to have adopted variations on old-time fashion and accessories alongside more modern ones.
Is there an issue? Send a MessageReason:
None
Changed line(s) 196 (click to see context) from:
* The urban areas of the Mars of IanMcDonald's ''Desolation Road'' and ''Ares Express'' have a very Jazz Age feel to them, including the planet's most popular musician being [[BeethovenWasAnAlienSpy Glenn Miller, who is inexplicably alive in the 28th century]] and [[{{Zeerust}} the music of the revolution being swing jazz, salsa and samba]].
to:
* The urban areas of the Mars of IanMcDonald's ''Desolation Road'' and ''Ares Express'' have a very Jazz Age feel to them, including the planet's most popular musician being Music/GlennMiller, [[BeethovenWasAnAlienSpy Glenn Miller, who is inexplicably alive in the 28th century]] and [[{{Zeerust}} the music of the revolution being swing jazz, salsa and samba]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 61 (click to see context) from:
* ''{{Nier}}'', which takes place 1,400 years after the ending in {{Drakengard}} in which Caim and Angelus end up in Shinjuku, takes place in a dying world where humanity is on the brink of extinction and society has since devolved mostly into a pseudo-medieval hellhole, though there are LostTechnology abound.
to:
* ''{{Nier}}'', ''VideoGame/{{NieR}}'', which takes place 1,400 years after the ending in {{Drakengard}} ''{{Drakengard}}'' in which Caim and Angelus end up in Shinjuku, takes place in a dying world where humanity is on the brink of extinction and society has since devolved mostly into a pseudo-medieval hellhole, though there are LostTechnology abound.
Is there an issue? Send a MessageReason:
None
Changed line(s) 190 (click to see context) from:
* The culture of Nostrilia, from the CordwainerSmith novel of the same name, takes its name, language and many of its customs from the North Australia of the 19th and early 20th Centuries.
to:
* The culture of Nostrilia, from the CordwainerSmith Creator/CordwainerSmith novel of the same name, takes its name, language and many of its customs from the North Australia of the 19th and early 20th Centuries.
Is there an issue? Send a MessageReason:
None
Changed line(s) 124 (click to see context) from:
* ''[[RuleOfThree Star Wars]]''
to:
* ''[[RuleOfThree Star Wars]]''Wars]]'', Mos Espa has the theme of a typical western town.
Is there an issue? Send a MessageReason:
None
Changed line(s) 208 (click to see context) from:
* ''Series/{{Caprica}}'' followed ''Film/{{Gattaca}}'' in making its futuristic society look like 1950s or early 60s USA in terms of fashion and product design. Officially, this was because ''Series/BattlestarGalacticaReimagined Battlestar Galactica]]'' had used 2000s USA fashions and ''Caprica'' was set a few decades before.
to:
* ''Series/{{Caprica}}'' followed ''Film/{{Gattaca}}'' in making its futuristic society look like 1950s or early 60s USA in terms of fashion and product design. Officially, this was because ''Series/BattlestarGalacticaReimagined ''[[Series/BattlestarGalacticaReimagined Battlestar Galactica]]'' had used 2000s USA fashions and ''Caprica'' was set a few decades before.
Is there an issue? Send a MessageReason:
None
Changed line(s) 208 (click to see context) from:
* ''Series/{{Caprica}}'' followed ''Film/{{Gattaca}}'' in making its futuristic society look like 1950s or early 60s USA in terms of fashion and product design. Officially, this was because ''Series/BattlestarGalacticaReimagined Battlestar Galactica'' had used 2000s USA fashions and ''Caprica'' was set a few decades before.
to:
* ''Series/{{Caprica}}'' followed ''Film/{{Gattaca}}'' in making its futuristic society look like 1950s or early 60s USA in terms of fashion and product design. Officially, this was because ''Series/BattlestarGalacticaReimagined Battlestar Galactica'' Galactica]]'' had used 2000s USA fashions and ''Caprica'' was set a few decades before.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''Series/{{Caprica}}'' followed ''Film/{{Gattaca}}'' in making its futuristic society look like 1950s or early 60s USA in terms of fashion and product design. Officially, this was because ''Series/BattlestarGalacticaReimagined Battlestar Galactica'' had used 2000s USA fashions and ''Caprica'' was set a few decades before.
Is there an issue? Send a MessageReason:
None
Changed line(s) 23,24 (click to see context) from:
[[folder: Anime and Manga ]]
to:
Deleted line(s) 30 (click to see context) :
Changed line(s) 33,34 (click to see context) from:
[[folder: Film ]]
to:
Deleted line(s) 36 (click to see context) :
Changed line(s) 39,40 (click to see context) from:
[[folder: Literature ]]
to:
Deleted line(s) 52 (click to see context) :
Changed line(s) 55,56 (click to see context) from:
[[folder: Tabletop Games ]]
to:
Deleted line(s) 65 (click to see context) :
Changed line(s) 68,69 (click to see context) from:
[[folder: Video Games ]]
to:
Deleted line(s) 71 (click to see context) :
Changed line(s) 74,75 (click to see context) from:
[[folder: Western Animation ]]
to:
Changed line(s) 82,83 (click to see context) from:
[[folder: Anime and Manga ]]
to:
Deleted line(s) 88 (click to see context) :
Changed line(s) 91,92 (click to see context) from:
[[folder: Comics ]]
to:
Deleted line(s) 95 (click to see context) :
Changed line(s) 98,99 (click to see context) from:
[[folder: Film ]]
to:
Deleted line(s) 103 (click to see context) :
Changed line(s) 106,107 (click to see context) from:
[[folder: Literature ]]
to:
Deleted line(s) 109 (click to see context) :
Changed line(s) 112,113 (click to see context) from:
[[folder: Music ]]
to:
Deleted line(s) 115 (click to see context) :
Changed line(s) 118,119 (click to see context) from:
[[folder: Tabletop Games ]]
to:
Deleted line(s) 124 (click to see context) :
Changed line(s) 127,128 (click to see context) from:
[[folder: Video Games ]]
to:
Changed line(s) 135,136 (click to see context) from:
[[folder: Anime and Manga ]]
to:
Deleted line(s) 142 (click to see context) :
Changed line(s) 145,146 (click to see context) from:
[[folder: Comics ]]
to:
Deleted line(s) 148 (click to see context) :
Changed line(s) 151,152 (click to see context) from:
[[folder: Film ]]
to:
Deleted line(s) 156 (click to see context) :
Changed line(s) 159,160 (click to see context) from:
[[folder: Literature ]]
to:
Deleted line(s) 164 (click to see context) :
Changed line(s) 167,168 (click to see context) from:
[[folder: Live Action TV ]]
to:
Deleted line(s) 177 (click to see context) :
Changed line(s) 180,181 (click to see context) from:
[[folder: Tabletop Games ]]
to:
Deleted line(s) 183 (click to see context) :
Changed line(s) 186,187 (click to see context) from:
[[folder: Video Games ]]
to:
Changed line(s) 193,194 (click to see context) from:
* {{Borderlands}}.
to:
* {{Borderlands}}.
''VideoGame/{{Borderlands}}'' presents this theme through a desert planet inhabited by bandits and many guns, of which Jakobs brand guns fit the aesthetic. ''VideoGame/{{Borderlands 2}} even presents a Western-themed area with a vigilante sheriff, trains running through and even a showdown.
Changed line(s) 197,198 (click to see context) from:
[[folder: Western Animation ]]
to:
Changed line(s) 206,207 (click to see context) from:
[[folder: Anime and Manga ]]
to:
Deleted line(s) 215 (click to see context) :
Changed line(s) 218,219 (click to see context) from:
[[folder: Comics ]]
to:
Deleted line(s) 221 (click to see context) :
Changed line(s) 224,225 (click to see context) from:
[[folder: Film ]]
to:
Deleted line(s) 230 (click to see context) :
Changed line(s) 233,234 (click to see context) from:
[[folder: Literature ]]
to:
Deleted line(s) 249 (click to see context) :
Changed line(s) 252,253 (click to see context) from:
[[folder: Live Action TV ]]
to:
Deleted line(s) 256 (click to see context) :
Changed line(s) 259,260 (click to see context) from:
[[folder: Web Comics ]]
to:
Deleted line(s) 264 (click to see context) :
Changed line(s) 267,268 (click to see context) from:
[[folder: Western Animation ]]
to:
Deleted line(s) 270 (click to see context) :
Changed line(s) 273,274 (click to see context) from:
[[folder: Video Games ]]
to:
Deleted line(s) 282 (click to see context) :
Changed line(s) 285,286 (click to see context) from:
[[folder: Real Life ]]
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 193 (click to see context) from:
to:
* {{Borderlands}}.
Is there an issue? Send a MessageReason:
None
Changed line(s) 280,281 (click to see context) from:
* The setting of the ''IronGrip'' games is a [[PlayingWithATrope mostly]] [[MedievalEuropeanFantasy feudal]] SteamPunk LowFantasy world, but it's generally hard to pigeon-hole one or even two single historical eras it resembles the most. In broad terms, it has a blend of culture, architecture, tech and overall atmosphere that wouldn't look out of place in eras as varied as TheMiddleAges, TheRenaissance, the ThirtyYearsWar, the NapoleonicWars, VictorianBritain, TsaristRussia, WorldWarOne, WorldWarTwo, [[GenteelInterbellumSetting the decades between them...]] Not only CultureChopSuey, but full-blown [[AnachronismStew Era Chop Suey]] [[RuleOfCool as well]]...
to:
* The setting of the ''IronGrip'' games is a [[PlayingWithATrope mostly]] [[MedievalEuropeanFantasy feudal]] SteamPunk LowFantasy world, but it's generally hard to pigeon-hole one or even two single historical eras it resembles the most. In broad terms, it has a blend of culture, architecture, tech and overall atmosphere that wouldn't look out of place in eras as varied as TheMiddleAges, TheRenaissance, the ThirtyYearsWar, UsefulNotes/ThirtyYearsWar, the NapoleonicWars, VictorianBritain, TsaristRussia, WorldWarOne, WorldWarTwo, [[GenteelInterbellumSetting the decades between them...]] Not only CultureChopSuey, but full-blown [[AnachronismStew Era Chop Suey]] [[RuleOfCool as well]]...
Is there an issue? Send a MessageReason:
hottip cleanup / removal
Changed line(s) 44 (click to see context) from:
* ''The DragonridersOfPern'' series by Anne [=MacCaffrey=]. Pern was settled in Earth's future, but reverted to a technologically inferior mostly feudal society, partly due to the intent of the colonists, and partly due to the scourge of Thread. Most people live in natural and man-made cave systems carved out of cliffs[[hottip:*:Thread can't consume non-living material, and they had neither the resources nor the infrastructure to build metal buildings]] called Holds. The Lord Holders are in charge of protecting and caring for the people under them, and the position is hereditary. Skilled workers live separately, in Crafthalls, similar to Guilds. The eponymous Dragonriders also live apart from Holders, and have their own system of governing themselves.
to:
* ''The DragonridersOfPern'' series by Anne [=MacCaffrey=]. Pern was settled in Earth's future, but reverted to a technologically inferior mostly feudal society, partly due to the intent of the colonists, and partly due to the scourge of Thread. Most people live in natural and man-made cave systems carved out of cliffs[[hottip:*:Thread cliffs[[note]]Thread can't consume non-living material, and they had neither the resources nor the infrastructure to build metal buildings]] buildings[[/note]] called Holds. The Lord Holders are in charge of protecting and caring for the people under them, and the position is hereditary. Skilled workers live separately, in Crafthalls, similar to Guilds. The eponymous Dragonriders also live apart from Holders, and have their own system of governing themselves.
Changed line(s) 227 (click to see context) from:
** ''StarWars'' counts as all three. The western influence comes in location. Young Luke lives in the middle of a desert on a farm[[hottip:*: A moisture farm, but a farm nonetheless.]], later meeting up with gunslinger Han Solo in a saloon-style cantina. The designs of the Jedi and Sith are heavily-samurai based, clothes resembling kimono and swords like katana. However, their behavior is medieval-based[[hottip:*:As well as their monk-like robes.]] having a monastic lifestyle and parallels to wizards, especially in Palpatine and Obi-Wan Kenobi. The Jedi Code is a combination of both Bushido and Chivalry, both being similar to each other.
to:
** ''StarWars'' counts as all three. The western influence comes in location. Young Luke lives in the middle of a desert on a farm[[hottip:*: farm[[note]] A moisture farm, but a farm nonetheless.]], [[/note]], later meeting up with gunslinger Han Solo in a saloon-style cantina. The designs of the Jedi and Sith are heavily-samurai based, clothes resembling kimono and swords like katana. However, their behavior is medieval-based[[hottip:*:As medieval-based[[note]]As well as their monk-like robes.]] [[/note]] having a monastic lifestyle and parallels to wizards, especially in Palpatine and Obi-Wan Kenobi. The Jedi Code is a combination of both Bushido and Chivalry, both being similar to each other.
Is there an issue? Send a MessageReason:
None
Changed line(s) 155 (click to see context) from:
to:
* As with ''Firefly'', the setting of ''Serenity'' is basically just cowboys in space. With zombies.
Changed line(s) 163,164 (click to see context) from:
* As with ''Firefly'', the setting of ''Serenity'' is basically just cowboys in space. With zombies.
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 163 (click to see context) from:
to:
* As with ''Firefly'', the setting of ''Serenity'' is basically just cowboys in space. With zombies.
Is there an issue? Send a MessageReason:
None
Changed line(s) 218,219 (click to see context) from:
* CrossGen's MythArc spanned many series and worlds, some futuristic and some seemingly archaic, but all with humans. Meanwhile, back on Earth in ''Crux'', Geromi explains that humanity spread through the universe and colonized a lot of worlds. Which means that every other world we see, from steampunk-Victorian ''{{Ruse}}'' to medieval-fantasy ''Sojourn'' to feudal-Japanese ''The Path'' to Roaring-Twenties ''Mystic'' (to the ones that actually are sci-fi-ish), is actually in the distant future and was once colonized by spacefaring humans.
to:
* CrossGen's MythArc spanned many series and worlds, some futuristic and some seemingly archaic, but all with humans. Meanwhile, back on Earth in ''Crux'', Geromi explains that humanity spread through the universe and colonized a lot of worlds. Which means that every other world we see, from steampunk-Victorian ''{{Ruse}}'' ''ComicBook/{{Ruse}}'' to medieval-fantasy ''Sojourn'' ''ComicBook/{{Sojourn}}'' to feudal-Japanese ''The Path'' to Roaring-Twenties ''Mystic'' (to the ones that actually are sci-fi-ish), is actually in the distant future and was once colonized by spacefaring humans.
Is there an issue? Send a MessageReason:
Changed line(s) 290 (click to see context) from:
*** Well, yes and no. The original Articles of Confederation were more-or-less openly based on the constitution of the Republic of the Seven United Netherlands (aka the Dutch Republic of the Seven United Provinces and--most tellingly--the [[DoesThisRemindYouOfAnything United Provinces of the Netherlands]]). However, this didn't really work: the Netherlands is small and was dominated by a single member state--Holland, and particularly the city of Amsterdam--whereas the United States is large and no one state dominated the others. The 1787 Constitution was [[TheNotSecret not-so-secretly]] modeled on the British constitution as it stood at the time (as soon as the Framers had the brainstorm that the states serve the same role in a federation as the Lords did in Britain, things just kind of fell into place). However, there was a definite Roman influence in everything from the names of institutions (most conspicuously the Senate) and certain institutional arrangements: the presidential vs. the tribunal veto (although that one is also similar to British Royal Assent) and the elaborate system of checks and balances (as opposed to the British system, which any clear-eyed observer recognized basically made Parliament a collective absolute monarch) are the clearest examples.
to:
*** Well, yes and no. The original Articles of Confederation were more-or-less openly based on the constitution of the Republic of the Seven United Netherlands (aka the Dutch Republic of the Seven United Provinces and--most tellingly--the [[DoesThisRemindYouOfAnything United Provinces of the Netherlands]]). However, this didn't really work: the Netherlands is small and was dominated by a single member state--Holland, and particularly the city of Amsterdam--whereas the United States is large and no one state dominated the others. The 1787 Constitution was [[TheNotSecret not-so-secretly]] not-so-secretly modeled on the British constitution as it stood at the time (as soon as the Framers had the brainstorm that the states serve the same role in a federation as the Lords did in Britain, things just kind of fell into place). However, there was a definite Roman influence in everything from the names of institutions (most conspicuously the Senate) and certain institutional arrangements: the presidential vs. the tribunal veto (although that one is also similar to British Royal Assent) and the elaborate system of checks and balances (as opposed to the British system, which any clear-eyed observer recognized basically made Parliament a collective absolute monarch) are the clearest examples.
Is there an issue? Send a MessageReason:
None
Changed line(s) 123 (click to see context) from:
to:
* The ''Three Galaxies'' setting of ''{{Rifts}}'' has the Oni race, space-faring aliens based off a mixture of ancient and modern Japan. They have Samurai-inspired {{Cyborg}}s called Cyberai, their economy is almost entirely based off corporations called ''zaibatsu'', and their empire is known as the Bushi Federation.;
Is there an issue? Send a MessageReason:
None
Changed line(s) 44 (click to see context) from:
* ''The DragonridersOfPern'' series by Anne [=MacCaffrey=]. Pern was settled in Earth's future, but reverted to a technologically inferior mostly feudal society, partly due to the intent of the colonists, and partly due to the scourge of Thread.
to:
* ''The DragonridersOfPern'' series by Anne [=MacCaffrey=]. Pern was settled in Earth's future, but reverted to a technologically inferior mostly feudal society, partly due to the intent of the colonists, and partly due to the scourge of Thread. Most people live in natural and man-made cave systems carved out of cliffs[[hottip:*:Thread can't consume non-living material, and they had neither the resources nor the infrastructure to build metal buildings]] called Holds. The Lord Holders are in charge of protecting and caring for the people under them, and the position is hereditary. Skilled workers live separately, in Crafthalls, similar to Guilds. The eponymous Dragonriders also live apart from Holders, and have their own system of governing themselves.
Is there an issue? Send a MessageReason:
None
Changed line(s) 45 (click to see context) from:
* Several societies in SMStirling[='=]s ''{{Emberverse}}'' fulfill this trope although it also has a foot in FantasyCounterpartCulture as supernatural elements creep in during the second trilogy. The Clan [=MacKenzie=] is based on a New Age interpretation (much against the liking of its founder) of a Celtic clan, while the Portland Protective Association was deliberately created by an SCA member as a copy of a medieval feudal society with trappings of [[LordOfTheRings Mordor]]. The oddest example are the Dunedain Rangers founded by a mildly insane Tolkien fangirl who has a quasi-religious reverence for his books. There are also several "Indian" tribes many of whose members have, at best, only nominal amounts of First Nations ancestry and Norrheim, a Viking style nation founded by Asatru. Meanwhile over in England "Mad King Charlie" tries to turn what remains of his nation into something of a vast Rennaisance Faire, although his subjects draw the line at Morris dancing.
to:
* Several societies in SMStirling[='=]s ''{{Emberverse}}'' fulfill this trope although it also has a foot in FantasyCounterpartCulture as supernatural elements creep in during the second trilogy. The Clan [=MacKenzie=] is based on a New Age interpretation (much against the liking of its founder) of a Celtic clan, while the Portland Protective Association was deliberately created by an SCA member as a copy of a medieval feudal society with trappings of [[LordOfTheRings Mordor]]. The oddest example are the Dunedain Dúnedain Rangers founded by a mildly insane Tolkien fangirl who has a quasi-religious reverence for his books. There are also several "Indian" tribes many of whose members have, at best, only nominal amounts of First Nations ancestry and Norrheim, a Viking style nation founded by Asatru. Meanwhile over in England "Mad King Charlie" tries to turn what remains of his nation into something of a vast Rennaisance Faire, although his subjects draw the line at Morris dancing.