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* ''VideoGame/{{ARES}}'' gets an upgrade along with the Prototype Suit that allows him to perform dash attacks that harms enemies and gives him invincibility frames while dashing (which can be upgraded to extend to the air boost). Tarus also gets this with his roll with Fusion Form, which makes him invincible while rolling and stuns enemies/breaks shields.
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* ''VideoGame/{{ARES}}'' ''VideoGame/AresExtinctionAgenda'' gets an upgrade along with the Prototype Suit that allows him to perform dash attacks that harms enemies and gives him invincibility frames while dashing (which can be upgraded to extend to the air boost). Tarus also gets this with his roll with Fusion Form, which makes him invincible while rolling and stuns enemies/breaks shields.
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** Stu's Super consists of a rather short dash (whose distance can be greatly increased with the ''Zero Drag'' Star Power) he can constantly spam thanks to it charging with only one projectile, giving Stu great mobility as long as he can constantly hit the enemy.
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** Stu's Super consists of a rather short dash (whose distance can be greatly increased with the ''Zero Drag'' Star Power) he can constantly spam thanks to it charging with only one projectile, giving Stu great mobility as long as he can constantly hit the enemy. It also briefly leaves a trail of fire on the ground that can burn enemies.
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** Mortis' main attack is a piercing dash that makes him move forward and damage anyone who gets caught in his path along the way. Coupled with his already very fast speed, this makes of him an extremely agile Brawler who can chase pretty much whoever he wants.
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** Colette's dash has her turn around and reverse, giving her the chance to hit enemies twice and enables many HitAndRunTactics.
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** Colette's dash has her turn Super is unique in that she dashes, turns around and reverse, giving reverses, ultimately landing in the same spot she started in. This gives her the chance to hit enemies twice during the dash and enables many HitAndRunTactics.HitAndRunTactics.
** Stu's Super consists of a rather short dash (whose distance can be greatly increased with the ''Zero Drag'' Star Power) he can constantly spam thanks to it charging with only one projectile, giving Stu great mobility as long as he can constantly hit the enemy.
** Stu's Super consists of a rather short dash (whose distance can be greatly increased with the ''Zero Drag'' Star Power) he can constantly spam thanks to it charging with only one projectile, giving Stu great mobility as long as he can constantly hit the enemy.
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* ''VideoGame/BrawlStars'':
** Bull's Super is a dash that knocks back enemies and breaks walls.
** Colette's dash has her turn around and reverse, giving her the chance to hit enemies twice and enables many HitAndRunTactics.
** Bull's Super is a dash that knocks back enemies and breaks walls.
** Colette's dash has her turn around and reverse, giving her the chance to hit enemies twice and enables many HitAndRunTactics.
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** ''VideoGame/ShantaeAndTheSevenSirens'': The Newt Dash move damages enemies in its path. But can't break blocks.
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* In ''VideoGame/AlteredBeast'', Garuda has Dive Attack, where you dive in a certain direction in midair, allowing you to pass through some obstacles and to go from point A to B much faster.
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* In ''VideoGame/AlteredBeast'', ''VideoGame/AlteredBeast2005'', Garuda has Dive Attack, where you dive in a certain direction in midair, allowing you to pass through some obstacles and to go from point A to B much faster.
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crosswicking
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* ''VideoGame/DemonHunterTheReturnOfTheWings'': Attacking while dashing uses a piercing animation.
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** ''[[VideoGame/TheLegendOfHeroesKuroNoKiseki Trails of Black]]'': Arioche's "Ancient Hazard" Craft involves him slashing his opponent in the middle of a forward charge.
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** ''[[VideoGame/TheLegendOfHeroesKuroNoKiseki ''[[VideoGame/TheLegendOfHeroesTrailsThroughDaybreak Trails of Black]]'': through Daybreak]]'': Arioche's "Ancient Hazard" Craft involves him slashing his opponent in the middle of a forward charge.
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* In ''VideoGame/ArmoredCoreVIFiresOfRubicon'', an OST upgrade allows players to perform a "Boost Kick", a melee attack that can be performed during [[ZipMode Assault Boost]].
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Dewicking Blade On A Stick
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** When engaging a worthy foe, the Gore Queen Valkia the Bloody dives into battle with her [[BladeOnAStick spear]] [[NamedWeapon Slaupnir]] levelled at her enemy's heart. In-game this is represented by the spear causing multiple wounds during the same turn that Valkia charges rather than the usual one.
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** When engaging a worthy foe, the Gore Queen Valkia the Bloody dives into battle with her [[BladeOnAStick spear]] [[NamedWeapon her spear Slaupnir]] levelled at her enemy's heart. In-game this is represented by the spear causing multiple wounds during the same turn that Valkia charges rather than the usual one.
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* You have this ability in ''VideoGame/{{Scathe}}'', either to dash over LavaPit obstacles or to ram yourself into hordes of enemies. There's even an achievement called "Dash-Kill" you can pull off.
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** ''VideoGame/TheLegendOfZeldaALinkToThePast'': The Pegasus Boots allow Link to dash forward with his sword out (provided it's equipped), causing large damage and possibly stunning enemies.
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** ''VideoGame/TheLegendOfZeldaALinkToThePast'': The Pegasus Boots allow Link to dash forward with his sword out (provided it's equipped), causing large damage and possibly stunning enemies. This can also be done in ''VideoGame/TheLegendOfZeldaLinksAwakening'' as well as ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''.
** ''VideoGame/TheLegendOfZeldaTheMinishCap'': Two of the Triger Scroll abilities with the sword are of this kind. One is the classic Sword + Pegasus Boots combo from previous games, and the other is a more unique version where Link performs a forward-running stab right after rolling.
** ''VideoGame/TheLegendOfZeldaTheMinishCap'': Two of the Triger Scroll abilities with the sword are of this kind. One is the classic Sword + Pegasus Boots combo from previous games, and the other is a more unique version where Link performs a forward-running stab right after rolling.
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* ''VideoGame/TurboOverkill'' grants you a charged tackling attack thanks to your cybernetic enhancements, with you tackling into waves and waves of enemies. Also, you have a ''[[ChainsawGood mini-chainsaw]]'' built in your [[ArmedLegs shins]]. Combine said weapon with your dashing move turns entire rows of enemies into a glorious geyser of red.
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[[folder:Films -- Animation]]
* In ''WesternAnimation/TurningRed'', Mei uses an {{air dash|ing}} headbutt to knock out her mother.
[[/folder]]
* In ''WesternAnimation/TurningRed'', Mei uses an {{air dash|ing}} headbutt to knock out her mother.
[[/folder]]
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** In ''VideoGame/ShantaeRiskysRevenge'', [[FinalBoss Nega-Shantae]] employs this attack while in her default form, presumably to compensate for her not having Shantae's PrehensileHair.
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** In ''VideoGame/ShantaeRiskysRevenge'', [[FinalBoss Nega-Shantae]] employs this attack will copy Shantae's Elephant dash or charge at her while in her default form, the latter presumably to compensate for her not having Shantae's PrehensileHair.
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* ''VideoGame/{{Shantae}}'': The Elephant transformation can rush forward to destroy obstacles and enemies. This is replaced with [[spoiler:Risky's Boots]] in the ''Pirate's Curse'', though you need to charge it by running nonstop for a few seconds.
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* ''VideoGame/{{Shantae}}'': ''VideoGame/{{Shantae}}'':
** The Elephant transformation can rush forward to destroy obstacles and enemies. This is replaced with[[spoiler:Risky's Boots]] Risky's Boots in the ''Pirate's Curse'', ''VideoGame/ShantaeAndThePiratesCurse'', though you need to charge it by running nonstop for a few seconds.seconds.
** In ''VideoGame/ShantaeRiskysRevenge'', [[FinalBoss Nega-Shantae]] employs this attack while in her default form, presumably to compensate for her not having Shantae's PrehensileHair.
** The Elephant transformation can rush forward to destroy obstacles and enemies. This is replaced with
** In ''VideoGame/ShantaeRiskysRevenge'', [[FinalBoss Nega-Shantae]] employs this attack while in her default form, presumably to compensate for her not having Shantae's PrehensileHair.
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* ''VideoGame/Shrek2'': Donkey and Puss each have one. In the mine levels Shrek and Donkey use this together.
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* ''VideoGame/Shrek2'': Donkey and Puss each have one. In the mine levels levels, Shrek and Donkey use this together.
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* In ''VideoGame/GhostSongAJourneyOfHope'', it can be used for navigation, or in conjunction with an ability in order to make armored enemies vulnerable.
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* In ''VideoGame/GhostSongAJourneyOfHope'', ''VideoGame/GhostSong'', it can be used for navigation, or in conjunction with an ability in order to make armored enemies vulnerable.
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[[caption-width-right:350:How else do you plan to get your [[JustForPun point]] across?]]
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[[caption-width-right:350:How else do you plan to get your [[JustForPun [[{{Pun}} point]] across?]]
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This isn't what redirects are for
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** ''VideoGame/HyruleWarriors'': [[VideoGame/SkywardSword Fi]] has one where she charges into enemies with a loftwing rune.
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** ''VideoGame/HyruleWarriors'': [[VideoGame/SkywardSword [[VideoGame/TheLegendOfZeldaSkywardSword Fi]] has one where she charges into enemies with a loftwing rune.
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* ''VideoGame/{{Splatoon}}'': Most of the bosses have some variant. Octo Shower's shower attack is one, Octo Samurai will convert his Octocycle into "mobility" mode and dash to the next side of the arena, and Neo Octostomp will perform one before faceplanting when it loses its coat.
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* ''VideoGame/{{Splatoon}}'': ''Franchise/{{Splatoon}}'': Most of the bosses have some variant. Octo Shower's shower attack is one, Octo Samurai will convert his Octocycle into "mobility" mode and dash to the next side of the arena, and Neo Octostomp will perform one before faceplanting when it loses its coat.
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** ''VideoGame/ALinkToThePast'': The Pegasus Boots allow Link to dash forward with his sword out (provided it's equipped), causing large damage and possibly stunning enemies.
** ''VideoGame/TwilightPrincess'': Wolf Link's most common attack (since attacking normally has much less range than if you had a sword, it's safer to back away and dash at enemies), and is also be used to move faster.
** ''VideoGame/TwilightPrincess'': Wolf Link's most common attack (since attacking normally has much less range than if you had a sword, it's safer to back away and dash at enemies), and is also be used to move faster.
to:
** ''VideoGame/ALinkToThePast'': ''VideoGame/TheLegendOfZeldaALinkToThePast'': The Pegasus Boots allow Link to dash forward with his sword out (provided it's equipped), causing large damage and possibly stunning enemies.
**''VideoGame/TwilightPrincess'': ''VideoGame/TheLegendOfZeldaTwilightPrincess'': Wolf Link's most common attack (since attacking normally has much less range than if you had a sword, it's safer to back away and dash at enemies), and is also be used to move faster.
**
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** ''VideoGame/HyruleWarriorsAgeOfCalamity'': [[VideoGame/BreathOfTheWild Lynels]] have one, with spear variants having one that moves much faster and farther than normal. Like all dashing attacks, they can be countered with Cryonis.
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** ''VideoGame/HyruleWarriorsAgeOfCalamity'': [[VideoGame/BreathOfTheWild [[VideoGame/TheLegendOfZeldaBreathOfTheWild Lynels]] have one, with spear variants having one that moves much faster and farther than normal. Like all dashing attacks, they can be countered with Cryonis.
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[[folder:Anime and Manga]]
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[[folder:Anime and & Manga]]
* ''Manga/MyHeroAcademia'': This is Sen's preferred move as his drills can pierce human flesh very easily.
* ''Manga/OnePiece'': Speed Jiru from Whitebeard's crew has his main attack to dash quickly against his enemies.
* ''Manga/OnePiece'': Speed Jiru from Whitebeard's crew has his main attack to dash quickly against his enemies.
* ''VideoGame/ANNOMutationem'': With the light sword and dual blades, Ann can perform a shadowstep and quick dash to charge forward towards enemies along with a cross-slash to deal additional damage.
* ''VideoGame/AzureStrikerGunvoltSeries'': Copen's Deadly Aim subroutine allows his dash-tagging to do some damage. Its OD version makes it deal higher damage.
* ''VideoGame/{{Bayonetta}}'' can do this with the After Burner Kick, Stiletto, and Heel Slide techniques. The Umbran Spear, which requires purchasing Crow Within first, is her fastest, but its lack of damage and stagger makes it more suited to being a "dash" instead of an "attack."
* ''VideoGame/{{Bayonetta}}'' can do this with the After Burner Kick, Stiletto, and Heel Slide techniques. The Umbran Spear, which requires purchasing Crow Within first, is her fastest, but its lack of damage and stagger makes it more suited to being a "dash" instead of an "attack."
* The protagonist of ''VisualNovel/DaughterForDessert'' used a running punch to [[spoiler:knock out Smoking Dog and rescue Lainie from her purification ceremony]].
* ''VideoGame/{{Eastward}}'': Whenever John [[ChargedAttack charges]] up for an attack, he dashes a bit forward after attacking.
* ''VideoGame/{{Hades}}'': Zagreus can perform a strong attack with his weapon while dashing, a mechanic that's also called in-game as "Dash-Attack". Any boon effects added to his regular attacks also affect the properties of his dash attacks.
* ''VideoGame/{{Indivisible}}'': Ajna's dash and ramming into an enemy starts a battle by doing some damage and knocking the enemy backwards.
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* ''Franchise/{{Kirby}}'': From ''VideoGame/KirbySuperStar'' onwards, almost every ability in [[Franchise/{{Kirby}} Kirby's]] arsenal possesses one of these, and they often make him invincible until they end.
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* ''Franchise/{{Kirby}}'': From ''VideoGame/KirbySuperStar'' onwards, almost every ability in [[Franchise/{{Kirby}} Kirby's]] Kirby's arsenal possesses one of these, and they often make him invincible until they end.
* ''VideoGame/TheLegendOfHeroesTrails'':
** ''VideoGame/TrailsOfColdSteel'': Rean's [[LimitBreak S-Craft]] lets him slash enemies within range in this manner.
** ''[[VideoGame/TheLegendOfHeroesKuroNoKiseki Trails of Black]]'': Arioche's "Ancient Hazard" Craft involves him slashing his opponent in the middle of a forward charge.
** ''VideoGame/TrailsOfColdSteel'': Rean's [[LimitBreak S-Craft]] lets him slash enemies within range in this manner.
** ''[[VideoGame/TheLegendOfHeroesKuroNoKiseki Trails of Black]]'': Arioche's "Ancient Hazard" Craft involves him slashing his opponent in the middle of a forward charge.
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** ''VideoGame/TheLegendOfZeldaALinkToThePast'': The Pegasus Boots allow Link to dash forward with his sword out (provided it's equipped), causing large damage and possibly stunning enemies.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': Wolf Link's most common attack (since attacking normally has much less range than if you had a sword, it's safer to back away and dash at enemies), and is also be used to move faster.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': Wolf Link's most common attack (since attacking normally has much less range than if you had a sword, it's safer to back away and dash at enemies), and is also be used to move faster.
to:
** ''VideoGame/TheLegendOfZeldaALinkToThePast'': ''VideoGame/ALinkToThePast'': The Pegasus Boots allow Link to dash forward with his sword out (provided it's equipped), causing large damage and possibly stunning enemies.
**''VideoGame/TheLegendOfZeldaTwilightPrincess'': ''VideoGame/TwilightPrincess'': Wolf Link's most common attack (since attacking normally has much less range than if you had a sword, it's safer to back away and dash at enemies), and is also be used to move faster.faster.
** ''VideoGame/HyruleWarriors'': [[VideoGame/SkywardSword Fi]] has one where she charges into enemies with a loftwing rune.
** ''VideoGame/HyruleWarriorsAgeOfCalamity'': [[VideoGame/BreathOfTheWild Lynels]] have one, with spear variants having one that moves much faster and farther than normal. Like all dashing attacks, they can be countered with Cryonis.
**
** ''VideoGame/HyruleWarriors'': [[VideoGame/SkywardSword Fi]] has one where she charges into enemies with a loftwing rune.
** ''VideoGame/HyruleWarriorsAgeOfCalamity'': [[VideoGame/BreathOfTheWild Lynels]] have one, with spear variants having one that moves much faster and farther than normal. Like all dashing attacks, they can be countered with Cryonis.
** In ''VideoGame/MegaManBattleNetwork6'', this is Charge Man's main method of attack is to rush at Mega Man. The latter also uses one as his [=ChargeCross=]' ChargedAttack, called [=ChargeTackle=].
** ''VideoGame/MegaManZXAdvent'': Atlas can charge Ashe with her Knuckle Busters in an attempt to smash her, and if she hits the wall while Ashe is on it can knock her off.
** ''VideoGame/MegaManZXAdvent'': Atlas can charge Ashe with her Knuckle Busters in an attempt to smash her, and if she hits the wall while Ashe is on it can knock her off.
* ''VideoGame/{{Rosenkreuzstilette}}'': Grolla can perform a tackle against opponents, and a dash blade attack while playing as her.
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* ''VideoGame/SonicTheHedgehog'': Several characters specialize in this type of attack.
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* ''VideoGame/SonicTheHedgehog'': ''VideoGame/SlyCooper'': Murray's Berserker Charge will knock any guards unconscious with a WheelOFeet.
* ''Franchise/SonicTheHedgehog'': Several characters specialize in this type of attack.
* ''Franchise/SonicTheHedgehog'': Several characters specialize in this type of attack.
* ''VideoGame/{{Splatoon}}'': Most of the bosses have some variant. Octo Shower's shower attack is one, Octo Samurai will convert his Octocycle into "mobility" mode and dash to the next side of the arena, and Neo Octostomp will perform one before faceplanting when it loses its coat.
* ''Franchise/SuperMarioBros'':
** In ''VideoGame/PaperMario64'', Mario can equip a badge to add a dizzy effect to his spin dash, causing enemies to become dizzy at the start of battle.
** ''VideoGame/WarioLand'': This technique is Wario's signature attack. After a running start, Wario's dash attack gets a speed and damage boost, allowing him to break strong blue blocks and plow through weak blocks and enemies without canceling the attack.
** ''VideoGame/MarioPlusRabbidsKingdomBattle'': Ziggies are Rabbids that can dash to deal damage. Bucklers can use Boom Dash to attack the heroes and create a shockwave that damages nearby characters.
** In ''VideoGame/PaperMario64'', Mario can equip a badge to add a dizzy effect to his spin dash, causing enemies to become dizzy at the start of battle.
** ''VideoGame/WarioLand'': This technique is Wario's signature attack. After a running start, Wario's dash attack gets a speed and damage boost, allowing him to break strong blue blocks and plow through weak blocks and enemies without canceling the attack.
** ''VideoGame/MarioPlusRabbidsKingdomBattle'': Ziggies are Rabbids that can dash to deal damage. Bucklers can use Boom Dash to attack the heroes and create a shockwave that damages nearby characters.
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** [[VideoGame/StarFox Fox McCloud]]'s Fox Illusion special move (as well as Falco's and Wolf's variants) looks like a FlashStep that knocks away opponents standing in the user's path. Also, every character has a normal [[http://www.ssbwiki.com/Dash_attack dash attack]].
** This is also Ganondorf and Captain Falcon's side-B move in. If used on a flat surface, their down-B move does this as well.
** This is also Ganondorf and Captain Falcon's side-B move in. If used on a flat surface, their down-B move does this as well.
to:
** [[VideoGame/StarFox [[Franchise/StarFox Fox McCloud]]'s Fox Illusion special move (as well as Falco's and Wolf's variants) looks like a FlashStep that knocks away opponents standing in the user's path. Also, every character has a normal [[http://www.ssbwiki.com/Dash_attack dash attack]].
** This is alsoGanondorf [[Franchise/TheLegendOfZelda Ganondorf]] and [[VideoGame/FZero Captain Falcon's Falcon]]'s side-B move in. If used on a flat surface, their down-B move does this as well.
** This is also
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[[folder:Visual Novels]]
* The protagonist of ''VisualNovel/DaughterForDessert'' used a running punch to [[spoiler:knock out Smoking Dog and rescue Lainie from her purification ceremony]].
* The protagonist of ''VisualNovel/DaughterForDessert'' used a running punch to [[spoiler:knock out Smoking Dog and rescue Lainie from her purification ceremony]].
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*
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[[folder:Webcomics]]
* In ''Webcomic/ElGoonishShive'', Elliot [[https://www.egscomics.com/comic/2002-02-09 runs]] at the Goo in order to [[https://www.egscomics.com/comic/2002-02-10 punch]] it and attack it with a lighter.
[[/folder]]
* In ''Webcomic/ElGoonishShive'', Elliot [[https://www.egscomics.com/comic/2002-02-09 runs]] at the Goo in order to [[https://www.egscomics.com/comic/2002-02-10 punch]] it and attack it with a lighter.
[[/folder]]
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** The Pegasus Boots allow Link to dash forward with his sword out (provided it's equipped), causing large damage and possibly stunning enemies.
** Wolf Link's most common attack in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' (since attacking normally has much less range than if you had a sword, it's safer to back away and dash at enemies), and is also be used to move faster.
** Wolf Link's most common attack in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' (since attacking normally has much less range than if you had a sword, it's safer to back away and dash at enemies), and is also be used to move faster.
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** ''VideoGame/TheLegendOfZeldaALinkToThePast'': The Pegasus Boots allow Link to dash forward with his sword out (provided it's equipped), causing large damage and possibly stunning enemies.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': Wolf Link's most common attackin ''VideoGame/TheLegendOfZeldaTwilightPrincess'' (since attacking normally has much less range than if you had a sword, it's safer to back away and dash at enemies), and is also be used to move faster.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': Wolf Link's most common attack
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* ''VideoGame/NebsNDebs'': [[PlayerCharacter Debs]] can do a dash attack. It's useful for attacking enemies and smashing through walls.
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* ''VideoGame/{{Shantae}}'': The Elephant transformation can do this to destroy obstacles and enemies. This is replaced with [[spoiler:Risky's Boots]] in the ''Pirate's Curse'', though you need to charge it by running nonstop for a few seconds.
* ''VideoGame/ShovelKnight'': The Propeller Blade allows its user to fly in a straight horizontal line, damaging any enemy that gets in the way. This interrupts the flight, however.
* ''VideoGame/ShovelKnight'': The Propeller Blade allows its user to fly in a straight horizontal line, damaging any enemy that gets in the way. This interrupts the flight, however.
to:
* ''VideoGame/{{Shantae}}'': The Elephant transformation can do this rush forward to destroy obstacles and enemies. This is replaced with [[spoiler:Risky's Boots]] in the ''Pirate's Curse'', though you need to charge it by running nonstop for a few seconds.
*''VideoGame/ShovelKnight'': The ''VideoGame/ShovelKnight'':
** In ''Shovel of Hope'', Shovel Knight can equip the PropellerBlade Dagger, which allows its user him to fly in a straight horizontal line, damaging any enemy that gets in the way. This interrupts the flight, however.however.
** In ''Specter of Torment'', Specter Knight's signature ability is the Dash Slash, which lets him instantly dash in a nearby enemy's direction and deal damage. Not just a powerful attack, but [[AirDashing a handy mobility tool]] as well.
** In ''King of Cards'', King Knight's primary attack is the Shoulder Bash, where he simply rushes forward and bodyslams the first enemy he hits.
** Many of the playable characters in ''Showdown'' have dash attacks, such as Mole Knight's Belly Slide, Propeller Knight's Saber Lunge, and Polar Knight's Polar Plow. There are also inversions, where the character dashes ''away'' from the opponent while attacking.
*
** In ''Shovel of Hope'', Shovel Knight can equip the Propeller
** In ''Specter of Torment'', Specter Knight's signature ability is the Dash Slash, which lets him instantly dash in a nearby enemy's direction and deal damage. Not just a powerful attack, but [[AirDashing a handy mobility tool]] as well.
** In ''King of Cards'', King Knight's primary attack is the Shoulder Bash, where he simply rushes forward and bodyslams the first enemy he hits.
** Many of the playable characters in ''Showdown'' have dash attacks, such as Mole Knight's Belly Slide, Propeller Knight's Saber Lunge, and Polar Knight's Polar Plow. There are also inversions, where the character dashes ''away'' from the opponent while attacking.
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[[caption-width-right:350:How else do you plan to get your [[JustForPun point]] across?]]
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* ''VideoGame/ThemsFightinHerds'': Arizona and Shanty have moves where they run and charge [[UseYourHead head first]] into the other fighter. Being a calf and a goat, respectively, it's naturally justified. Tianhuo also has her Firecracker dash.
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* ''VideoGame/{{RONIN}}'': The enemy samurai regularly do this. If you are good at dodging, their dash can easily send them straight through the [[DestinationDefenestration nearest window]].
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* ''VideoGame/{{RONIN}}'': ''VideoGame/Ronin2015'': The enemy samurai regularly do this. If you are good at dodging, their dash can easily send them straight through the [[DestinationDefenestration nearest window]].
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* ''VideoGame/PlantsVsZombiesGardenWarfare'':
** The All-Star Zombie can perform a "Sprint Tackle" or the stronger "Ultra Tackle". Both attacks prioritize damage over movement and [[FoeTossingCharge shove off enemies]] if the attack doesn't kill them.
** Super Brainz from the second game has the "Heroic Kick", which is more for mobility purposes than damage, even being executable in mid-air. He can also use his attack more often than All-Star, being able to use it twice in a row before going into ability cooldown.
** The All-Star Zombie can perform a "Sprint Tackle" or the stronger "Ultra Tackle". Both attacks prioritize damage over movement and [[FoeTossingCharge shove off enemies]] if the attack doesn't kill them.
** Super Brainz from the second game has the "Heroic Kick", which is more for mobility purposes than damage, even being executable in mid-air. He can also use his attack more often than All-Star, being able to use it twice in a row before going into ability cooldown.