History Main / CreatorBacklash

13th Sep '17 7:04:20 AM Midna
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* In a series of translated blogs, Takeshi Shudo, original head writer of the ''Anime/{{Pokemon}}'' anime, stated how he disliked the StrictlyFormula that was pushed upon it, which led to his resignation... and then after he left, he disliked how [[CreatorsFavorite his own prize creations]] Musashi/Jessie, Kojiro/James, and Nyarth/Meowth of Rocket Dan/Team Rocket were going way past IneffectualSympatheticVillain and into [[HarmlessVillain harmless]] territory.

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* In a series of translated blogs, Takeshi Shudo, original head writer of the ''Anime/{{Pokemon}}'' anime, stated how he disliked the StrictlyFormula that was pushed upon it, which led to his resignation... and then after he left, he disliked how [[CreatorsFavorite his own prize creations]] Musashi/Jessie, Kojiro/James, Jessie, James, and Nyarth/Meowth Meowth[[note]]aka Musashi, Kojiro, and Nyarth[[/note]] of Rocket Dan/Team Team Rocket were going way past IneffectualSympatheticVillain and into [[HarmlessVillain harmless]] territory.
12th Sep '17 7:48:24 AM gjjones
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* The writer of ''LightNovel/BokuWaTomodachiGaSukunai'' is said to have began to despise the series the more he wrote it, feeling that it wasn't very fun or interesting to write, and as such had the characters [[IdiotBall make very stupid, annoying decisions]] in the later novels that caused an outcry from many fans. This has led many to wish that if there is ever a third season adapted, that it would stray from the source material in favor of a more likeable continuation.

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* The writer of ''LightNovel/BokuWaTomodachiGaSukunai'' author Yomi Hirasaka is said to have began to despise the series the more he wrote it, feeling that it wasn't very fun or interesting to write, and as such had the characters [[IdiotBall make very stupid, annoying decisions]] in the later novels that caused an outcry from many fans. This has led many to wish that if there is ever a third season adapted, that it would stray from the source material in favor of a more likeable continuation.



* In a series of translated blogs, Takeshi Shudo, original head writer of the ''Anime/{{Pokemon}}'' anime, stated how he disliked the StrictlyFormula that was pushed upon it, which led to his resignation... and then after he left, he disliked how his own prize creations Musashi/Jessie, Kojiro/James, and Nyarth/Meowth of Rocket Dan/Team Rocket were going way past IneffectualSympatheticVillain and into [[HarmlessVillain harmless]] territory.

to:

* In a series of translated blogs, Takeshi Shudo, original head writer of the ''Anime/{{Pokemon}}'' anime, stated how he disliked the StrictlyFormula that was pushed upon it, which led to his resignation... and then after he left, he disliked how [[CreatorsFavorite his own prize creations creations]] Musashi/Jessie, Kojiro/James, and Nyarth/Meowth of Rocket Dan/Team Rocket were going way past IneffectualSympatheticVillain and into [[HarmlessVillain harmless]] territory.



* Creator/EricStuart also admitted that he and the other folks at Creator/FourKidsEntertainment weren't happy with what they did to ''Manga/OnePiece''.

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* Creator/EricStuart also has frequently admitted that he and the other folks at Creator/FourKidsEntertainment weren't happy with what they did to ''Manga/OnePiece''.
8th Sep '17 11:36:51 AM jlennox
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* Creator/LaurenFaust has expressed regret for the episode "[[Recap/MyLittlePonyFriendshipIsMagicS1E15FeelingPinkieKeen Feeling Pinkie Keen]]" of ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', over the fact that the moral was badly written and came across as anti-intellectual. She has also expressed disapproval of the decision to make Cadance and Twilight into alicorns, citing UniquenessDecay on the part of Celestia and Luna.

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* Creator/LaurenFaust has expressed regret for the episode "[[Recap/MyLittlePonyFriendshipIsMagicS1E15FeelingPinkieKeen Feeling Pinkie Keen]]" of ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', over the fact that the moral was badly written and came across as anti-intellectual. She has also expressed disapproval of the decision to make Cadance and Twilight into alicorns, citing UniquenessDecay on the part of Celestia and Luna. She also didn't care for "[[Recap/MyLittlePonyFriendshipIsMagicS3E5MagicDuel Magic Duel]]", a Season 3 episode that was originally written for Season 2. She wanted to do something else for Trixie, even wanting the episode pulled.
8th Sep '17 12:37:34 AM Kvaseren
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** Animator Will Finn, who directed the bulk of the film, has stated on his Facebook that he does '''NOT''' have good memories of working on the movie, saying it was a [[TroubledProduction bloodbath to make it behind the scenes]], and that he has nightmares to this day about all the behind the scenes problems. One example have gave was the game sequence, which he had to fight for to get in the film because it was one of the few actual references to something indigenous in the film, but originally it was only a brief background visual--he said he didn't understand why it was such a struggle to put in but a lot of the backstage struggles on the movie made no rational sense. He ended up [[ScrewThisImOuttaHere resigning later in production and going back to Disney,]] and had his name removed from the credits, leaving Don Paul and Eric "Bibo" Bergeron (and even an uncredited Jeff Katzenberg) to finish the job. Of the movie itself, he merely considers it to be a [[SoOkayItsAverage largely forgettable film]], and he also felt that the script was awful (he distinctly remembered bringing the script to writer David Swift, with the latter remarking "You're never going to make a good movie with shit like this for writing!", and Will believes that he was right).

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** Animator Will Finn, who directed the bulk of the film, has stated on his Facebook that he does '''NOT''' have good memories of working on the movie, saying it was a [[TroubledProduction bloodbath to make it behind the scenes]], and that he has nightmares to this day about all the behind the scenes problems. One example have he gave was the game sequence, which he had to fight for to get in the film because it was one of the few actual references to something indigenous in the film, but originally it was only a brief background visual--he said he didn't understand why it was such a struggle to put in but a lot of the backstage struggles on the movie made no rational sense. He ended up [[ScrewThisImOuttaHere resigning later in production and going back to Disney,]] and had his name removed from the credits, leaving Don Paul and Eric "Bibo" Bergeron (and even an uncredited Jeff Katzenberg) to finish the job. Of the movie itself, he merely considers it to be a [[SoOkayItsAverage largely forgettable film]], and he also felt that the script was awful (he distinctly remembered bringing the script to writer David Swift, with the latter remarking "You're never going to make a good movie with shit like this for writing!", and Will believes that he was right).
29th Aug '17 8:05:39 PM Prinzenick
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Added DiffLines:

* The few of the crew who worked on WesternAnimation/TheChipmunkAdventure do not have pleasant memories of the experience of making it.
** David Pruiksma, an animator on the film and future Disney pro, does not have good memories of working on it and refuses to rewatch it.
-->"It was hell to make. Story was a mess. The Bagdasarians were complete assholes. They were idiots. Extremely difficult to work with. They were, for the most part reviled by the entire crew. And the process for production was insane. But some nice work did shine though."
** Creator/BillPlympton, who also worked on the film, listed the film as one of his least favorite movies ever in his book "Independently Animated".
29th Aug '17 9:01:09 AM VicGeorge2011
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* As far as Bible translations in general, Eugene Peterson, the main translator behind the paraphrase edition called The Message isn't very fond of that translation being used and read aloud by pastors in the pulpits during sermons.

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* As far as Bible translations in general, Eugene Peterson, the main translator behind the paraphrase edition called The Message Message, isn't very fond of that translation being used and read aloud by pastors in the pulpits during sermons.
29th Aug '17 8:59:44 AM VicGeorge2011
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Added DiffLines:

* As far as Bible translations in general, Eugene Peterson, the main translator behind the paraphrase edition called The Message isn't very fond of that translation being used and read aloud by pastors in the pulpits during sermons.
24th Aug '17 12:48:59 PM Anicomicgeek
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Added DiffLines:

* While Hasbro was trying an experiment with ''Franchise/TransformersAlignedUniverse'', many of the people involved in the various entries didn't want to be part of it, hence the number of BroadStrokes and {{Continuity Snarl}}s that happened, to the point the UniverseBible was ignored entirely.
20th Aug '17 9:38:14 PM Samothrace42
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* Related to the above: In another Bethesda example, the development team of ''VideoGame/Fallout4'' still clearly love their work on the game and appreciate the love seen for it by the fan community, downplaying this trope. However, [[WordOfGod Todd Howard]] has admitted in interviews that he agrees with many members of the [[BrokenBase more contentious elements of the fandom]], and they regret the implementation of the [[ScrappyMechanic heavily cut-down dialogue system]]. Howard also went on to admit that the developers had too many quests focus too heavily on violent solution in lieu of peaceful options (although he chalks that up more to miscommunication within the developers than any one person's fault).

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* Related to the above: In another Bethesda example, the development team of ''VideoGame/Fallout4'' still clearly love their work on the game and appreciate the love seen for it by the fan community, downplaying this trope. However, [[WordOfGod Todd Howard]] has admitted in interviews that he agrees with many members of and the [[BrokenBase more contentious elements of the fandom]], and they team regret the implementation of the [[ScrappyMechanic heavily cut-down dialogue system]]. Howard also went on to admit that the developers had too many quests [[MurderIsTheBestSolution focus too heavily on violent solution solution]] in lieu of peaceful options (although he (another common complaint given to the game, although Howard chalks that this issue up more to miscommunication within the developers themselves than any one person's fault).
20th Aug '17 9:33:16 PM Samothrace42
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* {{Creator/Bethesda}} got so tired of fans asking to return to the setting of ''VideoGame/TheElderScrollsIIIMorrowind'' that they decided to completely obliterate that entire region of the game world in-between games. Although you can go to Morrowind in its past through ''VideoGame/TheElderScrollsOnline'', any possibility of returning to the land that was obstenibly saved by the third game's protagonist was made resoundly clear with a big volcanic NO.

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* {{Creator/Bethesda}} got so tired of fans asking to return to the setting of ''VideoGame/TheElderScrollsIIIMorrowind'' that they decided to completely obliterate that entire region of the game world in-between games. Although you can go to Morrowind in its past through ''VideoGame/TheElderScrollsOnline'', any possibility of returning to the land that was obstenibly ostensibly saved by the third game's protagonist was made resoundly resoundingly clear with a big volcanic NO.NO.
* Related to the above: In another Bethesda example, the development team of ''VideoGame/Fallout4'' still clearly love their work on the game and appreciate the love seen for it by the fan community, downplaying this trope. However, [[WordOfGod Todd Howard]] has admitted in interviews that he agrees with many members of the [[BrokenBase more contentious elements of the fandom]], and they regret the implementation of the [[ScrappyMechanic heavily cut-down dialogue system]]. Howard also went on to admit that the developers had too many quests focus too heavily on violent solution in lieu of peaceful options (although he chalks that up more to miscommunication within the developers than any one person's fault).
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