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* ''[[VideoGame/{{Bayonetta}}]] has a couple of these, featuring corridors where spears shoot through the floor in repeating patterns, requiring the player to spot the pattern and move to the safe spots to make it through unscathed.

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* ''[[VideoGame/{{Bayonetta}}]] ''VideoGame/{{Bayonetta}}'' has a couple of these, featuring corridors where spears shoot through the floor in repeating patterns, requiring the player to spot the pattern and move to the safe spots to make it through unscathed.
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* ''[[VideoGame/{{Bayonetta}}]] has a couple of these, featuring corridors where spears shoot through the floor in repeating patterns, requiring the player to spot the pattern and move to the safe spots to make it through unscathed.
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* In ''VideoGame/NinjaGaiden (Arcade)'''s second stage, Ryu has to dodge through several lanes of highway traffic.
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[[folder:MMORPGs]]

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[[folder:MMORPGs]][[folder:[=MMORPGs=]]]
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* The SuperNintendo game of the MightyMorphinPowerRangers has a WaveMotionGun hallway in the second level, which forces the player to duck down repeatedly. At the end of the hallway the Power Ranger has to physically destroy the weapon as well, in order to progress.

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* The SuperNintendo UsefulNotes/SuperNintendo game of the MightyMorphinPowerRangers has a WaveMotionGun hallway in the second level, which forces the player to duck down repeatedly. At the end of the hallway the Power Ranger has to physically destroy the weapon as well, in order to progress.
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* ''VideoGame/CrashBandicoot1996'' had this in Toxic Waste: most barrels are yellow and bounce on the catwalk, while others are brown and roll along the floor. It gets to ThatOneLevel material when going for the Gem, which has to be done without losing a life whilst trying to judge where the barrels will land. [[VideoGame/CrashBandicootNSaneTrilogy The remake]] fixed this by having visibly damaged spots on the catwalk so you can tell where the barrels will land.
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* ''VideoGame/{{Bug}}!'' had a segment where the titular character had to avoid slowly-growing snowballs rolling down a snow-covered hill.

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* ''VideoGame/{{Bug}}!'' ''VideoGame/{{Bug}}'' had a segment where the titular character had to avoid slowly-growing snowballs rolling down a snow-covered hill.
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* The prelude to the Scorpion battle in the first ''{{Spider-Man}}: TheMovie'' game. Also the Shocker one, in which you must advance down a subway tunnel and periodically hide in nooks and crannies to avoid Shocker's shockwaves. If you play as the Green Goblin, you can make it easy by gliding down the tunnel before the poor guy can shoot once.

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* The prelude to the Scorpion battle in the first ''{{Spider-Man}}: ''Franchise/SpiderMan: TheMovie'' game. Also the Shocker one, in which you must advance down a subway tunnel and periodically hide in nooks and crannies to avoid Shocker's shockwaves. If you play as the Green Goblin, you can make it easy by gliding down the tunnel before the poor guy can shoot once.
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* One of the [[ShiftingSandLand Sand Canyon]] levels in ''VideoGame/KirbyMassAttack'' has a very dense wind periodically occurring and cover must be taken from it. There's also a miniboss fought this way, but underwater.
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* In the cave level of ''[=McDonald's=] Treasure Land Adventure'', there are flows of water that cause Ronald to lose health if he stands under them, complete with countdown timers to warn him when they're going to go off. Thankfully, there are safety zones he can stand under to protect himself when the water flows.

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* In the cave level of ''[=McDonald's=] Treasure Land Adventure'', ''VideoGame/McDonaldsTreasureLandAdventure'', there are flows of water that cause Ronald to lose health if he stands under them, complete with countdown timers to warn him when they're going to go off. Thankfully, there are safety zones he can stand under to protect himself when the water flows.
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[[folder:RPGs]]

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[[folder:RPGs]][[folder:[=RPGs=]]]
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* ''[[VideoGame/BlasterMaster Blaster Master Zero]]'' has one [[spoiler:in Area 9, where the player has to dodge Acceleration Blast volleys by Invem Sophia until they can break the amplifier at the end]].
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* In ''VideoGame/AngryVideoGameNerdAdventures'', periodically appearing and disappearing Death Blocks are used for this purpose.
* ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'' has a giant dinosaur foot that will [[HPToOne knock you to one HP]] if you have more than that, and kill you if you don't. You can hide in a series of footprint-shaped holes, forcing you to play this when getting across with solo Kazooie (as a pair, you can just activate [[InvincibilityPowerup Wonderwing]], and a solo Banjo has to get creative with Snooze Pack to get across.)

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* In ''VideoGame/AngryVideoGameNerdAdventures'', ''VideoGame/TheAngryVideoGameNerdAdventures'', periodically appearing and disappearing Death Blocks are used for this purpose.
* ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'' ''VideoGame/BanjoTooie'' has a giant dinosaur foot that will [[HPToOne knock you to one HP]] if you have more than that, and kill you if you don't. You can hide in a series of footprint-shaped holes, forcing you to play this when getting across with solo Kazooie (as a pair, you can just activate [[InvincibilityPowerup Wonderwing]], and a solo Banjo has to get creative with Snooze Pack to get across.)
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* ''VideoGame/GearsOfWarII'' has you running amok inside a giant worm while avoiding digestive teeth.

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* ''VideoGame/GearsOfWarII'' ''VideoGame/GearsOfWar2'' has you running amok inside a giant worm while avoiding digestive teeth.
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* Stage 8 of ''DynamiteHeaddy'' includes two rooms where Headdy is making his way through a missile bay. Two options for avoiding the missiles exist: You either shrink Headdy down and hide in holes in the floor, or grab the spike head and repeatedly [[GrapplingHookPistol grapple]] the ceiling until the missile passes. The latter is faster, but the former is safer.

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* Stage 8 of ''DynamiteHeaddy'' ''VideoGame/DynamiteHeaddy'' includes two rooms where Headdy is making his way through a missile bay. Two options for avoiding the missiles exist: You either shrink Headdy down and hide in holes in the floor, or grab the spike head and repeatedly [[GrapplingHookPistol grapple]] the ceiling until the missile passes. The latter is faster, but the former is safer.



* ''LittleKingsStory'' features an area were you must make one of these while dodging the boss's lethal beard.

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* ''LittleKingsStory'' ''VideoGame/LittleKingsStory'' features an area were you must make one of these while dodging the boss's lethal beard.



* ''DarkSoulsII'' has this in the Executioner's Chariot bossfight, taking place on a "track" of sorts that the chariot circles endlessly. Thanks to spikes on its wheels, the Chariot itself is so wide that you'll need to hide in the indents in the walls to avoid being trampled, which is almost always instant death. You have to dip in and out of the indents to reach a switch that causes the Chariot to crash. In true Souls fashion, this one ups the difficulty, as skeletons will mob you as you wait for the chariot to pass, which can't even be permanently killed until you defeat the necromancers, and neither enemies are pushovers.

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* ''DarkSoulsII'' ''VideoGame/DarkSoulsII'' has this in the Executioner's Chariot bossfight, taking place on a "track" of sorts that the chariot circles endlessly. Thanks to spikes on its wheels, the Chariot itself is so wide that you'll need to hide in the indents in the walls to avoid being trampled, which is almost always instant death. You have to dip in and out of the indents to reach a switch that causes the Chariot to crash. In true Souls fashion, this one ups the difficulty, as skeletons will mob you as you wait for the chariot to pass, which can't even be permanently killed until you defeat the necromancers, and neither enemies are pushovers.



* ''SoulBlazer'' uses these a couple times, one of them being corridors in the fire-themed dungeon.

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* ''SoulBlazer'' ''VideoGame/SoulBlazer'' uses these a couple times, one of them being corridors in the fire-themed dungeon.



* The [[WallMaster Wall Snatcher]] escalator in ''SilentHill4''. Later, you have to escort Eileen through it.

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* The [[WallMaster Wall Snatcher]] escalator in ''SilentHill4''.''VideoGame/SilentHill4''. Later, you have to escort Eileen through it.



* ''[[VideoGame/GearsOfWar Gears of War 2]]'' has you running amok inside a giant worm while avoiding digestive teeth.

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* ''[[VideoGame/GearsOfWar Gears of War 2]]'' ''VideoGame/GearsOfWarII'' has you running amok inside a giant worm while avoiding digestive teeth.



* In ''{{Vanquish}}'''s Act 2-5, you must ascend a ramp while chunks of debris, and occasionally entire buildings, are bouncing down towards you.

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* In ''{{Vanquish}}'''s ''VideoGame/{{Vanquish}}'''s Act 2-5, you must ascend a ramp while chunks of debris, and occasionally entire buildings, are bouncing down towards you.



* During one battle in ''ShiningForce'', the [[WaveMotionGun Laser Eye]] blasts everyone on a fairly narrow bridge every few turns, with a few safe spots. However, at this point the Force includes two aerial units (Amon and Balbaroy) who can just fly behind the Laser Eye and wail on it -- though they must also be leveled up enough to deal with the Pegasus Knights on their own. The player could also let the cannon fire several times, then calmly walk across the now-empty bridge and smash the Laser Eye. [[spoiler: [[DungeonBypass Or those flying units could swoop in and kill the Silver Knight that tried to kill Pelle to win the battle.]]]]

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* During one battle in ''ShiningForce'', ''VideoGame/ShiningForce'', the [[WaveMotionGun Laser Eye]] blasts everyone on a fairly narrow bridge every few turns, with a few safe spots. However, at this point the Force includes two aerial units (Amon and Balbaroy) who can just fly behind the Laser Eye and wail on it -- though they must also be leveled up enough to deal with the Pegasus Knights on their own. The player could also let the cannon fire several times, then calmly walk across the now-empty bridge and smash the Laser Eye. [[spoiler: [[DungeonBypass Or those flying units could swoop in and kill the Silver Knight that tried to kill Pelle to win the battle.]]]]



* ''{{Ufouria}}'' forces the player to climb a cliff while boulders rain from above. The cliff has a couple of notches in it where the player can wait. Usually two rocks fall, and then there's a bit of a pause... but, at other times, ''three'' rocks fall, [[TheComputerIsACheatingBastard which is guaranteed to mess you up.]] And if you get hit it's down to the bottom for you.

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* ''{{Ufouria}}'' ''VideoGame/{{Ufouria}}'' forces the player to climb a cliff while boulders rain from above. The cliff has a couple of notches in it where the player can wait. Usually two rocks fall, and then there's a bit of a pause... but, at other times, ''three'' rocks fall, [[TheComputerIsACheatingBastard which is guaranteed to mess you up.]] And if you get hit it's down to the bottom for you.
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* The second boss in ''ZackAndWiki'' has a BreathWeapon of the KillItWithIce variety, and the player must regularly take cover behind various ice mirrors to avoid getting frozen solid.

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* The second boss in ''ZackAndWiki'' ''VideoGame/ZackAndWiki'' has a BreathWeapon of the KillItWithIce variety, and the player must regularly take cover behind various ice mirrors to avoid getting frozen solid.
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* There's a stretch in a level (it's late in world 3) of ''HenryHatsworthInThePuzzlingAdventure'' where the titular Professor must duck through the floor into cubbies in order to dodge rolling boulders.

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* There's a stretch in a level (it's late in world 3) of ''HenryHatsworthInThePuzzlingAdventure'' ''VideoGame/HenryHatsworthInThePuzzlingAdventure'' where the titular Professor must duck through the floor into cubbies in order to dodge rolling boulders.
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* ''[[StreetsOfRage Streets Of Rage 3]]'' has one in a subway station, where you have to dodge incoming trains.
* Level 4 of ''ViewtifulJoe''. You're in a submarine, and torpedoes are being shot at you. Especially irritating because it's also an EscortMission; if the moving platform following you doesn't make it to safety, you need to backtrack all the way to the beginning of the sequence and get a new one.

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* ''[[StreetsOfRage ''[[VideoGame/StreetsOfRage Streets Of Rage 3]]'' has one in a subway station, where you have to dodge incoming trains.
* Level 4 of ''ViewtifulJoe''.''VideoGame/ViewtifulJoe''. You're in a submarine, and torpedoes are being shot at you. Especially irritating because it's also an EscortMission; if the moving platform following you doesn't make it to safety, you need to backtrack all the way to the beginning of the sequence and get a new one.
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[[RealLife]]

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[[RealLife]][[AC:RealLife]]
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* A hazard that occurs at regular, predictable intervals, which will belay or injure the protagonist in some manner (sometimes even a OneHitKill) if he's caught in the open when it strikes.

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* A hazard that occurs at regular, predictable intervals, which will belay delay or injure the protagonist in some manner (sometimes even a OneHitKill) if he's caught in the open when it strikes.
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* ''{{Drakengard}} 2'' has a variation in a PuzzleBoss battle against a Seed of Resurrection: The seed charges and releases OneHitKill energy shockwaves, and the only way to survive is to take cover behind matching elemental crystals surrounding the area.

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* ''{{Drakengard}} 2'' ''VideoGame/{{Drakengard 2}}'' has a variation in a PuzzleBoss battle against a Seed of Resurrection: The seed charges and releases OneHitKill energy shockwaves, and the only way to survive is to take cover behind matching elemental crystals surrounding the area.
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* In the cave level of ''[=McDonald's=] Treasure Land Adventure'', there are flows of water that cause Ronald to lose health if he stands under them, complete with countdown timers to warn him when they're going to go off. Thankfully, there are safety zones he can stand under to protect himself when the water flows.
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* ''Guest House Paradiso'', TheMovie of ''{{Bottom}}'', has the two main characters try to avoid a hallway of projectile vomiting hotel guests. ...ItMakesSenseInContext.

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* ''Guest House Paradiso'', TheMovie of ''{{Bottom}}'', ''Film/GuestHouseParadiso'' has the two main characters try to avoid a hallway of projectile vomiting hotel guests. ...ItMakesSenseInContext.

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* ''[[VideoGame/{{Half-Life2}} Half-Life 2]]'' - While escaping from the mines under Ravenholm, Gordon runs across a sort of trolley with a spinning blade mounted on top traveling up and down a set of train tracks. While it poses a legitimate threat to him, it is much more effective at chopping up zombies, so activating it is still the better choice.
** In ''[[VideoGame/{{Half-Life2}} Half-Life 2 Episode 2]]'' - The sequence where Gordon must evade the Antlion Guardian by ducking into a series of antlion hatcheries. [[FromBadToWorse And then]], the last tunnel (a mineshaft access rather than more antlion tunnels) is barred, and you have to break through before the Guardian catches you... That's when you're happy to still have a SMG grenade.
** In the original ''Videogame/{{Half-Life|1}}'', the generator for the rocket test chamber is located in a cylindrical room with a deadly horizontal elevator thing zipping around its circumference. Turning on the generator requires you to climb some ladders, and getting to the ladders puts you in the path of the elevator thing.
*** And lampshaded in FreemansMind.
-->''"Whoa. You can feel that passing. That'll knock your head off [[BuffySpeak like one of those little tee ball sticks.]] That's snap, crackle, and pop all in one package."''

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* ''[[VideoGame/{{Half-Life2}} Half-Life 2]]'' - ''VideoGame/HalfLife'':
** ''VideoGame/HalfLife2'':
While escaping from the mines under Ravenholm, Gordon runs across a sort of trolley with a spinning blade mounted on top traveling up and down a set of train tracks. While it poses a legitimate threat to him, it is much more effective at chopping up zombies, so activating it is still the better choice.
** In ''[[VideoGame/{{Half-Life2}} ''[[VideoGame/HalfLife2 Half-Life 2 Episode 2]]'' - 2]]'': The sequence where Gordon must evade the Antlion Guardian by ducking into a series of antlion hatcheries. [[FromBadToWorse And then]], the last tunnel (a mineshaft access rather than more antlion tunnels) is barred, and you have to break through before the Guardian catches you... That's when you're happy to still have a SMG grenade.
** In the original ''Videogame/{{Half-Life|1}}'', ''Videogame/HalfLife1'', the generator for the rocket test chamber is located in a cylindrical room with a deadly horizontal elevator thing zipping around its circumference. Turning on the generator requires you to climb some ladders, and getting to the ladders puts you in the path of the elevator thing.
*** ** And lampshaded in FreemansMind.
-->''"Whoa.
''Machinima/FreemansMind''.
--->'''Gordon Freeman:''' Whoa.
You can feel that passing. That'll knock your head off [[BuffySpeak like one of those little tee ball sticks.]] That's snap, crackle, and pop all in one package."''
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* The "Space Opera" stage of ''TinyToonAdventures Buster Busts Loose'' has an auto-scrolling section in a space battle with ships in the background occasionally firing at the screen; Buster has to stand in front of blast shields to protect himself.

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* The "Space Opera" "[[SpaceZone Space Opera]]" stage of ''TinyToonAdventures Buster Busts Loose'' ''VideoGame/TinyToonAdventuresBusterBustsLoose'' has an auto-scrolling section in a space battle with ships in the background occasionally firing at the screen; Buster has to stand in front of blast shields to protect himself.
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[[RealLife]]
* Railroad tunnels and bridges often have alcoves at regular intervals so that maintenance and inspection teams can get out of the way of approaching trains.
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* The "combat" in ''LittleBigPlanet'''s ''VideoGame/MetalGearSolid'' level pack consists almost entirely of hiding in the stage background, popping out when it's safe to take a quick potshot before returning to your cubbyhole.

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* The "combat" in ''LittleBigPlanet'''s ''VideoGame/LittleBigPlanet'''s ''VideoGame/MetalGearSolid'' level pack consists almost entirely of hiding in the stage background, popping out when it's safe to take a quick potshot before returning to your cubbyhole.
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* The Speed Buster battle in ''NoMoreHeroes''. Travis has to smash his way into abandoned, ruined houses on either side of a street to avoid blasts from the bag lady/witch's WaveMotionGun.
** The sequel's battle against [[spoiler:the returned, EmergencyTransformation form of Letz Shake]] is a variation; it is a circular area rather than a corridor, but the rest of the criteria is there. His main attack is sending a massive shockwave through the entire arena, and if you haven't made it to one of the few stable chunks of ground in the area when that happens, say bye-bye to half your health.

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* The Speed Buster battle in ''NoMoreHeroes''.''VideoGame/NoMoreHeroes''. Travis has to smash his way into abandoned, ruined houses on either side of a street to avoid blasts from the bag lady/witch's WaveMotionGun.
** The sequel's ''VideoGame/NoMoreHeroes2DesperateStruggle'''s battle against [[spoiler:the returned, EmergencyTransformation form of Letz Shake]] is a variation; it is a circular area rather than a corridor, but the rest of the criteria is there. His main attack is sending a massive shockwave through the entire arena, and if you haven't made it to one of the few stable chunks of ground in the area when that happens, say bye-bye to half your health.
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* ''VideoGame/OriAndTheBlindForest'' has several corridors with [[LaserHallway insta-kill lasers]] or SmashingHallwayTrapsOfDoom that you have to dodge by ducking into cubbyholes or waiting between them. The Forlorn Ruins EscapeSequence has you running from one tree to the next for shelter from [[BigBad Kuro]]'s OneHitKill attacks.

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* ''VideoGame/OriAndTheBlindForest'' has several corridors with falling boulders, [[LaserHallway insta-kill lasers]] lasers]], or SmashingHallwayTrapsOfDoom that you have to dodge by ducking into cubbyholes or waiting between them. The Forlorn Ruins EscapeSequence has you running from one tree to the next for shelter from [[BigBad Kuro]]'s OneHitKill attacks.
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* ''VideoGame/OriAndTheBlindForest'' has several corridors with [[LaserHallway insta-kill lasers]] or SmashingHallwayTrapsOfDoom that you have to dodge by ducking into cubbyholes or waiting between them. The Forlorn Ruins EscapeSequence has you running from one tree to the next for shelter from [[BigBad Kuro]]'s OneHitKill attacks.

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