History Main / CorridorCubbyholeRun

6th Jan '17 1:54:55 AM Morgenthaler
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* ''[[StreetsOfRage Streets Of Rage 3]]'' has one in a subway station, where you have to dodge incoming trains.
* Level 4 of ''ViewtifulJoe''. You're in a submarine, and torpedoes are being shot at you. Especially irritating because it's also an EscortMission; if the moving platform following you doesn't make it to safety, you need to backtrack all the way to the beginning of the sequence and get a new one.

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* ''[[StreetsOfRage ''[[VideoGame/StreetsOfRage Streets Of Rage 3]]'' has one in a subway station, where you have to dodge incoming trains.
* Level 4 of ''ViewtifulJoe''.''VideoGame/ViewtifulJoe''. You're in a submarine, and torpedoes are being shot at you. Especially irritating because it's also an EscortMission; if the moving platform following you doesn't make it to safety, you need to backtrack all the way to the beginning of the sequence and get a new one.
16th Dec '16 4:52:56 PM FordPrefect
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[[RealLife]]

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[[RealLife]][[AC:RealLife]]
1st Nov '16 1:21:50 PM DavidCowie
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* A hazard that occurs at regular, predictable intervals, which will belay or injure the protagonist in some manner (sometimes even a OneHitKill) if he's caught in the open when it strikes.

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* A hazard that occurs at regular, predictable intervals, which will belay delay or injure the protagonist in some manner (sometimes even a OneHitKill) if he's caught in the open when it strikes.
19th Oct '16 5:17:19 PM nombretomado
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* ''{{Drakengard}} 2'' has a variation in a PuzzleBoss battle against a Seed of Resurrection: The seed charges and releases OneHitKill energy shockwaves, and the only way to survive is to take cover behind matching elemental crystals surrounding the area.

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* ''{{Drakengard}} 2'' ''VideoGame/{{Drakengard 2}}'' has a variation in a PuzzleBoss battle against a Seed of Resurrection: The seed charges and releases OneHitKill energy shockwaves, and the only way to survive is to take cover behind matching elemental crystals surrounding the area.
4th Oct '16 2:28:06 PM FlyingDuckManGenesis
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Added DiffLines:

* In the cave level of ''[=McDonald's=] Treasure Land Adventure'', there are flows of water that cause Ronald to lose health if he stands under them, complete with countdown timers to warn him when they're going to go off. Thankfully, there are safety zones he can stand under to protect himself when the water flows.
6th Apr '16 1:54:04 AM Morgenthaler
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* ''Guest House Paradiso'', TheMovie of ''{{Bottom}}'', has the two main characters try to avoid a hallway of projectile vomiting hotel guests. ...ItMakesSenseInContext.

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* ''Guest House Paradiso'', TheMovie of ''{{Bottom}}'', ''Film/GuestHouseParadiso'' has the two main characters try to avoid a hallway of projectile vomiting hotel guests. ...ItMakesSenseInContext.
29th Mar '16 1:43:48 AM StFan
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* ''[[VideoGame/{{Half-Life2}} Half-Life 2]]'' - While escaping from the mines under Ravenholm, Gordon runs across a sort of trolley with a spinning blade mounted on top traveling up and down a set of train tracks. While it poses a legitimate threat to him, it is much more effective at chopping up zombies, so activating it is still the better choice.
** In ''[[VideoGame/{{Half-Life2}} Half-Life 2 Episode 2]]'' - The sequence where Gordon must evade the Antlion Guardian by ducking into a series of antlion hatcheries. [[FromBadToWorse And then]], the last tunnel (a mineshaft access rather than more antlion tunnels) is barred, and you have to break through before the Guardian catches you... That's when you're happy to still have a SMG grenade.
** In the original ''Videogame/{{Half-Life|1}}'', the generator for the rocket test chamber is located in a cylindrical room with a deadly horizontal elevator thing zipping around its circumference. Turning on the generator requires you to climb some ladders, and getting to the ladders puts you in the path of the elevator thing.
*** And lampshaded in FreemansMind.
-->''"Whoa. You can feel that passing. That'll knock your head off [[BuffySpeak like one of those little tee ball sticks.]] That's snap, crackle, and pop all in one package."''

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* ''[[VideoGame/{{Half-Life2}} Half-Life 2]]'' - ''VideoGame/HalfLife'':
** ''VideoGame/HalfLife2'':
While escaping from the mines under Ravenholm, Gordon runs across a sort of trolley with a spinning blade mounted on top traveling up and down a set of train tracks. While it poses a legitimate threat to him, it is much more effective at chopping up zombies, so activating it is still the better choice.
** In ''[[VideoGame/{{Half-Life2}} ''[[VideoGame/HalfLife2 Half-Life 2 Episode 2]]'' - 2]]'': The sequence where Gordon must evade the Antlion Guardian by ducking into a series of antlion hatcheries. [[FromBadToWorse And then]], the last tunnel (a mineshaft access rather than more antlion tunnels) is barred, and you have to break through before the Guardian catches you... That's when you're happy to still have a SMG grenade.
** In the original ''Videogame/{{Half-Life|1}}'', ''Videogame/HalfLife1'', the generator for the rocket test chamber is located in a cylindrical room with a deadly horizontal elevator thing zipping around its circumference. Turning on the generator requires you to climb some ladders, and getting to the ladders puts you in the path of the elevator thing.
*** ** And lampshaded in FreemansMind.
-->''"Whoa.
''Machinima/FreemansMind''.
--->'''Gordon Freeman:''' Whoa.
You can feel that passing. That'll knock your head off [[BuffySpeak like one of those little tee ball sticks.]] That's snap, crackle, and pop all in one package."''
18th Mar '16 9:53:17 AM FlyingDuckManGenesis
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* The "Space Opera" stage of ''TinyToonAdventures Buster Busts Loose'' has an auto-scrolling section in a space battle with ships in the background occasionally firing at the screen; Buster has to stand in front of blast shields to protect himself.

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* The "Space Opera" "[[SpaceZone Space Opera]]" stage of ''TinyToonAdventures Buster Busts Loose'' ''VideoGame/TinyToonAdventuresBusterBustsLoose'' has an auto-scrolling section in a space battle with ships in the background occasionally firing at the screen; Buster has to stand in front of blast shields to protect himself.
20th Feb '16 3:23:25 AM Jake
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Added DiffLines:


[[RealLife]]
* Railroad tunnels and bridges often have alcoves at regular intervals so that maintenance and inspection teams can get out of the way of approaching trains.
16th Feb '16 5:19:34 AM MegaMarioMan
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* The "combat" in ''LittleBigPlanet'''s ''VideoGame/MetalGearSolid'' level pack consists almost entirely of hiding in the stage background, popping out when it's safe to take a quick potshot before returning to your cubbyhole.

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* The "combat" in ''LittleBigPlanet'''s ''VideoGame/LittleBigPlanet'''s ''VideoGame/MetalGearSolid'' level pack consists almost entirely of hiding in the stage background, popping out when it's safe to take a quick potshot before returning to your cubbyhole.
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