History Main / CorridorCubbyholeRun

6th Apr '16 1:54:04 AM Morgenthaler
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* ''Guest House Paradiso'', TheMovie of ''{{Bottom}}'', has the two main characters try to avoid a hallway of projectile vomiting hotel guests. ...ItMakesSenseInContext.

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* ''Guest House Paradiso'', TheMovie of ''{{Bottom}}'', ''Film/GuestHouseParadiso'' has the two main characters try to avoid a hallway of projectile vomiting hotel guests. ...ItMakesSenseInContext.
29th Mar '16 1:43:48 AM StFan
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* ''[[VideoGame/{{Half-Life2}} Half-Life 2]]'' - While escaping from the mines under Ravenholm, Gordon runs across a sort of trolley with a spinning blade mounted on top traveling up and down a set of train tracks. While it poses a legitimate threat to him, it is much more effective at chopping up zombies, so activating it is still the better choice.
** In ''[[VideoGame/{{Half-Life2}} Half-Life 2 Episode 2]]'' - The sequence where Gordon must evade the Antlion Guardian by ducking into a series of antlion hatcheries. [[FromBadToWorse And then]], the last tunnel (a mineshaft access rather than more antlion tunnels) is barred, and you have to break through before the Guardian catches you... That's when you're happy to still have a SMG grenade.
** In the original ''Videogame/{{Half-Life|1}}'', the generator for the rocket test chamber is located in a cylindrical room with a deadly horizontal elevator thing zipping around its circumference. Turning on the generator requires you to climb some ladders, and getting to the ladders puts you in the path of the elevator thing.
*** And lampshaded in FreemansMind.
-->''"Whoa. You can feel that passing. That'll knock your head off [[BuffySpeak like one of those little tee ball sticks.]] That's snap, crackle, and pop all in one package."''

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* ''[[VideoGame/{{Half-Life2}} Half-Life 2]]'' - ''VideoGame/HalfLife'':
** ''VideoGame/HalfLife2'':
While escaping from the mines under Ravenholm, Gordon runs across a sort of trolley with a spinning blade mounted on top traveling up and down a set of train tracks. While it poses a legitimate threat to him, it is much more effective at chopping up zombies, so activating it is still the better choice.
** In ''[[VideoGame/{{Half-Life2}} ''[[VideoGame/HalfLife2 Half-Life 2 Episode 2]]'' - 2]]'': The sequence where Gordon must evade the Antlion Guardian by ducking into a series of antlion hatcheries. [[FromBadToWorse And then]], the last tunnel (a mineshaft access rather than more antlion tunnels) is barred, and you have to break through before the Guardian catches you... That's when you're happy to still have a SMG grenade.
** In the original ''Videogame/{{Half-Life|1}}'', ''Videogame/HalfLife1'', the generator for the rocket test chamber is located in a cylindrical room with a deadly horizontal elevator thing zipping around its circumference. Turning on the generator requires you to climb some ladders, and getting to the ladders puts you in the path of the elevator thing.
*** ** And lampshaded in FreemansMind.
-->''"Whoa.
''Machinima/FreemansMind''.
--->'''Gordon Freeman:''' Whoa.
You can feel that passing. That'll knock your head off [[BuffySpeak like one of those little tee ball sticks.]] That's snap, crackle, and pop all in one package."''
18th Mar '16 9:53:17 AM FlyingDuckManGenesis
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* The "Space Opera" stage of ''TinyToonAdventures Buster Busts Loose'' has an auto-scrolling section in a space battle with ships in the background occasionally firing at the screen; Buster has to stand in front of blast shields to protect himself.

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* The "Space Opera" "[[SpaceZone Space Opera]]" stage of ''TinyToonAdventures Buster Busts Loose'' ''VideoGame/TinyToonAdventuresBusterBustsLoose'' has an auto-scrolling section in a space battle with ships in the background occasionally firing at the screen; Buster has to stand in front of blast shields to protect himself.
20th Feb '16 3:23:25 AM Jake
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Added DiffLines:


[[RealLife]]
* Railroad tunnels and bridges often have alcoves at regular intervals so that maintenance and inspection teams can get out of the way of approaching trains.
16th Feb '16 5:19:34 AM MegaMarioMan
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* The "combat" in ''LittleBigPlanet'''s ''VideoGame/MetalGearSolid'' level pack consists almost entirely of hiding in the stage background, popping out when it's safe to take a quick potshot before returning to your cubbyhole.

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* The "combat" in ''LittleBigPlanet'''s ''VideoGame/LittleBigPlanet'''s ''VideoGame/MetalGearSolid'' level pack consists almost entirely of hiding in the stage background, popping out when it's safe to take a quick potshot before returning to your cubbyhole.
31st Jan '16 1:22:50 PM EarlOfSandvich
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* The Speed Buster battle in ''NoMoreHeroes''. Travis has to smash his way into abandoned, ruined houses on either side of a street to avoid blasts from the bag lady/witch's WaveMotionGun.
** The sequel's battle against [[spoiler:the returned, EmergencyTransformation form of Letz Shake]] is a variation; it is a circular area rather than a corridor, but the rest of the criteria is there. His main attack is sending a massive shockwave through the entire arena, and if you haven't made it to one of the few stable chunks of ground in the area when that happens, say bye-bye to half your health.

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* The Speed Buster battle in ''NoMoreHeroes''.''VideoGame/NoMoreHeroes''. Travis has to smash his way into abandoned, ruined houses on either side of a street to avoid blasts from the bag lady/witch's WaveMotionGun.
** The sequel's ''VideoGame/NoMoreHeroes2DesperateStruggle'''s battle against [[spoiler:the returned, EmergencyTransformation form of Letz Shake]] is a variation; it is a circular area rather than a corridor, but the rest of the criteria is there. His main attack is sending a massive shockwave through the entire arena, and if you haven't made it to one of the few stable chunks of ground in the area when that happens, say bye-bye to half your health.
23rd Jan '16 10:21:03 PM wolftickets1969
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* ''VideoGame/OriAndTheBlindForest'' has several corridors with [[LaserHallway insta-kill lasers]] or SmashingHallwayTrapsOfDoom that you have to dodge by ducking into cubbyholes or waiting between them. The Forlorn Ruins EscapeSequence has you running from one tree to the next for shelter from [[BigBad Kuro]]'s OneHitKill attacks.

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* ''VideoGame/OriAndTheBlindForest'' has several corridors with falling boulders, [[LaserHallway insta-kill lasers]] lasers]], or SmashingHallwayTrapsOfDoom that you have to dodge by ducking into cubbyholes or waiting between them. The Forlorn Ruins EscapeSequence has you running from one tree to the next for shelter from [[BigBad Kuro]]'s OneHitKill attacks.
23rd Jan '16 10:19:32 PM wolftickets1969
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Added DiffLines:

* ''VideoGame/OriAndTheBlindForest'' has several corridors with [[LaserHallway insta-kill lasers]] or SmashingHallwayTrapsOfDoom that you have to dodge by ducking into cubbyholes or waiting between them. The Forlorn Ruins EscapeSequence has you running from one tree to the next for shelter from [[BigBad Kuro]]'s OneHitKill attacks.
12th Jan '16 4:38:32 PM nombretomado
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* ''{{Runescape}}'' has one in the quest Icthlarin's Little Helper, where the corridor is two spaces wide and traps that take up one space each litter the corridor. [[HaveANiceDeath Have fun trying to make it past the trapdoors without a guide.]]
** There's another {{RuneScape}} example in the Ritual of the Mahjarrat quest, where players must traverse a tropical jungle that is periodically blasted with fireballs by a trio of humanoid dragons, and staying behind the cover of the trees is the only way to avoid the fate of the player's NPC ally, Sir Ten Death.

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* ''{{Runescape}}'' ''VideoGame/{{Runescape}}'' has one in the quest Icthlarin's Little Helper, where the corridor is two spaces wide and traps that take up one space each litter the corridor. [[HaveANiceDeath Have fun trying to make it past the trapdoors without a guide.]]
** There's another {{RuneScape}} example in the Ritual of the Mahjarrat quest, where players must traverse a tropical jungle that is periodically blasted with fireballs by a trio of humanoid dragons, and staying behind the cover of the trees is the only way to avoid the fate of the player's NPC ally, Sir Ten Death.
16th Dec '15 5:03:27 PM Perseus
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* ''VideoGame/{{Xenoblade}}'' has an interesting ''boss fight'' example in the first battle with Jade Face. He plants himself at the other end of a long corridor and will continually snipe at your party with a long-range laser. Using Shulk's [[CombatClairvoyance visions]] to warn you of the incoming attacks, you have to avoid them by hiding behind walls (or using Monado Shield) while also dealing with the enemies scattered along the path.

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* ''VideoGame/{{Xenoblade}}'' has an interesting ''boss fight'' a unique example in the first battle with Jade Face. He plants himself at the other end of a long corridor and will continually snipe at your party with a long-range laser. Using Shulk's [[CombatClairvoyance visions]] to warn you of the incoming attacks, you have to avoid them by hiding behind walls (or using Monado Shield) while also dealing with the enemies scattered along the path.
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