History Main / CorridorCubbyholeRun

4th Nov '17 2:31:09 AM jormis29
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* In the cave level of ''[=McDonald's=] Treasure Land Adventure'', there are flows of water that cause Ronald to lose health if he stands under them, complete with countdown timers to warn him when they're going to go off. Thankfully, there are safety zones he can stand under to protect himself when the water flows.

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* In the cave level of ''[=McDonald's=] Treasure Land Adventure'', ''VideoGame/McDonaldsTreasureLandAdventure'', there are flows of water that cause Ronald to lose health if he stands under them, complete with countdown timers to warn him when they're going to go off. Thankfully, there are safety zones he can stand under to protect himself when the water flows.
6th Jun '17 1:13:19 AM MadSpy
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[[folder:RPGs]]

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[[folder:RPGs]][[folder:[=RPGs=]]]
4th Jun '17 11:02:27 PM CerotechOmega
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* ''[[VideoGame/BlasterMaster Blaster Master Zero]]'' has one [[spoiler:in Area 9, where the player has to dodge Acceleration Blast volleys by Invem Sophia until they can break the amplifier at the end]].
11th Apr '17 10:24:34 AM erforce
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* In ''VideoGame/AngryVideoGameNerdAdventures'', periodically appearing and disappearing Death Blocks are used for this purpose.
* ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'' has a giant dinosaur foot that will [[HPToOne knock you to one HP]] if you have more than that, and kill you if you don't. You can hide in a series of footprint-shaped holes, forcing you to play this when getting across with solo Kazooie (as a pair, you can just activate [[InvincibilityPowerup Wonderwing]], and a solo Banjo has to get creative with Snooze Pack to get across.)

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* In ''VideoGame/AngryVideoGameNerdAdventures'', ''VideoGame/TheAngryVideoGameNerdAdventures'', periodically appearing and disappearing Death Blocks are used for this purpose.
* ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'' ''VideoGame/BanjoTooie'' has a giant dinosaur foot that will [[HPToOne knock you to one HP]] if you have more than that, and kill you if you don't. You can hide in a series of footprint-shaped holes, forcing you to play this when getting across with solo Kazooie (as a pair, you can just activate [[InvincibilityPowerup Wonderwing]], and a solo Banjo has to get creative with Snooze Pack to get across.)
21st Jan '17 4:11:51 AM Morgenthaler
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* ''VideoGame/GearsOfWarII'' has you running amok inside a giant worm while avoiding digestive teeth.

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* ''VideoGame/GearsOfWarII'' ''VideoGame/GearsOfWar2'' has you running amok inside a giant worm while avoiding digestive teeth.
21st Jan '17 4:11:02 AM Morgenthaler
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* Stage 8 of ''DynamiteHeaddy'' includes two rooms where Headdy is making his way through a missile bay. Two options for avoiding the missiles exist: You either shrink Headdy down and hide in holes in the floor, or grab the spike head and repeatedly [[GrapplingHookPistol grapple]] the ceiling until the missile passes. The latter is faster, but the former is safer.

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* Stage 8 of ''DynamiteHeaddy'' ''VideoGame/DynamiteHeaddy'' includes two rooms where Headdy is making his way through a missile bay. Two options for avoiding the missiles exist: You either shrink Headdy down and hide in holes in the floor, or grab the spike head and repeatedly [[GrapplingHookPistol grapple]] the ceiling until the missile passes. The latter is faster, but the former is safer.



* ''LittleKingsStory'' features an area were you must make one of these while dodging the boss's lethal beard.

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* ''LittleKingsStory'' ''VideoGame/LittleKingsStory'' features an area were you must make one of these while dodging the boss's lethal beard.



* ''DarkSoulsII'' has this in the Executioner's Chariot bossfight, taking place on a "track" of sorts that the chariot circles endlessly. Thanks to spikes on its wheels, the Chariot itself is so wide that you'll need to hide in the indents in the walls to avoid being trampled, which is almost always instant death. You have to dip in and out of the indents to reach a switch that causes the Chariot to crash. In true Souls fashion, this one ups the difficulty, as skeletons will mob you as you wait for the chariot to pass, which can't even be permanently killed until you defeat the necromancers, and neither enemies are pushovers.

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* ''DarkSoulsII'' ''VideoGame/DarkSoulsII'' has this in the Executioner's Chariot bossfight, taking place on a "track" of sorts that the chariot circles endlessly. Thanks to spikes on its wheels, the Chariot itself is so wide that you'll need to hide in the indents in the walls to avoid being trampled, which is almost always instant death. You have to dip in and out of the indents to reach a switch that causes the Chariot to crash. In true Souls fashion, this one ups the difficulty, as skeletons will mob you as you wait for the chariot to pass, which can't even be permanently killed until you defeat the necromancers, and neither enemies are pushovers.



* ''SoulBlazer'' uses these a couple times, one of them being corridors in the fire-themed dungeon.

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* ''SoulBlazer'' ''VideoGame/SoulBlazer'' uses these a couple times, one of them being corridors in the fire-themed dungeon.



* The [[WallMaster Wall Snatcher]] escalator in ''SilentHill4''. Later, you have to escort Eileen through it.

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* The [[WallMaster Wall Snatcher]] escalator in ''SilentHill4''.''VideoGame/SilentHill4''. Later, you have to escort Eileen through it.



* ''[[VideoGame/GearsOfWar Gears of War 2]]'' has you running amok inside a giant worm while avoiding digestive teeth.

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* ''[[VideoGame/GearsOfWar Gears of War 2]]'' ''VideoGame/GearsOfWarII'' has you running amok inside a giant worm while avoiding digestive teeth.



* In ''{{Vanquish}}'''s Act 2-5, you must ascend a ramp while chunks of debris, and occasionally entire buildings, are bouncing down towards you.

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* In ''{{Vanquish}}'''s ''VideoGame/{{Vanquish}}'''s Act 2-5, you must ascend a ramp while chunks of debris, and occasionally entire buildings, are bouncing down towards you.



* During one battle in ''ShiningForce'', the [[WaveMotionGun Laser Eye]] blasts everyone on a fairly narrow bridge every few turns, with a few safe spots. However, at this point the Force includes two aerial units (Amon and Balbaroy) who can just fly behind the Laser Eye and wail on it -- though they must also be leveled up enough to deal with the Pegasus Knights on their own. The player could also let the cannon fire several times, then calmly walk across the now-empty bridge and smash the Laser Eye. [[spoiler: [[DungeonBypass Or those flying units could swoop in and kill the Silver Knight that tried to kill Pelle to win the battle.]]]]

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* During one battle in ''ShiningForce'', ''VideoGame/ShiningForce'', the [[WaveMotionGun Laser Eye]] blasts everyone on a fairly narrow bridge every few turns, with a few safe spots. However, at this point the Force includes two aerial units (Amon and Balbaroy) who can just fly behind the Laser Eye and wail on it -- though they must also be leveled up enough to deal with the Pegasus Knights on their own. The player could also let the cannon fire several times, then calmly walk across the now-empty bridge and smash the Laser Eye. [[spoiler: [[DungeonBypass Or those flying units could swoop in and kill the Silver Knight that tried to kill Pelle to win the battle.]]]]



* ''{{Ufouria}}'' forces the player to climb a cliff while boulders rain from above. The cliff has a couple of notches in it where the player can wait. Usually two rocks fall, and then there's a bit of a pause... but, at other times, ''three'' rocks fall, [[TheComputerIsACheatingBastard which is guaranteed to mess you up.]] And if you get hit it's down to the bottom for you.

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* ''{{Ufouria}}'' ''VideoGame/{{Ufouria}}'' forces the player to climb a cliff while boulders rain from above. The cliff has a couple of notches in it where the player can wait. Usually two rocks fall, and then there's a bit of a pause... but, at other times, ''three'' rocks fall, [[TheComputerIsACheatingBastard which is guaranteed to mess you up.]] And if you get hit it's down to the bottom for you.
21st Jan '17 3:22:20 AM Morgenthaler
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* The second boss in ''ZackAndWiki'' has a BreathWeapon of the KillItWithIce variety, and the player must regularly take cover behind various ice mirrors to avoid getting frozen solid.

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* The second boss in ''ZackAndWiki'' ''VideoGame/ZackAndWiki'' has a BreathWeapon of the KillItWithIce variety, and the player must regularly take cover behind various ice mirrors to avoid getting frozen solid.
21st Jan '17 3:22:00 AM Morgenthaler
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* There's a stretch in a level (it's late in world 3) of ''HenryHatsworthInThePuzzlingAdventure'' where the titular Professor must duck through the floor into cubbies in order to dodge rolling boulders.

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* There's a stretch in a level (it's late in world 3) of ''HenryHatsworthInThePuzzlingAdventure'' ''VideoGame/HenryHatsworthInThePuzzlingAdventure'' where the titular Professor must duck through the floor into cubbies in order to dodge rolling boulders.
6th Jan '17 1:54:55 AM Morgenthaler
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* ''[[StreetsOfRage Streets Of Rage 3]]'' has one in a subway station, where you have to dodge incoming trains.
* Level 4 of ''ViewtifulJoe''. You're in a submarine, and torpedoes are being shot at you. Especially irritating because it's also an EscortMission; if the moving platform following you doesn't make it to safety, you need to backtrack all the way to the beginning of the sequence and get a new one.

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* ''[[StreetsOfRage ''[[VideoGame/StreetsOfRage Streets Of Rage 3]]'' has one in a subway station, where you have to dodge incoming trains.
* Level 4 of ''ViewtifulJoe''.''VideoGame/ViewtifulJoe''. You're in a submarine, and torpedoes are being shot at you. Especially irritating because it's also an EscortMission; if the moving platform following you doesn't make it to safety, you need to backtrack all the way to the beginning of the sequence and get a new one.
16th Dec '16 4:52:56 PM FordPrefect
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[[RealLife]]

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[[RealLife]][[AC:RealLife]]
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