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[[quoteright:299:http://static.tvtropes.org/pmwiki/pub/images/CONTRA_BOSS_RARG_6780.jpg]]
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[[quoteright:299:http://static.tvtropes.org/pmwiki/pub/images/CONTRA_BOSS_RARG_6780.jpg]]
[[caption-width-right:299:You'll never guess where you have to shoot.]]
[[caption-width-right:299:You'll never guess where you have to shoot.]]
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Fixed a mistake I made
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** The boss came back in {{Kirby's Epic Yarn}} during a spaceship scrolling stage. This time, your ship's fire could harm it.
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** The boss came back in {{Kirby's {{Kirbys Epic Yarn}} during a spaceship scrolling stage. This time, your ship's fire could harm it.
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Added to Kirby Superstar
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** The boss came back in {{Kirby's Epic Yarn}} during a spaceship scrolling stage. This time, your ship's fire could harm it.
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* VideoGame/StarFox 64:
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* VideoGame/StarFox 64:''VideoGame/StarFox64'':
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* In ''BreathOfFire IV'', the main party is forced to wage combat against a computerized security system, which consists of two giant metal boxes that cast spells.
* A boss early on in ''{{Rayman}} 2'' is a weak version of this. It spits out bombs with small helicopter blades on top that fly towards you (no, really). To defeat it, you have to grab a "[[ExplodingBarrel keg]]" and throw it at one of three [[AttackItsWeakPoint cartoony bandages]] on the side of the machine. Doing this will power down the electric cage which has trapped [[DamselInDistress Ly]].
* ''{{Einhander}}'' has a ''[[http://www.youtube.com/watch?v=5WelBBsVEbQ#t=01m05s mook]]'' like this. Twice during the second level, you have to face off a [[CoolTrain massive train car]] with respawning turrets and a [[AttackItsWeakPoint control tower]]. To beat it, you have to destroy the control tower while being careful not to shoot down the radar on top, or else the tower will retract for a few seconds and come out with a new radar.
* A boss early on in ''{{Rayman}} 2'' is a weak version of this. It spits out bombs with small helicopter blades on top that fly towards you (no, really). To defeat it, you have to grab a "[[ExplodingBarrel keg]]" and throw it at one of three [[AttackItsWeakPoint cartoony bandages]] on the side of the machine. Doing this will power down the electric cage which has trapped [[DamselInDistress Ly]].
* ''{{Einhander}}'' has a ''[[http://www.youtube.com/watch?v=5WelBBsVEbQ#t=01m05s mook]]'' like this. Twice during the second level, you have to face off a [[CoolTrain massive train car]] with respawning turrets and a [[AttackItsWeakPoint control tower]]. To beat it, you have to destroy the control tower while being careful not to shoot down the radar on top, or else the tower will retract for a few seconds and come out with a new radar.
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* In ''BreathOfFire IV'', ''VideoGame/BreathOfFireIV'', the main party is forced to wage combat against a computerized security system, which consists of two giant metal boxes that cast spells.
* A boss early on in''{{Rayman}} 2'' ''VideoGame/{{Rayman 2}}'' is a weak version of this. It spits out bombs with small helicopter blades on top that fly towards you (no, really). To defeat it, you have to grab a "[[ExplodingBarrel keg]]" and throw it at one of three [[AttackItsWeakPoint cartoony bandages]] on the side of the machine. Doing this will power down the electric cage which has trapped [[DamselInDistress Ly]].
*''{{Einhander}}'' ''VideoGame/{{Einhander}}'' has a ''[[http://www.youtube.com/watch?v=5WelBBsVEbQ#t=01m05s mook]]'' like this. Twice during the second level, you have to face off a [[CoolTrain massive train car]] with respawning turrets and a [[AttackItsWeakPoint control tower]]. To beat it, you have to destroy the control tower while being careful not to shoot down the radar on top, or else the tower will retract for a few seconds and come out with a new radar.
* A boss early on in
*
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* [[CastlevaniaLegacyOfDarkness Castlevania: Legacy of Darkness]] had the "Security Crystal" which consists of a large, central crystal and several self-repairing turrets of various types placed around it.
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* [[CastlevaniaLegacyOfDarkness ''[[VideoGame/CastlevaniaLegacyOfDarkness Castlevania: Legacy of Darkness]] Darkness]]'' had the "Security Crystal" which consists of a large, central crystal and several self-repairing turrets of various types placed around it.
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* ''VideoGame/StarFox1'' and ''[[VideoGame/StarFox2 2]]'''s battleship reactors.
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* In the Registered version of ''[[RaptorCallOfTheShadows Raptor: Call of the Shadows]]'', the Outer Regions set of levels features a number of non-Giant Ship bosses, all but one of them being heavily armed fortresses spraying [[BulletHell generous helpings]] of [[EnergyWeapon plasma]], [[WaveMotionGun heavy lasers]], [[MoreDakka bullets]] and [[MacrossMissileMassacre missiles]] at you. And yes, the FinalBoss is also one.
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* In the Registered version of ''[[RaptorCallOfTheShadows Raptor: Call of the Shadows]]'', ''VideoGame/RaptorCallOfTheShadows'', the Outer Regions set of levels features a number of non-Giant Ship bosses, all but one of them being heavily armed fortresses spraying [[BulletHell generous helpings]] of [[EnergyWeapon plasma]], [[WaveMotionGun heavy lasers]], [[MoreDakka bullets]] and [[MacrossMissileMassacre missiles]] at you. And yes, the FinalBoss is also one.
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* ''Rockman4MinusInfinity'' has the Serges Devil, which combines the PlatformBattle with this trope.
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* ''Rockman4MinusInfinity'' ''VideoGame/Rockman4MinusInfinity'' has the Serges Devil, which combines the PlatformBattle with this trope.
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* ''ResonanceOfFate'' has one in the penultimate chapter. Lots of turrets, one core.
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* ''ResonanceOfFate'' ''VideoGame/ResonanceOfFate'' has one in the penultimate chapter. Lots of turrets, one core.
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* The ''{{Contra}}'' series is known to include many of them. The first ''Contra'' game had one at the end of stage 1 (defensive building wall), stage 2 (and to get to this, more cores and turrets have to be blasted), and stage 7.
* ''{{Zanac}}'' has one to six fortresses by the end of every level which consist of cores shooting stuff at player.
* ''TheGuardianLegend'''s first boss also is a boss with several turrets shooting football-shaped stuff at you.
* JourneyToSilius has one at the end of stage 3 which shoots tons of lasers.
* ''VideoGame/MegaMan2'' has Buebeam Trap which can become {{Unwinnable}} if crash bombs are wasted. Then there's Square Machine in ''4'' and 'Rounder 2 in ''6''.
* ''{{Zanac}}'' has one to six fortresses by the end of every level which consist of cores shooting stuff at player.
* ''TheGuardianLegend'''s first boss also is a boss with several turrets shooting football-shaped stuff at you.
* JourneyToSilius has one at the end of stage 3 which shoots tons of lasers.
* ''VideoGame/MegaMan2'' has Buebeam Trap which can become {{Unwinnable}} if crash bombs are wasted. Then there's Square Machine in ''4'' and 'Rounder 2 in ''6''.
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* The ''{{Contra}}'' ''VideoGame/{{Contra}}'' series is known to include many of them. The first ''Contra'' game had one at the end of stage 1 (defensive building wall), stage 2 (and to get to this, more cores and turrets have to be blasted), and stage 7.
*''{{Zanac}}'' ''VideoGame/{{Zanac}}'' has one to six fortresses by the end of every level which consist of cores shooting stuff at player.
*''TheGuardianLegend'''s ''VideoGame/TheGuardianLegend'''s first boss also is a boss with several turrets shooting football-shaped stuff at you.
*JourneyToSilius ''VideoGame/JourneyToSilius'' has one at the end of stage 3 which shoots tons of lasers.
* ''VideoGame/MegaMan2'' has Buebeam Trap which can become {{Unwinnable}} if crash bombs are wasted. Then there's Square Machine in''4'' ''VideoGame/MegaMan4'' and 'Rounder 2 in ''6''.''VideoGame/MegaMan6''.
*
*
*
* ''VideoGame/MegaMan2'' has Buebeam Trap which can become {{Unwinnable}} if crash bombs are wasted. Then there's Square Machine in
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* A more obscure game for the NES, ''Jackal'', consisted almost entirely of this kind of boss.
* ''{{Metroid}}'', of course, has Mother Brain. In most of the games she's appeared in, she just sits in a tank and lets her turrets and Rinkas do the fighting for her.
* ''{{Metroid}}'', of course, has Mother Brain. In most of the games she's appeared in, she just sits in a tank and lets her turrets and Rinkas do the fighting for her.
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* A more obscure game for the NES, ''Jackal'', ''VideoGame/{{Jackal}}'', consisted almost entirely of this kind of boss.
*''{{Metroid}}'', ''VideoGame/{{Metroid}}'', of course, has Mother Brain. In most of the games she's appeared in, she just sits in a tank and lets her turrets and Rinkas do the fighting for her.
*
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* ''{{Bosconian}}'' is one of the earliest examples of this type of enemy, but not in a BossBattle: you had to search every level to find the bases and destroy each base's core or the ring of six turrets surrounding it.
* The ''{{Xevious}}'' series has the {{recurring|Boss}} Andor Genesis and its FinalBoss variants.
* The ''{{Xevious}}'' series has the {{recurring|Boss}} Andor Genesis and its FinalBoss variants.
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* ''{{Bosconian}}'' ''VideoGame/{{Bosconian}}'' is one of the earliest examples of this type of enemy, but not in a BossBattle: you had to search every level to find the bases and destroy each base's core or the ring of six turrets surrounding it.
* The''{{Xevious}}'' ''VideoGame/{{Xevious}}'' series has the {{recurring|Boss}} Andor Genesis and its FinalBoss variants.
* The
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* In ''Starship Hector'', the first and third bosses were of this type.
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A World Wide Punomenon cleanup. Incredibly Lame Pun is the pothole magnet; World Of Pun is for worlds that use many puns
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** In the sequel, ''VideoGame/{{Portal 2}}'', GLaDOS takes this a step further by assuming the position of BadBoss of a modified Personality Core (Atlas) and Turret (P-Body), two robotic test subjects, making her [[AWorldWidePunomenon the Core and Turret's Boss]].
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** In the sequel, ''VideoGame/{{Portal 2}}'', GLaDOS takes this a step further by assuming the position of BadBoss of a modified Personality Core (Atlas) and Turret (P-Body), two robotic test subjects, making her [[AWorldWidePunomenon [[IncrediblyLamePun the Core and Turret's Boss]].
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* The boss of each stage in the NES ''LegendaryWings'' is a moving wall with a core that opens and closes, and turrets that shoot eyeballs and shrimp-like things. The FinalBoss is a teleporting core surrounded by four turrets, similar to the final battles in the later ''Mega Man'' games.
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* The boss of each stage in the NES ''LegendaryWings'' ''VideoGame/LegendaryWings'' is a moving wall with a core that opens and closes, and turrets that shoot eyeballs and shrimp-like things. The FinalBoss is a teleporting core surrounded by four turrets, similar to the final battles in the later ''Mega Man'' games.
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* The recurring final boss of the ''VideoGame/{{Raiden}}'' games is a space fortress with a [[PowerCrystal red crystal core]] guarded by multiple turrets and sometimes smaller crystals. The crystal itself typically unleashes BulletHell on you for its [[TurnsRed final attack]].
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* The recurring final boss of the ''VideoGame/{{Raiden}}'' games is a space fortress with a [[PowerCrystal red crystal core]] guarded by multiple turrets and sometimes smaller crystals. The crystal itself typically unleashes BulletHell on you for its [[TurnsRed final attack]]. It may have been inspired by the similar final boss in Toaplan's ''TwinCobra''.
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* The Cheplin airship in ''Adventures of Tom Sawyer'', which is also an UnexpectedGameplayChange.
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* The Cheplin airship in ''Adventures of Tom Sawyer'', which is also an UnexpectedGameplayChange.UnexpectedShmupLevel and BattleshipRaid.
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* The Chapter 4 boss in ''{{Ikaruga}}'' includes a shielded core surrounded by beam turrets that alternate in polarity while firing, and the core itself attacks with a laser beam [[TurnsRed once its shields are down]].
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* ''DigitalDevilSaga 2'' has about three fights against security doors with turret duos with the last one havering a third turret that can put you in a world of hurt.\\
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* ''DigitalDevilSaga ''VideoGame/DigitalDevilSaga 2'' has about three fights against security doors with turret duos with the last one havering a third turret that can put you in a world of hurt.\\
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* ''SuperAleste'' has two examples: Lono, a grid of nine turrets at the end of Area 2; and Rubar, a Mode 7 spinning fortress at the end of Area 7, with six turrets and a core. Only one turret attacks at a time, however.
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* ''SuperAleste'' has two examples: Lono, a grid of nine turrets at the end of Area 2; and Rubar, a Mode 7 spinning fortress at the end of Area 7, with six turrets and a core. Only core but only one turret attacks attacking at a time, however.time.
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* ''SuperAleste'' has Rubar, a Mode 7 spinning fortress at the end of Area 7, with six turrets and a core. Only one turret attacks at a time, however.
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* ''SuperAleste'' has two examples: Lono, a grid of nine turrets at the end of Area 2; and Rubar, a Mode 7 spinning fortress at the end of Area 7, with six turrets and a core. Only one turret attacks at a time, however.
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* ''SuperAleste'' has a Mode 7 spinning fortress at the end of Area 7, with six turrets and a core. Only one turret attacks at a time, however.
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* ''SuperAleste'' has Rubar, a Mode 7 spinning fortress at the end of Area 7, with six turrets and a core. Only one turret attacks at a time, however.
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** Too bad Kirby doesn't have the Laser Ability from {{Kirby}}'s Adventure anymore, huh?
* The CPU/Attacker/Defender inside [[spoiler:the Giant of Babel]] in ''{{Final Fantasy IV}}''.
* The CPU/Attacker/Defender inside [[spoiler:the Giant of Babel]] in ''{{Final Fantasy IV}}''.
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* ''ForgottenWorlds'' has the God Rah (4th boss), which is a giant egyptian boat with several turrets, a closing-opening "door" and the hawk-headed god itself serving as the core one needs to shoot.
* ''ThunderForce II'' had free-roaming overhead stages in which the objective, much like ''{{Bosconian}}'', was to seek out the many-turreted enemy bases and shoot out their cores to destroy them.
* The recurring final boss of the ''{{Raiden}}'' games is a space fortress with a [[PowerCrystal red crystal core]] guarded by multiple turrets and sometimes smaller crystals. The crystal itself typically unleashes BulletHell on you for its [[TurnsRed final attack]].
* ''ZeroWing'' does this with the reactor boss at the end of Stage 5.
* ''ThunderForce II'' had free-roaming overhead stages in which the objective, much like ''{{Bosconian}}'', was to seek out the many-turreted enemy bases and shoot out their cores to destroy them.
* The recurring final boss of the ''{{Raiden}}'' games is a space fortress with a [[PowerCrystal red crystal core]] guarded by multiple turrets and sometimes smaller crystals. The crystal itself typically unleashes BulletHell on you for its [[TurnsRed final attack]].
* ''ZeroWing'' does this with the reactor boss at the end of Stage 5.
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* ''ForgottenWorlds'' ''VideoGame/ForgottenWorlds'' has the God Rah (4th boss), which is a giant egyptian boat with several turrets, a closing-opening "door" and the hawk-headed god itself serving as the core one needs to shoot.
*''ThunderForce ''VideoGame/ThunderForce II'' had free-roaming overhead stages in which the objective, much like ''{{Bosconian}}'', ''VideoGame/{{Bosconian}}'', was to seek out the many-turreted enemy bases and shoot out their cores to destroy them.
* The recurring final boss of the''{{Raiden}}'' ''VideoGame/{{Raiden}}'' games is a space fortress with a [[PowerCrystal red crystal core]] guarded by multiple turrets and sometimes smaller crystals. The crystal itself typically unleashes BulletHell on you for its [[TurnsRed final attack]].
*''ZeroWing'' ''VideoGame/ZeroWing'' does this with the reactor boss at the end of Stage 5.5.
* ''SuperAleste'' has a Mode 7 spinning fortress at the end of Area 7, with six turrets and a core. Only one turret attacks at a time, however.
*
* The recurring final boss of the
*
* ''SuperAleste'' has a Mode 7 spinning fortress at the end of Area 7, with six turrets and a core. Only one turret attacks at a time, however.
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* The FinalBoss of the SegaMasterSystem version of ''Quartet'' was a stack of five turrets.
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** There's also the MiniBoss Tyrine from the same game, surrounded by Glass Cannons (no relation to GlassCannon, they're pretty tough). Tyrine will shoot periodically while the Glass Cannons attack you, and if you destroy all the glass cannons, the main boss gets pissed. Destroying Tyrine ends the fight.
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* ''RockmanNoConstancy'', a RomHack of ''Rockman 2'', also has the Buebeam Trap.
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* ''RockmanNoConstancy'', a RomHack of ''Rockman 2'', also has the Buebeam Trap.
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* ''RockmanNoConstancy'', a RomHack of ''Rockman 2'', also has the Buebeam Trap.
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[[/folder]]
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* ''RockManMinusInfinity'' has the Serges Devil Machine, which combines the PlatformBattle with this trope.
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* ''RockManMinusInfinity'' ''Rockman4MinusInfinity'' has the Serges Devil Machine, Devil, which combines the PlatformBattle with this trope.
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* ''RockmanNoConstancy'', a RomHack of ''Rockman 2'', also has the Buebeam Trap.
[[/folder]]
[[/folder]]
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* ''TalesOfSymphonia'': The Defense system, guardian of Toize Valley mine.
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* ''TalesOfSymphonia'': ''VideoGame/TalesOfSymphonia'': The Defense system, guardian of Toize Valley mine.
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* ''ZeroWing'' does this with the reactor boss at the end of Stage 5.
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* ''Game/MegaMan 2'' has Buebeam Trap which can become {{Unwinnable}} if crash bombs are wasted. Then there's Square Machine in ''Mega Man 4'' and 'Rounder 2 in ''Mega Man 6''.
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* ''Game/MegaMan 2'' ''VideoGame/MegaMan2'' has Buebeam Trap which can become {{Unwinnable}} if crash bombs are wasted. Then there's Square Machine in ''Mega Man 4'' ''4'' and 'Rounder 2 in ''Mega Man 6''.''6''.
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* ''MegaManZero'':
** ''Mega Man Zero 4's'' first boss is the turret system defending the squad sent to destroy the caravan Zero is protecting. There is a [[{{Mook}} Pantheon]] merged into the core, but it doesn't move.
** ''Mega Man Zero 4's'' first boss is the turret system defending the squad sent to destroy the caravan Zero is protecting. There is a [[{{Mook}} Pantheon]] merged into the core, but it doesn't move.
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* ''MegaManZero'':
** ''Mega Man Zero 4's''''VideoGame/MegaManZero 4'' first boss is the turret system defending the squad sent to destroy the caravan Zero is protecting. There is a [[{{Mook}} Pantheon]] merged into the core, but it doesn't move.
** ''Mega Man Zero 4's''
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* ''{{Portal}}'':
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* ''{{Portal}}'':''VideoGame/{{Portal}}'':
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** In the sequel, ''Portal 2'', GLaDOS takes this a step further by assuming the position of BadBoss of a modified Personality Core (Atlas) and Turret (P-Body), two robotic test subjects, making her [[AWorldWidePunomenon the Core and Turret's Boss]].
to:
** In the sequel, ''Portal 2'', ''VideoGame/{{Portal 2}}'', GLaDOS takes this a step further by assuming the position of BadBoss of a modified Personality Core (Atlas) and Turret (P-Body), two robotic test subjects, making her [[AWorldWidePunomenon the Core and Turret's Boss]].