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* The FinalBoss of the UsefulNotes/SegaMasterSystem version of ''Quartet'' was a stack of five turrets.

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* The FinalBoss of the UsefulNotes/SegaMasterSystem Platform/SegaMasterSystem version of ''Quartet'' was a stack of five turrets.



* In ''Super Tank'' for the [[UsefulNotes/OtherSegaSystems SG1000]], the boss of every level has a core and seven turrets.

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* In ''Super Tank'' for the [[UsefulNotes/OtherSegaSystems [[Platform/OtherSegaSystems SG1000]], the boss of every level has a core and seven turrets.



* ''Superman'' for the UsefulNotes/SegaGenesis has one of these at the end of Round 4.
* In ''Avenger'' for the UsefulNotes/PCEngine, a recurring MiniBoss in the penultimate stage is a ring laser-shooting core surrounded by an octagonal battery of turrets.

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* ''Superman'' for the UsefulNotes/SegaGenesis Platform/SegaGenesis has one of these at the end of Round 4.
* In ''Avenger'' for the UsefulNotes/PCEngine, Platform/PCEngine, a recurring MiniBoss in the penultimate stage is a ring laser-shooting core surrounded by an octagonal battery of turrets.

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Added example(s), Alphabetizing example(s)


* ''VideoGame/Area51FPS'' has the alien mothership core as the final boss, which features six core shields that must first be destroyed, and later, a pair a turrets on the top and bottom of the core. The destroyed shields generate a lot of fire.
* The [[spoiler:final encounter with [[BigBad Athetos]]]] in ''VideoGame/AxiomVerge'' is one, with the turrets taking the form of floating sentry drones and the core being the power source for the [[spoiler:Breach Attractor]].
* ''VideoGame/BangaiO'' parodied this with a series of Core bosses helmed by an entire family of people with huge green orbs for heads. They're fairly easy to fight, given that the cores themselves have no defenses, and it's entirely possible to destroy all the turrets guarding it before the fight actually begins.
* Monster X from ''VideoGame/CaveStory'' is a [[TankGoodness giant, corridor-spanning tank]]. Its central core is its weak point, but the four turrets mounted on the legs make targeting it difficult.



* ''VideoGame/MegaManZero4'' first boss is the turret system defending the squad sent to destroy the caravan Zero is protecting. There is a [[{{Mook}} Pantheon]] merged into the core, but it doesn't move.
** There's also the MiniBoss Tyrine from the same game, surrounded by Glass Cannons (no relation to GlassCannon, they're pretty tough). Tyrine will shoot periodically while the Glass Cannons attack you, and if you destroy all the glass cannons, the main boss gets pissed. Destroying Tyrine ends the fight.
** In the first game, the boss of the train mission is the engine, which also has a [[{{Mook}} Pantheon]] merged to it.
* Monster X from ''VideoGame/CaveStory'' is a [[TankGoodness giant, corridor-spanning tank]]. Its central core is its weak point, but the four turrets mounted on the legs make targeting it difficult.

to:

* ''VideoGame/MegaManZero4'' first ''VideoGame/CyberShadow'' has two bosses that classify as this: Smasher, that is a press with a glowing core and two turrets, and Vessel Defense System, a boss is the turret system defending the squad sent to destroy the caravan Zero is protecting. There is a [[{{Mook}} Pantheon]] merged into the core, but it doesn't move.
** There's also the MiniBoss Tyrine from the same game, surrounded by Glass Cannons (no relation to GlassCannon, they're pretty tough). Tyrine will shoot periodically while the Glass Cannons attack you, and if you destroy all the glass cannons, the main boss gets pissed. Destroying Tyrine ends the fight.
** In the first game, the boss of the train mission is the engine, which also
that only has a [[{{Mook}} Pantheon]] merged to it.
* Monster X from ''VideoGame/CaveStory'' is a [[TankGoodness giant, corridor-spanning tank]]. Its central core is its weak point, but the four turrets mounted on the legs make targeting it difficult.
cores.



* In the Registered version of ''VideoGame/RaptorCallOfTheShadows'', the Outer Regions set of levels features a number of non-Giant Ship bosses, all but one of them being heavily armed fortresses spraying generous helpings of [[EnergyWeapon plasma]], [[WaveMotionGun heavy lasers]], [[MoreDakka bullets]] and [[MacrossMissileMassacre missiles]] at you. And yes, the FinalBoss is also one.
* ''VideoGame/TalesOfSymphonia'': The Defense system, guardian of Toize Valley mine.

to:

* In For the Registered version final boss of ''VideoGame/RaptorCallOfTheShadows'', ''VideoGame/DeusExHumanRevolution'', we have the Outer Regions set of levels features a number of non-Giant Ship bosses, all but one of them being heavily armed fortresses spraying generous helpings of [[EnergyWeapon plasma]], [[WaveMotionGun heavy lasers]], [[MoreDakka bullets]] and [[MacrossMissileMassacre missiles]] at you. And yes, the FinalBoss is also one.
* ''VideoGame/TalesOfSymphonia'':
[[spoiler: Hyron core. The Defense system, guardian "Cores" of Toize Valley mine.this CoresAndTurretsBoss are actually [[PoweredByAForsakenChild human women]].]]



* The Gargoyle Gate of ''VideoGame/DragonsCrown'' is a HighFantasy version of this, being a sophisticated security gate protected by cross-bow wielding goblins in hanging platforms, cannon fire, and hordes of orcs and goblins that it brings out whenever it opens. It will also occasionally release streams of flames from its "mouth".
* The first boss of ''VideoGame/{{Ghostrunner}}'', TOM, is essentially a single core held in a shell by two cables that are protecting by an ever-moving laser grid. To beat the boss, you have to jump across floating platforms and run up the walls of the room while dodging lasers and electric shockwaves to get to the cables and cut the core loose. Once it comes loose and hits the floor, you can go to town on it... if you can get close without its final laser defense skewering you.



** One boss, first seen in ''Salamander/Life Force'', consists of a wall with three cores and half-a-dozen turrets and {{mook maker}}s.
** In some instances, the wall of cores and turrets you're fighting will ''charge at you.''
* Almost all of the bosses in the sixth-gen ''Franchise/StarWars: VideoGame/RogueSquadron'' titles (Imperial Star Destroyers in both, two versions of the Death Star in ''2'' and the ''Executor'' in ''3'').



* ''VideoGame/{{Portal}}'':



** In the sequel, ''VideoGame/{{Portal 2}}'', [=GLaDOS=] takes this a step further by assuming the position of BadBoss of a modified Personality Core (Atlas) and Turret (P-Body), two robotic test subjects, making her [[{{Pun}} the Core and Turret's Boss]].



* ''VideoGame/ResonanceOfFate'' has one in the penultimate chapter. Lots of turrets, one core.
* The [[spoiler:David Archer]] VI, the final boss in the ''VideoGame/MassEffect2'' DLC "Overlord".
* ''VideoGame/Rockman4MinusInfinity'' has the Serges Devil, which combines the PlatformBattle with this trope.
* For the final boss of ''VideoGame/DeusExHumanRevolution'', we have the [[spoiler: Hyron core. The "Cores" of this CoresAndTurretsBoss are actually [[PoweredByAForsakenChild human women]].]]
* ''VideoGame/LaMulana'' does this in a way with Viy, whose turrets take the shape of tentacles and can only be temporarily disabled. The remake makes them conventional CombatTentacles instead.

to:

* ''VideoGame/ResonanceOfFate'' has one The Devil's Snare is a botanical version of this in the penultimate chapter. Lots ''VideoGame/HarryPotterAndThePhilosophersStone'' PC game from 2003. The "cores" are the two large vines at the back of turrets, one core.
the BossRoom that have grabbed Ron and Hermione. The "turrets" are five thorny vines that extend toward Harry, dealing damage if they make contact, and need to be hit with magic periodically to drive them back.
** One boss, first seen in ''Salamander/Life Force'', consists of a wall with three cores and half-a-dozen turrets and {{mook maker}}s.
** In some instances, the wall of cores and turrets you're fighting will ''charge at you.''
* The [[spoiler:David Archer]] VI, the final Havoc Skytank boss in the ''VideoGame/MassEffect2'' DLC "Overlord".
* ''VideoGame/Rockman4MinusInfinity''
''VideoGame/FinalFantasyXIII'' has the Serges Devil, which combines the PlatformBattle with this trope.
* For the final boss of ''VideoGame/DeusExHumanRevolution'', we have the [[spoiler: Hyron core. The "Cores" of this CoresAndTurretsBoss are actually [[PoweredByAForsakenChild human women]].]]
* ''VideoGame/LaMulana'' does this in a way with Viy, whose
two turrets take and two hull sections that attack independently of the shape of tentacles and can only be temporarily disabled. The remake makes airship's main body. Destroying them conventional CombatTentacles instead.also heavily damages the Skytank itself, making the battle go more quickly.



* ''VideoGame/MegaManZero4'' first boss is the turret system defending the squad sent to destroy the caravan Zero is protecting. There is a [[{{Mook}} Pantheon]] merged into the core, but it doesn't move.
** There's also the MiniBoss Tyrine from the same game, surrounded by Glass Cannons (no relation to GlassCannon, they're pretty tough). Tyrine will shoot periodically while the Glass Cannons attack you, and if you destroy all the glass cannons, the main boss gets pissed. Destroying Tyrine ends the fight.
** In the first game, the boss of the train mission is the engine, which also has a [[{{Mook}} Pantheon]] merged to it.
* In the Registered version of ''VideoGame/RaptorCallOfTheShadows'', the Outer Regions set of levels features a number of non-Giant Ship bosses, all but one of them being heavily armed fortresses spraying generous helpings of [[EnergyWeapon plasma]], [[WaveMotionGun heavy lasers]], [[MoreDakka bullets]] and [[MacrossMissileMassacre missiles]] at you. And yes, the FinalBoss is also one.
* Almost all of the bosses in the sixth-gen ''Franchise/StarWars: VideoGame/RogueSquadron'' titles (Imperial Star Destroyers in both, two versions of the Death Star in ''2'' and the ''Executor'' in ''3'').
* The [[spoiler:David Archer]] VI, the final boss in the ''VideoGame/MassEffect2'' DLC "Overlord".
* ''VideoGame/LaMulana'' does this in a way with Viy, whose turrets take the shape of tentacles and can only be temporarily disabled. The remake makes them conventional CombatTentacles instead.
* ''VideoGame/{{Mindustry}}'' [[InvertedTrope inverts this trope]] - ''your'' core has to be defended from incoming waves of enemies, which you do by building turrets and supplying them with ammo.
** Also played straight later on when your goal is to destroy an enemy base which has the same structure.
* ''VideoGame/{{Portal}}'':
** In the sequel, ''VideoGame/{{Portal 2}}'', [=GLaDOS=] takes this a step further by assuming the position of BadBoss of a modified Personality Core (Atlas) and Turret (P-Body), two robotic test subjects, making her [[{{Pun}} the Core and Turret's Boss]].
* ''VideoGame/PrisonCity'' has a few bosses that consists of cores. The intro level features Tech Engines, two glowing stationary cores that fire projectiles at the player. Power Plant level features Voltaic Nodes that consist of several cores moving on predetermined rails and firing at the player. Finally, there's Hellevator, a boss that consists of a core that shoots EnergyBall projectiles and turrets that shoot laser beams.
* ''VideoGame/ResonanceOfFate'' has one in the penultimate chapter. Lots of turrets, one core.
* ''VideoGame/Rockman4MinusInfinity'' has the Serges Devil, which combines the PlatformBattle with this trope.



* ''VideoGame/TalesOfSymphonia'': The Defense system, guardian of Toize Valley mine.
* 1000-THR Defense System from ''VideoGame/{{Ultrakill}}'' consists of a core and six turrets. Once the turrets are gone, the core becomes vulnerable.



* The Gargoyle Gate of ''VideoGame/DragonsCrown'' is a HighFantasy version of this, being a sophisticated security gate protected by cross-bow wielding goblins in hanging platforms, cannon fire, and hordes of orcs and goblins that it brings out whenever it opens. It will also occasionally release streams of flames from its "mouth".
* The [[spoiler:final encounter with [[BigBad Athetos]]]] in ''VideoGame/AxiomVerge'' is one, with the turrets taking the form of floating sentry drones and the core being the power source for the [[spoiler:Breach Attractor]].
* ''VideoGame/BangaiO'' parodied this with a series of Core bosses helmed by an entire family of people with huge green orbs for heads. They're fairly easy to fight, given that the cores themselves have no defenses, and it's entirely possible to destroy all the turrets guarding it before the fight actually begins.
* ''VideoGame/Area51FPS'' has the alien mothership core as the final boss, which features six core shields that must first be destroyed, and later, a pair a turrets on the top and bottom of the core. The destroyed shields generate a lot of fire.
* The Havoc Skytank boss in ''VideoGame/FinalFantasyXIII'' has two turrets and two hull sections that attack independently of the airship's main body. Destroying them also heavily damages the Skytank itself, making the battle go more quickly.
* The Devil's Snare is a botanical version of this in the ''VideoGame/HarryPotterAndThePhilosophersStone'' PC game from 2003. The "cores" are the two large vines at the back of the BossRoom that have grabbed Ron and Hermione. The "turrets" are five thorny vines that extend toward Harry, dealing damage if they make contact, and need to be hit with magic periodically to drive them back.
* ''VideoGame/{{Mindustry}}'' [[InvertedTrope inverts this trope]] - ''your'' core has to be defended from incoming waves of enemies, which you do by building turrets and supplying them with ammo.
** Also played straight later on when your goal is to destroy an enemy base which has the same structure.
* The first boss of ''VideoGame/{{Ghostrunner}}'', TOM, is essentially a single core held in a shell by two cables that are protecting by an ever-moving laser grid. To beat the boss, you have to jump across floating platforms and run up the walls of the room while dodging lasers and electric shockwaves to get to the cables and cut the core loose. Once it comes loose and hits the floor, you can go to town on it... if you can get close without its final laser defense skewering you.
* ''VideoGame/PrisonCity'' has a few bosses that consists of cores. The intro level features Tech Engines, two glowing stationary cores that fire projectiles at the player. Power Plant level features Voltaic Nodes that consist of several cores moving on predetermined rails and firing at the player. Finally, there's Hellevator, a boss that consists of a core that shoots EnergyBall projectiles and turrets that shoot laser beams.
* ''VideoGame/CyberShadow'' has two bosses that classify as this: Smasher, that is a press with a glowing core and two turrets, and Vessel Defense System, a boss that only has cores.

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[[BossBattle Bosses]] in VideoGames come in all shapes and sizes: giant monsters, giant robots, giant spaceships, and so on ... and then there are bosses who have no recognizable form whatsoever, taking an abstract (and usually mechanical) form distilled into two classes of elements: "Cores", the [[AttackItsWeakPoint weak points you must attack and destroy to defeat it]]; and "Turrets", the weapons that attack you during the process.

These categories can overlap; it's common to see components that are both a weapon to deal with and a weak point to destroy.

to:

[[BossBattle Bosses]] in VideoGames come in all shapes and sizes: giant monsters, giant robots, giant spaceships, and so on ... and then there are bosses who have no recognizable form whatsoever, taking an abstract (and usually mechanical) form distilled into two classes of elements: "Cores", the [[AttackItsWeakPoint weak points you must attack and destroy to defeat it]]; and "Turrets", the weapons that attack you during the process.

process. Because this arrangement is typically built into a structure, this type may also be known as a "Boss Wall".

These categories can overlap; it's common to see components that are both a weapon to deal with and a weak point to destroy.
destroy. In fact, the turrets may ''need'' to be destroyed to reveal the Core. Of course, destroying all the turrets may result in the boss [[TurnsRed deploying bigger and more powerful turrets]].
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*** The Picopico-Master where the boss fight where multiple tiles merge in pairs and then chase Mega Man.
*** Buebeam Trap consists of several turrets behind impenetrable walls that will converge fire on Mega Man every few seconds. The player has the use the Crash Bomb to destroy both the walls and the turrets. The trick is that you only have so much weapon energy for the Crash Bombs, and more walls in the room than needed to be destroyed to reach the turrets.

to:

*** The Picopico-Master where the boss fight where multiple tiles merge in pairs and then chase Mega Man.
*** Buebeam Trap consists of several turrets behind impenetrable walls that will converge fire on Mega Man every few seconds. The player has the to use the Crash Bomb to destroy both the walls and the turrets. The trick is that you only have so much weapon energy for the Crash Bombs, and more walls in the room than needed to be destroyed to reach the turrets.
Is there an issue? Send a MessageReason:
Making sure the link reads “Stationary Boss” and not “Stationaryboss”.


This manner of boss is often {{stationary|boss}}, such as being part of a defensive barrier or a vital element of a structure -- and in the latter case, there's a very good chance its also a LoadBearingBoss.

to:

This manner of boss is often {{stationary|boss}}, {{stationary| boss}}, such as being part of a defensive barrier or a vital element of a structure -- and in the latter case, there's a very good chance its also a LoadBearingBoss.

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* ''Prison City'' has a few bosses that consists of cores. The intro level features Tech Engines, two glowing stationary cores that fire projectiles at the player. Power Plant level features Voltaic Nodes that consist of several cores moving on predetermined rails and firing at the player.

to:

* ''Prison City'' ''VideoGame/PrisonCity'' has a few bosses that consists of cores. The intro level features Tech Engines, two glowing stationary cores that fire projectiles at the player. Power Plant level features Voltaic Nodes that consist of several cores moving on predetermined rails and firing at the player. Finally, there's Hellevator, a boss that consists of a core that shoots EnergyBall projectiles and turrets that shoot laser beams.
* ''VideoGame/CyberShadow'' has two bosses that classify as this: Smasher, that is a press with a glowing core and two turrets, and Vessel Defense System, a boss that only has cores.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* ''Prison City'' has a few bosses that consists of cores. The intro level features Tech Engines, two glowing stationary cores that fire projectiles at the player. Power Plant level features Voltaic Nodes that consist of several cores moving on predetermined rails and firing at the player.
Is there an issue? Send a MessageReason:
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* The Technodrome in ''VideoGame/TeenageMutantNinjaTurtles'' (NES), which consisted of no less than five turrets -- a big bladelike protrusion that fired lightning, a smaller such protrusion in the rear, two gun turrets, a hatch above the first bladelike protrusion that deployed Foot Soldiers, and the core in the form of the big eye at the very top.

to:

* The Technodrome in ''VideoGame/TeenageMutantNinjaTurtles'' (NES), ''VideoGame/TeenageMutantNinjaTurtles1989'', which consisted of no less than five turrets -- a big bladelike protrusion that fired lightning, a smaller such protrusion in the rear, two gun turrets, a hatch above the first bladelike protrusion that deployed Foot Soldiers, and the core in the form of the big eye at the very top.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The first boss of ''VideoGame/{{Ghostrunner}}'', TOM, is essentially a single core held in a shell by two cables that are protecting by an ever-moving laser grid. To beat the boss, you have to jump across floating platforms and run up the walls of the room while dodging lasers and electric shockwaves to get to the cables and cut the core loose. Once it comes loose and hits the floor, you can go to town on it... if you can get close without its final laser defense skewering you.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The FinalBoss of ''VideoGame/MechanizedAttack'', being a BrainInAJar (or brain in a stasis tank) really couldn't move around on it's own, so instead it's located in the center of the screen as it sics gigantic metal tentacles on you capable of firing missiles all over the place, which you must destroy, and attack the brain in-between until it absorbs enough damage and goes down.

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