History Main / CoresAndTurretsBoss

23rd Sep '17 9:06:11 PM nombretomado
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* ''Tank Force'', the sequel of ''BattleCity'', has a final boss which is composed of four 3-barreled turrets which fire projectiles at fast rate and speed, considering the genre of the game.

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* ''Tank Force'', the sequel of ''BattleCity'', ''VideoGame/BattleCity'', has a final boss which is composed of four 3-barreled turrets which fire projectiles at fast rate and speed, considering the genre of the game.
4th Sep '17 5:38:43 AM SAMAS
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* ''VideoGame/BangaiO'' parodied this with a series of Core bosses helmed by an entire family of people with huge green orbs for heads.

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* ''VideoGame/BangaiO'' parodied this with a series of Core bosses helmed by an entire family of people with huge green orbs for heads. They're fairly easy to fight, given that the cores themselves have no defenses, and it's entirely possible to destroy all the turrets guarding it before the fight actually begins.
4th Sep '17 5:30:42 AM SAMAS
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* ''VideoGame/BangaiO'' parodied this with a series of Core bosses helmed by an entire family of people with huge green orbs for heads.
4th Sep '17 5:29:08 AM SAMAS
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* ''VideoGame/MegaMan2'' has Buebeam Trap which can become {{Unwinnable}} if crash bombs are wasted. Then there's Square Machine in ''VideoGame/MegaMan4'' and 'Rounder 2 in ''VideoGame/MegaMan6''.

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* ''VideoGame/MegaMan2'' has Buebeam Trap which can become {{Unwinnable}} if crash bombs are wasted. consists of several turrets behind impenetrable walls that will converge fire on Mega Man every few seconds. The player has the use the Crash Bomb to destroy both the walls and the turrets. The trick is that you only have so much weapon energy for the Crash Bombs, and more walls in the room than needed to be destroyed to reach the turrets.
**
Then there's Square Machine in ''VideoGame/MegaMan4'' and 'Rounder 2 in ''VideoGame/MegaMan6''.
16th Apr '17 4:52:59 PM nombretomado
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* Most of the bosses in ''[[SpyHunter Super Spy Hunter]]''.

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* Most of the bosses in ''[[SpyHunter ''[[VideoGame/SpyHunter Super Spy Hunter]]''.
16th Apr '17 10:48:21 AM FF00FF
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* The [[spoiler:final encounter with [[BigBad Athetos]]]] in ''VideoGame/AxiomVerge'' is one, with the turrets taking the form of floating sentry drones and the core being the power source for the [[spoiler:Breach Attractor]].
15th Feb '17 7:05:50 PM bt8257
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This manner of boss is often [[StationaryBoss stationary]], such as being part of a defensive barrier or a vital element of a structure -- and in the latter case there's a very good chance it's also a LoadBearingBoss.

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This manner of boss is often [[StationaryBoss stationary]], {{stationary|boss}}, such as being part of a defensive barrier or a vital element of a structure -- and in the latter case case, there's a very good chance it's its also a LoadBearingBoss.
1st Jan '17 1:48:16 PM nombretomado
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** Genetic Lifeform and Disk Operating System (GLaDOS) is a textbook example of this trope. [[spoiler: While you don't actually shoot AT the Cores, they must be removed and destroyed by way of an [[MurderByCremation Aperture Science Emergency Intelligence Incinerator]]. Meanwhile... oh look! It's your old pal, the Rocket Turret! (Who, thanks to the power of portals, is instrumental in your attacks on [=GLaDOS=].)]]
** In the sequel, ''VideoGame/{{Portal 2}}'', GLaDOS takes this a step further by assuming the position of BadBoss of a modified Personality Core (Atlas) and Turret (P-Body), two robotic test subjects, making her [[IncrediblyLamePun the Core and Turret's Boss]].

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** Genetic Lifeform and Disk Operating System (GLaDOS) ([=GLaDOS=]) is a textbook example of this trope. [[spoiler: While you don't actually shoot AT the Cores, they must be removed and destroyed by way of an [[MurderByCremation Aperture Science Emergency Intelligence Incinerator]]. Meanwhile... oh look! It's your old pal, the Rocket Turret! (Who, thanks to the power of portals, is instrumental in your attacks on [=GLaDOS=].)]]
** In the sequel, ''VideoGame/{{Portal 2}}'', GLaDOS [=GLaDOS=] takes this a step further by assuming the position of BadBoss of a modified Personality Core (Atlas) and Turret (P-Body), two robotic test subjects, making her [[IncrediblyLamePun the Core and Turret's Boss]].
21st Jul '16 2:47:46 PM Morgenthaler
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* The recurring final boss of the ''VideoGame/{{Raiden}}'' games is a space fortress with a [[PowerCrystal red crystal core]] guarded by multiple turrets and sometimes smaller crystals. The crystal itself typically unleashes BulletHell on you for its [[TurnsRed final attack]]. It may have been inspired by the similar final boss in Toaplan's ''TwinCobra''.

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* The recurring final boss of the ''VideoGame/{{Raiden}}'' games is a space fortress with a [[PowerCrystal red crystal core]] guarded by multiple turrets and sometimes smaller crystals. The crystal itself typically unleashes BulletHell on you for its [[TurnsRed final attack]]. It may have been inspired by the similar final boss in Toaplan's ''TwinCobra''.''VideoGame/TwinCobra''.



* ''SuperAleste'' has two examples: Lono, a grid of nine turrets at the end of Area 2; and Rubar, a Mode 7 spinning fortress at the end of Area 7, with six turrets and a core but only one attacking at a time.

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* ''SuperAleste'' ''VideoGame/SuperAleste'' has two examples: Lono, a grid of nine turrets at the end of Area 2; and Rubar, a Mode 7 spinning fortress at the end of Area 7, with six turrets and a core but only one attacking at a time.
14th Apr '16 3:14:55 PM Prfnoff
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* In ''Avenger'' for the UsefulNotes/PCEngine, a recurring MiniBoss in the penultimate stage is a ring laser-shooting core surrounded by an octagonal battery of turrets.
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