History Main / CoresAndTurretsBoss

16th Apr '17 4:52:59 PM nombretomado
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* Most of the bosses in ''[[SpyHunter Super Spy Hunter]]''.

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* Most of the bosses in ''[[SpyHunter ''[[VideoGame/SpyHunter Super Spy Hunter]]''.
16th Apr '17 10:48:21 AM FF00FF
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Added DiffLines:

* The [[spoiler:final encounter with [[BigBad Athetos]]]] in ''VideoGame/AxiomVerge'' is one, with the turrets taking the form of floating sentry drones and the core being the power source for the [[spoiler:Breach Attractor]].
15th Feb '17 7:05:50 PM bt8257
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This manner of boss is often [[StationaryBoss stationary]], such as being part of a defensive barrier or a vital element of a structure -- and in the latter case there's a very good chance it's also a LoadBearingBoss.

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This manner of boss is often [[StationaryBoss stationary]], {{stationary|boss}}, such as being part of a defensive barrier or a vital element of a structure -- and in the latter case case, there's a very good chance it's its also a LoadBearingBoss.
1st Jan '17 1:48:16 PM nombretomado
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** Genetic Lifeform and Disk Operating System (GLaDOS) is a textbook example of this trope. [[spoiler: While you don't actually shoot AT the Cores, they must be removed and destroyed by way of an [[MurderByCremation Aperture Science Emergency Intelligence Incinerator]]. Meanwhile... oh look! It's your old pal, the Rocket Turret! (Who, thanks to the power of portals, is instrumental in your attacks on [=GLaDOS=].)]]
** In the sequel, ''VideoGame/{{Portal 2}}'', GLaDOS takes this a step further by assuming the position of BadBoss of a modified Personality Core (Atlas) and Turret (P-Body), two robotic test subjects, making her [[IncrediblyLamePun the Core and Turret's Boss]].

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** Genetic Lifeform and Disk Operating System (GLaDOS) ([=GLaDOS=]) is a textbook example of this trope. [[spoiler: While you don't actually shoot AT the Cores, they must be removed and destroyed by way of an [[MurderByCremation Aperture Science Emergency Intelligence Incinerator]]. Meanwhile... oh look! It's your old pal, the Rocket Turret! (Who, thanks to the power of portals, is instrumental in your attacks on [=GLaDOS=].)]]
** In the sequel, ''VideoGame/{{Portal 2}}'', GLaDOS [=GLaDOS=] takes this a step further by assuming the position of BadBoss of a modified Personality Core (Atlas) and Turret (P-Body), two robotic test subjects, making her [[IncrediblyLamePun the Core and Turret's Boss]].
21st Jul '16 2:47:46 PM Morgenthaler
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* The recurring final boss of the ''VideoGame/{{Raiden}}'' games is a space fortress with a [[PowerCrystal red crystal core]] guarded by multiple turrets and sometimes smaller crystals. The crystal itself typically unleashes BulletHell on you for its [[TurnsRed final attack]]. It may have been inspired by the similar final boss in Toaplan's ''TwinCobra''.

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* The recurring final boss of the ''VideoGame/{{Raiden}}'' games is a space fortress with a [[PowerCrystal red crystal core]] guarded by multiple turrets and sometimes smaller crystals. The crystal itself typically unleashes BulletHell on you for its [[TurnsRed final attack]]. It may have been inspired by the similar final boss in Toaplan's ''TwinCobra''.''VideoGame/TwinCobra''.



* ''SuperAleste'' has two examples: Lono, a grid of nine turrets at the end of Area 2; and Rubar, a Mode 7 spinning fortress at the end of Area 7, with six turrets and a core but only one attacking at a time.

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* ''SuperAleste'' ''VideoGame/SuperAleste'' has two examples: Lono, a grid of nine turrets at the end of Area 2; and Rubar, a Mode 7 spinning fortress at the end of Area 7, with six turrets and a core but only one attacking at a time.
14th Apr '16 3:14:55 PM Prfnoff
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* In ''Avenger'' for the UsefulNotes/PCEngine, a recurring MiniBoss in the penultimate stage is a ring laser-shooting core surrounded by an octagonal battery of turrets.
29th Nov '15 5:44:02 PM nombretomado
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* The FinalBoss of the SegaMasterSystem version of ''Quartet'' was a stack of five turrets.

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* The FinalBoss of the SegaMasterSystem UsefulNotes/SegaMasterSystem version of ''Quartet'' was a stack of five turrets.



* ''Superman'' for the SegaGenesis has one of these at the end of Round 4.

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* ''Superman'' for the SegaGenesis UsefulNotes/SegaGenesis has one of these at the end of Round 4.
29th Oct '15 7:18:09 AM Chadius
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* In ''VideoGame/BatmanSunsoft'' for the NES, one boss essentially boils down to forcing the Caped Crusader to punch a security system to death.

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* In ''VideoGame/BatmanSunsoft'' for the NES, one boss essentially boils down to forcing the Caped Crusader to punch a security system to death. The final boss of ''Batman: Return of the Joker'' stays in the central console while assaulting Batman with a computer controlled WallOfWeapons.
4th Oct '15 4:27:18 AM Servbot
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* The Gargoyle Gate of ''VideoGame/DragonsCrown'' is a HighFantasy version of this, being a sophisticated security gate protected by cross-bow wielding goblins in hanging platforms, cannon fire, and hordes of orcs and goblins that it brings out whenever it opens. It will also occasionally release streams of flames from its "mouth" to destroy the [[SiegeWeapons Siege Cannon]] you could use to fight it.

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* The Gargoyle Gate of ''VideoGame/DragonsCrown'' is a HighFantasy version of this, being a sophisticated security gate protected by cross-bow wielding goblins in hanging platforms, cannon fire, and hordes of orcs and goblins that it brings out whenever it opens. It will also occasionally release streams of flames from its "mouth" to destroy the [[SiegeWeapons Siege Cannon]] you could use to fight it."mouth".
4th Oct '15 4:26:45 AM Servbot
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* The Gargoyle Gate of ''VideoGame/DragonsCrown'' is a HighFantasy version of this, being a sophisticated security gate protected by cross-bow wielding goblins in hanging platforms, cannon fire, and hordes of orcs and goblins that it brings out whenever it opens. It will also occasionally release streams of flames from its "mouth" to destroy the [[SiegeWeapon Siege Cannon]] you could use to fight it.

to:

* The Gargoyle Gate of ''VideoGame/DragonsCrown'' is a HighFantasy version of this, being a sophisticated security gate protected by cross-bow wielding goblins in hanging platforms, cannon fire, and hordes of orcs and goblins that it brings out whenever it opens. It will also occasionally release streams of flames from its "mouth" to destroy the [[SiegeWeapon [[SiegeWeapons Siege Cannon]] you could use to fight it.
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