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* This is a common form of transport in ''ComicBook/AstroCity''. Everything from Honor Guard's PortalNetwork to the gates they have to construct to reach other dimensions.
** The back door of the Silver Adept's mansion magically opens to a rustic countryside in the Fields of Allatar.
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* In ''WesternAnimation/LegionOfSuperHeroes'', we once see a PortalNetwork's [[PortalCrossroadWorld hub]], with some very Franchise/StargateVerse-esque gates.

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* In ''WesternAnimation/LegionOfSuperHeroes'', one episode of ''WesternAnimation/LegionOfSuperHeroes2006'', we once see a PortalNetwork's [[PortalCrossroadWorld hub]], with some very Franchise/StargateVerse-esque gates.
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* ''Fanfic/WithThisRing'': One of Paul's notable contributions to raising Earth's general technology level is providing Atlantis with a sample Dolmen Gate and getting them to mass-produce it. The gates operate in pairs, and essentially tell the universe that they're the same object, so if you walk through one gate, you come out the other, with absolutely no fanfare, as if you were passing through an ordinary door frame. [[spoiler:Under his direction, Cadbury's obtains a number of them to make distribution channels faster and cheaper -- and then, in the aftermath of the Sheeda invasion, with many standard types of transport having been heavily damaged, various other companies approach them to ask about renting the gates out.]]
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* ''Fringeworthy'' (1982) was built entirely around this trope: {{PC}}s were members of a UN military exploration force, walking from world to world through circular portals left by an alien race millions of years before.

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* ''Fringeworthy'' (1982) was built entirely around this trope: {{PC}}s PlayerCharacters were members of a UN military exploration force, walking from world to world through circular portals left by an alien race millions of years before.
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* ''WesternAnimation/TheBFG'': In this version of [[Literature/TheBFG the story]], the titular Big Friendly Giant, whilst running through the sky, reaches Giant Country through some kind of [[OurWormholesAreDifferent swirling ethereal tunnel]]. In Giant Country, a hollow mountain houses a towering column of light, jumping into which leads to Dream Country.
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** In ''Anime/FullmetalAlchemist2003'', the gate is based on a sculpture by Creator/AugusteRodin.

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** In ''Anime/FullmetalAlchemist2003'', the gate is based on a sculpture {{sculpture|s}} by Creator/AugusteRodin.
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* The portal in ''Webcomic/BetweenTwoWorlds'' doesn't look like much, because it's camouflaged. It only opens [[FunctionalMagic whan the moon is visible and where it leads exactly depends on the moon phase]]. But it will get you transported to another planet, which is pretty cool.
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* ''ComicBook/TheSandman'' has several magic gates. Each of the Endless has a gallery which they use to talk and visit each other's realms. In the real world, any labyrinth can be used as a gate to Destiny's realm. Destruction creates a gate (with an appropriate big explosion) that Orpheus uses to visit Death's realm. Dream's realm has an ornately carved big gate at the front which dreams pass through.

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* ''ComicBook/TheSandman'' ''ComicBook/TheSandman1989'' has several magic gates. Each of the Endless has a gallery which they use to talk and visit each other's realms. In the real world, any labyrinth can be used as a gate to Destiny's realm. Destruction creates a gate (with an appropriate big explosion) that Orpheus uses to visit Death's realm. Dream's realm has an ornately carved big gate at the front which dreams pass through.
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* ''Literature/{{Once}}'': An ancient book, kept by successive acquaintances of the ''[[OurFairiesAreDifferent faerefolkis]]'', can be used by smaller faeries as a portal.

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* ''Literature/TheChroniclesOfNarnia'':
** The wardrobe in ''Literature/TheLionTheWitchAndTheWardrobe'' is (sometimes) a passageway from Earth to Narnia.
** The {{Portal Pool}}s in the Wood Between the Worlds in ''Literature/TheMagiciansNephew'', the door to the Telmarines' original home at the end of ''Literature/PrinceCaspian'', the PortalPicture in ''Literature/TheVoyageOfTheDawnTreader'', the door that normally led to the open moor in ''Literature/TheSilverChair'', and the door that normally led to the stable in ''Literature/TheLastBattle''. '''All''' the books except the one that took place exclusively in Narnia needed magic gates, because the characters were from another universe (the real one).
* ''Literature/ChrysalisRinoZ'': All of the surface races use magical gates to travel large distances through the Dungeon. The ants are able to capture some, but can't determine how to activate them; nonetheless, they're determined to work it out in order to interconnect all their nests.



* ''Literature/TheChroniclesOfNarnia'':
** The wardrobe in ''Literature/TheLionTheWitchAndTheWardrobe''..
** The {{Portal Pool}}s in the Wood Between the Worlds in ''Literature/TheMagiciansNephew'', the door to the Telmarines' original home at the end of ''Literature/PrinceCaspian'', the PortalPicture in ''Literature/TheVoyageOfTheDawnTreader'', the door that normally led to the open moor in ''Literature/TheSilverChair'', and the door that normally led to the stable in ''Literature/TheLastBattle''. '''All''' the books except the one that took place exclusively in Narnia needed magic gates, because the characters were from another universe (the real one).
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** In ''Anime/FullmetalAlchemist2003'', the gate is based on a sculpture by Rodin.

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** In ''Anime/FullmetalAlchemist2003'', the gate is based on a sculpture by Rodin.Creator/AugusteRodin.
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** In [[Anime/FullmetalAlchemist the 2003 anime version]], the gate is based on a sculpture by Rodin.

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** In [[Anime/FullmetalAlchemist the 2003 anime version]], ''Anime/FullmetalAlchemist2003'', the gate is based on a sculpture by Rodin.
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Up To Eleven is a defunct trope


* Reality Thresholds are pretty much the driving force behind the entire book in ''Literature/DarknessVisible''. Venturers can tear holes in the fabric of reality with their bare hands and, if they're focusing properly, simultaneously open a second Threshold in another location, allowing them to step instantly between the two places. If they aren't focusing properly, [[GoMadFromTheRevelation bad things]] happen... Deliberately abusing Thresholds may lead to even [[UpToEleven worse]] things [[TheEndOfTheWorldAsWeKnowIt happening]].

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* Reality Thresholds are pretty much the driving force behind the entire book in ''Literature/DarknessVisible''. Venturers can tear holes in the fabric of reality with their bare hands and, if they're focusing properly, simultaneously open a second Threshold in another location, allowing them to step instantly between the two places. If they aren't focusing properly, [[GoMadFromTheRevelation bad things]] happen... Deliberately abusing Thresholds may lead to even [[UpToEleven worse]] worse things [[TheEndOfTheWorldAsWeKnowIt happening]].
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** The ContinuityReboot sequel ''Doom 3'' changes the story to remove Phobos and Deimos. Instead, the portals that cause all the current trouble were built by the UAC colonists and based on the Martian civilization's ancient schematics (the schematics were actually meant as a warning, but the scientists missed the fine print). The original ancient portal that [[IncrediblyLamePun doomed]] the Martians does become a plot point late in the game as, once the human portals have been shut down and the DemonicInvaders seemingly stopped, they blast open the original Martian portal instead.

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** The ContinuityReboot sequel ''Doom 3'' changes the story to remove Phobos and Deimos. Instead, the portals that cause all the current trouble were built by the UAC colonists and based on the Martian civilization's ancient schematics (the schematics were actually meant as a warning, but the scientists missed the fine print). The original ancient portal that [[IncrediblyLamePun [[{{Pun}} doomed]] the Martians does become a plot point late in the game as, once the human portals have been shut down and the DemonicInvaders seemingly stopped, they blast open the original Martian portal instead.
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* ''Literature/DungeonCrawlerCarl'': Carl comes across references to the Gate of the Feral Gods while fighting his way through the fifth floor. It can open a portal through the Nothing to anywhere the user can work out the coordinates for, but as the portal closes, a feral god will emerge from one end (depending on how precisely it's set up). Mordecai dismisses it as pointless, since it still won't allow them to travel to a later floor (it can open a portal, but it's impossible for crawlers to enter it), and then the feral god will likely kill them. Carl, on the other hand, starts getting ''[[LoopholeAbuse ideas]]''. [[spoiler:First, he hands it off to different crawlers so that they can escape the "bubbles" that have them trapped. A feral god is left behind in each bubble, but since they can't escape, that's fine. Then he publically makes plans to drop a feral god on some army fortifications on the Ninth Floor, which will cause a lot of damage and cost his enemies money but not much else. Then what he actually does is flood an NPC city with shark-infested water, killing all the merchants who would sell to the hunters who would be killing crawlers, and keeps the Gate to use later]]. It's mentioned several times that the Gate is a huge GameBreaker that tripped all sorts of balance checks and warnings by showing up so early; normally something like this wouldn't show up until the tenth floor at the earliest.

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* ''Literature/DungeonCrawlerCarl'': Carl comes across references to the Gate of the Feral Gods while fighting his way through the fifth floor. It can open a portal through the Nothing to anywhere the user can work out the coordinates for, but as the portal closes, a feral god will emerge from one end (depending on how precisely it's set up). Mordecai dismisses it as pointless, since it still won't allow them to travel to a later floor (it can open a portal, but it's impossible for crawlers to enter it), and then the feral god will likely kill them. Carl, on the other hand, starts getting ''[[LoopholeAbuse ideas]]''. [[spoiler:First, he hands it off to different crawlers so that they can escape the "bubbles" that have them trapped. A feral god is left behind in each bubble, but since they can't escape, that's fine. Then he publically publicly makes plans to drop a feral god on some army fortifications on the Ninth Floor, which will cause a lot of damage and cost his enemies money but not much else. Then what he actually does is flood an NPC city with shark-infested water, killing all the merchants who would sell to the hunters who would be killing crawlers, and keeps the Gate to use later]]. It's mentioned several times that the Gate is a huge GameBreaker that tripped all sorts of balance checks and warnings by showing up so early; normally something like this wouldn't show up until the tenth floor at the earliest.



---> The Wayhouse of Bargoczy was among the newest wave of civic construction to wash over the city, [...] it was solidly built of quarried chalkstone fitted with dark mortar, then stained with strong primary colors. [...] the Wayhouse network's convenience was hampered only by its range. In order to go any appreciable distance, one had to suffer through a daisy chain of transfer points. Few people were willing to pay the culmulative costs, and a larger number of stomachs were unwilling to deal with the stress of so many transfers.

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---> The Wayhouse of Bargoczy was among the newest wave of civic construction to wash over the city, [...] it was solidly built of quarried chalkstone fitted with dark mortar, then stained with strong primary colors. [...] the Wayhouse network's convenience was hampered only by its range. In order to go any appreciable distance, one had to suffer through a daisy chain of transfer points. Few people were willing to pay the culmulative cumulative costs, and a larger number of stomachs were unwilling to deal with the stress of so many transfers.
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* The Arkonians of ''VideoGame/TheCrystalKey'' used simple arches activated by the titular key to provide direct transport between their colony planets. The number of places you can go is determined by the number of "planes" attached to the key. They recently perfected the ability to design portable portals as well, from small remote-controlled ones you can carry around - and which go with you when used, to huge rods mounted on spaceships, which the Arkonians used to deter the [[DarthVaderClone malevolent psychic warlord, Ozgar.]]

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* The Arkonians of ''VideoGame/TheCrystalKey'' used simple arches activated by the titular key to provide direct transport between their colony planets. The number of places you can go is determined by the number of "planes" attached to the key. They recently perfected the ability to design portable portals as well, from small remote-controlled ones you can carry around - and which go with you when used, to huge rods mounted on spaceships, which the Arkonians used to deter the [[DarthVaderClone malevolent psychic warlord, Ozgar.]]
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** In ''ComicBook/ThePhantomZone'', Superman and Quex-Ul go through several dimensional portals during their journey: an energy wall surrounding the Phantom Zone, a sun which works as a gate when it is glowing yellow, a whirlpool, the flames of a hearth...
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* ''Literature/DungeonCrawlerCarl'' comes across references to the Gate of the Feral Gods while fighting his way through the fifth floor. It can open a portal through the Nothing to anywhere the user can work out the coordinates for, but as the portal closes, a feral god will emerge at the entry point. Mordecai dismisses it as pointless, since it still won't allow them to travel to a later floor, and then the feral god will likely kill them. Carl, on the other hand, starts getting ''[[LoopholeAbuse ideas]]''.

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* ''Literature/DungeonCrawlerCarl'' ''Literature/DungeonCrawlerCarl'': Carl comes across references to the Gate of the Feral Gods while fighting his way through the fifth floor. It can open a portal through the Nothing to anywhere the user can work out the coordinates for, but as the portal closes, a feral god will emerge at the entry point. from one end (depending on how precisely it's set up). Mordecai dismisses it as pointless, since it still won't allow them to travel to a later floor, floor (it can open a portal, but it's impossible for crawlers to enter it), and then the feral god will likely kill them. Carl, on the other hand, starts getting ''[[LoopholeAbuse ideas]]''. [[spoiler:First, he hands it off to different crawlers so that they can escape the "bubbles" that have them trapped. A feral god is left behind in each bubble, but since they can't escape, that's fine. Then he publically makes plans to drop a feral god on some army fortifications on the Ninth Floor, which will cause a lot of damage and cost his enemies money but not much else. Then what he actually does is flood an NPC city with shark-infested water, killing all the merchants who would sell to the hunters who would be killing crawlers, and keeps the Gate to use later]]. It's mentioned several times that the Gate is a huge GameBreaker that tripped all sorts of balance checks and warnings by showing up so early; normally something like this wouldn't show up until the tenth floor at the earliest.
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** ''ComicBook/GrantMorrisonsJLA'' has Portal Gates at certain times that seemed to link the JLA moonbase to a few key locations. Not used very often (at least "on screen").

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** ''ComicBook/GrantMorrisonsJLA'' ''ComicBook/JLA1997'' has Portal Gates at certain times that seemed to link the JLA moonbase to a few key locations. Not used very often (at least "on screen").

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** In one of the later manga volumes, we get to ''meet'' the gate between Earth and Heaven, and she's a kinda cute kinda loli creepy girl. One that wants to have some fun and won't open for anyone till she's had some. Eventually, Keiichi is dragooned into opening her, with a (big) key, DoesThisRemindYouOfAnything

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** In one of the later manga volumes, we get to ''meet'' the gate between Earth and Heaven, and she's a kinda cute kinda loli creepy girl. One that wants to have some fun and won't open for anyone till she's had some. Eventually, Keiichi is dragooned into opening her, with a (big) key, DoesThisRemindYouOfAnythingkey.


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*** In ''ComicBook/EscapeFromThePhantomZone'', the Tycho Eidolon device generates a dimensional portal shaped as a glowing energy sphere which drags everything surrounding it into the PhantomZone.
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* ''Film/{{Stargate}}'', which in 1994 began [[Franchise/{{Stargate}} its franchise]] about portals being left by AncientAstronauts. The movie is focused on the discovery of a portal found in Egypt, which the villains used to capture and take human slaves to the alien desert planet of Abydos before the humans revolted and buried the Earth Stargate, while the humans stuck in Abydos are still at the mercy of the Goa'uld posing as Ra.

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* ''Film/{{Stargate}}'', which in 1994 began [[Franchise/{{Stargate}} [[Franchise/{{Stargate|Verse}} its franchise]] about portals being left by AncientAstronauts. The movie is focused on the discovery of a portal found in Egypt, which the villains used to capture and take human slaves to the alien desert planet of Abydos before the humans revolted and buried the Earth Stargate, while the humans stuck in Abydos are still at the mercy of the Goa'uld posing as Ra.
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* TabletopGame/MagicTheGathering provides us with [[http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=73559 Door To Nothingness,]] a cool gate to a [[CessationOfExistence non-cool place]].

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* TabletopGame/MagicTheGathering ''TabletopGame/MagicTheGathering'' provides us with [[http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=73559 Door To Nothingness,]] a cool gate to a [[CessationOfExistence non-cool place]].



** Underworlder Portal installations, which connect to other ones, first seen in [[https://forums.sufficientvelocity.com/threads/dungeon-keeper-ami-sailor-moon-dungeon-keeper-story-only-thread.30066/post-6355682 "Into the Portal"]], are described as:

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** Underworlder Portal installations, which connect to other ones, first seen in [[https://forums.sufficientvelocity.com/threads/dungeon-keeper-ami-sailor-moon-dungeon-keeper-story-only-thread.30066/post-6355682 "Into the Portal"]], Portal,"]] are described as:



* In the ''Franchise/TeenageMutantNinjaTurtles''/''Literature/TheChroniclesOfNarnia'' crossover "[[https://www.fanfiction.net/s/5779581/1/The-Lion-the-Cat-and-the-Turtles The Lion, the Cat and the Turtles]]", after Leonardo travels through a ‘random’ portal to Narnia in the New York sewers, his family, April and Klunk track down the now-elderly Susan in New York, where she is able to open a door to Narnia using a photograph of the wardrobe and invoking her status as a Queen of Narnia.

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* In the ''Franchise/TeenageMutantNinjaTurtles''/''Literature/TheChroniclesOfNarnia'' crossover "[[https://www.fanfiction.net/s/5779581/1/The-Lion-the-Cat-and-the-Turtles The Lion, the Cat and the Turtles]]", Turtles,]]" after Leonardo travels through a ‘random’ portal to Narnia in the New York sewers, his family, April and Klunk track down the now-elderly Susan in New York, where she is able to open a door to Narnia using a photograph of the wardrobe and invoking her status as a Queen of Narnia.

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* In ''Anime/{{Naruto}}'', Sakon/Ukon and Orochimaru can both summon a demonic version of the main gate to Kyoto to block attacks.

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* In ''Anime/{{Naruto}}'', ''Anime/{{Naruto}}'': Sakon/Ukon and Orochimaru can both summon a demonic version of the main gate to Kyoto to block attacks.



* ''Anime/SDGundamForce'' has the Zakurello Gate, a [[MechanicalLifeForm sentient dimensional doorway]] used by the Dark Axis to travel between their world and Neotopia's. Entering the Gate is like flying into the jaws of some beast. Of course, it being self-aware has its own set of problems. Shute is able to trick the Gate into opening by impersonating Zapper Zaku, and when the Gundam Force use the Gate to leave Neotopia is Episode 27, the Zakos force it to change the destination mid-transport, stranding the CoolShip in the VoidBetweenWorlds. [[spoiler: In the last episode, the Gate disappears to parts unknown altogether.]]

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* ''Anime/SDGundamForce'' has the ''Anime/SDGundamForce'': The Zakurello Gate, a [[MechanicalLifeForm sentient dimensional doorway]] is used by the Dark Axis to travel between their world and Neotopia's. Entering the Gate is like flying into the jaws of some beast. Of course, it being self-aware has its own set of problems. Shute is able to trick the Gate into opening by impersonating Zapper Zaku, and when the Gundam Force use the Gate to leave Neotopia is Episode 27, the Zakos force it to change the destination mid-transport, stranding the CoolShip in the VoidBetweenWorlds. [[spoiler: In the last episode, the Gate disappears to parts unknown altogether.]]



* DC Comics:

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* DC Comics:''Franchise/TheDCU'':



*** ''ComicBook/TheSupergirlFromKrypton'': Supergirl's rescue party use a mother box to reach Apokolips, and later Superman uses another to go from the Sun to the Wall Source.

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*** ''ComicBook/TheSupergirlFromKrypton'': ''ComicBook/TheSupergirlFromKrypton2004'': Supergirl's rescue party use a mother box to reach Apokolips, and later Superman uses another to go from the Sun to the Wall Source.


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[[folder:Fairy Tales]]
* In Creator/FranzXaverVonSchonwerth's "Literature/KingGoldenlocks", a giant teaches Goldenlocks tells Goldenlocks to strike a certain rock with a club and then walk into the crack to reach the garden of paradise. The giant also warns him that he must go back quickly or the dimensional portal will close.
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%%* ''Film/{{Stargate}}'' provides our page image.

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%%* ''Film/{{Stargate}}'' provides our page image.* ''Film/{{Stargate}}'', which in 1994 began [[Franchise/{{Stargate}} its franchise]] about portals being left by AncientAstronauts. The movie is focused on the discovery of a portal found in Egypt, which the villains used to capture and take human slaves to the alien desert planet of Abydos before the humans revolted and buried the Earth Stargate, while the humans stuck in Abydos are still at the mercy of the Goa'uld posing as Ra.
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** The Gate of the Silver Keys in adventure X2 ''TabletopGame/CastleAmber", which leads to the land of Averoigne on another plane.

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** The Gate of the Silver Keys in adventure X2 ''TabletopGame/CastleAmber", ''TabletopGame/CastleAmber'', which leads to the land of Averoigne on another plane.
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** The Gate of the Silver Keys in adventure X2 ''Castle Amber", which leads to the land of Averoigne on another plane.

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** The Gate of the Silver Keys in adventure X2 ''Castle Amber", ''TabletopGame/CastleAmber", which leads to the land of Averoigne on another plane.
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* ''Videogame/{{Splitgate}}'' has ''Videogame/{{Portal}}'''s portals pretty much wholesale, with the caveat that now you ''also'' have actual guns to shoot through them. This opens up a lot of trickery depending on the map and your reflexes.
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[[folder:Web Animation]]
* In ''WebAnimation/MinilifeTV'', Minilife Studios has its own time machine which also doubles as a teleporter.
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* ''Series/ForeignExchange'' is about a portal between Perth and Galway. The writers started ignoring the time difference after a few episodes.

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* ''Series/ForeignExchange'' is about a boy and a girl discovering a portal between Perth and Galway.connecting his house in Perth, Australia to her school in Galway, Ireland. The writers started ignoring the time difference after a few episodes.
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* ''ForeignExchange'' is about a portal between Perth and Galway. The writers started ignoring the time difference after a few episodes.

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* ''ForeignExchange'' ''Series/ForeignExchange'' is about a portal between Perth and Galway. The writers started ignoring the time difference after a few episodes.



* The comedy-fantasy ''MisterMerlin'' has a door in Merlin's house that lead to a magical realm.

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* The comedy-fantasy ''MisterMerlin'' ''Series/MisterMerlin'' has a door in Merlin's house that lead to a magical realm.

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